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Elemental Weapon

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A weapon created or empowered by the use of Elemental Powers, like a sword wreathed in flames or a spear made of ice. One reason is to give an already deadly weapon extra edge. Another reason is that it simply looks totally freakin' cool. An elemental weapon may be able to absorb and deflect its own element or inflict damage associated with it (like electrocution by an electric-based weapon) allowing for Elemental Rock–Paper–Scissors with weapons.

People who can already control the elements may be able to create such weapons via Spontaneous Weapon Creation. An Ultimate Blacksmith might have the ability to craft such a weapon. Might be a type of Enhanced Archaic Weapon.

A Super-Trope to Flaming Sword, Laser Blade, Freeze Ray.

Compare Elemental Armor, Elemental Punch, Spell Blade. See also The Magic Touch.



Anime and Manga

  • Berserk: After the party meets Flora, Isidro and Serpico get a fire dagger and a wind rapier respectively. Schierke also wanted to give Guts a (presumably) earth-elemental axe, but he preferred to stick with his Dragonslayer.
  • Quite a few mages in Black Clover form weapons out of there elemental magics. Yuno is especially fond of making these as projectiles with his Wind Magic, able to form a bow and arrows, countless blades, and a spear out of wind.
  • In Bleach, there are a few spiritual weapons which are elemental in nature. However, while most merely emit the element in question, some weapons play with this trope.
    • Rukia Kuchiki has an ice-and-snow type weapon, which normally means controlling the element. But, if the sword happens to break, she can recreate a new one from ice.
    • Captain Toshiro Hitsugaya's sword both emits ice, snow, and freezing water, and absorbs moisture from his environment. It also has a weakness in that it will slowly wear away the more he uses it. However, ample moisture and cold allows him to replenish the sword and its power. This creates something of a stalemate when he goes against Tier Halibel, whose sword also absorbs and controls water, but can also melt ice. Even later still, when his commander releases his fire-type weapon, Hitsugaya states that he is unable to use his sword at all because all of the moisture has been completely dried up, and his ice would melt instantly.
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    • And speaking of him, when he releases bankai (final form), Captain Yamamoto's sword becomes flame itself. Instead of being wrapped in flames like in its shikai (initial form), the blade becomes one with them. Merely touching the blade at that point will cause its victim to go "poof".
  • Fairy Tail: Gray Fullbuster's speciality is making a variety of weapons out of his ice, which makes him an expert melee fighter.
  • One Piece:
    • Aokiji can make an ice saber by pulling out blades of grass and then breathes on them.
    • Meanwhile Kizaru can create a Laser Blade.
  • The Blue Crimson form of the Ten Commandments Sword in Rave Master is a two sword form in which one blade is ice and the other is fire.

Asian Animation

Fan Works

  • Universe Falls: At the end of "Dungeons, Dungeons, and More Dungeons", Ford uses his scientific know-how to build a high-tech version of this for Dipper. The Sword of Seasons has four settings that give it powers of wind, lightning, fire, and ice.


  • Vorpal from Dire: Seed by Andrew Sieple can place a variety of elemental effects on any long narrow hand-holdable object, effectively turning it into a Flaming Sword, an electroblade or granting it some kind of void-based Absurd Cutting Power.
  • The Silerian Trilogy: The shir, wavy-edged daggers waterlords craft from pure water for their assassins. All are bitterly cold and burn to the touch of anyone aside from the waterlord or the assassin who receives it, except for an assassin's killer. Wounds from the shir also burn and harm worse than ordinary weapons, requiring longer healing (waterlords can heal them however).
  • Inheritance Cycle: Eragon's sword, Brisingr, is named after the Elvish word for 'Fire' and bursts into flames whenever Eragon says its name out loud, regardless of whether he intends to cast a spell. It's not confirmed why this happens, but in-universe the leading theory is that 'Fire' also happens to be the sword's true name. Eragon has previously produced similar effects using spells with mundane weapons, but Brisingr's the first weapon he's wielded to have innate elemental properties.

