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Characters as depicted in the 2000 Looney Tunes platformer Bugs Bunny & Taz: Time Busters.


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The Time Busters

    Bugs Bunny 

Bugs Bunny

Voiced by: Billy West

Bugs Bunny is back, and he's lost in time... again! This time, he's been volunteered by Granny to go back in time to repair all the damage wrought by Daffy, and is now accompanied by her pet Taz.


  • The Ace: Downplayed. Bugs is usually portrayed in a more flattering light, more frequently spared from physical comedy or insults thanks to Taz's presence and is usually cool and collected. However, Bugs is just as susceptible to harm as his partner.
  • The Dog Bites Back: After having to endure a long adventure he didn't really want that was made worse by Daffy three times, at the end of the game, Bugs decides to leave him behind in Count's Castle.
  • Everyone Has Standards: Bugs is cool and collected most of the game, but when faced with Count Bloodcount, he recognizes him as a serious threat and tries to leave with Taz.
  • Fire-Forged Friends: He ultimately forges a bond of mutual respect and friendship with Taz, despite their relationship starting off with Taz trying to eat him.
  • Force and Finesse: He is the Finesse to Taz's Force. Bugs is too weak to lift or push heavy objects, but he's able to be stealthy and wield objects like hammers and snowballs (which Taz will simply eat if he gets a hold of).
  • Got Volunteered: He was collected by Taz so Granny could strong-arm him into going on the quest. Once he learns of the severity of the situation, Bugs is more receptive, but he's still not thrilled about it.
  • Here We Go Again!: In the intro cutscene, he expresses familiarity with Daffy and isn't surprised to hear he caused the big mess.
  • Pinball Protagonist: He and Taz don't have much agency except in the ending cutscenes, since their job is to clean up the mess Daffy caused.
  • Unfazed Everyman: Nothing really fazes Bugs too much besides the odd perilous situation in which he'll react with appropriate distress (like at the end of the Haunted River Ride when he and Taz end up in a whirlpool).
  • Vitriolic Best Buds: He becomes this with Taz over the course of the game. By the end, Bugs's jabs and teasing is clearly more good-natured.

    Taz 

Tazmanian Devil

Voiced by: Jim Cummings

Granny's beloved, precious pet Tazmanian Devil, more commonly known as Taz. While he's still a hungry carnivore, he dearly loves Granny and would do anything for her.


  • Adaptational Heroism: Taz is far from the vilest antagonist Looney Tunes has produced, but he was still an antagonist, even if he was a bumbling oaf at times. Here, he's one of the two main protagonists who has a genuine love for his owner Granny.
  • Adaptational Wimp: Done for the sake of making Taz a playable character in a video game. In his original short appearances, Taz was virtually unstoppable and had to be outwitted by Bugs. Here, he's susceptible to whatever damage the player can take, even if he's being attacked by creatures he should have dead to rights.
  • Beneath the Mask: Taz's relief at finding the Time Gem and when they return home suggests he was more affected by the long, dangerous journey than the game lets on.
  • The Big Guy: He's physically stronger than Bugs and is less intelligent. His ability to push heavy objects is a core ability learned in the Granwich tutorial and is essential to the game.
  • Bruiser with a Soft Center: He's a terrifying force of nature in his own right, but he's nothing except a happy puppy dog in the hands of his beloved owner Granny.
  • Bubblegum Popping: Taz's final ability in the game is eating bubblegum and blowing bubbles which allow him to fly. If the bubble pops, Taz is naturally sent hurtling to the ground.
  • A Day in the Limelight: He's the primary player character for Babba Chop's boss battle which requires him to throw Babba into his gongs. It's also where Babba's personality as another hulking, berserker bruiser is highlighted since he also displays the ability to spin around for a long time.
  • Dumb Muscle: Granny gently says he is a little "primitive". In the Mind Swap challenge, he cannot be used by the player to swap brains with the Monstars as he has little intelligence of his own.
  • Even Bad Men Love Their Mamas: Taz is a bad-tempered, voracious brute but he deeply loves Granny as his mother and melts for her.
  • Fire-Forged Friends: Taz starts out only wanting to eat Bugs, but ultimately accepts him as a loyal ally.
  • Force and Finesse: He's the Force to Bugs's Finesse, as he's too heavy and unpredictable to be stealthy, but his strength is his greatest asset.
  • Gameplay and Story Segregation: In the intro cinematic, he's portrayed as the terrifying force of nature he was in his debut shorts, scaring away all the Lost in Time Characters in a chaotic stampede. When the game starts, however, he's able to be harmed by the creatures and characters he was previously scaring away.
  • Horrifying the Horror: Taz's appetite is known for being so voracious he can cause entire ecosystems to flee from his wrath, but even Taz tries to quickly leave when confronted by the likes of Count Bloodcount.
  • No-Sell: His Pull-A-Face move doesn't work on enemies from the Aztec or Transylvanian Era.
  • Vitriolic Best Buds: By the end of the game, while he will still take a nip at Bugs if left unattended, Taz seems to regard him as a genuine friend.
  • "Well Done, Son" Guy: At the end of the game, he's relieved to finally find the Time Gem so he can go home and make Granny happy.
  • Worf Had the Flu: In the climax, Taz is exhausted after making the climb up the steep ascent to Count Bloodcount's chamber, and this leaves him as easy prey for the mutated Daffy. It helps raise the stakes and sell how much more menacing a villain Count is if he has this monster under his control (albeit temporarily).

