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A weapon created or empowered by the use of Elemental Powers, like a sword wreathed in flames or a spear made of ice. One reason is to give an already deadly weapon extra edge. Another reason is that it simply looks totally freakin' cool. An elemental weapon may be able to absorb and deflect its own element or inflict damage associated with it (like electrocution by an electric-based weapon) allowing for Elemental Rock-Paper-Scissors with weapons.

People who can already control the elements may be able to create such weapons via Spontaneous Weapon Creation. An Ultimate Blacksmith might have the ability to craft such a weapon. Might be a type of Enhanced Archaic Weapon.

Compare Elemental Armor, Elemental Punch, Spell Blade. See also The Magic Touch. Subtrope to Magical Weapon.

Subtropes


Examples

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    Anime and Manga 
  • Berserk: After the party meets Flora, Isidro and Serpico get a fire dagger and a wind rapier respectively. Schierke also wanted to give Guts a (presumably) earth-elemental axe, but he preferred to stick with his Dragonslayer.
  • Black Clover: Quite a few mages form weapons out of there elemental magics. Yuno is especially fond of making these as projectiles with his Wind Magic, able to form a bow and arrows, countless blades, and a spear out of wind.
  • Bleach: There are a few spiritual weapons which are elemental in nature. However, while most merely emit the element in question, some weapons play with this trope.
    • Rukia Kuchiki has an ice-and-snow type weapon, which normally means controlling the element. But, if the sword happens to break, she can recreate a new one from ice.
    • Captain Toshiro Hitsugaya's sword both emits ice, snow, and freezing water, and absorbs moisture from his environment. It also has a weakness in that it will slowly wear away the more he uses it. However, ample moisture and cold allows him to replenish the sword and its power. This creates something of a stalemate when he goes against Tier Halibel, whose sword also absorbs and controls water, but can also melt ice. Even later still, when his commander releases his fire-type weapon, Hitsugaya states that he is unable to use his sword at all because all of the moisture has been completely dried up, and his ice would melt instantly.
    • And speaking of him, when he releases bankai (final form), Captain Yamamoto's sword becomes flame itself. Instead of being wrapped in flames like in its shikai (initial form), the blade becomes one with them. Merely touching the blade at that point will cause its victim to go "poof".
  • Fairy Tail:
    • Gray Fullbuster's speciality is making a variety of weapons out of his ice, which makes him an expert melee fighter.
    • Some of Erza's magical armors have elemental powers and weapons. For example, her Lightning Empress Armor has a spear that shoots lightning.
  • One Piece:
    • Aokiji can make an ice saber by pulling out blades of grass and then breathes on them.
    • Meanwhile Kizaru can create a Laser Blade.
  • Rave Master: The Blue Crimson form of the Ten Commandments Sword is a two sword form in which one blade is ice and the other is fire.

    Asian Animation 

    Fan Works 
  • In Obito-Sensei, Sakura combines her advanced chakra control, her water affinity, and her sword (modified by Asuma to channel chakra) to create a water blade capable of cutting through wood and steel. During the Chunin Exam finals, it's able to break through Gaara's attack and his default sand coating.
  • Universe Falls: At the end of "Dungeons, Dungeons, and More Dungeons", Ford uses his scientific know-how to build a high-tech version of this for Dipper. The Sword of Seasons has four settings that give it powers of wind, lightning, fire, and ice.

