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Smashing their way through time.
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A loose sequel to Bugs Bunny: Lost in Time, Bugs Bunny & Taz: Time Busters is a 2000 video game based on the Looney Tunes franchise released for the PlayStation and PC.

The story begins when Daffy Duck, working as an exterminator, pays a visit to Granny, and accidentally breaks her massive time machine, the Time Regulator. He and its stabilizing crown jewel, the Time Gem, are sent into the distant past, leaving the machine unstable and scattering denizens of the various eras of history across time. Bugs is strong-armed by Granny into retrieving not only Daffy and the Time Gem, but also the countless gears scattered throughout history. He's not alone, however. Granny helpfully sends along her precious pet Taz to aid Bugs in his quest. What could possibly go wrong?

What follows is a long, epic quest across history to save time itself, and Bugs and Taz chase Daffy through four different eras — those of the Aztecs, the Vikings, the Arabians, and the Transylvanians. The two work to collect the gears, return temporally displaced characters to their era, and battle local villains that get in their way. The player(s) must solve various puzzles in order to progress; some puzzles only solvable by one of the heroes, and some only solvable by teamwork. Granny and Tweety will also check in with the heroes on their quest and teach them new abilities that will aid in their quest.

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Each "era" is accessible through Granny's homestead, Granwich, and each era has several smaller locations accessible through a main hub area, as well as several mini-games. Each era ends with a boss fight with the lord of the era — Yosemite Sam for the Aztec Era, Elmer Fuddinson for the Viking Era, Babba Chop for the Arabian Era, and Count Bloodcount serves as the final boss of the game through the Transylvanian era.

As the indirect sequel to Lost in Time, Time Busters features polished and recycled assets and mechanics returning from its' predecessor. The chief thing that sets Time Busters apart is the co-op gameplay; while a single player can play the game alone and control both Bugs and Taz, two players can play the game together to better take advantage of the two playable characters, albeit sharing a single screen. The Magic Mirror feature allows the players to focus the camera on one of the two, and they can summon their partner if they wander offscreen or too far away.

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This game provides examples of:

  • 100% Completion: If you collect all of the collectibles and finish every side-quest, you get the best possible ending: the Time Regulator is restored, the gates to each era are sealed forever, and Daffy is saved from Count Bloodcount... but reduced to an insect-size version of himself.
  • Abnormal Ammo: Bugs can snipe things with carrots.
  • Adaptational Badass:
    • Elmer, due to being able to summon the power of Thor, is much more dangerous than most of his previous appearances in fiction.
    • Bugs and Taz themselves possibly qualify, given they're fighting off hordes of minions, apes, ghosts, etc.
    • Count Bloodcount was somewhat menacing, but was always two steps behind Bugs. Here, he’s the final boss of the game, and actually can taste your blood if you’re not careful. He also makes much more of an effort to crush you with floor tiles.
  • Always Night: The Moon Valley and Elmer's Domain in the Viking Era; and the entirety of the Transylvanian Era (subverted in one segment when Bugs and Taz have to turn it from the peaceful day to the scary night).
  • Animal Motifs:
    • Monkeys and Apes for the Aztec Era. The main feature level is the Baboon Realm, ruled by Gruesome Gorilla. A mini-game also revolves around a group of chimps, and monkeys are often incorporated into the level’s architecture.
    • Wolves for the Viking Era. Wolves themselves feature prominently as the main enemy type in the main feature level, the Moon Valley.
    • Lions for the Arabian Era. They appear frequently in the designs of the Royal Garden and Babba’s Cave, due to being symbols of royalty, and they also feature as threats in the Carpet Ride and Babba’s Cave.
    • Bats for the Transylvanian Era. This is because Count Bloodcount, lord of this era, is a vampire who can transform into a bat. The Haunted River also features several ornate caves built to resemble giant vampire bats.
  • Animated Armor: The suits of armor in Count's castle will attack you if you get too close.
