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Dark Devotion is a 2D side-view Hack and Slash game, developed by the French studio Hibernian Workshop, where you take on the role of a female Templar initiative, who is sent to purge the ancient fortress of the order which is connected to many of their darkest secrets, and has long been overrun by the forces of darkness. It was funded on Kickstarter on October 16th, 2017, and released on PC on April 25th, 2019, through Steam and GOG.com.
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See Salt and Sanctuary for the Dark Souls in 2D Trope Codifier, and Death's Gambit, Unworthy and Void Memory for the other late 2010s 2D Side View games with heavy Dark Souls inspirations.

Tropes present in this game:

  • Absurdly Spacious Sewer: One of the levels is set there. It's also where you fight Martyr The Shredded.
  • Action Girl: The protagonist.
  • A Load of Bull: The second form of Nekosh, Keeper of Books is an ash-grey minotaur with two scythes.
  • An Arm and a Leg: Hezek the Baptized starts the battle with one arm chained, and so he can only swing and jab his cudgel at you from one position, and you get the freedom to pick when and how to attack. Then, once he receives enough damage, his chained arm is torn off, and he is finally able to chase you around the room freely.
  • Backtracking: Averted. Every doorway is locked forever once you pass through it. Sometimes, you have a choice of several doorways to go through, and cannot discover what's behind the other doors unless you restart the game.
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  • Beehive Barrier: Elinor can defend herself with this.
  • BFS: The aptly named Asriel's Massive Sword. He is a large boss, so it fits him. When the protagonist can use it, though, it really looks like something out of Final Fantasy.
    • Elemiah's katana is much thinner, but is nevertheless taller than she is.
  • Blackout Basement: It's not called Dark Devotion for nothing. Anything that's not lit is extremely dark, while the light sources themselves frequently flicker. Even many of the boss battles often take place in low-visibility conditions.
  • Blade Below the Shoulder: The Executioner has a large semi-circular blade under one of his forearms.
  • Blade on a Stick: The aforementioned Executioner also wields a glaive in the other hand. Elinor fights with a golden spear.
    • There are also halberds, which are available for the player, and are also frequently used by the enemies.
  • Blood Magic: The Queen, Lonely Widow, can protect herself with a barrier made out of blood, suspend multiple blood arrows in the air that'll all dive straight down at you, and cast multiple pools of blood on the floor from which grasping hands will emerge. She'll even literally cut her wrist with a knife every time she casts.
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  • Boomerang Comeback: The robed cultists in The Ritualist's area can throw their sickles in this manner.
  • Boss Subtitles: Some bosses already have subtitles as part of their names, but others will see this trope in play. For instance, The Executioner is subtitled as "Shatterer of Flesh", while The Fallen One is subtitled as "Fallen Bulwark".
  • Bottomless Pits: Present, and are one of the rare ways to get an One-Hit Kill.
  • Clap Your Hands If You Believe: Faith is used for casting spells in place of mana. You can also expend faith at the statues in order to gain blessings, remove curses, or even open up some areas.
    • There's also a flip side, as consistently failing to pray at the statues soon incurs powerful debuffs.
  • Combat Tentacles: The Anomaly in the Graceless Forest can create vines.
  • Concussion Frags: Godless Idols are like tiny spiritual grenades, though you set them down on the ground instead of throwing.
  • Critical Hit: Present on most weapon types. Knowledge of Weaknesses perk even increases your chance of scoring one by 5% with each consecutive hit up until you finally get one.
  • Cursed Item: Present, with those items typically being pretty strong on their own, and the curse balancing that power through notable debuffs.
  • Divinely Appearing Demons: The Mysterious Entity, with her white robes and bright light flooding the room, is this in her first phase; the second phase is far more conventionally demonic.
  • Dual Wielding: The second form of Nekosh, Keeper of Books dual-wields scythes. The Executioner carries a glaive in one hand and has an underarm blade on his other arm.
  • Dual Boss: The third-to-last battle is against Elinor and Aureus, who are subtitled as "Inseparable Wardens".
  • Duel Boss: The battle with The First One, who is a fellow Templar, and has a pretty similar moveset. His first stage is almost a case of a Mirror Boss, though it diverges in the second stage, when he loses the shield and sets his sword on fire instead.
    • Elemiah, The Crow Lady plays this straighter, as she even begins the battle with an "En garde!" gesture, and regularly parries your attacks.
  • Enemy Summoner: Adonias, The King's Envoy is considered a boss, but he doesn't bother moving at all for his entire battle. Instead, he simply sits on his throne, invulnerable, while summoning pairs of progressively tougher enemies at regular intervals. If you fail to fully deal with the previous pair in time, he'll tell you to hurry up as he summons the next one. Once you deal with all four waves, the battle is considered over.
  • Energy Bow: Aureus wields one. He can fire a series of arrows straight up and directly at your location, or jump up and launch three at once.