Tabletop Games

  • Dungeons & Dragons.
    • Tales of the Lance. A Frostreaver is a heavy battle axe made of ice gathered from a secret location on Icewall Glacier. One full day of above freezing temperature or 1-6 hours at warm temperatures (50 degrees Fahrenheit) causes the Frostreaver to melt.
    • Module Rary the Traitor. Lord Robilar wields the Blade of Black Ice, which was created by the demigod Iuz himself out of ice.
    • Legends & Lore.
      • The avatar of the Japanese deity Ho Masubi has a sword made of fire. It does 10 extra Hit Points of fire damage per hit and if the target is wearing armor, the armor must save vs. magical fire or be destroyed.
      • The avatar of the Hindu deity Brihaspati carries a bow that fires arrows of brilliant light that can render the target blind for 1-10 days.
      • The avatar of the Hindu deity Indra has a bow that fires lightning bolts that do 2dl0 points of damage and have a range of 1,000 yards.
    • Deities & Demigods Cyclopedia. The Native American deity Hastsezini has a lance made of fire and a bow that can shoot arrows made of fire.
    • Dragon magazine #127. The bow Ice Fang can create and fire arrows of ice out of water vapor in the air. The arrows do double damage against creatures that use or dwell in fire. In temperatures of 120 degrees Fahrenheit or higher the arrows have half normal range.
    • Gods, Demigods, & Heroes. The Norse Mythology deity Valis had a shortbow that could fire an arrow of lightning.
  • Due to the prevalence of Techno-wizardry in the setting, Rifts has an awful lot of these over the whole series of sourcebooks, worldbooks, and the Rifter series.
    • Conventional techno-wizardry is well capable of giving PCs access to weapons, which may or may not be gun-shaped, which fire balls or blasts of fire, shards of ice etc.
    • Splugorth/Atlantean Bio-wizard weapons often use a trapped creature inside to operate them, which can include water sprites to give the weapon water-based powers.
    • One issue of the Rifter included darker interpretations of techno-wizards, including a Techno-shifter. They can entrap entities and incarcerate them inside a mechanical body to make large weapons powered by the trapped entity. The entities can include elementals, allowing for incredibly high-pressure water blasters, rock cloud-shooting guns and the Lava Cannon.
  • The D20 sourcebook 1001 Science Fiction Weapons carries a whole heap of melee weapons with various enhancements. Some blades are superheated, or made entirely of plasma; while some have a mould instead of a scabbard into which the hilt fits, freezing water inside the mould into a blade of ice upon activation. The latter are not very durable blades.