    Granny 

Granny

Voiced by: June Foray

Master of the Granwich homestead and keeper of the Time Regulator. She serves as the primary coordinator of the adventure.


  • Big Good: She coordinates the Time Busters' mission throughout the game.
  • Deadpan Snarker: Granny is a kindly old lady as ever, but she's not without a quip here or there.
  • Gameplay and Story Segregation: Granny says she can't afford to leave Granwich as she must stay behind to try to stabilize the Time Regulator, and thus the game claims her meetings with the Time Busters to teach them new abilities are her contacting them through the Magic Mirror. However, Granny appears physically to the characters nonetheless, suggesting it's just to simplify things for the player or that she is legitimately taking a brief visit to the Era in question to teach the ability.
  • Gaslighting: Played for Laughs. In the mid-ending, she tries to guilt-trip Bugs into going back to the game to retrieve the remainder of the gears, insisting as a poor old lady she shouldn't do it herself. Whether she's successful is up to the player.
  • Mission Control: She monitors your progress including your gear count, and will let you know if you have enough to proceed to the next Era.
  • Morality Pet: To Taz, her own pet. It's only on her command that he refrains from eating Bugs.
  • Non-Action Guy: Granny stays behind in Granwich to monitor the Time Regulator and try to repair what damage she can. She instead sends Bugs and Taz throughout history, and during the mid-ending she tries to guilt-trip Bugs into doing more work for her.
  • So Proud of You: Granny is always willing to tell Bugs and Taz how proud she is of them.
  • Unwitting Instigator of Doom: Granny never expected her exterminator would end up being a klutz like Daffy who would cause so much trouble. Bugs teases at the end of the game that she should get some good references the next time she hires an exterminator.

    Tweety 

Tweety Bird

Voiced by: Billy West

Granny’s other pet, a helpful bird.


  • Recurring Extra: The legacy character with the smallest role in the game.
  • Satellite Character: Only has one function, to alert you to a new ability or to occasionally host a mini-game.
  • Screw This, I'm Outta Here: If Tweety is approached by Bugs while controlling one of the MonStars, he will quickly fly away.
  • Team Pet: For the Time Busters.

Antagonists

    Daffy Duck 

Daffy Duck

Voiced by: Joe Alaskey

Daffy Duck could've never guessed that his latest job as an exterminator for Acme Pest Control could've landed him in so much trouble... or with so many riches to plunder.


