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The Mad God Oryx has transported you to his realm as food for his vile minions. Will you proceed quietly to your fate or fight back?
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Realm of the Mad God is a free-to-play MMORPG which can be found here, as well as on Kongregate and Steam. Gameplay takes cues from both the Roguelike and Bullet Hell genres, with permadeath in effect for everyone. The game is small and embedded on that page, so you can play right away unless you don't have Flash installed.

When DECA studios took over publishing, a Steam version was released, which runs as an application and thus does not need the now defunct Flash. A Unity port, titled Realm of the Mad God: Exalt, entered its open beta phase on April 15, 2020, and reached its official release on July 22, 2020.

Not to be confused with the web series Mad God.


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This game provides examples of:

  • 1-Up: In the early days when the game was still run by Wildshadow, there used to be the Amulet of Resurrection, an item sold for 11250 Fame in the Nexus that, when equipped, would instantly resurrect its owner in the Nexus upon death, with equipment and inventory intact (except for the Amulet of Resurrection itself, which was consumed). After Kabam took over, it was changed, first into the Cursed Amulet of Resurrection (which only cost 1000 Fame but does not always work and might turn the owner into a zombie instead) and later into the Cursed Amulet of Zombification (which would always turn the character into a zombie). It currently exists as the Amulet of Dispersion, a standard UT ring dropped by the Ghost of Skuld with the Amulet of Resurrection's stats but not the resurrection ability.
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  • Abnormal Ammo: Common among vanity items. Weapon projectiles include chicken legsnote , leavesnote , catsnote , 1s and 0snote , eyeballsnote , character spritesnote , ducksnote , eggsnote , bearsnote , berriesnote , and fiery skullsnote .
  • Absurdly Low Level Cap: Level 20, the highest attainable, can be achieved within as little as thirty minutes. Maxing out all of your stats will take much longer (but still relatively little time compared to other MMORPGs). Necessary, considering the permadeath system.
    • Absurdly High Level Cap: ...But Exaltations are a whole other can of worms, granting permanent stat buffs that carry over between lives for clearing endgame content with an 8/8. To fully boost one stat, you need to complete 75 of a dungeon that is difficult to access and beat, and you have to do this for all 8 dungeons that each represent one of the stats (particularly, maxing life needs you to clear Oryx's Sanctuary 75 times) to fully exalt a character. And then you have to do this on an 8/8 for every class to get all the Exaltations. Needless to say, this is a very long-term goal for most players.
  • Acid Pool: Mad Labs have a single room of these on the way to the boss. The alien planet Forax is also filled with acid water. Evil water from the Deadwater Docks and "pure evil" by the Avatar and Void also count.
  • Achilles' Heel:
    • Some classes are particularly vulnerable to certain Standard Status Effects:
      • Armor Broken is the bane of melee classes such as Knights, as every hit ignores their sky-high defenses while the effect is applied. The effect is enough to turn attacks that would normally be survivable for these tanky classes into death within a split second. To a lesser extent, Armor Piercing attacks are also this to them.
      • Quiet and Silencednote  can spell doom for classes that rely on their abilities for healing such as Priests or Necromancers, since without their abilities, they lose a lot of their staying power, and thus their advantage over more DPS-oriented ranged classes like the Wizard.
    • The same applies to bosses. Armor Broken and Armor Pierce makes short work of anything that relies on its DEF to survive (like the Avatar, which loses most of its Marathon Boss properties if you strip away its high 135 DEF), Slowed cripples fast bosses like the Crystal Worm Mother, Dazed takes out stun-immune bosses that fire lots of projectiles like the Killer Bee Queen, and the like. Unfortunately, most endgame bosses are immune to just about every serious debuff there is.
  • Action Bomb:
    • The grey blob, which is a grey blob. They like to get right up next to you before exploding in a circle of fire. For low-level players, a whole swarm of them is a common way to end a game in a hurry.
    • The much more powerful Blobombs. They spawn in large groups around the Avatar and Forgotten Sentinel and can be very dangerous if not dragged safely away.
    • A number of bosses spawn minions that do this; the Grave Caretaker in the Haunted Cemetery, Archdemon Malphas in the Abyss of Demons and the Forgotten King in the Shatters among them.
  • Alien Invasion: The evil alien overlord Commander Calbrik can sometimes try to take over the Realm. Multiple waves of alien invaders need to be defeated to progress, eventually culminating in a fight against Commander Calbrik's UFO. After destroying his UFO and causing him to retreat, you can turn the tables and invade one of four alien planets under his control.
  • All There in the Manual: The story of the Lost Halls (including an explanation for why the Mooks of the dungeon fight the player) is mostly contained within a series of texts outside of the game. Asking the Realm Eye about the Lost Halls will only give a Broad Strokes retelling of the very beginning of its story, and implicitly hint at said texts.
  • Amazing Technicolor Battlefield: The Sprite World is filled with moving conveyor belt tiles and trees that are all sorts of colors. One of the main challenges of the dungeon is figuring out what's going on.
  • Anachronism Stew
  • Ancient Artifact: A few according to the item lore.
  • And Your Reward Is Clothes: A variation with two limited dungeons, the Battle for the Nexus and Belladonna's Garden. The former's rewards are a bunch of rare and limited weapons with extremely weak stats, while the latter's are mostly reskinned versions of tier 9 weapons equally as useless to maxed characters who can topple the dungeons. A few dungeons (and the Halloween event Zombie Horde) have a rare chance at dropping alternate skins for some characters, such as the Puppet Master's Theater.
  • Antagonist Title: The game is all about working to get to the titular Mad God and kill him.
  • Armor-Piercing Attack: Many attacks from both players and enemies have a property that causes them to ignore the target's DEF, which is visually shown as their damage numbers being purple instead of red. The Armor Break debuff also temporarily nullifies the target's DEF, turning every subsequent attack on them into this.
  • The Artifact: Due to the evolving nature of the game, and the relatively laid-back original dev team, there were a number of unusual artifacts lying around, such as Tome Paladinsnote  or Wand Wizards. Between attrition of actively played characters and database migrations (particularly ones that required actively logging in to ensure your account data would remain) it's unknown if any still exist.
  • Asteroids Monster: Plenty.
  • Attack! Attack! Attack!: Enough players in a group can do this to virtually anything in the game without taking any casualties.
    • Low-level (or health) players still have to watch out for enemy "bomb" attacks such as the one the Medusa fires, or piercing shots.
  • Awesome, but Impractical:
    • The Staff of Extreme Prejudice (EP) fires ten shots at once and deals obscenely high damage should they all hit, but are fired around the character. The player has to practically stand on monsters to maximize damage, in a game where standing on most high-level monsters will quickly kill you. While it used to have a niche usage getting soulbound damage on loot chests, the lowering of SB thresholds and outright removal of most loot chests have removed even that.
    • There are a few other weapons that qualify for this too. The Etherite Dagger for any dagger class that isn't a Rogue (incredible DPS in exchange for laughably short range), the Annoying Firecracker Katana, the Staff of Esben, regular tiered bows in comparison to the Doom and Coral bows, and the Wand of Geb.
    • The Sorcerer class in general could be considered this. It hasn't had a balance change since pets were introduced, leading to an incredible Vitality stat that's rendered almost useless by even a Rare pet, not enough DPS to compete with Melee classes and an ability which is useful for moderate damage across a large number of enemies but is worse than even the Necromancer's Skull at inflicting singe-target damage; in fact, it's worse than useless in the Tomb of the Ancients as using it will chain the lightning between all three bosses, causing the other two to wake up if they haven't been already. No longer relevant, as the Sorcerer received Wis Mod on his Scepter, increasing its damage, and if Wisdom is high enough, increasing the number of targets. In addition, there are multiple UT Scepters that are very good, like the Scepter of Fulmination and the Scepter of Devastation, making the Sorcerer a viable option. Sorcerer indirectly got buffed again in the Reconstruction update, which increased the damage of his wands and added Vital Combat to let Sorcerer make use of his high VIT.
  • Bee Afraid: The Hive and The Nest are dungeons themed around Bees. Very big deadly bees in the latter case.
  • BFS: Many of the available swords, such as the Demon Blade.
