Follow TV Tropes

Following

Video Game / Devil May Cry 5

Go To

https://static.tvtropes.org/pmwiki/pub/images/dmc5.jpg

I was angry with my friend: I told my wrath, my wrath did end. I was angry with my foe: I told it not, my wrath did grow.
And I watered it in fears, night and morning with my tears; and I sunned it with smiles, and with soft deceitful wiles.
And it grew both day and night, till it bore an apple bright; And my foe beheld it shine, and he knew that it was mine.
And into my garden stole, when the night had veil'd the pole; In the morning glad I see... my foe outstretched beneath the tree.
A Poison Tree, by William Blake
Advertisement:

Devil May Cry 5 is an Urban Fantasy Stylish Action Hack and Slash game developed by Capcom. The game is the fourth Numbered Sequel in the Devil May Cry series after 2008's Devil May Cry 4, and the first non-Updated Re-release since 2013's DmC: Devil May Cry. Hideaki Itsuno, director of the main games since 2, returns as the director. It released worldwide on March 8th, 2019, for PlayStation 4, Xbox One, and PC.

Some time after DMC4, Nero, who's started his own demon hunting gig, finds his happy life with his girlfriend Kyrie shattered when a mysterious hooded figure comes looking for the quarter-demon demon slayer, beating Nero with ease and taking Nero's demonic right arm, the "Devil Bringer", for himself. In response, Nero makes a deal with a Gadgeteer Genius named Nico to have his arm replaced with a cybernetic one she dubs the "Devil Breaker", and follows previous series protagonist Dante and the enigmatic third Playable Character known as "V" into the metropolis of Red Grave City to stop a demonic infestation by an evil World Tree that V claims the hooded man has caused with the help of Nero's stolen arm.

Advertisement:

Gameplay mostly serves as a refinement of the systems present in 4, with both Nero and Dante playing similarly to their incarnations in that game. New to the series is Nero's Devil Breaker system, wherein he's equipped with an arsenal of disposable cybernetic arms that each pack different effects, such as granting highly mobile aerial attacks, brief time stoppage, or a launchable Rocket Punch, while most of Dante's innovations stem from his new weapons, such as the Cavaliere, a chainsaw-esque motorcycle, and Dr. Faust, a demonic cowboy hat that expends currency as ammunition. New character V, who uniquely fights through the use of summoning demonic familiars, also joins the fray, leading to the story swapping between the three playable characters. Multiplayer is added for the first time (besides the small Easter Egg co-op with Vergil and Doppelganger in 3) with the Cameo system, letting players share ghost data or team up for co-op in several levels. Levels have less of the Resident Evil-esque puzzles than previous games, leading to much greater focus on pure combat.

Advertisement:

Preview trailers: E3 2018 World Premiere (PlayStation Europe's E3 mirror); Gamescom 2018 trailer (GameSpot's Gamescom mirror); TGS 2018 trailer (PlayStation Europe's TGS mirror); the Game Awards 2018 trailer (GameSpot's GA mirror and PlayStation Europe's mirror with subtitles), and the Final Trailer (Japanese voices version).


Tropes for the game include:

