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Characters / Dragon Quest III

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    The Heroes 

The Hero / Erdrick / Loto / Roto
Male Hero voiced by: Nobuyuki Hiyama (Japanese, Super Smash Bros. Ultimate)
The son/daughter of the great hero, Ortega. Shortly after you were born, your father departed on a quest to defeat the fiend Baramos, never to return. In his absence, it falls to you to take up his quest and save the world. A Magic Knight and all-around fighter with access to powerful attacks and spells. Good thing the Hero is so well-rounded, since you cannot change your own class.

Tropes associated with the Hero

  • Action Girl: If the player chooses to be female.
  • Always Male:
    • In the original, even if you choose to be female, you'll be referred to as "Ortega's son".
    • Lampshaded in the Updated Re-release: If you choose to be female, the king will start to call you "Ortega's son" before correcting himself and justifying the mistake with "But your dauntless look — no man could hope to match you!" The smartphone version makes a decent few references to this as well.
    • The original also used the same sprite for the male and female versions of the Hero, unlike every other class.
  • Anime Hair: Spiky black hair for both genders.
  • Blue Is Heroic: This Hero wears a light-blue costume. Likewise, their armor, helmet and shield are also blue.
  • But Now I Must Go: They disappear following the celebrations of their victory over Zoma at the end of the game, leaving behind only their sword, armor, shield, and mark to be passed down the kingdom through generations.
  • Can't Drop the Hero: And can't change your class to anything other than "Hero". In the remakes, once you beat the Final Boss for the first time and gain access to the Endgame+ content, you're allowed to drop off The Hero at the tavern in Portoga.
  • Combat Medic: The Hero can learn most of the healing spells, including the exclusive HealUsAll / Omniheal spell that completely restores the entire party's HP. Unfortunately, the Hero's MP pool is much more limited than that of the dedicated caster classes, so you'll be lucky to get even one of those Omniheal spells off before running dry.
  • Curtains Match the Window: They have dark-brown hair and dark-brown eyes.
  • Dangerous 16th Birthday: You aren't allowed to start your quest until you turn sixteen.
  • Disappeared Dad: And you find evidence of his passing all over the world before finally tracking down what happened to him.
  • Fake King: You don't choose to be one, but the king of Romaly gives you the crown so he can go gamble. You can hang around as king/queen for as long as you feel like, then make the real king take his crown back so you can continue on your quest.
  • Famous Ancestor: Their father's Ortega's deeds are the stuff of legends.
  • Good Morning, Crono: The game begins on the Hero's 16th birthday, the day on which they are supposed to take up their father's quest.
  • Guest Fighter: The male is one of the four Heroes that make up the franchise's representation in Super Smash Bros. Ultimate.
  • Heavy Equipment Class: Proficient with a high range of weapons and armor which add high attack and defense respectively.
  • Hello, [Insert Name Here]: While you can change any character's name, most people will refer to the Hero.
  • The Hero: The Hero of the game, obviously. And The Hero with a capital "T" for both the entirety of Dragon Quest's legacy and nearly all eastern media portrayals to come thereafter.
  • Heroic Mime: The Hero never speaks save to answer a yes / no question. Another exception occurs in the Kidnapper's Cave when the Hero tells Gopal Gupta and Tanaya "Leave him to us! Run! Quick!" as protecting them from Robbin' 'Ood and his goons.
  • I Have Many Names: In the end, they'll be Roto, Loto, or Erdrick, depending on which game you choose.
  • Magic Knight: It's possible, thanks to the game's job system, for anyone to be this, but only the Hero gains strong attacking stats and innate magic naturally.
  • Pals with Jesus: After rescuing the goddess Rubiss from the tower of her imprisonment, she seems pretty taken with them, not only granting them her personal crest of divine protection that would later become proof of lineage, but through her influence effectively deified their bloodline for centuries to follow.
  • Playing with Fire: Gets a small splash of the Blaze and Fireball line spells before unlocking the Hero's unique lightning element spells.
  • Samus Is a Girl: If you choose to be female, it turns out Roto/Loto/Erdrick was a woman all along.
  • Shock and Awe: The Zap series of spells is traditionally exclusive to the Hero only. In subsequent appearances, this becomes something of the Hero's Signature Move much in the same way ice becomes Zoma's predominant element.
  • With This Herring: 300 gold pieces. In the remake, the king gives you a small amount of gold and some basic equipment.
  • You Can't Go Home Again: In the end, when the dust has settled, Zoma has been slain and both Alefgard and their home world have been saved...but, subsequently, the hole in the sky that bridged the two has closed. They're left in Alefgard, heralded a savior, for the rest of their days.
  • You Killed My Father: Their father died while fighting Baramos. Or so his family believes.