  • Anvil on Head: Several areas feature anvils you can use to kill or incapacitate enemies; most notably in the Moon Valley, and in Babba Chop’s boss battle.
  • "Arabian Nights" Days: The Arabian Era has genies, belly dancers, deserts, lamps, you name it.
  • Arc Villain: Each of the four reigning villains qualify. There are also minor bosses in each realm.
  • Ascended Extra: Babba Chop originated as an incredibly minor one-off antagonist, but here, he’s the main villain of the Arabian Era. That said, he still gets far less characterization than the other three main villains.
  • Back for the Finale:
    • In the Transylvanian era, the final location of the game, the Lost in Time characters hail from the Aztec era, the game's first location, since previous LIT characters hailed from the next era you were to enter.
    • On a smaller note, Daffy makes appearances in each era's opening cutscene, then disappears until it's time to fight the boss.
  • Backtracking: Played With. A thorough player can complete the game to 100% by the time they defeat Count Bloodcount, which entails completely filling out the inventory for gears and other collectibles. Any player can do this by the time they finish each era's boss, as well. However, if you do not complete the inventory to 100% by the time you defeat Bloodcount, when you are returned to Granny, she will ask you to return to the game and collect the items you missed. If you agree to, then you spend the rest of the time you play the game backtracking by default. If you refuse to, then the game features a last cutscene showing Daffy about to be killed by Bloodcount, then the end credits roll.
  • Bare Your Midriff: The belly dancer in the Arabian Era. While they don't wear clothes, Bugs and Taz wear hilarious outfits that give off this impression. Babba Chop also bares his stomach, but that's because's too fat for the vest he's wearing.
  • The Berserker: Towards the end of Babba Chop's boss fight, he begins recklessly spinning in a violent tornado in an effort to kill you.
  • Big-Bad Ensemble: While not a malevolent antagonist, Daffy and his greed drive the game's plot. Meanwhile, the four main villains of the eras all directly oppose him as much as they do Bugs and Taz, usually because he either mocks them or tries to make off with their riches. Count Bloodcount, on the other hand, wants to eat him.
  • The Big Bad Wolf: You can be attacked by absurdly top-heavy wolves in the Moon Valley.
  • Big Good: Granny serves as this, monitoring your progress, teaching you helpful abilities and granting you access to the next playable era.
  • Brains and Brawn: Bugs is the brains to Taz's brawn.
  • Brainwashed and Crazy: When he takes refuge in the Count's lab, Daffy drinks a potion that turns him into a hulking monster that loyally serves the Count for the duration of the final quarter of the game.
  • Breaking the Fourth Wall: It's not surprising considering it's Looney Tunes, as several characters address the camera during certain points. A notable example occurs during the last part of the tutorial where Granny says that if you need extra help, you can consult the game's manual (and it's not reflected in the subtitles either).
  • Buffy Speak: Elmer when attacking you.
    Elmer: Stwike the wabbit!! Stwike the flea-bitten townado!!
  • Bullying a Dragon: Daffy does this to the first three era villains, but only harasses Count Bloodcount because at the time he thought he was a harmless bat. Once Bloodcount transforms into his humanoid form, Daffy immediately drops the shenanigans and flees.
  • Cutscene: Generally there is a cutscene for when you enter a new era, and a cutscene for when you arrive at a boss’s location. There are several smaller cutscenes, such as when you face off with minor bosses.
  • Dark Is Evil: Count Bloodcount is the final boss of the game, and is easily the most sinister and malicious of the game’s villains. He also dresses in all black and has a ghastly pale complexion.