  • 11th-Hour Superpower: Nero unlocks his own Devil Trigger form while racing to intervene between Dante and Vergil killing each other during the penultimate mission. You then get to put this new power to the test in the final mission as Vergil challenges Nero, helped by a self-regenerating Devil Trigger meter and the return of the Devil Bringer and its "Buster" grab. On repeat playthroughs, Nero not only gets to keep his Devil Trigger and Devil Bringer abilities (meaning he has access to all the tools he lost from 4) but you still get to use all the Devil Breaker features as well (via the ability to dissipate his new human-looking arm back into energy, letting him reattach Devil Breakers to his stump), giving Nero a huge upgrade to his gameplay for New Game+.
  • Acceptable Breaks from Reality: Nero's Devil Breaker decays with use, so he has to have replacements for them each time they expire. Luckily, random arms are placed across the levels as pickups, even in places Nico couldn't possibly have access to.
  • Actionized Sequel: If that even makes sense for a game of this type. The level design in 5 has been significantly streamlined which removes backtracking (a big complaint in 4) and you won't encounter any of the "blue wall" rooms that require you to solve a small puzzle to move on (you'll only see the "red wall" type that demand you defeat all the enemies before you progress).
  • Action Prologue: The game opens with Nero attempting to aid Dante, who is in the midst of struggling against Urizen inside the Qliphoth. However at this point Nero is crippled by the loss of his Devil Bringer arm and doesn't have the Devil Breaker to replace it yet, so the fight goes as poorly for him as it does Dante and he is forced to retreat with V as Trish and Lady are taken prisoner and Dante is left to his fate.
  • Adam Smith Hates Your Guts: A story example. Before Nero can get his hand on his new arm, Nico tells him to pay up first. Obviously, her Devil Breaker project costs a lot of money to develop.
  • Adult Fear:
    • The flashback to how Nero lost his Devil Bringer has the moment where Nero realizes that a man with murderous intent is in his home and his defenseless girlfriend is only a couple rooms away.
      Nero: Kyrie! GET BACK INSIDE NOW!
    • Dante's flashback also plays off elements of real world home invasion fears, with his frightened mother Eva telling him to hide in a closet while she goes to find his brother.
  • Aliens in Cardiff: Or rather, "Demons in Britain with a bit of Italy". Details around Red Grave City show that it appears to be somewhere in the UK, with big red buses, black cabs, yellow ambulances, even classic old red telephone boxes, motorway signs and roadwork equipment all resembling those used in the UK in reality. In Mission 2, Nero starts out in a shopping mall that looks to be based off of the Galleria Vittorio Emanuele II, Italy's oldest shopping mall in Milan.
  • All There in the Manual: The prequel novel Devil May Cry 5: Before the Nightmare fills in various details leading up to but not covered in the main game, including: what Nero and Kyrie have been up to since 4; how Nico and Nero met; how Dante got his Balrog Devil Arm gauntlets and greaves; what Lucia from 2 has been up to; and how V got in contact with Morrison.
  • Ambiguously Evil: V is presented as this for half of the game, with both Nero and Lady even being distrustful of his true intentions.
  • Anachronic Order: The missions are not in chronological order. Thankfully, the game shows where the mission is on the timeline.
  • Anti-Climax: The secret ending. If you beat Urizen in the prologue, the game just ends there. No revelations, no more crazy action fights, no anything. The game will even tease you about it.
    Card: Indeed, this was the perfect conclusion all had hoped for.
  • Anti-Frustration Features:
    • Nero's Devil Breaker arms are quite fragile and will break often, limiting his moveset. Fortunately, Breakers can be found throughout the game, and Nero can simply purchase some from Nico by calling her from telephones. And even if Nero has no Devil Breakers, he will still be able to perform the Wire Snatch move, which allows him to easily close the distance between himself and his enemies.
    • If you die, you have the option of paying a certain amount of Red Orbs to resurrect yourself, with the amount of life you get back depending on how much you're willing to spend. This is helpful if you get stuck in a tough battle and don't have any Gold Orbs with you, or if you die when the boss is on their last legs and you don't want to use up a precious Gold Orb just to finish the job.
    • Taking a cue from Bayonetta, it's now possible to unassign moves purchased from shops. Useful if accidental inputs keep interrupting moves, or for a Self-Imposed Challenge.
    • Presumably because they would get grating if they were present for every single floor, the slow-motion kill cameras that normally play upon finishing enemy encounters only happen in Bloody Palace during the more-difficult milestone fights every ten floors.
    • In Bloody Palace, Devil Trigger is automatically disengaged if the last enemy on a floor is defeated with it, preventing accidentally wasting it.
    • When playing as Nero in the Bloody Palace, he gets rest stages every ten floors where he can stock up on Devil Breakers, rather than awkwardly having them scattered in the middle of fights or leaving him with only the ones he starts with for all 100 floors.
  • An Arm and a Leg: Nero gets his right arm, the Devil Bringer, yanked off by the mysterious hooded antagonist.
  • Arm Cannon:
    • Gerbera's Break Age while on the ground has Nero fire off a massive laser.
    • The Deluxe Edition lets Nero equip a Mega Buster as a Devil Breaker.
  • Art Shift:
    • The game moves away from the previous four titles' Gothic anime art style to a more photo-realistic look, although plenty of Gothic aspects remain in the city's architecture.
    • The title logo itself. The ones from previous classic games have a red-and-black color scheme with a silhouetted figure on the right side with some additional colors — Trish in 1, Dante in 2, 3, and the anime, and Nero in 4. The one for 5 is more elaborate and colorful with a red-and-light-blue angelic "V" symbol behind the title. This is actually foreshadowing the moment where Nero gains his Devil Trigger, and his wings form a V shape resembling the logo.
  • Artificial Limbs: Nero now has robotic arms called "Devil Breakers" in place of his Devil Bringer from 4, performing many of the same functions (such as Snatch and Buster) but also with new features (such as being able to detach from his arm as a rocket that he can then surf, similar to Dante surfing on Lady's rocket in 3). However, the Devil Breakers will break if Nero is either hit while using them or if he uses a Break Time so he has to replace them. Fortunately they can also be found around the levels as pick-ups.
  • Ascended Meme:
  • Atomic F-Bomb: Nero gives a giant "Fuck you" to his father Vergil when they fight in the final chapter when he first activates his newly acquired devil trigger, complete with an atomic middle finger with a giant ray of light shooting upward.
  • Award-Bait Song: "Legacy," the song that plays at the beginning of Mission 20 and in the end credits.
  • Awesome, but Impractical: The taunts gained from the EX Provocation skill are elaborate, well choreographed sequences that give an instant SS rank. That said, they only give the rank if done fully, they're extremely long, & leave you vulnerable, and they're the most expensive upgrades in the shop. V is the only character who could possibly use it in proper combat, since his demon pets can still attack while he dances.
  • Back-to-Back Badasses:
    • Nero, Dante, and V's paths all converge at various points, two or all three of them fighting together with the player controlling one while the other two are controlled by the computer or, if you have an online connection, sometimes other players. The clearest example of this is Mission 13, which unlike most other levels has all three characters charging through the same area, fighting the same monsters.
    • The final shot of the secret post-credits ending (and indeed the game itself) is of Dante and Vergil back to back fighting off the demons who interrupted their sparring match.
  • Badass Boast: As usual, Vergil will mock you with various snarky lines as you're fighting, like "How boring", "Try and keep up", Too slow", and so on.
  • Badass in Distress: Much to Morrison and Nero's surprise, Dante, Trish and Lady are actually defeated by Urizen in the prologue, with both girls getting captured by Urizen via the Qliphoth's roots and Dante being MIA and assumed dead by most characters.
  • Bag of Spilling: Nero losing his Devil Bringer, which held both Yamato and the majority of his demonic powers, means he has to relearn most of his abilities. While Dante is shown to have Rebellion on the game's cover and press release renders, TGS gameplay videos shows him also using the Devil Sword Sparda instead of Rebellion, as Rebellion gets shattered during a confrontation with Urizen in the prologue, you only get to use it in Mission 10.
  • The Battle Didn't Count: Dante takes on Urizen (again) in Mission 12, and while he's much more successful than anyone had been to that point, Urizen still isn't defeated. He ominously declares that "It has begun" before pulling a Villain: Exit, Stage Left once you deplete his health.
  • Big Bad: Demon King Urizen, the devil in the center of the demon tree Qliphoth, who V claims was also the one behind stealing Nero's arm. He also apparently surpasses Mundus himself.
  • Big Creepy-Crawlies: The primary new demon enemy in this game are the "Empusa," who work like demonic ants to deliver all the stolen blood back to the hive that is the center of the Qliphoth.
  • Bittersweet Ending: Vergil is back to his Anti-Villain/Anti-Hero self again and Nero, thanks to unlocking his demonic Healing Factor in full, regrows a new, now fully human-looking arm. Sadly, Red Grave City is in ruins and God knows how many people are dead, meaning there's a very slim chance the city will ever recover. And to clean up the mess Urizen caused, Vergil and Dante both embark on a potentially One-Way Trip into the Underworld, leaving the protection of the human world in Nero, Nico, Trish and Lady's hands. The brothers are last seen working together to carve through a horde of demons that have interrupted their latest duel, but their rivalry appears to be on much friendlier terms.
  • Bloodier and Gorier: While the series itself doesn't shy away from violence and gore, it is stepped up to extremely high levels in 5, largely due to the implementation of RE Engine used in Resident Evil 7: biohazard and Resident Evil 2 Remake. The demon invasion in the Red Grave City attacks the civilians and soldiers in bloody and violent fashion with one poor soul getting impaled by a giant root, there are blood geysers in front of the demonic tree, and there is a glimpse of Nero getting his Devil Bringer arm amputated by an unknown assailant.
  • Blood Magic: The Qliphoth tree's roots absorb human blood. When enough blood is absorbed, the tree then produces a fruit that grants massive power to any demon that eats it. Mundus became the ruler of the demons by eating a Qliphoth fruit in the past. Urizen's goal is to do the same.
  • Blown Across the Room: The Tomboy Breaker allows Nero to charge up Blue Rose to such a degree that the fired shots sends the smaller demons flying backwards several feet.
  • Body Motifs: Wings. The "V" that appears in the logo looks like a pair of wings, and Dante and Vergil gain wings in their Sin Devil Trigger forms. Likewise, Nero's Devil Trigger sports wings that can be used as appendages.
  • Book-Ends:
    • Like in the chronological first game in the series, the Final Boss is a duel against Vergil.
    • Both the first fight (chronologically, anyway) and final fight with Vergil take place at the very top of massive demonic structures, the first being at the top of Temen-ni-gru and the final time happening at the top of the Qliphoth.
    • Dante's first adventure begins when a mysterious man enters his office while reading a book that said character carries the entire game. His adventure in 5 also begins with a mysterious man walking into his office while reading a book that he carries with him the entire game. Though this guy at least doesn't summon a bunch of demons to attack Dante.
    • An in-game example is Dante calling Nero "dead weight" as he is holding Urizen back in the prologue. Nero responds in kind by calling Dante "dead weight" right before he fights Vergil in the last mission.
    • In 4 Dante said to Nero "Adios, kid!" after their first meeting and battle before he left. In 5 the last thing Dante said to Nero before he left to close the Hell Gate was "Adios.", complete with the same salute gesture.
    • The first event in the series from a chronological standpoint is Dante smacking his broken jukebox to get it to work. One of the final cutscenes has Nico smack her broken jukebox to get it to work.
    • At the end of both 3 and 5, Dante and Nero are told by Lady and Nico respectively that it's okay to cry about losing someone important to them (Dante's brother in 3, Nero's father and uncle in 5). Dante does actually cry for a bit about his loss, but Nero gets annoyed and tells Nico he isn't about to cry, and Nico bugs him about it. Helps that Dante honestly thought he may have lost Vergil forever, but Nero can assume that Dante and Vergil will probably find a way out of the demonic realm, as strong as they are.
    • In 3, the first major demon Dante fought was a Cerberus, guarding the entrance to Temen-ni-gru. In 5, one of the last major demons Dante fights is the King Cerberus, guarding the bottom of the Qliphoth. You get the same ice nunchuks from both bosses, although the King version also incorporates a fire bo staff and a lightning sansetsukon staff.
    • At the beginning of the game, Nero asks Nico how she feels about rescuing the guy that killed her father. At the end of the game, Nico asks Nero how he feels about saving the guy who killed his father. Dante was the one who killed Nico's father Agnus in 4.
