The cast of Dragon Quest IV. Alternate names for characters are in parentheses.
The Chosen Team
- Badass Crew
- Earn Your Happy Ending: They all do by the end of the game.
- Gender-Equal Ensemble: Possible in the NES version if the Heroine is chosen, with four women and four men. The PS1/DS version averts this by adding a male Sixth Ranger for the additional sixth chapter, Psaro.
- Fire-Forged Friends: In one way or another, they all have a stake in the larger plot. Ragnar wants to find the mastermind behind the villain of his chapter, Alena and her retainers are hunting down the same guy, Taloon is looking for the weapon that the Hero will need, and Maya and Meena are looking for the same higher power Ragnar is. As for the Hero (who had their village torched and their adoptive parents and village murdered), all of the above are aware of his/her existence to some greater or lesser extent, and they band together to accomplish all of their above goals.
- Multinational Team: One Scottish guy (Ragnar), one Irishman (Taloon), three Russians (Alena, Kiryl, Borya), two dark skinned French Romani with some Indian ancestry (Maya and Meena), and your Hero, whose nationality equivalent is a bit unclear.
- Ragtag Bunch of Misfits: And how. If it wasn't for the fact they all oppose the same evil and are hunting the same villains, it would seem very odd that a soldier, a priest, a princess, a magic tutor, a merchant, two Romani entertainers, and some young boy/girl are all traveling together.
- Although to be fair, it is an RPG.
Chapter One: Ragnar McRyan and the Case of the Missing Children
Ragnar McRyan, Royal Knight (Ryan)
- Badass Normal: Unlike most other playable characters, he gains no magical abilities.
- Badass Moustache: He has a nice-looking blue mustache to go along with his pink armor.
- Cannot Tell a Joke: Revealed to be the worst of the team at telling jokes when trying to get the Zenithian Helm from the king of Canalot.
- Cool Old Guy: Not quite as old as Borya, but still clearly much older than most of the team.
- Hot-Blooded: Big time.
- Leeroy Jenkins: Upon learning of Psaro's plot, the first thing he does is rush straight into battling one of his top minions without seeking any sort of outside assistance whatsoever. It leads to him joining the party last of all of the chosen.
- Magically Inept Fighter: He fights solely using weapons. In his chapter, he relies on Healie for healing magic.
- Mighty Glacier / Stone Wall: His position in the party when compared to pretty much everyone else. His damage output is fantastic, and he can take a bruising and still keep going, but he won't win any races. The only person really capable of putting out more damage is Alena.
- Perpetual Frowner: A comment he makes about his face if you look in a mirror, lamenting it's why he probably doesn't get the attention of the ladies.
- Odd Friendship: Develops one with Healie.
- One-Man Army: Probably literally, considering how incompetent the rest of Burland's military appears to be. To further this, once the party actually sets out to take on the Marquis de Leon, they find Ragnar already doing it by himself.
- Only One Name: In the Japanese version and the NES version's English localization, this trope applied to him, but no longer does in the DS remake's English localization, where he was given a last name.
- Only Sane Employee: While Ragnar isn't super sane, he's clearly the only competent member of Burland's army. Thankfully, he's very competent.
- Real Men Wear Pink: He's decked out in a full suit of pink armor, and in his case, it does jack shit to diminish his badass credentials.
- Violent Glaswegian: Given Burland is a blatant expy of Scotland in the remake, he definitely is in battle. Outside of it, he's a fairly nice guy.
- Vitriolic Best Buds: Party chat implies him to be this with Torneko.
- You Gotta Have Blue Hair: It just goes so well with pink armor...
Healie (Hoimin)A helpful healslime who hopes that one day he might become human. Takes a real shine to Ragnar and offers to help him out. Though Ragnar wasn't the first soldier he made that offer to.
- Badass Adorable: He's pretty cute, but he's able to tough it out alongside Ragnar.
- Guest-Star Party Member: If you meet with him in the cave below the Strathbaile forest, he'll gladly come along with Ragnar and serve as his healer.
- Humanity Ensues: He wishes to become human. When you see him again later in the game, his wish is seen to have been granted.
