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The time to intersect is nigh. note 

The collision is inevitable. The impact will be unavoidable.
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BlazBlue: Cross Tag Battle is a Crossover Tag Team Fighting Game developed by Arc System Works and released in 2018. While technically a Spin-Off of the BlazBlue franchise, it is more functionally similar to a Massive Multiplayer Crossover between various Arc System Works-developed/published fighting games, such as Persona 4: Arena, Under Night In-Birth and Arcana Heart, with the extra twist that Rooster Teeth's animesque webshow RWBY is also included.

In the mysterious Phantom Field, forty-four warriors from five different "fates" have been pulled in by forces unknown. A mysterious disembodied voice informs them that in order to escape, they must battle each other for the Keystones that represent their homes. As unlikely alliances are forged and heroes are forced to clash with each other, they will learn the truth about the world they now inhabit and discover why their fates have crossed.

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    Playable Characters 
Italicized font indicates Downloadable Content.

  • BlazBlue:
    • Ragna the Bloodedge
    • Jin Kisaragi
    • Rachel Alucard
    • Hazama
    • Noel Vermillion
    • Azrael
    • Iron Tager
    • Makoto Nanaya
    • v -No.13-
    • Es
    • Platinum the Trinity
    • Jubei
    • Hakumen
    • Nine The Phantom
    • Izayoi
    • Mai Natsume
    • Naoto Kurogane
  • Persona 4: Arena:
    • Yu Narukami
    • Yosuke Hanamura
    • Chie Satonaka
    • Yukiko Amagi
    • Kanji Tatsumi
    • Aegis
    • Naoto Shirogane
    • Akihiko Sanada
    • Mitsuru Kirijo
    • Labrys
    • Teddie
  • Under Night In-Birth:
    • Hyde
    • Linne
    • Waldstein
    • Gordeau
    • Orie
    • Carmine
    • Vatista
    • Yuzuriha
    • Mika
    • Merkava
    • Seth
  • RWBY:
    • Ruby Rose
    • Weiss Schnee
    • Blake Belladonna
    • Yang Xiao Long
  • Arcana Heart
    • Heart Aino

    Trailers 

The game has since been released on May 31st, 2018 in Japan/Asia, June 5th, 2018 in the US plus Steam worldwide and June 22nd, 2018 in EU/PAL regions on the PlayStation 4 and Nintendo Switch. Depending on region via PS4/Switch, a demo is available to try out on both versions, with Ragna, Yu, Hyde, and Ruby playable. It has also had an arcade release on both the (Taito) Nesica-X-Live 2 and the (SEGA) All-Net P.Ras Multi services on April 25th, 2019. and will update the game to Version 1.5, while the Console and PC versions will get the update on May 21st, 2019.

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Said announcement was made around the same time more franchises other than the initial four have begun entering the roster. Arcana Heart was the first of these announced, with a sixth "fate" set on the way.

To promote the release of Cross Tag Battle, the radio show BlazBlue Radio was revived under the title Bluraji NEO after a one-year hiatus.


Can't escape from crossing fate! Fight!

  • Action Commands: Using a standing C attack activates Clash Assault, a universal overhead not unlike Persona 4: Arena's All-Out Attack, during which your character will perform a cinematic autocombo that tosses the opponent into the air. If C is pressed again as the opponent is descending from the air-toss, the attacking character will deliver a knockback blow that throws the opponent across the screen. Depending on the timing of the follow-up input, players will receive a rating ranging from "Good!" to "Marvelous!"; the closer the timing, the bigger the impact effect and the more damage the final hit inflicts.
  • Advertised Extra: Unlike every other announced DLC character at the time of release, Yang only briefly appears at the very start and end of RWBY's episode mode and never appears in any of the other story modes either. As a result, she's the only character in the story who never appears in a fight in any capacity whereas the other announced DLC fighters have relatively prominent roles. This is even worse in the case of the 13 DLC characters released after EVO 2018, who have no involvement in the story whatsoever.
