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"There's an old, old legend of an angel swooping down from the sky to the northern mountains. She fell in love with a young woodcutter, and a beautiful baby was born to them.... What happened to the baby? I have absolutely no idea. I'm sure it's just a faerie story, anyway."
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The fourth Dragon Quest game, Dragon Quest IV: Chapters of the Chosen (DS title) kicks off the Zenithian trilogy with a distinctive twist on the usual Chosen Heroes plot... by having the player step into the shoes of each of the Chosen Ones in turn, rather than dumping you into the role of Hello, [Insert Name Here] and sending you off at the start. Our heroic roster:

  • Ragnar McRyan, Royal Knight of Burland.
  • Tsarevna Alena, the tomboy Tsarevna of Zamoksva (Santeem in the NES version).
  • Borya (Brey in the NES verison), elderly wizard and Alena's long-suffering retainer.
  • Kiryl (Cristo in the NES version), Priest-in-Training and Alena's childhood friend.
  • Torneko (Taloon in the NES versionnote ), a merchant who dreams of owning his own shop.
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  • Maya (Mara in the NES version), a traveling dancer and talented spellcaster.
  • Meena (Nara in the NES version), a Fortune Teller and Maya's sister.
  • Solo/Sofia, the green-haired Hero themself.

The game thrives on And Now for Someone Completely Different, introducing you to each of the chosen in turn and adventuring with them, learning what drives them and seeing how their story goes before the call catches up with them.

Originally for the NES, Dragon Quest IV was notably the last game in the series to see an official English release until Dragon Quest VII hit the PlayStation. An Updated Re-release also hit the Playstation — and was advertised on the back of DQVII's manual — but the plan to bring it over fell throughnote , so English fans didn't see an update until the DS version was ported over.

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Dragon Quest IV contains examples of:

  • Abandoned Mine: Mamon Mine. Poisonous puddles, grisly gasses, malevolent monsters... you name it! Oh, and one ancient archfiend hidden away while we're at it!
  • Absurdly High Level Cap: The level cap is 99, but players are likely to beat the game before they hit level 40. The game implicitly recognizes this in the original release by having every character learn all of their spells and abilities by then. Come the remake, however, the hero now has a new spell at level 50, and a Secret Character can learn spells all the way up to level 60! Even with the Bonus Dungeon and new Final Boss, however, players are quite capable of beating everything with levels in the low-to-mid 40's.
  • Action Prologue: The DS and PS1 versions add a prologue chapter in which you play as the hero for a short while as you look around for Eliza. This moves onto the next trope known as...
  • Adaptation Expansion: Aamon is given more development in the DS remake thanks to the extra chapter which firmly establishes his role in Rose's murder and Psaro's descent into madness.
  • And Now for Someone Completely Different:
    • As mentioned before, in the DS and PS1 versions, you play as the hero in the prologue chapter for a short while, and then, as in the NES version, you play as each of their companions in the next four chapters before you regain control of the hero again in the fifth chapter.
    • Torneko's chapter lets you step into the shoes of one of the NPC dudes behind the counter at the weapon shop!
  • Art Evolution:
    • In the PS1/DS, most characters keep the same design, but are more detailed from their original artworks. Psaro pretty much completely changed from a guy who resembles Weehawk from Wizards to a dude who's a Captain Ersatz and Take That! of Sephiroth from Final Fantasy VII.
    • In general, over the years Solo, Psaro and Kiryl have all become progressively more Bishōnen.
    • And an architectural example comes from minor additions and removals from the PS1 to DS versions to make areas more detailed and/or easier to navigate.
  • Artificial Brilliance: Despite the infamous Artificial Stupidity, Mara/Maya, if she has the spell BeDragon, will use it if you encounter a Metal Slime/Babble/King Metal, which will always hit them.
  • Artificial Stupidity: The AI in Chapter 5 of the NES version, no matter what mode you set it to, is deeply stupid. In fact, Clift/Cristo/Kiryl's AI is so famously stupid that it became an Ascended Meme in later installments. See the Trivia page for details. And there's no option to turn it off and control your party members manually; only The Hero can be given specific instructions each turn. Thankfully, this flaw is rectified in the remakes (as well as in all future installments of the Dragon Quest series).
  • Bag of Sharing: One that can't be accessed during combat, but still. You can even rename it!
