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Randomized Title Screen

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The title screen of a video game welcomes the player after the game is loaded. Most frequently it exists outside of the game itself, serving as the place to start a new playthrough, load an existing one, or adjust some options. Usually, it stays the same every time you start the game, but this is when some part of it changes randomly between a set of options when you start up the game.

Compare Evolving Title Screen, which is the title screen changing based on how far in the game you've gotten.


It is a Sub-Trope of Start Screen, Gameplay Randomization, and Couch Gag.


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    Video Games 
  • Animal Crossing makes this trope its bread and butter. While the first game had one of several pre-recorded demos with the title logo overlaid atop them, starting with Wild World, the game's opening centers on a random villager in the town. If the game doesn't have a save file yet, it'll center on a random house in a pre-generated town (which won't necessarily be the one the player ends up with). The first game's title screens generally don't count, as the demo videos used all appear in a specific order; the title screen's spot in the list is simply retained each time the player returns to the title screen via saving and quitting or hitting the reset button, and it goes back to the beginning of the list when the game is manually turned off and back on again (be it through the power button, the power cable, etc.).
  • The Annoying Orange mobile game, "Splatter Up", has different quips from Orange at the title screen every time the game is launched.
  • Anti-Idle: The Game has a mild example—the colors of the logo change every time it's loaded. Lampshade Hanging The Dragon will mention this as one of his wisdoms.
  • BlazBlue: Cross Tag Battle opens with two random characters flanking the title, who then read out the name with varying levels of fluency. The 2.0 patch for the game ups this to four characters (but only two characters still speak) and even gives the player the option to excise the Engrish from the readings.
  • Brütal Legend: when the Double Fine logo comes up, one of the metal voice actors/singers (including Jack Black and Tim Curry) shouts/sings the name.
  • Danganronpa:
  • Darwinia: There are multiple opening sequences, playing a different one each time the game is loaded. These include things like a faux-ZX Spectrum Loading Screen and one that passes the game off as a cracked Useful Notes/Amiga game.
  • Devil May Cry 5: On an initial playthrough, the main menu is an exterior shot of Nico's van sitting inside of Nero's garage. In a New Game+, the camera moves inside the van, where a number of the game's characters are sitting around, performing a randomized set of actions.
  • Donkey Kong Country: The Game Boy Color version has three title screens, which one is shown is random.
  • Dwarf Fortress's Start Screen features the subtitle "Histories of X and Y", where X is a synonym of "greed" and Y of "stubborness."
  • Eternal Champions features a random combatant attacking the SEGA logo upon booting the game.
  • Fire Emblem: Genealogy of the Holy War: There are randomized scenes upon leaving the start screen for a few seconds. Upon completing multiple playthroughs, it will add new scenes with some plot important scenes like Manfroy killing Lewyn and Forseti resurrecting him.
  • Hero & Daughter: The girl displayed on the title screen is randomly selected from the girls in the game. And if the game is not started for long enough, the image starts switching between different girls.
  • Iji: The image before the title screen pops up, when you boot up the game or reset, is either, Iji facing an Elite and throwing down her nanogun, or standing ontop of a fallen Elite.
  • Kindred Spirits on the Roof always opens with the same image of all the main characters, but a randomly selected main character will read out the title of the game and then say a short sentence, usually something about yuri.
  • LSD: Dream Emulator: The opening is randomly selected every time you turn it on.
  • In Mario & Luigi: Bowser's Inside Story, either Bowser or the Mario Bros. will appear on the title screen and say "Nintendo!"
  • Mario & Luigi: Partners in Time has the lower half of a giant clock as title screen with the Mario brothers and their baby versions sitting on its hands. They will randomly change their position when entering the screen.
  • Mario Kart:
    • Mario Kart: Double Dash!!: Lakitu has a different item at random on the end of his fishing line just before the title sequence begins.
    • Every game from Mario Kart Wii onwards will feature a different character on the title screen after the player completes all of the cups on every difficulty, with said character usually giving a variation on the game's title. Luigi, for example, will say "Mario Kart! Could've been Luigi!" in Wii.
  • Minecraft:
    • The title screen's splash text is randomly selected from at least 360 different quips every time the game opens. A few of these only appear on certain dates and they're also customizable. Some of them are:
    • There's also a 1/10,000 chance that the title will say Minceraft instead of Minecraft (good luck noticing it though).
  • Nightmare Realm: In The End...: On the main menu, glowing graffiti fills in what will happen "in the end", switching between different possible grim ("love must die"), hopeful {"light will be shed"), or ambiguous {"who will prevail?") outcomes.
  • Nickelodeon's 3D Movie Maker has two different openings that are selected at random. There's also a sticky note next to the "Call for Stick" button on the title screen that always has a different message on it.
  • Open Sorcery: Depending on which game is being played:
    • The original game's title screen's 1s and 0s that fade in and out on the title screen appear to be in a random pattern where they appear or at least which ones flicker into visibility.
    • The Jingle BEL/S DLC title screen has a black background has white "fa", "la", 1s, and 0s fading in and out apparently randomly and in random locations.