    • Also at the beginning of the game, Nero says "I can still fight!" after getting his ass handed to him by Urizen (which leads to Dante calling him dead weight, but he also ends up getting his ass handed to him by Urizen). At the end of the game, Vergil says "I can still fight!" after getting his ass handed to him by Nero.
    • In 3, Lady is the first major character who witnesses the conflict between the Sons of Sparda, with Dante emerges victorious at the end. In 5, Nero is the last major character who witnesses the clash between his father and uncle, and the only one who able to stop them killing each other and make them reconcile at the end.
  • Boring, but Practical:
    • Dr. Faust is one of the more useful ranged weapons by default (in a game with a rocket launcher, among other things) because it helps you farm lots of Red Orbs (although can you really dislike smacking around enemies with a magic cowboy hat?).
    • Gerbera is easily one of the more useful Devil Breakers, since it provides Nero with significant boost of mobility in the air. Of course its aerial Break Age takes out the Boring part while leaving all the Practical (ground version is more Awesome, but Impractical).
  • Boss Banter: In previous entries, some bosses would say one or two simple lines at best if they talked at all beyond battle cries. In 5, many bosses will taunt you mid-battle and the player characters will smack-talk them right back.
  • Boss-Only Level: There's Mission 6, which only has Nero fighting Gilgamesh, Mission 17, where Dante faces Urizen for the final time, and Missions 19 and 20, which consist of Dante and a superpowered Nero respectively fighting Vergil.
  • Boss Remix: "Devil Trigger" gets a chopped-and-screwed synthwave/dubstep remix for the finale, with the lyrics progressing as the boss' health bar drops further.
  • Boss Rush: The first game in the main series not to have a proper boss rush. The closest you get is a toned down version where V has to fight Goliath, Artemis and Cavaliere Angelo. The twist is that Shadow, Griffon, and Nightmare have been sealed away, and you can only unlock 1 before each boss, forcing you to fight the first boss of your choice with only one familiar and the second boss with 2 familiars. To compensate for your diminished abilities, the bosses are weaker than when they were fought properly by Nero and Dante.
  • Boss Subtitles: The bosses naturally have them, but now new enemies get them as well in an intro cutscene when they first show up. For example, the Hell Caina have "Cleaving Vanguard" as theirs.
  • Bottomless Magazines: Played straight with normal shots for both Dante and Nero, subverted for Nero on powered up shots only. This time around, Nero actually has to reload Blue Rose every three shots and the process will be slower if he's out of Devil Breakers. In addition, one of his taunts allows him to quickly reload the powered up shots.
  • Bow Chicka Wow Wow: Nico can be heard doing the "Bow Chicka Wow Wow" porn music riff after Nero saves a naked Lady.
    Nico: Don't do anything I wouldn't do.
  • Bragging Rights Reward: Each character has a special taunt that you can buy for 3,000,000 red orbs. It raises the Style gauge more than the regular taunt but, really, was it money well spent?
  • Breakable Weapons: Nero's Devil Breakers can break if he's hit while using them, or if he uses a "Break Age" (charged attack) or a "Break Away" (special dodge). The base Devil Breaker, however, is indestructible.
  • Bring It: The dedicated Taunt button has this in its suite.
  • Broke Episode: Dante begins the game having run out of money, to the point his water was shut off, forcing him to accept a job from V.
  • Brought Down to Badass: Even after losing the Devil Bringer, the E3 trailer shows Nero's just as capable without it. This is before he's shown using the Devil Breaker.
  • The Bus Came Back: Multiple characters and weapons from previous games/anime/novels return after being dropped in subsequent sequels.
    • DMC1:
      • A version of the Sin Scissors named Death Scissors appears and it also shows up in the library like its predecessor's introduction via a painting. The dreaded Nobodies also make a comeback.
      • A Elite Mooks version of the dark knight Nelo Angelo, who was a recurring boss, known as "Proto Angelo". The boss Cavaliere Angelo and the Scudo Angelo Mooks are also new variants of Nelo Angelo.
      • The Devil Sword Sparda returns as a usable weapon for Dante for the first time since the original game.
      • V's summons are shadowy version of two of the bosses and one enemy encountered in 1: Griffon, Shadow, and Nightmare. They even fight with many of the same moves as they did in 1. There's a reason they look like 1 enemies: according to Griffon, the reason they manifest as this is because they're Vergil's unconscious thoughts from when he was Nelo Angelo.
      • When Dante fights Griffon, Shadow, and Nightmare on the way to confront Vergil, it plays battle themes from the original game.
      • Vergil, who timeline-wise last appeared in the first game as Nelo Angelo, also returns after being absent from the events of subsequent games in the story.
    • DMC2:
      • The Pyrobat enemies are somewhat similar to Flambats (although they fight more like Bat Form Plasmas from the first game).
    • DMC3:
      • A version of the Hell Pride fodder Mooks are called Hell Caina.
      • A version of the Devil Arm triple-nunchaku Cerberus returns as "King Cerberus" with its ice properties, but also now including fire and electrical attacks in different forms.
      • The Kalina Ann can be found in one of the stages as a hidden weapon. Later on, Dante receives the Kalina Ann II, a replica of the original. If he has both versions he can dual-wield them.
      • Artemis, the Devil Arm gun from 3, returns as a boss with its own body after being fused to a human Lady.
    • DMC: The Animated Series:
      • After not being mentioned for more than a decade, Morrison makes his first appearance as a secondary character, although he looks totally different, while Patty gets a cameo via a phone call.
    • DMC1 Prequel Novel
      • 5 contains the first in-game reference to Dante's alias Tony Redgrave, the gunsmith Nell Goldstein (as detailed by her granddaughter Nico) and the .45 Art Works.
  • Calling the Old Man Out: In the Final Boss battle between Nero and Vergil, the former does this to the latter about prioritizing his feud with Dante over fixing the world and refusing to fully acknowledge him.
    Vergil: This has nothing to do with you. Stand down.
    Nero: Nothing to do with me?! It has EVERYTHING to do with me!
    Vergil: Nero...
    Nero: FUCK YOU! [activates Devil Trigger]
  • Cast from Money: Most of Dante's Dr. Faust weapon's attacks work like this, consuming Red Orbs to fire moderately powerful shots at foes. This can culminate in a giant meteorite-like projectile that uses a ton of orbs to deal a ton of damage. Of course, you can easily recoup your losses and then some by putting the hat on enemies, which makes them literally bleed Red Orbs as they're attacked with other weapons.
  • Cherry Tapping: Dante's taunts where he tosses a rose, besides knocking them into the air, do a ridiculously low amount of damage if they connect with an enemy.
  • Combo Rifle: The Double Kalina Ann allows Dante to combine both the Kalina Ann and the Kalina Ann II together for even more devastating attacks.
  • Continuity Nod: Many past events in the previous games of the main continuity get referenced.
    • DMC1:
      • Urizen has the same type of Third Eye on his forehead as the "Prince of Darkness" Mundus had.
      • Flame demons' penchant for turning into gauntlet based devil arms, like Ifrit, returns with Dante's new Balrog flame gauntlets and greaves.
      • V uses shrunk-down versions of the Griffon, Shadow and Nightmare enemies as his familiars. When the three of them are fought in Mission 18, the game even plays the same music tracks it did in the first game. Dante himself also mentions that it's like being back on Mallet Island.
      • One of Dante's taunts has him praising his enemy for having "guts and honor", something he previously noted he appreciated in Nelo Angelo back in 1.
    • DMC2:
      • Dante is able to ride around on the Cavaliere motorcycle Devil Arm the second he obtains it, as a small reference back to him having gotten extensive experience riding a motorcycle into Hell at the end of 2.
      • A map with a knife stuck into it can be seen on the notice board in Dante's office, the knife sticking over South America, and referring back to the intro of 2 where Lucia threw a knife into the map of Vie de Marli.
      • Beryl from 2's prequel novel gets referenced as the title of a magazine Nero reads.
    • DMC3:
      • In the opening intro, Nero sets up a vinyl in the jukebox at the back of the van while he and Nico are driving into Red Grave City. When they see demons, "Devil Trigger" starts playing right before Nero goes to town on them. Just like how Dante gets his jukebox going before battling Hell Prides.
      • Dante taunts King Cerberus with the same "come on puppy, I'll take you out for a walk" lines and poses he used to mess with the plain old Cerberus back in 3. Additionally, a few notes from the old Cerberus theme play before the fight. After he acquires the Devil Arm, the sequence he goes through starts off the same as his weapon demonstration from the original Cerberus before going into the weapon's new electric sansetsukon and fire staff forms.
      • One of the bosses is a demon knight riding a time stopping Geryon, the horse boss from 3.
      • One of the bosses is Artemis, the Devil Arm gun you acquired back in 3, fused with a human to give it a body of its own.
      • When Urizen punches and breaks Rebellion, knocking Dante out of Trigger and sending him flying back, the camera zooms in close to Dante's right eye and Urizen's image is reflected there. In 3 after their first boss fight, Dante gets knocked back by Vergil and the camera zooms in close to Dante's right eye with Vergil's image being reflected just before he stabs Dante with Rebellion.
      • During Nero's second confrontation with Urizen, he manages a single slice across Urizen's palm — identical to how Vergil struck Dante's hand at the very end of 3.
      • During Dante's final battle, one of Vergil's cinematic attacks has him impale Dante with Yamato in the same way he did atop Temen-ni-gru. He even remarks that this reminds him of "old times".
      • Lady tells Nero that killing your father is something you'll never recover from, referencing her own act of patricide years ago in 3.
    • DMC4:
      • Nero's "What? No chit-chat or monologue? Just gettin' right to the point, huh?" was previously Nero's initial reaction to Dante in their first encounter. This is also one for his first meeting with a Bianco Angelo.
      • The very first line to the song "Devil Trigger" is "I'll endure the exile", a line spoken by Nero after his Devil Trigger woke, appropriately enough.
        Nero: And if I become a demon, so be it. I will endure the exile. Anything to protect her.
      • One of Nero's new S-rank taunts has him perform his old Unorthodox Reload (chucking some bullets in the air and then swinging out Blue Rose's cylinder to catch them in mid-air) from the opening of 4.
      • A cutscene shows Nero planting Red Queen's blade into the ground and revving it. He did the same thing back before facing off with Dante in 4 - even the camera angle in both scenes is identical.
      • Dante's Devil Trigger is a graphically updated version of the one he possessed and reveals that his "coat" is actually a pair of curled up wings. (If you go back and look at the old character model, it looks like this was actually the intent all along.) His new form is heavily inspired by concept designs for the Perfect Devil Trigger form originally intended to play a large role in 4's story.
      • The epilogue of the Deadly Fortune novel ends with Nero having received his own neon "Devil May Cry" from Dante, which Nero and Nico then installs on their van. Before the Nightmare shows that Dante had requested Morrison to have the sign delivered to Nero.
      • One of Trish's alternate costumes give her white hair, brown skin, and white clothing, just like when she disguised herself as "Gloria".
      • Nero's alternate costume has the colors being mostly white, referring to the Order of the Sword uniforms.
      • Nico made Dr. Faust based on Agnus's research on the Faust enemy back in 4
      • In 4, Nero's Devil Bringer arm would begin glowing when people with demonic blood appeared, such as when Dante showed up in the prologue to kill Sanctus. When Nero meets the cloaked stranger, his arm reacts in the same way, making him immediately question if the stranger is a demon.
      • The Gilgamesh boss is a demon version of the Devil Arm of the same name you acquired after beating Echidna in 4.
      • Dante's mid-air taunt has him throw a rose, just like he did with the Lucifer Devil Arm from the fourth game. One of his S-rank taunts also has him say, "And you are set free," just as he did when first acquiring Lucifer.
      • During the fight with King Cerberus, he will boast of having greater command over ice than Bael, and his flames being greater than Berial's.
      • Nero's Devil Trigger has bangs like his original haircut in 4. On that note, the shot of him reaching out just before he gains his Devil Trigger is identical to when he's reaching for Kyrie before his second fight with Dante.
  • Cool Bike: Dante's new Devil Arm bike Cavaliere isn't just made out of metal, but also demon body parts that's been fused to a motorcycle. For extra cool factor, the bike can split into two chainsaw BFSs to shred enemies.
  • Cool Old Guy: Dante, looking older and more hardened than he had in 4, returns with some meaner stubble and longer, grayer hair.
  • Creative Closing Credits: Much like the last two games, this one features two sections of the credits with both Nero and Dante. If you kill enough enemies with Nero and kill more than Vergil with Dante, you unlock two extra scenes after the credits.
  • Creator Thumbprint: Unsurprisingly, given one of the game's character designers, Tatsuya Yoshikawa, was also the character designer on the Breath of Fire franchise, the various Devil Trigger forms feature lots of draconic elements.