The Soldier / Warrior
Warriors are your obvious choice for defense. They are able to use the strongest weapons and most durable armor in the game, and have the most HP of any class, but are slow as molasses and don't learn any magic.

Tropes associated with the Soldier / Warrior

  • Adam Smith Hates Your Guts: Another weakness of the warrior is that as they can use most weapons and armor, they are VERY expensive to equip. You'd spend time having to Level Grind for both experience and money to buy the warrior weapons and armor.
  • An Axe to Grind: The best (non-cursed) weapon for the Soldier is the Demon Axe (Headmans Ax in remakes), which you find in Baramos's Castle.
  • Ascended Extra: The female Warrior has made cameo appearances in some of the other games in the series.
  • Bare Your Midriff: Female Warrior's "armor" leaves visible her well-toned abdomen and midsection.
  • Chainmail Bikini: The female Warrior wears one.
  • Improbable Weapon User: The battle shears / scissors can only be used by Warriors.
  • Heavy Equipment Class: Rivals the Hero in weapon and armor range, along with being capable with a few weapons the Hero cannot such as the Sizeable Scissors and the Sledgehammer.
  • The Lancer: Often considered to be The Hero's main support and second-in-command by fans.
  • Magically Inept Fighter: Along with the Martial Artist, they can't use any magic or skills.
  • Mighty Glacier: As the game goes on, it's quite likely that your Soldier will virtually always be the last to act. They are incredibly slow.

The Pilgrim / Priest / Cleric
Your designated healer. Unlike many games, healers in Dragon Quest can become decent attackers and can learn some wind-based magic and other spells; the Cleric actually began the tradition of DQ "healers" having pretty reasonable offensive capabilities, no matter the game they were in.

Tropes associated with the Pilgrim / Priest / Cleric

  • Blue Is Heroic: Male and Female Priests wear cerulean blue robes.
  • Blow You Away: Expel and its upgraded forms outright eject an enemy from the battlefield, which counts as them fleeing if they fail their resist.
  • Bowdlerise: Not called a Priest or even a Cleric, but a Pilgrim in the NES version.
  • Combat Medic: Having a healer also be a decent hand at combat was pretty unusual for JRPG's at the time. They're no Warriors, but they can wield decent weapons and do acceptable damage.
  • Heroic Sacrifice: They can learn the aptly-named Sacrifice spell, which attempts to kill all enemies at the cost of the caster's life.
  • Magic Knight: Priests have a pretty good selection of weapons and armor.
  • Razor Wind: The only direct-damage spell the Cleric gets takes the form of a line of wind-based spells.
  • White Mage: Naturally, they specialize in healing.
  • You Gotta Have Blue Hair: The female Cleric has long cyan hair.

The Wizard / Mage
Your designated combat mage. Very weak physically, but are capable of blasting enemies into little piles of dust with their magic, as well as throwing out combat buffs. Always put in the back.

