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Color-Coded Elements

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"I even had this red carpet imported from the Fire Nation! You know, they make the best red stuff over there!"
Varrick, The Legend of Korra

A common trope in works that make use of Elements of Nature — especially in video games that feature Elemental Powers — is that every element will have a color associated with it. This way, you know that anything red is related to fire, blue to water, etc.

This can manifest in many ways. Some common ones are enemies and weapons being the color of their element, element-resistant armor having that element's color, and elemental spells being color coded in menus.

A few common examples of this trope follow. There are occasions where other colors are used for these elements, and these are by no means the only elements that get color coded.

  • Fire: Almost exclusively red or orange.
  • Water: Almost exclusively blue.
  • Air/Wind: Green in most Asian works, yellow otherwise. Sometimes white or a shade of gray, rarely blue or purple. Occasionally red and brown if Autumn-themed.
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  • Earth: Yellow, brown, grey, and orange are all common. Green if nature is not separate or if yellow is already taken. See Yellow Earth, Green Earth.
  • Ice: In settings where water and ice are distinct, water will tend to be a darker blue, while ice tends toward lighter blues, cyan or even white.
  • Electricity/Lightning/Thunder: When this element is treated as a separate element (sometimes, it gets lumped with air/weather), it's pretty much always yellow. In the rare cases it isn't yellow, it will be electric blue, purple (thunder clouds), or white. See Yellow Lightning, Blue Lightning.
  • Nature/Plant(s)/Wood: Usually green, perhaps with other earth tones. If dealing specifically with flowers, it will usually be pink.
  • Metal/Steel: When treated as a distinct element (rather than a subset of earth), metal is usually a metallic gray, silver, or white (particularly in Wu Xing-inspired works).
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  • Poison: Green in Western works, purple in Eastern ones.
  • Light: Usually white or a bright yellow/gold. Pink, if The Power of Love is a major aspect.
  • Holy: Usually pure white.
  • Darkness: Usually black, though dark purple is also very common. Dark greens if it is also centered on poison.
  • Gravity: Usually purple. Black if associated with Black Holes or darkness in general.
  • Magnetism: Usually red for positive charge, and either black, gunmetal gray or blue for negative charge. White for neutral charge.
  • Energy: Pretty much any color, depending on the type.
  • Chaos: Usually magenta or purple.
  • Mist/Fog/Smoke: Usually white if it's fog or mist, gray if it's smoke, and black if it's smog.
  • Magma/Lava: When treated as a distinct element (rather than a subset of fire), magma/lava is usually orange and very dark gray. Red can also be used as well.
A Super-Trope to Elemental Hair Colors and Elemental Eye Colors. A Sub-Trope of Colour-Coded for Your Convenience. A Sister Trope to Color-Coded Wizardry (the wizards themselves being color coded).