  • Cutscene Power to the Max: As has become a series tradition since 3, the things the heroes do in cutscenes are even more insane than what you can do in combat, such as jumping in and out of flipping cars, shaving their beards using enemy attacks, cutting an armored enemy you did no visible damage to after dozens of hits in the actual Boss Fight into a hundred pieces with a single Blade Spam attack, and so on.
  • Cyborg: After losing his Devil Bringer, Nero has gotten it replaced with high tech Devil Breakers with varying functions.
  • Damn You, Muscle Memory!:
    • In 4, Split (Nero's version of Dante's Helm Breaker) was R1+Forward+Triangle/Y, in 5 it's changed to R1+Back+Triangle/Y. Likewise when you get Devil Sword Dante, Helm Breaker adopts this input as well (as the sword's moves integrate several of Rebellion/Sparda's Swordmaster techniques into its non-style move list so Aerial Rave ends up getting the "jump, neutral Y/Triangle" input) so you'll have to get used to that suddenly.
    • Devil Trigger is set to the left shoulder button for Dante, with V's equivalent of summoning Nightmare there too. With Nero, however, this just destroys his current Devil Breaker with Break Away, which may come up when switching back to him after playing the others. This only gets worse when he reacquires his own Devil Trigger. In the mission this is obtained it is usable through both the d-pad and the left shoulder button, as he no longer uses the Devil Breakers having regenerated his arm. In subsequent playthroughs the ability is always unlocked, so the left shoulder button is once again Break Away and even if no Devil Breakers remain, Devil Trigger is only activated through the d-pad.
    • Devil Sword Dante has a slightly different moveset than either Rebellion or Sparda. To sum it up, all of the Swordmaster abilities are now variants on Summoned Swords, and Aerial Rave, Prop, and Shredder have been integrated into Dante's combos on the normal attack button, with Helm Splitter moving to lock-on + back + attack in midair to accommodate Aerial Rave. This can mess up someone who's played DMC for years, as those moves have been staple parts of Dante's Swordmaster moveset for over a decade.
  • Darkest Hour: The game begins with the darkest moment for any Devil May Cry game thus far: Dante, Trish, Lady and Nero all get defeated by the main villain, with only Nero escaping and the rest presumed dead. The Qliphoth then begins consuming the city at large with innocent civilians being killed right and left. This being Devil May Cry, however, the mood is still upbeat and Nero is still itching for a fight despite believing he's the only hope remaining.
  • Death from Above:
    • Dr. Faust can be charged up to drop giant explosive Red Orbs from the sky if you have a high amount of Red Orbs.
    • V can summon Nightmare as a flaming meteor from the sky when he activates his Super Mode.
  • Demon Lords and Archdevils: Multiple factions of demons show up in Red Grave City because whoever gains the fruit of the demonic Qliphoth tree will be able to rule over the Underworld following their previous ruler's defeat.
  • Defeating the Undefeatable: Both Morrison and Nero are surprised when Dante, Lady and Trish actually get defeated by Urizen during the prologue, as they both previously considered Dante to be invincible.
  • Developers' Foresight:
    • The prologue boss fight against Urizen is meant to be a Hopeless Boss Fight. Should you somehow manage to win anyway, you'll be greeted with a rather humorous text-only ending where Everybody Lives, and the achievement/trophy "Well, I'll Be Damned" while unlocking "Son of Sparda" difficulty.
    • If the player manages to do this on their first try with an un-upgraded Nero, it will unlock also "Dante Must Die" difficulty for them.
    • It's possible to skip the Hell Antenora encounter in Mission 2 by jumping over the pit it takes place in.
    • Modding the game's final boss has shown that V has a unique Checkmate animation against Vergil, likely in preparation for the game's Bloody Palace update.
    • Using Dante's unlockable Bloody Palace taunt while having his DmC palette swap equipped shows that the roots of his hair are still white when he slicks it back, implying that he simply dyed his hair black. This is unnoticeable with his normal hairstyle even in close-ups, making for some nice attention to detail.
  • Dialog During Gameplay: In previous entries Dante, Nero, and others were mostly silent during the gameplay, only their battle cries and catch phrases could be heard. Now, there’s some occasional exposition dialogue with the given character commenting a little bit about their current situation in the given mission, and some back-and-forth Boss Banter during boss fights.
  • Difficult, but Awesome: The Tomboy Devil Breaker soups-up Nero's Red Queen and Blue Rose for more damage output, but most of its attacks, consisting of wild button mash-controlled swings and having to manually aim Blue Rose rather than its usual lock on, are difficult to control. Nico's report on it mentions she "Might've overdone it this time", but also notes "What guy doesn't like a piece that's a little hard to handle?".
  • Discontinuity Nod: In this game, Nico is the granddaughter of a woman named Nell Goldstein, who she identifies as the gunsmith who crafted Ebony and Ivory. This refers back to the non-canon prequel novel for 1, where Nell is the gunsmith who customized Ebony and Ivory for Dante while he was still going as Tony.
  • Does This Remind You of Anything?: At first glance the only part of Nico's design that seems provocative is her extremely short shorts. However, checking up on her tattoos there’s two mirrored pistols design on her navel area, with the way they're positioned making it very clear the gun barrels go down all the way "downtown."
  • Double Entendre: In Nico's report on Trish, she says that Trish said that Nero was "so inexperienced" until he met her, and she wonders what Trish means by that. It's clear that she means that Nero was an unseasoned member of the Order when she met him (as Gloria), but the wording can also make it sound like she popped his cherry.
  • Downer Beginning: The prologue opens with all the heroes completely losing to Urizen, with only Nero and V escaping while Trish and Lady get captured and Dante is left behind, their fates unknown and the new Demon King still on the loose and the city being taken over by demons.
  • Dress Hits Floor: Lady is found naked inside Artemis, and brought back to the DMC van by Nero and Nico, where Nico covers her in a Modesty Bedsheet. Soon after, though, Nico needs her help clearing a path for the van, so Lady dramatically stands up and lets the bedsheet hit the floor and shows all of Lady's "smokin' bod"... minus what's covered by a convenient lens flare, of course.
  • Drives Like Crazy: Nico in the Devil May Cry van. A Running Gag in the game is her almost running over, or needing help not to crash from both V and Nero when they call her over on the phone.
  • Duel to the Death: Dante and Vergil unsurprisingly get into another fight after his return, with Nero eventually stopping them as he's decided no more deaths and because dealing with The End of the World as We Know It Urizen caused is more important.
  • Dummied Out: If one is able to change a single value in the game code (most easily done with a cheating tool in the PC version), it's entirely possible to play as Vergil in the base game, using a few techniques that he doesn't use in his boss fight. Granted, doing this will likely lead to technical problems (and your character won't have a complete moveset), so attempt at your own risk.
  • Easy Level Trick:
    • Bringing the Buster Arm Devil Breaker into the prologue Urizen fight will let you interrupt his shield regeneration twice with its Grapple Move once he's vulnerable, allowing you to reduce his health by considerably more than normal.
    • There's a late-game Blue Orb Fragment that is set up at the end of a course that you're intended to fly over while riding Punch Line, which requires a tricky balance between maintaining enough speed to make it to the end and using air tricks on enemies to rack up enough style to stay on the arm long enough. However, it's also possible to approach the end of the course, jump over to the "track," and use Gerbera to propel yourself up the hill to the orb. Or, even easier, you can just use a level 3 Exceed High Roller to rocket up to the orb.
  • Eldritch Abomination: A large majority of enemies and bosses in this game look less like traditional demons and monsters and more like Lovecraftian beings and creatures, akin to games like Dark Souls and Bloodborne.
    • The different variants of Empusa enemies are insectoid demons with a screaming human face in the middle of their face with two faces growing out of the sides. The Empusa Queen especially looks more Lovecraftian-esque as their physical appearance is more monstrous and their head is a skull and its ability to feast on blood to power up and transform also gives off that impression.
    • Chaos, one of the lizard enemies, has no eyes and six nostrils on its head. It has four needle like fangs that protrude upwards and has spikes on its back it can used to turn into a spinning buzzsaw. It looks far more Lovecraftian than Riot or Fury.
    • Lusachia is a stronger version of the Baphomet that has ten mouths on its body that constantly chant spells. The report done by Nico on it states it evolved to have many mouths so it could constantly conjure spells.
    • Behemoth is a large hippo like demon with a gaping deformed mouth that is chained up by its fellow demons due to its gluttonous nature to devour everything in sight. When its shackles are broken, its mouth opens revealing two black tongues.
    • Nobody is a four legged Humanoid Abomination with three explosive eyes on its torso and a large red hand for attacking which gets bigger the more demonic power it drains. It also wears a mask to hide its eyeless face.
    • Goliath is a large beast-like demon with multiple eyes on its stomach and face as well as a large gapping mouth on its stomach it can open up and swallow debris to create fireballs with or create a vortex that sucks everything up.
    • Nidhogg is a serpent-like parasite with a humanoid upper body with red muscle like skin around it and arm blades. He also controls three serpent heads that look similiar to carnivorous plants.
    • Gilgamesh is a Mechanical Abomination with organic metal around its body that can change shape, protrude spikes and create spinning blades, turrets and other weapons. The beast is walking machine and weapon.
    • Malphas herself is a three headed oracle-like demon with three arms, but their mount however is a disgusting and grotesque giant chick with sickly flesh, hundreds of arms coming out of its wings and beady eyes surrounded by layers of flesh. The scary part about this chick is that it hasn't reach maturity yet and could become an even more horrifying monster had Nero not killed it.
    • King Cerberus is a three headed demonic dog that can control fire, lightning and ice. Its so powerful it can change the environment around it based on what element its using.
    • Urizen, the demonic half of Vergil, is a tall and titanic four-eyed Humanoid Abomination with layers of flesh and tentacles covering his body and attached to the Qliphoth to feed off its supply of blood. Even when just sitting on his throne, he already has Physical God levels of power, capable of overpowering Dante in Devil Trigger with the Sparda and even shattering Rebellion from a previous attack. He uses a red crystal which contains the Yamato within it to create powerful barriers and mimics other demons' attacks in battle. When standing up from his throne he can uses Combat Tentacles and use physical attacks but is weaker due to not constantly feeding on blood. It takes Dante using Rebellion to combine it and Sparda together to achieve Sin Devil Trigger to actually stand a chance of defeating him.
      • Urizen becomes even more of an Eldritch Abomination after he eats the fruit of the Qliphoth and gaining Reality Warper levels of power as Nico's report states his power in this form shook the foundations of the world itself. His appearance is more monstrous but slimmer, has three extra mouths, one on each shoulder and one on his crotch, and has 38 eyes on his body alone. He uses stronger versions of his attacks and can actually match Dante with Sin Devil Trigger for a little bit until Dante gets the upperhand and defeats him, forcing Urizen to merge back with V to become Vergil to even stand a chance.
    • A heroic example in the form of V's familiars. Griffon is a demonic bird that can conjure and control lightning and is strong enough to lift humans, Shadow is a Living Shadow that can shapeshift and transform into various weapons like blades, spikes and tentacles. Then there's Nightmare who is a Blob Monster that becomes a musclebound beast that can fire powerful lasers and teleport across the map. This becomes more apparent when it's revealed that they are manifestations of Vergil's nightmares and his memories as Nelo Angelo. They are dream-based entities that have physical presence but cannot truly kill demons, only harm them therefore relying on V to finish off enemies.
  • Enemy Civil War: The various bosses are all competing with each other to get the fruit of the demonic Qliphoth tree, which will apparently give them the power to rule the underworld.
  • Everybody Lives: Invoked. Nero breaks up the Duel to the Death between Vergil and Dante as he doesn't want to lose any more of his family. Also, the secret ending obtained by beating Urizen in the Prologue. Well...except for God knows how many residents of Redgrave City who died to the demon outbreak.
  • Evil Is Hammy: The Big Bad, Urizen, who spends most of his time lounging around in an enormous throne in a full-blown Slouch of Villainy delivering hammy lines.
    Urizen: It has begun! I will show you your worst nightmares. I will give you despair... and death!
  • Evolving Title Screen: The title screen initially shows just Nero. But as the player progresses through the game, the title screen is updated to include V and Dante as well.
  • Extra Eyes: The bosses and Big Bad all have multiple sets of eyes all over their bodies.