- Mascot Mook: Or at the very least a variation of the Mascot Mook.
- The Medic: He provides healing abilities for Ragnar, who has no magical abilities of his own.
- Odd Friendship: Would you believe this random Healslime is a loyal companion to Ragnar?
- Pinocchio Syndrome: He succeeds and becomes human eventually.
- Verbal Tic: All Slimes have a slight slur to their voices, crossed with a bit of Smurfing given how many words in their sentences tend to be slime related puns.
Chapter Two: Alena and the Journey to the Tourney
- Badass Normal: According to Borya, she's completely incapable of using magic.
- Bare-Fisted Monk: She's one of the game's physically oriented fighters, along with Ragnar.
- Blood Knight: She really enjoys a good brawl.
- Cloudcuckoolander: She can be a bit strange at times, especially in party chat conversations.
- Cute Bruiser: She's both petite and powerful.
- Dumb Muscle: Has the absolute worst Wisdom stat in the group.
- Fiery Redhead: She competes with Maya for the most outspoken party member.
- Genki Girl: She's perky to an almost absurd degree.
- Glass Cannon: Her damage potential is very high, but her HP only middling, with an equipment selection that often leaves her more vulnerable than your medics. For Alena, the best defense is a good offense — she's not designed to soak up hits.
- Lightning Bruiser: In the post game, this changes a little. She's a little less glassy without losing any of the cannon. Her Strength hits the game's cap about 2/3 of the way to level 99, and she finishes with maxed out Strength, Agility, and Luck. Her Resilience stat is best in the game, but her total defense still suffers from a lack of decent armor and shields.
- Heterosexual Life-Partners: Party chat gives her this vibe with Sofia.
- Inevitable Tournament: She participates in the tournament in Endor at the end of her chapter.
- Little Miss Badass: She escapes from the castle by kicking a hole in the wall of her third-story room and jumping out. It's also stated that this isn't the first time she's done it.
- Masculine Girl, Feminine Boy: Masculine girl to Kiryl's feminine boy.
- Magically Inept Fighter: Unlike her allies, Borya and Kiryl, she has no magical abilities of her own.
- Nice Hat: She wears a pointy blue hat.
- Oblivious to Love: Kiryl's/Cristo's hopelessly in love with her, yet she doesn't seem to notice.
- On the other hand, she may be waiting for him to get his act together and speak up first.
- Princess Protagonist: Her title is the Russian equivalent of a princess and she's one of the primary party members.
- Proper Tights with a Skirt: Well, more with tunic, but it fits.
- Rebellious Princess: Her father refuses to let her out of the castle. Her response is to knock down part of her bedroom's wall and leave the castle anyway, and when the wall is boarded up in Chapter 2 she knocks that down and ends up going on an adventure.
- Royals Who Actually Do Something: In addition to being royalty, she's the main character of Chapter 2.
- Stay in the Kitchen: Alena's dad seems to have this attitude at the start of her chapter. Of course, Alena's the strongest physical fighter in the game, so...
- Tomboy: Repeatedly called this, perhaps because it flows well with Tsarevna.
- "Well Done, Daughter" Girl: She states in the party talk that she wishes her father respected her fighting ability and would praise her a little. She gets her moment after curing her father of a curse.
- Cloudcuckoolander's Minder: Alongside Kiryl, although Borya is a bit wacky himself.
- Cool Old Guy: He's the oldest of the main party members on top of being good with magic and still a loyal servant to Alena no matter how much he grumbles along the way.
- Grumpy Old Man: Party chat shows him to be an avid complainer.
- An Ice Person: He begins with Crack in contrast to fellow spell slinger Maya who starts with Frizz instead.
- Know-Nothing Know-It-All: The DS remake's party chat turns him into a bit of one, spouting off unbelievable to absurd "facts" about the various locations the party visits. Towards the end of the game he admits to have never left Zamoksva in his life, and was just making it up to sound smarter.
- Squishy Wizard: He has low HP and Defense, but makes up for it with an assortment of useful spells.
- Team Dad: More towards Alena than Kiryl, often wishing he could do more to get Alena to act like a lady.
