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Video Game / Super Mario Fusion Revival

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In what other game can you play as a princess in a tank?

Super Mario Fusion: Revival is a (as yet unfinished; v0.4.1) sister fangame project to Mushroom Kingdom Fusion based on Hello Engine 4. This game has a stronger focus on the Mario-series style of gameplay.

The reason it has "Revival" appended to the name is because it is a revival of the idea that founder JudgeSpear once had for Mushroom Kingdom Fusion way back when it was known as Super Mario Fusion: Mushroom Kingdom Hearts. At one point in MKF's development, contact between JudgeSpear and other developers was strained, allowing it to mutate into a Mega Crossover taken Up to Eleven. Rather than force the game to be put back on track, JudgeSpear took his simple old idea of Mario visiting other dimensions and started work on a new game with it.

SMF will have some crossover levels based on other game franchises, however unlike MKF it'll be kept at a minimum. The focus is Mario and company traveling to different worlds, not crossover content.


The fangame is hosted at Fusion Fangaming here.

This game provides examples of the following tropes:

  • Abandoned Area:
    • World 2-S9 (Derelict Derrick): Taking place in the Indian Ocean, the player traverses a series of abandoned oil rigs. Boss Bass is found here, complete with his ability to swallow any player whole.
    • World 3-6 (Ghost Highway): Part of a city got lost in the Ocean of Oblivion. You travel down a highway haunted by deceased commuters who believe they are still on the rush hour back home.
    • World 4-F1: Dead Air. An abandoned, decrepit airport that has been sucked into the realm of Di Yu, the Chinese hell. Wandering souls and zombies are rampant here. A crying girl is found somewhere in the airport...or is it a girl?
  • Action Girl: Princess Peach
  • Adaptational Badass: Ograoum Papas. He is an ugly giant ogre and a memorable boss in the otherwise forgettable 16-bit platformer game Mr. Nutz. His signature attack is shooting his bouncing, constantly regenerating eyeballs at the player. The Super Mario Fusion Revival version upgrades him to shooting out exploding eyeballs with the accuracy of an artilleryman, with roars and voices from Smash TV, turning him into a Braggart Boss who makes a thunderous entrance into his battle arena before the fight proper. His unveiling in Super Mario Fusion Revival was so well received that Ograoum Papas has reached Memetic Badass status among the fans.
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  • Afterlife Express: World 5-3 (Doom Train): based upon the Phantom Train area in Final Fantasy VI.
  • Alien Invasion: The Mars People in World 2 and the Covenant in World 6.
  • The Amazon: Deep in the Amazon River basin (World 2-S4: Rebel River), Marco Rossi found a contigent of Rebel Army forces. However, the only clear way to it is to first traverse a stretch of the Amazon infested with piranha. There is a giant piranha fish nearby with a taste for flesh; contact with it will prove fatal!
  • April Fools' Day: In 2013, the development team posted a video portraying Bowser as a Power Up Mount, claiming that they were scrapping the Bowser Rampage system due to the trouble of designing fun and interesting levels. The day after it was posted, the team revealed that the Bowser Mount was the original concept for having Bowser playable, and the video was recorded using an earlier build of the game.
  • Autoscrolling Level:
    • World 2-S5 (Arabian Night): A Saudi Arabian village at night. Enemies include saber-tossing mooks and crows.
    • World 3-4 (Venomous Void): It is full of dangerous electric seaweed and electric jellyfish.
    • World 6-4 (Crystal Labyrinth): Based on the notoriously hard crystal stage in the arcade version of Gradius III, this level features the titular crystal cubes flying at you in this autoscrolling level.
  • Battleship Raid:
    • World 1-SHIP (Doomship Assault) The final obstacle between you and Bowser's Keep is this Doomship level. Larry Koopa awaits you at the end as a boss. Why are the other Doomships being mobilized so quickly?
    • In World 3-SHIP (Subterranean Hell): Wendy O. Koopa's fleet of submarines and u-boats have been sucked into the Ocean of Oblivion! Once you get through the gauntlet of cannons and Torpedo Ted launchers, the player has to face Wendy herself in her flagship Doomsub! She brings back her deadly red rings of death for this battle!
    • World 6-2 (Security Grid) The Covenant have breached the security wing of the Great Fox. They have activated the defense systems in that wing. Mario and crew must fight off the Covenant and disengage the defense systems in order to restore control of the Great Fox to the Star Fox team.
  • Big Creepy-Crawlies: World 3-1 (Viscous Burrow): This level is covered in purple slime. Its main inhabitants are smaller maggots and giant maggots.
