This page lists the characters of Blasphemous. Currently under construction, for fickle are the ways of the Miracle.
The Penitent One
- Ambiguous Gender: Pre-release materials for the game used Gender-Neutral Writing to refer to the Penitent One, and the game never shows what is underneath the helmet and armor. Adding to the ambiguity is the fact that the Brotherhood of the Silent Sorrow does have women in their ranks: in the prequel comic The Kneeling, Crisanta throws the Penitent One's body onto a stack of deceased members of the Brotherhood and tells him to "return to [his] brothers and sisters", and one of the corpses wearing the Brotherhood's helmet in the opening cutscene is female. However, the Penitent One is evidently male, since in the true ending, Deogracias says the Penitent One has replaced Escribar as "the Father and the Last Son of the Miracle".
- Cool Helmet: The Penitent One's helmet. It is based on the capirote, a pointed hat worn by flagellant brotherhoods during Holy Week in Spain.
- Cool Sword: The Penitent One's holy longsword, the Mea Culpa, was once an ordinary statue of the Father, until a young woman's great faith and overwhelming guilt caused the Miracle to transform it into a weapon (impaling the woman in the process). Now the figure of the Father forms Mea Culpa's handle and the blade extends from the base of the statue, with thorny vines sculpted onto the bottom two-thirds of the blade. Simply wielding Mea Culpa is, in itself, a form of penance: the twisted form of the Father doesn't exactly make for an ergonomic handgrip, and references are made throughout the game to the Penitent One's "cracked" and "wounded" hands. It's also implied that Mea Culpa draws power from the guilt of the wielder, and that being able to use the sword implies that the bearer has been chosen by the Miracle to accomplish great things.
- The Faceless: The player never sees the Penitent One's face.
- Elective Mute: As part of their penance, all members of the Brotherhood of the Silent Sorrow have taken a vow of silence.
- The Heretic: He was excommunicated from the Cvstodian Church when the Brotherhood's mission came to oppose Escribar. Whatever the incident, it very likely involved the Mea Culpa.
- Heroic Mime: Justified Trope. Like all those in the Brotherhood of the Silent Sorrow, the Penitent One has taken a vow of silence.
- Heroic Sacrifice: In Ending A, having taken upon himself all the guilt of Cvstodia contained within the Confessor Statues, the Penitent One impales himself with the Mea Culpa and transforms into a wooden effigy. In doing so, he effectively takes the place of Escribar as the Last Son of the Miracle and become the new object of veneration for the Cvstodian religion, ending the Age of Corruption in the process. Unfortunately for everyone, Crisanta eventually pulls Mea Culpa from his body, seemingly starting the process all over again.
- The Hero Dies: The Penitent One dies either way. In Ending B, the Penitent One sinks into the mountain of ashes while climbing it. In Ending A, he successfully climbs the mountain of ashes and stabs himself with the Mea Culpa, turning into a wooden effigy of roots.
- Resurrective Immortality: Every time he dies, he gets brought back to life at the last Prie Dieu he visited. He is killed by Crisanta at the end of the prequel comic Blasphemous: The Kneeling, and it is implied that his awakening at the start of the game is from this death. When Escribar addresses him before the final boss fight, he refers to "the mourning of [his] deaths;" note the plural.
- Last of His Kind: The only living member of the Brotherhood of the Silent Sorrow.
- Magic Knight: While the Penitent One's main weapon is the longsword Mea Culpa, he can also invoke a number of prayers that call upon the power of the Miracle to smite his foes.
- No Name Given: The Penitent One's name is never revealed at all.
- Sole Survivor: Of the Brotherhood of Silent Sorrow.
- Transflormation: The Penitent One's fate in Ending A. He stabs himself with the Mea Culpa and turns into a series of twisted roots.
- The Faceless: Deogracias wears a wicker face mask covering his face.
- Gentle Giant: Deogracias is huge, easily two to three times the Penitent One's height when standing upright, but he's a soft-spoken scholar rather than a fighter.
- Meaningful Name: His name is a Spanish variant of a Latin phrase, "Deo gratias", which means "Thanks be to God".
- Mr. Exposition: Interacting with Deogracias reveals a great deal of information about the history of Cvstodia. He occasionally serves as a reminder to the player when they still have tasks to perform before they can progress.
- Recurring Traveller: Deogracias always seems to be present to provide background and context whenever the Penitent One defeats a boss or accomplishes a significant task, even if there's no apparent way for him to have gotten there before the Penitent One did.
- And I Must Scream: One of Altasgracias's faces has a worried look in her eyes and would scream inaudibly from time to time. Apparently she is not taking her fate well.
- Bearded Lady: The women grew a beard as part of their request for getting out of a marriage.
- Be Careful What You Wish For: Altasgracias was once three sisters who prayed to the Miracle to avoid their forced marriage. The Miracle granted their wish, indeed.
- Big Ol' Unibrow: The middle face sports one, probably as a result of having her face fused with the other two's.
- Butter Face: Well, this is just scratching the surface.
- Fetch Quest: To speak with Altasgracias, you first have to offer her egg three items from her past (The Black Grieving Veil, the Torn Bridal Ribbon, and the Melted Gold Coins). Doing so will cause her egg to hatch and she will grant you the Egg of Deformity, needed to get the Three Gnarled Tongues relic.
- Fan Disservice: Their distinct facial features remove all appeal they might have despite appearing as a huge naked woman.
- Nightmare Face: Altasgracias has three distinct faces fused together.
- Giant Woman: Even when sitting, she towers over the Penitent One.
- Voice of the Legion: She speaks with the voices of the three women that were fused into her being.
