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Video Game / Anti-Idle: The Game

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A game which you can play when you idle, and when you don’t.

Gain some EXP, level up. Unlock many awesome features. Earn over 600 achievements. Climb the leaderboards. Brag to many friends, and even people you don’t know.

Anti-Idle: The Game is an Idle Game created by Tukkun and playable exclusively on Kongregate, first released in 2009. The game follows standard idle game rules but also incorporates several elements from other types of games into one game. It actually lets you toggle whether you are idle or not - if you aren't idle, not only will you get the rewards from playing whatever part of the active game you're playing, you'll also get more rewards than if you just left it on idle.

The game boasts ten different features, each providing ways to boost your level and monetary gain:

  • The Garden allows you to plant trees and harvest them for Coins.
  • The Battle Arena is a hack-and-slash RPG minigame, featuring hundreds of different kinds of monsters, its own world map, and a thoroughly detailed Item Crafting system.
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  • The Button Machine allows you to gain coins and experience by clicking on a button that moves along a track. Accurate clicks yield higher bonuses than clicks off to the side. The button occasionally breaks, but can be fixed for a fee.
  • The Printer lets you print "illegal" coins. It is battery-operated and needs to be recharged periodically.
  • The Arcade offers a collection of arcade-style games to play within the game itself.
  • The Stadium allows you to compete in races and deathmatches with computer-controlled opponents.
  • TukkunFCG is a Collectible Card Game where you build up a card deck and fight against other opponents' decks; normally you can fight against computer-controlled opponents, but you can also challenge other players. It is the only mode to offer any sort of multiplayer play.
  • LolMarket is a simplified version of the stock market, where you buy gems and try to sell them later for profit. Fortunately, the game allows you to control gem demand to suit your needs.
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  • Awesome Adventures is an Interactive Fiction game where you visit one of three zones (or four during December, January, and the 24th of all other months) for random events, where you can reap some benefits like more EXP and items.
  • Fishing allows you to catch fish and junk items. Fishing itself provides EXP, and the items you get can be used or traded for resources.

You can play the game here. To this day, Anti-Idle has over 15 million plays and several thousand favorites, and continues to be updated regularly.

Tukkun has said that a sequel is planned.

You're currently browsing on CASUAL difficulty!

  • Absurdly High Level Cap: The level cap is 9002. IT'S OVER 9001!!!! Also, the distance between level 9001 and level 9002 is HUGE. You can probably reach level 9001 in a month, whereas level 9002 takes YEARS.
  • Advancing Wall of Doom: Year 2011 area series in the Battle Arena
  • Anti-Frustration Features:
    • Did you forget to play for a day or two? You can purchase an item that restores your attendence streak.
    • Because TukkunFCG requires a larger game window than the usual Feature window, the game will automatically harvest trees, recharge the Printer, and spray Ants for you while you're playing matches.
    • The game features "anti-lag" options that hide some elements of the interface, for those on slower computers, and will automatically do so if you've been idling for some time.
    • In Battle Arena, since the Spooky Crypt and Triangle Hideout are "fight until you drop" raids, you won't be given the usual death penalties (loss of EXP and rings if you're not using the Protection Ring or some other way to negate the penalty) when you die.
    • Non-boss enemy names in Battle Arena are colored according to the difference between their level and yours: Yellow for enemies too easy for you, white for enemies around your level, and red for enemies that might be too hard for you. However, non-boss enemies past a certain level threshold will always be red-named no matter what, which is useful for "kill x monsters but only bosses and red-named enemies count" random quests and farming the Mission Kommander bonuses.
  • Anti Poop-Socking:
    • Not having the game open in a window or tab for some hours gives you REST time, which gives extra percentage bonuses for all in-game activities for an amount of time given depending on how many hours you left the game closed. You can also purchase REST with White Coins or Blue Coins, but the prices are exorbitant.
    • As you play Fishing, your Fatigue builds up. Higher Fatigue means more time needed for catches. Your Fatigue drops when you are not fishing, and resets to zero at the start of a new day.
    • Several raids in Battle Arena have a daily entry limit. Once you use up your entries, you'll have to use Crafting Material, Proofs of Mission, or Proofs of Training to refill your entries. And the prices are steep.