  • Bag of Spilling: Downplayed; the game at least retains everyone's equipment and items between chapters, including those in the shared inventory. Money, on the other hand, is not retained. As a result, savvy players will, when a chapter is about to end, spend as much money as possible to fill inventory slots with expensive items. For Chapters 2 and 3, where the Casino is accessible, buying up lots of tokens is highly recommended. Naturally, though, in Chapter 3 (where it's possible to accumulate fairly outlandish sums of money through Torneko's shop, on account of his wife's uncanny ability to sell any item for significantly more than it's actually worth), the price for casino tokens is dramatically higher than normal.
  • Belly Dancer: Maya/Mara, Stripperiffic midriff-baring and all.
  • Bewitched Amphibians: One appears in the prologue claiming to be a cursed princess, but it’s quickly subverted when the "frog" reveals herself to be Eliza, your childhood friend, using her Morph ability.
  • Bilingual Bonus:
    • The animals in the Zamovska and Palais de Léon regions use Russian and French onomatopoeia for animal sounds.
    • The dialogue in Ragnar's chapter is heavily influenced by Scots instead of merely being a Funetik Aksent based on Scottish English.
  • Big "NO!": More fitting in the DS version: as Psaro breaks down in grief at Rose's death from her terrible injuries, his last shred of sanity has vanished completely as he turns into Woobie, Destroyer of Worlds. And this is all a part of Aamon's doing.
  • Body to Jewel: Rose cried precious gems and humans constantly tormented her to get them. Made worse when you factor in tears she cried due to joy would crumble right away, but tears of sadness wouldn't. In the DS remake, Rose's tears always crumble when touched. It's implied that elves can make them break apart at will to keep people from collecting them without their approval. Any satisfaction one might feel at knowing the bastards never profited from their evil ways soon gets offset by the realization that this likely didn't stop them from trying. As seen when she's abducted and beaten to the point of death by thugs.
  • Bonus Boss: The DS remake adds an extra chapter after defeating Psaro. Explore a new dungeon, beat Foo Yung and Chow Mein, and you have the opportunity to revive Rosa, get Psaro joining your party and kick the real Big Bad's butt.
  • Bowdlerise: The puff-puff room is a fortune-telling room in the DS version. This doesn't really make sense, as the guy in the next room reacts appropriately. You still need to go in alone to do it, and girls can not receive it. The player also has no idea what is going on, even though he has received a fortune before.
  • Brought Down to Normal: In the DS version, the Marquis de Leon, upon being defeated by the team, reverts to being King Leon... and with a normal accent.
  • But Thou Must!: Irritating example in Alena's Chapter: You have to save the con artists by paying the ransom.
  • The Call Knows Where You Live: Or at least, they find out at the start of Chapter Five...
  • Came Back Strong: The DS and PS1 versions add a sixth chapter in which Aamon comes Back from the Dead to get his revenge on the Hero and their entire party, while Psaro revives after being apparently killed by the Hero and the entire party has to help him get his revenge on Aamon if they can resurrect Psaro's dead lover Rose.
  • Childhood Friend Romance: It's heavily implied from the start that Kiryl/Cristo has a bit of a crush on Alena... and she doesn't seem to notice.
  • Chokepoint Geography: The Final Boss is in the Overworld behind the Final Dungeon, since you can only take your active party into a dungeon. This way, you can use a magical horn to summon the wagon with your inactive party members, who can then swap in and out during the big showdown. You remembered to give the horn to one of your active party members, right?
  • Clear My Name: Late in the game, a thief sets you up to take the blame for his latest heist.
  • Combination Attack: The spell Kazapple, which takes 10 MP from every character in the party to fuel a bolt of super-powerful lightning that obliterates a single enemy. This was much more useful in the original, since it made the Artificial Stupidity of your teammates a moot point for that round. In the remakes, you could generally get better results with individual moves, especially since the Combination Attack would fail if one party member was killed/disabled. The problem is that the game doesn't tell you it's a Combination Attack. And if you're in the habit of bringing Ragnar and/or Alena with you, it won't work because they have no MP to contribute to the spell.
  • Critical Hit Class: The odds for a critical are 1 in 64, with the exception of Alena - her critical hit rate is her level divided by 256 (in the NES version) or 75% of her level divided by 256 (in the DS and mobile versions), capping at 25% (NES) and 19% (DS) at level 64, or 25% at level 89 (mobile). Helpful to tip the odds in your favor while Metal Slime hunting.