    Literature 
  • Dire Seed: Vorpal can place a variety of elemental effects on any long narrow hand-holdable object, effectively turning it into a Flaming Sword, an electroblade or granting it some kind of void-based Absurd Cutting Power.
  • Highschool Dx D: Early in the series, Kiba uses his Sword Birth to create weapons with different elemental attributes as counters for specific opponents, such as an ice sword that dispels flames or a shadow sword that drinks light. This largely falls by the wayside after he gains the ability to create powerful Yin-Yang Bomb weapons, though as he becomes more experienced with his powers he slowly learns to imbue them with elements as well.
  • Inheritance Cycle: Eragon's sword, Brisingr, is named after the Elvish word for 'Fire' and bursts into flames whenever Eragon says its name out loud, regardless of whether he intends to cast a spell. It's not confirmed why this happens, but in-universe the leading theory is that 'Fire' also happens to be the sword's true name. Eragon has previously produced similar effects using spells with mundane weapons, but Brisingr's the first weapon he's wielded to have innate elemental properties.
  • Nansō Satomi Hakkenden: Shino's ancestral katana Murasame-maru has power over water and rain, and is always damp to the touch. Hakkenden's status as the biggest Japanese media franchise of the 19th century has lead the Murasame to become a Public Domain Artifact which appears in many other works, where its elemental properties may or may not be referenced.
  • The Silerian Trilogy: The shir, wavy-edged daggers waterlords craft from pure water for their assassins. All are bitterly cold and burn to the touch of anyone aside from the waterlord or the assassin who receives it, except for an assassin's killer. Wounds from the shir also burn and harm worse than ordinary weapons, requiring longer healing (waterlords can heal them however).

    Tabletop Games 
  • 1001 Science Fiction Weapons, a D20 sourcebook, carries a whole heap of melee weapons with various enhancements. Some blades are superheated, or made entirely of plasma; while some have a mould instead of a scabbard into which the hilt fits, freezing water inside the mould into a blade of ice upon activation. The latter are not very durable blades.
  • Dungeons & Dragons:
    • Tales of the Lance: A Frostreaver is a heavy battle axe made of ice gathered from a secret location on Icewall Glacier. One full day of above freezing temperature or 1-6 hours at warm temperatures (50 degrees Fahrenheit) causes the Frostreaver to melt.
    • Module Rary the Traitor. Lord Robilar wields the Blade of Black Ice, which was created by the demigod Iuz himself out of ice.
    • Legends & Lore:
      • The avatar of the Japanese deity Ho Masubi has a sword made of fire. It does 10 extra Hit Points of fire damage per hit and if the target is wearing armor, the armor must save vs. magical fire or be destroyed.
      • The avatar of the Hindu deity Brihaspati carries a bow that fires arrows of brilliant light that can render the target blind for 1-10 days.
      • The avatar of the Hindu deity Indra has a bow that fires lightning bolts that do 2dl0 points of damage and have a range of 1,000 yards.
    • Deities & Demigods Cyclopedia. The Native American deity Hastsezini has a lance made of fire and a bow that can shoot arrows made of fire.
    • Dragon magazine #127: The bow Ice Fang can create and fire arrows of ice out of water vapor in the air. The arrows do double damage against creatures that use or dwell in fire. In temperatures of 120 degrees Fahrenheit or higher the arrows have half normal range.
    • Gods, Demigods, & Heroes: The Norse Mythology deity Valis had a shortbow that could fire an arrow of lightning.
    • The "Elemental Weapon" spell lets the caster imbue a mundane weapon with an element, making it easier to hit and deal more damage.
  • Rifts: Due to the prevalence of techno-wizardry in the setting, the game has an awful lot of these over the whole series of sourcebooks, worldbooks, and the Rifter series.
    • Conventional techno-wizardry is well capable of giving PCs access to weapons, which may or may not be gun-shaped, which fire balls or blasts of fire, shards of ice etc.
    • Splugorth/Atlantean Bio-wizard weapons often use a trapped creature inside to operate them, which can include water sprites to give the weapon water-based powers.
    • One issue of the Rifter included darker interpretations of techno-wizards, including a Techno-shifter. They can entrap entities and incarcerate them inside a mechanical body to make large weapons powered by the trapped entity. The entities can include elementals, allowing for incredibly high-pressure water blasters, rock cloud-shooting guns and the Lava Cannon.