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    Anime & Manga 
  • Buster Keel!: One of the Shikyou, "Seven Colors" Dakki, derives her nom de guerre from both her seven tails and her ability to infuse them with elemental powers, each represented by a color, and each power can be bestowed on an adventurer or a monster able to wield magic of the same element, brainwashing him into a loyal minion named after the color of his element in Gratuitous English. The seven colors are Gold for Thunder, Silver for Wind, Red for Fire, White for Ice, Brown for Earth, Blue for Water and Black for Darkness. She can also mix-and-match her tails to create new "colors", such as "Scarlet" (Earth + Fire), "Bright Yellow" (Thunder + Wind) and "Rainbow" (Everything at once).
  • Cardcaptor Sakura: Many of the Clow Cards are Elemental Embodiments, and follow this rule. The Windy, one of Sakura's first cards, is light yellow, which is odd for an Asian work, but sometimes her wind manifests in shades of green and she has a green crown. The Firey is various shades of orange, red, and yellow. The Wood is all green and looks like a dryad, while The Earthy is brown but also has some green accents in her outfit. The Watery is various shades of blue, while The Freeze, one of the anime-exclusive cards, is light blue. The Thunder manifests as a wolf-like creature composed of electric blue lightning. To round it off, The Light and The Dark, who are sisters, dress in all-white and all-black respectively, but have some accents in the opposite color in their outfits.
  • Cute High Earth Defense Club LOVE! has Battle Lover Cerulean (water) = blue, Battle Lover Epinard (wind) = green and Battle Lover Sulfur (earth) = yellow. The other two Battle Lovers are Scarlet (light) = red and Vesta (flame) = pink, which would work if they switched.
  • Digimon Frontier: The Chosen Children and a few antagonists have associated elemental powers. Each is represented by given spirits, symbols, and colors. Red and gold are fire, white and lavender are light, white and dark green are ice, pink and purple with green accents are wind, blue and yellow are thunder, brown and blue are earth, brown and green are wood, light blue and light green are water, green and silver are metal, and black, red, and bronze are darkness.
  • HeartCatch Pretty Cure! has Cure Blossom note  (Earth/Nature) = pink; Cure Marine (Water/Sea) = blue; Cure Sunshine (sunlight) = yellow; Cure Moonlight (well, just look at her name) = silver/purple.
  • Mentioned but not delved upon in Magi: Labyrinth of Magic: while studying magic in Magnostadt, Aladdin learns that each of the eight elements has a distinctive color, and so magicians aligned with that element are identified by the same color. Apparently, fire is red, water is light blue, lightning is yellow, wind is white, force is black and life is purple. According to supplementar materials, light is orange and sound is green.
  • In Magic Knight Rayearth, fire powers are red, water powers are blue, and wind powers are green. Note that the three main characters were already colour-coded red, blue, and green before getting magic, and then got the associated element.
  • In My Hero Academia, Denki Kaminari controls electricity and has blond hair, matching his powers. Shoto Todoroki's design features white hair for the half of his body that controls ice, and red hair for the half that controls fire, while inverting the color scheme for his eyes. Fumikage Tokoyami has a living shadow and is very darkness-themed, while his design features both black (for himself) and dark purple (for his shadow) heavily. Side character Tetsutetsu Tetsutesu can coat his body in steel and has silver hair with grayish, quirky eyebrows. Ibara Shiozaki can control plants and has green hair (her hair actually being the plants she controls).
  • One Piece has several characters whose elemental powers can be matched with the colors in their physical appearance, most notably the Admirals. Kizaru can control light, and wears a yellow suit. Akainu controls magma, and wears a crimson red suit. Aokiji controls ice, and wears a blue dress shirt underneath a white vest. Fujitora controls gravity, and wears a purple yukata and cloak.
  • Ronin Warriors: Red = fire, cyan = water, green = light, blue = air, and orange = earth. If we count the evil armors as well, then there are also green = poison, dark red = power, dark gray = darkness and bright pink = illusion.
  • Rune Soldier Louie: Although the world doesn't particularly focus on elemental colors, at one point, Louie directly invokes this trope when he has to place five colored orbs in place to represent the five elements. The tricky part is, as this page shows, there's no universally accepted set of colors, so he has some trouble, mostly over if blue represents air or water.
  • Sailor Moon follows almost all of these rules. Sailor Mars has a red fuku, Sailor Mercury has ice/water-based powers and a blue fuku (Sailor Neptune has both sea green hair and fuku and controls the sea); Sailor Jupiter has lightning, wind, and Green Thumb powers, with a green fuku and pink accents. Sailor Uranus is the Soldier of Flight/Wind and has wind-related powers. Although her main color is dark blue, the secondary color of her uniform is gold. Sailor Pluto's powers are time related and her fuku is black, although the accent color is a dark brown/red color. Sailor Saturn, whose powers are all about death and destruction, has a dark purple fuku.
  • Smile Pretty Cure! has Cure Happy (Light) = pink; Cure Sunny (Fire) = orange/red; Cure Peace (Thunder) = yellow; Cure March (Wind) = green; Cure Beauty (Ice) = blue. Also, Royale Candy (Light) = white.
  • Yu-Gi-Oh! ZEXAL: Xyz Summoning and Yu-Gi-Oh! ARC-V. The six Attributes are colored in six different colors: yellow for LIGHT, purple for DARK, red for FIRE, blue for WATER, green for WIND and brown for EARTH. Whenever monsters overlay, they shine in one of those colors representing their current Attribute. The Overlay Units of an Xyz Monster have the color of the Xyz Monster's Attribute.
  • Zatch Bell!: Most, if not al, of the Mamodo that are elemental-themed feature color schemes related to their powers. From the blond main character controlling lightning to minor characters who control plants being mostly green. The very first enemy features the color blue heavily on his design, and controls ice.

    Card Games 
  • Magic: The Gathering is all about this; the entire resource system is based around mana coming in five different colors, each associated with a different land feature and set of elements: white for plains, law, order, and (the literal sense of) light; blue for islands, water, wind, and intellect; black for swamps, death, (again, the literal sense of) darkness, and ambition; red for mountains, chaos, fire, and lightning; and green for forests, life, growth, and wildness. There are also colorless artifacts (and occasionally other things) with more generic abilities.
  • The four suits of the Tarot will use elemental color coding in their imagery, although this depends on the deck. Wands (usually fire) will tend to have a red or orange color scheme. Pentacles/Coins (earth) tend to be a mix of green and yellow. Cups (water) are usually blue or turquoise although green, orange or yellow have also been used in some decks. Swords (usually air) will tend to be either yellow, blue or grey. This may or may not extend to the Major Arcana.
  • Pokémon cards have colors depending on their types: Normal is white, Fire is red, Water is blue, Electric is yellow, Grass is green, Fighting is brownish-orange, Psychic is purple, Dark is black, Steel is silver, Dragon is gold, and Fairy was pink before it was combined into Psychic.

    Fan Fiction 
  • In Clouded Sky, there are temples dedicated to each Pokémon type, and the acolytes of the temples dress in colors that correspond with the type their temple represents (Fire Temple = Red, Water Temple = Blue, etc.).
  • In Keepers of the Elements, each Energy Keeper wears silver, Water Keepers wear blue, Fire Keepers wear red and orange, Earth Keepers wear green, and Air Keepers wear white.
  • In Power Rangers: Guardians of Gaia, each of the Rangers draw on a different element and are color coded to each one, as is the norm for Power Rangers. Red Ranger uses fire, Green Ranger uses wind, Blue Ranger uses water, Orange Ranger uses earth, Violet Ranger uses lightning, Wizard Ranger (who is mostly colored yellow and gold) uses light, and Indigo Ranger uses darkness.