  • Anti-Villain: Daffy isn't a malevolent antagonist but his actions are what set the whole game in motion.
  • Big Bad Ensemble: While Daffy causes all the problems of the game, he's always running afoul of the local villains who always end up wanting him dead.
  • Big "NO!": In the Good Ending (which also takes place offscreen in the Bad Ending), Daffy lets out one of these as he's cornered and about to be bitten by Count Bloodcount.
  • Brainwashed and Crazy: Drinking a potion in Count's Castle turns him into a hulking brutish monster who loyally serves the Count, but it wears off when Bugs and Taz arrive.
  • Bullying a Dragon: Daffy regularly incurs the wrath of the local villain by trying to make off with their riches. Daffy's luck finally runs out when he runs into Count Bloodcount, and Daffy is smart enough to actually defy this trope, running for his life once he realizes what he's up against.
  • Game-Over Man: He appears on the Game Over screen to mock Bugs and Taz whenever they die.
  • Incidental Villain: Daffy never does anything actually villainous, as his messing up the Time Regulator was completely an accident. He does display cowardice and greed throughout the game, but never directly opposes Bugs and Taz, and appears to be completely unaware of what his actions have wrought. This being said, the Game Over screen has him imply he is aware that he's causing trouble, but doesn't care.
  • It's All About Me: In the Game Over screen, he outright says he doesn't care about any consequences of his actions, as long as he gets rich.
  • Just Desserts: In the Bad Ending, he is not saved from becoming Count Bloodcount's next meal.
  • Karma Houdini Warranty: After making off with the Time Gem for the first 3 quarters of the game, Daffy finally runs into a villain he can't play games with in Count Bloodcount and gets no opportunity to steal any treasure from him. Count Bloodcount also has far worse intentions for him than the other villains, and makes him his next meal in the Bad Ending after Bugs and Taz left him behind.
  • Kick the Dog: In the Game Over screen, he giggles and mockingly asks for the next contestant to try to catch him after Bugs and Taz die in their mission thanks to the player. This can be particularly unsettling if the player just lost their fight with the vampiric Count Bloodcount.
  • Lack of Empathy: No regard for anybody but himself once riches get involved, and as noted in Kick the Dog, he taunts the player and by extension Bugs and Taz if they lose all of their lives and the game. Meaning that even if they're now Bloodcount's next meal, he's still mocking you.
  • Laser-Guided Karma: After causing Bugs and Taz so much trouble throughout the game, they leave with the Time Gem without him, stranding Daffy in the Count's chambers.
  • Oh, Crap!: Particular notice goes to his Oh, Crap! when he is cornered by Count Bloodcount. You can tell from the way he falls silent and actually looks alarmed that he knows he's doomed.
  • Screw This, I'm Outta Here: He leaves Bugs and Taz to fend for themselves against Sam, Babba, and Count Bloodcount after earning the former two's wrath and harassing Count Bloodcount earlier.
  • Unusually Uninteresting Sight: Daffy isn't bothered by the fact he keeps getting stranded in different eras of history with increasingly dangerous foes, it's just opportunities for him to get rich. Daffy finally wakes up, however, once he meets a hungry Count Bloodcount.
  • Villain: Exit, Stage Left: After Bugs and Taz defeat Sam, Elmer, and Babba respectively, Daffy makes a clean getaway, stealing the Time Gem and moving on to the next era.

The Aztec Era

    Gruesome 

Gruesome Gorilla

Voiced by: Joe Alaskey

A hulking gorilla who lords over the Baboon Realm in the Aztec Era.


  • Adaptational Dumbass: He doesn't get that much screen-time, but he comes off as less intelligent and more primal than his original counterpart from his debut short.
  • Ambiguous Situation: Given how he is in possession of one of the Boss Tokens for the Aztec Era, it's not clear if he's actually affiliated with Sam.
  • Dumb Muscle: He's not terribly bright. His boss battle has you trick him into throwing bricks on the buttons that will open his temple, guaranteeing either your escape or your defeat of him.
  • Killer Gorilla: His name is Gruesome, after all.
  • Warm-Up Boss: The first boss of the game and a rather easy one at that, intended to get the player's feet wet on how the game's bosses are defeated with puzzles.

    Sam 

Sam

Voiced by: Maurice LaMarche

The hot-tempered ruler of the Aztec Era.


  • Adaptation Name Change: Since he's meant to be from the Aztec Era here, he lacks the "Yosemite" part of his name.
  • Arc Villain: For the Aztec Era.
  • The Berserker: Whenever he returns to his chamber, he's fighting mad and wildly swings a torch at Bugs and Taz.
  • Canon Foreigner: Played With. The other main villains - Elmer, Babba Chop, and Count Bloodcount - primarily draw inspiration from incarnations of their characters seen in classic Looney Tunes shorts. While Sam has had a plethora of different incarnations throughout the years, he's never had an Aztec version of himself and thus the Aztec Era is the only era that isn't primarily based on a single short.
  • Early-Bird Cameo: He is briefly heard offscreen during the intro cinematic when Daffy arrives in his treasure room.
  • Horrible Judge of Character: He's not too bright as he's easily tricked by Daffy into letting him go during the climax of the Aztec Era, despite the fact that the duck has proven to be a greedy, self-serving coward since the moment he arrived in his kingdom.
  • Human Sacrifice: He's been making sacrifices to appease his Sun God, and tries to use Bugs, Taz, and Daffy as his final sacrifices after Daffy tricks him.
  • Incidental Villain: Sam only comes into conflict with the heroes since they get in his way trying to take the Time Gem from him, which he ended up in possession of thanks to Daffy's meddling.
  • Sapient Eat Sapient: In the intro to the Aztec Era, he warns Bugs that if he's tricking him, he and his people will eat him for dinner. Bugs takes it in stride.
  • Squashed Flat: Befitting Looney Tunes, Sam is ultimately defeated when Bugs and Taz bring down the block that was being held up in his chamber on top of him. He's reduced to a pancake with legs that he uses to weakly scurry away.
  • Starter Villain: The first major boss of the game. He's also the first main antagonist whose presence is directly heard or felt since he can be heard offscreen in the intro cinematic.
  • Victory by Endurance: The pause menu's hints outright state that Sam isn't in great shape, and he quickly tires out after chasing Bugs and/or Taz around. Fitting for a Starter Villain, he can be defeated exactly how you defeat the first Elite Mook of the game, simply tiring him out and then attacking him.
  • Villain: Exit, Stage Left: After getting squashed, Sam weakly crawls away.

