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* FinishingMove: You can perform brutal executions on enemies, and the animations are highly-detailed to boot.

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* %%* FinishingMove: You can perform brutal executions on enemies, and the animations are highly-detailed to boot.



* ThePlague: The land of Cvstodia has been hit with one of these, ironically called 'The Miracle'

to:

* %%* ThePlague: The land of Cvstodia has been hit with one of these, ironically called 'The Miracle'

Added DiffLines:

** In an animated .gif that is viewable on the game's Steam-store page, we see the Penitent One putting on his helm, and the results are utterly horrific its interior is built in a way that it immediately mutilates the wearer enough to cause obscene amounts of blood to gush out from inside.


Added DiffLines:

* FinishingMove: You can perform brutal executions on enemies, and the animations are highly-detailed to boot.


Added DiffLines:

* ThePlague: The land of Cvstodia has been hit with one of these, ironically called 'The Miracle'


%%* AmbiguousGender: While The Penitent One looks primarily masculine, the developers have noted the character's description avoids using gendered pronouns.
%%* AndIMustScream: The Lake of Silent Pilgrims is full of petrified humans who are said to have been punished for their sloth. If you listen close enough, you can hear their laments of pain.
%%* BeCarefulWhatYouWishFor: The High Pontiff wanted a miracle to increase the religious faith of Cvstodia...he got one...



%%* BodyHorror: Very prominent, especially seen in the [[https://ksr-ugc.imgix.net/assets/016/675/850/2c392a345a42c0b5e04bc30894fac34a_original.gif?w=680&fit=max&v=1494845753&auto=format&gif-q=50&q=92&s=5592cec3501be3d9813d9f3f8d836668 Processioner's sprite]].
%%* BottomlessPit: {{Lampshaded}} with the appropriately named [[MeaningfulName Endless Pit]].



%%* CrapsackWorld: Cvstodia is full of corrupt churches, superstition, and monsters spawned by the head of the church turning into a tree and consuming the other leaders in the ashes.
%%* DarkFantasy: A world consumed by monsters, corrupted religions and the torture of those who survived a cursed miracle. A world where the hero faces horrific death at every turn and dishes out much the same to the [[EldritchAbomination WTF religious abominations]]. Yup, this game is DarkFantasy.
%%* EnfantTerrible: The trailer showcases a large, blindfolded baby ripping The Penitent One [[AnArmAndALeg limb from limb]].



%%* FashionableAsymmetry: The Penitent One wears a pauldron on one shoulder.



%%* ForDoomTheBellTolls: The Condemned is a robed figure tied to a rod with a church bell.



%%* HealingPotion: A limited number can be used by players, with the amount restored to a baseline by praying at shrines.



%%** Now that the setting has been officially renamed to "Cvstodia", which otherwise means, "Custodia", the name is actually more relevant to the religious themes of the game. Particularly, "Custodia" refers to a monstrance, which is a venerated receptacle holding something akin to the Eucharistic Host in the Roman Catholic Church. This may indicate a Chekhov's Gun of sorts to be found in the final release of the game, but there's no indication yet as to what that may be, but the developers did state there are spoilers to this name change that they won't reveal.



%%* RageHelm: The Penitent's helm looks like a torture implement with an angry mask attached to it.
%%* ReligiousHorror: In spades. According to the Kickstarter, Cvstodia was a land of such religious devotion that there are 2 churches per every man. This still wasn't enough for the High Pontiff who became a burning tree as a way to inspire more faith. After the transformation, the church leaders have been warped into monsters that retain all of their old faith.
%%* ScaryImpracticalArmor: The Penitent One looks like very intimidating by wearing fantasy-based inquisitor armor. However, said armor is mostly for show; Penitent's real defense comes from equipping religious artifacts like holy symbols and whatnot.



%%* SoleSurvivor: The Penitent One is the only survivor of their congregation.



%%* WeaponOfChoice: The Penitent One is really fond of that sword, as it's the only weapon the character uses (though this may change in future versions). Penitent's only recourse for boosting hitting power is to find religious curios instead of finding the next bigger weapon.