Tropes associated with the Wizard / Mage

  • An Ice Person: Along with their fire spells, Mages also get access to the Icebolt line of spells.
  • Battle Boomerang: Mages can be equipped with boomerangs.
  • Black Mage: Their main specialty is attack spells.
  • Breath Weapon: When Wizards cast Be Dragon, they spend the whole battle breathing out flames at the entire enemy party.
  • Choice of Two Weapons: Mages can use knives, daggers, magic staffs and boomerangs.
  • Cute WitchHot Witch: The female Mage, depending on the art style. In official art, the latter applies, but the in-game sprites tend toward the former.
  • Glass Cannon: The frailest class in the game, but as long as their MP holds out they can lay waste to entire waves of enemies.
  • Having a Blast: The Bang line of spells pounds the enemies with explosive force. Unlike Blaze, which is exclusively single target, or Fireball, which targets only a group of enemies and can thus be thrown off by funky enemy formations or heavily mixed groups, Bang will hit everything on the opposing side of the battlefield without exception.
  • Knife Nut: Mages can equip knives and daggers, although they are not their best weapons.
  • Magic Staff: Mages wield staffs to raise their magic stats.
  • Mana Drain: Can sap MP from enemies with RobMagic.
  • Odd Name Out: Sure, Fireball / Firebane / Firebolt and Blaze / Blazemore / Blazemost follow a pattern, but Bang / Boom / Explodet? Averted in the remakes.
  • Playing with Fire: Their starting spell is "Blaze," and the Blaze family and Fireball family spells form an important core to their spell lists.
  • Robe and Wizard Hat: The male Mage even looks like a dead ringer for the classic Mage stereotype in the original artwork.
  • Squishy Wizard: Their magic attack is strong but their defensive stats are low.

The Fighter / Martial Artist
The physical Glass Cannon. Doesn't use much equipment. In fact, doesn't really need equipment. A poor man's alternative to the Warrior (though sacrificing nothing in sheer power), but if you prefer two physical and one magic, you will have a Martial Artist.

Tropes associated with the Fighter / Martial Artist

  • Artifact of Doom: The most well-known cursed item, the Golden Claw, is theirs. It's incredibly powerful, but carrying it drastically boosts the encounter rate, making it nigh worthless (though the remakes apply the curse only to the Pyramid, making it an incredibly useful weapon).
  • Ascended Extra: The male Martial Artist has made cameo appearances in later games.
  • Bare-Fisted Monk: Martial Artists deal their damage using their bare hands (or a few equippable claws), making them relatively cheap to equip.
  • Critical Hit Class: While characters of any other class have a fixed critical hit rate, The Martial Artist's critical hit rate scales based on level.
  • Glass Cannon: They are far frailer than the Warrior, with smaller HP pools and much more limited armor selection, though their sky-high Agility still makes them tougher than the Squishy Wizard.
  • Magically Inept Fighter: Along with the Warrior, they can't use any magic or skills.
  • Memetic Badass: One deceased Martial Artist has this reputation In-Universe for killing a bear with his bare hands. Subverted when his ghost tells you that he used a claw to do the deed.
  • Wolverine Claws: The only weapons worth equipping them with. Most of the other very-limited selection of weapons a Martial Artist can wield will actually drop their attack score.

The Merchant / Dealer
The only one of the characters you need to have to complete the game, the Merchant is the Jack-of-All-Stats besides your healers, only not magical. Though they might not have the punch of a Warrior or Martial Artist, they have the ability to appraise items and find extra gold after battles.

Tropes associated with the Merchant / Dealer

The Goof-off / Jester / Gadabout
What are these guys doing on the battlefield? The higher their level, the more they goof off when they're supposed to be fighting! And even when they do what they're supposed to, all their stats except luck are mediocre at best. Not the most reliable of companions... At level 20, however, they can become a Sage without needing the Book of Satori.

Tropes associated with the Goof-off / Jester / Gadabout

  • Encounter Bait: In the remakes, they can learn the Whistle ability, which instantly triggers a Random Encounter.
  • Joke Character: Not only do they have mediocre stats aside from Luck, but they have a tendency to ignore your commands to do random things in battle.
  • Lethal Joke Character: Their Whistle ability in the remakes is actually vaguely useful for Level Grinding. It allows you to whistle up an enemy encounter instantly, without having to move around trying to trigger one.
  • Magikarp Power: Borderline worthless, but get them to where they can class change, and...
  • Non-Ironic Clown: The male Gadabout has the appearance of one.
  • Playboy Bunny: The female Gadabout wears this costume.

