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* Stalhrim in ''VideoGames/TheElderScrollsVSkyrim'' is also called "enchanted ice". While base Stalhrim weapons are not elemental, the ore is particularly suited for frost damage enchantments, powering them up by 25%. It also looks the part.

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* Stalhrim in ''VideoGames/TheElderScrollsVSkyrim'' ''VideoGame/TheElderScrollsVSkyrim'' is also called "enchanted ice". While base Stalhrim weapons are not elemental, the ore is particularly suited for frost damage enchantments, powering them up by 25%. It also looks the part.

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* In the sequel to ''VideoGame/{{Elvira}}'', Jaws Of Cerberus, there are two fairly easy spells to use that allow you to imbue your weapon with elemental ice or holy attributes(yes they stacked), increasing their damaging potential. The limited number of spell components meant you had pick and choose which weapons to do this to, but most players always had at least one more charge of each spell on hand for the dagger that worked as the game's InfinityPlusOne blade.



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* [[FusionDance Obsidian]] from ''WesternAnimation/StevenUniverse'' combines Amethyst's whip, Pearl's spear, Steven's shield, and Garnet's gauntlets into... a bladeless greatsword hilt. Then she ''chomps down on it'' and forms a [[FlamingSword blade]] out of her ''[[MagmaMan magma saliva]].''



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* ''VideoGame/GrimDawn'': All daggers and scepters inflict magical damage types (FireIceLightning, acid, aether, vitality, or chaos) rather than physical with attacks. There are also Monster Infrequent weapons of other types, such as the [[LightningGun Ugdenbog Sparkthrower]].



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* In ''VideoGame/Persona3'', normal weapon attacks usually deal one of the three Physical elements (Slash, Strike, Pierce) damage. However, certain weapons instead make them deal elemental damage instead. These weapons are Laevateinn (fire, two-handed sword), Sabazios (ice, fists), Mjollnir (electricity, bludgeon), and Gae Bold (wind, spear). These are obtained from the Weapon Fusion system, and you need to fuse a specific Persona into the weapon (respectively: Surt, Cybele, Thor, and Cu Chulainn).



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* Played fairly straight in ''VideoGame/FuryUnleashed,'' with Fire, Poison, and Ice enchanted weapons. It even has potions to apply to them. However, the weapons in question are [[PostModernMagick shotguns, bazookas, pistols, and assault rifles]].


* Most weapons in ''VideoGame/MonsterHunter'' are imbued with an element, allowing a hunter to inflict elemental damage or inflict status effects. Notably, the weapons are not magical in nature. Rather, they are crafted from monster parts, often including an internal organ that allows a monster to use its elemental powers.

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* Most weapons in ''VideoGame/MonsterHunter'' are imbued with an element, element (fire, water, thunder, ice, and dragon), allowing a hunter to inflict elemental damage or inflict status effects. Notably, the weapons are not magical in nature. Rather, nature; rather, they are crafted from monster parts, often including an internal organ that allows a monster to use its elemental powers.

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* ''VideoGame/DragonQuestIV'' introduces the plot important Magma Staff, a so-so magical weapon imbued with the power of a volcano that unblocks the player's progress in the game. Also present, although hidden, is the powerful Fire Claw, the most powerful claw-type weapon in the game which occasionally unleashes a torrent of fireballs upon unsuspecting opponents.

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* In RealLife wicca, elemental weapons are also used, though drastically different from any VideoGame ones. Wands are used for Fire, Chalices are used for Water, Athames are used for Air, and Pentacles are used for Earth. Occasionally, the assignation of Wands and Athames are switched.


* The Divine Weapons in ''VideoGame/FireEmblemTheBindingBlade'' are each associated with an elemental power: Durandal the Blazing Blade, Armads the Thunder Axe, Maltet the Blizzard Spear, and Murgleis the Wind Bow.

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* The Divine Weapons in ''VideoGame/FireEmblemTheBindingBlade'' are each associated with an elemental power: Durandal the Blazing Blade, Armads the Thunder Axe, Maltet the Blizzard Spear, and Murgleis Mulagir the Wind Bow.


* In ''Webcomic/TheStoryOfAnima'', certain [[http://tapastic.com/episode/50809 Catalysts]], [[{{Unobtainium}} minerals that use Anima for fuel]], can add elemental effects to weaponry, like the bandit leader's fire whip.

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* In ''Webcomic/TheStoryOfAnima'', certain [[http://tapastic.com/episode/50809 Catalysts]], Catalysts,]] [[{{Unobtainium}} minerals that use Anima for fuel]], can add elemental effects to weaponry, like the bandit leader's fire whip.






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* ''Literature/TheSilerianTrilogy'': The ''shir'', wavy-edged daggers waterlords craft from pure water for their assassins. All are bitterly cold and burn to the touch of anyone aside from the waterlord or the assassin who receives it, except for an assassin's killer. Wounds from the ''shir'' also burn and harm worse than ordinary weapons, requiring longer healing (waterlords can heal them however).


* The Divine Weapons in ''VideoGame/FireEmblemElibe'' are each associated with an elemental power: Durandal the Blazing Blade, Armads the Thunder Axe, Maltet the Blizzard Spear, and Murgleis the Wind Bow.

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* The Divine Weapons in ''VideoGame/FireEmblemElibe'' ''VideoGame/FireEmblemTheBindingBlade'' are each associated with an elemental power: Durandal the Blazing Blade, Armads the Thunder Axe, Maltet the Blizzard Spear, and Murgleis the Wind Bow.


** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' uses a FireIceLightning approach to weapons like these, bringing back the Fire and Ice Rods while adding Electric Rods as well as physical weapons such as Swords, Greatswords, and Arrows imbued with those three elements. Having fire or ice weapons will also keep Link warm/cool in areas with extreme temperatures.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' uses a FireIceLightning approach to weapons like these, bringing back the Fire and Ice Rods while adding Electric Rods as well as physical weapons such as Swords, Greatswords, and Arrows imbued with those three elements. [[DevelopersForesight Having fire or ice weapons equipped will also keep Link warm/cool in areas with extreme temperatures.
temperatures]].


** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' uses a FireIceLightning approach to weapons like these, bringing back the Fire and Ice Rods while adding Electric Rods as well as physical weapons such as Swords, Greatswords, and Arrows imbued with those three elements.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' uses a FireIceLightning approach to weapons like these, bringing back the Fire and Ice Rods while adding Electric Rods as well as physical weapons such as Swords, Greatswords, and Arrows imbued with those three elements.
elements. Having fire or ice weapons will also keep Link warm/cool in areas with extreme temperatures.

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