    Video Games 
  • Afterimage: Renee can obtain and equip weapons that are innately aligned to a specific Elemental Power, though at varying degrees on how obvious they have it. Depending on the green gameplay tooltip, the weapon may have its elemental affinty from the get-go, or you may have to upgrade it first.
  • Arcanum has various weapons with elemental damage such as Bronwyck's Gun which uses a mithril reaction to inflict electrical and flame damage per shot and the Pyrotechnic Axe which is another Steampunk tech weapon which does massive fire damage through a modified battle-axe.
  • Azure Dreams: The player finds elemental powered weapons in the tower, they do a small dose of extra damage compared to the same power non elemental weapons. This is however a double edged blade considering that the tower plays an elemental rock paper scissors.
  • Bayonetta has Durga, a gauntlet and greaves that can be switched between having fire or lightning effects. Bayonetta 2 has Undine, a bellows that emits streams of either fire or ice.
  • Each Named Weapon in Blasphemous II has a unique elemental damage ability associated with it. Using a specific combination of equipped altarpieces can also alter that weapon's elemental damage.
    • Ruego al Alba: By taking the "Blood Pact" upgrade, the player gains access to a special "blood meter" that fills as the player hits enemies and depletes if they get hit. Once it's full, they can sacrifice their health to trigger Blood Pact, during which the sword does bonus Mystic damage. Equipping the Punished One and Tempest altarpieces causes it to do Lightning damage instead.
    • Sarmiento & Centella: By taking the "Verdadera Destreza" upgrade, the player gains access to a special "shock meter" that fills as the player hits enemies and depletes if they get hit. Once it's full, the player's attacks automatically do bonus Lightning damage until they take a hit. The player can unlock up to two extra meters for this weapon. Equipping the Veteran One and Guide altarpieces causes Verdadera Destreza to imbue the blades with Mystic damage instead.
    • Veredicto: The only weapon that doesn't require an upgrade. Instead, the player can ignite their censer-flail at-will, steadily draining Fervor to imbue it with bonus Fire damage. Equipping the Anointed One and Alchemist altarpieces makes it do Miasma damage instead.
  • Borderlands: Guns and grenade mods can have elemental damage. This gives them a damage bonus (with a chance for DoT) and makes them more effective against certain targets. The first game has Corrosive (armour), Fire (flesh), Shock (shields) and Explosive (basically "non-elemental" bonus damage). The sequel adds Slag (no bonus damage on its own, but it applies a debuff which made the target weaker to everything else), the pre-sequel adds Cryo (freezes the enemy solid and decreases their damage resistance), and the third game adds Radiation in place of Slag (increased vulnerability, DOT, and any irradiated enemies explode when they die, possibly irradiating others). Shields similarly have damage resistance, and some also have effects which deal elemental damage, such as harming enemies that used melee attacks.
  • Bounty of One: Ollin's Mighty Mezcal Staff appears to be a staff-shaped cactus. It gives him cactus-based powers, such as shooting a giant cactus ball that deals double damage and explodes into a Spread Shot of spines upon destruction.
  • Dark Devotion has a few such weapons. The Burning Scythe ignites small fires on the floor with every second strike: enemies which stand in those fires will take continuous damage. Asriel's Massive Sword is electrically charged, and every strike throws off sparks that inflict extra damage.
  • Dark Parables: Prince Ross wields a Flaming Sword in the seventh game, which is an extension of his elemental power over fire.
  • Dark Souls: It's possible to buff some weapons with resin, temporarily adding elemental damage to their attacks. Weapons can also be upgraded (or infused in later games) with elemental damage, at the cost of reducing their physical damage, and a few weapons are naturally able to inflict elemental damage.
  • Devil May Cry:
    • Devil May Cry: Dante can acquire Alastor, a lightning sword and Ifrit, a fiery pair of gauntlets.
    • Devil May Cry 3: Dante's Awakening: There's Cerberus (icy 3-pronged nunchuks), Agni & Rudra (fire and wind scimitars), Nevan (electric guitar that can shoot bats and lightning), and Beowulf (light-elemental gauntlets and greaves).
    • Devil May Cry 4: Nero fights with a Flaming Sword called Red Queen.
    • Devil May Cry 5: In Mission 16, Dante acquires an upgraded version of the Cerberus Devil Arm called King Cerberus, a Morph Weapon that has three forms, each with their own element; a three-handled ice nunchaku like the original Cerberus, a fire-tipped bō staff and an electrified three-section staff. Dante also has access to a set of fiery gauntlets and greaves called Balrog which he acquired in the Before The Nightmare prequel novel.