  • Extremely Short Timespan: With the exception of the prologue and the first mission where you play as Dante, the entire game takes place over the course of a single day, 15th of June.
  • Fanservice: After being captured by Urizen, both Lady and Trish are trapped inside Bosses and when they're rescued, they're completely naked, with only strategic arms and Scenery Censor to conceal their nudity before they're both given a Modesty Bedsheet. At one point Lady lets the Modesty Bedsheet she's wrapped in slide off her body giving the camera a shot of her Toplessness from the Back with some Sideboob with only a friendly bit of Lens Flare Censor covers her butt just enough to preserve a little modesty.
  • Fantasy Metals: "Gilgamesh" turns out to actually be a form of living demonic metal, that fuses quite well not only plant based demons like Echidna but demonic plants like the Qliphoth roots.
  • Final Boss: Nero versus Vergil, over whether Vergil's going to do another pointless Duel to the Death with Dante or going to make things right with his son and fix all the crap his demon half pulled over the game.
  • Foreshadowing:
    • The start menu itself when you start up the game, showing the backside of Nero and the title logo. It hints at Nero finally gaining his own Devil Trigger towards the end.
    • In the opening cut-scene to Mission 9, we see a flashback to when V and Dante first met. V informs Dante that a strong demon is about to resurrect and that he needs Dante's help to put him down. When Dante inquires the demon's name, the screen fades out as V is about to pronounce it. If you notice, V's mouth does not look like it's pronouncing "Urizen"- it's pursed out, not making an "O" shape like he would need in order to pronounce the "oo" in "oo-ri-zen". Instead, he's actually pronouncing "Ver", as in "Vergil".
    • The name "Urizen" is not from the usual sources like the Ars Goetia or Classical Mythology. Instead the name comes from the personal mythology of William Blake. Now who among the cast constantly references Blake's works? V. This is another hint that the two characters are connected.
    • When Urizen punches and breaks Rebellion, knocking Dante out of Trigger and sending him flying back, the camera zooms in close to Dante's right eye and Urizen's image is reflected there. In 3 after their first boss fight, Dante gets knocked back by Vergil and the camera zooms in close to Dante's right eye with Vergil's image being reflected just before he stabs Dante with Rebellion.
    • Some of V's moveset references his true identity as an element of Vergil. His teleport move is extremely similar to Vergil's Trick (impaling an enemy with a thrown weapon, and then warping to the weapon) and some of his taunts make mention of needing "more power", just as Vergil always talked about in 3). The animation for his finishing move also looks like a right-handed version of the first hit in Vergil's basic combo string.
    • V is visibly furious the first time he encounters a squadron of Angelo demons. In 1, the first Angelo, Nelo Angelo, was Vergil, hinting at V's connection to the Angelos.
  • Finger Gun: Dr. Faust's default attack is Dante shooting Red Orbs out of his fingers while doing this.
    • Unlocking Irregular Full Custom and using it to unequip all guns causes him to point finger guns at locked-on enemies.
  • Fire, Ice, Lightning: King Cerberus now has lightning and fire attacks in addition to its ice attributes from 3.
    • Dante also has this theme going with the Devil Arms he acquires. Balrog is the fire, Cavaliere is the lightning, and while the aforementioned King Cerberus does have the other two elements, its basic attacks are still ice themed.
  • Freeze-Frame Bonus: Using Photomode, fans have noticed that Blue Rose has armor piercing and hollow point bullets, matching the early description of how Blue Rose fires two shots where the first bullet breaks the demon's armor and the second bullet causing extra damage.
  • Funny Bruce Lee Noises: Exaggerated. In Devil May Cry 3, Dante only did this when using Cerberus' Satellite attack; now, he does it for every Cerberus attack.
  • Gameplay and Story Segregation: Downplayed. Given the sheer ridiculousness of Nero and Dante's physical abilities, there were bound to be some things you'll see them do in cutscenes that you can't do during gameplay, such as some of the more spectacular mid-air evasion moves. However, many other of their over-the-top moves are very possible in-game, including jumping off walls, sliding across the ground, and even mowing down demons while riding a motorcycle.
  • Give Me a Sword: In Mission 10, Trish throws Dante the Sword of Sparda when Rebellion is shattered.
  • Genre Throwback: DMC5 plays very similarly to the previous over-a-decade old installments of the series, rather than taking cues (such as RPG Elements and semi-open worlds) from more modern melee action games like God of War (PS4) or NieR: Automata. It makes it feel like, as Eurogamer described it in their review, "an outrageously pretty PS2 game".
  • Glass Cannon: Nero's Devil Breaker arms, while powerful, are also very fragile. The arms will break if Nero takes damage while using one, as well as when he uses their more powerful attacks.
  • Goal-Oriented Evolution: According to Nico's reports, demons evolve based on their deepest desires—usually in regards to power. For example, Fury is a demon born from a creature that wanted to kill as fast as possible until it developed Super Speed and teleportation, and Lusachia is a spell-caster demon that developed Too Many Mouths so that it could cast more powerful incantations. It's also implied that Nero's Devil Trigger form sports two extra arms because of Nero's connection to (and loss of) his right arm.
  • Gone Horribly Right: Being a Half-Human Hybrid, Vergil thought separating out his human-half from his demon-half would make him powerful enough to survive The Corruption and years of damage that was killing him. Unfortunately, he got even more than he bargained for, with his demon-half turning into The Unfettered, a fact his remaining human-half is horrified by.
  • Good Scars, Evil Scars: The figure who takes Nero's Devil Bringer has nasty looking scars all over his face.
  • Grand Finale: The game was billed as the end of the Sons of Sparda storyline in press releases, and was confirmed to take place after 4, making 5 the final chronological entry in the series so far.
  • Grapple Move: Nero can still use Buster Arm to grab enemies and then toss them around in various brutal ways, while the Rawhide Breaker allows him more moves to swing his enemies about. After beating the game he regains the Devil Bringer and can use it like he did in 4.
  • Guns Akimbo: Dante dual-wields Ebony and Ivory, as usual, with a change to Gunslinger style enabling him to fire each gun individually (Ebony fires slower but stronger bullets while Ivory shoots more rapidly). There's also a slightly-hidden option available to him late in the game: if you find the original Kalina Ann, you can wield it and Kalina Ann II together at the same time in a single weapon slot.
  • Hat of Power: Dr. Faust, a magical demonic cowboy hat that materializes a Scarf Of Asskicking for Dante and uses Red Orbs to attack enemies.
  • Heads I Win, Tails You Lose: Subverted with the prologue fight with Urizen, where if you beat him note  he'll actually be defeated for good, with the game stating that this was the best possible outcome and that everyone lived happily ever after. Played straight in the fights in Missions 8, 10 and 19. The fight in 19 even ends with Vergil performing a flash step soon as his health drops to zero and slashing Dante before it transitions into the cutscene.
  • Healing Shiv: The Sweet Surrender Devil Breaker, which doesn't have any offensive abilities, but is able to heal Nero.
  • Hell on Earth: The entirety of Red Grave City has been encroached on by the Demon World, with monsters of all types running amok throughout it and a giant demonic tree that reaches into the heavens growing in the city's center.
    Nico: Soldier Boy said city's goin' to Hell and back, taken over by the Underworld. Not just here - but everywhere.
  • Hijacked by Ganon: After Dante beats Urizen, V merges with him back into Vergil, the Final Boss of 3, leading to a final Duel to the Death between Vergil and Dante, and then Nero and both of them to make the two focus on closing the Hell Gate.
  • Hollywood Healing: Averted thanks to the higher graphical quality. As the game progresses, you can actually see the visible damage sustained in Nero, Dante and V's faces.
  • Homing Projectile: Nero's Punch Line Breaker can be set up to keep circling around and punching the crap out enemies over and over again until Nero recalls it.
  • Hopeless Boss Fight: During the prologue, Dante has his ass handed to him by Urizen, and Nero fares even worse. While it is technically possible to win the fight, the game assumes that you're going to lose. Winning unlocks a secret ending, complete with fast credits.
  • Humanoid Abomination: Several both heroic and villainous examples.
    • In the villainous corner.
      • Nobody is a four-legged humanoid being with a large arm coming out of its back. It dances to absorb demonic energy from the air and other sources, and has eyes on its body it latches off that explode. It also switches masks on its face to work as a defensive technique.
      • Malphas, not her steed, is a three armed three headed woman that appears to have some black rock formation around her body that looks like a robe and has breasts without nipples. She is a powerful demon sorceress and knows much about the Underworld.
      • Urizen is a tall gigantic humanoid demon with layers of flesh and tentacles wrapped around his body. He uses this shell and tentacles to feed off the Qliphoth's power and can mimic the powers of other demons and uses a red crystal that generates a barrier. The Humanoid Abominaton part becomes more apparent when he eats the fruit and sheds off his tentacles and flesh and reveals his true form to be that of a blue multi-eyed demon with various mouths and eyes on his body. His power is also reached Physical God levels of power and is stated to make the foundations of the world itself shake in his presence.
      • Vergil in his Sin Devil Trigger form. In this form, Vergil is a silver draconic demon with blue energy emanating from his body and has a dragon-like tail and horns that protrude energy out of them like thrusters as well as has energy blades on his elbows. While Urizen with the fruit couldn't even match Dante, Vergil in this form is his equal and is so powerful that he shrugs off most of Dante's attacks in this form. What's more, according to the game's character files, this is Vergil's true form.
    • In the heroic corner.
      • Nightmare, V's familiar, is technically more of a Blob Monster with a mechanical spine and eye, but when it is summoned, Nightmare becomes a towering muscular demon that has the strength to kill most demons in only a fe blows when V is riding him. Nightmare can also fire lasers that trigger explosions or a large energy beam that it charges up and can warp and teleport to other locations.
      • V himself. His body begins to decay and his skin peels off like ashes. This is because V is actually the human half of Vergil, and when he separated V from himself, he left him with his damaged and withered body that is on the brink of death. He can use small amounts of demonic power but only enough to maintain his body and summon his familiars.
      • Dante in his Sin Devil Trigger form. In this form, Dante is a large, ash-black demon with large horns, four demonic wings and flame-like demonic energy emanating from his body. Dante doesn't even speak in this form, instead giving off distorted and demonic growls and screeches to show how inhuman he has become. The form is also powerful enough to defeat Urizen after he ate the fruit of the Qliphoth and shrugs off all pain and damage while still taking it. To boot, this is apparently Dante's true form, according to the game's character files.
      • Nero in his Devil Trigger form. This form gives him the appearance of a more Japanese Oni and demon, having long white hair, curved horns and red and green skin. He also has blue spectral wing arms on his back that fold onto his shoulder. Even after moments of achieving it, he is strong enough to block and push back attacks from BOTH Dante and Vergil in their Sin Devil Trigger forms who are both Physical Gods in terms of power (Though they were technically exhausted from fighting, it's still impressive that Nero was even able to do such a feat given how strong the two sons of Sparda had become).
  • Idiosyncratic Combo Levels: Per usual, for the DMC series. In this game, the ranks are Dismal, Crazy, Badass, Apocalyptic, Savage, Sick Skills, and Smokin' Sexy Style.
  • Idiosyncratic Difficulty Levels: Again, per tradition for the series. The levels in DMC 5 range from Human, Devil Hunter, Son of Sparda, Dante Must Die, Heaven or Hell, and Hell and Hell.
  • Image Song: L'arc-en-Ciel's lead vocalist and songwriter Hyde did a collaboration on an image song for the game titled "MAD QUALIA".
  • Improbable Weapon User: After a guitar that can also transform into a scythe and a suitcase with multiple forms, Dante now has:
    • Cavaliere, an entire motorcycle Devil Arm that can ram enemies and split in half to serve as two giant Chainsaw BFS.
    • Dr. Faust, a cowboy hat that can use crystallized demon blood as various types of projectiles.
  • In Medias Res: The story begins right with Dante, Nero, and new guy V confronting Urizen in the Qliphoth, without much context. It's only later on that we get a few flashbacks explaining how Nero lost his arm, how V was introduced to Dante and Nero, and how Dante got roped up into everything in the first place.
  • In the Hood: Taunt when Nero's style meter is high enough and he'll throw on the hood of his jacket, which he'll wear until he gets hit.
  • Interface Spoiler:
    • Deliberately averted in the options menu. Due to the limited online co-op, players can turn off costumes and other aspects of the game that would spoil what happens in the story, if one player happens to be further along than another. The menu text warns you, however, that this will NOT help with weapons that have been acquired. So if one player has, say, the Demon Sword Dante, the player that hasn't heard of it will still have that spoiled.
