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RWBY: Amity Arena is a Player Versus Player mobile phone-based video game released in 2018 by NHN Entertainment. It is based off of the popular web-aired animated series RWBY by Rooster Teeth and Monty Oum.

It starts prior to the events of Volume 3, you're confronted by Ruby Rose and her half-sister Yang Xiao Long over the brand-new game "Amity Arena", using people participating in the Vytal Tournament. Thanks to Ruby and Yang's help, you're given the basics over how this new Tower Defense game works and you set off to climb the ranks in your own way.

The goal of the game is to destroy the enemy structures while protecting your own (2 turrets protecting one big tower, the destruction of the latter being an Instant-Win Condition). Each player has a Mana Meter ("Aura") progressively filling as the match goes on, and a deck of 8 cards prepared before the match and appearing in a random loop 4 cards at a time. Each card costs a set amount of Aura, with usually the most powerful ones being the most expensive to play. After 3 minutes, the player with the most remaining buildings wins; if the players still have the same number of structures, the match goes into Sudden Death for 1 or 3 more minutes depending on the Arena.

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The game also features a Hack and Slash single-player side mode added post-launch in March 2019 in which the player directly incarnates Ruby or Weissnote  to defend a tower from several waves of Grimm and members of the White Fang.

As an Allegedly Free Game, Amity Arena contains its fair share of Microtransactions, Loot Boxes and other Revenue-Enhancing Devices, though the ranking system (usually) makes Bribing Your Way to Victory useless (outside of having your favorite characters quicker than the rest).

    List of cards 

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The game features examples of the following tropes:

  • Action Bomb: The Patch 1.5 Petra Gigas became this trope as players can now try to protect the Grimm and move him towards a turret/tower and let him explode.
  • An Ice Person: Ice Weiss, whose special skill lets her encase her opponents in ice.
  • And Your Reward Is Clothes: Along with the costumes that can be bought with cookies, two events gave out gowns after thirty victories, first for Weiss and then for Cinder.
  • Area of Effect: Several characters have special attacks with AOE properties. They vary in size, trigger (placement, skill) and effect (most of the time a single but huge damage explosion, but some have more unique properties like freezing for Ice Weiss, shockwave for Yatsuhashi, or continuous damages for Flynt and Penny).
  • Ascended Extra:
    • No matter how short the screentime was originally, such as with Nolan, May, and the Spider Droid, the game gives the opportunity to have A Day in the Limelight.
    • The Old Man Shopkeep was initially, well, the game's shopkeeper before being eventually included as a playable card. The developers claim that he paid them in exchange for Product Placement.
  • Ascended Meme: While teasing the Mercury update, the game's Twitter account referenced CRMEnote  which was an unofficial name for the team of Beacon-saga villains.
    "It's not exactly a color. But they still make a dangerous team."
  • Aside Glance: If Zwei is sent directly to the enemy base, he will fly so high that he will turn his head and yap at the players.
  • April Fools: A few pranks were played on April Fools Day of 2019. The most obvious was that some unit textures were swapped. Deathstalkers became tiny Ursae, and Ursae became giant deathstalkers. Most notably, Lancers were replaced with the Valentine's Day Zwei, and were functionally changed to act as melee units.
  • Awesome, but Impractical:
    • Anything that costs 5+ Aura. As Aura builds up slowly over time and only speeds up during the final minute, it's easier to launch 2-3 Aura-charged characters than wait for a 5, 6, or 7 Aura-charged characters to launch.
    • The Superior Crate. It gives you hundreds of cards, including a whole lot of Rares and over a dozen Epics along with over 1,000 Lien. However, at its highest, the box costs 3600 Premium Dust; (which is equal to about $50 real world money) and getting Epic/Legendary duplicates to level up your units is prohibitively expensive.
    • Buying Legendaries from the store. As they cost 40,000 Lien to buy just one, it's ridiculous to pay real money or SPD to get that one.