    Film — Animated 
  • Frozen II: During the “Show Yourself” music sequence, Elsa acquires a white dress decorated with colored ice crystals representing the four elemental spirits: Wind = blue, Fire = pink, Water = pale green, Earth = purple.

    Film — Live Action 
  • In The Fifth Element the four stones that are collected represent each element and when opened glow a specific elemental color: red = fire, blue = water, yellow = air and green = earth.
  • The headliner kaiju featured in Godzilla: King of the Monsters (2019) subtly form a Four-Element Ensemble, and each is associated with a specific color in the movie's pallet (as well as on some of the posters): Godzilla is blue/water, King Ghidorah is gold/air, Rodan is red/fire, and Mothra is green/earth.

  • Chronicles of the Emerged World: each of the Eight Lands have a sanctuary where the magic crystal needed to compose the Talisman is kept. Each crystal has a color related to the element of the Land: Water (light blue), Sea (dark blue), Sun (yellow), Time (teal), Darkness (black), Fire (red), Rock (gray) and Wind (white).
  • Circle of Magic: Dedicates of the Living Circle take vows to gods of one of the four elements and then wear habits colored to one of the four elements: red = fire, blue = water, yellow = air and green = earth.
  • Codex Alera has a color associated with the element involved in each of the six types of furycrafting: fire is red, water is blue, earth is green, air is also green, metal is gray, and wood is brown. Each element also has its own symbol, which is on the covers of some editions of the books.
  • In the Elemental Masters series, Fire is the standard red but the rest break the usual pattern: Water is green (perhaps by association with the sea), Earth is yellow, and Air is blue.
  • Modern Healing Mage: Each magic energy has a color. Fire is red. Ice/Water is blue. Nature/Earth is brown. Light is white. Dark is purple. Healing is green. Control is yellow. Arcane is cyan.
  • In The Quest of the Unaligned elemental magic is employed in this way, and mages wear the color of the element of magic with which they are aligned. Aeshes, fire mages, wear red; shamais, water mages, wear blue; ruahks, air mages, wear silver; and aretzes, earth mages, wear green. Also shows up in the actual magic of orahs (light aligned) and hosheks (dark aligned), which are gold-white and purple-black versions of the regular elements, respectively. For example, aesh-fire is the same color as regular fire, but orah-fire is pure white and hoshek-fire is dark purple.
  • The Eye In The Stone: Taken to extremes, as magic derives from an energy-field called the Lattice. Different aspects of the Lattice have different colors, arranged like a triple spectrum (pale, medium, and dark shades of magenta through crimson, plus white and black at the ends) for a total of twenty-two Color Coded Elements. When magic is used, the auras and sparks produced by spell-casting match the color(s) of the aspect being used, and several of those aspects correspond to elements.
  • In The Wheel of Time, channelers of the One Power create spells by "weaving" one or more of the Five Powers, which they can see as transparent threads of light emanating from the spellcaster or in front of them if they are channeling: red for Fire, green for Earth, yellow for Air, blue for Water, and white for Spirit. Non-channelers can only see the weaves' effects, however.

    Live-Action TV 
  • Encantadia: Some minor color variations used: Air is white/blue, Water is green, Earth is brown, Fire is the more conventional red.
  • Kamen Rider:
    • Kamen Rider OOO has shades of this trope with the Core Medals: Green is Lightning, Yellow is Light, Gray is Gravity, Red is Fire, Blue is Water, and Purple is Ice/Void.
    • Kamen Rider Fourze has the main rider's canon states all colored, and modeled after given elements, as well as being immune to them. Gold is electricity, red is fire, silver is magnetism, and cyan is cosmic energy. Each of the astroswtiches that activate their respective states are all multiples of 10, and are in the same color as that state (with the exception of the N Magnet and S Magnet switches, which are 30 and 31, and are colored red and blue respectively).
    • In Kamen Rider Wizard, Wizard's elemental Styles are color-coded: Flame is red, Water is blue, Land is yellow, and Hurricane (wind) is green. Infinity Style is either white, silver, or clear.
    • The elemental swords of Kamen Rider Saber have this, with Rekka (fire) being red, Nagare (water) being blue, Ikazuchi (lightning) being yellow, Hayate (wind) being green, Gekido (earth) being gray, Suzune (sound) being pink, Kurayami (darkness) being purple, Saikou (light) being gold/silver, Noroshi (smoke) being crimson, and Kyomu (void) being orange.
  • Super Sentai/Power Rangers teams (who already are Color-Coded for Your Convenience) that feature elemental powers use these in different ways:

  • Lindsey Stirling's music video for "Elements" uses this a lot, with water, earth, fire, and air having different dominant colors. For fire and water, she also uses face paint/makeup in blue or red.
  • The Spice Girls did this in the videos for "Holler" and "Let Love Lead The Way", using white for wind instead of yellow.
    • In the former, Mel B represents fire (she wears a red dress and is surrounded by fires in grates); Mel C represents earth (she's meditating on some dry ground that becomes covered in grass); Victoria represents wind (she wears a white cat suit and is standing in a wind tunnel); and Emma represents water (she wears a blue dress and blue shades, and is standing under a fish tank).
    • In the latter, the elements are swapped round. Victoria represents fire (she wears a red catsuit and is standing on a burning wasteland); Emma represents earth (she wears a green dress and green eyeshadow, and is lying in some grass); Mel B represents wind (she wears a white top and trousers, silver eyeshadow and is in a white room); and Mel C represents water (she wears a blue outfit and blue eyeshadow, and is sitting in some kind of fountain).
  • Tsukipro's Alive and SQ series are made up of bands based on the elements - Solids is fire, Quell is water, Soara is air, and Growth is earth. The members have individual image colors, but the bands also have image colors - red for Solids, dark blue for Quell, light blue for Soara, and green for Growth.

