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* BellyDancer: They appear in the Arabian Era. While they don't wear clothes, Bugs and Taz wear '''hilarious''' outfits that give off this impression. Babba Chop also bares his stomach, but that's because he's too fat for the vest he's wearing.
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A loose sequel to ''VideoGame/BugsBunnyLostInTime'', ''Bugs Bunny & Taz: Time Busters'' is a 2000 video game based on the ''WesternAnimation/LooneyTunes'' franchise released for the UsefulNotes/PlayStation and PC.

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A loose sequel to ''VideoGame/BugsBunnyLostInTime'', ''Bugs Bunny & Taz: Time Busters'' is a 2000 video game based on the ''WesternAnimation/LooneyTunes'' franchise released for the UsefulNotes/PlayStation Platform/PlayStation and PC.
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* MisplacedWildlife: It’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon''' Realm in the Aztec Era. If you want to get historical, neither gorillas nor baboons (or chimps) lived in the Central American range of the actual Aztec empire, for that matter. A moose also appears in the Viking Era when they're only native to North America, as well as an elephant in "Saving the Druid" (though that example is very clearly PlayedForLaughs).

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* MisplacedWildlife: It’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon''' Realm in the Aztec Era. If you want to get historical, neither gorillas nor baboons (or chimps) lived in the Central American range of the actual Aztec empire, for that matter. A moose also appears in the Viking Era when they're only native to North America, as well as Also, an elephant appears in "Saving the Druid" (though that example is very clearly PlayedForLaughs).
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* OurWerebeastsAreDifferent: The bird from ''Zoovania'' transforms into a pterosaur at night.
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* EvilLaugh: All of the bigger generic enemy types use this, especially since they frequently reuse the same line, "We'll crush ya, bunny! *evil laugh*. Count Bloodcount has a much more subdued, but no less evil laugh as well.

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* EvilLaugh: All of the bigger generic enemy types use this, especially since they frequently reuse the same line, "We'll crush ya, bunny! *evil laugh*.laugh*". Count Bloodcount has a much more subdued, but no less evil laugh as well.
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* EliteMook: In addition to the small runts of minions who appear in each realm, there are hulking bruisers of enemies that can only be stunned instead of killed. Special mention goes to the [=MonStars=] in Ghost Town, and Babbas royal guards who use whips.

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* EliteMook: In addition to the small runts of minions who appear in each realm, there are hulking bruisers of enemies that can only be stunned instead of killed. Special mention goes to the [=MonStars=] in Ghost Town, and Babbas Babba's royal guards who use whips.



* EvilLaugh: All of the bigger generic enemy types use this, especially since they frequently reuse the same line, "We'll crush ya, bunny! *evil laugh*É. Count Bloodcount has a much more subdued, but no less evil laugh as well.

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* EvilLaugh: All of the bigger generic enemy types use this, especially since they frequently reuse the same line, "We'll crush ya, bunny! *evil laugh*É.laugh*. Count Bloodcount has a much more subdued, but no less evil laugh as well.
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-->--'''Bugs Bunny'''

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-->--'''Bugs Bunny'''
-->--'''WesternAnimation/BugsBunny'''



The story begins when Daffy Duck, working as an exterminator, pays a visit to Granny, and, being Daffy Duck, things go wrong: he accidentally breaks her massive time machine, the Time Regulator.[[note]]How she ''has'' a Time Machine is never explained.[[/note]] He and its stabilizing crown jewel, the Time Gem, are sent into the distant past, leaving the machine unstable and scattering denizens of the various eras of history across time. Bugs is strong-armed by Granny into retrieving not only Daffy and the Time Gem, but also the countless gears scattered throughout history. He's not alone, however. Granny [[SarcasmMode helpfully]] sends along her precious pet Taz to aid Bugs in his quest. What could possibly go wrong?