  • Big Bad: Oryx the Mad God, who only appears when the event bosses have been defeated on a single server. Actually less powerful than some other bosses.
    • The Void Entity serves as an Overarching Villain version of this, as he is more malevolent than Oryx, arguably just as strong, actively works against him to destroy the Realm and has orchestrated a number of its events.
  • Big "NO!": Oryx's "No! This cannot be!"
  • Big Red Button: Activates the treasure room boss in the Snake Pit.
  • Bonus Boss: The Lost Sentry and the Avatar of the Forgotten King. Neither need to be beaten to close a realm and begin the transfer to Oryx's Castle- in fact, it's not unknown for them to spawn as the realm closes. They also drop portals to a Brutal Bonus Level- Lost Halls for the Lost Sentry and the Shatters for the Avatar.
  • Bonus Dungeon:
    • The Epic Dungeons, much harder versions of early dungeons, are dropped by the Lucky Gods and Crystal Prisoner. The Nest deserves a mention for being significantly harder than the other 3 Epic Dungeons, so much that players are unsure if that's even the right term for it. It drops from a very difficult Event Boss, all the enemies are Demonic Spiders, and the boss is one of the most grueling enemies in the game. Fittingly, the loot it drops is much better than the other Epics.
    • The exclusive Battle for the Nexus has bosses from other areas with beefed-up HP.
    • The Shatters drops the best equipment, both of the most valuable stat potions (Life and Mana), exclusive Tier 6 rings and has three valuable untiered rings that are some of the most sought-after items in the game. It only drops from the Avatar of the Forgotten King- a Marathon Boss that doesn't have to be killed in order to close the Realm and travel to Oryx's Castle. It's also a Brutal Bonus Level and the first of the dungeons considered to be in the 'Epic' difficulty- the final and hardest difficulty.
    • The Abandoned Mineshaft is this and Marathon Level - it's an extremely long, 2-part gauntlet riddled with hordes of enemies that can easily kill the unprepared in a heartbeat. The first part, the Fungal Cavern, is full of mushrooms that gleefully swarm players and can handily pound Knights to death with sheer numbers and firepower, and the boss fight is a chaotic, projectile-flooding shootout that can easily kill off anyone not prepared. The second part, the Crystal Cavern, also packs a variety of very sturdy and hard-hitting mooks that use unorthodox bullet patterns and love Standard Status Effects, while the boss has mini-boss guardians of its own and takes the game's Bullet Hell aspect to its logical extreme. The plus side is that it can drop Greater Pots, high level armor, and a wide variety of unique and powerful UT items.
    • Taken to the logical extreme with the Lost Halls. Every enemy here is stronger than the majority of the Dungeon Bosses, the place is massive and confusing, and there are a total of 4 bosses. The main boss battle of the dungeon is a grueling Marathon Boss, and while the secret boss isn't that bad, the True Final Boss is one of the hardest bosses in the game.
    • Oryx's Sanctuary, replacing the Wine Cellar as the Bonus Dungeon of each realm, is the other logical extreme example. While the Wine Cellar is presented as the de facto 'final dungeon' note  to access Oryx's Sanctuary you must assemble three separate Runes- two of which are only available from other Epic-chest dungeons. And if you enter for a chance at some of the strongest items in the game, you best be prepared for a grueling fight through hordes of deadly Elite Mooks with the stats of mid-tier dungeon bosses, one of four elite minibosses arguably stronger than the bosses of the aforementioned Lost Halls, and of course the head honcho himself, who will make you wish you were fighting the Void Entity.
  • Bonus Stage: Santa's Workshop is a dungeon with no enemies. Instead, you race against time to destroy as many loot-containing presents within 120 seconds.
  • Boring, but Practical:
    • The Knight's default Wooden Shield. Although there are many higher-tier shields that do more damage and have more range, the fact that the basic Wooden Shield has the same stun duration for a significantly lower cost often results in some Knights preferring to keep their starter shield, even when they have high-tier alternatives.
    • Likewise, the Huntress and Necromancer each conserve a lot of MP when using lower-tier abilities, while still either inflicting slow status or healing.
    • The Ninja's shuriken costs the same amount of MP to use the Speedy ability, but a higher amount per tier to throw the shuriken, so a low-tier shuriken is good if you aren't worried about the damage.
    • Unless one is using the prism for its decoy, a Trickster's best option is the starter prism because all tiers have the same teleport ability.
  • Boss Banter: Most the bosses (and some of the minor enemies) have some kind of dialogue, usually either insults/threats towards players or boasts about their strength. Oryx is especially fond of this.
  • Boss Dissonance: Both kinds, depending on the dungeon you happen to be in. The Abyss of Demons, for example, is a frighteningly lethal dungeon to all but maxed-out melee classes, but the boss can easily be taken down by a lone Priest with good aim. On the other hand, Sprite Worlds have a single actually dangerous enemynote  and a slew of enemies identical to those you would have encountered in the Midlands, roughly at level 6-7note , while the boss has a hyper-aggressive attack pattern likely to rip the unaware to shreds, followed by a stationary Puzzle Boss phase. This is, of course, relative; Limon the Sprite God is probably overall easier than Malphas is but is the boss of a much easier dungeon.
  • Boss in Mook Clothing:
    • The Gods are the most powerful random monsters that only spawn in the central Godlands. Though still classified as Mooks, they are very powerful compared to other monsters, being able to easily kill even level 20 characters.
    • There are generally a few enemies in dungeons that are much more powerful than the other ones, mostly in endgame dungeons (eg. Mecha Squirrels, Enforcer Bots, Crawling Grey Spiders, the Henchmen of Oryx, etc.) In addition, most enemies in the hardest dungeons have stats superior to that of lower-level dungeon bosses (for example, Shatters Adepts have as much health as Archdemon Malphas, and hit much harder!)
  • Boss-Only Level: Several. The Lair of Shaitan, Puppet Master's Encore, Lair of Draconis, Battle for the Nexus, and Belladonna's Garden only consist of boss(es) and their minions.
  • Boss Room: Oryx's Chamber is a classic example.
  • Boss Rush: The Battle for the Nexus limited dungeon consists of four consecutive boss fights against powered-up versions of in-game bosses. The Arena becomes this in later stages, except you have all of the bosses in a wave at once.
  • Bragging Rights Reward: Downplayed most of the time. Getting one of the ultra-rare items like the Helm of the Juggernaut becomes this if you don't actually use it. Getting any UT that has...debatable usefulness is this by default.
  • Bribing Your Way to Victory: Real money is used to purchase Realm Gold, which can be spent in several ways, some of which affect gameplay:
    • You lose everything on your person when you die; a vault enables you to retain items between deaths. Realm Gold can be used to purchase extra vault slots.
    • Dungeons can be opened by killing related enemies, or by purchasing their keys directly with Realm Gold.
    • XP boosters can be bought to double your EXP rate and get to level 20 much quicker.
    • High- (and often top-) tier equipment can be purchased for Realm Gold.
    • Extra character slots can be purchased, which make recovering from death far easier.
    • Pet eggs and pet food are also purchasable; While it's possible to find eggs (even all the way up to the insanely rare Legendary Pet Eggs, which have the lowest drop rate of anything in the game) food is only purchasable in the Nexus. Feeding your pet is cheaper if you use gold instead of Fame, as is fusing your pet. It's often considered silly to try and fully max a 100/100/100 Divine pet without using Realm Gold simply due to the immense amount of time it takes to for everything involved. (finding the egg, finding high-Feed items that you can afford to part with, and farming the Fame you'll use to level the pet). While doing this is going to make you more-or-less invincible, you'd better prepare to fork over some serious cash to do it; levelling from scratch is estimated to cost around a thousand dollars even if you buy the various sale packs.
  • Brutal Bonus Level: The high-end dungeons like Tomb of the Ancients, Ocean Trench, The Shatters, Lost Halls, the epic dungeons (especially The Nest), Abandoned Mineshaft, and the Wine Cellar, able to eat through 8/8 maxed characters with ease. Taken Up to Eleven with Oryx's Sanctuary, the final area of the game, where it's borderline required to have a fully maxed and geared character to avoid being instantly gibbed by the lethal enemies and bosses, and even then often chewing through maxed characters like cannon fodder.