The Sage
A mysterious and rare profession, Sages learn all the spells of both Clerics and Mages. Nobody is capable of simply starting as one, however; it takes special training and the rare and highly-valued Book of Satori...

Tropes associated with the Sage

  • Blue Is Heroic: Sages wear light-blue outfits.
  • Blow You Away: The sage has access to both Priest and Mage spells, meaning they can use wind magic.
  • Breath Weapon: When the Mage/Sage casts Be Dragon, they spend the whole battle breathing out flames at the entire enemy party.
  • 11th-Hour Ranger: You can't start with one, but most players certainly will finish with one.
  • An Ice Person: The sage has access to both Priest and Mage spells, meaning they can use ice magic.
  • Magic Knight: Not quite so much as the Hero, but is much more capable than the Mage and Cleric in melee.
  • Magikarp Power: The pay-off for getting a Gadabout to Level 20.
  • The Medic: Heals just as effectively as the Cleric.
  • Minidress of Power: The female Sage wears a white one.
  • Odd Name Out: Bang / Boom / Explodet. Averted in the remake.
  • Playing with Fire: The sage has access to both Priest and Mage spells, meaning they can use fire magic.
  • Prestige Class: You cannot start with a Sage, but you can make an existing character into one through class changing. All you need is the rare Book of Satori... or a Gadabout at Level 20.
  • The Red Mage: With none of the weaknesses of the archetype; learns all priest and mage spells, and has stronger physical stats and an overall wider selection of equipment. The only real drawback is that Sages level insanely slowly.
  • Stuff Blowing Up: The sage has access to both Priest and Mage spells, meaning they can use explosive magic.
  • You Gotta Have Blue Hair: Both genders have light blue hair.

The Thief
A Fragile Speedster that only appears in the remakes. While the player cannot manually command them to steal, they have a chance of automatically swiping items from their defeated opponents... And the higher they level, the better their chances. They also have a set of spells useful for dungeon exploration.

Tropes associated with the Thief

    Friends and Allies 

The Hero's father. Fought a monster over a volcano and fell in.

Tropes associated with Ortega

  • The Ace: Well regarded by all who knew him.
  • Back from the Dead: One of your wishes to Xenlon can be to bring Ortega back to life. When you see him back in Aliahan, he wishes you well on your quest and not to make your mother worry too much.
  • Disappeared Dad: Departed shortly after the Hero's birth to save the world from Baramos.
  • Good Parents: He left to defeat Baramos so that his child could live in a world free of violence and destruction. He's sincerely apologetic for his failure to do so and begs the person nearby him (who’s his child, the Hero) to tell him of what’s happened and that he’s sorry for leaving them.
  • Hero of Another Story: Many comments made by various NPCs and the opening title scene of the game, reveal snippets of Ortega's heroic ordeal in trying to save the world. He even fought a few powerful monsters the Hero never encountered (most likely because he slew them). While ultimately unsuccessful, he went down like a true hero and put up one hell of a fight til the very end.
  • No One Could Survive That!: His journey was cut short when he was pulled into a volcano by a dragon he slew. He shows up alive later, though.
  • Take a Third Option: There are items and gear the Hero requires to successfully surmount certain obstacles, that Ortega overcame without. We'll never know the details, but it's obvious he found other alternatives that worked.

The Hero's Mother

Ortega's wife raised the Hero after her husband disappeared as fighting Baramos' goons.

Tropes associated:

  • Good Morning, Crono: Wakes up the Hero on their sixteenth birthday to go meet the king and take up Ortega's quest.
  • Good Parents: She holds nothing but absolute love for her child still dotes on them regularly when they come back from adventuring, even allowing their party members to stay at home with them. When Ortega was about to leave home to defeat the arch fiend, she pleaded with him to think about their newly born child.
  • Motherly Side Plait: She wears a loose ponytail over her right shoulder, and she is a caring, supporting mother.
  • Only Known by Their Nickname: She has no canon name.
  • Upbringing Makes the Hero: Her son becomes the savior of two worlds thanks to her loving parenting.