    • Given she was released a year after release and despite coming from another franchise, Heart Aino has no involvement whatsoever in Episode Mode.
  • Aerith and Bob: Inevitable, given that it's a crossover involving four different properties from various worlds. You have have Ragna, Noel, Yu, Linne, Waldstein, Ruby, Weiss, and Rachel among the roster, and that was only as of the third character showcase. By the time the full roster was revealed, you get a mix of names ranging anywhere from Tager, Yang, Nine, Orie, Platinum, Hakumen, Jubei, Azrael, Aegis, Labrys, Nine, Yosuke, Mika, Es and Blake.
  • Age Lift: An In-Universe example happens where, in the Episode P4A ending, in the new version of the Personaverse System No. XX creates, the adult-aged Ragna and Noel are aged down to teenagers the same age as Yu.
  • Ambiguous Situation: The only endings that account for everyone are the UNIB and the "true" BlazBlue endings. Otherwise, the fate of most of the characters is left completely unknown.
  • Another Side, Another Story: The Story Mode has four campaigns focusing on each side of the crossover (specifically, the main protagonists), meant to tell a cohesive story once all are finished.
  • Art Shift: For the RWBY characters. Their series is usually done in CGI with a bit of a cel-shaded look. This series will completely have them in 2D animation.
  • Ascended Extra: Despite released material regarding the story or the animated intro not depicting any DLC characters, Blake and Yang are highly present in both despite being DLC themselves.
  • Assist Character: The Cross System allows you to summon your inactive character for a variety of assist functions, including performing one of three Partner Skills, chaining Distortion Skills with a Clash Assault, and having them follow you and pressure the opponent with a Cross Combo.
  • Awesome, but Impractical: As usual, Astral Heats. To activate one, you must be in Resonance Blaze, have 9 Skill Gauge stocksnote , and your opponent must have only one character remaining. All of the usual drawbacks are still in place, such as having some major flaw that makes it avoidable and inability to combo into them, but Astrals are now mapped to a specific universal input and don't require your opponent's HP to be a certain value.
  • Background Music Override: If Yang's health is knocked into the red, her Rage Semblance kicks in and her classic Badass Boast theme song, "I Burn", replaces the currently playing track. Though it can be a Negated Moment of Awesome if her opponent just finishes her off.
  • Badass Adorable: Let's see, we have Noel, Makoto, Platinum, Es, Orie, Vatista, Mika, Heart, all four of Team RWBY... To say nothing of Jubei, who is practically a Killer Rabbit.
  • Badass Crew: The Six Heroes (Jubei, Hakumen, Nine and Platinum), the Investigation Team, Hyde and his companions, and Team RWBY.
  • Balance Buff: Suffice to say, unique mechanics and the like have either been tweaked or removed in order to accommodate the 3 completely different systems into a single system and control scheme.
    • As Under Night In-Birth does not have air throws as part of its character's movesets, the BlazBlue and Persona 4 Arena characters do not have access to their air throws in this game. Speaking of which, Persona 4 Arena only has forward throws and air throws, so the BlazBlue cast cannot use their back throws either.
    • Persona Breaks are out, however they can still be hit once summoned, upon which the character will be dealt extra damage based on what hit them. This changes the dynamic a bit for P4A characters in that they don't so much have to worry about the loss of options mid match, but have to still be mindful of their decisions, making sure their play doesn't do more harm than good.
      • Standard Status Effects are also out, as the other two series do not have them in their mechanics. Attacks like Yosuke's Tentarafoo and Mitsuru's Marin Karin only deal damage with no side effects.