  • Diablo: A staple of the games. They can come with elemental powers themselves or can be given some through socketing.
  • In Divinity: Original Sin and Original Sin II, Magic Wands and Staffs deal damage of a specific elementnote  by default, while some other weapons deal elemental damage on top of their usual Physical damage. Some have a chance of inflicting elemental-themed Status Effects like Burning. Weapons can also gain elemental damage from socketed runes, by Item Crafting them with damage sources, and/or temporarily from spells.
  • Dragon Age:
    • Dragon Age: Origins: The spells Flaming Weapons and Frost Weapons apply corresponding elemental damage bonuses to the entire party's weapons when cast.
    • Dragon Age II: The previous game's spells are rolled into one, Elemental Weapons. Which elemental effect is applied to weapons depends on the elemental type of the caster's Magic Staff.
    • Dragon Age: Inquisition: Runes can be applied to any weapon with a rune slot, which then increase that weapon's effectiveness by adding an elemental power to it such as fire, frost, or electricity.
  • Dragon Quest:
    • Dragon Quest IV introduces the Magma Staff, a weapon imbued with the power of a volcano that unblocks the player's progress in the game. Also present, although hidden, is the powerful Fire Claw, the most powerful claw-type weapon in the game which occasionally unleashes a torrent of fireballs upon unsuspecting opponents.
    • Dragon Quest IX has the Armamentalist vocation, whose specialty is imbuing a party member (and later the entire party) with the power of fire, frost, wind/lightning, earth/darkness, and life. Not only do they do more damage, but they also become resistant to attacks of that type (very useful against breath weapons).
  • The Elder Scrolls V: Skyrim: Stalhrim is also called "enchanted ice". While base Stalhrim weapons are not elemental, the ore is particularly suited for frost damage enchantments, powering them up by 25%. It also looks the part.
  • Elvira: In Jaws of Cerberus, there are two fairly easy spells to use that allow you to imbue your weapon with elemental ice or holy attributes(yes they stacked), increasing their damaging potential. The limited number of spell components meant you had pick and choose which weapons to do this to, but most players always had at least one more charge of each spell on hand for the dagger that worked as the game's Infinity Plus One blade.
  • Epic Battle Fantasy: Most weapons are elemental based and can sometimes cause Status Effects such as freezing, burns, or paralysis.
  • Eternal Darkness: You can cast an enchantment spell on your weapon that can boost damage. If you use the alignment rune (IE: using the Xelatoth rune on monsters aligned with Chatturga), it boosts damage even more. Some weapons are firearms, especially in some of the levels based closer to present-day. Wanna plug a minion of an Eldritch Abomination with a WWI-era Enfield rifle imbued with the power of that Abomination's rival?
  • Feathery Ears: Misa Nikko wields a fire sword against her enemies.
  • Fell Seal: Arbiter's Mark has numerous weapons that inflict elemental damage rather than physical damage, like the Ice Crossbow or the Boltbrand.
  • Final Fantasy:
    • Most Final Fantasy games have weapons already imbued with elements. Some recurring examples include Flametongue and Icebrand.
    • Final Fantasy X allows you to imbue weapons with various characteristics, including elemental (fire, ice, water and lightning) damage. As you progress in the game, these become less useful in favor of breaking the damage cap and increasing Overdrive. Tidus' iconic sword Brotherhood is the only water-elemental sword you can find for some time.
    • In Final Fantasy XIII and Final Fantasy XIII-2, the Synergist class has access to the En- line of abilities (Enfire, Enfrost, etc.), which give temporary elemental damage effects to other party members' weapons.
  • Fire Emblem:
    • Magic weapons in the series are associated with one of the magic types in the game. The most common of the magic weapons is the Levin Sword, a sword that shoots lightning, dealing magic damage and commonly the only ranged sword. In games that features the magic triangle will have the magic that it cast be affected by the triangle.
    • Fire Emblem: Genealogy of the Holy War and Fire Emblem: Thracia 776 has four different magic swords. The Flame Sword, the Levin Sword, the Wind Sword, and the Lightbrand, which cast Elfire, Elthunder, Elwind, and Light, respectively. The latter is Leif's personal sword in Thracia 776.
    • In the GBA games, in addition to the returning Lightbrand, it introduces the Runesword, a magic sword that has the effect of Nosferatu, a dark spell that steals HP.