The Viking Era

    Gashouse 

Gashouse

Voiced by: Joe Alaskey

A sailor who challenges Bugs and Taz to a fight in the Moon Valley.


  • Family-Unfriendly Death: He freezes to death in the cold sea, and Bugs causes his body to simply float away and sink. It's a rather unsettling moment.
  • Fat Bastard: Large and a boss the Time Busters have to face.
  • Leitmotif: Averted, he's the only boss in the game to not have his own unique theme. It appears to have been cut out, but can be found in the files of the PC version of the game.
  • Harmless Freezing: Averted, as this is how he dies.
  • Mook Lieutenant: Seems to hold command over the Moon Valley and is presumably subservient to Elmer.
  • The Voiceless: Gashouse doesn't speak any actual words, only doing grunts and groans.

    Elmer 

Elmer Von Fuddinson

Voiced by: Billy West

The Viking lord of the Viking Era, descended from the Norse Gods themselves.


  • Adaptation Name Change: To fit the different setting, his name is changed to "Elmer Von Fuddinson".
  • Arc Villain: For the Viking Era.
  • Big Shadow, Little Creature: He is introduced this way in an homage to What's Opera, Doc?, first seen as a colossal shadow by Daffy, which scares him into submission until he sees the real, more diminutive Elmer.
  • Buffy Speak: In particular, he calls Taz "the fwea-bitten tornado!"
  • Carry a Big Stick: He wields Mjolnir itself in battle against Bugs and Taz.
  • Dark Is Evil: His fortress is in a dark, scary mountain pass and he wears dark clothing, confirming he's a bad guy.
  • Disney Villain Death: His final canonical fate seems to be falling to his death from his tower after being squashed.
  • Hoist by His Own Petard: He's squashed repeatedly with his own hammer, Mjolnir, and ends up falling from his tower after one last strike with it.
  • Incidental Villain: Like with the other villains, he only comes into conflict with the Time Busters when they are forced to enter his domain to claim the Time Gem.
  • Punch-Clock Villain: He's seen relaxing before Bugs and Taz catch his attention, suggesting he's not that bad a guy when he's not protecting Mjolnir.
  • Squashed Flat: The key to beating him is to squash him repeatedly with Mjolnir, reducing him to the same stubby pancake with crushed limbs like a normal Mook.

The Arabian Era

    Babba Chop 

Babba Chop

Voiced by: Joe Alaskey

The guardian of the treasure of the Forty Thieves.


  • Adaptational Badass: While the game manual still refers to him as just the guardian of the Forty Thieves' treasure, in the game proper he is effectively the ruler of the entire Arabian Era.
  • Adaptation Name Change: He was originally named "Hassan" in Ali Baba Bunny.
  • Adaptational Villainy: Hassan showed he had a reasonable side and did take his job seriously. This incarnation of the character doesn't receive much screentime and just comes off as a dumb, greedy brute.
  • Adipose Rex: He's hugely overweight and rules over the Arabian Era.
  • Arc Villain: For the Arabian Era.
  • Evil Counterpart: Babba is shown to be one to Taz, as they’re both powerful, violent bruisers with primitive intelligence levels and the ability to spin like a tornado. Babba’s gut implies he eats as much as Taz as well. Fittingly, Taz is the one the player needs to take point with during the boss fight.
  • Fat Bastard: Very round and very mean.
  • Flanderization: He is only characterized as a dumb, hulkish brute who says "BABBA CHOP", which was also his catchphrase in Ali Baba Bunny; but the game plays him up as just a psychotic brute with no other qualities.
  • Hulk Speak: He only speaks two fully intelligible words - "BABBA CHOP!"
  • Jerkass: Babba is the only one of the villains who doesn't seem to have any sort of reasonable side, or in Count Bloodcount's case, at least have Affably Evil tendencies. Sam was shown to be able to be reasoned with, Elmer was perfectly fine until he thought the heroes were taking Mjolnir. Babba is unpleasant and violent from the get-go.
  • Lightning Bruiser: Hits like a truck and can keep up with Taz’s tornado spin.
  • Mistaken for Servant: While pillaging the treasure, Daffy bumps into him and mistakes him for a servant who can help him load his goods. Babba takes it as well as you'd expect.
  • Out of Focus: Babba is the least important of the villains, only being able to say two words.
  • Villainous Breakdown: When Taz has thrown him against three out of four of his gongs, he makes a slit throat gesture as he much more spitefully declares "BABBA CHOP!", making it clear he's done playing games.