    • Reversal Actions have virtually no drawbacks on activation as they start up fast, cannot be air blocked and if they connect, the opponent cannot burst out of it by calling in their partner. This has interesting implications for P4A characters, since Reversal Action is based on the Furious Action mechanic and Furious Actions would transform ~5% of your HP into Regenerating Health to prevent abuse. For example, Yukiko has Dia as her Furious Action, a move with short range and damage with massive blowback if it connects and allows Yukiko to heal some HP, with more HP recovered if the button command is held. In P4A, you would need to perform a button hold for the move to heal back more HP than you lost, but in BBTAG, a Dia that connects essentially always pluses since you never lose HP from performing a Reversal, and the lost red portion of your HP gauge increases with Dia, allowing Yukiko to swap into standby or activate Resonance Blaze and heal back more HP. In exchange, if someone misses their Reversal Action and gets punished, they cannot burst out of it by calling in their partner.
    • Sukukaja, Yosuke's utility super, has been axed from his moveset, but in exchange, his Shippu - Nagareboshi, which was previously only able to be activated while Sukukaja was up, can now be activated as a normal Distortion Skill.
    • Zig-zagged with Rachel's infamous George XIII. It's now slightly larger than in BlazBlue, but its standard motion has been changed from a hop to just a walk. She can now have multiple George XIIIs on the field at once, though each cast of George XIII burns one unit of the Skill Gauge.
    • Hazama's Drive has been tweaked so that it's no longer tied to a limiting gauge that tends to deplete faster than it replenishes. His Drive is still limited in use in other ways, but resource management is no longer an issue for him.
    • In addition to the above, Hazama also received a mobility upgrade via a proper "run" (multiple consecutive steps), which gives him a much better secondary movement option outside of Ouroboros.
    • Makoto's Charged Attack meter has been reduced from three levels to two, making it easier to land max charge attacks.
    • Es no longer has Bors and as a result some of her special moves can't be enhanced in that manner. However, her Shoryuken move Griflet now automatically has the final knockdown hit no matter what in exchange for extra recovery time afterwards, meaning she can't combo off of it alone. Some of her crests come out faster too, changing some dynamics she has regarding wakeup and pressure.
    • Azrael's weak point system has been reworked so that you now get the same benefits as weak points if you press the button again as an attack connects, instead of having to manually apply them with his Drive. Thanks to this he can also still perform his infamous Valiant Charger combos that fly from corner to corner by burning meter. What this means is that he doesn't need to put in the extra work to set up the potential for the combos or his more devastating routes the player instead has to think more about resource management as well as different ways to get to the same attacks for said combos. Also as a result of the removal of said weak points, Scud Punishment has been replaced by Full Spartan, his Exceed Accel from Central Fiction, as his secondary Distortion Skill.
    • Tager no longer has to charge a separate gauge to use Spark Bolt. He can use the move as long as he has meter. Additionally, he no longer needs to magnetize his opponents to draw them in.
      • Practically all characters go through this: in trade of being somewhat streamlined and/or dumbed down on-point, it instead paves way for more intelligent reliance on the tag-team mechanics.
  • Bare-Fisted Monk: Chie is a Kick Chick who fights using a mostly kick-based variant of "Kung Fu," which is more akin to Jeet Kune Do in a number of ways.
    • Azrael and Akihiko are more like the traditional take on the trope, with both using nothing but their physical strength and the latter barely using his Persona in his moveset.
  • Battle Aura: Yang's Semblance, "Rage", is indicated by a golden, blaze-like aura surrounding the top half of her body.
  • The Battle Didn't Count: True to form for BlazBlue, some story battles against really powerful characters like Jubei and Azrael result in the other characters basically just holding on long enough for an opening to flee or for the fight to stop, even if they technically won the fight. For example, in Story UNIEL Hyde and Weiss quickly realise Azrael and Carmine are both way too strong for them, so they just book it.
  • Battle Couple: Jubei/Nine and Jin/Izayoi.
  • Battle Intro: Many character pairings will elicit special pre-battle interactions. For example, Ruby will gush over Ragna's Aramasa and Es' Murakumo, and Linne will get exasperated at Yosuke trying to brag about his speed. If the point character does not have special interactions with their partner, one of their default intros will play.
  • BFG: Ruby's Crescent Rose is both a scythe and a high-powered sniper rifle.