    Myths & Religion 
  • The five tattvas of Hindu esotericism and tantrism: Air is a blue circle, Earth is a yellow square, Fire is a red triangle, Water is a silver crescent shape.
  • In Wicca, Earth is associated with the color green, Air with yellow, Fire with red and Water with blue.

    Tabletop Games 
  • The Dark Eye: The six elements are coded (at least by human standards) mostly this way with a few exceptions: fire is red, wind is yellow or colorless, ice is purple or light blue, water is blue, rock/stone is orange and humus(earth and plants as well as all living things) is represented by earthen colors, but usually by green.
  • Dungeons & Dragons:
    • The abilities and Breath Weapons of chromatic and metallic dragons can be identified by the color of their scales. Black, green, and copper dragons use poison and acid. Blue and bronze dragons use lightning. Red, brass, and gold dragons get the classic fire powers. White and silver dragons have power over cold.
    • Each elemental drake species' primary coloration matches its associated element — fire drakes have bright red scales, air drakes are blue, earth drakes are greyish-brown (or green in the art), ice drakes are ivory white with pale blue highlights, magma drakes are black and red, ooze drakes are slimy green, smoke drakes are black, and water drakes are blue.
    • Each of the four female Hulks of Zoretha is associated with an element, marked by her coloration. The red and orange one has fire, the gray and pale blue one has ice, the brown and green one has acid, and the dark blue and yellow one has electricity.
  • Exalted: Each of the five elements is associated with a color of Jade — the standard Red for Fire and Green for Wood, but a slightly more unusual matchup of White for Earth, Blue for Air, and Black for Water.
  • In Warhammer, elemental magic comes in winds of different colors. Light powers come from the White wind, metal powers come from the Yellow wind, life powers come from the Green wind, sky powers come from the Blue wind, darkness powers come from the Gray wind, death powers come from the Purple wind, fire powers come from the Red wind, and animal based powers come from the Brown wind. When these winds are in their unrefined form, all mixed up, it's Black Magic, while when they are refined to their maximum potential, they become High Magic (manifesting as either silver or as a rainbow).
  • Bakugan come in six attributes, and the magnetic figures that represent them almost always (as some with special color schemes exist) have a color scheme pertaining to that attribute: Pyrus Bakugan are typically red with orange and yellow accents, Aquos Bakugan are blue with aqua green accents, Ventus is aqua green with regular green, purple, and/or orange accents, Subterra is brown or beige with green, yellow, and/or gray accents, Haos is white or very light gray with gold and/or light blue accents, and Darkus is black with purple, silver, and/or red accents.
    • The Bakugan: Battle Planet reboot introduced a reworked "Faction" system with Ventus now representing both air and earth as well as plants and nature and a new Aurelus faction replacing Subterra, so naturally the color schemes for the different Bakugan would change to a degree: Pyrus Bakugan largely stayed the same, having a mostly red and orange color scheme with some green accents, Aquos Bakugan are blue with cyan and orange-yellow accents, Ventus is green with lime and yellow accents, Haos is white with accents in two shades of cyan (one more greenish and the other more bluish), Darkus is black with purple and lime accents, and Aurelus is gold with silver and gunmetal gray accents.

    Theme Parks 

  • LEGO:
    • This trope is one of the main aspects of BIONICLE and its related lines, Slizer, RoboRiders, and, to an extent, Hero Factory. Especially in Bionicle, there are confusingly many combinations and exceptions, but generally characters that are mainly red are fire, blue are water, green are air or jungle, white are ice, black are earth/rock, brown/yellow/orange/tannote  are stone or sand. Some elements can change their colors, and numerous colorful characters don't even have elements, making the whole thing even more difficult. Then, there are secondary elements that use the pre-established colors of main elements as either their main or secondary colors! And this is just Bionicle!If you want specifics (Mainly for Matoran/Toa/Turaga) 
    • LEGO also does this in their Ninjago line. Fire is red, black or gray is earth, white or silver is ice, blue is lightning, green is energy, and maroon and light-blue are water.
  • Mixels has the characters divided into tribes based around elements. As such, each tribe has their own color scheme, even the ones that are based on offbeat elements. Infernites are red, Cragsters are dark grey and gold, Electroids are yellow, Fang Gang (based around both wood and biting) are brown, Frosticons are blue, Flexers (elasticity) are orange and black, Glorp Corps (slime) are green, Spikels are tan and silver, Wiztastics are purple, Orbitons (space-themed) are light green, white, and gold, Glowkies are navy and aqua with off-yellow for eyes, Klinkers (steampunk) are brown, gold, and silver, Lixers (tongues) are yellow and orange, Weldos (construction) are yellow and grey, Munchos (food) are purple and lavender, the MCPD (police) are red, white and blue, Medivals (knights) are different shades of brown, gold and silver, Mixies (music) are yellow and purple, the MCFD (firefighters) are red, blue, and yellow, Pyrratz are gray, brown, green, and gold, Medix are white and aqua, Trashoz are green and yellow, Nindjas are a different shade of orange and black, and Newzers are black, blue, red, and yellow. To follow this, the Nixels, the uncreative enemies of the Mixels, are simple black and white.