  • Cursed Item: This entry introduces a staple of the series, the doble-edged sword. It's actually quite good, but is technically cursed (gets the music and everything) that it inflicts a percentage of the damage it causes to monsters to its wielder. Despite this, people just equip it to a high HP meatshield and go to town.
  • Cute Bruiser: Alena is a petite, adorable girl who happens to be the chosen team's toughest hitter.
  • Dangerous 16th Birthday: The Hero is sixteen is when their journey starts. Averted in the DS remake, which has the Hero's foster father mention that she/he is eighteen and almost an adult.
  • Disc-One Nuke:
    • The Cautery sword in Torneko's Chapter. Money may not carry over between chapters, but equipment does. With a little patience and several trips between his store and hometown, it's possible to stockpile all the extra equipment you might ever need to sell for cash.
    • The Endor Casino is full of these: The Meteorite Bracer doubles agility. The Spangled Dress has highest defense of the non-ability/elemental armours. Oh, and the Falcon Blade (the top prize in the Endor Casino) is the strongest non-unique item for the 'Hero' in the game. The double hit doesn't carry over if the enemy dies from the first one, but the Meteorite Bracer is great for healing before the enemy kills an injured ally: these items will outclass everything else available for the next handful of gameplay hours (and the bracers' variable bonus means it winds up being used well beyond that.
  • Disney Death: Orin/Oojam performs a Heroic Sacrifice to help Mara/Maya and Nara/Meena escape. The game gives all indication that he is dead, with the standard "No response, seems to be a corpse" message. But later on, you find him wounded at the inn in Frenor/Vrenor.
  • Doomed Hometown: The Hero has his/her humble hamlet destroyed simply because they are The Chosen One and the Big Bad's minions found out.
  • Dub Name Change:
    • Burai to Brey (NES) to Borya (DS)
    • Clift to Cristo (NES) to Kiryl (DS)
    • Ryan to Ragnar (NES) to Ragnar McRyan (DS)
    • Manya to Mara (NES) to Maya (DS)
    • Minea to Nara (NES) to Meena (DS)
    • (Death) Pisaro to Necrosaro (NES) to Psaro the Manslayer (DS)
    • Torneko to Taloon (NES) to Torneko Taloon (DS)
  • Dug Too Deep: The mining town of Mamon, which is slowing dying out because of poison leaking from town's mine. Later in the game, the remaining miners show that they didn't have enough sense to get out of dodge, and dig even deeper... until they accidentally unseal the Ruler of Evil. In this case it's humans, not dwarves, who are at fault. It's implied that the humans were both operating under the Sunk Cost Fallacy ("Hey, we dug this deep and did all this damage, there must be something good down here!") and that they're not entirely in control of themselves.
  • Dummied Out: The Party Talk feature, which is still in the game code, but was cut so the game could be released quicker. Fan outcry since then forced Square Enix to not make that mistake with the sequels. The iOS version finally adds it in, with a dedicated button specifically for talking to your party. And they are chatty.
  • Dying Town: Mamon, a mining town, goes from decline to virtual ghost town status over the course of the game. The apparent cause is a poison gas seeping from the nearby mines, caused by the fact that the demon king Estark was sealed underground beneath the town centuries ago - and the miners had been unwittingly unsealing his prison.
  • Easy Amnesia: A villager from Burland who goes off to search for the missing children in Chapter 1 winds up amnesiac and locked up in a local jail after encountering too many monsters. To restore his memory, you go back for his wife so that she can show him her wedding ring.
  • 11th-Hour Ranger: Psaro will join the party in chapter 6 if you resurrect Rose.
  • Evolutionary Levels: The "Secret of Evolution", a mysterious power which Psaro and his minions are after so that they can build an all-powerful monster army to subjugate the world. This research also extends to giving animals the ability to talk.
  • Fairy Battle: During Torneko Taloon's chapter, he sometimes runs into fellow traveling merchants.
  • Fang Thpeak: The Minidemons talk this way in the DS version.
  • Fashionable Asymmetry: The Female Hero's outfit has only one glove, sleeve, and pant leg (though the Male Hero has no such asymmetry), Nara/Meena wears a dress covering only one shoulder and arm, Psaro's outfit is also asymmetrical, and Ragnar has only one shoulder armor pauldron.