** The large, tree-looking boss seen in the Narrative Prototype and E3 gameplay demos is called "Ten Piedad", which is Spanish for "Have Mercy." Its design, and how it first appears in the scene leading into the battle (resting on a statue's lap, as if being cradled) is reminiscent of the La Pieta sculpture by Michelangelo, which depicts a dying, post-crucifixion Jesus Christ laying on the Virgin Mary's lap.

to:

** The large, tree-looking boss seen in the Narrative Prototype and E3 gameplay demos is called "Ten Piedad", which is Spanish for "Have Mercy." Its design, and how it first appears in the scene leading into the battle (resting on a statue's lap, as if being cradled) is reminiscent of the La Pieta sculpture by Michelangelo, which depicts a dying, post-crucifixion Jesus Christ laying on the Virgin Mary's lap.



* PietaPlagiarism: The boss fight with Ten Piedad in the Narrative Prototype and E3 gameplay demos begins with the creature resting in the arms of a feminine statue. Then it awakens and stands up, desecrates the statue by ripping its head off, and throws it at you.

to:

* PietaPlagiarism: The boss fight with Ten Piedad in the Narrative Prototype and E3 gameplay demos begins with the creature resting in the arms of a feminine statue. Then it awakens and stands up, desecrates the statue by ripping its head off, and throws it at you.


* HeroicMime: The Penitent One never speaks, a fact often pointed out by NPCs in the E3 gameplay demo; as they assume, it's most likely a genuine Vow of Silence.

to:

* HeroicMime: The Penitent One never speaks, a fact often pointed out by NPCs [=NPCs=] in the E3 gameplay demo; as they assume, it's most likely a genuine Vow of Silence.


** The sword the Penitent One uses in the Narrative Prototype and E3 gameplay demos is called "Mea Culpa," which means "through my fault." It is usually an admission of guilt, or sin of some kind.



** The sword the Penitent One uses in the Narrative Prototype and E3 gameplay demos is called "Mea Culpa," which means "through my fault." It is usually an admission of guilt, or sin of some kind.


%%* BloodyHorror: Dead bodies are littered ''everywhere'', particularly in the starting area where the Penitent One travels across ''mountains'' of corpses.

to:

%%* * BloodyHorror: Dead bodies are littered ''everywhere'', particularly in the starting area of the E3 gameplay demo, where the Penitent One travels across ''mountains'' of corpses.



%%* CoolSword: The Penitent One uses [[NamedWeapons Mea Culpa]], an extremely long, guardless sword that has metallic thorny vines wrapped about it.

to:

%%* * CoolSword: The In the gameplay demos, the Penitent One uses [[NamedWeapons Mea Culpa]], an extremely long, guardless sword that has metallic thorny vines wrapped about it.



%%* HeroicMime: The Penitent One never speaks, which the people you find often point out; as they assume, it's most likely a genuine Vow of Silence.

to:

%%* * HeroicMime: The Penitent One never speaks, which the people you find a fact often point out; pointed out by NPCs in the E3 gameplay demo; as they assume, it's most likely a genuine Vow of Silence.



%%* MeaningfulName:
%%** The large, tree-looking boss seen in prototypes is called "Ten Piedad", which is Spanish for "Have Mercy." Its design, and how it first appears in the scene leading into the battle (resting on a statue's lap, as if being cradled) is reminiscent of the La Pieta sculpture by Michelangelo, which depicts a dying, post-crucifixion Jesus Christ laying on the Virgin Mary's lap.

to:

%%* * MeaningfulName:
%%** ** The large, tree-looking boss seen in prototypes the Narrative Prototype and E3 gameplay demos is called "Ten Piedad", which is Spanish for "Have Mercy." Its design, and how it first appears in the scene leading into the battle (resting on a statue's lap, as if being cradled) is reminiscent of the La Pieta sculpture by Michelangelo, which depicts a dying, post-crucifixion Jesus Christ laying on the Virgin Mary's lap.