  • Badass Adorable: While the game features the same popular teenage heroines that we all know and love, the January update introduced Zwei to the mix, who is a much more dangerous version of Ribbon Blake.
  • Battlecry: Almost all units are introduced with a related sound or quote. Most are recycled from the show or Chibi (and in RWBY's and JNPR's case, from RWBY: Grimm Eclipse), and at times aren't even the person talking — in Zwei and Neo's case it's obvious why, while Fox, who hasn't spoken at all, leads to Coco saying "Nice hustle, Fox. Good job."
  • Bears Are Bad News: The Ursa Major tanks the enemy units and hits really hard on the enemy base.
  • Butt-Monkey: Jaune, as usual. When Ruby finds out he's in the game, she's shocked at it before she quickly changes her tone.
  • Catgirl: Both Blake and Neon, though they both represent different subtropes and have different Faunus traits (respectively ears and a tail).
  • Canon Foreigner:
    • Although several characters take liberties regarding their design or abilities, the White Fang Watchtower is so far the only unit with no real equivalent in the show.
    • Arena 9 (the Frozen Lands) though clearly inspired by Atlas and reminiscent of the "Weiss Character Short" and beginning of Volume 6 is a completely original location located in some ruins at the top of a mountain.
    • In a cross with Early-Bird Cameo, Carmine Esclados was introduced even if she's both not on the show, given she is in the novel RWBY: After the Fall, and a few days before the book actually came out (though there was an excerpt already available).
  • Camera Abuse: Invoked by Nora's skill; though her helpless victims don't actually hit the camera, they are sent so close to it that larger units (or a large number of smaller units) can have the added effect of serving as an Interface Screw.
  • Cane Fu: Torchwick's cane has a concealed grappling-hook hidden in it. Also it might seem weird at first that he doesn't use its hidden cannon as well, but it's not when you realize that it is surprisingly the most powerful melee weapon in the game, only rivaled by his partner in crime Neo's parasol.
  • CCG Importance Dissonance: For Competitive Balance's sake, the power levels of many characters are off compared to the source material:
    • Stronger than canon: Zwei is a destructive powerhouse capable of annihilating tons of units in one blow, a nice step up for a Plucky Comic Relief dog. Neopolitan and Roman are extremely powerful as well, and though Neo's true power is still ambiguous in the show, Torchwick's Cane Fu is definitely way stronger than it should. Finally, most Mooks became way more dangerous here especially thanks to the power of teamwork (where in RWBY Conservation of Ninjutsu was in full effect).
    • Weaker than canon: Both Blake cards are surprisingly weak in this game compared to the other main characters as they mainly serve to distract units and/or sneak out in the enemy base. Cinder, though powerful, is similarly very frail despite her role as The Dragon and dies in a few hits.
    • The rarity of cards is also in question.note  Poor Jaune is the only main character in the Normal tier, while secondary character Neptune is unexpectedly in the Epic tier. (Unless they go by their actual rarity in the show?) Boundless Jaune, however, is an Epic card.
  • Chainsaw Good: The White Fang Lieutenant fights with one and doubles the normal amount of damage by simply removing it from its victim after striking.
  • Chuck Cunningham Syndrome: Although the dev team promised to eventually hopefully include every single character from the original show, some important ones are still currently missing. This is especially true for some Teams that lack half of their members or more, like Scarlet and Sage from Team SSSN. But the developers confirmed that they prioritize Competitive Balance over popular fan requests as for who comes to the game first.
  • Clone Degeneration:
    • Sun summons 4 semblance-induced copies of himself, but they all progressively lose life over time. Though not clones per se, this mechanic also applies to Glynda's turrets.
    • Emerald's phantoms don't decay, but they instantaneously die at the first damage. The only exception is if Emerald duplicates Neo, as that duplicate will still attempt Neo's backlash ability at her attacker.