    • Fire Emblem: The Binding Blade: The Divine Weapons are each associated with an elemental power: Durandal the Blazing Blade, Armads the Thunder Axe, Maltet the Blizzard Spear, and Mulagir the Wind Bow.
    • Fire Emblem: Path of Radiance is the first game to introduce magic weapons for other weapon besides swords. The Flame Spear for lances and the Bolt Axe for axes while the Levin Sword is forgo for the Sonic Sword and the returning Rune Sword. A Dummied Out weapon featured a Bright Bow, a weapon for bows that deal light magic and can attack at close range, a rarity for bows.
    • Fire Emblem: Radiant Dawn forgoes magic weapons. While several swords like the Wind Edge seem to perform magical slash attacks, they are considered to deal physical damage.
  • Fury Unleashed: There are Fire, Poison, and Ice enchanted weapons, as well as potions to apply to them. Notably, the weapons in question are shotguns, bazookas, pistols, and assault rifles.
  • Golden Sun: The Gaia Blade (and later Sol Blade) are only equippable by Venus(earth)-type characters, and give a boost to Venus power.
  • Grim Dawn: All daggers and scepters inflict magical damage types (Fire, Ice, Lightning, acid, aether, vitality, or chaos) rather than physical with attacks. There are also Monster Infrequent weapons of other types, such as the Ugdenbog Sparkthrower.
  • Holy Umbrella applies elemental power to umbrellas. These include the Ice Umbrella, Wind Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which is obtained from a locked chest inside a church.
  • Injustice: Gods Among Us: Killer Frost creates a sword of ice as one of her attacks.
  • Kirby: Squeak Squad has a limited form of this, with the player able to imbue the Sword and Bomb abilities with Fire, Ice, and Spark elements in a manner similar to the Ability Mixing of Kirby 64: The Crystal Shards. Kirby Star Allies heavily expands on this system, allowing the player to imbue most weapon-type abilities like Sword, Hammer, Cutter, and Bomb with the three aforementioned elements plus water and wind.
  • The Last Faith: Each of the five Elemental Powers — Fire, Frost, Lightning, Darkness and Blood — has an associated powerup that temporarily imbues any of the player's multitude of melee weapons with that elemental damage attribute. There are also five special melee weapons that are permanently imbued with a single element; the Stormcast Macewhip for Lightning, the Spinal Chain Blade for Darkness, the Firestriker Blade for Fire, the Illygarth Boreal Blade for Frost, and the Rift of Blood for Blood.
  • The Legend of Zelda:
  • Mass Effect:
    • Mass Effect: Modding your weapons with certain ammo types adds elemental effects to the bullets, such as incendiary or freezing.
    • Mass Effect 2 and Mass Effect 3: Elemental ammo is turned into class-specific sustained skills. With certain skill upgrades, the effects can be extended to the rest of the party.
  • Mega Man X: Some of Zero's techniques will coat the Z-Saber in an element; for example, his Ryuenjin in X4 is a Flaming Sword while his Hyouretsuzan in the same game is an ice saber.
  • Mega Man Zero:
    • In the first three games, Zero can have access to elemental chips which will imbue his weapons with a elemental affinity (of Fire, Ice, Lightning).
    • Many of the bosses also create weapons, mostly swords, from their elements, with ice being the most common one, probably because is the only one that is tangible.
  • Monster Hunter: Most weapons are imbued with an element (fire, water, thunder, ice, and dragon), allowing a hunter to inflict elemental damage or inflict status effects. Notably, the weapons are not magical in nature; rather, they are crafted from monster parts, often including an internal organ that allows a monster to use its elemental powers.
  • Mortal Kombat:
    • Sub-Zero and Frost can create weapons made of ice.
    • Raiden wields a Magic Staff that can channel electricity.
  • The Master Stormbringer from the Minion Masters shoots lightning from his bow. Also, the weapon of the Master Volco.
  • Namco × Capcom: Reiji Arisu has a fire and lightning katanas, while Xiaomu has a water Sword Cane. The Big Bad Saya has three katanas of Fire, Ice, Lightning. In Project × Zone, Reiji gets an additional ice katana.
  • Ōkami: Amaterasu's three strongest weapons are Solar Flare (a fiery reflector), Thunder Edge (a lightning BFS) and Tundra Beads (a chain of ice energy). Said weapons also lets her use elemental brush magic corresponding to said elements without needing a source.
  • In the Onimusha series, there are several weapons related to elements and magics. In total we had:
  • Path of Exile has this in three different forms. Properties on the Randomly Generated Loot and certain skill effects can add a flat amount of elemental damage to a weapon's attacks. Some status buffs and unique weapons like Doomfletch grant a percentage of physical attack damage as added elemental damage. Lastly, a few rare unique weapons have no physical damage at all and inflict pure elemental damage, such as Oro's Sacrifice.