- Undying Loyalty: Towards Alena no matter how much he complains about her behavior.
- Adorkable: Even without party chat, just look into a mirror as him. He's really dorky.
- Amazon Chaser: He's rather infatuated with Alena.
- Artificial Stupidity: Probably the game's most infamous example, your Combat Medic who loves nothing more than to spam his insta-death spells rather than, say, heal your Mighty Glacier who's standing at 3 HP. Including against bosses! The DS version thankfully added a Manual command.
- This is even lampshaded in Monster Battle Road Victory, as well as Dragon Quest IX, where part of Stella's comment when you dress up in his outfit is "And who casts Whack on a boss?".
- Ascended Meme: Kiryl's crippling Artificial Stupidity has become a Dragon Quest in-joke even among the makers. In more recent appearances, Kiryl's Limit Break will feature him repeatedly failing to cast Whack with textboxes relating his failure until he gets so frustrated that he crushes the textboxes under heel and finally casting a successful Thwack.
- Badass Preacher: While he's primarily a healer, his physical attacks are better than those of Borya, who attacks via magic.
- Butt-Monkey: Seems to be the designated one of the team, and while the lack of party chat in the US version reduces this a bit, elements of it still remain.
- Childhood Friend Romance: It's painfully clear he has a huge crush on Alena... and just as painfully obvious that she doesn't have a clue.
- Cloudcuckoolander's Minder: Alongside Borya, although since Borya is quite wacky himself, Kiryl plays this even more. (though even then he himself isn't always immune)
- Combat Medic: He's pretty good with weapons in addition to being able to heal.
- Covert Pervert: In the DS remake, having him look into the mirror can result in him making a rather questionable comment. It's not clear whether it's meant to be suggestive or just a very unfortunate turn of phrase, but either way it's pretty funny.
- Distressed Dude: When you meet Alena's party in chapter five, he's desperately ill and Alena is out searching for a cure.
- Green-Eyed Monster: Party chat hints at him being quite envious of the male Hero.
- Perpetual Frowner: He's almost always frowning in his official artwork and his portrait in the DS remake gives him the same expression. There is at least one piece of official artwork that shows him smiling, but it's from the 8-bit era and thus could be attributed to Early Installment Weirdness.
- Masculine Girl, Feminine Boy: Feminine boy to Alena's masculine girl.
- Nice Hat: Comes with being a priest.
- Odd Friendship: Implied to have one with Maya in the remakes, although how much of this is just her teasing him isn't specified.
- Only Sane Man: Of three from Zamoksva, and most likely the rest of the party, he comes off as the only completely rational person. Although his crush on Alena and status as Butt-Monkey still make him funny.
- Undying Loyalty: Towards Alena, and more than happy to remind her of that.
- Unknown Rival: The Japanese version of the DS remake hints at him being one to the male Hero.
Chapter Three: Torneko and the Extravagant Evacuation
- Badass Normal: Like Ragnar and Alena in the preceding chapters, he has no magical abilities.
- Badass Moustache: He has a prominent blue mustache.
- Breakout Character: Torneko would later become the main star of the Mystery Dungeon series, a Roguelike spinoff series where he adventured in the "Mysterious Dungeon" for items and riches.
- Cloudcuckoolander: He's often doing bizarre little things on his own during battles. Although he might just have a weird sense of humor.
- Cool Old Guy: Looks to be in his late forties but is still the funniest guy on the team.
- Crouching Moron, Hidden Badass: The goofiest member of the team by far, his actions in battle are completely randomized. However, several of these actions prove capable of doing things the other party members could only dream of doing, and are highly effective to boot.
- Determinator: Lampshaded. He's always following a dream, and his zeal is often remarked on.
- Fairy Battle: During Torneko Taloon's chapter, he sometimes runs into fellow traveling merchants.
- Fan Disservice: Dammit Taloon, keep your cross-dressing fetish to yourself please, especially when evaluating my equipment, will you?
- Happily Married: His wife Tessie/Neta seems to be perfectly happy with him (and apparently is attracted to his drive to follow his dreams instead of his looks), and his comments about her lunches using the appraise command indicate he's just as satisfied.