  • Color-Coded Item Tiers: The cards' rarity is indicated by their color: grey for Normal, orange for Rare, purple for Epic, blue for Legendary. Their rarity does not necessarily correlate with their actual power and/or utility, but it often does.
  • Combination Attack: Nearly all Legendary cards are Action Duos that require both party members to be alive for a devastating special attack.
  • Crutch Character: In early game, Ice Weiss is the only Epic card available to all the players as she is given during the Forced Tutorial and you can be sure that everyone uses her as she is at that time way more powerful than all the others. She is still useful at later levels but the augmenting number of available cards and strategies make her less OP.
    • With a bit of luck (Rare Random Drop, easy missions, ...) she can potentially be turned into a Disc-One Nuke since Epic cards are still scarce at early levels and it's statistically more probable to get a lot of Ice Weiss at low levels than the 1/22 chance you get in Arena 8 or higher.
  • Cycle of Hurting: There are a lot of characters who can stun a unit and make sure it doesn't get any further - Nolan, Neptune, Yatsuhashi, Ice Weiss, Roman...
  • Death from Above: Yatsuhashi, Neptune and Zwei both drop out of the sky and deliver AOE damage upon landing. The special attack of Pomegrenade has Nora doing this as well.
  • Death of a Thousand Cuts:
    • Flynt and Penny have weak attacks, but their skills turn an entire portion of the arena into a slow death trap.
    • Sending a lot of low-cost units at the same time usually have this affect (see Zerg Rush below).
    • If not taken care of or ignored because of her weak power, May can be this as she slowly but safely take your buildings down from afar.
    • It's in general the case for any unit that wasn't much a problem at low level but has progressively gained so much HP that they can tank turrets' fire pretty effectively (yes, even Shadow Blake and especially Jaune).
  • Defeat Equals Explosion: Prior to Patch 1.5, when the Petra Gigas is destroyed, it begins to shake before exploding into a pile of rubble, taking all nearby enemy units with it.
  • Department of Redundancy Department: Crow Qrow. Several character tips are also guilty of this:
    "Neptune jumps into action with a shock, then shocks shocked enemies with more shocks."
    "The Ursa Major uses its major size and major claws to do major damages to your structures."
  • Difficult, but Awesome:
    • The Queen Lancer. Costing 8 Aura, it's the one of the costliest units to launch, meaning if you don't have it early on, it's going to just sit on your deck for quite awhile. However, it is The Juggernaut of the Epic cards, homing in on structures and can spawn other Lancers to assist or destroy defender units, meaning that if one is unprepared, they could effectively curb stomp you.
    • Velvet. She copies weapons and Semblances used by named characters (thus mooks and monsters are unaffected by her), she costs an Aura more to launch her after that character, but with the right timing, she can throw people for a loop.
  • Draw Aggro:
    • Neon Katt as well as Shadow Blake's Ninja Logs attract most of the enemy units who then bear a big (!) icon over their head, clearing the path for more fragile cards. The Juggernaut units like the Ursa Major are a notable exception.
    • Building units like the White Fang Watchtower or Glynda's turrets distract enemies from the actual structures, this time even drawing units that are specifically design to directly target them.
  • Early Installment Weirdness: The game has only been out for several months, but Woah, Nelly, do they have some delicious differences since release:
    • Initially, players could get Lien through all chests, which was meant to make up for the meager Lien you get for winning. The Lien was later removed from chests up to Gold and the Lien was multiplied sevenfold.
    • Since most of the cards were unlocked at the very first stage, it wasn't uncommon for players to just keep getting Commons like the White Fang and Grimm.
    • Vomit Boy Jaune was originally just called "Jaune". In the foreign translations, he still is.
    • Missions were originally heavily varied and, at times, veered into the Nintedo Hard category, such as requesting players to destroy five towers for a prize.
  • Easter Egg: Tapping the unit's picture on a card 21 times plays back the little animation the appears when you unlock the unit for the first time. This even works for characters like Jaune who were unlocked from the start and thus never had their intro ever played in the first place. As of the April 2019 update, this number was reduced to six, making it even easier to see.