Video Games

  • In Borderlands (and its sequels and pre-sequel), guns and grenade mods can have elemental damage. This gives them a damage bonus (with a chance for DoT) and makes them more effective against certain targets. The first game had Corrosive (armour), Fire (flesh), Shock (shields) and Explosive (basically "non-elemental" bonus damage). The sequel added Slag (no bonus damage on its own, but it applied a debuff which made the target weaker to everything else), the pre-sequel added Cryo (freezes the enemy solid and decreases their damage resistance), and the third game is slated to add Radiation in place of Slag (increased vulnerability, DOT, and any irradiated enemies explode when they die, possibly irradiating others). Shields similarly had damage resistance (and some also had effects which dealt elemental damage, such as harming enemies that used melee attacks).
  • In Dark Souls, it's possible to buff some weapons with resin, temporarily adding elemental damage to their attacks. Weapons can also be upgraded (or infused in later games) with elemental damage, at the cost of reducing their physical damage, and a few weapons are naturally able to inflict elemental damage.
  • Dark Devotion has a few such weapons. The Burning Scythe ignites small fires on the floor with every second strike: enemies which stand in those fires will take continuous damage. Asriel's Massive Sword is electrically charged, and every strike throws off sparks that inflict extra damage.
  • A staple of Diablo games. They can come with elemental powers themselves or can be given some through socketing.
  • Dragon Age:
    • In Dragon Age: Origins, the spells Flaming Weapons and Frost Weapons apply corresponding elemental damage bonuses to the entire party's weapons when cast.
    • In Dragon Age II, these spells are rolled into one, Elemental Weapons. Which elemental effect is applied to weapons depends on the elemental type of the caster's Magic Staff.
    • In Dragon Age: Inquisition, runes can be applied to any weapon with a rune slot, which then increase that weapon's effectiveness by adding an elemental power to it such as fire, frost, or electricity.
  • Dragon Quest IV introduces the plot important Magma Staff, a so-so magical weapon imbued with the power of a volcano that unblocks the player's progress in the game. Also present, although hidden, is the powerful Fire Claw, the most powerful claw-type weapon in the game which occasionally unleashes a torrent of fireballs upon unsuspecting opponents.
  • Dragon Quest IX has the Armamentalist vocation, whose specialty is imbuing a party member (and later the entire party) with the power of fire, frost, wind/lightning, earth/darkness, and life. Not only do they do more damage, but they also become resistant to attacks of that type (very useful against breath weapons).
  • In the sequel to Elvira, Jaws Of Cerberus, there are two fairly easy spells to use that allow you to imbue your weapon with elemental ice or holy attributes(yes they stacked), increasing their damaging potential. The limited number of spell components meant you had pick and choose which weapons to do this to, but most players always had at least one more charge of each spell on hand for the dagger that worked as the game's Infinity Plus One blade.
  • In Epic Battle Fantasy most weapons are elemental based and can sometimes cause Standard Status Effects such as freezing, burns, or paralysis.
  • In Eternal Darkness, you can cast an enchantment spell on your weapon that can boost damage. If you use the alignment rune (IE: using the Xelatoth rune on monsters aligned with Chatturga), it boosts damage even more. Some weapons are firearms, especially in some of the levels based closer to present-day. Wanna plug a minion of an Eldritch Abomination with a WWI-era Enfield rifle imbued with the power of that Abomination's rival?
  • Misa Nikko from Feathery Ears wields a fire sword against her enemies.
  • Fell Seal: Arbiter's Mark has numerous weapons that inflict elemental damage rather than physical damage, like the Ice Crossbow or the Boltbrand.
  • Final Fantasy:
    • Most Final Fantasy games have weapons already imbued with elements. Some recurring examples include Flametongue and Icebrand.
    • Final Fantasy X allows you to imbue weapons with various characteristics, including elemental (fire, ice, water and lightning) damage. As you progress in the game, these become less useful in favor of breaking the damage cap and increasing Overdrive. Tidus' iconic sword Brotherhood is the only water-elemental sword you can find for some time.
    • In Final Fantasy XIII and Final Fantasy XIII-2, the Synergist class has access to the En- line of abilities (Enfire, Enfrost, etc.), which give temporary elemental damage effects to other party members' weapons.
  • Golden Sun: The Gaia Blade (and later Sol Blade) are only equippable by Venus(earth)-type characters, and give a boost to Venus power.
  • Mass Effect:
    • In Mass Effect, modding your weapons with certain ammo types adds elemental effects to the bullets, such as incendiary or freezing.
    • In Mass Effect 2 and Mass Effect 3, elemental ammo is turned into class-specific sustained skills. With certain skill upgrades, the effects can be extended to the rest of the party.
  • In Mega Man X, some of Zero's techniques will coat the Z-Saber in an element; for example, his Ryuenjin in X4 is a Flaming Sword while his Hyouretsuzan in the same game is an ice saber.
  • Used in Mega Man Zero
    • In the first three games, Zero can have access to elemental chips which will imbue his weapons with a elemental affinity (of Fire, Ice, Lightning).
    • Many of the bosses also create weapons, mostly swords, from their elements, with ice being the most common one, probably because is the only one that is tangible.
  • Most weapons in Monster Hunter are imbued with an element (fire, water, thunder, ice, and dragon), allowing a hunter to inflict elemental damage or inflict status effects. Notably, the weapons are not magical in nature; rather, they are crafted from monster parts, often including an internal organ that allows a monster to use its elemental powers.
  • Mortal Kombat has two examples involving ice people Sub-Zero (Who can create swords as well as decoys using ice) and Frost (Who makes daggers out of ice).
  • Amaterasu's three strongest weapons in Ōkami are Solar Flare (fiery reflector), Thunder Edge (lightning BFS) and Tundra Beads (a chain of ice energy). Said weapons also lets her use elemental brush magic corresponding to said elements without needing a source.
  • In Star Wars: The Old Republic, the Republic Troopers and Imperial Bounty Hunters have skills that allow them to add various elemental effects to their ammo (such as the incendiary Plasma Cells, or Ion Gas Cylinders).
  • Shamans in World of Warcraft can imbue their weapons temporarily with fire, lightning, ice, rock and life. Some weapons also come with a random enchant that can proc elemental damage.
  • Ragnarok Online: Has weapons that are per default elemental weapons (such as the Ice Falchion), crafted weapons via blacksmiths, card bonuses and enchantments which fits another trope.