  • Darker and Edgier: Than it’s predecessor. Lost In Time was mostly a fun adventure for Bugs as he traveled through time trying to make his way back home, with lots of zany recreations of classic Looney Tunes shorts. Time Busters has more of a serialized plot in which Bugs and Taz must repair damage done to all of history before things get even worse, and this specifically entails fighting local villains as opposed to simply running afoul of them like in Lost In Time. The game also gets progressively darker in tone, as the Transylvanian Era in particular is basically made out of nightmare fuel, and the final boss, Count Bloodcount, is unquestionably a Knight of Cerebus who is treated as a serious threat by Bugs and Taz. The final portion of the game even mostly drops the mini-games in favor of focusing almost entirely on collecting the Boss Tokens so you can confront Count Bloodcount. The soundtrack is also more grand in scale, and the game has more quiet, subtle sections in which Nothing Is Scarier comes into play (especially in Count’s Castle).
  • Dark Reprise: The Haunted River Ride theme, already dark and ominous, gets an even darker rendition in the incomplete ending, when Daffy is left to the mercy of a hungry Count Bloodcount.
  • Developers' Foresight:
    • During the final boss fight with Count Bloodcount, if you succeed in hitting him, he will fly off through one of his windows, exposing a gargoyle that can be pushed to the coffin containing the Time Gem. After you push a gargoyle into position, Count returns through another window, exposing another gargoyle for you. However, upon his return, he begins trying to attack you, and he won’t stop until you hit him again. If you try to bounce up to the window where another gargoyle has been exposed, Count will teleport over there and float in your way, barring you from pushing another gargoyle into place until you hit him again.
    • Taz learns the pull-a-face move in the Viking Era. While it works on enemies in the Viking and Arabian Era, it doesn't work on the low-level enemies of the Aztec Era, preventing you from spamming a new ability in an older location.
  • The Dreaded: Literally almost moments after the Time Regulator goes kaput and characters from different eras are flung haphazardly into Granwich, Taz immediately earns this status when we see the various characters running for their lives.
  • Early-Bird Cameo: In the game’s opening scene, after Daffy is warped off with the Time Gem, numerous characters from the various eras are seen running around Granwich, fleeing from Taz, long before their proper introductions. Special mention goes to the demonic, transformed ape from ZooVania, one of the final stages of the game.
  • Early Installment Weirdness: Two examples in the Aztec Era, which given they only occur in that era, suggests they were ironed out as production went on.
    • The intro cinematic ends with a pan in on the entrance to the Sacred Ride, implying that it’s the entrance to the boss level of the Era. However, the entrance to Sam’s Temple is at the pyramid in the center of the Golden City. In all subsequent eras, the intro cinematics all end with a shot of the actual entrances to the boss levels (Elmer’s Domain, Babba’s Cave, and Count Bloodcount’s Castle, respectively).
    • Sam's Temple itself is a level where you cannot use the mirror to summon your partner, even on two-player, so the game advises you to not get lost or separated from each other. This does not reoccur on later boss levels.
  • Eek, a Mouse!!: Taz has to save a druid trapped under an elephant by getting a mouse to scare the elephant.
  • 11th-Hour Superpower: Taz's ability to fly with bubble gum is the only ability learned in the Transylvanian Era, as well as the final ability learned by either character in the game.
  • Elite Mook: In addition to the small runts of minions who appear in each realm, there are hulking bruisers of enemies that can only be stunned instead of killed. Special mention goes to the MonStars in Ghost Town, and Babba’s royal guards who use whips.
  • Ethereal Choir: The soundtrack often makes use of an ominous choir that isn’t singing any actual words. Special mention goes to the themes for the Golden City, The Haunted River Ride, and Count’s Castle.
  • Even Bad Men Love Their Mamas: Taz is a ravenously hungry, violent bruiser, but he adores his caretaker Granny, and at the end of the game is overjoyed to finally go home and reunite with her.
  • Evil Counterpart: Babba Chop ends up being one to Taz, as he's also a gluttonous (evidenced by his weight), perpetually angry berserker. He also employs an extended spinning attack, which is also notable since Taz learned his extended spin move in the Arabian Era.
  • Evil Laugh: All of the bigger generic enemy types use this, especially since they frequently reuse the same line, “We’ll crush ya, bunny! *evil laugh*”. Count Bloodcount has a much more subdued, but no less evil laugh as well.