  • Fix Fic: In the DS remake, the first five chapters play out as they did in the original version. The sixth chapter allows you to revive both the big bad and the elven lady he loved, whose death pushed him to become the ultimate evil. Redeemed by love, the big bad then joins your party and fights beside you to take down one of his flunkies, the one who ordered the elf's death and therefore manipulated him into becoming the ultimate monster.
  • Floating Continent: Zenithia, a floating castle inhabited by a god dragon and a race of winged humanoids.
  • Foreshadowing: The Prelude chapter in the remakes is practically made of this.
  • For the Evulz: Averted. This may actually be one of the first video games ever where this is not the primary motivation of the Big Bad.
  • Fortune Teller: Meena/Nara reads people's fortunes and introduces herself by doing so before she joins in Chapter 5. One of her more useful weapons is a deck of Tarot Cards.
  • Funetik Aksent: The DS translation uses different dialects for different regions of the world.
  • Gratuitous Foreign Language: The DS remake sees a fair amount of Russian and French sprinkled into the dialogue. The French translation (which can be accessed using the North American version and changing the system's language to French) replaces the French with English.
  • Guest-Star Party Member: Aside from the chosen, a few others pass through their lives here and there. Some can even be met after their respective departures!
  • Heel–Face Turn: In the DS remake, a 6th chapter is added in which allows you to revive Rose, and use The Power of Love to convince Psaro the Manslayer to not only stop his plans for world domination/destruction, but also to join your team! His Evil Chancellor then takes over the main villain position.
  • Hello, [Insert Name Here]: Name and gender, for Solo/Sofia.
  • Heroic Mime: The Hero, naturally.
  • Heroic Sacrifice:
    • Eliza (Celia in the NES version) uses her magic to take her best friend's form and die in their stead, tricking the enemy into believing they just killed The Chosen One.
    • In Chapter 4, after Marquis de Leon strikes down the girls, they're forced to break out of jail, at which point Balzack sends the guards after them. Orin throws himself at them and dies fighting them off, giving Maya and Meena time to escape.
  • Hero Secret Service: "The Hero" is the title given to the Chosen One prophesied to save the world against the king of demons. The first four chapters of the game introduce you to the hero's party members before you meet the Hero Him/Herself. Many of them are actively looking for the Hero in order to protect him/her.
  • His Name Is...: After defeating the Marquis de Leon, when you talk to Nun the Wiser in a shrine near Havre Leon, she almost reveals Estark's name before she suddenly chokes up and dies.
  • Hopeless Boss Fight: Marquis de Leon in Chapter 4. You get your rematch in Chapter 5.
  • Humans Are the Real Monsters: The villain's motive revolves around this, thanks to human greed. Also, humans apparently mostly wiped out the elves near Strathbaile and aren't on good terms with the dwarves and animals at Rosehill either. At least some of the elves at Zenithia seem to change their minds about humans when the Big Bad is defeated, though.
  • Hyperactive Sprite: As is tradition for Dragon Quest games, the character sprites are always moving.
  • Hyperspace Arsenal: The first game in the series where you carry a Bag of Sharing with no limit of items you can carry. If the player party's inventory is full, additional items are placed into the bag. Items in your bag cannot be used during battle.
  • An Ice Person: Borya/Brey specializes in ice-based magic, like "Crack" and "Crackle".
  • Idiot Hair: Even though he is a Well-Intentioned Extremist and not at all an idiot, Psaro has a quite a long, curly lock near his forehead.
  • Impassable Desert: The desert near Casabranca\Branka is surrounded by a mountain range, leaving an inn as a choke point. You can't cross until you obtain a wagon, which is conveniently available at that same inn.
  • Improbable Weapon User:
  • Indy Escape: In Chapter 3, Torneko gets chased by a rolling boulder in his search for the Steel Strongbox/Iron Safe. Fortunately, he has to make the boulder fall into a pit, forming a bridge so he can move on. In the NES version, the boulder moves very slow, which can be easier for Torneko to run faster; the DS version, however, has the boulder move pretty fast, and almost at the same speed as Torneko. It won't run you over though, you just can't get past it.
  • Inevitable Tournament: In Alena's chapter, though it's actually a ruse by Psaro the Manslayer to get Alena away from her castle so he can reduce it to smithereens. It's not clear why he needed to lure her away, though; she's strong, but not THAT strong.
  • Intentional Engrish for Funny: Part of the Russian accents in the second chapter.