What follows is a long, epic quest across history to save time itself, and Bugs and Taz chase Daffy through four different eras -- those of the Aztecs, the Vikings, the Arabians, and the Transylvanians. The two work to collect the gears, return temporally displaced characters to their era, and battle local villains that get in their way. The player(s) must solve various puzzles in order to progress; some puzzles only solvable by one of the heroes, and some only solvable by teamwork. Granny and Tweety will also check in with the heroes on their quest and teach them new abilities that will aid in their quest.

Each "era" is accessible through Granny's homestead, Granwich, and each era has several smaller locations accessible through a main hub area, as well as several mini-games. Each era ends with a boss fight with the lord of the era -- Yosemite Sam for the Aztec Era, Elmer Fuddinson for the Viking Era, Babba Chop for the Arabian Era, and Count Bloodcount serves as the final boss of the game through the Transylvanian era.

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The story begins when Daffy Duck, WesternAnimation/DaffyDuck, working as an exterminator, pays a visit to Granny, and, being Daffy Duck, things go wrong: he accidentally breaks her massive time machine, the Time Regulator.[[note]]How she ''has'' a Time Machine is never explained.[[/note]] He and its stabilizing crown jewel, the Time Gem, are sent into the distant past, leaving the machine unstable and scattering denizens of the various eras of history across time. Bugs is strong-armed by Granny into retrieving not only Daffy and the Time Gem, but also the countless gears scattered throughout history. He's not alone, however. Granny [[SarcasmMode helpfully]] sends along her precious pet Taz to aid Bugs in his quest. What could possibly go wrong?

What follows is a long, epic quest across history to save time itself, and Bugs and Taz chase Daffy through four different eras -- those of the Aztecs, the Vikings, the Arabians, and the Transylvanians. The two work to collect the gears, return temporally displaced characters to their era, and battle local villains that get in their way. The player(s) must solve various puzzles in order to progress; some puzzles only solvable by one of the heroes, and some only solvable by teamwork. Granny and Tweety [[WesternAnimation/SylvesterTheCatAndTweetyBird Tweety]] will also check in with the heroes on their quest and teach them new abilities that will aid in their quest.

Each "era" is accessible through Granny's homestead, Granwich, and each era has several smaller locations accessible through a main hub area, as well as several mini-games. Each era ends with a boss fight with the lord of the era -- Yosemite Sam WesternAnimation/YosemiteSam for the Aztec Era, Elmer Fuddinson WesternAnimation/{{Elmer Fudd}}inson for the Viking Era, Babba Chop for the Arabian Era, and Count Bloodcount serves as the final boss of the game through the Transylvanian era.



Franchise veterans Creator/BillyWest, Creator/JoeAlaskey, Creator/JimCummings, Creator/JuneForay, and Creator/MauriceLaMarche all reprise their roles as Bug Bunny, Elmer Fuddinson, Daffy Duck, Tweety, Taz, Granny, and Sam respectively. Alaskey also voices Babba Chop and Count Bloodcount.

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Franchise veterans Creator/BillyWest, Creator/JoeAlaskey, Creator/JimCummings, Creator/JuneForay, and Creator/MauriceLaMarche all reprise their roles as Bug Bugs Bunny, Elmer Fuddinson, Daffy Duck, Tweety, Taz, Granny, and Sam respectively. Alaskey also voices Babba Chop and Count Bloodcount.






** Monkeys and Apes for the Aztec Era. The main feature level is the Baboon Realm, ruled by Gruesome Gorilla. A mini-game also revolves around a group of chimps, and monkeys are often incorporated into the level’s architecture.

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** Monkeys and Apes for the Aztec Era. The main feature level is the Baboon Realm, ruled by Gruesome Gorilla. A mini-game also revolves around a group of chimps, and monkeys are often incorporated into the level’s level's architecture.



** Lions for the Arabian Era. They appear frequently in the designs of the Royal Garden and Babba’s Cave, due to being symbols of royalty, and they also feature as threats in the Carpet Ride and Babba’s Cave.

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** Lions for the Arabian Era. They appear frequently in the designs of the Royal Garden and Babba’s Babba's Cave, due to being symbols of royalty, and they also feature as threats in the Carpet Ride and Babba’s Cave.