  • Persona 3: Normal weapon attacks usually deal one of the three Physical elements (Slash, Strike, Pierce) damage. However, certain weapons instead make them deal elemental damage instead. These weapons are Laevateinn (fire, two-handed sword), Sabazios (ice, fists), Mjolnir (electricity, bludgeon), and Gae Bolg (wind, spear). These are obtained from the Weapon Fusion system, and you need to fuse a specific Persona into the weapon (respectively: Surt, Cybele, Thor, and Cu Chulainn).
  • Ragnarok Online: Has weapons that are per default elemental weapons (such as the Ice Falchion), crafted weapons via blacksmiths, card bonuses and enchantments which fits another trope.
  • Spiral Knights: Elemental is one of the four damage types alongside normal, piercing, and shadow, and is typically dealt with weapons that have the power of fire, ice, and electricity, though it's also associated with light.
  • Star Wars: The Old Republic: The Republic Troopers and Imperial Bounty Hunters have skills that allow them to add various elemental effects to their ammo (such as the incendiary Plasma Cells, or Ion Gas Cylinders).
  • Super Smash Bros.: Some of Greninja's attacks summon ninja swords and shurikens made out of water.
  • TAGAP: The AMM10 rifle, the game's only firearm, is a Swiss-Army Gun that can switch between three different elemental cores: Heat, Frost and Electro. Heat attacks inflict good damage against all enemies, Frost attacks can freeze enemies in place and are more effective against organics, while Electro attacks inflict extra damage on robots and can stun them. There's also more subtle differences; for example, Heat rockets have higher knockback than the other two varieties.
  • Them's Fightin' Herds: The axes, swords, hammers, and shields Stronghoof conjures to attack with are all made of ice.
  • Garrett from the Thief series uses a wide variety of special arrows, including four that incorporate elemental crystals:
    • Fire Arrows are basically rockets. Their explosion is highly destructive, but not very conducive to maintaining stealth.
    • Gas Arrows (Air) explode into a small cloud of gas that can KO any guards near the impact site. You never get very many, but the few you do get can trivialize otherwise difficult sections.
    • Moss Arrows (Earth) spread a carpet of moss across the floor, muffling your footsteps to allow you to cross metal gratings and other noisy surfaces without attracting attention.
    • Water Arrows are arguably the most useful tool in Garrett's arsenal. All they do is douse torchesnote , but in a game that revolves around sneaking through the shadows, that's an extremely vital function.
  • Thousand Arms: This trope is an important point given how the player crafts the weapons and the elements involved with what girl comes and helps the player with the forging.
  • Tomba!: The sequel introduces the Fire Hammer and Ice Boomerang, both of which are used for puzzle-solving alongside combat. Hidden in the game are upgraded versions — the Torch Hammer and Glacier Boomerang respectively.
  • A Very Long Rope to the Top of the Sky: Seven Demons is "A sword embued with the dark element."
  • Wildermyth: Elemental weapons are obtained by encountering and capturing a spirit of Fire, Water, Stone, or Leaf, which will then enchant one of the hero's weapons with its element. Each element causes a different effect when the hero wielding the enchanted weapon performs a stunt: fire weapons do Splash Damage to nearby enemies, water weapons grant an extra action, stone weapons damage enemy armor in an area effect, and leaf weapons heal the user.
  • The Wonderful 101: Some weapons acquire additional elemental effect after reaching certain multiplier. Swords get lightning to shock enemies. Fists light up on fire, which adds to damage and adds ability to fling fireballs, Claws can freeze enemies.
  • World of Mana has an assortment of "Saber" spells that can be cast on various entities, changing their weapon's element to match the one linked to the spell. While such spells are meant for the caster's allies, some enemies (like the Benevodons) can cast their element's Saber spell on one of your party members; this is a bad thing.
  • World of Warcraft: Shamans can imbue their weapons temporarily with fire, lightning, ice, rock and life. Some weapons also come with a random enchant that can proc elemental damage.
  • Zigfrak:
    • Kinetic damage is for standard ballistic projectiles.
    • Thermal damage is heat based, burning away ablative shielding and delivering damage over time.
    • Electro is based on electromagnetic weapons that drains target's shields.
    • Nuclear delivers additional radiation damage that fades out with a half-life.
    • Strange is based on the physics of exotic particles and siphons enemy life directly to the dealer.