  • Exit, Pursued by a Bear: In the Bad Ending, this is Daffy’s fate as he’s caught and killed and drained by Count Bloodcount. He’s saved at the last minute in the 100% ending, though.
  • Family-Unfriendly Death:
    • Minor villain Gashouse is defeated in the Moon Valley when you sink his ship. He goes down with it, and freezes in a block of ice. You shatter the block to collect the Boss Token within, but after that, Gashoue’s lifeless body just floats off into the distance and sinks.
    • Daffy suffers this in the Bad Ending, as he is not rescued by the completed Time Regulator and is killed and sucked dry of his blood by Count Bloodcount.
  • Fat Bastard: Babba Chop and some generic fat Arabians.
  • Faux Affably Evil: Count Bloodcount is exceedingly polite and courteous... but he’s also hungry.
    Count Bloodcount: Good evening... My, aren't you a delicious-looking duck?
  • Fed to the Beast: In Babba's Cave, if you incorrectly perform a puzzle, lions are unleashed from a cave, and you lose some health as Bugs and Taz flee.
  • Fire-Forged Friends: Bugs and Taz, who transition from nasty potshots (and attempted consumption) to good-natured bickering by the end.
  • Five-Man Band: The main characters pull this off with four characters on the heroes' side.
    • The Leader: Bugs, who's clearly the more dominant of him and Taz.
    • The Lancer/The Big Guy: Taz, the stronger of him and Bugs, the least intelligent, and has a very contrasting personality to Bugs.
    • The Smart Guy: Granny, also The Team Benefactor, who's Mission Control and updates you on the Time Regulator and Daffy's status.
    • Team Pet: Tweety Bird, who serves no purpose but to get your attention when Granny has a new ability ready for you.
  • Forced Tutorial: Before beginning the game proper in the Aztec Era, you must collect ten gears scattered around Granwich while learning the basic skills of the game, such as pushing, climbing, throwing, and sneaking around.
  • Friendly Sniper: Bugs gains the ability to snipe enemies or targets with carrots in the Arabian Era. It's instrumental in taking down the resident Lost in Time characters, for one thing.
  • "Get Back Here!" Boss:
    • Elmer spends most of his boss fight atop the several stone towers at the top of his Domain. You have to activate all of the switches in front of each tower to get Elmer down and vulnerable to attack him.
    • Count Bloodcount's first phase of his boss fight has him popping up between four floor tiles in his chambers, and then throwing them at you. You have to jump on top of him and crush him to continue the boss fight (and actually get a path to victory), but even with two players working together, the Count is extremely fast and difficult to corner. Then for the remainder of the boss fight, he's flying around quickly and usually if he's close enough for you to attack, he will get the better of you before flying off again.
  • Gotta Catch 'Em All: Downplayed with the gears from the Time Regulator. While collecting them all is a key objective of the game, you can still end the game after collecting the Time Gem and defeating Count Bloodcount, even if you didn’t collect all the gears.
  • Got Volunteered: Bugs just showed up at Granny's place to find out what was going on, and Granny strong-armed him into recollecting the gears and Time Gem. If you beat Count Bloodcount without having collected all the gears, she tries to do it again so she doesn’t have to go collect them by herself.
  • Guide Dang It!: A few parts of the game are known to be more difficult than others.
    • In Sam's Temple, it can be easy to miss the scrape marks in one of the last hallways, which indicates that Taz must push the wall for you to go on. If you miss them, you end up in a last room with a gear and a few boxes to climb on, wondering just where to go from here.
    • In the Wind Temple in the Sunset Alleys, you basically have to activate the wind funnels at random with Taz until you can finally make a path for Bugs to glide across. The problem is, it works like a Rubik's Cube in that activating one switch will deactivate another, likely one you needed open.