  • osu! plays a different song on the player's song list when the game starts up. (This is no longer the case in a recent update, in which a specific startup music is played by default instead. It is possible to disable this music in the options and return to the old behaviour in which a random song is played.)
  • Overwatch: The title screen shows a random character from the roster. It also combines this with Evolving Titlescreen, as the characters will be equipped with whatever skins the player has unlocked and assigned them.
  • Persona 4: Arena: It acts like a TV show by having a sponsor message when you start the game, and the message is spoken by a different character every time.
  • PlayStation All-Stars Battle Royale doesn't have a randomized title screen, but rather randomized menus. When you proceed from the title screen to the main menu, you're greeted with one of the twenty base-game fighters on the right side of the screen, with the background and menu options being specific to what character you pull; for example, Parappa's background is bright yellow and has disco lights. Whatever character is selected, the game's menus will follow their theme until the next time you boot up the game.
  • Pokémon Red and Blue: The title screen will start off with Red and the starter Pokemon (Charmander in Pokemon Red, Squirtle in Pokemon Blue), but after a while of no interaction, the starter Pokemon then gets swapped with a random Pokemon.
  • Rise of the Triad: Inverted, applying to the exit screen instead of the title screen. It has several Guilt-Based Gaming quit messages worded along the lines of "Press Y to release the cyanide gas", "Press Y to drive your car off the cliff" or "Press Y to signal firing squad". In the registered version, the game plays a sound effect to match the message when you do press Y.
  • Sam & Max Save the World (A.K.A. Sam & Max Season 1'') : Title sequences end with the duo making some kind of gesture (high-five, "right back atcha", etc.) In the season finale, the sequence ends with Max pointing upward and the car flies to the moon. Then the following seasons use the couch gag from the comics (as mentioned on the Comic Books page).
  • Some Sonic the Hedgehog ROM hacks created by members of Sonic Retro tend to feature the Sonic Retro logo changing each time it is shown, with situations like Sonic running away from Amy, Dr. Eggman either stealing the Master Emerald or taking Sonic's place on the logo, and Knuckles coming up and yelling at Sonic to get off the Master Emerald.
  • Spelunky : The narration text that appears onscreen before the opening cutscene is randomly generated among three lines, with a separate list of possible sentence fragments for each line. One such example:
    With fate guiding my every move,
    I squeezed the whip at my side,
    and wondered how long I'd be below.
  • Super Mario Maker 2
    • The game starts with one of six randomly-chosen startup screens. You either get Mario, three Galoombas, Bowser, or Mario, Toad, and Toadette walking across the screen and jumping into the logo. Further animations were added in updates; they include Mario, Toad, and Toadette chasing after Luigi to get a key (version 1.1.0), Mario avoiding the newly-introduced Spike and Pokey and finding the Master Sword in its pedestal (2.0.0, where all of these course elements come from), and Mario escorting Peach on a Yoshi, only for her to be kidnapped by the Koopalings (3.0.0). This directly contrasts with the first game, in which each startup screen is preset according to the day of the week.
    • After the animation, the title screen has Mario in one of ten different levels. You can play in them or even go straight to editing.
  • Super Smash Bros.
    • In the opening of the original, Master Hand pulls out 2 random dolls of one of the starter characters.
    • In Brawl, due to the fact that the player can customize how common certain songs play on stages (and even the main menu), it can turn into this.
    • Speaking of Brawl, the initial shot of all the characters in the opening video changes depending on how many characters have been unlocked. Certain characters, such as Ness and Sonic, always appear, though.
  • Team Fortress 2 has a random render of one of the maps with a random render of one of the player characters. There are holiday versions, which follow the same setup, but might not be random in the background. In particular, on Halloween and full moons, the characters show up in costume.
  • Unreal I Gold opens with either a title screen from the original Unreal or one from its Expansion Pack Return to Na Pali.
  • WarioWare, Inc: Mega Party Game$! has several startup screens, with things ranging from a 3D model of Wario riding his Cool Bike, to a mob of hands running past a button, to a magnet pulling in a bunch of random objects, to synchronized nose picking. The only thing most of them have in common is weirdness.
  • The Witches' Tea Party: On opening the game, the witch in the picture frame is randomly selected from the nine witches that attend the titular tea party.
  • You Don't Know Jack: The games' intro sequences are somewhat randomized in some, possibly all, of the games. Most of the visuals tend to be the same each time, but the game will mix up things like captions, sounds and dialogue, and a caption or two. The number of variations to choose from isn't necessarily huge, but it's enough to keep the intro from being the same each time.


Non-Video Game examples

    Film — Animation 
  • Home on the Range: The DVD menu had three different openings each time you began the disc.

    Film — Live-Action 
  • Star Wars: Some DVD editions of the original and prequel trilogies have menus that will randomly display one of three locations from whatever movie you're watching. For A New Hope, for instance, the menu will show either Tatooine, the Death Star or Yavin 4 at random.

    Live-Action TV 
  • Doctor Who: The DVD issue of the story "The Aztecs" shows a title screen with a random pick from four lines by different members of the cast in character.



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