The Transylvanian Era

    Count's Minions 

Count Bloodcount's rank-and-file henchmen.


  • Always Chaotic Evil: Besides the amped up Aztec soldiers, these guys are the only Lost in Time characters who are not distressed in the slightest at their predicament and are happily causing trouble when you find them in the Arabian Era.
  • Ambiguously Human: They appear to be undead or reanimated humans of some sort.
  • Dem Bones: Or they're skeletons.
  • Elite Mook: Compared to the henchmen from the previous eras, they're more malicious and challenging to deal with.
  • "Get Back Here!" Boss: Non-boss example. In the Arabian Era, they are impossible for you to run up to and hit like previous Lost in Time characters, forcing you to rely on Bugs' new carrot sniping ability. In Count's Castle, you also have to catch up to him in the second chamber to take their feather.
  • Smug Snake: Like the other minions, they are delighted if they manage to hurt you. The last one encountered in the game is so cocky, he simply stares at you, smiling, until you get too close.
  • Warm-Up Boss: Played With. They're not bosses, but they're more challenging to hit when they're Lost in Time characters to prep you for the more difficult final dungeon of the Transylvanian Era.

    The MonStars 

A trio of hulking monsters who roam Ghost Town.


  • Adaptational Dumbass: They're nearly mindless brutes compared to their being cocky aliens in Space Jam.
  • The Brute: They’re antagonistic, hulking bruisers.
  • Canon Immigrant: They are adaptations of the characters from Space Jam.
  • Horrifying the Horror: If the player is being chased by one of them, they’ll stop if the chase leads them to the slope leading to Count’s Castle, suggesting they know better than to head up there.
  • Mighty Glacier: They’re not very fast, but they can swat Bugs and Taz a decent distance, and they can break through the huge blocks containing gears.
  • No-Sell: While they cannot be defeated by the player with conventional attacks, they are notably unfazed by Taz's Pull-A-Face. If Taz tries it on them, they simply make a scary face back at him.
  • Punch-Clock Villain: The trio will only attack Bugs and Taz if they intrude in their immediate space, and otherwise go about their business if left alone.
  • Super-Persistent Predator: They will chase Bugs or Taz for an extremely long amount of time before giving up, since the player has to be able to lure them to the mind-swap machine in the town square.
  • The Voiceless: None of them speak an intelligible language.

    Count Bloodcount 

Count Bloodcount

Voiced by: Joe Alaskey

The lord of the Transylvanian Era, a dreaded vampire who serves as the final boss.