    • In the second room of Count Bloodcount's Castle, it's not entirely clear how you are supposed to proceed. Do you have to tickle the dragons to launch the cauldron lid, then rapidly switch to Taz, mirror-summon Bugs, and throw him onto the ledge? The camera work doesn't help either since it automatically switches to a different view once the lid is launched in the air.
  • HA HA HA— No: Count Bloodcount more or less has this reaction in the endgame. When Bugs and Taz are taken to his chamber, Bloodcount invites them to make themselves at home. Bugs and Taz immediately try to leave and Bugs makes a quip about Count's spooky castle being perfect for trick-or-treating. However, Bugs is cut off when Bloodcount immediately shuts his door on them, locking the two in with him.
  • Harmless Freezing: Averted, unlike the previous game. If you fall into the icy waters of the Viking Era, you have to be retrieved from an Acme box. It’s Averted even harder in Gashouse’s case, since his dip and subsequent freezing in the water outright kills him.
  • Just Desserts: In the "bad" ending, Daffy is eaten/sucked dry by Count Bloodcount.
  • Killed Off for Real: Considering the franchise this game is based off of, none of the villain deaths are likely meant to be permanent. However, Elmer Fudd and Gashouse suffer defeats that could easily be mistaken for true deaths. Elmer blindly wanders off a cliff at the end of his boss battle. Meanwhile, Gashouse in the Moon Valley is frozen and sinks into the ocean.
  • Killer Gorilla: Gruesome Gorilla, ruler of the Baboon Realm. There are lesser baboon mooks roaming the area that are very vicious as well.
  • Knight of Cerebus:
    • Count Bloodcount, who's out to drain the heroes blood, and is the lord of the much bleaker and scarier Transylvanian era. In the event that you end the game without 100%, he more than likely messily kills and eats Daffy, and his boss battle isn't as funny as the previous ones. Bugs outright calls him “creepy”, and both he and Taz immediately try to flee from him once they encounter him, in stark contrast to their bemused attitudes towards their past foes. Daffy also doesn’t even try to antagonize or outwit him.
    • In a similar but lesser vein, his Mooks that begin appearing in the Arabian Era are a good sign of the creepy atmosphere that awaits the player in the next and final era.
  • Lightning Bruiser: Babba Chop is not only strong, but he can reach dangerously fast speeds when he's attacking you, especially towards the end of his boss battle.
  • Mass "Oh, Crap!": In the opening, numerous misplaced characters are running for their lives from Taz in Granwich.
  • Misplaced Wildlife: Downplayed, But it’s odd to see Gruesome Gorilla as the ruler of the Baboon Realm.
  • Multiple Endings:
    • If you don't complete the game to 100% by the time you beat Count Bloodcount, when you return to Granny, she'll try to get you to return to the game and finish everything. If you refuse, the game ends with a cutscene where Granny accepts your choice and settles for the Time Regulator working less than perfectly. When she asks what happened to Daffy (who was left behind in the Transylvanian Era), we see him cornered by a hungry Count Bloodcount. Then the credits roll!
    • If you beat the entire game, either on the first try or after backtracking, the Time Regulator is restored to normal, and the gates to the eras are sealed forever. Daffy is saved from being Count Bloodcount's meal, but at the cost of him being reduced to the size of an ant.
  • Mythology Gag: Plenty.
    • Taz's introduction sees the various temporally-displaced characters in Granwich fleeing from him in a mass panic as Bugs looks on, much like his previous Establishing Character Moment's in past Taz-centric shorts.
    • Gashouse and Gruesome Gorilla serve as mini-bosses in the Viking and Aztec eras.
    • The Monstars from Space Jam appear as indomitable enemies in the Transylvanian era, and are key to a puzzle in the Ghost Town.
    • Most of Count's dialogue and attacks are reprised from the short he debuted in.
    • A dragon Sam once rode against Bugs in a medieval short appears as Bugs and Taz's mount in the Aztec Era.