* AnvilOnHead: Several areas feature anvils you can use to kill or incapacitate enemies; most notably in the Moon Valley, and in Babba Chop’s boss battle.
* ArabianNightsDays: The Arabian Era has genies, belly dancers, deserts, lamps, you name it. Largely due to the era being themed stylistically on ''WesternAnimation/AliBabaBunny'' and ''A-Lad-In His Lamp.''

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* AnvilOnHead: Several areas feature anvils you can use to kill or incapacitate enemies; most notably in the Moon Valley, and in Babba Chop’s Chop's boss battle.
* ArabianNightsDays: The Arabian Era has genies, belly dancers, deserts, lamps, you name it. Largely due to the era being themed stylistically on ''WesternAnimation/AliBabaBunny'' and ''A-Lad-In His Lamp.''Lamp''.



* ButtMonkey: Daffy Duck is as unlucky as ever. In each era he gets beaten up in some way by the villain of each era, and after Bugs and Taz get the Time Gem, they leave Daffy to be eaten by Count Bloodcount. [[spoiler: Even when he returns to the present in the one hundred percent ending, he is shrunk to the size of a bug]].

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* ButtMonkey: Daffy Duck is as unlucky as ever. In each era he gets beaten up in some way by the villain of each era, and after Bugs and Taz get the Time Gem, they leave Daffy to be eaten by Count Bloodcount. [[spoiler: Even [[spoiler:Even when he returns to the present in the one hundred percent ending, he is shrunk to the size of a bug]].



* {{Cutscene}}: Generally there is a cutscene for when you enter a new era, and a cutscene for when you arrive at a boss’s location. There are several smaller cutscenes, such as when you face off with minor bosses.
* DarkIsEvil: Count Bloodcount is the final boss of the game, and is easily the most sinister and malicious of the game’s villains. He also dresses in all black and has a ghastly pale complexion.

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* {{Cutscene}}: Generally there is a cutscene for when you enter a new era, and a cutscene for when you arrive at a boss’s boss's location. There are several smaller cutscenes, such as when you face off with minor bosses.
* DarkIsEvil: Count Bloodcount is the final boss of the game, and is easily the most sinister and malicious of the game’s game's villains. He also dresses in all black and has a ghastly pale complexion.



* EarlyBirdCameo: In the game’s opening scene, after Daffy is warped off with the Time Gem, numerous characters from the various eras are seen running around Granwich, fleeing from Taz, long before their proper introductions. Special mention goes to the demonic, transformed ape from [=ZooVania=], one of the final stages of the game.

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* EarlyBirdCameo: In the game’s game's opening scene, after Daffy is warped off with the Time Gem, numerous characters from the various eras are seen running around Granwich, fleeing from Taz, long before their proper introductions. Special mention goes to the demonic, transformed ape from [=ZooVania=], one of the final stages of the game.



* EtherealChoir: The soundtrack often makes use of an ominous choir that isn’t singing any actual words. Special mention goes to the themes for the Golden City, The Haunted River Ride, and Count’s Castle.

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* EtherealChoir: The soundtrack often makes use of an ominous choir that isn’t isn't singing any actual words. Special mention goes to the themes for the Golden City, The Haunted River Ride, and Count’s Count's Castle.



* EvilLaugh: All of the bigger generic enemy types use this, especially since they frequently reuse the same line, “We’ll crush ya, bunny! *evil laugh*”. Count Bloodcount has a much more subdued, but no less evil laugh as well.
* ExitPursuedByABear: In the Bad Ending, this is Daffy’s fate as [[spoiler:he’s caught and killed and drained by Count Bloodcount. He’s saved at the last minute in the 100% ending, though.]]

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* EvilLaugh: All of the bigger generic enemy types use this, especially since they frequently reuse the same line, “We’ll "We'll crush ya, bunny! *evil laugh*”.laugh*É. Count Bloodcount has a much more subdued, but no less evil laugh as well.
* ExitPursuedByABear: In the Bad Ending, this is Daffy’s Daffy's fate as [[spoiler:he’s [[spoiler:he's caught and killed and drained by Count Bloodcount. He’s He's saved at the last minute in the 100% ending, though.]]