    Video Games 
  • Barrow Hill: To acquire one of the needed offerings, you need to light candles at a small pagan shrine in the correct order. The candles' colors represent elements of nature plus Spirit, and information about how to light them correctly can be found in a pamphlet at the petrol station plus the notebook of a previous visitor to the shrine.
  • Bomberman 64: The Second Attack! has different elements for different bomb upgrades you can get. You start out with Fire, the traditional bomb with a cross shaped explosion, and can upgrade to Ice, Wind, Lightning, Earth, which is more of a magma bomb, Light, and Dark. Each enemy takes damage differently from each bomb; for example, metallic enemies aren't harmed at all by the Light bomb, aquatic enemies are fine with Ice, etc.
  • Borderlands uses orange for fire, blue for shock (lightning), green for acid, and yellow for explosives. The sequel adds a fifth element, "slag", which is represented by purple and serves as a debuff; the interquel ditches it for an ice element, which gets a light blue color. In the third game, yellow represents radiation, which replaces explosives.
  • Castle Crashers plays with this for its four main heroes. Green is poison and blue is ice, but red is lightning and yellow-orange is fire.
  • Chrono Cross skips naming the elements directly and just uses colors for elemental affinities. Red is fire and heat, Blue is water and ice, Green is air and nature, Yellow is earth and electricity, Black is shadow and gravity, and White is light and celestial bodies.
  • In The Denpa Men, Denpa Men come in 12 different colors, 9 of them tied to elements. They're all pretty standard: Fire is red, Water is blue, Wind is green, Earth is orange, Electric is yellow, Ice is light blue, Light is white, Dark is purple, and Non-Elemental is black. Of note is that the color of a Denpa Man determines his or her elemental resistances, not their powers — any Denpa Man can only have one "spell", and a yellow Denpa Man's spell can easily be Earth or Wind type, for instance. Also, many Denpa Men of every color have non-combat spells, or no spells at all.
  • Dept. Heaven has Fire (red), Ice (light blue), Lightning (yellow), Darkness (purple), and Light (green; sometimes referred to as Sanctity instead).
  • Distorted Travesty: Played straight with Fire, Earth, Wind, and Water for elemental techniques. (Unfortunately, the brown looks too much like red).
  • In Dofus, the four main elements in the interface have the standard colors (Earth is brown, Air is pale green, Water is blue, and Fire is red), but elementally-attuned monsters (such as Piwis, Kwaks, Scaraleaves, Jellies, and Blops) may or may not follow that exact pattern - for example, Earth-attuned Piwis are yellow, and Air-attuned Scraleaves are white. Dreggons have their own elemental and color scheme based on what element they're weak to rather than what element they use: Sapphire (blue) is weak to Water, White is weak to Earth, Gold (yellow) is weak to Air, and Black is weak to Fire.
  • In Elemental Story, fire is red, water is blue, wood is green, light is yellow and dark is violet.
  • The CCG Elements color-codes its elements thusly: Fire is red, Water is blue, Earth is brown, Air is sky blue, Light is white, Darkness is black, Life is green, Death is purple, Gravity is orange, Time is yellow, Entropy is pink, Aether is aqua, and Non-Elemental cards are beige.
  • Epic Battle Fantasy: Throughout the series, Fire is always red, Thunder is yellow, Earth is brown, Poison/Bio is green, Wind is gray, Holy is white and pale yellow, and Dark is black and blood red. The icons and most spells for Ice and Water are dark blue and light blue respectively, but users of those elements may swap colors, as seen with the Ores in the fifth game. Bomb attacks in-game are generally orange and its icon was that color for the second, third, and fourth games, but in Epic Battle Fantasy 5 the symbol was changed to pink, presumably to make it stand out from Fire. The fifth game still generally uses orange for Bomb attacks, with a few being pink/purple.
  • Final Fantasy:
    • Final Fantasy X: Red = Fire, Blue = Water, White/Light Blue = Ice, Yellow = Lightning. This is important for a late-game boss, who switches his elemental attacks/strengths/weaknesses based on how the coloured nodes on wheels behind him line up (however, this is rendered moot by using Scan and coordinating your elemental attacks and element-nullifying magic accordingly).
    • In Final Fantasy XII, each element has a particular color in the menu and statbar. Red = Fire, Medium Blue Raindrop = Water, Yellow = Thunder, Light Blue = Ice, Green = Wind, Brown = Earth, White = Holy, Black = Darkness. Abilities within these elements tend to feature these colors heavily in their animations as well, as do the hit animations of elemental weapons.
    • In Final Fantasy XIII, light blue = ice, red = fire, yellow = thunder/lightning, medium blue = water, orange-brown = earth. Also has reddish pink = physical attacks and purple = non-elemental magic.
    • In Final Fantasy XIV, fire is red, earth is brown, ice is light blue, water is dark blue, wind is green, and lightning is purple.
    • Downplayed in Final Fantasy Tactics A2, which uses the same colors as XII with slightly different symbols. The abilities of each element tend to be less associated with that element's color, though. Some wind-based abilities, for instance, are yellow or even red while some lightning-based abilities are blue.
  • In Fire Emblem, the color of a spellbook is determined by what element it is. Bright yellow for light, black for dark (or purple in Awakening), red/orange for fire, green for wind, blue for ice, and yellow for thunder. The last four are lumped as "anima" in the GBA games, making them quite multicolor compared to light and dark.
  • Flight Rising has eleven elements that affect their corresponding flights in terms of deities and dragon eye color: Shadow is purple, Wind is light green, Nature is green, Light is pale yellow, Earth is brown, Lightning is cyan, Water is royal blue, Arcane is pink, Ice is light blue, Plague is red and Fire is orange.
  • Gauntlet: Legends and Gauntlet: Dark Legacy have the following scheme for shot-power and magic potion power-ups: Red is Fire, Blue is Lightning, Yellow is Light and Green is acid. Knowing which element your shot power is can tell if it boosts attack power or doesn't against a boss.
  • Golden Sun makes it easy to identify Adepts, as they'll usually wear colors associated with their element, or even have Elemental Hair Colors or eye colors. Mars (Fire) tends toward reds and oranges. Mercury (Water/Ice) is inevitably blue, usually cyan. Venus (Earth and Plants) can be gold, green, and/or brown. Jupiter (Wind/Electric/Telepathy) tends to be green or light purple. Golden Sun: Dark Dawn adds two new powers to the scene. Darkness uses dark purple, and Light uses pale gold. Himi also breaks the pattern by wearing red and white for her day job, instead of dressing for her element (she's a Venus Adept).
  • In Granblue Fantasy, the numbers that represent the damage dealt by characters are color-coded, which reflect a character's element. Red (Fire), Blue (Water), Brown (Earth), Green (Wind), Yellow (Light), and Purple (Dark). Additionally, numbers colored White represent the Plain Damage property.
  • Grand Summoners: The elements are shown in this matter. red for fire, blue for water, green for grass, yellow/gold for light, and purple for shadow.
  • Grim Dawn color-codes items, effects, and monsters to usually correspond with their most prominent element. Physical: gray and/or pale yellow, Fire: orange, Cold: dark to medium blue, Lightning: white-blue, Acid: bright greens, sometimes slightly yellowish, Piercing: silver, Vitality: dark red to purple, Aether: Sickly Green Glow and/or turquoise, Chaos: magenta.
  • The Kingdom Hearts series uses different colors to represent certain elemental spells:
    • Series: Throughout the series, Fire spells are represented by red, Blizzard spells blue, Thunder yellow, Gravity, Force, and Magnetic dark purple, Areo is grey or white, and the plant-like Cure spells as green.
    • Kingdom Hearts: Birth by Sleep: the three main protagonists are all color-coded to their respective preferred element: Ventus wears green for wind, Aqua wears blue for water and ice, and Terra dresses in red and brown as representations of fire and earth. Additionally, Poison spells are represented as dark purple.
  • Kingdom of Loathing has its own set of weird elements, and its own coloring scheme - one of the few uses of color in the game, in fact. Hot damage is listed in red text, Cold damage is blue, Spooky damage is grey, Stench damage is green, and Sleaze damage is purple. There's also the pseudo-elementsnote  Shadow (dark grey), Slime (dark green), and Supercold (pale blue). Bad Spelling (yes, that's actually an element in this game) has no special color.