%%** The sword of the Penitent One is called "Mea Culpa," which means "through my fault." It is usually an admission of guilt, or sin of some kind.
%%* PietaPlagiarism: The boss fight with Ten Piedad begins with the creature resting in the arms of a feminine statue. Then it awakens and stands up, desecrates the statue by ripping its head off, and throws it at you.

to:

%%** ** The sword of the Penitent One uses in the Narrative Prototype and E3 gameplay demos is called "Mea Culpa," which means "through my fault." It is usually an admission of guilt, or sin of some kind.
%%* * PietaPlagiarism: The boss fight with Ten Piedad in the Narrative Prototype and E3 gameplay demos begins with the creature resting in the arms of a feminine statue. Then it awakens and stands up, desecrates the statue by ripping its head off, and throws it at you.



* ShockwaveStomp: Warden of the Silent Sorrow boss seen in the gameplay footage can strike the ground with their chandelier to generate a purple shockwave rippling forwards along the ground.

to:

* ShockwaveStomp: The Warden of the Silent Sorrow boss seen in the gameplay footage can strike the ground with their chandelier to generate a purple shockwave rippling forwards along the ground.



%%* UpgradeArtifact: The Penitent One carries a rosary with space for eight beads and a reliquary with space for three relics. Rosary beads provide passive buffs (such as increased defense, greater health, or increased Fervor generation), while relics provide more active abilities and gameplay changes (such as making certain platforms appear or allowing the Penitent One to talk to spirits of the deceased).

to:

%%* * UpgradeArtifact: The In the Narrative Prototype demo, the Penitent One carries a rosary with space for eight beads and a reliquary with space for three relics. Rosary beads provide passive buffs (such as increased defense, greater health, or increased Fervor generation), while relics provide more active abilities and gameplay changes (such as making certain platforms appear or allowing the Penitent One to talk to spirits of the deceased).


%%* FlashOfPain: The enemies flash golden-yellow color when hit.

to:

%%* * FlashOfPain: The enemies seen in the gameplay trailer flash golden-yellow color when hit.


* FlashOfPain: The enemies flash golden-yellow color when hit.

to:

* %%* FlashOfPain: The enemies flash golden-yellow color when hit.


'''Blasphemous''' is an upcoming 2-D HackAndSlash PlatformGame for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, [[UsefulNotes/MicrosoftWindows Windows]], UsefulNotes/{{macOS}}, UsefulNotes/{{UNIX}}, and UsefulNotes/NintendoSwitch. It is being developed and directed by The Game Kitchen, creators of ''VideoGame/TheLastDoor''.

to:

'''Blasphemous''' ''Blasphemous'' is an upcoming 2-D SideView HackAndSlash PlatformGame for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, [[UsefulNotes/MicrosoftWindows Windows]], UsefulNotes/{{macOS}}, UsefulNotes/{{UNIX}}, and UsefulNotes/NintendoSwitch. It is being developed and directed by The Game Kitchen, creators of ''VideoGame/TheLastDoor''.




See ''VideoGame/{{Unworthy}}'' for a 2018 game with a very similar premise and gameplay, or ''VideoGame/DarkDevotion'' for a 2019 game with equivalent gameplay, but the inverse worldview on the matters of faith and spirituality.



* CorpseLand: The area of the first boss seen in the gameplay footage, Warden of the Silent Sorrow, has piles of the completely identical dead bodies filling up the background, foreground, and pretty much everywhere else as well. Some of the Warden's attacks even cause a few bodies to be thrown around by the sheer force of impact.



* EverythingFades: The gameplay footage shows that the defeated enemies burn up without a trace almost as soon as they hit the ground. The obstacles destroyed with your weapons will also disappear completely.



* FlashOfPain: The enemies flash golden-yellow color when hit.



* GroundPound: In the gameplay footage, one of the attacks performed by the Warden of the Silent Sorrow boss is to simply jump up and land with force where the player was at the time of the jump.
* HealingCheckpoint: Gameplay footage shows that the so-called prie dieus act as checkpoints when prayed at, and will also refill your health and flasks. However, they'll also make all of the enemies respawn as well.



