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The Multitree is an Idle Game made in The Modding Tree by qq1010903229/loader3229 and released in 2021.

Unlike most mods which only have one tree, this one has several based on different trees. The main one is based on the original Prestige Tree of course, but the others have upgrades that make them give beneficial effects to the main game, making it necessary to switch from one to the other once in a while when opportunities to progress open up. Once you've accumulated enough points, it's possible to update trees to access more content inspired by the original games (unless they're maxed) and spend them on other features in the Tree Manager.

It is available on Github.

Compare The Communitree, which also has representations of other mods, although it has one tree.


This game provides examples of:

  • Anti-Frustration Features: There are a large number of features that are simplified to help with managing multiple trees. For examples:
    • You always keep upgrades, milestones, and challenge completions no matter what.
    • None of the layers increase in cost per row layer, so things like Boosters and Generators can be bought equally from the start.
    • All the A.I.-Generated Economy milestones and upgrades are gotten much earlier than in the originals, most often only needing a single reset to get them, such as one Phantom Soul casting spells automatically.
    • The Space Energy layer removes the Skill Point Reset while making each one give much more Space than you can get Generator Power to buy buildings with.
    • Spells only need one Magic to cast, magic-infusion is replaced with boosting them based on Hexes and current Magic amount, and the first Magic upgrade gives Hex-generation using a much stronger formula.
  • Cap:
    • Each tree has a maximum level that is based on the final version the original tree received or all the content available in this game's update.
    • Unlike the original, The Game Dev Tree fans are capped based on points.
  • Challenge Run: Some layers have challenges where you have to reach a certain amount of points or the tree's equivalent with restricted conditions, like a time energy limit.
  • Colour-Coded for Your Convenience: All layers have colors correspond to them. They're all carried over from the original games. There are also sidelayers which have their own colors, pink for the Donation button and white for the Tree Manager.
  • Export Save: You can push a button to export the 17K+ save and paste it into the game.
  • LOL, 69: Coal Upgrade 13 costs 69 coal and says "Nice".
  • Megamix Game: The game has many layers which are simplified versions of those found in existent trees.
  • Nostalgia Level: The Real Prestige Tree challenge is meant to make the game resemble the original Prestige Tree rather than this mod, with Time Energy having a limit based on Time Capsules.
  • Post-End Game Content: As of v.1.5.2.1, the endgame is e2.75e7 points, but grinding beyond that lets you reach about e2.78e7 points.
  • Reset Milestones: Many layers have at least one layer that is meant to make the earlier layers more convenient somehow (100% prestige point gain, autocasting spells, autobuying refactors, and so on). Most of them are unlocked way earlier than in the originals to make the game faster as it has multiple trees for the player.

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