    • Averted with Nero in regards to his Devil Trigger and Devil Bringer. In the story, Nero lost both after his arm was torn off, and the buttons that used to control them have either been reassigned or replaced by another function. For better or for worse, this hides the fact that Nero gets both back at the end of the game. However, once he has, the player can reassign the commands as there is no longer any purpose in keeping the old ones.
    • The DLC store allows you to pay two bucks to unlock Vergil's EX color instantly, spoiling their appearance in the game.
  • Intrepid Merchant: Nero and V can summon Nico by calling her up on payphones. No matter where he is, she'll always show up nigh-instantaneously on her van.
  • Ironic Echo: At the start of the game, Nero asks Nico "How's it feel to be rescuing the guy that killed your father?" At the end of the game, Nico returns the question as Nero rescued Dante from Vergil.
  • Ironic Name: One meaning of Yamato is "great harmony", yet Vergil uses the weapon of the same name to separate his human and demon sides. Likewise, Dante uses Rebellion to merge himself with it and Sparda, awakening the full extent of his demonic powers.
  • It Runs in the Family:
    • Nero had already shown signs of being similar to his uncle Dante in 4, with his own battle taunts and cutscene quips, but showed less later on as Nero became more focused on rescuing Kyrie. Come 5, Nero has all the sass that his portrayal in 4 hinted at. Appearance-wise, he now more closely resembles his father. At one point, he also paraphrases Vergil's mantra of "Without strength, you can't protect anything".
    • Nico herself inherited various traits from Agnus, not only having a similar skin tone but also his scientific capabilities and a tendency towards stuttering when excited.
  • It's Personal: Nero justifiably wants to take out the mysterious antagonist that came into his and Kyrie's home and cut off his Devil Bringer arm.
    Nero: I've got a score to settle with that son of a bitch!
  • Leaning on the Fourth Wall: Just before the fight with Vergil, we get this exchange between him and Dante:
    Vergil: How many times have we fought?
    Dante: Hard to say. It's the only memory I have of us since we were kids.
  • Leeroy Jenkins: Not taking the job of taking down Urizen seriously at first, Lady and Trish rush ahead of Dante. They've both been defeated by the time he catches up.
  • Legacy Boss Battle: The battle between Dante and Vergil sees Vergil primarily stick to his Devil May Cry 3 tactics, employing familiar techniques like Judgement Cut, Rapid Slash (along with the "Rising Star" extension from 4:SE), and his various Summoned Sword moves (Sword Storm and Blistering Swords). He has both the Yamato combo from 3 (two hits from the sheath then one slash) and the new one he gained in 4:SE (two sheath hits, two slashes, then a bigger slash). He also kept the "Judgement Cut End" move from 4:SE (complete with the ability to put you into a slow-motion bubble to lock you down before he goes ham). In keeping with the direction his character went in with 4:SE, he also possesses some send ups to his counterpart from DmC (such as having a Helm Breaker downward slash from the air, something he could only do with the Force Edge otherwise, an aerial variation of Judgement Cut that resembles the Flush attack, and the ability to summon a doppelganger when in Sin DT mode).
  • Lethal Joke Item: Dr. Faust, the hat Nico fashions for Dante, is a "gun"-type Devil Arm that at first glance doesn't appear all that useful or damaging compared to his other armaments. That is, until you unlock all four levels of its upgrade, which dramatically increases the number of Red Orbs that are lost and gained from its use. Dr. Faust also deals damage based on the number of Red Orbs being gambled, and this turns it into one of the most powerful weapons in the game. Its cheapest ability, Hat Trick, causes a massive explosion that deals massive damage, breaks enemies' armor, sends them flying toward Dante for followup damage, and gives Dante thousands of Red Orbs per use. One of its abilities in Gunslinger summons a meteor made of Red Orbs that can even one-shot some bosses.
  • Limit Break: And we do mean "break". Holding down the Devil Breaker button will charge the current Breaker and unleash a super-powered attack of some sort. However, once you've done it, that Devil Breaker is lost so you'll rotate in the next one or need to find another.
  • Lip Lock: Surprisingly for a Capcom game, especially one released while Street Fighter V was still making the rounds, the cutscenes are animated for the English dub, making the Japanese voice actors the ones to get lip locked this time around.
  • Loot-Making Attack: The Dr. Faust hat given to Dante midway through the game creates Red Orbs with which the player can purchase and upgrade abilities. However, most of its attacks and abilities also cost Red Orbs (dealing more damage the more Red Orbs it uses), and Dante will also lose Red Orbs if he's hit while using it. Upgrading Dr. Faust to its maximum level greatly increases the amount of Orbs it uses and the damage it deals, while also increasing the amount Dante earns to such absurd degrees that a player can unlock every ability in a few hours.
  • Ludicrous Gibs: Urizen kills a number of humans by stabbing them with his demon tree and then exploding them into nothing but showers of blood and viscera.
  • Metal Slime: The uncommon Red Empusas spill Red Orbs with every hit, don't fight back at all, and drop a large amount if they manage to be killed, but they take no flinching from attacks and will teleport away if they're not killed quickly enough.
  • Mickey Mousing: The style ranking gauge visibly pulses in time with the background music's drumbeat, providing visual aid to the Variable Mix gameplay.
  • Militaries Are Useless: The Red Grave City soldiers who try to fend off a demon invasion but to no avail, as expected. They're even having trouble with the weakest Mooks in the game. One soldier gets to watch Nero in action as Nico informs him about the devil hunter and his robotic arm.
  • Modesty Bedsheet: When Lady and Trish are rescued from inside Artemis and Cavaliere Angelo, they are both nude and the others wrap them in blankets. Once Trish recovers, she simply makes her outfit materialize with magic, while Badass Normal Lady is stuck asking Nico for new clothes.
  • Mood Dissonance: The contrast between the dire events of the story and the energetic mood most scenes is played to an even more extreme degree than usual in a Devil May Cry game. To wit, after the Prologue, it's assumed that Dante, Trish and Lady have all been killed, millions of people are wiped out, and the Big Bad is on the cusp of ending the world as we know it. Yet, Nero and Nico are still as upbeat and having as much fun killing demons as ever. If anything, it only helps motivate the player to save the day.
  • Moveset Clone: The Devil Sword Sparda shares a moveset with Rebellion. To an extent, Devil Sword Dante does too, but it's downplayed since it integrates several of Dante's old Swordmaster moves onto the normal attack button and adds new Summoned Sword attacks to Swordmaster style.
  • Mundane Utility:
    • Dante uses a spinning Blade demon that got stuck on some debris to shave his scraggly beard.
    • Nico developed an entire Devil Breaker simply so Nero can have a fork to eat with, Pasta Breaker.
  • Multiple Endings: There are two: there's the normal one at the end of the game, and a joke ending posing as a Golden Ending if you manage to kill Urizen during the prologue.
  • Mythology Gag: The game references multiple other projects by Capcom and the production staff not set in the main Devil May Cry game continuity.
    • Apparently, Capcom itself. Sharp-eared players and those with audio editing skills noticed how the intro chime at 5's start menu sounds like a slowed down version Capcom's old splash jingle.
    • DmC: Devil May Cry itself:
      • Nero's considerably shorter hair and reworked wardrobe evoke the appearance of the 2013 Ninja Theory version of Dante.
      • The game borrows several elements that came first in DmC including dialogues during gameplay and battles, enemies' introductions showing their names and subtitles, the player's style rank is announced by a Metal Scream as it climbs, and Slow Motion on the final strike.
      • Dante's DLC color scheme gives him the black hair, dirty white shirt and black jacket with red accents of his alternate DmC self.
      • V's hair turning white when he summons Nightmare via his DT is also akin to how DT worked in DmC, where Dante's hair turns white whenever he uses it.
      • Devil Triggered Vergil summons a Doppelganger for the final phase of his boss fight, just like his DmC counterpart.
      • Immediately after the above, Dante taunts that the boss, even with a numbers advantage, will never beat him - "Not in a million years", directly quoting an infamous line from his DmC counterpart.
      • When Dante goes to the ruins of his own childhood home. Standing in front of a portrait of his family, with his father's face damaged, Dante acquires a new power related to his heritage.
      • One of the boss photos features V drinking from a can colored like a can of Virility.
    • The game is set in "Red Grave City", which bears the name of Dante's pseudonym "Tony Redgrave" (etched on Ebony and Ivory by Nico's grandmother, the gunsmith who created them). The reason for the shared name is a mild plot point - Dante and Vergil's childhood home was in this city, and Dante took a new name to stay incognito, at his mother's order.
    • The initial, unused concept Hideki Kamiya had for Dante's character was of him being British. With this game's reveal that Dante and Vergil grew up in Red Grave City, which looks to be in the UK gauging by the city architecture and phone booths, it seems like this concept may have become canon.
    • Nico bringing the van around at a pay phone is used as well as the series-staple Divinity Statues that serve as mid-mission upgrade points. On the counter where she does business with the heroes, you can see a miniature Divinity Statue off to the right, referencing her role.
    • Dante's melee weapons are referred to as "swords", just like in 2, rather than "Devil Arms", as they are in other games in the series.
    • Inspecting Coyote-A in the model viewer shows its shells are labeled with "DEVIL MUST DIE".
    • The taunt Dante unlocks for clearing Bloody Palace involves him slicking back his hair into Vergil's hairstyle, a reminder that in their youth, Vergil and Dante were identical until Vergil slicked back his hair.
  • Nerf:
    • From early footage of Dante, it seems that his Devil Trigger mode won't be as powerful as it was in 4. Justified in that he was powerful enough in 4 to not have to take any of the conflict seriously on any level, but apparently this time things are serious enough that even he can't take the whole thing as a joke. Of course that isn't counting the new "Sin" Devil Trigger that he gets during the game, which is insanely powerful.
    • Royal Release won't be Dante's strongest attack either.
  • Nerf Arm: The Pasta Breaker, which is a Breaker cobbled together from left-over parts by Nico. While it's weak compared to other arms, it can be formidable in good hands, and its main feature is letting you change the order of equipping your next Breaker.
  • New Game+: Expanded on compared to previous games. While it contains the usual standard fare for the series - finishing the game once unlocks hard difficulty, finishing that unlocks Dante Must Die, then Heaven or Hell, and then Hell and Hell, with all upgrades, unlocks, and orbs carrying over - there are also several other new features unlocked, such as the photos that can be added to Nico's enemy reports by killing enemies and S-ranking certain missions. Finishing Son of Sparda also unlocks the "Irregular Full Custom" skill for Dante, allowing him to equip all (or even none) of his weapons at once. The biggest addition is that since Nero unlocks his Devil Trigger and regains his Devil Bringer only at the very final boss of the first playthrough, it encourages doing another run to experiment with the new tools present.
  • No Cutscene Inventory Inertia: Averted. If you equip Dante with Balrog before a cutscene begins, its distinctive armor will appear on his feet, arms, and shoulders in the cutscene. Similarly, with Nero, whichever Devil Bringer you have equipped (or if you have none at all) will be the one on Nero's model in the following cutscene.
  • Notice This: Enemies that have had their health depleted and are ready for V to finish off turn stark white, looking as if they're frozen over.
  • Obligatory Swearing: The mainline series mostly kept itself with only mild cuss words over the years, ranging from “damn”, “shit” to “asshole” at most, strong cussing was implemented in the attempted reboot in DmC with “fucks” a plenty. 5 however marks the point where the mainline series also brings the “fucks” home, courtesy of Nero later in the game during a very personal and emotional fight, he who already did most of the previous mild swearing in 4 anyway. To top it off there’s Griffon who unlike Nero doesn’t need to be under emotional impulse to spew the strong words, the bird has plenty of fucks to give during gameplay, for attacks and mission dialogue.
  • Offhand Backhand: Dante and Vergil deliver a simultaneous one to Nero when they leave for the Demon World to cut off the Qliphoth's roots and Nero tries to stop them towards the end.
  • Oh, Crap!: When Dante, having moments before allowed V to climb onto and speak with the defeated Urizen, realizes that the two are about to recombine and resurrect Vergil he charges the two in an ultimately futile attempt to stop V.
  • Once an Episode: This game continues two grand DMC traditions, but steps it up and has them both happen multiple times through the game:
    • Dante is impaled upon his own sword — first to merge Rebellion and Sparda into the Devil Sword Dante and the Sin Devil Trigger, and then again every time he activates Sin Devil Trigger.
