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Video Game / My Time at Portia

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"How will you spend your time at Portia?"

"On the edge of inherited a workshop...made it grow...became a better builder...and made many, many friends...during...My Time at Portia"

My Time at Portia is a Simulation Game with heavy RPG Elements, developed by Pathea Games, and published by Team 17 Digital. Additionally, the game has ported to consoles in April 2019. The game takes very (self-admitted by the Developers) heavy inspiration from Marvelous Rune Factory series, and to a lesser extent, Story of Seasons, albeit with a gorgeous Studio Ghibli inspired art style. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on Item Crafting, as the game puts the player in control of a Craftsman and trader. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as Dungeon Crawling. Surprisingly, it seemingly takes cues from Dark Souls, of all games, for its combat system.


The game is set on a post-apocalyptic Earth, albeit a heavily fantasized version, complete with Steam Punk technology and mythical beasts. Centuries after a nuclear war has plunged the world into ruin, several agrarian civilizations emerged from the ashes, ready to begin anew. The game casts the player in the role of the child of a famous craftsman, who have inherited their father's decaying workshop after their father goes travelling. Immigrating to Portia from the city, the player joins the peaceful community, and its local Merchant's Guild, aiming to make their mark on the world. Armed with your Pa's workshop handbook and workbench, you must gather, mine and craft your way to being crowned the number one workshop in the whole of Portia! Side activities include farming, fishing, mining, dungeon delving, and plenty of others, including a Social Sim of sorts; make lasting friendships enjoy romantic dates star gazing, and embark on the adventure of marriage.


My Time at Portia was successfully Kickstarted on October 11, 2017, and afterward the game entered Early Access on January 23, 2018, seeing a full release on January 15 the following year. Portia is currently only available on PC. The game is also slated for release on April 18, 2019 for PlayStation 4, Xbox One, and Nintendo Switch.

This game provides examples of:

  • Acceptable Breaks from Reality: Hoo boy. The game surely... simplifies the process of constructing what amounts to a fully functioning bus, as just one example, but it's understandable for gameplay purposes.
  • Aerith and Bob: While a majority of the townsfolk have modern/normal names, there are some weird ones, like Phyllis and Dawa.
  • Anachronism Stew: Everywhere. People generally wear modern day-styled clothing (barring some examples, such as Django), but the guards and soldiers wield swords as their main weapons, firearms can no longer be mass produced, the vehicles they have are a combination of being Victorian tier and Steam Punk, electricity is rare, and the technology to produce many things has been lost to time, many of which must be recovered from dangerous ruins, in the vein of Warhammer 40,000.
  • Badass Crew: The Freedom Corps Garrison in Portia amounts to three rangers, but they by themselves are actually very competent at dealing with local threats, and frequently assist the players in numerous quests.
  • Bears Are Bad News: Fully Averted with Abu, otherwise known as Papa Bear, who is a very friendly, if quiet, bathrobe-wearing brown bear. Not only is he friendly, he's very intelligent, upright walking, and sentient. He not only patrols the lands around Portia, he Happily Adopted Oaks when he was abandoned as a baby.
  • Boring, but Practical: Simple Guild Contracts always remain useful throughout the game, as sometimes it's better to produce a steady stream of trade goods, rather then doing a resource-intensive project that will take a week to complete!
  • But Now I Must Go: Aadit after the quest "The Final Battle", after which, other NPCs propose two different (conflicting) theories that both have evidence to support them. The first is simply that, in line with well known character traits, they felt unsafe in town and left. The second theory being that they were The Rogue Knight the entire time and faking being a scared pacifist. If you married them before this they leave you a letter that simply says they still love you but they must leave because of undisclosed reasons, and have left you a parting gift. Their relationship on the social screen changes to BF Fs (though they never appear in the game again), ending your romance and possibly opening the way for a new one.
  • Dating Sim: Another optional, but still prevalent, element, reflected by the relationship system, which is more detailed then many other similar games as there's many perks related to romancing someone, side quests you unlock by growing closer to them, and even a wide range of ways to increase their affections. Once you get to a certain level, you begin by slowly dating the character in question, and at another, finally marrying them.
  • Dying Declaration of Love: Should you marry Ginger and remain with her for several years after the completion of the main story, she will ultimately succumb to her illness. Her last words to the player during their final outing together at the beach are her professing her love, the scene soon ending after with a jump to the next day, where you start off not in your bed, but at the town cemetery standing at Ginger's grave with her family.
  • Everyone Is Bi: In contrast to games such as Story of Seasons and Stardew Valley basically anyone who isn't a child, or already married is available to romance (which is more then half of the entire cast), and all of them are romantically interested in both men and women.
  • Farm Life Sim: My Time at Portia takes heavy inspiration from Rune Factory, and to a lesser extent, Story of Seasons. It's more focused on Item Crafting as the player is a craftsman and trader, not a farmer (though crop harvesting and livestock raising exists).
  • Gendered Outfit: Some equippable tops mysteriously lose a few inches off the bottom when worn by a female avatar to flash some navel, or pants become shorts to Show Some Leg.
  • Holding Out for a Hero: Gloriously subverted. There's really something inspiring about a bunch of attacking mech walkers appearing in the middle of town, and all the ordinary Portians running up to fight back.
  • Hospital Hottie: Phyllis, the local nurse, is a rather attractive blonde woman who wears a uniform that comes with a Cleavage Window.
  • Ill Girl: Ginger, the mayor's daughter, who suffers from an unstated illness and is seldom able to leave home during the day as a result.
  • Inexplicable Treasure Chests: The ones in the ruins you can kind of explain since salvaged technology in this setting's based around finding machines from the previous civilization coopting them into the community's needs. The ones in the overworld, a lot of which contain still-edible food, though, not so much.
  • Item Crafting: A very major feature; the character is the child of a very famous craftsman, they are expected to fill his shoes and make a living off this. Not only is it important, it's also very detailed, with many different layered systems. Hundreds of items can be crafted, from simple tanned leather, to highly complicated Steam Punk buses (the latter often requiring a host of resource-intensive parts to be crafted first). The items are separated on different crafting stations, the most major being the Assembly Platform, in which major machinery, and the other crafting tables are built. Further complicating things is the fact every different crafting table runs on a different source of power (which must be constantly replaced by the player), ranging from simple wood fuel, all the way to rare power crystals that need to be recovered from ruins. You also need to upgrade these crafting tables, which is an exercise in resource gathering in itself; the Assembly Platform can be upgraded at the furniture store, but the others must be built from scratch on an upgraded Assembly Platform! Crafted items can be sold, or (the more profitable option) made for Guild Contracts.
  • Level-Up at Intimacy 5: You get special perks depending on your relationship with the many inhabitants of Portia, which range from stat boosts, to special functions they can perform (such as helping you farm).
  • Love Interest: There's a wide selection of bachelors and bachelorettes to romance and woo, which can eventually culminate in marriage.
  • Minion with an F in Evil: Tuss and Huss, two really dumb would-be robbers. They're so annoying they don't quite qualify for Ineffectual Sympathetic Villain.
  • Naughty Nuns: Nora's certainly not celibate, she's marriageable after all, and has a subplot where she falls in love with Arlo if the player doesn't date her. For how enlightened the church she works for supposedly is and the good it accomplishes, though, it's telling how she's the only character in the whole game to give affection (and a lot of it) for being given the bikini item.
  • Religion Is Wrong: Not explicitly, but it's noteworthy that despite how much the church and research center are supposedly at odds, and modern gamer-think being that in such a situation you'll have to choose a side at some point, choosing to only support the church isn't a viable gameplay option. To explain, when you find discs with recordings of pre-collapse information, the church wants to destroy them to keep the information from bringing ruin to this civilization and will reward you with plant-growing supplies for giving them the discs. Turning over the same kinds of discs to the research center is the only way to unlock better refining and construction machinery that you need to progress in the game.
  • Sitcom Arch-Nemesis: Higgins, the builder who competes with the player for contracts, is set up as this.
  • Soap Opera Disease: Ginger's disease is never explicitly stated, and there isn't enough to go on to pin it down on something specific.
  • Steam Punk: The technology of the dark age heavily used this motif, with everything powered by steam, which included giant steam-powered mechs, robotic servants, and massive industrial factories. The remnants of this linger in ancient ruins that dot the landscape, which are the only source of steam-powered engines, and insane robots still patrol the broken halls. The current civilisations use this to a lesser extent, to power their transportation vehicles, forges, and airships, a caveat being they can't reproduce this technology, and have to make do with scavenging.


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