  • Bullet Hell: Every attack in the game is a projectilenote , and hordes of enemies can quickly flood the screen with bullets and grenades. Later on, most bosses and even some high-level enemies are able to do this by themselves.
  • Chest Monster: The Treasure Mimic in the Cave of a Thousand Treasures.
  • Cognizant Limbs: Shaitan's hands shoot out and must be fought.
  • Conservation of Ninjutsu: Almost every enemy in the game has summons. The Realm Gods, the strongest non-boss enemies in the main Realm, do not summon. Appropriately enough, neither do the strongest dungeon enemies (The Shatters mage-type enemies) outside of making a portal to attack you at range with.
  • Contractual Boss Immunity: The majority of Dungeon and Event bosses are immune to most status effects that would normally work on enemies. Higher-level ones tend to be immune to all of the serious negative effects (Stun, Paralyze, Stasis, and Slow), although there are certain (but mostly unorthodox) ways of bypassing their immunities. Taken to an absolute head with the Void Entity, which is immune to every status effect in the game. Strangely enough, until he gains Void Entity levels of immunity in his third incarnation, the Final Boss Oryx the Mad God is vulnerable to all debuffs except Stasis, although he gains immunity in some phases.
  • Cool Old Guy: The Tinkerer was once a warrior in the realm before retiring to host Daily Quests.
  • Cool Pet: As of Release 12, pets with abilities were introduced, coming in a variety of forms. Each pet is invincible and has three unlockable abilities, which range from healing to enemy paralysis.
  • Crapsaccharine World: The Candyland Hunting Grounds. The Candyland Hunting Grounds is a dungeon made of candy, full of unicorns, fairies and living food. They all want to kill you.
    • The Magic Woods; A forest filled with colorful faeries that are all hostile.
  • Creepy Cemetery: The Haunted Cemetery, where you fight waves of undead enemies.
  • Crystal Landscape: The Crystal Cavern is an underground cavern full of pretty crystals. Don't get distracted by them.
  • Damage-Increasing Debuff: Cursed and Exposed, which increase damage taken by 25% and decrease target DEF by 20, respectively.
  • Dark Is Not Evil:
    • All Necromancers are good. Those that fall to The Dark Side are called Deathmages.
    • A lot of weapons hint at having dark histories behind them, such as the Phylactery Mystic set and the Dagger of Foul Malevolence. Others are outright stated to be cursed, or imbued with malicious powers.
    • The Paladin's untiered Seal, the Seal of Blasphemous Prayernote  is pitch black and is described as dangerous, but it still heals you and your friends while making you invincible.
    • In a similar vein, the UT Orb of Conflict is said to have a dark history of twisting its users. In game, it has no negative effects, and heavily boosts a Mystic's offensive abilities.
    • Some of the unlockable skins are this from the Dark Elf Huntress, the Infected Assassin or even the Death skin for Ninjas.
  • Death Is a Slap on the Wrist / Continuing is Painful: A curious mix. If you die, you restart, losing your current gear and any boosted stats. However, you can keep spare gear in your vault, and the maximum level is easy to attain, especially with spare endgame items from previous lives. Also, death is the only way to obtain the currency Fame, which can be spent on special items and pet upgrades.
  • Degraded Boss: Dwarf Kings, who lead groups of mid-leveled enemies, but are summoned as stronger Undead versions along with their former minions by a high-level leader. The Arena sort-of invokes this; in later waves you'll get various dungeon bosses either on their own or in groups. This includes even late-game dungeon bosses like Oryx 2.
  • Department of Redundancy Department: Hot lava, a more dangerous version of lava found in the Shatters and the Lair of Shaitan.
    • No longer redundant - it's now called Magma.
  • Did You Just Punch Out Cthulhu?: Throughout the game, a skilled player will obliterate countless gods and deities. Some gods are even demoted to weaker Mooks, while others are powerful bosses that can nonetheless be stampeded by a horde of supposedly mortal warriors armed with nothing but magic and sharp weapons.
  • Difficulty Spike: Several, usually when you progress to the next point in your quest to reach 8/8.
    • The first one comes when you reach the Highlands- where before most enemies were relatively sedate, the Highlands can and will see you swarmed under with minions if you aren't prepared. You'll also start seeing status effects quite commonly.
    • The Godlands and basic dungeons are another. Surviving in the Godlands isn't easy for a newbie, as the enemies all do ridiculous amounts of damage in a single bullet, and getting swarmed under is easy. Basic stat potion dungeons such as the Snake Pit and Sprite World are also about this difficulty, and either the enemies or the boss will kill you easily if you aren't prepared.
    • The higher-difficulty common dungeons are a third. The Abyss of Demons, the Mad Lab, the Puppet Master's Theater, and the Manor of the Immortals are all very nasty dungeons for the unprepared, and all of them are capable of ripping careless maxed characters to shreds in seconds.
    • There would be another step in reaching for the rarer non-endgame dungeons such as the Epic Dungeons, Ocean Trenches or Ice Caves, and for going to events, except these are so commonly steamrolled that even level 1 characters can complete them. (Good luck getting loot though.)
    • The final and most severe one if the step up to the truly endgame content; The Tomb of the Ancients, Lair of Draconis, the Wine Cellar, the Shatters, and the Lost Halls. If it's your first time in one of these dungeons and you don't know what to expect, you're probably going to die.
  • Disc-One Nuke: Lower-tier items, which are fairly unremarkable finds for a level-capped character, can still be used to breeze through the trek to level 20 without much effort. However, they won't help you much in the quest for the game's ultimate weapons.
  • Doppelgänger Attack: The Crystal Prisoner, the Puppet Master, and the Trickster Puppet from the Puppet Master's Encore can use this.
  • Doppelgänger Spin: Downplayed with the Trickster, who can summon a single decoy. Or two, with the untiered Prism of Dancing Swords.
  • Down the Drain: The Toxic Sewers, a sewer system filled with living slime, goblins, and rats.
  • Drunken Master: According to the "official" fan lore, much of Oryx's power comes from copious consumption of wine. Even official lore soon established him as never sober except during crucial moments - hell, he's even seen drinking wine before his final battle.
  • Dual Boss: The Stone Guardians in the Castle, the Jade and Garnet Statues, et cetera..
  • Dummied Out: Though the game has taken good care of weeding out unused content (barring testing and admin-only items), some still remain:
    • Tier 8 abilities for all classes exist, even though a player can only go as high as tier 7 legitimately. Of note among them is the Sacrilege Skull, which is a Palette Swap of the Skull of Unholy Sacrifice UT rather than the tiered abilities.
    • The Appetizer event boss has an unused Rogue-based UT set associated with him, including a comically large spoon that spawns healing items at a 10% chance per hit.
    • Upgraded versions of the loot associated with the Undead Lair and Abyss of Demons exist but are not obtainable, likely intended to be part of their heroic variants.
    • An unused Seal called the Seal of Divine Focus exists as a remnant of the Scholar Seal's development.
    • An attempt at allowing players to reskin UT items without grinding for separate drops exists in the form of the Jade Shard, which would've been used on the Quiver of Thunder and Helm of the Juggernaut.
    • Shaitan the Advisor has a mark for himself coded into the game, even though Court of Oryx bosses are not eligible to be part of any daily quests. As a result, it goes unused.
    • A bottomless buff potion exists in the game's code, and is not intended for admin-only use. It is likely not released as it provides a perpetual source of buffing speed and attack, two of the most vital stats for endgame fighting.
    • A multi-use version of the Suspicious Milk Bottle gag item released for Halloween events exists but is not obtainable.
  • Dump Stat: Vitality/VIT used to be this as one of the eight stats you can max, and it helps you regenerate health faster. In a game where every bit of survivability counts and can mean the difference between a safe trip to the Nexus and a lost character, VIT would seem like an important stat, but it's usually unwise to get rings or armor to try to maximize it, since it used to boost your character's health regeneration too slightly for it to matter much over other equipment that increase other stats, like Defense or HP, which both help your character survive more sudden bursts of damage which tend to be game-enders. Additionally, investing a lot into a Pet with Heal used to be enough to match (or often surpass) the healing provided by your character's natural VIT, enabling players to face-tank several bosses that didn't One-Hit Kill them. Pure VIT rings are rarely traded as anything other than Feed Power note  and defense-minded players often overlook armor which capitalizes on Vitality Except  in comparison to pieces of armor which increase other defensive stats Such as . This changed as of the Reconstruction update, where Vitality's healing power was doubled if the player doesn't take damage (past a certain threshold) recently, and Pets took much longer to heal if the player did take damage recently, making VIT an important stat provided the player can dodge hits. In addition, not only does VIT decrease the time spent with weakened recovery after taking damage, the passive health and mana of Vitality and Wisdom was doubled, allowing players to recover significant amounts of HP/MP as long as they didn't get hit, even without a pet.