  • Negative Continuity: As befitting Looney Tunes. The game allows you to fight each boss after you have already beaten them as if nothing has happened, even when the bosses have rather clearly died such as Gashouse.
  • No-Sell: The mooks in the Golden City are not scared of Taz's "Pull a face" move, and neither are any of the enemies in the Transylvanian Era. The latter represents the final level's diffulty spike, the former is Devs' Foresight.
  • Nothing Is Scarier:
    • Count Bloodcount's castle is an eerie, quiet place with legitimately creepy music, making it all the more scarier when something does attack you. Midway through the level, you are warned to NOT wake the sleeping dragons, and you never see what they're like when they’re awake.
    • If you skip all of the cutscenes, you never see or hear the final boss of each era until you begin their boss fight. The only image you would see of them is their faces on their Boss Tokens. In particular, skipping all the cutscenes ends up causing this for Count Bloodcount, since he’s the Knight of Cerebus being slowly hyped up the entire game as it gets darker as his arrival nears.
  • Oddball in the Series:
    • The Royal Gardens, the main feature level of the Arabian Era, is notable for being the only feature level to not feature a boss fight of any kind. The others had Gruesome Gorilla, Gashouse, and the flesh-eating plant.
    • The Transylvanian Era as a whole sticks out since it only includes one extra mini-game level, the Rugby Game, in addition to the hub, vehicle, and feature levels. Previous Eras all had several mini-game levels.
  • Orcus on His Throne: Elmer, Babba, and the Count are happy to stay in their lairs. Sam, for his part, actively chases and captures Daffy when he raids his temple, but nevertheless none of the main antagonists actively harass you until you enter their boss fights.
  • Outrun the Fireball: In the Aztec Era, you ride a dragon through a snowy mountain range and then a volcano. Once you leave the volcano, it erupts, and you and the local Aztec mooks must flee the oncoming lava flow.
  • Point of No Return: If you have completed the game 100% on the first try, then the entrance to Count Bloodcount's boss fight becomes this. When you defeat Count Bloodcount, you collect the Time Gem and go back to Granwich, and the final cutscene plays uninterrupted all the way to the credits, leaving you unable to return to the game until you return to the title screen.
  • Puzzle Boss: Every one of the bosses requires a puzzle to beat them, and usually one hit is enough to stun them for an extended amount of time to buy you time to work on the puzzles.
  • Sacrificial Lion: Played for Laughs in the tutorial. How does the game explain the mechanics of Bugs or Taz dying? By having an Elite Mook kill Taz right in front of you!
  • Shoo Out the Clowns: Daffy disappears when you take on Sam, Elmer, Babba, and the Count, and comes right back out when you defeat them. In particular, he is transformed into a monster loyal to Count Bloodcount at the beginning of the Transylvanian Era, the darkest and final portion of the game, whereas he was at least confirmed to be still causing mischief during the other eras.
  • "Simon Says" Mini-Game: The first three eras each feature one as mini-game levels. The Aztec Era has “Beat the Drums”, the Viking Era has figure-skating, and the Arabian Era has the Baladi Lesson. Another is featured as a puzzle required to advance in the Royal Garden, and the last challenge in Count’s Castle, and by extension, the game, is one of these as well.
  • Slippy-Slidey Ice World: The Viking Era has several areas set in snow and ice. The water is also cold enough that you will instantly freeze if you fall in.
  • Snowball Fight: In the Viking Era, one mini-game is even called this by name, as you fight off some local Vikings with snowballs. It also happens in The Shield Race, as you can attack your Viking opponents with snowballs to slow them down.
  • Spiritual Successor: In regards to this game's relationship with Bugs Bunny: Lost In Time. The premise is similar in that Bugs is traveling through time at the behest of a Time Master, fighting local villains, and it's made by the same team with similar or improved assets. But the plot is different, and there's the obvious presence of Taz.
  • Stout Strength: Babba Chop is obese, but he still hits like a truck.