- Improbable Weapon User: Astraea's Abacus/Abacus of Virtue.
- Intrepid Merchant: After working for a weapon shop, he intends to start a shop of his own and goes on a journey to do so in Chapter 3.
- Joke Character: Once you have the full party, he becomes more useful for what he can do outside your party (appraisal and treasure finding) rather than in combat. In Chapter 5, he begins doing random goofing-off much like the Jesters of Dragon Quest III. Unlike the Jesters, however, Torneko's goofing-off nearly always results in something beneficial. However, he may occasionally stare off into space or scare off metal slime types. On the other hand...
- Lethal Joke Character: Some of Torneko's "goofing-off" actions include stealing items from the enemy (being the only way in the game to do so), performing a leg sweep to nullify some of the enemy's turns, calling in an army of fellow merchants he's befriended in his travels (who proceed to beat up on the enemy for a few rounds), covering an enemy's mouth to prevent spellcasting, and tripping. (Yes, tripping. His weapon somehow lands a critical hit on the enemy in the process.) The only thing keeping this power in check is that, again, these goof-offs are completely random.
- Magically Inept Fighter: He's completely incapable of using magic, with most of his special abilities having other purposes, such as calling or repelling monsters.
- Obfuscating Stupidity: Hinted at in some of his party chats to play the fool both to boost his team's morale and to make other's suspect little of him. Considering how his goofing off always tends to do something good for the party, this may very well be true.
- Only One Name: Used for his name in the Japanese version (just Torneko) and the NES version's localization (just Taloon), but this trope no longer applies to him in the DS remake, in which he's referred to as Torneko Taloon.
- Plucky Comic Relief: Pretty much, though the US version dummies most of this out.
- Taking the Bullet: One of his random combat actions has him leap in front of a spell that would have hit the entire party, taking all the damage himself instead.
- Tiny Guy, Huge Girl: His wife is apparently One Head Taller than him according to the Mystery Dungeon illustrations.
- Ugly Guy, Hot Wife: An NPC in his hometown considers him to be ugly and wonders how he found a good-looking wife.
- Vitriolic Best Buds: Implied to be this with Ragnar in party chats.
- Wholesome Crossdresser: Heavily implied to be one in remakes, as a way of hanging a lampshade on the fact that his ability to equip anything allows him to wear female-exclusive equipment.
- You Gotta Have Blue Hair: He has blue hair, including a blue mustache.
Laurel (Laurence/Laurent)A wandering poet who dabbles in magic and is more than willing to lend his spells to anyone willing to pay the price. Just 600 gold nets you four days of traveling with your own personal minstrel!
- Optional Party Member: Chapter 3 is entirely beatable without him, but he's a useful addition.
- Spoony Bard: He might make a decent healer, if he'd just stop spamming Sizz and Slumber until his MP runs dry...
- Shout-Out: To Laurel and Hardy combined with Theme Naming.
Hardie (Scott/Strom)A hired muscle who's currently between jobs. 400 gold equals five days of his services. Not a bad trade, if you need a good lance on your side...
- Optional Party Member: Chapter 3 is entirely beatable without him, but he's a useful addition.
Chapter Four: Meena and Maya and the Mahabala Mystery
- Blow You Away: She has access to the Whoosh line of spells.
- Combat Medic: Although she falls behind Kiryl in terms of healing magic, she is more than capable of holding her own in battle and has access to a decent range of equipment.
- Foolish Sibling, Responsible Sibling: The Responsible to Mayas impulsive foolishness
- Fortune Teller: She reads people's fortunes and introduces herself by doing so before she joins in Chapter 5.
- Hot Gypsy Woman: Not nearly as much as her sister, though.
- Improbable Weapon User: Her Silver Tarot Deck qualifies.
- Lady of War: She is considerably more graceful and ladylike than both her sister and Alena.
- The Medic: She acts as the healer in Chapter 4, plus she joins party before Kiryl in Chapter 5.
- Only Sane Woman: Probably least quirky and most focused member of the team, although even she has her moments.