  • Dungeon Crawling: The game once had over 20 dungeons, and throughout the game's history, it's expanded to more than double that number, with more on the way.
  • Easter Egg:
  • Equipment-Based Progression: To an extent. The game is intentionally designed such that it is easy to reach the max level in less than a few hours; then it partly becomes this trope. While leveling up does boost your stats, the main focus is in fighting monsters to acquire better and better equipment. However, the real quest is for stat potions- if you manage to max all eight stats on a character (commonly abbreviated as 8/8) then you have reached the endgame, where Equipment-Based Progression abruptly becomes the main focus again.
  • Eternal Recurrence: Oryx and his minions have to be defeated again and again. Two minutes after an old Realm is closed, another opens.
  • Enemy Civil War: Between the 22nd and 29th of March 2021, the Son of Arachna and the Crystal Prisoner both detected a new source of power outside of Oryx's sight and prepared accordingly for whatever might happen next. The problem is that the Son wants to take it for himself and his cohorts (and also because he wants to cure Arachna despite his exile), while the Prisoner wants to investigate it further in case Oryx or a Greater-Scope Villain might be behind it. Both are reasonable approaches, thus dragging the Realmers into a proxy war between the two.
  • Everything's Better with Penguins: The penguin pet family. One of the divine penguin pets is a penguin with a tank.
  • Everything Trying to Kill You: If it moves and isn't a player, it's an enemy.note 
  • Evil Chancellor: Oryx's lieutenant, Shaitan the Advisor. Same with Chancellor Dammah, who is literally a chancellor.
  • Evil God: Oryx, along with many of his cronies.
  • Evil Hand: Shaitan's hands grasp at you independently of his body. THEN THEY EXPLODE.
  • Evil Laugh: Many bosses do this, such as the Twilight Archmage and Forgotten King.
  • Evil Overlord: Oryx, again.
  • Exactly What It Says on the Tin: Many dungeons. No prizes for guessing what enemies are in the Spider Den or Snake Pit.
  • Excuse Plot: While there is lore, none of it has an actual part in gameplay. All that you need to understand is that you're stuck in the Realm of the Mad God, whose minions want to eat you. Here's how you move, shoot, and loot corpses. Now go kill things.
  • Evil Versus Oblivion: The main beef between the two main Big Bads of the story. While Oryx is an Evil Overlord who wants to subjugate the realm and feed his endless ego, the Void Entity is an Omnicidal Maniac that just wants to annihilate all existence. This has put them firmly at odds ever since they became aware of each other, and Oryx has actively taken measures to keep the Void at bay - not that it earns him any brownie points with the heroes.
  • Eyes Do Not Belong There:
    • The Pentaract Towers are surrounded by a swarm of eyes. Which will shoot you.
    • The Avatar of the Forgotten King has a frustrating phase in which clouds of eyes must be killed before respawning in order to continue the fight.
    • The Corrupted Cleaver shoots eyeballs.
  • Fantasy Kitchen Sink: Along with the gods (invented or imported from myth), there are vampires, undead, ghosts, dragons, hobbits, a fairy or two, a mad scientist, and sumo wrestlers.
  • Fantasy Metals
    • Mithril, "the strongest and most desirable of all metals." Or at least, the description claims- Mithril is mostly alluded to in mid-tier items, and the Game-Breaker Mithril Sword was removed relatively early in development, eventually being replaced by the Crystal Sword.
  • Fictional Earth: The game is explicitly set on Earth, though not one history would recognize.
  • Final Boss: Oryx the Mad God teleports players to his castle when the event bosses are killed, after which the server restarts. Meanwhile, those teleported begin a fight against him and his servants that spans multiple stages, but has multiple stopping points and can only be fully completed with specific access keys and powerful equipment.
  • Final Death: If your character dies, he is gone for good. (There is an exception for a player's first death, however.) Before Amulets of Resurrection were removed, this was very often Subverted—all deaths were final, unless you were rich enough to possess an Amulet.
  • Foe-Tossing Charge: The common practice of player 'trains', so called because they consist of a horde of players charging through the godlands or roads and shooting everything that moves. Anything found near these will be consumed as if by a swarm of army ants.
  • Fragile Speedster: Rogues, Assassins, Tricksters, Ninjas, and Mystics with the Orb of Conflict.
  • Fun with Acronyms: The Ancient Stone Sword. Obviously, the community has never let it go.
  • Game-Breaking Bug: While duping itself is only this in terms of breaking the economy, facilitating it leads to a number of these, as the most accessible and reliable dupe glitch is one caused by trading during a server crash.
  • Game Changer: At a meta level, the first duping outbreak was one for the community. Normally incredibly precious items such as the Helm of the Juggernaut were being duped in such huge numbers that people were dropping them on the ground. This led directly to the soulbinding of Untiered items and the removal of Amulets of Resurrection. Even now, the aftereffects of this public discovery are still felt- about 99% of all Unbound Rings of Health are duped, as well as a lot of other top-tier equipment.
  • Gameplay and Story Integration: The Realm Eye's responses make numerous references to the game's out-of-universe history and functions, framing them as having occurred in-universe off-screen:
    • The "original" Battle for the Nexus, in which a hacker named SwatSecOne spawned a horde of powerful bosses in the Nexus itself, is explained as being the result of a rogue adventurer making an opening for Oryx. The dungeon itself is meant to be a window in time to the day of the invasion itself, with a more orderly enemy structure.
    • The Content Leak of the Lair of Draconis is explained in-universe as Oryx accidentally releasing a bunch of keys while the Lair was still under construction. The keys themselves being changed to go to the Consolation of Draconis (an empty chamber sans one stat potion) were the result of Oryx then cursing the keys to keep adventurers out of the Lair.
    • Lord Ruthven is explained as being responsible for lag and the deaths caused by it.
    • When first launched, the Realm Eye would leave a realm inaccessible for ten minutes if someone attempted to ask him about the Golden Dagger. When this bug was fixed, his response was rewritten to mention the dagger being a tool for ritualistic disruptions of the space-time continuum.
    • The Haunted Cemetery was apparently constructed in-universe to put up with grave robbers, an actual mechanic with dead players from the earliest builds that were quickly removed for obvious reasons.
    • Prior to Exalt ver. 1.1, Obsidian Daggers fired at 150% firerate, an oddity for a tiered weapon. The Realm Eye explains that this is because of a now-taboo trick where realmers would pile up multiple daggers and toss them all at once.
    • In a similar manner, the Glass Sword's previous odd damage variance (which, again, is strange for a tiered weapon) is explained by being made out of fulgurite (glass spires created when lightning strikes sand) rather than being 100% manually forged.
    • Servers and dungeons repeat themselves over and over again because Oryx stole a Resurrective Immortality enchantment meant for the realmers.
  • Genre Mashup: Bullet Hell + Roguelike + MMORPG + Retraux.
  • Giant Spider: Arachna and her son, the bosses of the Spider Den and Crawling Depths, respectively.
  • Go for the Eye: Double Subverted with the Rock Dragon event boss. You have to attack its body segments first, then shoot its eye.
  • Ghost Ship: One of the bosses required to close the realm.
  • Glass Cannon:
    • Wizards (and to a lesser extent, Sorcerers) have extremely high offensive ability in exchange for pitiful defense and HP. Thankfully, their range mitigates some of the danger, but misstep while trading fire with an enemy, and these classes will feel the hurt more than other classes which could heal off the damage or tank the hit. Sorcerers have higher VIT that lets them recover from injuries faster, but they still aren't much better in terms of taking hits.