    • Another one emerged with the reopening of the Plaza. If you're walking around as Neptune, he won't go in the water, instead teleporting out with a speech prompt that says "I can guard this... sector!".
  • Emergent Gameplay: The characters have physicality (as in they're not intangible and have to get around each other's hitboxes) which can sometimes create situations probably not intended by the developers:
    • When she was added to the game, some players used Neon (who is fast, invincible, and can't be aggroed) to literally push slower and larger units like the Ursa Major and make them arrive to the enemy base way sooner that they were supposed to. In April 2018 this strategy was patched out.note 
    • Though short-lived, the Beowolf Pack could be used similarly as a defense mechanism, pushing lighter units away from their turrets like a living wall. This was patched out at the same time as Neon's nerf.
    • When placed right before a turret, the AK-130s are so thick that they can be used as a figurative and literal Stone Wall to the Beowolf Alpha who will desperately try to get close enough and find a footing for its jump while being helplessly molested by the robots.
  • Everything's Better with Rainbows: Neon is followed by a bright rainbow trail. She herself has a multicolored glow during her initial invincibility period. Even her full art has a rainbow circle pulsing behind her.
  • Excuse Plot: There's only one cut-scene/tutorial where Ruby and Yang introduces the player to a new Scroll game featuring participants in the Vytal Tournament and... that's it. Don't question why the makers of this Game Within a Game also included renowned (or sometimes even unregistered) Vale criminals. And a flaming dog too.
  • Fake Balance: Eventually averted. Initially, a lot of matches boiled down to "Zerg Rush the turrets and towers". Since many Mooks are in the 2-3 range, it was easy to wait for a player to make a small miscalculation, then launch a swarm of enemies too numerous for characters like Ice Weiss or Scythe Ruby to take out with their Area of Effect attacks effectively. This was eventually counterbalanced with the addition of more low aura AOE characters namely Cinder, Mercury and especially Zwei, the later being an extremely fast and easy to use Zerg Rush killer.
  • Fake Shemp: All of the summon voice clips are taken from RWBY, as well as RWBY Chibi and Grimm Eclipse.
  • Fictional Social Network: The game uses the design and aesthetic of the Scrolls which are the In-Universe cell phones. The game itself pretends to be for Scroll devices and the booting screen makes it look like you actually are holding one. Patch 1.5 updates it to show the Scroll glitching out with Cinder's Queen piece motif.
  • Fighting with Chucks: Neon technically fights with two Ice Dust glowsticks chained together, but she is so weak that the enemy turrets and the army of units she aggroed will likely take her out as soon as her invincibility drops after landing a single hit.
  • Friendly Sniper: Sniper Ruby and May Zedong both fit this trope quite well. Sniper Ruby's special skill allows her to shoot from a longer range and kill a large swath of enemies. May, however, can stand at a position far away enough to simply shoot at a target without being shot back.
  • Gale-Force Sound: Flynt's ability pushes the enemy units with his trumpet(s) which can disrupt the opponents' attacks or stale for precious seconds.
  • Genki Girl: Several characters from the original show could apply, but it's only really apparent for Neon in this game.
  • Gatling Good: Coco tears up the battlefield with her Gatling Gun, the damage she inflicts on a target rising the longer she shoots them.
  • Glass Cannon:
    • Neo hits really hard, especially during her counterattack, but actually has very few HP once her super-armor is broken.
    • Zwei equally hits hard upon landing, but he'll easily fall apart after a few attacks.
    • Flynt's initial trumpet attack is unbreakable and devastating for large groups of weaker units. After that however, his regular "toots!" are extremely weak and Flynt himself has very little HP, rendering him almost useless past his placement.
  • Grappling-Hook Pistol: Roman Torchwick has one hidden inside his cane. It can catch any opponent on the map and grab it to him (with the added bonus of making them dizzy, long enough for a good ol' fashion whoopin') or draw an ally next to Roman which is useful to transport slow units directly to the enemy base.