  • Thousand Arms: This trope is an important point given how the player crafts the weapons and the elements involved with what girl comes and helps the player with the forging.
  • In Guilty Gear, Sol Badguy's Fuuenken and Ky Kiske's Fuuraiken are Flaming Sword and lightning sword respectively.
  • In Devil May Cry, Dante can acquire Alastor, a lightning BFS, and Ifrit, a fiery Power Fist. In the third game, he can get many more: Cerberus (ice 3-pronged nunchuks), Agni & Rudra (fire and wind scimitars), Nevan (electric guitar that can shoot bats), and Beowulf (light-element gauntlets and greaves).
  • Bayonetta has Durga — gauntlet and greaves that can be switched between having fire or lightning effects.
    • Bayonetta 2 has Undine — bellows that emit streams of either fire or ice.
  • In The Wonderful 101 some weapons acquire additional elemental effect after reaching certain multiplier. Swords get lightning to shock enemies. Fists light up on fire, which adds to damage and adds ability to fling fireballs, Claws can freeze enemies.
  • In Namco × Capcom and Endless Frontier, Reiji Arisu has a fire and lightning katanas, while Xiaomu has a water Sword Cane. The Big Bad Saya has three katanas of Fire, Ice, Lightning. In Project X Zone, Reiji gets an additional ice katana.
  • Azure Dreams: The player finds elemental powered weapons in the tower, they do a small dose of extra damage compared to the same power non elemental weapons. This is however a double edged blade considering that the tower plays an elemental rock paper scissors.
  • In Injustice: Gods Among Us, Killer Frost creates a sword of ice as one of her attacks.
  • In Spiral Knights, elemental is one of the four damage types alongside normal, piercing, and shadow, and is typically dealt with weapons that have the power of fire, ice, and electricity, though it's also associated with light.
  • In Super Smash Bros. Wii U/3DS, some of Greninja's attacks summon ninja swords and shurikens made out of water.
  • Holy Umbrella applies elemental power to umbrellas. These include the Ice Umbrella, Wind Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which is obtained from a locked chest inside a church.
  • Fire Emblem:
    • Magic weapons in the series are associated with one of the magic types in the game. The most common of the magic weapons is the Levin Sword, a sword that shoots lightning, dealing magic damage and commonly the only ranged sword. In games that features the magic triangle will have the magic that it cast be affected by the triangle.
    • Fire Emblem: Genealogy of the Holy War and Fire Emblem: Thracia 776 has four different magic swords. The Flame Sword, the Levin Sword, the Wind Sword, and the Lightbrand, which cast Elfire, Elthunder, Elwind, and Light, respectively. The latter is Leif's personal sword in Thracia 776.
    • In the GBA games, in addition to the returning Lightbrand, it introduces the Runesword, a magic sword that has the effect of Nosferatu, a dark spell that steals HP.
    • The Divine Weapons in Fire Emblem: The Binding Blade are each associated with an elemental power: Durandal the Blazing Blade, Armads the Thunder Axe, Maltet the Blizzard Spear, and Mulagir the Wind Bow.
    • Fire Emblem: Path of Radiance is the first game to introduce magic weapons for other weapon besides swords. The Flame Spear for lances and the Bolt Axe for axes while the Levin Sword is forgo for the Sonic Sword and the returning Rune Sword. A Dummied Out weapon featured a Bright Bow, a weapon for bows that deal light magic and can attack at close range, a rarity for bows.
    • Fire Emblem: Radiant Dawn, however, completely forgoes magic weapons and despite several swords like the Wind Edge, looking like a magical slash attack at ranged, they are considered physical damage.
  • Prince Ross wields a Flaming Sword in the seventh Dark Parables game, which is an extension of his elemental power over fire.
  • Path of Exile has this in three different forms. Properties on the Randomly Generated Loot and certain skill effects can add a flat amount of elemental damage to a weapon's attacks. Some status buffs and unique weapons like Doomfletch grant a percentage of physical attack damage as added elemental damage. Lastly, a few rare unique weapons have no physical damage at all and inflict pure elemental damage, such as Oro's Sacrifice.
  • Stalhrim in The Elder Scrolls V: Skyrim is also called "enchanted ice". While base Stalhrim weapons are not elemental, the ore is particularly suited for frost damage enchantments, powering them up by 25%. It also looks the part.
  • The Legend of Zelda:
  • Played fairly straight in Fury Unleashed, with Fire, Poison, and Ice enchanted weapons. It even has potions to apply to them. However, the weapons in question are shotguns, bazookas, pistols, and assault rifles.
  • In Persona 3, normal weapon attacks usually deal one of the three Physical elements (Slash, Strike, Pierce) damage. However, certain weapons instead make them deal elemental damage instead. These weapons are Laevateinn (fire, two-handed sword), Sabazios (ice, fists), Mjolnir (electricity, bludgeon), and Gae Bolg (wind, spear). These are obtained from the Weapon Fusion system, and you need to fuse a specific Persona into the weapon (respectively: Surt, Cybele, Thor, and Cu Chulainn).
  • Grim Dawn: All daggers and scepters inflict magical damage types (Fire, Ice, Lightning, acid, aether, vitality, or chaos) rather than physical with attacks. There are also Monster Infrequent weapons of other types, such as the Ugdenbog Sparkthrower.
  • In Wildermyth, elemental weapons are obtained by encountering and capturing a spirit of Fire, Water, Stone, or Leaf, which will then enchant one of the hero's weapons with its element. Each element causes a different effect when the hero wielding the enchanted weapon performs a stunt: fire weapons do Splash Damage to nearby enemies, water weapons grant an extra action, stone weapons damage enemy armor in an area effect, and leaf weapons heal the user.
  • The World of Mana has an assortment of "Saber" spells that can be cast on various entities, changing their weapon's element to match the one linked to the spell. While such spells are meant for the caster's allies, some enemies (like the Benevodons) can cast their element's Saber spell on one of your party members; this is a bad thing.
  • In the Kirby series, Kirby: Squeak Squad has a limited form of this, with the player able to imbue the Sword and Bomb abilities with Fire, Ice, and Spark elements in a manner similar to the Ability Mixing of Kirby 64: The Crystal Shards. Kirby Star Allies heavily expands on this system, allowing the player to imbue most weapon-type abilities like Sword, Hammer, Cutter, and Bomb with the three aforementioned elements plus water and wind.
  • Zigfrak:
    • Kinetic damage is for standard ballistic projectiles.
    • Thermal damage is heat based, burning away ablative shielding and delivering damage over time.
    • Electro is based on electromagnetic weapons that drains target's shields.
    • Nuclear delivers additional radiation damage that fades out with a half-life.
    • Strange is based on the physics of exotic particles and siphons enemy life directly to the dealer.