    • Among melee classes, Ninjas. They're quick on their feet and dish out a lot of damage at high rates with their high max Attack and Dexterity, but their leather armor offers less defensive bonuses than the heavy armor melee classes use, and coupled with their short range, getting caught in the wrong place against a dangerous enemy or event boss could mean game over for a Ninja where another melee class could survive the hit. Yes, they have a ranged Shuriken which can deal high damage, but its high mana cost relegates it to a Ranged Emergency Weapon when not being used as a speed-boosting tool.
    • Strangely enough, both bosses and players become this in the endgame. While there are very few bosses that will be able to stand for more than a few seconds against a horde of players, it will usually only take 2 or 3 well-placed shots to kill any player.
  • Greater-Scope Villain: The Void Entity, who seeks to overthrow Oryx and completely destroy the Realm, and is revealed during his fight to have influenced or controlled the Forgotten King, the Crystal Prisoner, the Golden Oryx Effigy, the Puppet Master, Esben the Unwilling, the Killer Bee Queen, and the two other bosses of the Lost Halls, Malus and the Marble Colossus.
  • Grimy Water: Evil Water, dark water found in the Deadwater Docks, harms you like lava if you touch it.
  • Hard Mode Filler: The epic dungeons: Deadwater Docks, Woodland Labyrinth and Crawling Depths are essentially reskins of the three lowest level dungeons: the Pirate Cave, Forest Maze and Spider Den.
  • Healing Potion: One of the stackable items.
  • Healing Spring: The fountains in the Nexus.
  • Heal Thyself: The Priest and Paladins have healing abilities, which heal themselves and other people in the spell's range.
  • Helping Hands: Shaitan's hands move independently from him, and he spawns smaller hands as well.
  • Hobbits: Low-level enemies near the beach.
  • Hollywood Acid: Found in a pool in a Mad Lab room.
  • Holy Water: Found in the Manor of the Immortals. Can be used to cure status effects and heal yourself.
  • HP to 1: Enemies that inflict the Bleeding status effect can cause this as your health drains.
    • A version of this can be self-inflicted by putting a Cheater Robe on a Level 1 character. It brings the character's health down to 0, and any damage will kill it.
  • Hub Level: The Nexus.
  • Hulking Out: The Horrific Creation and Crusher Abominations in the Mad Lab, who start out weak but get bigger (and deal more damage, in the Abominations' case) as they are closer to death.
  • I Cannot Self-Terminate: Esben begs for death in order to banish the spirit possessing him. The Helpless Souls also demand to be killed.
  • Impossible Item Drop: Items and consumables all come from bags dropped by monsters. Certain bosses spawn loot chests once they die, which must be destroyed in order for players to receive rewards.
  • Inexplicable Treasure Chests: In the realm, treasure chests appear in some regions occupied by quest monsters (Deathmages, Coil Snakes, Liches, Oasis Giants, Phoenixes, Cyclops Gods, and Red Demons). Instead of dropping the loot themselves some bosses spawn loot chests instead. Namely, the Shatters bosses, Lair of Draconis bosses, Shaitan the Advisor, and Esben the Unwilling. Occasionally, there are also special events that involve chests appearing from nowhere at the end of certain dungeons.
  • Infinity +1 Sword:
    • As of now, Tier 14 WeaponsList , Tier 15 Armors, and Tier 7 Abilities. They only drop from Oryx the Mad God 3 in his Sanctuary, but perform considerably better than the gear right below their tier, and sometimes even better than UT items. They also can't be traded, so you'll have to challenge these highly powerful endgame bosses yourself to get your hands on them.
    • Untiered items that drop from dungeon and event bosses, often in the coveted white bag. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on Sword Beam on why it It Makes Sense in Context). These are highly sought after, and can't be traded (much like the above T13/T14 weapons), adding to the challenge of finding them. Several (such as the Coral Bow) are considered upgrades to standard tiered weapons, or unlock very powerful abilities for the wielder (such as the Seal of Blasphemous Prayer, which makes the player completely invincible for between one and two seconds). Untiered items from endgame dungeons tend to be even more exorbitantly powerful, especially those from Oryx's Sanctuary.
  • Infinity -1 Sword: Tier 11 and Tier 12 weapons, which are dropped from high-level dungeons such as the Wine Cellar. Not as powerful as T13/T14 weapons, but they can be traded, which means with a little luck or grinding on your part, you can grab one of these weapons very easily for your character if you trade your spoils for one. Tier 12 weapons in particular are common enough to be the gold standard when it comes to DPS and range, and many Untiered items are compared to them when it comes to opportunity cost for an inventory slot.
  • "Instant Death" Radius: Many enemies fire multiple shots at once, usually in a cone. Obviously, you don't want to be so close that you get "shotgunned" by getting hit by all of these bullets at once. Double Subverted by Dr. Terrible: The doctor himself does not possess an instant death radius, but the Green Potions that he throws are lethal if stood on.
  • Instant Gravestone: A gravestone will instantly appear when a character dies. stronger characters get bigger, more impressive gravestones. Due to the game's use of Final Death, players will often pay respects to a particularly strong character.
  • Interface Screw:
    • Being inflicted with Confusion will rotate your controls 90 degrees, which is exploited with devastating effect whenever high-level bosses use it. Thankfully, the effect usually doesn't last very long, but the bats in the Manor of the Immortals confuse you for several seconds.
    • Enemies in the Forbidden Jungle also have an attack that causes "Hallucinating", which switches every sprite on the screen with another one at random. This includes the trees and vines the area is covered with, making the overall effect quite distracting. With one of the Paladin's Seals, it used to be possible to inflict this on yourself.
    • Blind or Darkness statuses darken the screen. The Darkness status is more severe, as it not only darkens the screen, but also prevents enemies from appearing as red dots on your minimap. All entities outside your vision are completely invisible, but their shots won't appear on your screen (unless they're quest bosses or are in your vision).
    • Drunk status, especially with Hardware Acceleration turned on. With it off, your screen blurs. With it on...
  • Inventory Management Puzzle: Your character has eight inventory slots, and the Vault contains an additional eight by default. Seeing as anything in your character's inventory is lost on death, and nearly all equipment is restricted to certain classes, it often becomes a challenge to decide what loot to store in the Vault to use when your current character inevitably kicks the bucket and you start anew. The Vault and inventory can be significantly expanded, but doing so requires gold, which can only be obtained with real-world money.
  • Invisibility Cloak: The rogue's special ability.
  • Invisibility with Drawbacks: Ghost Pirate Rum turns the player invisible to enemies, while inflicting the Drunk status effect (blurring or warping the screen).
  • Involuntary Shapeshifting: Caused by green pools in the Mad Lab, attacks from the Desire Troll in the Candyland Hunting Grounds, and by Transformation Potions. The Pet Stasis effect turns your pet into a chicken temporarily.
  • Item Amplifier: The Wisdom stat has been modified to serve as this (only for certain classes so far), now increasing the range/duration of abilities as well as the rate of mana regeneration.
  • Jerkass Gods: All of them. Except the Masked Party God.
  • Joke Character: The Evil Chicken God, Masked Party God, and Giant Oryx Chicken.
  • Joke Item: The UT items dropped by the Glitch and Null, which are associated with April Fool's Day, have humorous descriptions, and are either extremely situational, outright useless or actively harmful when equipped.
  • Jungle Japes: The Forbidden Jungle and Secluded Thicket dungeons, home to tribesmen and basilisks.
  • Kaizo Trap: The Lord of the Lost Lands, when he's on his dying phase, shoots big red spinning bullets, which deal around 250 damage each, cause bleeding and pierce armor. Make sure you don't stand right next to him.
    • A number of later bosses do this as their parting move, including all of the Shatters bosses (and the Avatar of the Forgotten King), the Puppet Master (and his clones in his incredibly dangerous Doppleganger Spin phase), and Shaitan the Advisor.
  • Large Ham: Oryx seems to be the God of this. Most enemies with dialogue are hams as well.
  • Laser Blade: Oryx's signature weapon that he wields in his final form is an energy sword named Divinity. In the hands of a player, it can call down beams of holy light to devastate enemies.
  • Leaked Experience: Everyone who is in the vicinity of an enemy gets a set number of experience points (regardless of how many players there are, how much damage they've done, or even if they've attacked it at all) when it's slain.