    • In Battle Arena, keeping any key/button held down for 10 minutes will give you a warning and your damage output will start to decrease. Continue to hold that key down for another 10 minutes and you will die of "exhaustion". This is partly to encourage you to take a break, but also partly to thwart bots.
  • Arc Number: The number 9001—a reference to the Dragon Ball Z "It's over 9000!" meme—is seen in many places. The level cap used to be 9001 before it was raised to 9002, there's a line of Battle Arena areas set in the year 9001, and the Prehistoric Mission locks your max HP at 9001.
  • Auto-Save: The game saves every five minutes and whenever you close the game, although you can manually save as well.
  • Awesome, but Impractical:
    • Day Skip allows you to advance immediately to a new day, so you can get most day-based perks such as the Daily rewards and Daily Quests without having to wait until midnightnote . Day Skip is also brutally expensive, at 600 million Green Coins.
    • In Battle Arena, there's the Combo skill, which deals a lot of damage, but only if you maintain a big enough combo. Keep in mind you lose all of your combo in just one hit, or whenever you move to a different room.
  • Badass Boast: The description for the Reflect skill.
    "Because monsters that attack you must die faster."
  • Bar Brawl:
  • Border Patrol: If you stay in the Dark Portal area in the Battle Arena for 10 seconds before moving to another area, The Guardian will spawn. It can instantly kill low level players.
  • Boring, but Practical: The Protection Ring in Battle Arena. It offers no super-fancy buffs outside of a chance of a 3-second Mercy Invincibility window, but more importantly, it also prevents you from losing your Rings if you die. While you can get an equipment bonus that can reduce or outright eliminate the chance of death penalties, some areas cancel out equipment bonuses, and you're probably gonna sell or fuse away that piece of equipment as it gets outdated, so putting on the Protection Ring is a sure-fire safety net.
  • Boss in Mook Clothing: Purple named enemies in Battle Arena are considered Bosses, despite being just normal enemies with increased stats.
  • Boss Rush: Special Arena has you fight a bunch of the previous bosses now called Arena Mobs before facing off against the Megaboss.
  • Button Mashing: The Button Machine. You click on the button to get rewards; the closer to the center of the button you click, the better. The button also moves back and forth on a track, and occasionally breaks, but can be fixed with Yellow Coins.
  • Cap: Downplayed with Yellow, Green, and Blue Coins as of Version 1,779, where you can exceed the old caps (999,999,999,999 YC, 999,999,999 BC, and 999,999 BC) but capping one of those currencies adds a 5-minute countdown for it; letting it hit zero will prevent you from gaining more of that particular currency until you go below the cap.
  • Cast from Money: Downplayed with Battle Arena skill "Pixel Throw", which costs exactly 1 Pixel (Battle Arena's main currency).
  • Censored for Comedy:
  • Continuing Is Painful:
    • In Battle Arena, if you die, you lose some EXP and all your rings. To prevent this, wear the Ring of Protection or raise the Protection skill.
    • Various examples in Arcade
      • In Pong, when the ball goes past your paddle, you get an extra chance. But majority of the visible area will be blocked off, so you don't get to track where the ball goes as easily.
      • Ultimate Avoidance, after touching the block, makes only the area around your mouse visible so you don't see the approaching blocks early.
  • Cosmetic Award: Reaching 1,000,000 Battle Points in Battle Arena, a feat that requires Rebirthing many, many times, unlocks the Advanced Drawing Board, which unlike the standard Drawing Board lets you use color hex codes instead of just the color presets the game gives you.
  • Counterfeit Cash: The Printer produces it. Functionally, the "illegal" Coins are the same as "real" Coins. The Printer gradually loses battery power, causing it to eventually cease printing, but can be recharged to capacity at only two Green Coins.
  • Critical Hit:
    • You have a chance to deal critical damage in the Battle Arena.
    • Your printer can do this too. A Critical Print prints Green Coins.
  • Damn You, Muscle Memory!: Invoked with the Version 1,779 update, where Robacon/Robroccoli and the Mission Kommander in Ye Olde Pub "decided to swap locations for no particular reason."
  • Debug Mode: Can be accessed by holding Ctrl while clicking File 2.