- Perpetual Frowner: Her face portrait, though given the kinda crap she has to put up with keeping Maya from being irresponsible, justified.
- Sibling Yin-Yang: Far more serious and composed than her flighty sister.
- Squishy Wizard: Averted in the remakes. While she doesn't have the robustness of, say, the female Hero or Torneko, she's still able to take a few hits, and has a wide selection of weapons and armor to choose from, to the point that she's about as much of a Magic Knight as the Hero/ine; give her the full set of Metal Babble/Liquid Metal gear, and she's a lean, mean, monster-mashing machine.
- The Stoic: She stays very calm and collected most of the time. Often the only one who breaks this is her sister.
- Tarot Motifs: Each card in her Silver Tarot Deck has a different effect. This was actually rebalanced in the DS version to include many more positive effects. She can even give somewhat-accurate one-card readings if the Cards are used outside of battle!
- You Gotta Have Blue Hair: She and her sister both have purple hair.
- You Killed My Father: She and her sister are attempting to get vengeance for him.
- Bag of Spilling: Hilariously invoked at the start of Chapter 5 by her. Even if you ended Chapter 4 with tons of money, they will have none because, apparently, Maya goes through money like water.
- Bare Your Midriff: Since she wears a bikini.
- Battle Bikini: For some strange reason she fights in her dancer outfit.
- Belly Dancer: Her hobby.
- Black Magician Girl: She uses offensive magic, in contrast to how Meena primarily uses healing magic.
- Cloudcuckoolander: She has very misguided priorities that can make her a bit difficult to deal with.
- Glass Cannon: Were you expecting less from the way she dresses?
- Gold Digger: Has expressed interested in richer men regardless of age, drooling at the prospect of swimming in gold.
- Havinga Blast: Learns Magic from the explosion series: Bang, Boom, and Kaboom
- Hot Gypsy Woman: She's rather attractive.
- Kill It with Fire: She is hot, after all...
- Ms. Fanservice: One could compare her to Jessica Albert.
- Odd Friendship: With Kiryl, although how much of this is friendship and how much of it is her teasing him is ambiguous.
- Playing with Fire: She begins with the Frizz spell in contrast to fellow magic-caster Borya who starts with Crack.
- Sibling Yin-Yang: Cheerful and far more carefree than her straight-laced sister.
- Sidetracked by the Gold Saucer: Between the end of Chapter Four and Hero/Heroine meeting her in Chapter Five. This is the in-game explanation for why none of the sisters' money carries over from Chapter Four to Chapter Five.
- Stripperiffic: She doesn't wear much, being a dancer and all.
Oojam (Orin)An apprentice alchemist who used to work with the twins' father. Like Meena and Maya, he's set out in search of revenge, hoping to track down his master's killer and bring him to justice.
- Age Lift: Goes from a relatively young man in the NES version to a middle aged man in the remakes.
- The Big Guy: In the NES version he opens doors through sheer brute force and serves as the pure physical fighter that the sisters lack. Still visible in the remakes, although not quite so much as he now lock picks doors instead of breaking them.
- Cool Old Guy: Appears to be around Torneko's age in the remakes. Subverted in the original where he appears to be only slightly older than the sisters.
- Guest-Star Party Member: He joins Meena and Maya's party in Chapter 4, with this being the only time he's in the party.
- Heroic Sacrifice: After the revenge attempt goes awry, he fights off the guards so Meena and Maya can escape. He gets better.
- Mighty Glacier: When compared to Meena and Maya, he can definitely take much more punishment and hit pretty well too.
- Punny Name: Add a "T" to the front of his name to get the joke.
- Sword and Sorcerer: Adds some muscle to the twins' team.
Chapter Five: The Chosen
- Battle Bikini: The male Hero wears long sleeves and pants, while the Heroine looks like she's wearing a swimsuit under a off-the-shoulder short tank, one detached sleeve, and a Detached Pants Legs/Tights... thing.
- Of course, one reason to pick the female hero is that she can equip the female-only gear... including a bikini, among other things.
- Bishōnen: The male Hero is occasionally drawn as one, Depending on the Artist.