  • Lethal Lava Land: The Abyss of Demons and portions of the world map contain lava. The Shatters has a deadlier version called "hot lava". The Lair of Shaitan is also this.
  • Letting the Air Out of the Band: The Exalt client has the music cut out in this fashion whenever you die, picking back up when continuing with another slot or going to the character creation screen.
  • Level Ate: The Candyland Hunting Grounds has donuts and gumball machines scattered around, and features Creampuffs as enemies.
  • Life Drain: Necromancers can use their ability to deal damage and also heal themselves. Skulls heal for a set amount, with its damage and healing range increasing with wisdom. Lord Ruthven turns this against you, using certain shots to steal health from you.
  • Lightning Bruiser:
    • Warriors can swap between this and Mighty Glacier depending on whether they have a regular helm or the Helm of the Juggernaut equipped. Even with the Helm of the Juggernaut equipped, which offers Armored in place of Speedy as a buff, the helm itself offers +5 Speed as a bonus, raising their speed from "sluggish" to "passable."
    • For enemies, Ice and Fire adepts are very much this. They hit like a truck, have HP comparable to dungeon bosses, and move almost as fast as most player characters.
  • Light 'em Up: The Month of the Mad God reskins of the Doom Bow and Demon Blade, the Bow of the Morning Star and the Blade of Illumination.
  • Lost Technology: The secrets of the Wand of the Bulwark, according to its description.
  • Made of Evil: Pools of pure evil form around the Avatar of the Forgotten King.
  • Made of Explodium: Dr. Terrible's Rampage Cyborgs, which blow up when low on health.
  • Mad God: Natch.
  • Mad Scientist: Dr. Terrible, found (appropriately) in the Mad Lab.
  • Magical Library: The Cursed Library dungeon.
  • Mecha-Mooks: Doc Terrible's creations in the Mad Lab. Also the Mecha Squirrel in the Woodland Labyrinth.
  • Mana Potion: One of the stackable items.
  • Marathon Boss: The Avatar of the Forgotten King was infamous for this before it underwent a nerf. Even now, it has seven times the HP of the event boss with the second-most longevitynote , a powerful spiral of shots, four phases with four types of deadly minions, and is immune to the Knight's Stun ability to boot. It's still easier than its previous form, which was almost always invulnerable and was a required kill in order to access Oryx's Castle.
    • With the latest update, the Lost Sentry has edged out the Avatar for this title, with his 800,000 HP, devastatingly powerful Bullet Hell attacks, and an invulnerable sentry that circles him delivering lethal attacks to everyone in the area.
  • Marathon Level:
    • The Shatters is the most dangerous area in the game, filled with Mooks as powerful as Gods. To ensure your safety, all must be dispatched systematically or evaded while you destroy the numerous switches required to advance. The three bosses possess attacks that can easily kill the most powerful players, and all have between 70k and 100k base health. Because of this, it's nigh impossible to complete the dungeon without a strong group, and solo completions are almost unheard of.
    • Taken Up to Eleven with the Lost Halls: the dungeon is composed of an uncountable number of identical rooms, filled with enemies more powerful than most mid-level bosses, and with several bosses that embody Marathon Boss with a passion. Good runs may still take upwards of 10-20 minutes, and bad runs won't even complete the dungeon.
    • Now properly invoked with the Abandoned Mineshaft, the first multi-floor dungeon to exist. The first part, the Fungal Cavern, has the player tracking down and destroying 25 pink crystals to open the way to the boss, all while avoiding or dispatching the hordes of incredibly lethal mushrooms and Big Creepy-Crawlies roaming the cave. The boss itself, the Crystal Worm Mother, is an incredibly dangerous one whose fight will put most players through the wringer. Once it's dead, the Worm drops the portal to the Crystal Cavern, which has players do the same thing as before, but now with even stronger crystalline monsters hounding them at all times. This culminates in the final fight with the Crystal Entity, a brutal fight that embodies Bullet Hell with a passion.
  • Merchant City: The Nexus often serves as a player trading market, especially in the always-crowded USWest3 server.
  • Mercy Invincibility: Or rather, a lack of it. Getting hit by a large number of shots in a split second (either through getting shotgunned or multiple enemies) is the most common cause of death.
  • Metal Slime: The very rare Candy Gnome that runs away from you and drops the entrance to the Candyland Hunting grounds.
  • Mighty Glacier:
    • Knights and Paladins. Their swords have high damage despite the two classes having low max Attack and Dexterity, and the Knight's stun deals high damage and can make most dangerous foes a sitting duck, while the Paladin can boost their damage, health regeneration, and max HP through the use of their Seal. On the defensive side, Knights are famous for their monumental max HP and Defense, which are among the highest attainable in the game, and while the Paladin has lower defensive stats compared to the Knight, the Seal's defensive abilities can help them stomach more hits. Both classes also wear Heavy Armor to boost their defenses even further. On the other hand, their low max Speeds of 50 and 55 mean that they can't traverse the map as quickly as other classes without items to boost their Speed.
    • Archers and Huntresses. They have high Attack, and their bows can deal devastating damage at point blank, while still being capable damage dealers at range (assisted by several UT Bows like the Doom Bow). Their abilities also damage and and paralyze foes which makes them easier to hit (Archer), or deal damage to and slow crowds of enemies (Huntress). Additionally, the Leather Armor they equip makes them safer to play than robe classes like Wizards. However, their low max Speed of 50 makes their ability to traverse the map poor. Untiered Armors like the Beehemoth Armor can remedy this somewhat, at the cost of other stats like Defense or DPS.
  • Mini-Game: The Arena. You can fight enemies for prizes, and characters will not be lost upon death.
    • Betting Mini Game: Realm Gold or unlockable Tokens can be used in the Alchemist's "spin to win" game. Some sort of reward is guaranteed, but it may not be great.
  • Monster Arena: The Arena.
  • Monsters Everywhere
  • Mook Maker: Most bosses summon minions of some sort, although the most notable example is the Cube God, a massive blue cube that summons smaller orange Overseer cubes that summon even smaller yellow cubes and smaller-than-that blue cubes.
  • Mook Medic:
    • Escaped Experiments in the Mad Lab, Worshiping Priests and Priestesses in the Tomb of the Ancients, and Parrots in the Deadwater Docks. Killing them first is essential to save firepower on priority targets like Crusher Abominations and Sarcophagi.
    • The Priest Puppets in the Puppet Master's Theater boss fight. Regular ones will only heal themselves, but the ones spawned by the Puppet Master will heal him every few seconds.
  • Multishot: Most higher-tier bows fire three arrows at a rapid rate. Other untiered weapons can do this as well.
  • Mutagenic Goo: The Mad Lab contains pools of green goo that transforms your character into a random creature, increases your speed and disables your weapon until you step into some blue goo.
  • Names to Run Away from Really Fast: The dungeon bosses include such friendly folks as Bonegrind the Butcher, Dr. Terrible, Feargus the Demented, Pyrr the Wicked, Nikao the Defiler, Limoz the Plague Bearer, the Murderous Megamoth, and of course Oryx the Mad God.
  • Nerf: The Lair of Draconis UT items got nerfed hard after the dungeon leaked, to the point of Power-Up Letdown.
  • Nice Guy: Craig, Intern of the Mad God. Possibly the only one in the realm.
  • Nintendo Hard: The game can easily slip into this when your level goes into the double digits (assuming you keep following the quests alone). Especially since, unlike other MMORPGs, death is permanent.
  • No Cure for Evil: Averted. A number of the bosses can heal themselves, either simply through normal means or through summoning Mook Medics, while it is usually the latter.
  • No Fair Cheating:
    • If the game catches you cheating, it disconnects you and temporarily locks you out. Unfortunately, it's easy to bypass the detection.
    • Upon entering a new server, players need to wait two minutes before teleporting to other players. This prevents people using notifier cheats from dogpiling events and dungeons across servers.
    • Upon entering a Cloth Bazaar, players need to wait thirty seconds before entering portals, the same amount of time portals currently last. This is also a stopgap measure against notifier cheats, this time in a more serious context as the Bazaar is also used for hosting private dungeons, where unauthorized entrants can easily prove disastrous.
  • Noob Cave: The Pirate Cave and Forest Maze, which can both be soloed before the player hits Level 10.