  • Boss Arena Idiocy: The boss of World 2-S1 (Atlantic Abyss) is a White Shark from Ecco the Dolphin. It is invincible against all of your attacks, it constantly seeks you out, and it rushes you at blinding speed. There are large jellyfish that enter the playfield occasionally. The only way to damage the White Shark is to dupe it into rushing into a jellyfish.
  • Bubblegloop Swamp: World 3-3 (Slush Marshes)
  • City of Gold: World 5-S5 (El Dorado). Named after the lost city. An NPC warns the player about being too greedy.
  • Dark World: World 4-3 (Lost Paradise)
  • Disproportionate Retribution: Make the Witch found in Dead Air mad and it will make you dead. She gets mad at Mario and the group just standing near her for too long.
  • Dual Boss: The Snowman and Fire Elemental at the end of Wretched Winterland.
  • Genius Loci: World 5-F2 (Living Palace)
  • Ghibli Hills: World 5 (Midgard) is shaping up to be this. This is most evident in World 5-2 (Chocobo River).
  • Giant Flyer: World 5-SHIP (Eagle Path) Based on the 4th stage of the first Golden Axe, "The Fiends' Path", this level takes place on the back of a giant eagle. Dangers include homing feathers, large Mana Beasts, and unstable platforms.
  • Grimy Water: World 4-HC2 (Poison Aqueduct) Most of this level is filled with damaging liquid. The only way to pass through is to use the Starman.
  • Hailfire Peaks
    • World 4-F2 (Wretched Winterland) plays this trope straight, with a lava pool in a bleak wintry landscape.
    • World 6-F1 (RGB Factory) takes place in a high-tech factory with three distinct areas: a red area (lava and fire), a green area (overrun with plant life), and a blue area (a swimming area). This is a key hunt level with a central hub that leads to a boss fight with Dobkeratops.
  • Lethal Lava Land: Occurs in Corona Core because the sun is heating up the planet's crust.
  • Little Bit Beastly: Peach's Kitsune Suit.
  • Man-Eating Plant: Piranha Plants, Green Monsters and Man Eaters
  • Mega Crossover: But not quite as much as Mushroom Kingdom Fusion. Character appearances, outside of the Mario cast, are limited to cameos within original contexts.
  • Monster Clown: Mook in game. Uses cards as projectiles and sprays confetti upon dying.
  • Mythology Gag: Some of Bowser's attacks are based off of his special moves in the Super Smash Bros. games.
  • Nightmarish Factory: World 4-S2 (Infernal Industry), as it takes place in Di Yu.
  • Power-Up Mount: Several. This is a core game mechanic that gives all playable characters different abilities.
  • Pretty Parasol of Pain: Peach's Perry Suit.
  • Promoted to Playable: From World 2 and beyond, Bowser becomes controllable only in the Bowser Rampage sections.
  • Soundtrack Dissonance: The music, most of which comes from the Korean MMORPG Ragnarok Online, is very, very dramatic when played in levels of the first world, the Mushroom Kingdom, a world consisting of purely Mario-themed levels. The Raiden III boss theme does not fit most of the World 1 bosses, being some of the most dramatic boss music in history (especially when played during a fight against the Koopalings in a standard Mario style battle). Similarly the Fortress music (from Ragnarok Online) is ridiculously dramatic for a Mario-styled fortress level. Like Mushroom Kingdom Fusion, worlds past the first take place in more serious locales, such as the real world Earth, a hellish dimension, a fantasy-themed world, and a sci-fi world. Unlike MKF, however, Super Mario Fusion Revival uses a universal soundtrack, so while this trope is played straight in World 1, it is averted in worlds past that and the music fits many of the levels in those worlds. Word of God says it's done on purpose, similar to how Super Mario Galaxy has dramatic orchestral music for most of its soundtrack.
  • Stringy-Haired Ghost Girl: Invincible Minor Mook in World 4.
  • Start My Own/Un-Canceled: Somewhat. SMF was the original idea that became MKF, and JudgeSpear decided to revisit that in mid-2011 since the latter had mutated so far past the original concept.
  • Temple of Doom: World 2-S3: Parthenon Peril. The Rebel Army has taken control of the Parthenon and its underground labyrinthine maze. Rumor has it a beast named "Tryclydius Maximus" was seen somewhere in the catacombs...
  • Underground Level:
    • World 3-1 (Viscous Burrow)
    • World 4-5 (Crimson Cavern) is a maze level that switches between a blood-filled and a lava-filled version of the same cavern, with some minor differences.
  • Underwater Ruins: World 3-S2 (Poseidon Ruins) takes place in underwater ruins.
  • Unexpected Gameplay Change: The Bowser Rampage segments, which switch from traditional Mario-style platforming to more of a beat'em up.
  • Video Game Settings: Outside the Mario-themed World 1 (The Mushroom Kingdom), the later worlds vary greatly from each other in theme.
  • Villainous Harlequin: Deathjesters
  • Womb Level: So far, World 4-SHIP (Belly of the Dragon) and World 3-GH (Lair of the Leviathan).


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