  • Evil Laugh: Jezelel the Erratic gets an evil cackle at the start and the end of her battle.
  • Evolving Attack: Attacks of The Mysterious Entity's second form become faster and longer as she loses more HP.
  • Flaming Sword: The First One ignites his sword in the second phase of his battle, after his shield is shattered. You get to use it after defeating him.
    • The second form of Nekosh, Keeper of Books is a minotaur that dual-wields scythes, and can set both on them on fire.
  • Flunky Boss: The Ritualist regularly summons robed cultists.
  • Fog of War: The Ritualist will breathe out fog to make it harder to spot its attacks, and the fellow cultists.
  • God Save Us from the Queen!: The Queen, Lonely Widow is the second-final boss. However, she's presented in a sympathetic light, as someone driven mad from grief. She's still using what's pretty clearly Blood Magic in her fight, though.
  • Human Architecture Horror: The Virgin is an entirely normal woman in white rags, who is attached to the stone statue through Meat Moss that partially envelops it. She is completely unresponsive at first, and you have to hit her dozens of times in order for the battle to start properly. Once it does, two clawed arms emerge from the statue and finally start fighting back, with two fleshy tentacle legs also appearing halfway through.
    • Once the battle is over, the Meat Moss bursts entirely, and she drops down, kneeling, unresponsive, but apparently still alive. Striking her again kills her for good and nets a Rose Targe shield.
  • Human Sacrifice: The first boss, Child of the Limbo, is summoned from the blood of a human who got stabbed through the heart on the altar by a cultist, who fell dead himself immediately after.
  • Infinity -1 Sword: Adonias' Glinting Gladius is an early weapon whose stats are so well-balanced that many players keep using it for the majority of the game.
  • Katanas Are Just Better: Elemiah, The Crow Lady fights with the two-handed Katana of the Crow, and it is a very powerful weapon in her hands indeed. However, one-handed players are likely to stick with the Gladius regardless.
  • Life Drain: Jezelel The Erratic heals and gains energy to do some of her spells through draining the corpses that hang from the ceiling.
  • Light Is Not Good: The Mysterious Entity is all about this, as she's fought in a large, high-ceilinged room of pure white marble, which is absolutely flooded with light as well, unlike the dark, barely lit domains of all the other bosses. Her attacks also consist of white and yellow light, instead of the purple or red of the more villainous-looking bosses. This doesn't last, and once her health bar is depleted, her second phase has her crawl while garbed in a black-and-red gawn, and attack with red light and red-and-black shockwaves. And while she was visibly pregnant in her first phase, caressing her stomach whenever she didn't need to use her arms for spell-casting, that stomach is gone in her second phase, but she has fleshy tentacles bursting through her back instead. Room's lighting changes to red as well.
  • Load-Bearing Boss: The defeat of the Final Boss, The Guardian, ends up in the entire fortress collapsing.
  • The Lost Woods: Graceless Forest level. Its boss, The Anomaly, is a large tree with three faces, and which moves with spider-like legs.
  • Luckily, My Shield Will Protect Me: You can wield a shield with one-handed weapons, and block with it.
  • Multiple Endings: Downplayed: the game will always end with the entire fortress collapsing. However, killing all of the bosses and thus purging their corrupt souls seems to ensure that the protagonist survives, at least in a fashion, as opposed to the guaranteed death in the alternative.
  • Multishot: Aureus can fire three arrows at once from his Energy Bow.
  • No "Arc" in "Archery": Averted. Arrows fired by the enemy archers will slowly arc as they approach their target. If you directly behind from where they originally aimed at, the arrow will simply get stuck in the floor. Same goes for your own arrows.
    • The trope is played straight for Aureus, whose arrows either fly in complete diagonals, or straight up, and then straight down at your location. Then again, he's using an Energy Bow for a reason. Even then, you cannot do the same once you get his bow after his death.
  • One-Winged Angel: Two notable examples.
    • The Mysterious Entity starts as a very divine-looking and clearly pregnant giant woman who floats above the ground, but ends up kneeling on the ground with a far more demonic appearance, and can end up turning into a vortex of dark energy as well.
    • Nekosh, Keeper of Books is a black-robed corrupt priest in his normal appearance. After his defeat, his occult spellbook shakes, and when you pick it up, he's reborn as an ashen-looking minotaur.
  • Organic Technology: Some equipment falls into this. For instance, defeating Martyr the Shredded lets you loot its bloodlight. Apparently, "This lantern looks organic while remaining heavy and rigid. It can change its shape to become a shield."
  • Playing with Fire: Nekosh, Keeper of Books sets the book he's reading on fire at the start of his battle, in order to create a ring of fireballs around himself. When he launches one at you, it's not hard to dodge, but will also send two flaming waves to the left and right after it hits the ground, which can only be avoided by rolling through them in time. However, this is only the warm-up exercise, as the main battle has him float and fight with a scythe, only occasionally making the flames emerge from the ground at your last position.