  • BFS:
    • Ragna's Aramasa, a massive slab of metal on a stick that can transform into a scythe.
    • Es' Murakumo note  normally appears as a large blade best likened to a claymore or zweihänder, which turns out to be the "sheath" for a slimmer yet just as long weapon that better resembles a nodachi.
    • Hakumen's Ookami is another nodachi, its length so great that it must be holstered in a vertical sheath roughly as tall as the Susano'o Unit itself.
  • Blood Knight:
    • Ragna, sort of. Though he sounds annoyed at being caught up in another "possibility," Ragna chuckles before stating that all he needs to do is beat up all his challengers, suggesting he may be eager to face new opponents.
      Ragna: All of you, BRING IT ON!
    • In The Stinger of the teaser trailer, Ruby Rose is overjoyed at the prospect of joining the fight.
    • To the surprise of no one familiar with the characters, Waldstein and Azrael clearly enjoy the prospect of battle, the latter going as far as to declare—with relish—his intention to "devour" his foes.
  • Blow You Away: Yosuke and Rachel both use the power of wind in battle; Yosuke's Persona, Jiraiya, bestows him with Garu abilities, while Rachel's Drive, Silpheed, allows her to control the battlefield and manipulate both her attacks and her movement speed/trajectory by conjuring wind.
  • Born Unlucky: Played for Laughs on the joke stats for Ragna and Jin, which both give them a Luck stat of one star as a reference to their notoriously Dark and Troubled Past. Yosuke and Noel don't fare much better with two stars due to being the Butt-Monkey and having a slightly less terrible life than Ragna and Jin respectively. Makoto, due to being on the bad end of Fantastic Racism in her home universe, has two stars as well. Kanji likewise has a 2-star Luck rating, due to sharing his Butt-Monkey status with Yosuke (though it's not quite to same extent).
  • Bread, Eggs, Breaded Eggs: The game's core mechanics can be summarized as taking mechanics from BlazBlue, Persona 4 Arena, and UNIEL and consolidating them into a single game.
  • Broke the Rating Scale:
    • The character cards for the characters give joke stats about them. The maximum the box shows is 8 stars, but a few characters have broken it. Ruby, Yosuke, and Weiss have a stat that is gauged at 12 stars, Nu-13 has one of 11 stars, Waldstein, Platinum and Orie have one of 10 stars, and Azrael, Yukiko, Tager, Es and Kanji have 9-star stats. Ruby, Weiss, Es, Platinum, Orie's overblown stat is "Kawaii"; Yosuke's is Speed; Azrael, Tager, Kanji and Hakumen's is Attack; Yukiko and Nu-13's is Range; and Waldstein's is Power (not Attack). Vatista takes it Up to Eleven by having both Range and Kawaii that are more than 8 stars.
    • Rachel's Luck stat is replaced with the "Georg" stat, which is apparently rated in pictures of George XIII, the electric frog from one of Rachel's moves. This is possibly a reference to Rachel's gameplay in the BlazBlue series, which is heavily centralized on using George XIII for field control. Likewise, Tager has a "GETB note " stat of eight stars in place of Luck.
    • Gordeau's Luck stat is replaced with "Grim Reaper" at six stars, a reference to his infamous special move that helped propel him to top-tier status in competitive UNIEL play.
    • Nu's Luck stat is replaced by a "Ragna" stat, accompanied by five hearts. This symbolizes her very, very strong (and very unhealthy) affinity for Ragna, though one might argue that ASW is understating the magnitude of Nu's attraction.
    • Jubei's Luck stat (both the name and the four icons used to rate it) is replaced by his "pon" symbol (the symbol that appears when he uses Shiranui).
    • Naoto Shirogane's Luck stat is replaced with "Instant Kill" in reference to her ability to utilize this through Distortion Skills. It is represented by one skull that shows her Fate Counter.
    • Hakumen's Luck stat is replaced with "Counter", referencing his Zanshin Drive.