  • Joke Character: Torneko. Once you have the full party, he becomes more useful for what he can do outside your party (appraisal and treasure finding) rather than in combat. In Chapter 5, he begins doing random goofing-off much like the Jesters of Dragon Quest III. Unlike the Jesters, however, Torneko's goofing-off nearly always results in something beneficial. However, he may occasionally stare off into space or scare off metal slime types.
  • Just a Stupid Accent: The Gratuitous Foreign Language use and Poirot Speak are about all you're going to get that isn't from the language you're playing the game in.
  • Kitsune: You come across one early on in Chapter 3, along with some of his other vulpine cohorts who are keeping the King of Ballymoral's personal architect hostage.
  • Lady Land: The Queendom of Femiscyra (Gardenbur in the NES version), filled to the brim with Amazonian Beauty.
  • Lazy Backup: Thankfully averted here. If your current party is wiped out, and you have your wagon with you, the reserve party members will all leap out to carry on the fight. You can even then switch out some of them for the dead bodies and revive them. Especially notable because the treasure at the end of a sidequest dungeon is the Baron's Bugle/Horn, which lets you summon your wagon to an outdoor area where you couldn't normally take it. Like the cliff where you fight the last boss!
  • Leitmotif: In the remake, each chapter has its own unique adventuring music, specific to the characters and their quest. Once you've assembled all eight of the chosen, changing the party leader will change whose adventuring music you hear.
  • Lethal Joke Item: Some of Torneko's "goofing-off" actions include stealing items from the enemy (being the only way in the game to do so), performing a leg sweep to nullify some of the enemy's turns, calling in an army of fellow merchants he's befriended in his travels (who proceed to beat up on the enemy for a few rounds), covering an enemy's mouth to prevent spellcasting, and tripping. (Yes, tripping. His weapon somehow lands a critical hit on the enemy in the process.) The only thing keeping this power in check is that, again, these goof-offs are completely random.
  • Lethal Joke Weapon: Meena's Silver Tarot Cards were lethal to enemies and allies in the original. In the DS game, they favor your party much more. (Use them three times in the same battle, however, and they will always yield the Fool, casting Whack on your whole party).
  • Lighthouse Point: About halfway through the game. Monsters have taken over a special lighthouse and corrupted its beacon with an evil light that sinks ships. The hero and their party have to clear the monsters out and restore the holy flames.
  • Love Redeems: In the DS remake, beating the boss at the end of the Bonus Dungeon for the first time allows the player to obtain a Yggdrasill flower, which is used to resurrect Rose. Bringing her to where Psaro was will not only cause him to revert back to his normal self after a nice flashback, but he will join your party.
  • The Man Behind the Man: Wandering around the Diabolic Hall before the conference that launches the attack on Mamon Mine will reveal a secret conversation about Aamon (or Radimvice for NES players) loyalists whispering about a potential coup; near the end of the game, Aamon himself will claim to have arranged for Rose's kidnap, and by implication her murder. The original doesn't particularly delve into his intentions, but the implication is that monster-kind isn't particularly thrilled with Psaro's broken heart and simply want a master who will run roughshod over humanity; the remake goes into much more detail.
  • Manual Leader, A.I. Party: The game uses this as of Chapter 5, with the hero as the only directly controllable character. In the remake, you can assign tactics or manual control as you see fit.
  • Marathon Boss: Psaro the Manslayer, the last boss of the original NES game / Chapter 5. While originally having Estark's appearance, Psaro doesn't go down nearly as easily; he mutates throughout the battle and assumes a total of a whopping seven forms before being defeated.
  • Minigame Zone: The casinos. Maya/Mara even gets sidetracked by one during the fifth chapter.
  • Mythology Gag: Ragnar's last name is a McVersion of his original Japanese name, Ryan. Similarly, Torneko's surname was the name given to him in the NES translation.
  • Names to Run Away from Really Fast: 'Psaro the Manslayer' (or 'Necrosaro' in the NES version).
  • Never Say "Die": In the NES version, Psaro/Saro's nickname Death Pizzaro/Psaro the Manslayer is rendered as Necrosaro.
  • Nice Hat:
    • Alena's headgear may be simplistic compared to other examples, but it's still a darn big hat.
    • Kiryl's hat is even more awesome.
  • Nice Job Breaking It, Hero!:
    • It's implied that the thugs who kidnap and murder Rose only got into her tower because you figured out the defenses and defeated her guardian. Way to shatter that Morality Chain, team.
    • Another example would be Alena handing over the Armlet of Transmutation/Golden Bracelet to those thugs.