  • Obvious Rule Patch: Dungeons were changed in an update in 2020 to have their bosses subject to quadratic HP scalingExplanation  instead of linear scaling. For the eight Exaltation dungeons (the Shatters, Lost Halls, Cultist Hideout, Nest, Crystal/Fungal Caverns, Oryx's Sanctuary, and the Void), the enemies themselves were also given this scaling, due to an update in 2020 specifically intended to target and Nerf raids organized through external platforms.
  • Odd Job Gods: A lot are reasonable, such as the Ghost God, Mermaid Goddess and Ent God, but then you have the Cube God, the Hermit God, the Evil Chicken God...
  • One-Hit Kill: Averted for the most part. Just don't stand on anything; even the relatively harmless Mysterious Crystal can kill you while you try to break it. Played straight if a low-level character goes into places they really shouldn't. It's very easy to lose a character to a stray bullet that does more damage than their entire health bar if you go into hard dungeons or the godlands below around level 5; it's why it's recommended to not give your best equipment to low-level characters.
  • Orcus on His Throne: Subverted. Oryx taunts you for most of the game, bragging about the power of his boss minions, but when you kill all the bosses on the map, he closes the realm and teleports you to his castle for a final showdown, and faces you in person.
  • Overshadowed by Awesome: Some of the Untiered items are overshadowed by other Untiered items. For instance, the Ninja's Ray Katana extends his sword range close to that of Bow weapons in exchange for a fair amount of power- but the more powerful Doku no Ken Katana also has a longer range than a normal Katana and does more damage to boot- all in exchange for having a 'wavy' shot that doesn't arc nearly enough for it to be an actual inconvenience in aiming.note 
    • Also some classes. The Necromancer, Ninja and Sorcerer in particular- the Ninja is a fast and hard-hitting Jack-of-All-Stats class but loses out in general utility to the very similar Warrior, the Necromancer is beaten out in damage by Wizards and healing by Priests and only really remains viable as a beginner's class, and the Sorcerer comes up inferior to either Wizards or Priests in nearly every way.
  • Oxygenated Underwater Bubbles: In the Ocean Trench and Cnidarian Reef.
  • Oxygen Meter: Again, in the Ocean Trench and Cnidarian Reef. Not stepping into an air pocket causes health to deplete and eventual drowning.
    • Also done on the alien planet Katalund. Most of it is covered in constantly moving toxic clouds. Standing in the toxic clouds drains oxygen. Players need to move toward the few constantly changing cloudless areas in order to breath. Enemies become armored while standing in the clouds, doubling their defense.
  • Quicksand Sucks: Quicksand appears all over in the Tomb of the Ancients. It doesn't kill directly, but the slowing effect can be very dangerous.
  • Panacea: Holy Water from the Manor of Immortals, which regenerates 100 HP and removes all negative status effects. In a rather ironic fashion as well, the flames from the Skull of Endless Torment will cure everyone within a certain radius of the caster if they hit four or more targets.
  • Peninsula of Power Leveling: The Godlands when overrun by trains of players.
  • Piñata Enemy: The Gumball Machines in the Candyland Hunting Grounds, the Treasure Sarcophagi in the Tomb of the Ancients, the Coffins in the Manor of the Immortals, and the Masked Party God in his Beachzone. All are harmlessnote , and most drop useful items.
  • Player-Generated Economy: Centered in the Nexus and using stat potions as the base currency.
  • Player Versus Environment
  • Poison Mushroom: The three Cheater's Armors do nothing but reduce HP by 100 when equipped; the Challenger Helm dazes and slows the user when used; the NSFWakizashi deals no damage to enemies while also inflicting the Exposed status effect on the user; and the Omni-Impotence Ring provides harsh penalties to all stats. In particular, the Omni-Impotence Ring is treated as an ST item, and will reduce stats even further when equipped alongside other Mistake Gear items (UT items dropped by Null).
  • Power-Up Food: Sold in the Nexus for pets.
  • Power-Up Letdown: Some of the incredibly rare Untiered items aren't all you might expect them to be. If it hasn't dropped in a white bag, chances are that it's inferior to regular Tier 12/13 items.
    • Special mention must go to the Lair of Draconis Untiered items save the Midnight Star, which are all completely useless except for their Fame bonus.note  If it wasn't for the fact that the Lair of Draconis is one of the hardest dungeons in the game, this might not even be really noticeable.
      • Averted with a recent update that buffed all of them. Leaf Hide now gives an enormous speed boost and some VIT/WIS, while not sacrificing as much defense. The Water Silk Robe now gives an even bigger speed boost and the highest ATT boost of any robe in the game, while not sacrificing nearly as much stats in comparison to the T13 Robe. The Fire Dragon Armor got its defense raised a bit and its attack bonus raised even higher, while the Annoying Firecracker Katana was restored to the Celestial Blade and now outdamages just about every Katana in the game at the cost of not piercing.
  • Prestige Class: You start-out with the Wizard. Everything else must be unlocked by reaching X level with the preceding character(s) (or forking over real-world money).
  • Pungeon Master: Esben the Unwilling.
    Esben the Unwilling: "Bad puns I may use to cause offense, but the pain you will feel shall be immense!"
  • Puzzle Boss: Many of the higher-tier enemies and bosses have a specific gimmick. Examples include the Ghost Kings, which can only be damaged once the correct minion is killed, and the Construct Trio, who continuously heal each other unless one of them is frozen by a Mystic (or you deal massive amounts of damage).
  • Rage Against the Author: Such is attempted by the realmers inside the Machine once they manage to break into the Inner Workings, though they're unable to change anything due to Null and the Servers being resurrectively immortal under Oryx's enchantment and the latter area being a giant calculator and nothing else.
  • Randomly Drops: All items, aside from the ones you start with, are dropped by enemies. That includes all equipment, save the Ring of Minor Defense.
  • Rare Candy: The Potion of Max Level instantly raises your character to level 20.
  • Rare Random Drop: Even in a game where everything is RNG, there are a few major standouts: the Shield of Ogmur, Helm of the Juggernaut, Dirk of Cronus, Skull of Endless Torment, the Wand of the Bulwark, Haunted Cemetery whitesnote  and Shatters whitesnote  are all among the rarest items in the game.
  • Regenerating Health: Courtesy of the Vitality stat.
  • Regenerating Mana: MP slowly refills over time. The Wisdom stat increases the rate of recovery.
  • Repeatable Quest: The Tinkerer in the Nexus sends you on these. You can complete up to three per day, for rewards that can be spent in the Alchemist's Mini-Game.
  • Rhymes on a Dime: Esben the Unwilling.
  • Ring of Power: Come in six tiers, with variants that boost each stat. There's lots of untiered and set tiered ones as well.
  • Roguelike: Deaths are permanent, items can only be found from enemy drops, various classes are available, individual stats can be raised by grinding for stat potions, and the world map changes whenever the Big Bad is defeated.
  • Schizo Tech: Due to the game taking place in a Fictional Earth with supernatural and magic presences, it's unclear how advanced the world actually is. Although most modern technology present is imported from another world (Dr. Terrible) or outer space (Commander Calibrik), the Reconstruction event confirms the realmers know how to use guns and are aware of complicated construction equipment.
  • Schmuck Bait:
    • "Pirate Rum - It seems like it would be a bad idea to drink this. Shift-click to use." For the curious, it makes the screen blurry for a minute or so.
    • Also, the occasionally-appearing Mysterious Crystal. This immobile crystal constantly self-regenerates and begs everybody in the world to attack and break it (players who find it often add their own pleas for help). The sheer effort required to break it usually means that if it breaks, most of the available players will be right there, including a lot of low-level ones who don't really know what's going on. And it's not the crystal that's begging you to break it...
  • Screw This, I'm Outta Here!:
    • The Bandit Leader will yell "Forget this... run for it!" and run away after taking a beating from you. You can still kill him, however.
    • If the situation gets too dangerous for a player, they can quickly hit the "Return To Nexus" key to leave.
  • Sealed Evil in a Can: The Crystal Prisoner, who begs to be let out of her crystal and slaughters unsuspecting players who comply.
  • Self-Deprecating Humor: The cult of androids that serve Null known as the Servers apparently have potatoes for hearts, hearts that you can eat to disrupt yourself and nearby enemies. In other words, the servers are run on dysfunctional potato batteries.