* ImpaledWithExtremePrejudice: Gameplay footage shows at one point a row of dead bodies impaled upon stakes, with some being torn apart at the torso as well.



* ShieldBearingMook: Gameplay footage shows enemies that are half-naked, but carry a large tower shield, which completely protects them from the front when they are not swinging their saber. The Peninent One can jump over them to attack from behind or wait until they start attacking to strike in turn. Once they get weakened, it's also possible to just jump on top of the shield, which completely crushes them.
* ShockwaveStomp: Warden of the Silent Sorrow boss seen in the gameplay footage can strike the ground with their chandelier to generate a purple shockwave rippling forwards along the ground.



* SpikesOfDoom: Tall, thin iron spikes are seen at one point of the gameplay footage.



%%* WeaponOfChoice: The Penitent One is really fond of that sword, as it's the only weapon the character uses (though this may change in future versions). Penitent's only recourse for boosting hitting power is to find religious curios instead of finding the next bigger weapon.

to:

%%* WeaponOfChoice: The Penitent One is really fond of that sword, as it's the only weapon the character uses (though this may change in future versions). Penitent's only recourse for boosting hitting power is to find religious curios instead of finding the next bigger weapon.weapon.
----

Added DiffLines:

%%* HeroicMime: The Penitent One never speaks, which the people you find often point out; as they assume, it's most likely a genuine Vow of Silence.


%%NOTE: This is an unreleased work that is currently not available to the public. If you would like to add a trope based on promotional materials, please come discuss it in this thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600



%% Speculative troping is not allowed on TV Tropes.
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%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
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%%



* AmbiguousGender: While The Penitent One looks primarily masculine, the developers have noted the character's description avoids using gendered pronouns.
* AndIMustScream: The Lake of Silent Pilgrims is full of petrified humans who are said to have been punished for their sloth. If you listen close enough, you can hear their laments of pain.
* BeCarefulWhatYouWishFor: The High Pontiff wanted a miracle to increase the religious faith of Cvstodia...he got one...
* BloodyHorror: Dead bodies are littered ''everywhere'', particularly in the starting area where the Penitent One travels across ''mountains'' of corpses.
* BodyHorror: Very prominent, especially seen in the [[https://ksr-ugc.imgix.net/assets/016/675/850/2c392a345a42c0b5e04bc30894fac34a_original.gif?w=680&fit=max&v=1494845753&auto=format&gif-q=50&q=92&s=5592cec3501be3d9813d9f3f8d836668 Processioner's sprite]].
* BottomlessPit: {{Lampshaded}} with the appropriately named [[MeaningfulName Endless Pit]].
* CoolSword: The Penitent One uses [[NamedWeapons Mea Culpa]], an extremely long, guardless sword that has metallic thorny vines wrapped about it.
* CrapsackWorld: Cvstodia is full of corrupt churches, superstition, and monsters spawned by the head of the church turning into a tree and consuming the other leaders in the ashes.
* DarkFantasy: A world consumed by monsters, corrupted religions and the torture of those who survived a cursed miracle. A world where the hero faces horrific death at every turn and dishes out much the same to the [[EldritchAbomination WTF religious abominations]]. Yup, this game is DarkFantasy.
* EnfantTerrible: The trailer showcases a large, blindfolded baby ripping The Penitent One [[AnArmAndALeg limb from limb]].
* FashionableAsymmetry: The Penitent One wears a pauldron on one shoulder.
* ForDoomTheBellTolls: The Condemned is a robed figure tied to a rod with a church bell.
* HealingPotion: A limited number can be used by players, with the amount restored to a baseline by praying at shrines.
* MeaningfulName:
** The large, tree-looking boss seen in prototypes is called "Ten Piedad", which is Spanish for "Have Mercy." Its design, and how it first appears in the scene leading into the battle (resting on a statue's lap, as if being cradled) is reminiscent of the La Pieta sculpture by Michelangelo, which depicts a dying, post-crucifixion Jesus Christ laying on the Virgin Mary's lap.
** Now that the setting has been officially renamed to "Cvstodia", which otherwise means, "Custodia", the name is actually more relevant to the religious themes of the game. Particularly, "Custodia" refers to a monstrance, which is a venerated receptacle holding something akin to the Eucharistic Host in the Roman Catholic Church. This may indicate a Chekhov's Gun of sorts to be found in the final release of the game, but there's no indication yet as to what that may be, but the developers did state there are spoilers to this name change that they won't reveal.
** The sword of the Penitent One is called "Mea Culpa," which means "through my fault." It is usually an admission of guilt, or sin of some kind.
* PietaPlagiarism: The boss fight with Ten Piedad begins with the creature resting in the arms of a feminine statue. Then it awakens and stands up, desecrates the statue by ripping its head off, and throws it at you.
* RageHelm: The Penitent's helm looks like a torture implement with an angry mask attached to it.
* ReligiousHorror: In spades. According to the Kickstarter, Cvstodia was a land of such religious devotion that there are 2 churches per every man. This still wasn't enough for the High Pontiff who became a burning tree as a way to inspire more faith. After the transformation, the church leaders have been warped into monsters that retain all of their old faith.
* ScaryImpracticalArmor: The Penitent One looks like very intimidating by wearing fantasy-based inquisitor armor. However, said armor is mostly for show; Penitent's real defense comes from equipping religious artifacts like holy symbols and whatnot.
* SoleSurvivor: The Penitent One is the only survivor of their congregation.
* UpgradeArtifact: The Penitent One carries a rosary with space for eight beads and a reliquary with space for three relics. Rosary beads provide passive buffs (such as increased defense, greater health, or increased Fervor generation), while relics provide more active abilities and gameplay changes (such as making certain platforms appear or allowing the Penitent One to talk to spirits of the deceased).
* WeaponOfChoice: The Penitent One is really fond of that sword, as it's the only weapon the character uses (though this may change in future versions). Penitent's only recourse for boosting hitting power is to find religious curios instead of finding the next bigger weapon.