Blessed Lord of the Salty Shores
- And I Must Scream: Subverted. The Blessed Lord is aware of his condition and can still speak to the Penitent One. However, he can break free from the curse; he just needs to do actual blessings.
- Blessed with Suck: As with all things, the Grievous Miracle blesses all with its presence. For the Blessed Lord and his following based on his lies through salt, they were all turned to salt. However, the Miracle also did grant the Blessed Lord the ability to bless potential holy artifacts, of which the Lord hopes will eventually earn him a way out of the curse.
- Ironic Hell: Of a sort. He and his followers are trapped as statues of salt, the very thing the Blessed Lord had used to give "blessings". The place they're all in is an idyllic scene akin to a "Heaven", yet that really serves as grounds for their punishment. In the Blessed Lord's own words..."The punishment of the Miracle for the false idol is to grant them false holiness."
- No Name Given: The Blessed Lord did have a name, but as part of his punishment, his name was erased, or "covered in salt".
- Taken for Granite: Well, more like "Taken For Salt", but the trope fits.
- What Happened to the Mouse?: When you get the third and final relic from him... he falls silent. Was he freed and allowed to cross the Dream, or...?
- Intrepid Merchant: Somewhat. The in-game locations of her shops are in the Graveyard of the Peaks, Mercy Dreams and the Sleeping Canvases, three dangerous areas in-game.
- Meaningful Name: Her name has two meanings. The first is that it references the image of the Virgin of the Candelaria in Tenerife. The second is that her name translates to "Candle Bearer", and she has a candelabra hanging from her pack. She even mentions for her to be called by her name, because "for what [she] sells would make your eyes light up like the high bonfires".
- Tempting Fate: Played for laughs, but most of her phrases when offering items often come across this way. Given the fact that the Grievous Miracle is a force in Cvstodia, one of them might come true one day..."And may my eyes be blinded if I'm lying.""And may I don mourning black if I'm trying to deceive you.""And may the bells toll for me if I ever deceive you.""And may my heart stop beating if I'm being dishonest."
- Desperately Looking for a Purpose in Life: Without Socorro to look after, Cleofás is at a loss for what to do with himself. On the one hand, the Penitent One could present him the Cord of True Burying and convince him to return to the Order of the True Burial after leaving the order for some time. However...
- Driven to Suicide: ...if he does not present him with the Cord of True Burying after meeting him again at the Archcathedral Rooftops, he fails to find a reason to live and jumps from the ledge, his corpse being found on the Patio of Silent Steps.
- Miscarriage of Justice: If you end Socorro's suffering by killing her, Cleofas will be imprisoned at the Wall of Holy Prohibitions despite seemingly doing nothing but watching.
- What the Hell, Hero?: Downplayed. If the Penitent One kills Socorro, Cleofás will be dismayed over this. However, he concedes that it might be for the best, as she had suffered for long enough.
- Caring Gardener: She tended the olive trees used in the Nuns of the Charred Visages' ceremonies and for the people of Albero, to the point that only hers survived a drought.
- Commonplace Rare: She was such a master rosary craftswoman that her work was commissioned by many figures of the Mother of Mothers, including His Holiness Escribar. As a result, her rosaries were considered to be the only acceptable form of rosary with all others being destroyed. This is partially why Rosary Knots are so rare in game, as the art of making more faded with Engracia's life.
- Meaningful Name: Engracia is spanish for "Endowed With God's Grace". She's also responsible for the name of one of the areas in the game, namely "Where Olive Trees Wither", in reference to how she once kept them alive but they died along with her.
- Prone to Tears: She cries alone when tending the olive trees.
- Swiss Army Tears: Her tears may or may not have kept the olive trees alive during a drought. Knowing the Miracle, it's most likely they did.
- True Craftsman: She's well noted as being a master craftswoman of rosaries, and she even did a good job at tending the olive trees as well.
- And I Must Scream: Downplayed. His body is encased in a metal prison custom fit to his body, and as you kill bosses without fulfilling his quest, his body steadily becomes overgrown by the tree that his prison is connected to. Not that it bothers him too much, though.
- Face Death with Dignity: He doesn't lament his fate and even tells the Penitent One that the cold at least numbs the pain.
- Last Request: His quest involves fulfilling this, allowing him to feel warmth before he dies by fetching some of the oil used by the nuns at the Convent of Our Lady of the Charred Visage.
- Sense Loss Sadness: Averted. While he is stuck in a metal statue and impaled with arrows, he no longer feels the pain thanks to the cold and is actually grateful for it. Although he does wish for one last sensation of warmth before he dies.
- Timed Mission: Akin to Tirso, Gémino's quest begins the moment you enter the same room as him, so in essence when you enter Where Olive Trees Wither. Defeating one boss and returning to Gémino will showcase him as half-dead, and defeating two will make him fully entombed and make his quest uncompletable. Though later patches would allow you to get the items through alternative means, this usually means the moment you meet Gémino, the very next boss you should beat is Our Lady of the Charred Visage and getting the oil in the room past hers, then returning to Gémino to finish his quest.
- Transflormation: His final fate, which differs depending on how you complete his quest. If you kill two bosses before getting the oil to him is to become rooted to the tree he's been stuck to. If you give him the oil and head to where Engracia's tomb is at, the rightmost being holding the coffin lid has a striking resemblance to Gemino, likely where he went after when mentioning that "I can still heed the call".
- Body Horror: A massive, malnourished, and crooked man with brass horns having grown out of his arms and tied them up.
- Magic Music: The Saeta he plays in order to awaken the Amanecidas.