** [[spoiler: Daffy]] suffers this in the Bad Ending, as he is not rescued by the completed Time Regulator and is [[spoiler: killed and sucked dry of his blood by Count Bloodcount]].

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** [[spoiler: Daffy]] [[spoiler:Daffy]] suffers this in the Bad Ending, as he is not rescued by the completed Time Regulator and is [[spoiler: killed [[spoiler:killed and sucked dry of his blood by Count Bloodcount]].



* FauxAffablyEvil: Count Bloodcount is exceedingly polite and courteous... but he’s also hungry.

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* FauxAffablyEvil: Count Bloodcount is exceedingly polite and courteous... but he’s he's also hungry.



** In the opening cinematic, every character present after the Time Regulator’s disaster is fleeing in terror from Taz’s mere presence. In the game proper, they function as normal enemies who attack Taz when the player controls him all the same. Several of them are also EliteMook’s who later don’t appear again as Lost in Time characters.

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** In the opening cinematic, every character present after the Time Regulator’s Regulator's disaster is fleeing in terror from Taz’s Taz's mere presence. In the game proper, they function as normal enemies who attack Taz when the player controls him all the same. Several of them are also EliteMook’s EliteMook's who later don’t appear again as Lost in Time characters.



** Every boss is available to be fought again even after they apparently met their demise, right up to Count Bloodcount if you didn’t complete the game to 100% by the time you beat him.

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** Every boss is available to be fought again even after they apparently met their demise, right up to Count Bloodcount if you didn’t didn't complete the game to 100% by the time you beat him.

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* GotVolunteered: Bugs just showed up at Granny's place to find out what was going on, and Granny strong-armed him into recollecting the gears and Time Gem. If you beat Count Bloodcount without having collected all the gears, she tries to do it again so she doesn’t have to go collect them by herself.

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* GotVolunteered: Bugs just showed up at Granny's place to find out what was going on, and Granny strong-armed him into recollecting the gears and Time Gem. If you beat Count Bloodcount without having collected all the gears, she tries to do it again so she doesn’t have to go collect them by herself. This time, however, you have the option to refuse her and she will accept your choice [[note]][[spoiler:Refusing WILL result in Daffy’s [[KilledOffScreen death]], however]] [[/note]].


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* KilledOffScreen: [[spoiler: Highly implied in the "bad" ending, as the last thing we see is Daffy being chased by Count Bloodcunt and heading for the door. And while it’s not revealed here, the "good" ending reveals the door is locked, leaving Daffy to his fate.]]

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* {{Egopolis}}: The Aztec Era is littered with imagery based on Yosemite Sam's face.

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* {{Egopolis}}: The Aztec Era is littered with imagery based on Yosemite Sam's face. The Transylvanian Era also has a lot of bats in its' architecture to represent Count Bloodcount's nature as a vampire.



** Granny insists that she can't possibly leave the Time Regulator's side which is why she is sending Bugs and Taz to get the Time Gem and restore order in the Eras. However, she still physically appears in each Era's hub location when she's ready to teach the characters new abilities. She claims she is contacting the characters through the Magic Mirror, suggesting her physical appearance is just to simplify things for the player.



* MisplacedWildlife: It’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon''' Realm in the Aztec Era. If you want to get historical, neither gorillas nor baboons (or chimps) lived in the Central American range of the actual Aztec empire, for that matter.

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* MayItNeverHappenAgain: The Good Ending sees Granny use the Time Regulator to seal off the doorways to the Eras so to prevent any further time-displacement chaos from occurring, with the implication that this will never happen again.
* MisplacedWildlife: It’s odd to see Gruesome '''Gorilla''' as the ruler of the '''Baboon''' Realm in the Aztec Era. If you want to get historical, neither gorillas nor baboons (or chimps) lived in the Central American range of the actual Aztec empire, for that matter. A moose also appears in the Viking Era when they're only native to North America, as well as an elephant in "Saving the Druid" (though that example is very clearly PlayedForLaughs).