to:

* %%* AmbiguousGender: While The Penitent One looks primarily masculine, the developers have noted the character's description avoids using gendered pronouns.
* %%* AndIMustScream: The Lake of Silent Pilgrims is full of petrified humans who are said to have been punished for their sloth. If you listen close enough, you can hear their laments of pain.
* %%* BeCarefulWhatYouWishFor: The High Pontiff wanted a miracle to increase the religious faith of Cvstodia...he got one...
* %%* BloodyHorror: Dead bodies are littered ''everywhere'', particularly in the starting area where the Penitent One travels across ''mountains'' of corpses.
* %%* BodyHorror: Very prominent, especially seen in the [[https://ksr-ugc.imgix.net/assets/016/675/850/2c392a345a42c0b5e04bc30894fac34a_original.gif?w=680&fit=max&v=1494845753&auto=format&gif-q=50&q=92&s=5592cec3501be3d9813d9f3f8d836668 Processioner's sprite]].
* %%* BottomlessPit: {{Lampshaded}} with the appropriately named [[MeaningfulName Endless Pit]].
* %%* CoolSword: The Penitent One uses [[NamedWeapons Mea Culpa]], an extremely long, guardless sword that has metallic thorny vines wrapped about it.
* %%* CrapsackWorld: Cvstodia is full of corrupt churches, superstition, and monsters spawned by the head of the church turning into a tree and consuming the other leaders in the ashes.
* %%* DarkFantasy: A world consumed by monsters, corrupted religions and the torture of those who survived a cursed miracle. A world where the hero faces horrific death at every turn and dishes out much the same to the [[EldritchAbomination WTF religious abominations]]. Yup, this game is DarkFantasy.
* %%* EnfantTerrible: The trailer showcases a large, blindfolded baby ripping The Penitent One [[AnArmAndALeg limb from limb]].
* %%* FashionableAsymmetry: The Penitent One wears a pauldron on one shoulder.
* %%* ForDoomTheBellTolls: The Condemned is a robed figure tied to a rod with a church bell.
* %%* HealingPotion: A limited number can be used by players, with the amount restored to a baseline by praying at shrines.
* %%* MeaningfulName:
** %%** The large, tree-looking boss seen in prototypes is called "Ten Piedad", which is Spanish for "Have Mercy." Its design, and how it first appears in the scene leading into the battle (resting on a statue's lap, as if being cradled) is reminiscent of the La Pieta sculpture by Michelangelo, which depicts a dying, post-crucifixion Jesus Christ laying on the Virgin Mary's lap.
** %%** Now that the setting has been officially renamed to "Cvstodia", which otherwise means, "Custodia", the name is actually more relevant to the religious themes of the game. Particularly, "Custodia" refers to a monstrance, which is a venerated receptacle holding something akin to the Eucharistic Host in the Roman Catholic Church. This may indicate a Chekhov's Gun of sorts to be found in the final release of the game, but there's no indication yet as to what that may be, but the developers did state there are spoilers to this name change that they won't reveal.
** %%** The sword of the Penitent One is called "Mea Culpa," which means "through my fault." It is usually an admission of guilt, or sin of some kind.
* %%* PietaPlagiarism: The boss fight with Ten Piedad begins with the creature resting in the arms of a feminine statue. Then it awakens and stands up, desecrates the statue by ripping its head off, and throws it at you.