  • Butt-Monkey:
    • True to form, Yosuke. Nearly every one of his unique battle intros and outros have the other character poking fun at him or otherwise having a crack at his expense, the only exceptions being Yu and Makoto.
    • Hyde, due to his relative inexperience compared to the other protagonists and his trash-talking attitude leaving him open to ridicule. He dismisses Ruby (who is actually a more experienced fighter than him) and gets snarked at for his trouble, and Tager doesn't approve of his brash and reckless attitude to combat and tries to give him advice to get out of it. He gets along with Ragna and Noel, though.
    • In a more meta sense, during the beta demo of the game, Yukiko has become this. Since the demo did not allow access to training mode, players have taken to setting match times to infinite, plugging in a second controller to pick her, and using her heal skill to regenerate any lost damage as they practice all their combos on her.
    • A surprising subversion is Ragna. Notorious in the main BlazBlue series for being a Cosmic Plaything of the highest order, is actually treated with a fair amount of respect by the cast. While there are some jokes at this expense, its nowhere near to the degree of his home series.
    • Downplayed with Carmine. Not much happens to him in the story, but Greg Chun's voice talents present the character as basically an edgy teenage loser on a power trip. Not to mention his Jerkass attitude rubbing off on the other characters: Yukiko is unfazed by him, while Makoto tries to rehabilitate him to no avail, but Yang on the other hand...
  • Call a Rabbit a "Smeerp": While the entire cast possess superpowers which they liberally use in combat, what those actually are differ from series to series and have appropriately different ways to call them:
    • The BlazBlue crew has their Drives, manifestation of their soul's power through their connection to the Azure inside the Boundary, accomplished by either the use of Seithr or a part of their soul.
    • Persona users obviously have the use of their namesake concept, a fighting spirit which represents the user's inner self.
    • The Under Night characters have EXS Abilities; EXS is the source of their power as In-Births within the Hollow Night, and is stored inside their bodies or Vessels.
    • Fighters from the world of RWBY use their Semblances, an innate power unique to each individual fueled by their Auras or soul.
  • Character Roster Global Warming: The base 20-man roster of the game has two super-heavyweight grapplers in Tager and Waldstein, who have been paired up a lot in promotional materials, as well as Azrael, who's not a grappler but otherwise is slow and powerful. With DLC, one could include Kanji and Hakumen.
  • Charged Attack: Makoto can wind up certain Skills by holding the button, which causes a gauge to appear at the bottom of the screen. The higher the level of charge, the more power the attack delivers, and certain moves gain extra properties with higher charges, but holding the button too long will cause attacks to "overcharge", which will bring their power level back down.
  • Color-Coded for Your Convenience:
    • The main colors of the announced properties thus far — BlazBlue has blue, Persona 4 Arena has yellow, Under Night In-Birth has purple, RWBY has red and Arcana Heart has pink. In fact, the system even calls the P4A, Team Yellow.
    • As of the 10/20/17 build, inactive characters called in for assists are highlighted in the color of their team to differentiate them from the players.
  • Combat Hand Fan: Yukiko's Weapon of Choice, befitting an Ojou/Yamato Nadeshiko-type Lady of War. While she can throw her fans as projectiles in addition to using them for melee purposes, the bulk of her medium- and long-range attacks are magic-oriented.
  • Combination Attack:
    • If your Clash Assault connects with a grounded opponent, your inactive character will jump in and join in on the attack to deal additional damage, and the final strike creates a "cross" pattern on the last hit.
    • Distortion Skill Duo allows you to press your partner button while using a Distortion Skill to burn two additional Skill Gauges and have your inactive character jump in and perform their own Distortion Skill.
    • You can also spend whatever is left in your tag meter to temporarily call your partner in order to perform infinite assists for as long as there is meter left in the Tag Gauge. Your characters will then switch once the gauge is depleted. With this you can turn essentially any character into a puppet character so long as you still have both your characters.