    • Then, his second phase has him turn into a minotaur, who has two scythes and can set both on fire, along with charging and leaving a trail of flames behind, or simply sticking both scythes into the ground and having a trail of flames emerge from the ground.
    • Chimera, The King's Steed, can straight-up breathe fire, so only a short distance and downwards, almost like it's vomiting it. It has other fire-based powers as well, including the ability to straight-up summon a rain of meteorites.
  • Power Floats: The Mysterious Entity floats above the ground, though her gauze tunic still reaches all the way to the floor. Her second phase loses this power, however, and is reduced to crawling on the floor.
    • Nekosh, Keeper of Books, also floats in his second phase, though he regularly swoops down to attack with his scythe.
  • Pregnant Badass: The Mysterious Entity appears a giant, heavily pregnant woman with an angelic appearance, and she even caresses her stomach with her hands whenever she's not spellcasting. Needless to say, it easily rivals The Virgin for the most disturbing battle in the game. Moreover, while her second phase implies the angelic appearance was a trick, it also suggests that defeating the first phase actually killed the unborn, as the stomach is gone and there are fleshy tentacles sticking out of her back instead, while she's reduced to crawling along the ground while blasting you with whatever magics she can still do.
  • Shock and Awe: Sariandel, Prisoner of the Void can cast a void disc above himself, from which lighting will occasionally strike.
    • Asriel Paladin Supreme can call down lightning from above. He can also summon color-shifting bolts of lightning that travel back and forth along the ground.
  • Shockwave Stomp: You can gain a blessing that lets you do this with ground strikes. Otherwise, however, you'll usually be on the receiving end of these.
    • Child of the Limbo slams his elbows into the floor hard enough for a minor shockwave. He can suddenly fall backwards and slam the back of his own head, to surprise players attacking him from behind.
    • The Executioner does a quick stomp, which complements his style, which has only one slow, heavy, dodgeable move, and a lot of fast, sudden, and relatively weak moves.
    • The ghostly doppelganger of Sardorias, Prisoner of the Void, can do this.
  • Shovel Strike: One of the available weapons is actually a Magic Shovel.
  • Sinister Scythe: Nekosh, Keeper of Books fights with a Burning Scythe after he runs out of fireballs to cast. Notably, its blade appears to be made of pure energy at first. You get to wield it after he dies, too.
    • The First One can create huge fire shockwaves from the flaming sword he gets in his second stage.
  • Spin Attack: An unusual variation for The Mysterious Entity, who has a halo of three black rhombi around her head, and while she usually sends them straight at the player, she can also make them rapidly spin in a circle around herself.
  • Spread Shot: Jezebel The Erratic sends a spread of three purple energy wisps from the lanterns attached to her headgear. However, this power requires her to drain some energy from one of the corpses hanging from the ceiling first: she's vulnerable in that period, but much of the damage you inflict will get immediately healed back by that same move.
    • The third form of The Mysterious Entity, which is an outright red-and-black vortex can fire five bolts at once, in a spread that covers most angles in the room, with the energy burst from each bolt also lingering on the ground for a second.
    • Aureus can fire three energy arrows at once, while mid-jump.
  • Sprint Meter: Present, and consumed for both movement and attacking, like in most other games inspired by Dark Souls.
  • Story Breadcrumbs: Most of the storytelling is contained in the lore entries, and the few vague conversations.
  • Sword Lines: As usual in gaming, these are a way for you to accurately judge the reach of the opponents' attacks, as well as your own.
  • Unnecessary Combat Roll: The main way to dodge attacks, as you become temporarily invincible midway through.
  • Teleport Spam: The Executioner begins to teleport in his second phase. Jezelel The Erratic can do this from the start.
    • Elemiah, The Crow Lady simply points her katana to the far edge of the screen, and materialises there immediately.
    • The teleportations of Asriel Paladin Supreme are accompanied by lighting whenever he re-emerges.
  • Turns Red: A range of examples.
    • The Executioner drops his cloak halfway through his health bar, and begins moving much faster, sometimes outright teleporting.
    • The First One loses his shield halfway through, but compensates for that by setting his sword on fire.
    • The Mysterious Entity undergoes this several times. Her pregnant, angelic form lasts until her health is fully depleted, at which points she turns into a crawling "demonic" form, which involves literally turning red (and black) from white in her clothing and attack. When she loses 50% and 75% of HP, she also floats high up as a pure vortex of energy for a while, launching multiple energy bolts and being utterly invulnerable. Once that phase times out, her second form's regular attacks become faster and then faster again at the last 25%, which also involves aggressively chaining her attacks.
  • Video Game Dashing: Archer enemies will often dash backwards to put distance between you and themselves. The First One gets really good at dashing in his second phase.
  • Whip It Good: One of the available weapon types.

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