- Star-Crossed Lovers: Jibrael and Laudes loved each other before her imprisonment.
- Together in Death: When the Penitent One defeats Laudes, Jibrael will kneel before her broken seal, voicing his hopes that Laudes is finally free before fading away, probably reuniting with her at the other side of the dream.
- Chest Burster: How he apparently was "born" from a bull.
- Body Horror: Not Jocinero himself, but the bull from which he spawned appears to have been torn in half in the painting, internal organs and all fully visible.
- Our Angels Are Different: He was born of the moon and of a bull. Somehow. The other Children of Moonlight were somehow created from him, as well.
- Fetch Quest: He asks you to find the other Children of Moonlight, locked in cages all over Cvstodia. Find at least 20 and he will reward you with the Linen of Golden Thread relic, which grants immunity to Bottomless Pits. Find all 38 of them, and he will grant you the Campanillero to the Sons of the Aurora prayer.
- Full-Frontal Assault: Since the painting depicts the scene of his birth, he is "dressed" accordingly.
- Shout-Out: Jocinero is named after the bull that killed bullfighter José Dámaso in 1862, and the scene of his birth is a reference to the flamenco song "La Luna y el Toro" (The Moon and the Bull) by composer Carlos Castellano.
Lady of the Six Sorrows
- Fan Disservice: Yes, her bare chest is exposed. And yes, it is pierced by half a dozen swords and covered in blood.
- Giant Woman: She is clearly taller than the Penitent One.
- Human Pincushion: She has seven swords stuck to her body; six of them are in her chest and one of them in her hand.
- Shout-Out: Her attire is taken from Francisco de Goya's painting Witches' Flight.
LvdovicoA member of the Order of the True Burial, he is dedicated to finding the scattered remains of those whose souls can't depart to the other side of the Dream, and give them a proper burial.
- All There in the Manual: His name is never said in-game, appearing only in the supplementary material.
- The Faceless: Lvdovico is actually never seen in-game. He talks to the Penitent One through a window of the church of his Order. Even when the Penitent One gains the ability to enter his church in The Stir of Dawn DLC, Lvdovico is still never seen.
- Fetch Quest: He tasks you with finding poor Tentudia's remains so they can be given proper funeral rites.
- Plot Coupon: After meeting Cleofás, he hands you the Cord of True Burial, needed for one of the possible endings of Cleofás' plotline.
- Spell My Name with an "S": Yep, his name is "Lvdovico", not "Ludovico".
- "Something in this suffering land, a will that eludes my understanding, decided that I alter the course of my journey and brought me to this place."
- Casting a Shadow: While she gives the Cantina of the Blue Rose Prayer, she warns the Penitent One of it's origins in demonic powers (namely the crystal shards being used to summon demons in her neck of the woods). Of course, given Miriam herself is Dark Is Not Evil, it stands to reason she's giving fair warning given how Cvstodia would likely view her.
- Cool Sword: Unlike in Bloodstained where she's depicted with the Blue Rose, "Cantina of the Blue Rose" summons her wielding the Eternal Blue, a greatsword with the same motifs as the Blue Rose.
- Enigmatic Empowering Entity: She's sort of one in Blasphemous, where she grants the "Cantina of the Blue Rose" Prayer to the Penitent One in exchange for helping her return home.
- Flower Motif: Roses as per Bloodstained, but also specifically to her due to Blasphemous lacking flower motifs in other places, making the Crystal Challenge rooms stand out. She also appears from a stained glass portal depicting a rose when the Penitent One uses the Cantina of the Blue Rose.
- Gemstone Assault: Cantina of the Blue Rose impacts all enemies at a distance in front of the Penitent One, causing crystals to erupt from the ground.
- She's Got Legs: One of her prominent traits in Bloodstained, which gets a focus on the animated cutscene where she's introduced.
- Special Guest: She's one from Bloodstained into Blasphemous.
- Agony of the Feet: Nacimiento's feet have been nailed to a wooden board. He doesn't seem overly bothered by this, but then again, he's clearly got bigger problems to worry about.
- Body Horror: The second face in his chest pushes forward with each improvement he makes on your Flasks, until the wizened body pushes entirely out into a giant, elderly man, killing Nacimiento in the process.
- Meaningful Name: His name means "birth" in Spanish. Sure enough, he ends up "birthing" an old man after he's fully upgraded your flasks.
- Merlin Sickness: He grows younger as the aged face in his chest wizens into that of an old man.
- Miscarriage of Justice: He claims that whatever his sins, he has no idea of why the Miracle is doing this to him.
- Power at a Price: Nacimiento's upgrades to your Bile Flasks destroys one of your Bile Flasks in the process. Getting all five upgrades reduces your maximum number of flasks from 10 to 5 (assuming you can find all eight optional flasks). The question becomes, which do you value more: healing more at once, or being able to heal more often?
- Does Not Like Shoes: Several people throughout Cvstodia go barefoot, but Redento is the one who makes the biggest deal about it, as the barefoot pilgrimage is the foundation of his Order's Rule.
- Flowery Elizabethan English: His manner of speaking is considerably more archaic.
- Meaningful Name: "Redento" translates to "redeemed" in Spanish. In Latin, it translates to "rescued by faith".
- Recurring Traveller: Redento is a wandering pilgrim whose path crosses the Penitent One's on several occasions. However, since Redento is a barefoot old man with his hands tied behind his back and a botijo around his neck, and Cvstodia is... well, Cvstodia, each time they meet, the Penitent One has to clear some kind of obstacle that is preventing Redento from making forward progress.
- Walking the Earth: Every member of the Order of Genuflectors does this as their penance, and Redento is no exception.