  • Nice Job Breaking It, Herod!: Since the villains know The Chosen One is currently growing up somewhere in the world, they specifically target children. When Ragnar investigates the disappearing children in Strathbaile (Izmit in the NES version), he learns about this plot and sets out to find the Chosen One, eventually discovering that he's one of their destined companions.
  • Nonindicative Name: From the NES version, at the end of Ragnar's chapter you can get the Sword of Malice. Based on prior games, where malevolent sounding names means CURSED, this would lead the player to believe it is a cursed item when it is actually a good weapon for Ragnar. Later games would change this to the Cautery Sword.
  • Poirot Speak: Where the aforementioned Russian and French generally comes into play.
  • Post-End Game Content: The DS remake adds an extra chapter after defeating Psaro and beating the game, where the player can explore an extra dungeon and even recruit Psaro and fight the real Big Bad.
  • Peninsula of Power Leveling: in the NES version, the very first room in the Royal Crypt, before going downstairs. Not only are there Metal Babbles, experience gained from battles in the first room is given to the party members in the wagon as well.
  • Psychic Dreams for Everyone: During Chapter 5, everyone who sleeps at the Strathbaile/Izmit Inn gets these.
  • Pungeon Master: Healie can't speak a single sentence without inserting a slime-based pun or twelve. Even if he's in human form.
  • Punny Name: Going up to the Birdsong Tower in Chapter 2 gives you an encounter with two clumsy elves who drop the Birdsong Necter you're looking for. Their names? Oopsy and Daisy.
  • Purely Aesthetic Gender: For Solo/Sofia only. Although Sofia gets female-only gear, which can be very defense-friendly early on.
  • Rebellious Princess: Princess Alena. The keepers of her castle had to board up the walls in her bedroom specifically because she kept knocking it down to steal away and go on adventures behind the king's back. In fact, within the realm of video games, she's probably the ur-example — and definitely the ur-example for the series.
  • Real Men Wear Pink: Ragnar's rocking that pink armor.
  • Reports of My Death Were Greatly Exaggerated: When Solo/Sofia first visits the town of Casabranca/Branca (and Endor), many people s/he talks to keep acting as if s/he were killed by foes rather than Eliza/Celia, as if Solo/Sofia never existed at all!
  • Royal "We": The King of Canalot talks this way in the DS version, using capitalization of the first person plural, of course.
  • Save the Princess:
    • In Alena's chapter, the 'princess' you have to save is a fake. Pretending to be Alena herself, in fact.
    • Alena also saves Princess Veronica (Mia in the NES version) from having to marry Psaro the Manslayer. Sort of, anyway; he bows out on his own. Of course he wasn't interested.
  • Sequence Breaking: while the chapter system limits opportunities from sequence breaking, once you get the ship, you can recruit Panon/Tom Foolery, get the Stone of Drought, the Sands of Time, the Metal Babble Sword, and the Zenithian Helm before recruiting Alena. After getting the Magic Key, you can get the Zenithian Armor before defeating Keeleon and recruiting Ragnar.
  • Shout-Out:
    • In the DS version, the imposter "princess" is named Anya, after the "imposter" princess of the 1997 film Anastasia, which is kind of odd, given that the film was based on the events of the imposter named "Anna Anderson", whose DNA testing revealed that she was not the actual Russian grand-duchess Anastasia Nicholaevna Romanov.
    • The two mercenaries from Torneko's chapter have been named "Laurel" and "Hardie" in the DS remake (named Laurent and Strom in the NES localization).
  • Sibling Yin-Yang: Meena/Nara is more level-headed and focused than her vibrant and outgoing sister Maya/Mara.
  • Sixth Ranger: Psaro the Manslayer in the DS remake. Well, Ninth Ranger, technically, but he joins the party in the epilogue chapter.
  • Spin-Off: Torneko went on to star in the first of Chunsoft's "Mysterious Dungeon" series of Roguelike games which first appeared on the Super NES.
  • Sprite/Polygon Mix: The DS remake features 2D characters and 3D environments which can be rotated 360 degrees.
  • Squishy Wizard: Borya/Brey is a strong mage with low defensive stats. Maya/Mara and Meena/Nara also qualify, in more ways than one.
  • Stay in the Kitchen: Alena's dad seems to have this attitude at the start of her chapter. Of course, Alena's the strongest physical fighter in the game, so...