  • Denial of Diagonal Attack: In Battle Arena, your non-special attacks can only attack forward, which becomes a problem when you start encountering enemies that float, such as the Pokayball in Pokayman Land.
  • Difficulty Spike:
    • At first, raising Dragon Boost by 1% only requires feeding the Dragon 5 times. However, at 250%, you will start needing to feed him 250 times to increase your Boost.
    • Career levels 101 to 200 require a LOT more EXP than the first 100 levels. The same can be said about Simulation Cyborg and Pet.
  • Do Well, but Not Perfect: Due to hackers, the Button Machine is now this. Any more than 14 consecutive Perfect clicks results in the machine giving nothing upon exploding.
  • Doomy Dooms of Doom: The Tower of DOOOOOOM raid in Battle Arena, with "Doom" enemies and equipment "of DOOOOOOM" as drops.
  • Dynamic Difficulty: This is the main element of The Corruption in Battle Arena; the monsters and rewards scale in level and status depending on your performance.
  • Easy-Mode Mockery: Turning on Unranked mode in Arcade allows you to use buffs that make the games easier, but prevents you from submitting scores to Kongregate.
  • Elemental Rock–Paper–Scissors: In Battle Arena:
    • Fire > Ice > Wind > Earth > Thunder > Water > Fire.
    • Light and Dark are weak to each other.
  • Endless Game:
    • Most Arcade games last for as long as you can survive.
    • The Spooky Crypt raid in Battle Arena runs until you get killed, unlike the rest of the raids, which have "fulfill this condition within a time limit" and "do as much of this thing as you can until time runs out" as victory conditions. It's one of the few areas not to take away your Rings if you die without a means of nullifying the death penalty.
      "Defeat monsters until thYOU die!"
  • Everything Trying to Kill You: Battle Arena features any number of objects trying to attack you, regardless of how much sense it makes for them to be after your blood. Examples include mushrooms, computer monitors of varying brokenness (e.g. a Computer, a Compubroken, and a BSOD)., and triangles.
  • Evolving Weapon: Several in the Arena.
  • Exact Words: The password to unlock the Smiley Island area. It is case-sensitive.
  • Fake Difficulty: Invoked in Mute Mute Revolution; it's a Rhythm Game with no music.
  • Fake Longevity: Although the game has little content, you'll find yourself playing it for years, just to watch those numbers getting bigger and bigger.
  • Fictional Currency:
    • Yellow Coins, Green Coins, and Blue Coins are used in many aspeects of the game.
    • White Coins are generally used for REST bonuses and Progress Bar Modules.
    • Shiny Coins are used mainly for the enhanced "shiny" Progress Bar Modules.
    • Battle Arena uses Pixels and Crafting Material as the standard two currencies.
    • Button Machine has Purple Buttons.
    • Stadium has Stadium Tokens.
    • TukkunFCG has FCG Cash.
  • Final Boss:
    • In order to ascend and therefore complete one loop of the game, you must go to Battle Arena and defeat the Ascendant, who is summoned by feeding the Dragon enough times to obtain the Sword of Ascendant and then going to Ye Olde Pub. Although he can be summoned at as low as Rank 200, you can't actually damage him until you reach level 9,000.
    • Two challenges revolve around beating a certain boss, rather than the Ascendant: The Megaboss in #1 and Corrupted Giant Treeman in #2.
  • Fishing for Sole: In the Fishing feature, you are more likely to catch junk items than actual fish. Fortunately, the junk can be recycled into Crafting Material, while higher-level junk can be sold for Yellow Coins. A special fishing rod allows you to catch only junk, and another averts this trope by allowing you to catch only fish.
  • Gotta Catch Them All: Invisible Allies.
  • Grows on Trees: The Garden lets you plant trees that can be harvested for Coins.
  • Guide Dang It!:
    • The Mindsweeper arcade game. Part of the fun is trying to figure out what anything means. (Anything other than the blue "goal" tiles and XP tiles, at least.) Black numbers indicate how many squares around the revealed tile have items, which includes red numbers. Red numbers indicate that the goal is that many squares from that tile, in a path that consists solely of vertical or horizontal moves (no diagonals).