Socorro, the Lady of the Perpetual Agony
- Be Careful What You Wish For: Like so many people blessed by the Miracle, Socorro asked for the prisoners to be freed from their suffering, even if it means taking it upon herself. The Miracle assented, but thanks to Cvstodia's Martyrdom Culture, it translates what would've been a kindly wish into a perpetual torture that she could never escape from.
- Fate Worse than Death: Read the above paragraph, she definitely counts.
- Meaningful Name: Her name translates to "Succor" from Spanish, which certainly fits as she wished to aid the prisoners. "¡Socorro!" is also the word used in Spanish when people cry for help, which fits her plight.
- She Cleans Up Nicely: If you give her the Three Marks of Refuge, all of her wounds immediately heal and she becomes whole again, before fading in a flash of light and presumably gets Ascended to a Higher Plane of Existence.
SoledadOnce an unnamed ghost in the Brotherhood of the Silent Sorrow, in the Stir of Dawn Update, she was fleshed into her own character. Locked up under the orders of His Holiness, and given a chance by the Miracle to aid the Penitent One, her duty is to place your Knots of Rosary Rope onto your rosary, thus increasing the amount of items you can equip at one time.
- Cessation of Existence: When she places on all Rosary Knots, she states that her sins have somehow become "unforgivable" and she says that while she doesn't know where she'll go, it won't be on the other side of the Dream. As her body fades, she equates it to being "extinguished".
- Meaningful Name: "Soledad" is spanish for "Solitude". Befitting that she's the only "living" being at the Brotherhood of the Silent Sorrow after the massacre, not including the Penitent One.
- Technicolor Fire: She says her body is made up of blue flame, and she certainly looks the part.
TentudiaA village girl from Albero whose hair one day started to grow and twist into thorns. Fearing that the Church's Inquisitors would view this as heresy, Tentudia's parents sent her away to a convent (implied to be that of Our Lady of the Charred Visage); unfortunately, her thorny hair continued to grow and pierce her flesh, staining her white habit with blood. It was therefore only a matter of time before the other nuns learned her secret, and fearing the same reprisals that her family did, they executed her without trial and scattered her remains throughout Cvstodia. The Penitent One can collect these remains and bring them back to Albero for a proper burial.
- Ambiguous Situation: Did the mutilation of Tentudia's corpse actually prevent her passage into the afterlife? Everyone seems to believe so, and belief is a powerful thing in Cvstodia; however, unlike some other characters barred from passing through the Dream, we never actually get to meet Tentudia, so the ultimate fate of her soul is unconfirmed.
- Barred from the Afterlife: According to the dogma of the Miracle, in order for a soul to pass through the Dream into the afterlife, their corporeal remains have to be gathered in one place for a proper burial. Unfortunately for Tentudia, the nuns who murdered her also scattered her corporeal remains across half of Cvstodia, and it falls to the Penitent One to collect them so that her soul can find peace.
- Barrier Maiden: Though not as high priority as the trope suggests, she fits most of the qualifications. She has an overall terrible life: having to hide her thorned hair and being brutally murdered, her remains scattered so she can't even have an afterlife. But once her remains are gathered, she becomes one for the Penitent One whenever you use Tiento To Your Thorned Hairs, protecting you from all damage for a time.
- Double Standard: Other characters in the lore, both male and female, have found themselves afflicted by supernatural maladies that caused them constant agony. The majority were viewed as having been blessed by the Miracle and venerated or canonized; why should Tentudia's thorny hair be viewed as a form of heresy instead? Alas, with Tentudia's brutal death at the hands of her fellow nuns, the question is entirely academic at this point.
- Locked Away in a Monastery: What her parents did out of fear of her condition, throwing her into a monastery to avoid being targeted for potential heresy. Alas, the nuns also feared the same things when they eventually learned of her issue, and they killed her for it and scattered the remains. There are some hints that the convent in question was the Convent of Our Lady of the Charred Visage, as her remains are found scattered along the path leading up to it.
- Posthumous Character: Tentudia is quite, quite dead by the time the story of Blasphemous takes place. In fact, the Penitent One's interactions with her ultimately amount to facilitating her last rites.
- Healing Hands: Or lips, in the case of the Brotherhood of the Kissers of Wounds. They emerged when Tirso discovered that kissing the wounded in an act of mercy and contrition actually healed the wound and spared the healer any of the disfigurations the Grievous Miracle usually wrought upon people.
- Healing Herb: Tirso's sidequest revolves around bringing him plants he can use to make ointments. Amusingly, these medicinal plants are all also commonly-used cooking spices, such as garlic, rosemary, and cloves; this is lampshaded by the achievement you get for successfully completing his questline, "Mediterranean Diet."
- Shout-Out: He is named after Spanish playwright Tirso de Molina.
- Timed Mission: Of a sort. In order to fully complete Tirso's quest, you have to alternate giving him herbs with defeating bosses. Defeat too many bosses in between visits to Tirso, and the brothers of the Kissers of Wounds will die and be buried in the Albero graveyard. If this happens, you can still receive all the rewards you would normally get for bringing Tirso the herbs, but you won't get the achievement.
The Twisted One
- Body Horror: His limbs have merged with the log's wood and have coiled around it. It's also said the Cradle of Affliction is a grail filled with blood and gold that emanated from his head as he suffered.
- Messianic Archetype: He is a twisted parody to match Cvstodia's twisted religion. Where a Christ analogue would normally reiterates compassion and mercy, The Twisted One instead illustrates how organizations turn martyrs into symbols, whether it is Cvstodia's figure-eight symbol, or in real life, the Christian cross.