  • Talking in Your Sleep: Some people in towns do this at night, which is made even funnier in the DS version (Examples: The king of Parthenia mumbles, "Ah-few... ah-fever-few...", the soldier mumbles, "Cry some rubiezzz...", and one boy in Dunplunderin mumbles, "Arr-phew... arr-phew...").
  • Tempting Fate: Especially in the DS remake, Elisa goes on and on about wanting to be with you in the village forever. The village doesn't even last a day after that.
  • Those Two Bad Guys: Foo Yung and Chow Mein antagonize the party when they aren't arguing.
  • Together in Death: Played straight with Necrosaro/Psaro and Rosa/Rose in the NES version. The DS and PS1 versions completely subvert this in Chapter 6, however, when Psaro comes back strong and the Hero's party brings Rose Back from the Dead.
  • Tomboy: The game explicitly calls Alena this.
  • Tomboy Princess: Alena would rather participate in martial tournaments and beat up monsters than live life as a tsarevna, to her father's dismay.
  • Took a Level in Badass:
  • Tragic Keepsake: Elisa's/Celia's feather cap, which Solo/sofia finds in the spot where she died in a Heroic Sacrifice for him/her.
  • Trick Boss: Balzack in the fourth chapter. At first, he is immune to all attacks, and the party needs to use a special item to render him vulnerable. After Balzack is defeated, Marquis de Léon, the real boss of that chapter, storms in and immediately wipes the floor with your party. You get to fight Marquis de Léon again in Chapter 5, but this time he's beatable.
  • Ugly Guy, Hot Wife: An NPC complains at the unfairness of Torneko Taloon having such a ridiculously hot wife.
  • Underground Level: The Mamon Mine, where the demon Stark was sealed away in the past.
  • Unexplained Recovery: Aamon and, to a degree, Psaro in Chapter 6. And Elisa's/Celia who just appears in a flash of light at the very end with no explanation at all.
  • The Unfair Sex: The Queen of Femiscyra/Gardenbur refers to the hypothetical perpetrator as "him".
  • Unfortunate Names: One antagonist's name is Balzack.
  • Uplifted Animal: Rosehill is full of sentient, talking animals, courtesy of Psaro's Secret of Evolution.
  • Useless Useful Spell: In the original game, Thwack (instant death) was largely useless due to your AI-controlled healer spamming it against enemies immune to it.
  • Video Game Stealing: Torneko can occasionally steal items from the enemy as "goofing off".
  • Well-Intentioned Extremist: Psaro the Manslayer.
  • What's an X Like You Doing in a Y Like This?: Psaro says this to the heroine Sofia in the DS version if she speaks to him at the beginning of Chapter 5.
  • With This Herring:
    • Justified at the start of Alena's chapter, where her father specifically forbids her from fighting and tries to keep her locked up in the castle against her will, so that when she inevitably escapes she has little more than the clothes on her back. Later on, the trope becomes less enforced, as Alena's father is basically forced to accept her, but by that point Alena is so close to her goal she probably figures she can prove she doesn't need it.
    • Reconstruction in Torneko's chapter. Having a wife and son to support alongside a low paying job at a shop, his journey starts with very little in the way of adventuring gear. But you can still work as a shopkeeper after you've started playing, receiving a daily stipend for your work. There's nothing actually preventing you from grinding away until you have enough money to buy the best gear your little podunk town has to offer... except for the fact that doing so is incredibly boring.
    • As for the other heroes... Ragnar is one of the Royal Knights of Burland, but starts with little money and pathetic weapons; this is justified by NPC comments about how times are hard and the King is keeping taxes low so the citizens don't suffer. Maya and Meena are both popular attractions at a traveling show; however, Maya is shown to be very bad at managing their money.
  • World Tree: The World Tree Yggdrasil, making its first appearance in the Dragon Quest series when you have to climb it in order to retrieve the Zenithian Sword.
  • "X" Marks the Spot: The Treasure Map puts one at the Yggdrasil Tree, the location of the Zenithian Sword.
  • Ye Olde Butcherede Englishe: In the DS version, Orifiela and many others at The Azimuth and Zenithia talk in this way, which is a nod to the first two NES Dragon Quest games.
  • You Go, Girl!: Alena's entire motivation for her chapter is to prove she can kick seven different kinds of ass.
  • You Gotta Have Blue Hair: Your hero has green hair; Maya and Meena have violet hair; Ragnar and Torneko have blue hair...


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