- The Call Knows Where You Live: They lived out the majority of their life in a small village. Come Chapter 5 and Psaro decides to drop in and raze everything in an attempt to kill them.
- Canon Name : Solo for the male hero and Sofia for the female Hero.
- The Chosen One: They're the only characters capable of equipping the Zenithian equipment, which is exclusive to legendary heroes in the Zenithia trilogy.
- Combat Medic: Effectively starts out as this, gradually growing into a Magic Knight.
- Guest Fighter: The male Hero is one of the four Heroes that collectively make up the Hero DLC character in Super Smash Bros. Ultimate.
- Half-Human Hybrid: They're half-human, half-zenithian. Incidentally this is also the reason their real parents aren't around.
- Hello, [Insert Name Here]: You begin the game by naming them.
- Heroic Mime: They're completely silent, unlike the other characters in the game.
- Jack-of-All-Stats: They have many of the best aspects of their fellow party members. Hard-hitting? Check. Can take a hit? Check. Good source of healing? Check. Powerful spells? Check.
- Legendary in the Sequel: Their defeat of Estark makes them renowned amongst the world over and strikes fear into monsters even past IV itself. This actually ends up being a bad thing in V, as this prompts the slaughtering of any descendants they have out of fear that another legendary hero could come about.
- Magic Knight: However, it takes a few levels to get them to this point.
- Most Common Superpower: Averted for the heroine, if the catty comments of a woman in Bath are to be trusted. Though the artwork indicates hers aren't that much smaller than Maya's, so take that as you will.
- Purely Aesthetic Gender: Averted in the remake. The dialogue changes notably depending on your gender, and certain equipment options become available or unavailable.
- Schrödinger's Player Character: Whichever one isn't chosen will pretty much cease to exist.
- Shock and Awe: They gain Zap and Kazap as they level up.
- You Gotta Have Blue Hair: Both have green hair. Males just have a long, scruffy 'do, while girls have a full-out mane.
Elisa/Eliza (Cynthia/Celia)The Hero/Heroine's best friend, who just happens to be a magically talented elf. Lighthearted and mischievous, she loves playing pranks on the whole village, and likes jerking the hero's chain.
- Ambiguously Human: Depending on the Artist. Her official art indicates that she's a simple human girl, in the game she uses the same elf sprite as Rose.
- Foil: To Rose, as highlighted by use of the same sprite. While there's no official romance on the table like Psaro's love for Rose, Elisa is the closest to the hero as their best friend. They also have directly inverse roles and circumstances, being protected by Psaro while separated from the nearby community and protecting the hero along with the local community, respectively, and their deaths are also keenly felt by both Psaro and the hero. The CD Theater adaptation further strengthens the resemblance by indicating Elisa cries ruby tears exactly like Rose does.
- Heroic Sacrifice: Knowing the monsters won't leave until they've slain the hero, she morphs into an exact lookalike and runs out to face them... She gets better in the ending. Without explanation.
- Tempting Fate: Especially in the DS remake, she goes on and on about wanting to be with you in the village forever. The village doesn't even last a day after that.
- Tragic Keepsake: Her feather cap, which you find by searching where she always lay in the flower field...
- Voluntary Shapeshifting: With her Morph spell.
Hank Hoffman, Jr. (Hoffman/Hector)The son of an innkeeper, Hoffman is sharp-tongued and short-tempered at first, refusing to help anyone out. Poor guy has some serious trust issues, though there's a pretty good reason for that... Perhaps he just needs a little help, and a little more information about what exactly happened to him — surely then he'd be willing to return the favor, right?
- Et Tu, Brute?: His best friend turned on him while searching Casabranca/Branca Cave. At least, that's what it seemed like at the time...
- Guest-Star Party Member: He fills in as a fourth party member until you land up in Mintos, where he seems to find his true calling.
- Jack-of-All-Stats: Only sans any magical ability.
Tom Foolery (Panon)A wandering entertainer reputed to be one of the best comedians in the world. He may not be strong or swift or much of a spellcaster, but at least he's funny, right...? ...Right?