- Famous Last Words: "My great guilt.", or "Mi gran culpa" in Spanish. They give name to the Knot of Three Words, the site of his holy transformation.
- But Now I Must Go: If she's still alive when you go to face the final boss, Viridiana cannot aid the Penitent One in his final confrontation since it is something the Penitent One must do alone. Regardless of whether she's still alive or you've used her a third time, she departs (or rather dies if used three times) after giving the Penitent One a final gift in the Zarabanda of the Safe Haven Prayer.
- Cast from Lifespan: The aid she gives to the Penitent One during boss fights is fueled with her very life, making her age rapidly from a young woman to a middle-aged woman and to an old crone. She can only assist the Penitent One three times before she dies.
- I Was Quite a Looker: Viridiana first appears in the game as a beautiful young woman. As she assists the Penitent One, she ages rapidly and gets increasingly wrinkly.
- Face Death with Dignity: Before she dies due to aiding the Penitent One a third time, she simply says she was glad to be of assistance and implores the Penitent One to resume the journey.
- Rapid Aging: Each time she assists in a boss fight, she ages considerably. After three times, she dies. However, it is a price she accepts as part of her duty, and she tells the Penitent One not to worry about her.
- Worth It: How she feels about the Rapid Aging she endures each time she aids the Penitent One. She considers it a small price to pay to help in this quest.
Foes and Bosses
The PunishedThe Hordes of the Miracle, who were all once men and women who tried to reach the Turned Throne atop its mountain of ash, and yet were swallowed by the ash itself and turned into creatures of faith and rage. Now they wander the land of Cvstodia, searching for more they can subject to the mindless faith the Miracle brings.
- Barred from the Afterlife: The Librarians of the Library of Negated Words are supposedly this, their ghosts continuously wandering the halls of forbidden works due to their endless thirst for knowledge considered heretical by the Mother of Mothers. You can see them constantly wandering the Library or in the background with updates.
- Cruel and Unusual Death: Many of the Punished include victims of this as much as those who caused them.
- Cimbalillos were supposedly victims of immurement, tied to their bells and left to die.
- The Convicts were killed through stoning, and now use those same stones to try and kill others.
- The Crucified were... well, crucified to winged statues with thorny brambles.
- The Headless Chamberlain and Shieldmaidens seem to have died from decapitation, the former carrying it's original head on a pillow while it sends out copies to attack you while the latter has replaced their heads with the one from the statue-shield they carry.
- The Lunatics were prisoners of the Inquisition, tortured to insanity.
- The Wheelbroken were likely killed through the Breaking Wheels they carry, having their bones crushed bit by bit until they were dead.
- The Sagittal Martyr was sawed in half, starting at their heads and ending at their groins.
- Degraded Boss: The Soldiers of the Anointed Legion are pretty much degraded versions of Esdras, with fewer attacks. They still hit equally as hard and are placed into forced fights.
- Gorn: Almost all of them qualify. Most of them are reflective of methods of torment or execution, often using that same method as their means of attack.
- Karmic Transformation: Those who were not subjected to Cruel and Unusual Death instead have their own transformations reflective of how they worshipped.
- Acolytes and Sacrists forever carry the processional candles they used in life, never allowed to stop carrying them.
- Hoppers have spent so much time praying that their backs have locked into place, forcing them to lunge with inhuman strength in order to move.
- Beldillos seem to deal with the procurement and use of ceremonial wine, but they now appear addicted to it as they drink from it and wield it as an explosive weapon.
- Spears of the Cathedra seem to have been bishops and clergy of the Mother of Mothers, now rooted in their chairs of office through their spines.
- Flagellants once sought to purify themselves of sin through whipping themselves, and now they can think of little else but to subject themselves and others to the lash.
- Light Is Not Good: All of them were brought back to life or changed by the Grievous Miracle, with some even appearing angelic. All of them are looking to kill you.
- Meaningful Name: All of their names are fitting in some manner.
- Amargura means "Bitterness" in spanish.
- Cimbalillo refers to the types of bells used after the large ones in churches.
- Guardainfante refers to a type of undergarment worn by women in the 1600s, and it translates to "Caretaker of the Child".
- Phalaris refers to the greek tyrant of the same name who was famous for using the execution device, the Brazen Bull.
- Tizona is named after one of the swords used by spanish folk hero Rodrigo Díaz de Vivar.
- Our Angels Are Different: The Seraph enemies look the part, being winged humans who wield lances and attack from upon high. The Winged Faces also share a resemblance with Cherubim as winged human heads.
- Our Ghosts Are Different: Cimbalillos and Tizonas share many resemblances to ghosts, in particular their appearances involving their forms being veiled or draped in a cloak, their tendency to appear and disappear out of nowhere, and their spiritual like powers and flying.
- Was Once a Man: All of them were once human. Even the bosses.
Warden of the Silent Sorrow
- Degraded Boss: Two Wardens show up at the Wall of the Holy Prohibitions as non-respawning minibosses with the same characteristics. As you're likely to be much stronger by then, they won't offer much of a fight.
- Warmup Boss: He only has two basic attacks and goes down to sustained assault easily enough.
- Was Once a Man: The Warden is heavily implied to be the former leader of the Brotherhood of the Silent Sorrow, the Eldest Brother, having been mutated into a mindless enforcer of the theocracy's will by the Miracle. In fact, Deogracias, upon first meeting the Penitent One (who had recently killed the Warden), will lament, "Regretful be the heart, Penitent One. The anguish of the Eldest Brother has now come to an end."