The Queen of Faeries

The Queen rules over her people in the Super Secret Faerie Villae, a hidden village in the heart of the forest near the human village of Nonaniels/Norvik.

She dislikes and distrusts humans, so she is not happy when her daughter Aniseed falls in love with a human from Norvik. When Aniseed elopes with her lover, the Queen convinces herself that the human has kidnapped her daughter and hidden her village's treasury, the Dreamstone, in the Underground Lake south of her forest. Infuriated, the Queen takes revenge by placing an eternal sleep curse upon Norvik.

When the Hero retrieves the Dreamstone, he also finds a suicide note written by Aniseed, explaining she and her lover decided to jump in the lake since the laws of their races forbade their relationship. The Hero carries the letter to the Queen, who recognizes Aniseed's handwriting and regrets how she drove her daughter to kill herself. As atonement for her earlier actions, she hands the Hero the Wakey Dust necessary to undo her curse.

From that point on, she seems to change her ways, although she still asks the group to leave her village.

Tropes associated with the Queen:

Her appearance in Dragon Quest Walk

Benevolent Rubiss, Mother unto this realm, who did raise up each mountain, and gave form to every leaf and stone...
Sanctum's Sage

Rubiss is the creator of Alefgard, and the principal deity in the "Erdrick Trilogy". Her appearance depends on the media, but she originally looked like a crimson-haired, winged fairy, whereas she is depicted as a red-haired human female in the Dragon Quest Legend Of Rubiss. Despite her power, she usually operates through her chosen ones, rather than meddling with mortals directly.

In the past, Zoma overpowered Rubiss and turned her to stone. She remained imprisoned in the Tower of Rubiss until Ortega's child and their companions played the Faerie Flute in front of her statue to set her free. In gratitude for their help, Rubiss gives them the Sacred Amulet, which is needed to obtain the Rainbow Drop, asks them to restore peace to Alefgard, and promises to help his bloodline in the future.

Several centuries later, Rubiss is summoned by three descendants of Erdrick, who need a way to dispel Hargon's illusions. The goddess gives them the Eye of Rubiss and promises to watch over them always.

Tropes associated with Rubiss:

  • And I Must Scream: She was aware of her surroundings during her time as a stone statue.
  • Backstory: Her pre-Alefgard history is told in the 1990 Dragon Quest Legend Of Rubiss spin-off (although its current canonicity is anybody's guess)
  • Big Good: The creator of Alefgard, she fights embodiments of evil by watching over and guiding her chosen human champions.
  • The Ghost: Mentioned every so often in DQII, but she only shows up once as a disembodied voice. She makes her first full appearance in DQIII.
  • God Is Good: The principal deity in the setting, and definitely on the good's side.
  • Have You Seen My God?: She was defeated by Zoma, turned to stone and locked up in a tower.
  • Physical God: She looks like a human woman.
  • Pointy Ears: In several games she has long, elfin ears.
  • Red Is Heroic: Her hair is usually pinkish-red.
  • Taken for Granite: She is turned into a statue by Zoma.
  • Winged Humanoid: A pair of long, white-feathered wings sprout from her back.

Xenlon (Divinegon)

A dragon god who grants you wishes... if you defeat him.

Tropes associated with Xenlon

  • Bonus Boss: The boss of the post-game dungeon. Good luck beating him, let alone quickly.
  • Dragons Are Divine: He is a dragon, lives in Heaven and can bring people back to life.
  • Shout-Out: To none other than Shenron, built upon further with his current localized name
  • Our Dragons Are Different: He resembles a green-and-purple snake-like Eastern dragon.
  • Time-Limit Boss: The first wish from Xenlon only requires that you beat him. In order to get a second wish, however, you have to beat him in 25 turns. Every wish after that requires you to beat him in only 15 turns.


Robbin' 'Ood (Kandar)

A thief whom the hero crosses paths with several times.