  • Self-Duplication: The Crystal Prisoner and Puppet Master do this in one of their phases. The real one is distinguishable by its status effects.
  • Shifting Sand Land: Portions of the world map are this.
    • Ditto with the Tomb of the Ancients.
      • And Katalund.
  • Shout-Out:
    • The Buster Katana is heavily implied to be a replica of its namesake from Final Fantasy VII.
    • The premium-only skins are positively dripping with references to characters from other media, of which there are too many to list here.
    • The Karma Orb Joke Item has Sans visible in its reflection. Ironically, a Sans skin does exist, but not for Mystic (it's for the Assassin instead, representing Karmic Retribution.)
    • A Dummied Out UT dagger meant to drop from the Appetizer takes the form of a comically large spoon Its Flavor Text even reads "Only a spoonful."
  • Situational Sword: What Untiered and Set tiered weapons are supposed to be, an alternate option for when your normal weapon can't get the job done for one reason or another. Supposed to be- this doesn't always pan out, however.
    • Wand, Sword and Staff UT items are almost always Situational Swords that are only useful in a couple of places or specific situations, such as the Demon Blade working very well on low-defense enemies you can sit on top of, the Esben Staff being very useful at hitting enemies around corners, or the Conducting Wand working well on single targets.
    • Bow UT items would play the trope pretty straight, if the standard tiered items didn't play the trope even straighter. Trying to use an Archer or Huntress without a Coral or Doom bow is an exercise in frustration.
    • Dagger UT items all run along the same lines; the Spirit Dagger and Dirk of Cronus both exchange range for power. The ST Etherite Dagger does the same.
    • While Katana UT items suffered from severe Power Up Letdown once, they play it pretty straight- the Doku no Ken sacrifices damage for slightly longer range and an increased fire rate, the Ray Katana is a standard UT power-for-range exchange, the Void Blade deals massive damage if you bait enemies into its projectiles and the Annoying Firecracker Katana has insane DPS if you're willing to get closer to your enemies.
  • Slippy-Slidey Ice World: The Ice Cave and Ice Tomb.
  • Smashed Eggs Hatching: Disturbing the green eggs in a Spider Den causes baby hatchlings to awaken. More dangerous versions of these appear in the Crawling Depths.
  • Stat Grinding: Done in the form of the various stat potions, which increase a certain stat. Obtaining them involves slaughtering the Gods of the Realm and dungeon bosses, and you'll need every last drop if you want to survive the Big Bad and Bonus Dungeons.
  • Stationary Boss: Often the case with dungeon and event bosses.
  • Stone Wall: Priests. While they bear robes, which give the lowest defensive stat bonuses out of any armor type, the high range on their wands keep them in safety and give them time to dodge attacks. Their signature ability is their Tome, which heals them significantly and instantly, can be used in quick succession, and will heal even more on Priests with a high Wisdom stat. However, with wands' low base damage and Priests' poor max Attack, their rate at slaying bosses is slow, and unmaxed Priests often struggle to compete for Soulbound damage in large groups.
  • Sword Beam: Keeping in with the Bullet Hell-style of the game, everything shoots beams, even the melee weapons. It's just that swords and daggers have a small range, while staves and bows and the like have a much longer range.
  • Take That!:
    • The Golden Archer ST collection from The Machine serves as this from DECA to the bundle of the same name sold during the Kabam era, which consisted entirely of mid-tier Archer equipment, a very weak ring, and a Wine Cellar Incantation for the ludicrous price of 1400 Gold, or about $14 USD. Fittingly, the Flavor Text praises the items in the set to high heaven despite them being completely useless.
    • The Scalette Paladin skin has a few choice words to say about its origin:
    Sometimes you go too far. THIS is when you go too far.
  • Temporary Online Content: The Bronze Medal, Silver Medal, Gold Medal and America Ring could only be obtained as prizes of one-time Kabam Guild Events: the former three for placing high in Synchronized Swimming and the final for winning Light Up the Realm. Both of them are one-time events, and it is no longer possible to obtain any of these items.
  • Tempting Fate: Oryx often boasts that his minions will protect him, even as they're being killed.
  • The Pawns Go First: It's not until all his important minions in the Realm are killed that Oryx faces you himself.
  • This Cannot Be!: Yelled word for word by Oryx when you defeat him in his first incarnation.
    • The phrase is repeated (with variations) by the Puppet Master, the dragon Nikao, and Nut.
  • Throwing Your Shield Always Works: The Knight's special power is to do this, which normally stuns enemies.
  • To Serve Man: Oryx the Mad God means for the players to feed his minions.
  • Transformation Trinket: The Transformation Potion.
  • Transformation Ray: To counter pets' abilities, the "Pet Stasis" effect inflicted by certain bosses disables them by turning them into chickens.
  • True Final Boss: Using a Wine Cellar Incantation to unlock the door that appears after you kill Oryx opens up a Bonus Dungeon which eats maxed out characters like they're going out of style, ending in a rematch against the souped-up Big Bad himself. Bring health potions and lots of them.
  • Turns Red: Several literal examples, where enemies turn red during their more powerful phases.
    • The Super Sumo engages "super mode", changing appearance and increasing his fire rate when close to death.
    • The Enraged Bunny. It SETS ITSELF ON FIRE AND ATTACKS IF YOU SHOOT IT.
    • Ent Ancients, Liches, and Ghost Kings enter a brief evaluation period when first shot, while returning fire weakly. Once this phase is over, they fight using their normal attacks and strategies, but at a stronger or weaker level depending on how much damage they took during evaluation. If an Ent Ancient is hit by a single player with unmaxed stats, it is weaker than Realm Gods and summons worthless minions. If teamed up on by a group of more experienced players with maxed stats, it spams Greater Nature Sprites (stronger than many Realm Gods) that heal the Ancient and spawn Ent Elders.
    • The Crusher Abominations in the Mad Lab, who start out weak but get bigger and deal more damage as they are closer to death.
    • The Mammoth Megamoth is dangerous and fast. When its health gets depleted, it flashes red and becomes a Murderous Megamoth, just as scary but with new minions whose bullets stack.
  • Underground Level: Several Dungeons are underground areas.
  • Under the Sea: Thessal's home in the Ocean Trench dungeon. Same for the Cnidarian Reef.
  • Underwater Boss Battle: Thessal's chamber. The Cnidarian Reef is just one big boss room where you fight the Royal Cnidarian.
  • The Very Definitely Final Dungeon: After defeating enough of his guardians, Oryx will prevent anyone from teleporting into the realm. Defeating ALL of the guardians results in him teleporting everyone in the realm at the time to his castle. Defeat Oryx there, and he may drop the entrance to his Wine Cellar, which requires a rare, single-use item to unlock and is one of the hardest areas in the game. Then you can use three rare Runes after beating Oryx a second time to unlock Oryx's Sanctuary, where you can finally put the big guy down once and for all.
  • Video Game Caring Potential:
    • Players have no way to sell excess items, which often results in higher-leveled players saving and giving them away for low-level characters to use. On the other hand, outright asking for free items is derided in the community.
    • You can ask the Realm Eye (who's been sealed in the Cursed Library for an indeterminate period of time with no one to talk to, despite existing himself for thousands of years) to talk about himself, a gesture he's visibly touched by.
  • Warmup Boss: Bonegrind the Butcher at the end of the tutorial.
  • Wave-Motion Gun: Many bosses will fire streams of shots to simulate this effect. The F.E.R.A.L. in High Tech Terror actually has one that deals massive continuous damage on contact.
  • Yet Another Stupid Death: There are many, many ways to die quickly.
  • Zerg Rush: The "Fame Train", where dozens to hundreds of players gang up to cause as much devastation as humanly possible, can usually be found in the EUNorth2 server.note 
    • It also tends to happen once everyone is teleported to Oryx's castle. Seeing as a few of the players present will likely die from a good hit, bunching up and attacking as one is probably their best bet.
    • On occasions, the enemies get in on this as well in "XP storms". It's not so bad when the weaker group with a seemingly strong tendency to do so, the Sandsmen, is doing it; the problem comes when the enemies in the Godlands figure out this tactic.


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