Web Comics

Western Animation

  • In Avatar: The Last Airbender's Zuko often creates fire daggers, and is also shown using fire whips. The Water Whip is one of the foundation attacks of waterbending and shows up in many different forms throughout the series. Aang also mentions that airbenders used to focus compressed air around sword hilts to make invisible wind swords.
  • Ninjago: The whole first season is a quest to get the four elemental weapons before the baddy does.
  • Fridjitzu powers in Adventure Time allow the user to create icy nunchaku and shurikens by using specific incantations and hand positions.
  • In Young Justice Aqualad has two Water Bearers that when charged create 'hard water constructs' usually in the form of swords, maces, or hammers.
  • Obsidian from Steven Universe combines Amethyst's whip, Pearl's spear, Steven's shield, and Garnet's gauntlets into... a bladeless greatsword hilt. Then she chomps down on it and forms a blade out of her magma saliva.

Real Life

  • Technically, any weapon can be considered an "elemental weapon", since all of them rely on the application of one of the fundamental forces (interactions) of nature. Kinetic weapons rely on Electromagnetism; Nuclear weapons rely on the Strong Interaction; Orbital bombardment (and plain old regular bombardment) relies on Gravity; and so forth.
  • In Real Life wicca, elemental weapons are also used, though drastically different from any Video Game ones. Wands are used for Fire, Chalices are used for Water, Athames are used for Air, and Pentacles are used for Earth. Occasionally, the assignation of Wands and Athames are switched.


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