  • Harmless Freezing: Weiss freezes the enemy units in place for a few seconds, but then they will continue their way as if nothing happened (safe that they weren't destroyed during that time). It is worth nothing that the attack itself does damage, enough to wipe out low HP units like for example a Baby Death Stalker Swarm.
  • Healing Hands: Boundless Jaune's active skill allows him to rush towards at a target location to heal any friendly units in proximity.
  • Home Run Hitter: As the Cute Bruiser that she is, Nora's skill sends enemy units flying to a random place on the map.
  • I Shall Taunt You: The In-Universe reason why Neon Draws Aggro is that she is taunting the enemies. It could be classified as a Practical Taunt if it wasn't automatic and the main purpose of this card.
  • Jedi Mind Trick: Fox's active skill allows him to confuse enemies in a specified area, making them run away in different directions.
  • The Juggernaut: Some units (the Ursa Major, Beowolves, Atlesian Paladin, and Queen Lancer) will stop for nothing and go straight for the enemy turrets (safe for elemental attacks like electricity or ice). The White Fang Dropship technically applies too, but is not a threat by itself. All of them can be distracted by decoy turrets like the one created by Glynda though.
  • Kick Chick: Or rather, Kick Creep. Mercury's attack style has him firing out missiles from his legs as a skill and actually counters attacks with his kicks.
  • Late-Arrival Spoiler: At launch, the game tried to keep spoilers to a minimum, but still refers multiple times to Blake as a Faunus, strongly hints that Penny is an android, and straight-up reveals Qrow's ability to shapeshift. Pomegrenade's description even mentions that Pyrrha is dead. On minor notes, it also shows multiple characters and special outfits that wouldn't appear until several volumes, including Cinder who spent all Volume 1 hidden in shadows. After the Fall of Beacon update they loosened these restrictions, with cards making plain references to the events of the show.
  • Me's a Crowd:
    • Team RWBY has multiple selves. Thus it is quite possible to launch two different versions of the same heroine.
    • If a unit manages to survive long enough for a full deck rotation, it is possible to resend them and have two of it on the battlefield, but due to the nature of the game it rarely happens.
    • Sun's semblance allows him to send four short-lived clones of himself to fight.
    • Emerald can create phantom copies of all nearby allies. Combine her with swarm units like the Lancers and Death Stalkers for an even bigger Zerg Rush!
    • When placed on the arena, Flynt Coal uses his Killer Quartet to summon 3 copies of himself and blast Gale-Force Sound. Unlike the show, they are not color-coded and all have the original's appearance.
  • Mighty Glacier: The Ursa Major is an unstoppable tanking beast, but it will take literally dozens of seconds for it to arrive to the opponent's building. It is worth it though.
  • Mook: Many of the normal-bordered cards you can use either use White Fang members, Atlas machines or Grimm.
  • Mook Maker:
    • The Atlesian Airship drops two AK-130 units four times in a span of 1 minute.
    • The Lancer Queen is also this trope with Lancers, but also doubles as an Enemy Summoner (as she fights on her own) and triples as an Asteroids Monster (as she spawns 3 more Lancers after being defeated). It could even potentially be a case of Weaponized Offspring but Grimm biology comprehension is shaky at best (though her Flavor Text indicates that she is the "literal mother of all Lancers").
  • Moveset Clone: Several cards are very similar but with slight Competitive Balance adjustments:
    • The AK-200 have one less unit that the White Fang Gunners, but they are more resistant.
    • Crow is a costlier Scythe Ruby with less DPS, but with insane mobility options.
    • Both the Lancers and Death Stalkers have "Swarm" variants which simply have more Grimm units for a bigger price. The Beowolf also has a "Pack" variant, but the pups are less powerful and also lack its signature power jump.
