Blasphemous is an upcoming 2-D Side View Hack and Slash Platform Game for the PlayStation 4, Xbox One, Windows, macOS, UNIX, and Nintendo Switch. It is being developed and directed by The Game Kitchen, creators of The Last Door.
Players take on the role of "The Penitent One", the last member of a congregation known as The Silent Sorrow. After the deaths of their group, they find themselves in Cvstodia's "Age of Corruption", following the transformation of The High Pontiff into a burning tree whose ashes swallowed up a majority of the church leaders and transformed them into monsters.
Blasphemous contains examples of:
- Bloody Horror: Dead bodies are littered everywhere, particularly in the starting area of the E3 gameplay demo, where the Penitent One travels across mountains of corpses.
- Cool Sword: In the gameplay demos, the Penitent One uses Mea Culpa, an extremely long, guardless sword that has metallic thorny vines wrapped about it.
- Corpse Land: The area of the first boss seen in the gameplay footage, Warden of the Silent Sorrow, has piles of the completely identical dead bodies filling up the background, foreground, and pretty much everywhere else as well. Some of the Warden's attacks even cause a few bodies to be thrown around by the sheer force of impact.
- Everything Fades: The gameplay footage shows that the defeated enemies burn up without a trace almost as soon as they hit the ground. The obstacles destroyed with your weapons will also disappear completely.
- Flash of Pain: The enemies seen in the gameplay trailer flash golden-yellow color when hit.
- Ground Pound: In the gameplay footage, one of the attacks performed by the Warden of the Silent Sorrow boss is to simply jump up and land with force where the player was at the time of the jump.
- Healing Checkpoint: Gameplay footage shows that the so-called prie dieus act as checkpoints when prayed at, and will also refill your health and flasks. However, they'll also make all of the enemies respawn as well.
- Heroic Mime: The Penitent One never speaks, a fact often pointed out by NPCs in the E3 gameplay demo; as they assume, it's most likely a genuine Vow of Silence.
- Impaled with Extreme Prejudice: Gameplay footage shows at one point a row of dead bodies impaled upon stakes, with some being torn apart at the torso as well.
- Meaningful Name:
- The large, tree-looking boss seen in the gameplay demos is called "Ten Piedad", which is Spanish for "Have Mercy." Its design, and how it first appears in the scene leading into the battle (resting on a statue's lap, as if being cradled) is reminiscent of the La Pieta sculpture by Michelangelo, which depicts a dying, post-crucifixion Jesus Christ laying on the Virgin Mary's lap.
- The sword the Penitent One uses in the Narrative Prototype and E3 gameplay demos is called "Mea Culpa," which means "through my fault." It is usually an admission of guilt, or sin of some kind.
- Pietà Plagiarism: The boss fight with Ten Piedad in the gameplay demos begins with the creature resting in the arms of a feminine statue. Then it awakens and stands up, desecrates the statue by ripping its head off, and throws it at you.
- Shield-Bearing Mook: Gameplay footage shows enemies that are half-naked, but carry a large tower shield, which completely protects them from the front when they are not swinging their saber. The Peninent One can jump over them to attack from behind or wait until they start attacking to strike in turn. Once they get weakened, it's also possible to just jump on top of the shield, which completely crushes them.
- Shockwave Stomp: The Warden of the Silent Sorrow boss seen in the gameplay footage can strike the ground with their chandelier to generate a purple shockwave rippling forwards along the ground.
- Spikes of Doom: Tall, thin iron spikes are seen at one point of the gameplay footage.
- Upgrade Artifact: In the Narrative Prototype demo, the Penitent One carries a rosary with space for eight beads and a reliquary with space for three relics. Rosary beads provide passive buffs (such as increased defense, greater health, or increased Fervor generation), while relics provide more active abilities and gameplay changes (such as making certain platforms appear or allowing the Penitent One to talk to spirits of the deceased).