* %%* RageHelm: The Penitent's helm looks like a torture implement with an angry mask attached to it.
* %%* ReligiousHorror: In spades. According to the Kickstarter, Cvstodia was a land of such religious devotion that there are 2 churches per every man. This still wasn't enough for the High Pontiff who became a burning tree as a way to inspire more faith. After the transformation, the church leaders have been warped into monsters that retain all of their old faith.
* %%* ScaryImpracticalArmor: The Penitent One looks like very intimidating by wearing fantasy-based inquisitor armor. However, said armor is mostly for show; Penitent's real defense comes from equipping religious artifacts like holy symbols and whatnot.
* %%* SoleSurvivor: The Penitent One is the only survivor of their congregation.
* %%* UpgradeArtifact: The Penitent One carries a rosary with space for eight beads and a reliquary with space for three relics. Rosary beads provide passive buffs (such as increased defense, greater health, or increased Fervor generation), while relics provide more active abilities and gameplay changes (such as making certain platforms appear or allowing the Penitent One to talk to spirits of the deceased).
* %%* WeaponOfChoice: The Penitent One is really fond of that sword, as it's the only weapon the character uses (though this may change in future versions). Penitent's only recourse for boosting hitting power is to find religious curios instead of finding the next bigger weapon.


* BloodyHorror: Dead bodies are littered ''everywhere''.

to:

* BloodyHorror: Dead bodies are littered ''everywhere''.''everywhere'', particularly in the starting area where the Penitent One travels across ''mountains'' of corpses.

Added DiffLines:

** The sword of the Penitent One is called "Mea Culpa," which means "through my fault." It is usually an admission of guilt, or sin of some kind.


* MeaningfulName: The large, tree-looking boss seen in prototypes is called "Ten Piedad", which is Spanish for "Have Mercy." Its design, and how it first appears in the scene leading into the battle (resting on a statue's lap, as if being cradled) is reminiscent of the La Pieta sculpture by Michelangelo, which depicts a dying, post-crucifixion Jesus Christ laying on the Virgin Mary's lap.

to:

* MeaningfulName: MeaningfulName:
**
The large, tree-looking boss seen in prototypes is called "Ten Piedad", which is Spanish for "Have Mercy." Its design, and how it first appears in the scene leading into the battle (resting on a statue's lap, as if being cradled) is reminiscent of the La Pieta sculpture by Michelangelo, which depicts a dying, post-crucifixion Jesus Christ laying on the Virgin Mary's lap.


Added DiffLines:

* PietaPlagiarism: The boss fight with Ten Piedad begins with the creature resting in the arms of a feminine statue. Then it awakens and stands up, desecrates the statue by ripping its head off, and throws it at you.

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