  • The Legend of Dragoon color-coded all the elements thusly: Fire is red, Water is light blue, Wind is green, Earth is gold, Darkness is indigo, Light is yellow (though the Dragoon is White-Silver), and Thunder is violet.
  • The Legend of Zelda:
    • In The Legend of Zelda: The Minish Cap, the colors of the elements come from the colors of the Links in Four Swords. Wind Is Green, Fire is red, and Water is blue, as usual, but Earth is purple.
    • Ocarina of Time uses yellow for light, green for forest and wind, red for fire, blue for water and ice, orange for spirit, and purple for shadow. Text, for some reason, switches to cyan for light and yellow for spirit.
    • Breath of the Wild uses white or very light blue for ice, red or orange for fire, and greenish yellow for electricity. It's consistent with the three dragons and the three goddesses of The Triforce. As far as non-dragon elements, Water Is Blue, Wind Is Green (in the menu, it's white when seen in-game), lightning is yellow as far as menus are concerned, and Malice (shadow) is Red and Black and Evil All Over with golden eyes where applicable.
  • In Lords of Magic, each element is associated with a faith, which fills the role of races or civilizations in other games. Each faith's units have color schemes that fit the above trends.
  • Magicka color-codes all ten elements thusly: blue for water, green for life, gold for shield, pale blue for cold, purple for lightning, red for arkane, brown for earth, and orange for fire. If you haven't memorized all of them by position yet, chances are you'll be reading the key based on the colors rather than the pictures.
  • In Mega Man Battle Network and Mega Man Starforce, Fire Heat is associated with Red, Water Aqua is associated with Blue, Electric Elec is associated with Yellow, and Nature Wood is associated with Green.
  • In Mega Man Zero and Mega Man ZX, Fire is associated with Red, Water/Ice is associated with Blue, Electric/Wind is associated with both Green and Yellow, and Non-elemental is associated with Purple.
  • The different Meteo elements in Meteos are color-coded. Air is white, Fire is red, H2O is blue, Soil is orange, Iron is purple, Zap is yellow, Herb is green, Zoo is pink, Glow is light green, Dark is indigo, Ice is cyan, Poison/Dust is mauve, Time is aqua green, and Soul is magenta (lavender in Online).
  • The elemental beams in Metroid Prime and everything associated with them are color-coded: The Power Beam is yellow (as it is in all games in the series, though the yellow doors in 2 are opened with Power Bombs), the Wave Beam is purple, the Ice Beam is white, the Plasma Beam is red, and the Phazon Beam is blue.
  • Onimusha in all its four (and more) games has shown: Lightning (navy), Fire (fire red), Wind (green), Ice (powder blue), Earth (orange), Light (gold) and Air (sky blue). The Dark element appears, but as an alternative name for Lightning.
  • Persona 4 slightly mixes up the colors with its various "Wall" skills. "Red Wall" resists fire and "Green Wall" resists wind, but "Blue Wall" resists electricity and "White Wall" resists ice.
  • Pikmin usually associates a color to an element by form of the Pikmin resistant to it, with red being for fire, yellow for electricity, and blue for water. Aside from the Pikmin themselves, this shows up on enemies related to the element. Fiery Blowhogs have red snout-tips, they shoot fire. Anode Beetles have yellow on their backs, they pair up and make electric links. Poison from the second game is an exception to the Pikmin linking up to it — it's maroon, the Dweevil that spits it out is pink, yet the Pikmin resistant to it is white. Crystal, a material introduced in the third game, is often either rendered as clear or white, yet the Pikmin species that's immune to being crushed by it and can break it is dark gray.
  • Pokémon:
    • The franchise generally bases a Pokémon's colors on its element: Fire-type Pokémon have lots of reds and oranges, Water-type Pokémon have lots of blue, Electric-types tend to yellows and light blues, Ice-types to cyan and white, Steel-types to iron grey and silver, Dark-types to black and dark gray, and so on. The later generations also feature color-coded icons for each type, though many of them have two colors (e.g., the Dragon-type is half-red, half-blue). Later games update the icons to all be single-colored, as follows:
    • In the Pokémon FireRed ROM Hack Pokemon Sweet Version, outside a few overlaps, each type is allocated into a color: Vanilla and Marshmallow are white, Cherry, Strawberry and Apple are red, Orange is orange, Banana, Honey and Lemon are yellow, Lime and Mint are green, Blueberry is blue, Grape is purple, Raspberry is pink, Molasses is black, and Chocolate, Caramel, Cinnamon, Coconut, and Peanut are brown.
  • Puzzle & Dragons: The orbs are color-coded for each elemental attack: Fire Is Red, Water Is Blue, Wood (which encompasses Wind and Earth as well) is green, Light is yellow, and Dark is purple. Then health recovering Hearts are pink, non-elemental Jammers are black, Poison skulls are white with purple highlights, and damaging Bombs are gunmetal with red highlights.
  • In Puzzle Quest, there are 4 types Mana elements, and the players must fill their Mana bars accordingly to cast specific spells. Red represents fire, Blue is for water, Green is for earth and Yellow is for wind,
  • Quest 64 has fire portrayed as red, water as blue, earth in a orange-brown, and wind as green. Many enemies also vaguely follow this color scheme as well.
  • The different grenades for the grenade launcher in Resident Evil 5 are color-coded: Explosive Rounds are orange, Flame Rounds are red, Nitrogen Rounds are white, Electric Rounds are cyan, Flash Rounds are blue, and Acid Rounds are green.
  • In Secret of Mana, all the spells of a given school, which are element-based, have the same color scheme.
  • Skies of Arcadia does something similar, although the colors are different: Green is nature, Purple is ice, Blue is both wind and water, Red is fire, Yellow is electricity, and Silver is both life and death. Each of these color-elements is governed by an appropriately colored Weird Moon.
  • Star Fox Adventures: The four Spellstones are color-coded according to which of the two Force Point Temples they are to be taken to: Orange for the Volcano one and blue for the Ocean one.
  • StreetPass Mii Plaza: In Find Street Pass Quest, the Miis' shirts correspond to their attack. Black Miis darken rooms, White Miis light up rooms, Blue Miis cast water spells, Red Miis cast fire spells, Yellow Miis create sandstorms, Purple Miis poison enemies, and Cyan Miis freeze enemies.
  • Super Mario Bros.:
    • Paper Mario: The Origami King: Both the Vellumentals themselves and the magic circles associated with them are coded by color — green for Earth, blue for Water, red for Fire, and white for Ice.
    • Super Mario Fusion Revival: World 6-F1 (RGB Factory) takes place in a high-tech factory with three distinct areas: a red area (lava and fire), a green area (overrun with plant life), and a blue area (a swimming area).
  • In Tales of Symphonia, the color of the magic circle that appears when an ally or enemy is casting a spell changes depending on the element. Red for fire, blue for water, green for wind, bright blue for ice, brown-orange for earth, black for dark, white for light, and purple for lightning.
  • Torment: Tides of Numenera color-codes its damage types for easy visual reference in the tooltips. Physical damage is white, Energy damage is blue, Chemical damage is green, Transdimensional damage is yellow, Mental damage is pink, and Relativistic damage is purple.
  • Warframe features Chroma, a Mechanically Unusual Class that turns this trope into a gameplay mechanic. Drawing inspiration from the chromatic and metallic dragons of Dungeons & Dragons, Chroma's energy color, as represented by the RGB color model, determines the element that his powers use. Red-dominant shades give him Heat damage, green-dominant shades give him Toxin damage, and blue-dominant shades give him Electricity damage; colors that are roughly balanced between all three give him Cold damage.
  • Warriors of Might and Magic: Of the six elements, Fire is red, Water is navy blue, Earth is green, Air is light blue, Light is pure white, and Darkness is black.
  • World of Warcraft has Fire as red/orange, Ice/water as blue, Holy as yellow, Shadow as black/purple, Nature as green and Arcane as pink/purple.
  • ZanZarah: The Hidden Portal's Table of Effectiveness lists Nature as green, Stone as grayish brown, Water as blue, Fire as orange, Air as white, Light as yellow, Darkness as purple, Chaos as burgundy red, Ice as whitish-bluish-cyanish-something, Energy as violet/bright purple, Psi as cyan, and Metal as steely gray.