  • Take Your Time: Subverted. After you defeat Count Bloodcount, Bugs and Taz use the Time Gem to return to Granwich, regardless of whether the inventory has been completed or not, leaving Daffy behind in Count Bloodcount's chamber. If you haven't got 100%, you can take as much time as you need to achieve it, because by the time you do so, Count will only just be returning to menace and eat Daffy. If you refuse to go back to the game, however, Count Bloodcount immediately goes for the kill.
  • Time Travel: The main premise of the game is that Bugs and Taz have to pursue Daffy through four different eras - the Aztec Era, the Viking Era, the Arabian Era, and the Transylvanian Era - in time to retrieve the Time Gem.
  • Triumphant Reprise: The theme that plays during the final boss fight with Count Bloodcount, the Knight of Cerebus of the game, is given a more uplifting and happy remix for the game’s 100% ending, in which Granny seals off the doors to the four eras forever with the aid of the fully repaired Time Regulator.
  • Too Dumb to Live: Daffy runs on this during the entire game, constantly bullying the local dragon all in pursuit of wealth to satisfy his greed. The one time he does wise up is when he's confronted by Count Bloodcount, and immediately hides... only to drink a random potion he finds in the Count's lab, which transforms him into a monster.
  • The Unfought: Daffy is transformed into a hulking monster at the start of the Transylvanian Era section, suggesting he will serve as a mini-boss. However, when he encounters Bugs and Taz, he easily subdues and captures them, and after delivering them to Count Bloodcount, transforms back to normal.
  • The Very Definitely Final Dungeon: Each Era has a boss level that functions as this, as they are the last new playable section of each Era before the boss fights. The Aztec Era has Sam's Temple, a labyrinth of puzzles; the Viking Era has Elmer's Domain, a large area set in a dark mountainside; the Arabian Era has Babba's Cave. The Transylvanian Era has Count Bloodcount's castle, which also serves as the Dungeon for the entire game since it's the last new playable level of the game before the final fight with Count Bloodcount.
  • Video Game Cruelty Potential: Everywhere, befitting a slapstick Looney Tunes game.
    • During the dragon ride, you're perfectly free to order your mount to roast the Aztec mooks alive, or knock them into the oncoming lava flow.
    • You are absolutely free to kill the other player/character, such as throwing yourself (or the other character) into lava, pits, and enemies for your own enjoyment.
  • Video Game Settings:
    • Jungle Japes: The Baboon Realm in the Aztec Era, and to a lesser extent the mini-game level with the chimps.
    • Big Boo's Haunt: The entirety of the Transylvanian Era, and especially Ghost Town and Count Bloodcount's Castle.
    • First Town: Granwich, the tutorial level of the game. Each Era's hub level could also qualify (Golden City, Shore Village, Sunset Alleys, and Ghost Town).
    • Shifting Sand Land: The Arabian Era.
  • Villain Ball: Count Bloodcount is very overconfident, and will often stop what he's doing to gloat about how he's about to suck your blood and kill you. The game's hints explicitly direct you to attack him when he loses focus.
  • Villainous Breakdown: Sam and Babba Chop both become more frantic and agitated with their attacks as their boss battles go on. Sam will begin to more violently swing his torch at you, while Babba will begin spinning with his sword at dangerous speeds.
  • You All Look Familiar: The large and small enemies of the Aztec, Viking, and Arabian Eras all share virtually the same voices and animation models. Averted for the Transylvanian Era, in which the mooks are noticeably different in appearance and voice.
  • Your Princess Is in Another Castle!: The first three times you defeat a Big Bad, Daffy will appear out of nowhere and leave with the Time Gem, forcing you to move on to the next era. The fourth time, Daffy isn't so lucky, as Bugs and Taz finally take the Time Gem and use it to return to Granwich without him. Then this happens again if you don't complete the game to 100% by the time you defeat the final boss, as Granny will implore you to reach 100% (which you are free to refuse).
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