    • Secret Achievements. Some of them can be stumbled upon while playing normally, some require doing side tasks but can be figured out (for example, one will probably deduce that "Max Combo!" means hitting 10,000 combonote  in Battle Arena) but others require you to go out of your way to do some tasks that are not hinted to at all (such as entering the Konami Code for the "Cheater" achievement and starting an Arcade game but doing nothing until you get a Game Over for the "Wake Up" achievement).
  • Harder Than Hard: Completing enough Medium Ascensions will unlock Hard Ascensions, which will strip out a lot of New Game+ bonuses and make some elements of the game more difficult. Beyond that are Impossible Ascensions.
  • Hard Mode Perks: Playing on Hardcore mode in Battle Arena gives more EXP and Pixels. Additional difficulty modifiers like Worst Moon or Apocalypse increase the chance of Epic Monsters appearing, which give even more EXP, Pixels and loot drops.
  • Hoist by His Own Petard: The Zombified status causes you to take damage from your own healing skills. Forgetting that this is active when you try to heal yourself is a good way to get sent back to Ye Olde Pub.
  • Holiday Mode: Awesome Adventures has the Cakeland area, which is only accessible in December and January. It has a number of unique events, such as opening presents in hopes of rewards, cakes that can be eaten for random effects or fed to your pet, and an offer of 10,000,000 Yellow Coins or 10,000,000 Green Coins.
  • Impossible Item Drop: Monsters in the Battle Arena will almost always drop items that aren't specific to them. And coins. Millions of them.
  • Invisible Monsters: The Invisible X, which is a late-game enemy (though not a very strong one) and, as the name suggests, completely invisible aside for its health bar.
  • Instant Awesome: Just Add Dragons!: The Dragon of Wisdom. Feed him Coins and he'll give you advice. Feed him more and you can get Dragon Boosts, which add to your Boost gauge capacity.
  • Invincibility Power-Up: The Protection Ring grants a 20% chance to make yourself invincible once hit by an enemy in the arena for three seconds.
  • Item Crafting: Courtesy of the Battle Arena.
  • Joke Item: Elixir of Greatness.
  • Lethal Joke Item: The Burned rope does very little damage to everything... ...except for the Grinning Colossus.
  • Level Ate: Foodlandistan in the Arena.
  • Level Grinding: The game revolves around reaching very high levels. Besides the main level, there's Battle Arena's Rank, Stadium level, TukkunFCG level, Career level, Pet level… and more.
  • Level-Locked Loot: You need to reach a certain Rank in the Arena to equip weapons and armor.
  • Level Scaling: The Corruption makes mosters stronger the better you perform.
  • Loot Boxes: The various crates are a non-paid version of this trope.
  • Mana Potion: Pressing the 'W' key in the arena will refill your mana bar. For a price, that is.
  • Mascot Mook: This game sure loves triangles. One Arcade game has you counting them, one Adventures event has a triangle attack you for a 1-Energy loss, and the Arena features an entire area full of killer triangles as well as a triangle-shaped Final Boss.
  • Metal Slime: The Mystic Path area has very defensive gems as enemies. They're a bit tough to kill, but they drop nice rewards.
  • Mini Game Game: The game itself offers a large variety of games that help boost your level and coins.
  • Mirror Match: Level 8 opponent in TukkunFCG. There's also a hidden in-game link that leads to the tvtropes page.
  • New Game+: After reaching level 9000, you can "ascend" and start over from level 1 with bonuses. Making five "Medium" ascensions will unlock "Hard" ascensions, which lock your Features back up and makes many elements more difficult, but also rewards you with access to better ascension perks. Completing enough of those will unlock "Impossible" ascensions, which amps the difficulty up even further and allows you access to the best perks.
  • No Fair Cheating:
    • In Ultimate Avoidance, if you move your cursor outside of the game window, it's an automatic Game Over.
    • The exhaustion mechanic in Battle Arena, where holding down a key as an alternative for idling will have consequences. Holding down the key for 10 minutes causes your damage to take a nosedive, and holding it for another 10 minutes kills you.
  • Non-Indicative Name:
    • For the most part, the name of the game itself, since it's an Idle Game.
    • The "Secret Crystal" monster isn't really secret... at all.
    • "Pirate Ship" has no pirates. Obviously the Neenjas have killed them all.
    • "Endless Dungeon" isn't actually endless. It only has 200 floors.
    • "Danger Zone" was a safe zone... until the recent update.