  • Adaptational Badass: He's much more menacing than his Transylvania 6-5000 counterpart, hyped up as The Dreaded Final Boss and the last obstacle needed before all of history can be saved from disaster. While he's still beholden to some of the same tricks that hampered him such as being crushed with a tile and his own overconfidence, he's given considerable gravitas and is treated by the cast as a serious threat. He also completely shrugs off Daffy's pesticide when it previously hurt him.
  • Adaptational Seriousness: While he's not without some funny moments, this version of Count Bloodcount is generally less prone to hammy theatrics and more eagerly tries to eat the heroes by virtue of his screentime mostly consisting of his boss fight. This is in stark contrast to his previous portrayals up to the game's release:
    • "Transylvania 6-5000" had him somewhat menacing, but being the antagonist in a Bugs Bunny short, he quickly ended up on the receiving end of slapstick and never once rattled Bugs.
    • His guest appearance in Tiny Toon Adventures also had him on the receiving end of slapstick dealt to him by Elmira, and he was portrayed as much hammier and prone to pop-culture references.
    • His appearance on The Sylvester and Tweety Mysteries portrayed him as neutral but with a more positive bend, not preying on the main characters and being the victim of a mystery himself.
  • Ambiguous Situation: It’s unclear why the Time Gem was in his coffin during the final boss fight, and if he simply wanted to hoard the Gem for its presumed monetary value… or if he knew the significance of what it was, and was planning to use it for himself.
  • Bat People: Count Bloodcount can transform into a bat, though in the final fight, he is turned into one involuntarily if the player manages to hit him.
  • The Battle Didn't Count: Sam and Babba clearly were injured from their defeats, and Elmer presumably died from his fall. The Count, however, is shown to be no worse for wear once he returns to menace Daffy. Since he’s a vampire, he’s presumably immortal unless the traditional methods for killing one are used against him.
  • Bond Villain Stupidity: The only way he can be defeated is for Bugs and Taz to wait for him to stop and gloat how he’s going to taste their blood, giving them an opening to attack him.
  • The Dreaded: The game booklet and pause menu's hints treat the Count as this, and his own subjects appear fearful of him. Bugs and Taz are also wary of him, and that's saying something given how they’ve shrugged off everything else in their adventure.
  • Evil Sounds Deep: Joe Alaskey gives him a deep, drawling voice that sounds even more sinister than Ben Frommer's original take.
  • Fangs Are Evil: And he uses them on Daffy in the Bad Ending.
  • Faux Affably Evil: Perfectly polite and courteous to his prey while explaining how delicious they look to him.
  • Final Boss: As the boss of the final era in the game, he’s the final boss fight.
  • "Get Back Here!" Boss: The initial stage of his boss fight is him coming out from under floor tiles in his chamber, lifting it up to throw at the player(s) who must catch him in time to crush him.
  • Hoist by His Own Petard:
    • He spends half of his boss fight trying to crush the player(s) with floor tiles, but ends up getting crushed by the player(s) himself.
    • Dramatically flying off through his own windows gives Bugs and Taz access to another gargoyle to push into place to open his coffin, ending the fight and the game in their favor.
  • Knight of Cerebus: Count Bloodcount doesn’t come completely bereft of comedy, but his era is played the most seriously out of any other in the game. The game grows darker and darker until the time comes to enter the Transylvanian Era, and he’s the only villain that Bugs, Taz, and even Daffy take seriously as a threat or seem perturbed by. His Era has the scariest music in the game, and unlike the other villains, he intends to consume the heroes for his own pleasure, and inflicts a Family-Unfriendly Death on Daffy in the Bad Ending. All in all, Bloodcount serves as the most menacing villain in a game that already has a darker atmosphere than most Looney Tunes media, and it only grows darker as his arrival approaches.
  • Nice Job Fixing It, Villain: Count will always dramatically break through one of his glass windows when he returns from recuperating from a hit. This allows access to a stone gargoyle Taz has to push into place around his coffin to triumph in the fight.
  • No-Sell: Count Bloodcount notably is not affected by any of the specialized attacks learned by the player during the game. Taz’s Pull-A-Face won’t work on the scariest boss in the game; Bugs’s sniping ability only gives the player a first person perspective of the Count coming for them; and the two’s charged abilities only work if he stays still long enough for them to catch him. He forces the player to stay moving and to simply use teamwork between the two characters and their basic abilities, and the key to ending the fight is for Taz to use his pushing ability to put the gargoyles into place.
  • Outside-Context Villain: While the player is aware that Count Bloodcount is a threat on the horizon thanks to the game’s manual and back cover, in-game he is a threat unlike the others faced to date. Sam, Elmer, and Babba were simple lords with only Elmer possessing any kind of magical power. The Count is an undead monster who wants to devour his victims, and a vampire having control of the Time Gem would easily be a far more dire threat than anything the other villains could pull off.
  • Pragmatic Villainy: Offscreen, Count Bloodcount discovered the mutated Daffy and decided to keep him around as a henchman. Why throw away good, strong help? Once Daffy returns to normal, however, he’s happy to resume considering Daffy a potential meal.
  • Shadow of Impending Doom: During his boss fight, he tries to crush Bugs and Taz with chandeliers that can be spotted by the shadows on the floor. At the end of the game, Daffy is alerted to his presence when he finds himself in Count's approaching shadow.
  • Undeathly Pallor: He’s pale white like a ghost.
  • Vampires Sleep in Coffins: Count’s coffin is where the Time Gem is stored.

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