  • Combo Breaker: You can spend your entire Assist Gauge while under assault (either while blocking or getting hit) to have your inactive character drop in to attack and switch places. That said, players have to be wary as tagging in to an invincible move will just put them back into the untenable situation they wanted to get out of, only sans tag resource.
  • Comeback Mechanic:
    • Resonance Blaze, which can be activated when one character is defeated. It slowly recovers HP, causes you to automatically gain Skill Gauge stocks, increases the max number of Skill Gauge stocks with the total amount dependent on what level your Resonance Gauge is at, powers up your Distortion Skills, and seems to apply similar effects to Overdrive in BlazBlue: Chrono Phantasma and Central Fiction.
    • If Yang enters 35% HP or less, her Semblance triggers, which cues a Background Music Override, gives her a Battle Aura, and causes all of her punch-based attacks to hit more times and enhances all of her Skills.
  • Composite Character: The BlazBlue characters appear to be heading this direction by combining their movesets across the series and even borrowing moves from their Unlimited forms. Ragna, for example, can use both Belial Edge and Nightmare Edge note , has both the short and long-ranged versions of Dead Spike and can use his Unlimited form's Dead Spike with the two follow-ups at the cost of one unit of the Skill Gauge.
  • Cool Sword:
  • Cool vs. Awesome: Four main heroes from different games are about to cross paths, it doesn't stop there!
  • Counter Attack:
  • Cute, but Cacophonic: A common complaint in early builds of the game was that Ruby had an extremely high-pitched, grating voice, which didn't help as she had a loud cry for every attack and especially didn't help in a Mirror Match. Eventually Lindsay Jones came back to re-do her lines, and these complaints have since lessened.
  • Damn You, Muscle Memory!:
    • For the purposes of accessibility, BBTAG is explicitly being designed to work well on controllers. This is a heavy deviation from the rest of the series and most fighting games, which are typically designed for fight sticks first to replicate the arcade experience. For example, whereas Overdrive in Chronophantasma and Central Fiction required pressing all four face buttons at once (though this can be "fixed" through button mapping), Resonance Blaze in BBTAG only requires a simple press of the Partner button when you are fighting solo.
    • One of the biggest changes is that, unlike nearly every other ASW fighting game, BBTAG only uses three attack buttons: a Light Attack (or A), Heavy Attack (B), and C, the latter of which is used for Clash Assault, universal sweep attacks and Aerial Specials. D, used for Drives in the main BlazBlue titles, tags characters in and out, while a fifth button is reserved for Partner Skills.
    • For the first time in the BlazBlue series this game uses auto-combos/smart combos, which are input by either Button Mashing Light Attack or Heavy Attack in addition to standard combos. However, to mix it up, each character has different smart combo inputs, some of which are exclusive to them. For example, Yu, Yosuke, and Linne have smart combos that can only be performed by mashing Light Attack while holding Back (which for the Persona characters, is their auto combo from the original Persona 4 Arena game), while Hazama is the only character who has an aerial smart combo usable by mashing A.
      • Adding into this, special moves that are allocated to being smart combo inputs (e.g. Ragna's Not Over Yet being 5BBB and Hazama's Jabaki/Venom Sword being 5AAA) no longer retain special special-move-based properties, meaning they no longer inflict any special-based chip damage on block. But since they now count as quote-on-quote "normal moves", they can be cancelled into Distortion Skills mentioned below.
    • Distortion Skills are Super Moves are done with a single motion and two attack buttons similar to the Marvel crossover games and Tatsunoko vs. Capcom. Dragon Punches or any other similar reversal attacks are done with pressing only two buttons instead of a proper motion, which is most likely a nod to both the Furious Action from the Persona 4 Arena games, and via Under Night In-Birth's proxy, French Bread's more recently developed Dengeki Bunko Fighting Climax, which also uses two buttons for a universal reversal special available to all characters. Needless to say, anyone expecting characters to play exactly like their source material is bound to feel the changes hard.