- Guest-Star Party Member: You recruit him to obtain the Zenethian Helm from the king of Canalot, afterwards he returns to travelling the world.
- Joke Character: Could be a Lethal Joke Character in the original, given how useful his Sword of Lethargy/Dream Blade was against Keeleon/Marquis de Leon.
- Only Sane Man: In order to progress, you need to make a king laugh. Hence you hiring Tom. Tom tells the King that honestly, the world is too screwed up right now for the heroes to be held up to make a joke, and they can laugh once the world is safe.
- Punny Name: In the Nintendo DS version.
Orifiela (Lucia)A beautiful woman stranded far from home, requiring a special escort back to her faraway country. An accomplished healer, she also knows how to sap her enemies' magical strength and claim it as her own, making her a fantastic backup... though her physical strength is sadly lacking. Oh, and she also happens to be a Zenithian. And heavily implied to be the Hero's mother, though neither of them actually figures it out.
- Guest-Star Party Member: She'll help you out in locating Zenithia.
- Mana Drain: She saps enemy MP with her Somatic Staff.
- The Medic: She has the potent Fullheal, which makes her useful if you don't feel like using Kiryl or Meena.
- Missing Mom: Heavily implied to be the case for the Hero/Heroine.
- Squishy Wizard: She's definitely a healer before a fighter.
- Winged Humanoid: Zenithians are basically angels.
- Ye Olde Butcherede Englishe: She speaks archaically in the DS version.
Zenith DragonThe ruler of the heavenly city Zenithia and one of the most powerful creatures in the series. He was responsible for sealing away Estark in ancient times.
- Big Damn Heroes: He swoops in to save the party from the crumbling peak where Psaro is fought.
- Big Good: He is one of the most powerful beings in the series, and he was the one who initially defeated Estark and sealed him away. In the present day he prefers to act as a greater force for good.
- God Is Flawed: He isn't as all-powerful and omnipotent as he may seem, and he does seem to have a slight bias against humans initially. He's still the Big Good in spite of this, but he's certainly not the most perfect one out there.
- Holier Than Thou: He puts himself and the Zenithians on a much higher pedestal than humanity.
- Restored My Faith in Humanity: He starts to mingle in human affairs post IV, which implies he's softened his opinion on them after seeing the Hero/Heroine's deeds.
Sparkie (Doran)A cutesy little dragonnot that hits insanely hard... when he bothers to attack.
- Breath Weapon: The main reason to bring him along. It makes him good at Metal Slime hunting.
- Guest-Star Party Member: Orifiela trades herself for him if you talk to her in Zenithia.
- Mighty Glacier: Incredibly strong, with some Stone Wall thrown in for spice, but slooow.
- Our Dragons Are Different: He's a Dragonnot. Subverted in the DS Version, when he's called a, um, dragon.
Other Important Characters
Psaro the Manslayer (Necrosaro / Death Pisaro)
- Ahoge: His updated look has one strand of hair conspicuously afloat.
- Big Bad: The main villain of the game, and the final boss. Subverted in the DS version, where the hidden chapter has him join forces with the party against the true villain that manipulated him toward evil.
- Bishōnen: He's pretty damn pretty for a demon.
- The Dark Side Will Make You Forget: Using the Secret of Evolution causes him to forget who he once was.
- Death Seeker: After losing Rose he loses his will to stay humanoid and transforms using the secret of evolution.
- Fashionable Asymmetry: He wears only one spiked pauldron on his left shoulder.
- Freak Out: After Rose's death he goes nuts and transforms himself into his Final Boss form using the secret of evolution.
- HeelFace Turn: Unlike in the original version of the game, he joins the party in the DS/PS1/Mobile version's sixth chapter.
- Humans Are Bastards: He believes this.
- Jack-of-All-Stats: As a party member, Psaro is well-balanced all around. He is powerful on his own as a physical attacker, but he also has access to the most powerful healing and offensive magic, as well.
- Love Redeems: In the sixth chapter, Rose's feelings for him return him to his natural form.