    • "Jackpot!" is said not once, not twice, but three times, each time possibly referencing how it was used in previous entries: Dante says it upon meeting Urizen and realizing that he is indeed an aspect of Vergil note ; Nero can say it to Vergil in the final battle if he finishes him off with a Buster note ; and Dante will say it in the final post-credits cutscene when he and Vergil start kicking demon ass together, with Vergil even admonishing him to "Don't you dare say it--!". note 
  • Parental Abandonment: A core theme of the plot.
    • Nico explicitly talks about how her father abandoned her and her mother to dabble in demonic research for Fortuna's order. They never actually say his name, but as long as you've played 4, it's fairly obvious she's Agnus's daughter, and she's not too broken up over Dante killing him, having written him off a long time ago.
    • As the fans figured out years ago but spelled out explicitly for the first time in this game, Vergil is Nero's father. After having been an orphan his whole life with only Kyrie and Credo to depend on, finding out he actually has living blood relations who could possibly love him pivots his motivation from wanting revenge to wanting to stop his last remaining family from killing each other out of spite.
    • It's also revealed that Vergil himself believes that his mother, Eva, abandoned him in the demonic attack that destroyed their home to save Dante over him, and only seems to have learned the truth (that she did try to save him and died doing so) when Dante tells Urizen, who brushes it off since Vergil's demonic half couldn't care less about, and doesn't even remember, his human connections. When recompleted, though, Vergil wonders what his life would have been like if she had saved him first.
  • Pinball Projectile: Petal Ray, Gerbera's aerial Break Age, shoots several recoil lasers that bounce off surfaces to hit enemies multiple times, perfect for enclosed spaces.
  • Play Every Day: You can get an item the first time you start the game each day, which includes Gold Orbs.
  • Player Data Sharing: Similar to Story Intersections from Resident Evil 6, the Cameo System, which allows the game to use ghost data or even fight alongside other players when you encounter another playable character in gameplay.
  • Playing with Fire:
    • The Buster Arm Devil Breaker reproduces the high intensity blue flame abilities of Nero's now lost Devil Bringer.
    • Balrog, Dante's new gauntlets and greaves, are fire elemental. The catch is Balrog can actually lose its flames, so Dante has to reignite them with punches in Blow Mode or holding Triangle/Y in Kick mode.
    • King Cerberus's staff mode deals fire damage.
  • Post-Final Boss: The real final boss is Dante vs. Vergil in mission 19. The final boss in mission 20, while not a cakewalk, is markedly easier and quicker due to Vergil presumably being as tired from the previous battle as Dante is, and Nero just unlocking his own devil trigger and being at full strength, and was likely intended as a victory lap and catharsis for Nero. On harder difficulties though...
  • Power Gives You Wings: Nero fully awakening to his demonic heritage coincides with him gaining spectral wings. Prehensile spectral wings that he can control the claws of when they're not resting on his shoulders (as seen by him cracking their knuckles).
  • Power Glows: Used as a universal symbol that charge attacks are ready to be unleashed: Nero's sword flashes when Hard Way is charged, his Devil Breaker will glow with bright light when its most powerful attack is ready, Dante's King Cerberus weapon will crackle with electricity, etc.
  • Practical Taunt: Besides the usual taunting to keep the style meter from falling, some taunts have other bonuses with them:
    • One of Nero's high rank taunts has him perform a flashy reload with the Blue Rose, which actually fills up his ammo meter.
    • Another high rank taunt, returning from 4, has Nero rev Red Queen while it is planted to the ground. In 4 it only revved it a little (not even enough to raise the rev bar, let alone add a level) but in 5 this taunt will add an entire level to the EX Gauge.
    • Nero's aerial taunt gives him a decent burst of air, allowing it to be used as an extra jump or a dodge against larger enemies. While Nero can't be controlled during the taunt animation, he retains his momentum. In addition, he can perform EX-Act or MAX-Act with it to fill the EX Gauge.
      Nero: Let's get airborne!
    • Clearing the credits sequence will unlock a special Nero taunt where he chews gum to restore some health, usable once per level.
    • Dante's aerial taunt, and one of his S-rank taunts, has him toss a rose, which serves as a juggle (and does an extremely low amount of damage) if it hits a foe.
  • Pre-Mortem One-Liner: Nero will once again spout lines right before destroying a demon.
    Nero: Happy birthday! Now make a WISH! *BOOM*
  • Precision F-Strike: At the climax of the game, Nero's response to his father trying to get him to stand down is to scream "FUCK YOU" at the top of his lungs and transform into his Devil Trigger form.
    • Logistically, this also extends to a gameplay mechanic. Occasionally when activating his Trigger, Nero screams "Don't fuck with me!"
  • Previously On: The game contains a "History of DMC" short video that does a quick recap of the relevant events of the animated series and previous 4 games for players who are jumping into the franchise for the first time.
  • Punch-Packing Pistol: The Tomboy Devil Breaker turns Blue Rose into a weapon of mass destruction by overcharging its shots. The drawback is that he's forced to stand still to handle the recoil and has to manually aim rather than rely on lock-on.
  • Reforged Blade: After Dante jams the broken hilt of Rebellion into his chest, he absorbs it along with the Devil Sword Sparda. The two swords merge to create Dante's own personal Devil Arm, the Devil Sword Dante.
  • Remember the New Guy?: Nico isn't given a formal introduction as she's shown casually working on Nero's mobile Devil May Cry office before Nero loses the Devil Bringer, is well acquainted with Kyrie, and otherwise is hanging around as if she's been there the whole time. However the Before the Nightmare novel explains how they met.
  • Retcon: Both director Hideaki Itsuno and producer Matthew Walker have stated 5 takes place after 2, although later on it's changed to taking place after 4 which itself now takes place after 2. That said, Dante is more like he is in 1, 3, and 4 than his 2 self.
  • The Reveal: Urizen and V were the demon half and human half of Vergil, Dante's brother and Nero's father. The dying Vergil had hoped by cutting out the human part of his being, his demonic side would grow powerful enough for his Healing Factor to save him. And it did. Unfortunately, the new "Urizen" turned out to be a complete Jumping Off the Slippery Slope Enemy Without, leading Vergil's new human half, "V", to decide Urizen had to be killed or sealed back within a complete Vergil, no matter the cost.
  • Rewarding Vandalism: Zigzagged. Background objects never have orbs in them so cutting them up results in no rewards (you only get orbs by breaking orb caches or just finding them lying around, aside from beating up enemies). However, there are several bonus rewards at the end of missions for destroying objects, including specific ones like the balloons in the first level, or coffins which not only give these bonuses but also have red orbs in them.
  • Right Makes Might: Even after he fully awakens to the blood of Sparda, Nero should be no match for the stronger and more skilled Vergil. That said, Nero still beats Vergil's ass in their duel at the end of the game. It can be somewhat justified given that Vergil had been fighting Dante moments prior, and thus was probably exhausted.
  • Rocket Punch: The Punch Line Devil Breaker can transform into a stinger missile and then fly fist first into enemies.
  • Rocket Ride: After firing Punch Line, Nero can surf around on it. It even has it's own move-set.
  • Rule of Cool: While it's to be expected of Devil May Cry, the fact one of Dante's weapons is a demonic cowboy hat and he doesn't seem to lose any coolness points for it, this is a new height.
  • Running Gag:
    • Nico's van somehow able to reach exactly where Nero or V are after they call for her - each time including a cutscene of her navigating it to them in increasingly-absurd ways.
    • While entirely Played for Drama, Dante is once again impaled in this game. However, he at least voluntarily does it to himself this time. It can also happen to him in his final battle as a Call-Back to how it happened to him in 3.
      • Dante's Sin Devil Trigger transformation also always starts with his sword flying out and impaling him again.
  • Save the Villain: This becomes the ultimate goal of Mission 20, as Nero interrupts Dante's duel with Vergil and defeats him so that no one (especially Vergil) will have to die.
  • Scenery Censor: A convenient lens flare, demon goo or arm and leg placement is used to hide Lady and Trish's nude bodies from viewers.
  • Scenery Gorn: Red Grave City is degrading and the demons are invading. Instead of the pristine Gothic architecture of past DMC games, battles are fought across burning wreckage of a modern city.
  • Sequel Difficulty Drop: Compared to previous installments (2 notwithstanding), 5 seems to have a gentler learning curve as on the default "Devil Hunter" difficulty, only the bosses will likely do any significant damage to series veterans. The plentiful amounts of Green and White orbs, as well as the buff to vitality regeneration provided by Devil Trigger, help with this.
  • Sequel Difficulty Spike: That being said, this is the first game in the series to not have Vital or Devil Stars, and Holy Water as well, so players who never cared about item use tanking their ranks no longer have this option to heal up during the more difficult fights.
  • Serial Escalation: This game is the first one for Dante to be truly pushed to the limit since 3, since he has consistently been the most powerful being in every game he has been in. This time around, the new demon king Urizen pushes the upper limits in power in the series. Also whereas the events of every game so far has been isolated, the threat here has escalated to a global scale, where the demons are attacking human cities in broad daylight and the demonic tree Qliphoth is threatening to reach into outer space.
  • Shameless Fanservice Girl: Lady is shown not to be very modesty when she drops her Modesty Bedsheet right in front of Nico, while asking her for clothes.
  • Ship Sinking: Morrison's third letter states that Dante and Lady's relationship is less romantic and more that they just get what the other has been through. This is consistent with previous novels, supplemental materials and Word of God, which state that Lady finds it difficult to date Dante and that Dante eschews relationships that would get in the way of Devil-Hunting. Fans of the ship, however, feel that all of this still leaves a lot of room for interpretation of the pair's past and future.
  • Shock and Awe: One of Nero's new Devil Breakers, Overture, has electricity-based attacks, versus the Devil Bringer's flame-based ones.
    • As in the first game, this is Griffon's area of expertise.
    • Cavaliere, Dante's Devil Arm motorcycle, sends out purple electrical sparks when attacked with.
    • King Cerberus's three-section staff form sends out sparks and deals electrical damage as well.
  • Shoo Out the Clowns: In the early parts of the game, Nico's van can be summoned for upgrades, with her arrival and store music providing a bit of levity before boss fights. However, once the protagonists start diving into the Qliphoth seriously to stop it, Nico starts falling behind. By then, God of Time and Space statues start appearing, which, while relatively soothing, are still much more otherworldly and impersonal compared to the van.
  • Shoot the Medic First: Green Empusa can heal enemies' health, thus Nico specifically states in her report that they should be killed first.
  • Shout-Out:
    • In addition to looking like DmC Dante, Nero's new hairstyle bares a resemblance to Drew from the cancelled Scalebound.
      • In another more direct reference to the reboot, Vergil has his doppelgänger from that game, although he only uses it in Devil Trigger.
    • The game also has allusions to Norse Mythology - starting from the demonic world tree Qliphoth (of Jewish mythology) referencing Yggdrasil. Nero can also pick up an item called the "Nidhogg Hatchling" which allows him to destroy obstacles brought upon by the demonic tree. Nidhogg himself, a dim-witted and cowardly parasite, shows up later on as a boss. note 
    • One of the DLC Devil Breakers is the Gerbera GP01, which was inspired by Shoji Kawamori. This references the GP01 Gundam "Zephyranthes" from Mobile Suit Gundam 0083: Stardust Memory, which was designed by Kawamori. In addition, Kawamori is the Devil Breakers' designer.
    • Balrog being a fire-based Devil Arm also refers to the Balrog from The Lord of the Rings, which was also a fire demon.
    • After getting a hat Devil Arm from Nico, Dr. Faust, Dante promptly does a dance evocative of Michael Jackson, crotch-grabbing and all.
    • The enemy photos for Hellbats and Chaos say "Twisted firestarter" and "Spin me right round", respectively.
    • A snippet of Dante's battle theme, "Subhuman", contains the lyrics "I will not falter, shout at the devil, as I bury them six feet underground."
    • A few references to other Capcom franchises are made:
      • One of Nero's DLC Devil Breakers include the Mega Buster from Mega Man.
      • Dante's gauntlets and greaves, Balrog, refers to both Balrogs from Capcom's Street Fighter series: Blow Mode refers to the boxer Balrog (as he's known in the US), while Kick Mode refers to Vega (known as Balrog in Japan). Balrog's fully powered up uppercut also recreates the Shin Shoryuken.
      • One of Nightmare's attacks is very similar to Zangief's Lariat move. In addition, one of V's taunts has a miniature Nightmare using the move on top of V's palm.
      • The intro riff is based on Capcom's logo jingle from the 8-bit and 16-bit eras.