    • The White Fang Thugs are reused in both the White Fang Squad (which also reuse White Fang Gunners) and the aftermath of the White Fang Dropship. Both cost more but are used for different type of approach and/or defense.
      • Similarly to the above, the Atlesian Ship and the Lancer Queen continuously spawns AK-130s and Lancers.
      • Again in the same vein, the White Fang Watchtower is basically a grounded White Fang Gunners card with super-armor, releasing them after it's destroyed.
    • The White Fang Lieutenant is modeled after Yatsuhashi, but lacks his Shockwave Stomp in favor of a (slower) double attack.
  • Music Is Eighth Notes: Downplayed. Flynt's attacks don't feature them, but a treble clef appears on his card.
  • Musical Assassin: Flynt fights with a jazzy trumpet, and can even turn it into a whole quartet all by himself. Though without his semblance to boost it, it's probably the weakest weapon in the game...
  • Mythology Gag: The units' Flavor Texts reference both the main series and RWBY Chibi:
    • Both the Griffon Grimm and Roman Torchwick's biographies mention Torchwick's infamous Sedgwick Speech.
    • Zwei's card mentions his resemblance to Wonder Zwei, the Huntsman's faithful sidekick. Huntsman and Wonder Zwei were Jaune and Zwei's heroic identities in Chibi.
    • In Cinder's card, the biography has no idea what Cinder's last name is and, under her quote, lists her as "Cinder Stalls". This references the infamous fan comic "Cinder Who?" and the Chibi short that was inspired by it.
    • Sun's quote references his role in Chibi as a Junior Detective.
    • As a sort of Ascended Meme, Shadow Blake's character hint possibly references the infamous "Over and over again!" Hazel quote from Volume 5.
    • Petra Gigas' quote in its Card Info is from Floyd, the Jerkass Geist from RWBY Chibi annoying the two Beowolves Mike and Marty who are themselves referenced in the Beowolf Pack and Alpha Beowolf's quote.
    • The Cookie currencies are based on the Running Gag that it is Ruby's Trademark Favorite Food especially in Chibi, though it was revealed later that it was her Missing Mom's favorite recipe.
  • Nerf: As in any Competitive Balance, changes like that are bound to happen to many characters. Cinder probably received one of the harshest, seeing her cost increased by one (atop of several other nerfs).
  • Never Accepted in His Hometown: The info on Neon's card reveals that Atlas is not too thrilled that one of their representatives is a scantily-clad catgirl in rollerskates and swinging nunchaku-glowsticks.
  • Not So Invincible After All: Neon actually as a very narrow window where she is not yet invincible: the few frames after she is dropped and before shes touches the ground. In practice however it is not really an exploitable flaw, destroying her with an AOE attack in this time frame being almost impossible to predict; this happening is usually a combination of good luck and bad timing.
  • One-Hit KO: Roman Torchwick invokes this as he'll snag a unit and take them out while they are dizzy.
  • One-Hit-Point Wonder: Emerald's illusions are this but retain the originals' attack powers. Now you just have to make sure that they attack before getting attacked.
  • One-Hit Polykill: Sniper Ruby can shoot 3 special piercing bullets in any set direction, which is another useful tool against hordes of enemies. Pyrrha's shield counts too to a lesser extend as it is more akin to a Battle Boomerang.
  • Overshadowed by Awesome: Most people, even diehard fans, would have a hard time telling who Nolan Porfirio from Team BRNZ is, as he is a very minor character with little to no relevance to the plot and his inclusion comes out as unexpected. But as the game points out "you won't forget after getting stunned by his weapon". His teammate May is also included in the game, but her design and fighting style were already more recognizable for people to remember her.
  • Parasol of Pain: Neo's signature parasol acts as a super-shield of sorts, then when it's broken draws the Sword Cane hidden in it for a devastating counter-attack.
  • Pragmatic Adaptation: Several character Semblances had to be reworked for this video game setting and don't quite function like their original counterpart:
  • Punny Name: Pomegrenade. It takes a red fruit (two redheads), common in Greece (Pyrrha's name is Greek), and changes the spelling to incorporate the grenade Nora fires.