* NotMeThisTime: Even though Daffy causes the problems of the game by setting off the Time Regulator, he truly didn't ''mean'' to do it. Granny had warned him she was worried about sensitive equipment she owned being damaged by her mouse problem, but she never impressed upon him just ''how'' bad things could get. Incompetent as he is, he was just trying to do his job.



* ShaggyDogStory: PlayedForLaughs, albeit [[BlackComedy rather dark ones]], in the "Saving the Druid" level. You have to maneuver a mouse to an elephant to save a druid trapped under it, and when you do, the elephant jumps into the air in fright, freeing the druid and earning you a Time Regulator gear from him... but then the elephant comes down again seconds later, crushing him again and seemingly killing him!

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* ShaggyDogStory: ShaggyDogStory:
**
PlayedForLaughs, albeit [[BlackComedy rather dark ones]], in the "Saving the Druid" level. You have to maneuver a mouse to an elephant to save a druid trapped under it, and when you do, the elephant jumps into the air in fright, freeing the druid and earning you a Time Regulator gear from him... but then the elephant comes down again seconds later, crushing him again and seemingly killing him!him!
** If the player chooses not to complete the game to 100% by the time they defeat Count Bloodcount, then Daffy's story becomes this as well. He was just doing his job when he disrupted all of time and space and goes on numerous adventures trying to accumulate wealth, only to lose it each time, ending up as Count Bloodcount's next meal after being trapped in the past.


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* UnwittingInstigatorOfDoom: Daffy was just doing his job when he messed up the Time Regulator and never gets told what chaos his actions are causing throughout the game. That said, the Game Over screen implies he ''is'' aware on some level that he's wreaking some form of havoc, but doesn't care by this point.
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* GoldenSnitch: Downplayed. The game cannot be completed until you defeat Count Bloodcount and collect the Time Gem from his lair; after which, the player is completely free to choose not to return to the game and collect any remaining gears they left behind. Granny specifically stated that the Time Gem was the key objective of the quest from the beginning. However, the player could not have reached the final fight with Count Bloodcount unless they gathered enough gears to get past the {{Cashgate}} before each Era. It's left to the player to assume that while the Time Gem was still the primary objective, Granny needed the amount of gears required by the last gate to the Transylvanian Era as the bare minimum to be willing to let Bugs off the hook, though she still says she plans on gathering the remaining gars nonetheless if Bugs opts out.

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* GoldenSnitch: Downplayed. The game cannot be completed until you defeat Count Bloodcount and collect the Time Gem from his lair; after which, the player is completely free to choose not to return to the game and collect any remaining gears they left behind. Granny specifically stated that the Time Gem was the key objective of the quest from the beginning. However, the player could not have reached the final fight with Count Bloodcount unless they gathered enough gears to get past the {{Cashgate}} before each Era. It's left to the player to assume that while the Time Gem was still the primary objective, Granny needed the amount of gears required by the last gate to the Transylvanian Era as the bare minimum to be willing to let Bugs off the hook, though she still says she plans on gathering the remaining gars gears nonetheless if Bugs opts out.
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-->'''Elmer''': Stwike the wabbit!! Stwike the flea-bitten townado!!

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-->'''Elmer''': Stwike the wabbit!! Stwike the flea-bitten fwea-bitten townado!!



** Count Bloodcount. Even ''Taz'' [[HorrifyingTheHorror becomes terrified]] once he and Bugs come across him.

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** Count Bloodcount. Even ''Taz'' Bloodcount, whose very presence causes ''both'' Bugs and [[HorrifyingTheHorror becomes terrified]] once he and Bugs come across him.Taz]] to run away in terror.
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* PrimalChestPound: Gruesome Gorilla and the baboons in the Baboon Realms do this. Curiously, due to their models not being able to form their hands into fists, they do it with their palms just as how gorillas pound their chests in real life.

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