- Marathon Boss: Psaro's Final Boss fight has the distinction of a One-Winged Angel that averts Transformation Is a Free Action. While he originally presents himself as a clone of Estark, you have to sever each of his arms and then his head... only for his torso to sprout a face and then things just start getting so much worse. He grows each arm and then a second head, only after which will he go down for good. Mechanically, it's a boss fight with seven phases.
- Mr. Fanservice: His open tunic tells it all.
- Pet the Dog: He used the Secret of Evolution to uplift the animals around Rosehill, giving them the ability to talk. This wasnt done out of pragmatic means, as theyre not hostile towards you when they visit (although they still hate humans), so apparently he did this for no other reason other than that it would make their lives easier.
- Pointy Ears: Clues you in that he's not really human.
- Red Eyes, Take Warning: Has red eyes that signify that he is a demon.
- Roaring Rampage of Revenge: He seems to be on a crusade of revenge against the humans for their treatment of him and his kind. It only gets worse once Rose dies.
- Secret Character: In the remakes, Psaro can join your party in the sixth chapter.
- Spikes of Villainy: The spiky pauldron worn on his left shoulder.
- The Stoic: Not much phases him. Rose's death, however...
- Stuck Items: Averted by Psaro as a party member. He is fully capable of using cursed weapons and armor with no penalty.
- Tsundere: In the Japanese remakes and mobile port, the party chat reveals he is quite tsundere, especially towards the player.
- Unwitting Pawn: Plays right into the real Big Bad's hands.
- Walking Spoiler: The first time you meet him, he pretends to be a poet but has a unique sprite, dressed in black and wielding a prominent BFS. Anyone paying attention in Chapter 2 could identify him.
- White Hair, Black Heart: He has flowing white hair and evil ambitions in mind. That being said, his motives are very understandable despite his antagonistic nature, and he treats all creatures that aren't humans very well.
- Woobie, Destroyer of Worlds: He could be considered Corvus's predecessor in that aspect.
Rose (Rosa)A beautiful girl in a tower who can see that the world's well on its way to ruin... thanks to the efforts of her misguided lover, Psaro.
- Body to Jewel: Her tears turn to rubies, though they crumble away when touched.
- Morality Chain: Though she has trouble actually functioning as one, since Psaro tends to ignore her protests about his Roaring Rampage of Revenge. Still doesn't help when you help shatter her. Go, team. She gets better at it after she is brought Back from the Dead, though.
- Rescue Romance: Psaro introduced himself to her by vaporizing a human thug threatening her.
Aamon (Radimvice / Evil Priest)Psaro's right hand man...demon...thing. Turns out he's more important to the plot than he seems, especially in the DS version.
- Big Bad: While it was subtly implied in the original, the remake makes it perfectly clear that he was the one who was really calling the shots.
- The Man Behind the Man: Every villainous action in the plot, from Balzack's rise to power, to the sacking of Alena's kingdom, to Psaro's Start of Darkness, are all the result of his scheming.
- Manipulative Bastard: He's the one responsible for Psaro becoming a human-hating Well-Intentioned Extremist, and later on a full blown Omnicidal Maniac.
- Spell My Name with an "S": Amon or Aamon?
- Staying Alive: It's never explained how he's still alive in the bonus chapter when you clearly killed him earlier.
- True Final Boss: The remakes feature him as the final boss of the added sixth chapter.
- Unexplained Recovery: The sixth chapter in the DS and PS1 versions has him recover from his prior defeat without any explanation.
EstarkAn ancient Demon known as the "Lord of the Underworld" and one of the most powerful beings in the series. Psaro and his forces seek to reawaken him upon discovering his tomb.
- Bonus Boss: Not in IV itself, but rather in every subsequent appearance. He is often one of the toughest battles in every game he appears in.
- Dual Wielding: He wields two large swords that he plunges into his foes.
- Large and in Charge: He's pretty freaking enormous when you encounter him, it makes all too much sense why his minions would want to reawaken him.
- Sealed Evil in a Can: For a long time he slumbered under the mines of Mamon, until the native miners accidentally dug him out.
- Worf Had the Flu: The justification for why the party is able to defeat him if he is supposedly even stronger than the Final Boss is that he's still not at full strength due to just waking up.