- And I Must Scream: The lore entry for the Thorned Symbol item reveals that this is the case for Ten Piedad. Driven by dreams of the Miracle, the person who was once Ten Piedad took his rest in the arms of the statue seen in the boss area. The Miracle appeared to him one more time, more vividly than before, and when he woke up, his body had transformed into a monster, constantly filled with rage and pain, and he no longer had control over it. In a twisted sort of way, for a boss whose name in Spanish means "Have Mercy", killing him is a mercy.
- Bilingual Bonus: Ten Piedad is Spanish for "have mercy".
- Double Consciousness: The man inside does not pilot Ten Piedad's body, forced to share it with the monster's consciousness. According to the art book, when it's awake, he shows up in its dreams.
- Leitmotif: His is, befittingly, Ten Piedad.
- Messianic Archetype: Credits to Miguel Limur for posting this, as Ten Piedad appears to be a very twisted take and Foil on Jesus Christ. While Jesus says in the "I Am" statements that he's "The Lamb of God" and "The True Vine", a son of mankind and God himself, Ten Piedad is a goat headed demon filled with thorny vines, that is a demonic inhuman monstrosity. Not to mention the Pietà Plagiarism that normally symbolizes Mary as a loving mother is also twisted, as Ten Piedad getting up from "death", ripping the mother's head off and crushing it symbolizes how the Cvstodian Faith has no tenderness and love, only anger and suffering.
- Pietà Plagiarism: It's found lying on the statue in that pose. It then proceeds to get up, rip the statue's head off and throw it near you to taunt you as the battle begins.
- Plant Person: A horrifying, withered take on one, anyway, as it uses snapping branch-like arms and thorny vines to attack.
- Was Once a Man: Through the workings of the Miracle, the nameless man who slept in the arms of the statue was transformed into a monstrous demon.
Our Lady of the Charred Visage
- Attack Its Weak Point: Can only be harmed by striking her exposed brain.
- Attack of the 50-Foot Whatever: You never see her body from the neck down aside from her hands, and yet she still dwarfs the Penitent One and most bosses with her head alone.
- Brain Monster: Of the Acranial Monster variant.
- Bullet Hell: She throws a lot of projectiles and lasers.
- Evil Is Visceral: Her pulsating brain is exposed throughout the entire fight.
- Facial Horror: Self-inflicted. Not wanting to be mistaken with the divinity, she burned her face and entered a convent.
- I Was Quite a Looker: She was once a woman who was so beautiful people used her likeness as a model. They gradually saw her as a sign of divinity, with people replacing their religious images with her likeness, to her horror.
- Irony: She gave up her beauty to stop being worshipped. Since this is Cvstodia, and the ways of the Miracle are fickle, she ended up canonized in life anyway.
- Leitmotif: Hers is Vuestra Faz Denegrida, or "Your Blackened Face".
- Nightmare Face: Oh is it ever. Aged and disfigured by the boiling oil? Check. A remaining piece of the golden mask melting off? Check. Exposed brain? Check. All of this sized up to titanic proportions? Double check. Even worse, when you finally strike the killing blow she actually bleeds molten gold instead of blood.
- Meaningful Name: In life, she was known as Áurea, her name being based on the Latin feminine name meaning "golden". After disfiguring her face, she wrapped it with gauze and wore a golden mask. When a religious order was founded in her name, all the nuns followed Áurea's example.
- So Beautiful It's a Curse: People were so charmed by her beauty they took her out on procession and replaced their religious images with her likeness.
- Turns Red: After she loses enough health, her other hand will appear, doubling her attacks.
- Wound That Will Not Heal: Never did her burns lose their intensity, nor did they heal. This was taken as a sign of divinity.
- Bottomless Pit: A fiery bottomless pit. It's a One-Hit Kill.
- Bilingual Bonus: Tres Angustias is Spanish for "three sorrows/anguishes".
- Blade on a Stick: Two of the Angustias throw golden lances at you.
- Carry a Big Stick: The third one uses a boomeranging bludgeon instead.
- The Heartless: Various item descriptions suggest they might be the manifestation of Altasgracias' pain and anguish, further supported by their name (see above) and Altasgracias' room being just a few corridors away.
- Leitmotif: Their theme is El Quejío. The term is used in Flamenco songs to denominate the introduction of a prolonged lament in a song's verse.
- Precision-Guided Boomerang: One of the sister's weapon of choice is a double-headed scepter which functions as one.
- Ratchet Scrolling: The fight room constantly scrolls up until Tres Angustias are defeated. While there are always wall-climbable planks on each side of the room, you might not be guaranteed the platforms - which can be trouble given the Bottomless Pit just below you.
- Shared Life Meter: Slash any one of the three will diminish their boss meter.
- Turns Red: At the last fifth of their health, they will remain in the big form and use its beam attack exclusively.
Esdras, of the Anointed Legion
- Church Militant: As befitting a member of the Anointed Legion.
- Climax Boss: Encountered at the halfway of the game as the very first human-sized boss hellbent on keeping the Penitent One away from the Mother of Mothers, with a varied arsenal of moves to boot. He qualifies.
- Dual Boss: Halfway through his boss fight, his sister will join the fight and aid him.
- Degraded Boss: He's basically a souped-up version of generic Soldiers of the Anointed Legion found in the late game, though he has a few more attacks and Perpetva's backing.
- Despair Event Horizon: The death of his sister broke the man into still holding conversations with her. Is she really dead though?
- Improbable Weapon User: He, and the later found generic Legionaries, use a warhammer that resembles an aspergillum, a liturgical instrument used to sprinkle holy water.
