Follow TV Tropes

Following

Awesome Music / Bugs Bunny & Taz: Time Busters

Go To

One of the most acclaimed aspects of Bugs Bunny & Taz: Time Busters is its soundtrack.


  • The opening theme sounds perfectly zany and upbeat for the franchise, with a tinge of ominous score that hints at the game's darker tone.
  • Granwich's theme is fun and majestic, having a cool exotic tinge when showing the Arabian Era, and an ominous turn once the opening cinematic pans to the Transylvanian Era. It's a great track that's still lighthearted enough to ease people into the adventure, while still hinting towards the dark stuff.

Aztec Era

  • The Golden City theme is majestic and cool with its great choir and instruments, really making you feel like you've stepped back into a time of gods and mythic legends, especially in the intro cinematic where it shows the sunbathing Sam's Temple and the entrance to the Sacred Ride.
  • The theme first heard for the "Sneak a Peek" Challenge incorporates actual instruments from the same southern region where the Aztecs once lived, and is fun and catchy to listen to.
  • The theme for Sam's Temple is quiet, whimsical, but suspenseful enough that you'll do well to heed the warning to stick close to the other player.

Viking Era

  • The Shore Village theme is upbeat and mighty-sounding. It really fits how the ruler of the era is Elmer, who can be cheerful with his head held high, but can also be powerful and dangerous in his own right when he wants to be.
  • The Moon Valley has a gorgeous, mystical theme that is perfect for your journey through the beautiful, moonlit location. It feels epic and fits the impressive looking puzzles using the moon's light.
  • The themes for Elmer's Domain and Elmer's boss fight are both imposing and mighty, bringing forth enough menace from his infamous turn as a serious threat in "What's Opera, Doc?" and still sounding whimsical enough to fit the game, especially the funnier moments in the boss battle.

Arabian Era

  • "Sunset Alley" takes the exotic turn of the Granwich theme and runs with it, making you feel like you're in a mystical, majestic lost land. Especially when you're going through the Genie temples, each with their own unique remix of the theme.
  • Babba's boss theme stays exotic but also brings in a lot of funny tunes and bombast, fitting for such a comical villain and a welcome palette cleanser from the rather dark, labyrinthine cave beforehand.

Transylvanian Era

  • At last, the player reaches the endgame when they arrive in "Ghost Town", which has a dreary, ominous theme. The game has grown darker with each level, and now you're at the end of the road, and it perfectly fits the darkest part of the game. It paints a pretty dreary picture of your final destination, especially when the opening cinematic pans to a view of the castle of Count Bloodcount, lord of this era. There's only a tiny bit of whimsy towards the end, and even then, it feels like a small pat on the back as if to say "good luck" as you head into the night.
  • The frightening theme as ZooVania transforms from day to night is appropriately suspenseful, and it's followed up by the Haunted River Ride theme. The latter has a really ominous choir, and ends on a very tense, suspenseful note. As noted in the Nightmare Fuel page, if this is your last stop before confronting Count Bloodcount, the music feels like you're on a ride to the endgame all too quickly.
  • The final playable location of the game before the final boss doesn't disappoint on the score front. Count Bloodcount's castle's theme makes it the scariest level in the game. It's quiet, still has a dramatic choir and cymbals clashing, and is super tense as you move through the oddly too quiet castle. There's no whimsy here, no lighthearted music, just nothing but tension as you make your way through the most dangerous boss of the game's personal domain.
  • Count's boss theme finally releases all the tension of his castle as you do battle with him. While the fight still has some comedy, the Count still has a pretty fast-paced, tense, dramatic boss theme as you race to find an advantage against him. Though brief, the track ends on an even more ominous note with another eerie choir droning. The track makes it clear that if you don't prevail now, the Count is going to have his feast on you...

Top