    Web Animation 
  • RWBY: Dust, the elemental crystals that serve as ammunition and power sources in the world of Remnant, are all color-coded to their respective elements, and can change color when combined to create new forms of Dust: red for Fire, yellow for Lightning, purple for Gravity, blue for Water, light blue for Ice, green for Plant, dark orange for Rock, white or light green for Wind, cyan for Hard Light, grey for Steam, and light orange for Combustion.
    Weiss Schnee: This is Dust - mined and purified from the Schnee quarry! What are you, brain-dead? Dust! Fire, water, lightning, energy!

  • Aurora (2019): The six forms of elemental magic all have specific colors that appear in glow effects associated with active magic, lacrimas, and glowing eyes during magic use. These are green for life, yellow for lightning, orange for fire, purple for wind, blue for water and white for stone.
  • Homestuck has all players given a class and element, in the style of Hero of Element. There are many different classes, each of which can interpret elements in different ways and titles aren't immediately intuitive. The three thus far shown Heroes of Light all have drastically different abilities. However, elements typically can be loosely defined.
    • Breath (Wind) is associated with blue, ranging from a pale sky blue to darker navy.
    • Light (Luck) is associated with yellow and orange.
    • Time is associated with red.
    • Space is associated with black and to a lesser extent, green.
    • Mind (unclear abilities; suggested to be emotional bonds and decisions) is associated with teal.
    • Heart (Soul Power) is associated with pink.
    • Life is associated with vibrant green and beige.
    • Void (Nothingness) is associated with dark blue.
    • Hope (unclear abilities; suggested to be knowledge and holy light) is associated with golden yellow.
    • Doom (unclear abilities; possibly fate and prophecy) is associated with dark muddy green.
    • Blood (unclear abilities; only the broadest strokes of the element are known with hints of The Power of Friendship) is associated with rust brown and blood red.
    • Rage is associated with purple.
  • In Yokoka's Quest, each spoken language, associated with a particular element, has its own speech bubble and font style and colour, to make them easily distinguishable. Of particular note, Dream language is purple.