- Leitmotif: Befitting the spell you get after the fight, his theme is Taranto A la Hermana Mia, or rather "Taranto To My Sister".
- The Other Marty: The Stir of Dawn replaces Esdras's original dialogue with work by a new voice actor.
- Shock and Awe: Can both call down lightning and enhance his spins with it.
Perpetva, of the Anointed Legion
- Bragging Rights Reward: The Rosary Bead you get for beating her can be acquired later with no fight, although having it early can help against Esdras and sheds some light on his backstory. The only other thing you get is an achievement.
- Fashionable Asymmetry: From how her concept art appears, Perpetva counts. The right half of her body is covered up by plate armor. The other half is wrapped up in the anointed red cloth most of the Anointed Legion wears, akin to a full-body Sarashi.
- Mini-Boss: Doesn't have a health bar and shares a boss theme with Esdras.
- The Reveal: She is Esdras's sister and may or may not be dead.
- Shock and Awe: Can call down lightning.
- Unique Enemy: If you fail to defeat her the first time, she won't show up again.
Melquiades, the Exhumed Archbishop
- Attack Its Weak Point: Melquiades takes the most damage from attacks to his head. Cutting down the hands that prop him up is needed to lower him first.
- Background Boss: Most of his body has no interaction with you at all. Even the arms you need to damage to get him to drop are in the semi-foreground as they don't impede your movement.
- Blade on a Stick: Carries an ornate staff both to stab and to invoke magical attacks with.
- Dem Bones: A giant skeleton clad in lavishly baroque robes and adorned with countless decorations, not unlike various catacomb saints.
- Giant Hands of Doom: Is held up by numerous, humongous hands that don't seem to belong to anyone, and he uses them to attack the Penitent One by smacking the stage.
- Leitmotif: His theme is Entre Bordados, which translates to "Between Embroidery".
- Light 'em Up: He has the power to cover the stage within holy flames and light, either by covering the stage en masse or by stabbing his scepter into the ground, from which holy flames will appear from.
- Named After Somebody Famous: Pope Melchiades the African, best known for pontificating when the Edict of Milan was issued, giving Roman Empire Christians a citizen status.
- Of Corpse He's Alive: This is what originally happened to his corpse, and what may or may not be going on in his actual fight, given the mysterious ways of The Miracle.
- Staff of Authority: He wields an ornate golden mace. He can smack the Penitent One with it for a lot of damage.
Exposito, Scion of Abjuration
- Background Boss: He spends most of the fight in the background, and he only gets close when performing his grab attack. Even when he's close to the foreground, he doesn't have an actual hitbox.
- Crosshair Aware: The incoming One-Hit Kill is indicated by the bright circle glowing on the floor.
- Enfante Terrible: Take a guess. Also a giant one.
- Eye Scream: The Tears of Blood under his blindfold imply that he has a bad case of this. Furthermore, the achievement gained from beating him is "Blind Innocence".
- Guardian Entity: The strange snake with a human face that guards Exposito is the actual boss that is fought. Exposito and the snake seem to be linked — killing the snake causes Exposito's death as well.
- Leitmotif: His theme, and the wicker woman's by extension, is Lágrimas de Grana y Oro, which translates to "Tears of Crimson and Gold".
- Made of Incendium: The gallery where you fight him explodes into flames once he dies. It returns to normal on subsequent returns there.
- Meaningful Name: "Exposito" is a word used in Spain to refer to an orphaned child of an unknown parent.
- Non-Indicative Name: You don't actually fight Exposito himself, but rather a strange snake-like thing with a human face. Doesn't stop him from getting in on action sometimes.
- One-Hit Kill: If you don't move out of the way in time, Exposito will grab the Penitent One and tear him in two.
- Replacement Goldfish: A wicker woman was crafted to replace Exposito's mother at her dying request. The moment Exposito was placed in its arms, he stopped crying. There are hints that there is something else going on here — the memories of a corpse in The Sleeping Canvases indicate that the wicker woman (or something inside it) was alive.
Quirce, Returned by the Flames
- Burn the Witch!: Quirce was Wrongly Accused of heresy and subject to the bonfire treatment, but as his name suggests, it didn't take thanks to the Grievous Miracle. Naturally, the inquisitors weren't stymied and decided to instead burn him again and again and again...
- Cycle of Hurting: If you get tagged by his flame pillar attack (and don't happen to get bounced off a wall), you will get tagged by all others.
- Flaming Sword: His weapon of choice, either thrown or used in high-speed thrusts.
- Leitmotif: His theme is Y Yo Fuego Te Daré, which translates to "And I Will Give You Fire".
- Playing with Fire: The Miracle seems to have an odd sense of humor, for it gave him fire powers after reviving him from being burned at stake.
- The Phoenix: A human example. Didn't stop the inquisitors from trying again.
The AmanecidasA group of holy warriors who serve the Miracle, and slumbers in crystal coffins scattered across the world, only revealed when Jibrael plays the Saeta. They consist of five members;
- Amanecida of the Golden Blades, a warrior in red who wields a two-sided ax.
- Amanecida of the Bejeweled Arrow, a warrior in blue who wields a massive bow.
- Amanecida of the Chiselled Steel, a warrior in grey who wields a falcata.
- Amanecida of the Molten Thorn, a warrior in light-blue who wields a massive jousting lance.
- Laudes, The First of the Amanecidas, their first member, who uses all four weapons of the other Amanecidas.
- All Your Powers Combined: Each Amanecida has her own tactics, but Laudes wields them all.
- Amazon Brigade: All the Amanecidas are female.