    • "Mute Mute Revolution" is, ironically, the only feature in the game with any sound at all.
    • PVP Mode in FCG still makes you fight against the AI, just with player-made decks
  • Non-Standard Game Over: In the Arcade's Triangle Count, turning the counter past 99 causes the counter to read "C", turn around, and reveal a huge rainbow triangle, ending your game immediately and—if this is your first time doing it—rewarding you with the "LOL BUG?" Secret Achievement.
  • Nostalgia Level: The 2011 series of Battle Arena areas depict what the Arena was like before the "EXPlosion" update. Unfortunately, by the time you can go beyond Triangle Land, you're running through it to escape an Advancing Wall of Doom so you don't have much time to check the place out.
  • Nothing Is Scarier: 2012: Ye Olde Pub appears to be populated solely by level 1 Invisible X's. Then Chuck Norris shows up and most likely kills you.
  • Overly Long Name: The machine in Abandoned Lab is called Free Bonus Modifier Machine With A Ridiculously Long Name (BETA).
  • One-Winged Angel: Some monsters in the Battle Arena once killed can turn into stronger monsters, or sometimes weaker. One of the most notable examples of this is the final boss of the Secret Dungeon, Chaos, that once killed turns into CHAOS.
  • Pacifist Run: The third challenge invokes this. You have to get level 3000 while having features that involve pain or fighting revoked (Even the Battle Arena.)
  • Piñata Enemy: The Strange Box monster is very easy to kill, and drops a lot of items.
  • Pixel Hunt: The Random Quest to obtain the Pirate Sword involves finding invisible treasure chests.
  • Power-Up Letdown: Enemies in the arena can sometimes drop 10 second buffs but since they last for so little time they are hardly useful.
  • Power-Up Magnet: If the player isn't idling in the battle arena, then they can activate a large, golden magnet in the pub that will automatically pull in random drops to the player. If you wanna magnetize loot on idle, then you gotta craft a Loot Magnet.
  • Quad Damage: Power and Master potions in the arena.
  • Random Drop: Monsters in the arena can randomly drop items.
  • Revive Kills Zombie: The 'Heal' skill in the Battle Arena deals a lot of damage to undead monsters, and you as well if you have the Zombified status.
  • Rhythm Game: Subverted in the Mute Mute Revolution Mini-Game, as the title suggests. You get to see how Nintendo Hard music games get when there's no music accompanying the notes.
  • Running Gag: Several things refer to Kongregate's 5-star game rating system, joking about giving the game a 1/5 or even a 0/5 for bad things happening. Examples:
    • The game implies that in a previous version, rating the game 1/5 disabled the mute button. (Not that the game has any sound outside of Mute Mute Revolution to begin with.) Mashing the mute button eventually results in the achievement "no unmute button 1/5".
    • A Garden achievement, achieved through enough harvests, is called "need autoharvest 0/5".
    • The option to ignore an event in Awesome Adventures is called "worst adventure ever 1/5".
    • The vending machine event occasionally results in the vending machine making annoying noises as the game jokes that there "wasn't even a mute button! 1/5!"
    • The skill to reduce potion prices is called "potion (PROFANITY) 1/5".
  • Save Scumming: Possible, if you back up your save file (which the game encourages, though more in case your current save file gets lost). However, the game imposes a mandatory delay before allowing you to open Mystery Boxes, discouraging this trope.
  • Set Bonus: Various items in the Battle Arena provide bonuses when worn together.
  • Shout-Out: Has its own page.
  • Sinister Geometry: Triangles appear in the Battle Arena in Triangle Land, the final area of the main path, and are the toughest enemies along said path. They also appear in Triangle Hideout as an endless line of high-reward, high-difficulty boss monsters. They're also responsible for an event in 2011 that, among other things, destroyed the player's House, which hasn't come back since despite being promised in a future udpate for the past five years. Additionally, the Final Boss, the Ascendant, is a triangle too.
  • Standard Status Effects: The Battle Arena features some of these.
    • Poison: Deals damage every half second.
    • Blind: Reduces Accuracy and Evasion.
    • Weaken: Reduces Attack and Defense.
    • Stun: Can't do any actions.
    • Slow: Actions take longer.
    • Zombified: Can't heal, trying to heal deals damage.