    Web Original 
  • Alanna uses the standard red/blue/yellow for fire/ice/lightning, and adds black for summoned creatures.
  • The Questport Chronicles has the elemental essences: Fire (red), Water (blue), Air (light green), Earth (brown), and Aether (black).

    Western Animation 
  • In Avatar: The Last Airbender, clothing and architecture (to an extent) is color-coded by nation and the wielders of Elemental Powers therein. Air Nomads wear oranges and yellows, Earth Kingdom citizens wear greens and browns, Fire Nation citizens wear reds and blacks, and members of the Southern and Northern Water Tribes wear blues, whites, and purples. This also extends to the colors of Team Avatar's members, since they're essentially an in-universe Five-Token Band. There are some exceptions; for instance, The Order of the White Lotus consists of citizens from all the different Nations, and they have one type of uniform which, while dark-blue like some Water Tribe clothing, is distinct from any one Nation's style shown in the series and Azula's famous blue fire as opposed to the traditional red-orange that all other character use. The map showing the different nations also uses an specific color for each landmass; red for the Fire Nation, green for the Earth Kingdom, blue for the Water Tribes and white for the Air Nomads. Downplayed in Sequel Series The Legend of Korra with the advent of the multicultural United Republic, although still present to a small degree; firebender Mako and earthbender Bolin are brothers and for the most part wear similar clothing, with the exception of Mako's red scarf and Bolin's green belt. Played straighter outside the Republic.
  • Captain Planet and the Planeteers: The Planeteers' rings have different colors based on the element the ring's power represents: Fire is red, Water is blue, Wind is white, Earth is green, and Heart is gold.
  • In Wakfu, each of the six elements of the world is associated with a proper color: red for fire, blue for water, yellow for earth, green for wind, white for light and black for darkness. While they're not listed as proper elements, there are also the contrasting energies of Wakfu (greenish-teal) and Stasis (purple).

  • The colors of the five Chinese elements (Wu Xing) are assigned as follows: Wood (green/blue), Fire (red), Earth (yellow), Metal (white), Water (black).

Alternative Title(s): Colour Coded Elements


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