    Web Animation 
  • RWBY: Weiss Schnee's weapon is a rapier that is designed to channel Dust; when the revolving chamber is full, the sword can produce various elemental effects, such as ice, fire, rock, and gravity. Adam Taurus and Raven Branwen have swords with blades that are infused with, or made from, Dust. Adam's is infused with Fire Dust, while Raven uses a revolving chamber of Detachable Blades made from different Dust types, allowing her to pick and choose which elemental effect to fight with.

    Webcomics 

    Western Animation 
  • Adventure Time: Fridjitzu powers allow the user to create icy nunchaku and shurikens by using specific incantations and hand positions.
  • Avatar: The Last Airbender: Zuko often creates fire daggers, and is also shown using fire whips. The Water Whip is one of the foundation attacks of waterbending and shows up in many different forms throughout the series. Aang also mentions that airbenders used to focus compressed air around sword hilts to make invisible wind swords.
  • Kung Fu Panda: The Dragon Knight: The Tianshang Weapons they created allows the users to use the respective elements of their creators.
  • Ninjago:
    • The pilot is a quest to get the four elemental weapons before the baddy does.
    • In the second season the ninja get new elemental blades.
  • Steven Universe: Obsidian combines Amethyst's whip, Pearl's spear, Steven's shield, and Garnet's gauntlets into... a bladeless greatsword hilt. Then she chomps down on it and forms a blade out of her magma saliva.
  • Young Justice: Aqualad has two Water Bearers that when charged create "hard water constructs" usually in the form of swords, maces, or hammers.

    Real Life 
  • Technically, any weapon can be considered an "elemental weapon", since all of them rely on the application of one of the fundamental forces (interactions) of nature. Kinetic weapons rely on Electromagnetism; Nuclear weapons rely on the Strong Interaction; Orbital bombardment (and plain old regular bombardment) relies on Gravity; and so forth.
  • In Real Life wicca, elemental weapons are also used, though drastically different from any Video Game ones. Wands are used for Fire, Chalices are used for Water, Athames are used for Air, and Pentacles are used for Earth. Occasionally, the assignation of Wands and Athames are switched. This switch can possibly be traced back to the practices of the Golden Dawn, who may have garbled their rituals to the outside world in order to prevent imitations.

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Ice Hammer

A hammer weapon imbued with the power of ice.

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