- An Axe to Grind: The Amanecida of the Golden Blades wields a two sided axe as her weapon.
- Blade on a Stick: The Amanecida of the Molten Thorn wields what looks like a jousting lance as her weapon.
- Bonus Boss: Laudes and the Amanecidas can only be found in a New Game+, and fighting them isn't required to beat the game, but doing so will reward you with a new prayer and Mea Culpa heart.
- Color-Coded for Your Convenience: The five Amanecidas have certain colors to help differentiate between them. Golden Blades is Red, Bejeweled Arrow is blue, Chiselled Steel is grey with green attacks, Molten Thorn is light blue. Laudes, the original one the other four were made from, has purple as her color.
- Cool Sword: The Amanecida of the Chiselled Steel wields a sword as her weapon, specifically a falcata.
- Gemstone Assault: Molten Thorn can create spears of crystal that embed themselves into the ground and that explode after a set time, or after she runs through them. All the Amanecidas can create a purple crystal barrier that shields them from harm for a time, and they all start the battle with it active.
- Green-Eyed Monster: The reason the Amanecidas exist was because Laudes loved the Twisted One more than the Miracle itself, and it split her apart and sealed her away on a whim for it.
- Leitmotif: The first four Amanecidas share the same theme, though each with a variation of a main instrument, called Baile de Violetas, which translates to "Dance of Violets". In order from the first you face to the last, no matter which one is faced first, it begins with the Clavichord version, then the Piano version, the Chello version, and finally the Guitar version. Laudes's theme is Cinco Miradas Tiene la Aurora, which translates to "Five Gazes Has The Dawn".
- Me's a Crowd: The four Amanecidas were split apart from Laudes, preventing her from awakening so long as the other four remained intact.
- Playing with Fire: Golden Blades creates flame pillars at the sides of the arena when her health gets low enough, and Chiselled Steel creates green flames beneath her arena that kill you should you fall into them.
- Purple Is Powerful: Laudes is the original being the four Amanecidas split from and wields all of their weapons and tactics when you face her, and she befittingly wears purple.
- Razor Wind: Chiselled Steel seems to wield this in her battle, creating gusts of wind by slashing her blade.
- Sacred Bow and Arrows: The Amanecida of the Bejeweled Arrow wields a bow and arrows that can fire off sacred energy.
- Shock and Awe: Bejeweled Arrow can shoot arrows that, after hitting their target, can explode into lightning that stretches across the screen.
Crisanta of the Wrapped Agony
- Blind Weaponmaster: The tie-in comic reveals Crisanta of the Wrapped Agony has her own penance, giving up her sight, with a close up showing her helmet's eyes are covered. Despite this, she is a fierce warrior, defeating the Penitent One in the comic and putting up a challenge as a boss.
- Cool Sword: According to the art book, her greatsword is "affected by the Miracle" and thus is wrapped with the same oiled wraps the members of the Anointed Legion use. It catches fire in the second half of the fight.
- Curb-Stomp Battle: In the prequel comic, Crisanta easily disposes of the Penitent One.
- Desecrating the Dead: In the True Ending Crisanta refuses to abandon her mission and pulls Mea Culpa out of the Penitent One's body, undoing his sacrifice.
- The Dragon: His Holiness's direct enforcer and the second-to-last fight in the game. She was also involved in the extermination of the Brotherhood of the Silent Sorrow.
- Handicapped Badass: Her vow of penitence had her give up her sight, but it doesn't slow her down in the slightest.
- Knight Templar: She is seemingly unconcerned by the fact that the people of Cvstodia are suffering because of the Grievous Miracle and is angrier at the fact that someone wants to put a stop to it. As far as she and possibly her superiors are concerned, the Penitent One is an evil force that must be struck down. She even goes so far as to pull out the sword from his body in the true ending, restarting the cycle that he tried so hard to end, simply because she can only perceive him as "evil".
- Leitmotif: Her theme is Su Beso de Plata which translates to "His Silver Kiss".
- Mirror Boss: Crisanta fights in a similar fashion to The Penitent One, using variations of his moves and can even parry and counter his attacks.
- The Other Marty: Crisanta's voice acting was re-recorded for The Stir of Dawn DLC.
- Turns Red: Once her health is depleted to half, she unwraps her greatsword and becomes much faster.
- Villain Forgot to Level Grind: The comic has her dispatch the Penitent One with ease. She's still a threat in present time, but so are you.
His Holiness Escribar
- Affably Evil: He's rather polite for someone who controls the theocracy, even when the Penitent One comes for his head... At least in the English voice track. In the Spanish one, he sounds much more severe and furious.
- Attack Its Weak Point: You can only damage the Son's face. To do that you have to destroy the golden dagger flying about to unmask it. It reappears after a time.
- Background Boss: Last Son of the Miracle towers over the Penitent One, but deals no contact damage himself.
- Leitmotif: Two for his two forms.
- One-Winged Angel: His second phase is a titanic suit of armor shaped like papal garb called "Last Son of the Miracle".
- Plant Person: Another horrific take on that, with sickly red bark and black sap instead of blood. His real form, seen briefly once the Son is defeated, even has an arm growing out of his stomach, not unlike a tree branch.
- Playing with Fire: One of the spells he uses commands fire to rain from the sky.
- Shock and Awe: Another one of his spells orders lightning to strike across the field.
- Squishy Wizard: His first form cannot take a hit to save his life, but wields an array of dangerous attacks that can soften an unwary player up before the second phase.
- Was Once a Man: Was transformed by the Miracle into a giant tree that later caught fire. He and the countless others emerged from the mountain of ashes left behind as inhuman monsters afterwards.