A vicious, axe-wielding brute.

Tropes associated with Robbin' 'Ood


A monster on the island of Zipangu who requires sacrifices.

Tropes associated with Orochi

  • Ain't Too Proud to Beg: After being confronted and beaten once, Orochi beats a hasty retreat back to Zipangu and tries to reassume the queen act, demanding in a hushed voice that the Hero keep their mouth shut and she'll call it even.
  • Fake King: Orochi at some point prior killed the actual Queen Pimiko and stole her form, doubling up on taking sacrifices and imposing them on the people from a position of ruling.
  • Green and Mean: Orochi is a five-headed green-dragon.
  • Human Sacrifice: True to legend, young maidens from Zipangu are regularly offered to Orochi as a sacrifice to spare the village from the monster's wrath.
  • Orochi: Orochi, and by extension the Zipangu portion of the main quest, is a loose retelling of the original myth, with the Hero's party taking the place of Susanoo.
  • Samus Is a Girl: Surprisingly for the legend it's based on, NPC remarks will confirm even after the disguise comes down that Orochi was actually female.

Boss Troll

A vicious beast who plagues the realm of Samanao by pretending to be the king.

Tropes associated with Boss Troll

  • Degraded Boss: They show up in Alefgard as regular enemies in the NES version.
  • Fake King: He's found masquerading as the king of Samanao. Needless to say, his style of leadership is rather tyrannical, to say the least.
  • Gameplay and Story Segregation: For a guy who just woke up, he's fully alert throughout the fight.

Thy enemy shall be the archfiend Baramos.

Tropes associated with Baramos

  • Back from the Dead: And split into two components; his soul and his bones.
  • Came Back Wrong: Not that he was ever really "right" to begin with, but when you fight his reanimated bones near the end of the game, they have no special abilities whatsoever and do nothing but attack repeatedly. His soul, on the other hand, is much closer in both appearance and behavior to when you first encounter him as a mortal.
  • Dem Bones: His bones, to be precise, when you fight them near the end of the game.
  • Disc-One Final Boss: Since the start of the game, you've been led to believe that Baramos is the ultimate villain you must beat to finish the game. It's quite believable, as well, since you'll have explored the whole world before you fight him. The real villain is from a different world.
  • The Dragon: Not the Big Bad, like you've been led to believe.
  • Evil Sorcerer: He's plenty nasty, as well as the most magically-inclined of the game's major antagonists in combat.
  • Fearless Undead: His bones, which have zero Defense and no special skills whatsoever, much less any defensive or supportive ones. All they do is attack repeatedly until you strike them down.
  • Green and Mean: Baramos wears green robes.
  • Me's a Crowd: After Baramos fails and is slain the first time, Zoma brings him back, but also rends his soul from his bones, effectively creating two Baramoses.
  • Orcus on His Throne: For being the primary threat to the world, he doesn't seem to do much before you arrive at his castle.
  • Recurring Boss: You fight him once at the end of the Disc-One Final Dungeon, before fighting his soul and bones each separately as The Very Definitely Final Dungeon draws to a close.
  • Soulless Shell: His bones, at least partly on account of you having just fought and destroyed his soul moments earlier.

King Hydra

A multi-headed dragon who serves Zoma directly. A palette swap of Orochi.

Tropes associated with King Hydra

  • The Brute: King Hydra doesn't speak a word, but he certainly has the power to exert Zoma's will upon the world, even to the extent of being a...
  • Hero Killer: He's responsible for the death of the Hero's father and predecessor, Ortega.
  • You Killed My Father: He kills the Hero's father before their eyes, right as they near the end of Zoma's Lair. Needless to say, It's Personal for our Hero after that.

The real cause of all this mess.