  • Super OCD: Pretty much the whole game. In fact, there's a perk you can unlock much later on, which costs a lot and does absolutely nothing.
  • Starter Equipment: The Newbie Stick and armor set once you buy the Battle Arena.
  • Teaser Equipment: Many powerful end-game items on display in the Item Crafting menu in the Battle Arena are there just to tease new players.
  • Tech Tree: Permanent Ascension perks.
  • Tilesweeper: Mindsweeper, a minigame available in the arcade. The game says that most of the fun comes from figuring out how to play, which is why it doesn't provide instructions. If you're curious, though - The goal is clicking on the blue orb which is the exit and provides 2 extra turns for the next round. You may find XP or White Coin squares which don't help with the minigame, but give those resources in the main game. An arrow points to the general direction to the goal. A red number tells you how far the goal is from the square, both vertically and horizontally (so a 6 may mean it's 5 squares above and 1 square to the left). A normal number indicates how many boxes surrounding the square are not normal numbers, as in any other tile type mentioned above. You have 10 minutes and 50 turns to beat one board with a few turns being restored every time you do so, which also increases your score multiplier by 1.
  • Time Travel: The Hole of Time takes you to four different time periods: "-Infinity" aka the prehistoric ages, 2011 to fight a triangle invasion, a 2012 version of Ye Olde Pub that's empty except for invisible enemies and Chuck Norris, and 9001 to repel an alien invasion.
  • Timed Mission: Several areas in Battle Arena give you a limited amount of time to stay there. Once the time runs out, it's back to Ye Olde Pub for you (although unlike dying, you won't suffer penalties such as losing rings).
  • Too Awesome to Use: In a previous version of the game, everyone was given a Relic enhancer, which added 175 Attack to a weapon. However, many people ended up not using it because you could only get one of these, ever. And it was from an event, so you couldn't even get another by restarting.
  • Turns Red: Some monsters on Casual mode and all monsters on Hardcore mode in Battle Arena enter the Rampage state when their HP is low enough. Once that happens, their movement speed goes up 20% and all other stats by 50%.
  • Unobtainium: There's a very rare crafting material named Unobtainium, which can be used to craft awesome items.
  • Up to Eleven: In previous versions of the game, you could upgrade your max Energy in Awesome Adventures until it reached 11. This limit was later raised to 75.
  • Video Game Caring Potential: In Awesome Adventures, you'll come across noobs who need help. You can try to help, which will give you +1 Reputation most of the time, +2 if you're lucky...
  • Video Game Cruelty Punishment: You can laugh at noobs in Awesome Adventures, which deducts 1 Reputation. You can also steal from them, which also deducts Reputation and may result in backfiring.
  • Video Game Perversity Potential: The Drawing Board lets you draw over your avatar, and yes, you can turn yourself into a huge phallus, a walking butt, or something of similar crudeness if you really want to.
  • Virtual Paper Doll: You can change how your Battle Arena avatar looks by equipping armor. Outfit items will override the appearance of armor items without compromising their functionality, and you can convert any armor item into an Outfit item, so if that armor set you want to dress up in ends up being Awesome, but Impractical, you can wear it as an Outfit over more practical armor. The Drawing Board update allows you to draw over your avatar, becoming a Difficult, but Awesome form of Outfits, and you can unlock an Advanced Drawing Board that gives you full color and transparency options, but you need an absurd amount of Battle Points to unlock it.
  • Where It All Began: The Final Boss of the game, the Ascendant, is fought in Ye Olde Pub, the very first area of Battle Arena.
  • You Are Already Dead:
    • Catch a ton of ranks, then go back to one of the training zones. The dummies will drop like flies.
    • For the other way around, Go to the Dark Portal and sit there for ten seconds. Oh, and don't press any buttons. Your rings will go bye-bye.
  • Zero-Effort Boss: 2012 Ye olde pub has Invisible Xs, which are basically the weakest boss monsters in the game. The other boss, on the other hand, is another story.
  • Zombie Apocalypse: Invoked in Challenge #6, which turns all of the Battle Arena enemies into undead, cranks up the spawn rate, and forces you into Apocalypse mode (which dampens your stats and causes a bolt of lightning to zap you every few seconds) with no way to disable it.


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