  • Skewed Priorities: In the final three missions of the game, with Urizen defeated, Dante and Vergil decide to just go right back to their Cain and Abel relationship and try killing each other instead of working to fix the problems around the city. There is absolutely no reason to do so and nothing to gain, with Vergil in particular rather keen about finishing things one way or another. The ridiculousness of the situation is given a Lampshade Hanging, as Nero decides that rather than allow his family to fall apart again, he is going to stop their lethal rivalry for good, prompting the Final Boss fight.
  • Stance System:
    • Aside from Dante's returning Style system, when equipping the Balrog he can switch between "Kick" mode, which focuses on sweeping Capoeira-style kicks and "Blow", which focuses on quick jabs and sways.
    • A variation of Cerberus from 3 returns as King Cerberus with two new forms on top of its regular ice mode: A staff mode that deals fire damage and a three-sectioned staff version that deals lightning damage.
    • Nero's Devil Breaker "Tomboy" gives him an entire different move-set when activated, the drawback being that you lose it if Nero takes damage while it's active.
  • Southern-Fried Genius: Nico is a brilliant inventor with a thick Southern accent.
  • Standing Between the Enemies: Nero does this in between Dante and Vergil at the end of the game to get them to stop their constant fighting and sibling rivalry once and for all.
  • Sunken City: Large portions of Red Grave City end up flooded due to the Qliphoth's appearance.
  • Super Mode:
    • Dante has his Devil Trigger, as usual, which boosts his attack power and speed, changes the properties of several of his attacks, and regenerates his health. Midway through the game, he gets an even more powerful form called the Sin Devil Trigger, which must be charged in a separate bar by sacrificing normal DT energy. Sin Devil Trigger grants him ridiculously powerful unique moves, but removes the health regeneration and can't be turned off manually.
    • V's version of Devil Trigger doesn't actually have him power up himself, but rather has him summon his third familiar, Nightmare to demolish enemies. He can jump on Nightmare's back to take further control, and summoning it in certain areas can even open up hidden passages. He can also use a couple of units of the DT gauge to empower Griffon and/or Shadow temporarily.
    • As Nero's Devil Bringer, and with it his demonic powers, was torn off before the events of the game, he doesn't have Devil Trigger, with the closest he's got being a technique called Break Away that sacrifices his current Devil Breaker to deal damage to nearby enemies and escape from attacks and combos. Until the final mission, when he finally gains a proper Devil Trigger that grants him all the abilities he had in 4 and more, including his version of Summoned Swords and a spectral guardian supporting his attacks. He keeps this ability on repeat playthroughs once you beat the game for the first time.
  • Swiss Army Weapon: Nero's new Devil Breaker cyborg arm system not only serves as a full prosthesis, but can also be used as a transformable Shock and Awe weapon, a Grappling-Hook Pistol, a Harpoon Gun, a Time Stands Still device, a Rocket Punch, a Rocket Punch Hover Board, among various other handy abilities.
  • Tattoo as Character Type: Nico has various weapon tattoos on her body to better illustrate her rough and tumble character and her occupation as a weapon designer. V meanwhile has curved mystical looking tattoos over his arms to illustrate his supernatural ability to fight toe to toe with demons.
  • Theme Music Power-Up: One of the game's main mechanics has the music grow more intense as the player's combo meter is kept up, with the soundtrack going into full lyrics by SSS Ranking. In addition, during the final boss fight between Nero and Vergil, when Nero first activates his Devil Trigger a techno remix of Devil Trigger called Silver Bullet begins to play, with lyrics kicking in if you manage to play particularly well.
  • Theme Naming:
    • Nero's moveset continues to be named after gambling terms, including new attacks Hard Way (a type of bet in craps), Color Up (exchanging multiple low value chips for an equal amount of high value ones), and Payline (the lines in slot machines that have to be matched up to hit a jackpot).
    • V's moveset is mostly named after chess terms, such as Checkmate (finishing off dying enemies), Promotion (V riding atop Nightmare to take direct control of him), Switchback (a Griffon-aided backwards dodge), and the hilariously-named Illegal Move (Nightmare teleports to enemies, overcoming his normally-terrible mobility).
  • Third Eye: Urizen has a third glowing eye in the middle of his forehead.
  • This Is a Drill: Nero's Helter Skelter Breaker is a massive arm-mounted drill.
  • Time-Shifted Actor: For her brief cameo, the now-adult Patty is voiced by a different voice actress (in both English and Japanese) than her child self was in The Animated Series.
  • Time Skip: 5 takes place after 4, which is several years after 2. Nero has undergone considerable change (trimming back his hair substantially and having his Devil Bringer arm replaced with a mechanical limb) and Dante bears a more grizzled beard. Dante's face is also considerably aged, making him look closer to the visage he bore in 2.
  • Time Stands Still: The Ragtime Breaker can slow down an enemy or freeze them temporarily in place, allowing Nero to move about freely while still able to attack his enemies.
    • One of Urizen's moves in the prologue fight is sending a time orb at Nero that slows him down if he's caught in it.
  • Toplessness from the Back: After Lady disrobes in order for Nico to find her some new clothes, the camera turns towards her back, but placed low enough that a Convenient Lens Flare Censor is needed to hide her naughty bits.
  • Trailers Always Spoil: From several of the trailers.
    • The E3 2018 Trailer: Sharp-eyed fans and going frame-by-frame of the scene where Nero loses his Bringer had many guessing that Vergil returns.
    • The Final Trailer: Nero gaining his own proper Devil Trigger, and finally confirming Vergil's return.
  • Training Dummy: Borrowing an element from the reboot, 5 features a dedicated training area, known as "the Void", where the player can set up their loadouts, enemy variety and other options in order to learn and master their combos and maneuvers.
  • Translation Style Choices: This entry finally gave prominence to Dante's ultimate form, but its name in English has been revised. What was known as "Majin Devil Trigger" in the west is called "Shin Majin" in Japan; "True Devil Trigger" would be a more accurate translation due to Japan calling the Devil Trigger simply "Majin". 5 gives Dante's true form an actual English name: Sin Devil Trigger. This could make people in the west think it is a new form unrelated to what was known as Majin Devil Trigger, but Japan still calling it Shin Majin makes it perfectly clear that it is the same form Dante debuted in 2 but given a proper revised concept.
  • Underestimating Badassery: In the beginning, Dante, Trish, and Lady don't take V's warnings of Urizen seriously and treat it like a standard demon hunting mission, bantering with each other and racing each other to Urizen's hideout. The result is Urizen effortlessly defeats them and Nero, Nico, and V have to find and rescue them.
  • Unflinching Faith in the Brakes: Nero doesn't flinch when Nico's van slides to a stop inches away from him. He even quips, "Perfect timing."
  • Unreboot: After 4, the series attempted a reboot with DmC: Devil May Cry, a new Origins Episode take on the Devil May Cry mythos, but it didn't meet Capcom's critical and commercial expectations. As such, 5 returns to the original continuity, picking up after the events of 4 and revisiting numerous plotlines and other elements from 1 and 3 as well. The game was also developed by many of the same staff who worked on 3 and 4, in hopes of giving gameplay more of a "classic" feel.
  • Unskilled, but Strong: The Tomboy Devil Breaker turns Nero's moveset into this, replacing his multiple combos, Exceed system, and input attacks with a wild sword combo that ramps up in damage with each successive hit.
  • Urban Fantasy:
    • The game features superhuman demon slayers battling monsters across modern urban cityscapes. This is in comparison to most of the previous DMC titles, which only featured a small amount of modern elements before moving to purely old world or fantasy environments like castles, demonic towers, medieval cities and so forth. With that said, this game ironically shares that with the 2013 reboot.
    • There also appears to be some element of Magitek at work as well, to complete the new motif. The Devil Breakers have mechanical functions (such as replacing the Devil Bringer's Snatch move with the harpoon Wire Snatch that drags the foe to Nero, or vice versa on larger enemies), whereas the Buster Arm Breaker replicates Nero's earlier Devil Bringer on performing Buster. Nico also created the Ragtime Breaker that can slow down enemies in time while Nero can still move about normally and deal damage.
  • Variable Mix:
    • Each character's battle music changes depending on his style ranking; The intro plays when he encounters an enemy, the primary verse starts when either he or an enemy gets struck and loops throughout D to B-rank, percussion and/or vocals increase in intensity as he climbs higher through A-rank, and if he manages to get to S-rank or higher, the song jumps straight to the main chorus, dipping back to the verse if he falls below S-rank again. Sadly, the downloadable bonus songs don't do this.
    • Cavaliere Angelo's boss theme "Voltaic Black Knight" progresses to the second half when his health gets low enough.
    • The boss theme for King Cerberus, "Roar, Roar, Roar!!" switches between three different styles of harsh techno as the heads switch between elements - thumping and quick for fire, frantic, distorted, and squealing for electricity, and smoother and slightly deeper for ice.
    • The vocals in final boss theme "Silver Bullet" progress as the boss' health gets lower.
  • The Voice:
    • Kyrie never appears on screen. Her voice is heard from off-screen in Nero's garage and in phone calls.
    • Patty only gets a cameo in a brief phone call with Dante.
  • "Well Done, Son!" Guy: A warped version in the finale with Nero beating the shit out of his Disappeared Dad to make him acknowledge Nero enough to actually listen to him and stop The End of the World as We Know It instead of doing another Duel to the Death with Dante.
    Nero: Taking me seriously now? Feeling accepting yet?
    Vergil: Of your existence? Or your strength?
    Nero: Both, you fuckin' asshole!
  • Wham Line:
    • After the Cavaliere Angelo fight, Trish reveals a very interesting fact about the Demon World.
      Trish: Urizen is not a demon.
    • Dante drops one once Vergil resurrects. It's not so much one for the fans, but boy howdy is it one for Nero.
      Dante: This isn't your fight. I need to stop him, and that's all that matters.
      Nero: I'm not gonna let you have all the fun, Dante!
      Dante: You don't get it!
      Nero: Lemme guess, I'm dead weight? You can shove that—
      Dante: That's not it, Nero!
      Nero: What is it, then!?
      Dante: He's your father!
    • "I'm not letting you die!!", the line Nero shouts just when Vergil and Dante are about to deliver the final blow to each other, heralding the awakening of his true power and his resolve to save his family at all costs.
  • Wham Shot:
    • Urizen explodes into a pillar of blue light, shattering the sky around him and revealing a fully healed Back from the Dead Vergil, Dante's brother and Nero's father, standing where he once was.
    • A brand new demon (Nero in Devil Trigger form) appearing between Dante and Vergil just as the two are about to kill each other. It's so intense that the following chapter is dedicated entirely to how Nero achieved it.
  • When Trees Attack: The cause of this game's demonic apocalypse isn't a portal into the Demon World, but instead a giant demonic tree, known as the Qliphoth, that sprouts devils from it.
  • Whip It Good: The Rawhide Devil Breaker is a high-tech whip.
  • A Winner Is You: The Golden Ending you gain by killing Urizen in the prologue or Mission 8, which consists of a few screens of text, sped-up credits, and a photograph of the protagonists.
  • Wolfpack Boss: Mission 18 has several miniboss fights throughout, and finally has all of them converge to team up against Dante at the end of the mission. The individual fights with them aren't too difficult, but it's quite a challenge when all three of V's familiars are attacking you at once. Dante only has to bring down Nightmare to end the fight, but beating down Griffon and Shadow will force Nightmare to sacrifice part of its health to revive them and leave itself open doing so.
  • The Worf Effect:
    • The mysterious hooded man who visits Nero at his home easily rips the Devil Bringer off Nero's arm in one fell swoop. As the man was Vergil, however, this is a subversion, considering series veterans are well aware of how powerful Vergil is.
    • Urizen is shown to be a serious threat by defeating Dante, Lady and Trish during the prologue (when visiting this from Dante's point of view in Mission 10, he lampshades this by pointing out that Lady and Trish are the most badass women he knows and that there's only one possible person who's strong enough to beat them).
  • World Tree: Red Grave City is being destroyed because a giant supernatural tree - named the Qliphoth - that gives power to demons instead of the usual humans or spirits sprouts in the center of the city, as a twisted allusion to the Yggdrasil of Norse Mythology. And it's spreading.
  • Wrecked Weapon: In the prologue, Urizen shatters Dante's sword Rebellion with a punch.
  • Wrench Wench: Much like Dante, Nero has a femme fatale backing him up. Nico is quite proud of her work on Nero's mechanical arms.
  • Wrestler in All of Us: Nero can give a pretty satisfying suplex to Vergil, his father, in the final battle when the latter does the attack where he flies around the arena then divebombs you.
  • Your Son All Along: Though V and Vergil are both clearly aware Nero is a blood descendant of Sparda, they spend most of the game assuming he's Dante's son and their nephew, not the other way around.
    Vergil: Nero is my son?

"This is your legacy..."

Top

Example of:

/

Feedback