Tropes associated with Zoma

  • Battle Theme Music: "Hero's Challenge" follows him around from game to game.
  • Big Bad: He's the real villain behind Baramos.
  • Bonus Boss: Aside from appearing alongside the other Big Bads of the series in various future main titles, he's easily the hardest boss in Dragon Quest Heroes.
  • Bookends: Ending the Erdrick saga where it began, although in-universe, he's actually the first villain to terrorize Alefgard, and to be fought at Charlock Castle.
  • Dark Is Evil: Perhaps utilized to the greatest potency in the series. When he's first encountered, Zoma's protected by a shroud of pure darkness, so potent that it renders him Nigh-Invulnerable to all forms of assault. Only the Ball of Light, an artifact that quite literally has the potency to restore vibrancy and vitality to the entire world, can nullify it to even the odds.
  • Did You Just Punch Out Cthulhu?: So, how much of a big deal is Zoma? Well, he overpowered and defeated the goddess Rubiss, who created a literal entire world under her own power, petrified her, and chucked her statue into a dank tower on the mortal plane to rot.
  • Dispel Magic: The first Dragon Quest boss capable of using the recurring Disruptive Wave skill, which purges buffs from your party, rendering all that time and MP you spent casting defense, speed, and power-boosting spells and vice versa for de-buffs wasted.
  • Dystopia Justifies the Means: His goal is to turn the world to a place of interminable suffering, as the misery of others is literal sustenance for him.
  • Emotion Eater: NPC dialogue reveals that the only reason Zoma keeps the people of the dark world alive is to feed on their negative emotions.
  • Evil Is Bigger: He varies in appearance, being usually in the ballpark of ten to twenty feet, but the point is always the same: Zoma is huge.
  • Evil Is Deathly Cold: Given that his specialty from the beginning was ice attacks, he leans hard into this trope.
  • Eyes Do Not Belong There: That big, bulging eye on his helmet? It's not decorative. It's functional. The "hows" of which are probably better left unasked.
  • Four-Fingered Hands: His original artwork and sprites show him with only four fingers on each hand, subtly emphasizing how inhuman he is despite otherwise looking more human-like overall than Baramos. Later remakes and cameos would give him a full five fingers.
  • An Ice Person: Kacrackle, the strongest ice-elemental spell, is his attacking spell of choice. Not only that, but he can also attack with freezing breath, and even his aforementioned Disruptive Wave ability is described as "icy" in certain translations.
    • This specialization is retained in future games in which Zoma appears as a Bonus Boss, such as the Monsters subseries and Dragon Quest IX.
  • Kung-Fu Wizard: He uses no weapon; Zoma's just as fond as trying to crush you with those huge arms of his as he is to hurl deathly cold at you. That said, his physical combat skills seem to fall under Unskilled, but Strong in that he generally just applies big, heavy swipes.
  • My Death Is Just the Beginning: Upon his defeat, Zoma laughs in the face of his impending death, forswearing that beyond both his and the Hero's time, a new evil would emerge to succeed him. The Hero's response to this is to leave behind their armaments to Fling a Light into the Future.
  • Orcus on His Throne: He doesn't show up until you've beaten Baramos. Justified in that, much like the Dragonlord to succeed him long after, Zoma's in a position where he really doesn't have to do anything.
  • Our Liches Are Different: Zoma isn't explicitly anything besides a "demon lord", but his huge and gaunt frame, sunken face with a skeletal nose, show of necromancy, and overpowering sorcery centered around deathly cold all definitely invoke the image.
  • Revive Kills Zombie: Once you use the Light Orb on him, healing spells and effects start inflicting damage on him. In the original NES version, a programming oversight made it possible for the common Medical Herb to deal upwards of 200 damage a pop!
  • Sadist: It defines his personality, and, as mentioned above, his diet.
  • Slouch of Villainy: When it's not the Dragonlord pulling the iconic "chin on fist" slouching in the throne, it's going to be Zoma doing it, usually dependent on who's getting more focus on what media they appear in.
  • Villain Ball: Inverted Trope. Upon discovering that there was a legendary Infinity +1 Sword tailor-made for beings like him, he poured on the suffering of the populace of the "dark world" for three years to bide and grow in strength, until he was mighty enough to destroy the thing with his bare hands. This, incidentally, happened well before the Hero appeared.

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