  • Revisiting the Roots: Despite releasing around the same time as Volume 6, almost all the elements from this game are from the first three seasons before the short Time Skip. The only elements taken from the "Maya Engine era" are 3 locations and the Lancer and Beringel Grimm (most of them only available late game), Boundless Jaune, Ilia, and some outfits for Team RWBY.
  • Rock Monster: The Petra Gigas is an amalgamate of rocks (and sometimes other various objects) possessed by a Geist to look like a giant humanoid monster. When its core is defeated, everything falls apart.
  • Rolling Attack: The Boarbatusk's main way of attacking for massive damage (compared in-game as "being hit by a truck"). It's usually preferable to send Cannon Fodder tank the hit than letting it touch your turrets.
  • Shock and Awe: Nolan, who uses a cattle prod, and Neptune, who uses a rifle/trident hybrid that shocks enemies.
  • Shockwave Stomp: When Yatsuhashi is placed on the battlefield, he hits the ground so hard that he sends all the nearby units helplessly flying into the air while they are still hit by gunners and flying enemies.
  • Shout-Out:
  • Sniper Rifle: May is the only unit in the game capable of directly attacking the turrets while being out of range from their counterattack, necessitating the opponent to send more units just to deal with her.
  • Spin Attack: Qrow and Scythe Ruby both attack with their signature Sinister Scythe, which means that they can attack many units all around them while technically only focusing on one at a time, very useful to take care of Zerg Rushes. Mercury also does this, but with kicks.
  • Stereotype Flip: Invoked with the Albain Brothers.
    Upon first glance, the Albain Brothers look like INT characters. They talk like mystics, they wear cloth armor, and shoot fireballs from their wands. But actually they are STR characters that fight hand to hand, use their wands as melee weapons, and hold their own against Ghira in mercy. Nobody expected that.
  • Stone Wall: Some cards (i.e. Vomit Boy Jaune) can be use as this to stall for a counter attack.
  • Taking You with Me: Though more a bonus side effect that a conscious decision, Petra Gigas' death will often take revenge on its opponents and kill them back (or at least hugely damage them).
  • Throwing Your Shield Always Works: Pyrrha throws her shield around like a boomerang.
  • Time Skip: According to the patch notes, Patch 1.5 jumps the game from pre-Battle of Beacon to post-Battle of Beacon.
  • The Turret Master: Glynda Goodwitch summons small turrets that fires automatically and distract enemies (notably Juggernaut units such as the turret-seeking Beowolf).
  • Units Not to Scale: Though there is some sort of scale between small and bigger units, it is definitely not show accurate and in fact more in line with the Super-Deformed proportions shown in RWBY Chibi. Some glaring examples are the Petra Gigas, Spider Droid and King Tajitu who are here barely taller than a regular human while still looking smaller than the (purposely) thick Ursa Major. On the other hand, Zwei the Corgi appears to be the size of a Saint Bernard. And then you have the Atlesian Airship which here is, like what, 20 feet long? Vehicles in general have a Clown Car feeling when you see what they drop.
  • The Voiceless: When the game began, many characters had no voice clips when they are deployed. As of the June 2019 update, the only people who still don't have voice clips are Neo (as she's mute), Emerald, Roy Stallion, and Qrow (at most, he caws when turning into a crow).
  • You Will Not Evade Me: Several characters have the ability to hit other units from anywhere on the arena, whether it's by sniping them from a distance (Roman, Penny, Cinder, Mercury) or by going right to them (Ribbon Blake, Crow Qrow, Zwei, Beringel).
  • Zerg Rush: Baby Death Stalkers and Lancer Swarms. White Fang Goons as well. This can really be painful towards characters who can only focus on one opponent at a time, especially those like Coco or Ice Weiss. And deploying Emerald makes the crowd even larger through her ability.
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