      • Distortion Skills also can no longer be super-cancelled into from Skills AKA actual special moves, likely as a balance to the overall amount of tag-team damage that's possible to output. Though they can still be super cancelled if Resonance Blaze is active.
  • Dance Battler: Discussed by Yukiko and Weiss in their unique battle intro.
    Yukiko: I shall show you my greatest fire dance!
    Weiss: How lovely, I'm a confident dancer myself. Allow me to join you.
  • Dark Is Not Evil:
    • Ragna and Hyde, as per the usual.
    • Ruby Rose as well. Despite her primarily dark-colored outfit, she's one of the most idealistic characters in her home series. Downplayed with Blake, who's an Anti-Hero who wears black and white.
    • Waldstein has a design that just screams "villain". He's also one of the protagonists of UNIEL.
    • Naoto Shirogane uses darkness skills, but she is a detective who seeks the truth when investigating cases. Ditto Naoto Kurogane, who uses his blood to attack like Carmine but also serves as the Adorkable Hot-Blooded hero of Bloodedge Experience.
  • Death of a Thousand Cuts:
    • Ruby's hits are less impactful than that of her peers, but she specializes in high hit counts and speed that make those softer blows add up.
    • Yosuke pushes this even harder than Ruby; his attacks deal even less damage per hit, but this is offset by his incredible agility and multi-hit attacks.
    • This is pretty much Seth's gameplay in a nutshell as well, dealing multiple weak hits to the enemy to keep them busy while he dashes all around the stage.
  • Defend Command: Aside from the typical "hold back to defend" in 2D games, there's also the Reject Guard that works similarly to Marvel's Advancing Guard in that a successful block will result in the opponent being pushed back from you. This costs one Skill Stock, however, so that it can't be spammed continuously.
  • Demoted to Extra: Despite being playable characters back in the original Arcana Heart games, Saki Tsuzura and Weiß are only portraits for the player's online profile here.
  • Dialogue Tree: Teaming certain characters up can yield these, resulting in special intros, win poses when an assist character is present for the KO and banter in the victory screen. Characters also have special call-outs for Partner Skills if they're from the same franchise in addition to the main protagonists (Ruby, Hyde, Yu and Ragna) with each other. The heavy emphasis on team-related dialogue means that there's little in terms of banter targeted at the opponents, unlike prior games from each of the three main franchises where voice clips varied depending on who is fighting at the time.
  • Downloadable Content: Confirmed so far is a series of "Season Pass"-style downloadable characters, also with the "all-in-one pack" option. There's a total of 20 DLC characters with Blake and Yang being free DLC. The first character pack (Platinum, Kanji and Orie) was available for free during the first week after release.
  • Dual Wielding:
  • Dynamic Entry: If you have a full Cross Gauge, or your active character is downed, you can press L1 to perform a Cross Burst, which dumps your entire Cross Gauge to have your inactive character switch in with an attack.
  • Enemy Mine: Certainly the case if Ragna is placed on a team with Jin or Nu-13 or Hazama. Also if Hakumen is placed on a team with Nu-13.
  • Fairytale Motifs: Combined with Everything's Better with Princesses. Team RWBY all borrow cues from classic fairy tale heroines: Little Red Riding Hood, Snow White, Belle and Goldilocks, respectively.
  • Fanservice Pack: Most of the RWBY cast adapted to the anime-styled artwork and animated cutscenes used in BBTAG appear bustier than usual compared to their original appearances. For example, Ruby has a modified version of her Beacon Saga outfit (a two-piece jacket/shirt) that accentuates her chest more note , while Blake note  and Yang note  have even more pronounced busts than before despite their already-existing bustiness. Pretty amusingly, Weiss is the only RWBY heroine to not get a bust upgradenote . Subverted in their in-battle sprites (which are fairly faithful to their original depictions in their own show).
  • Fighting Spirit: Yu and the other Persona characters, who fight by summoning a manifestation of their inner self known as a, well, Persona. Orie's EXS ability allows her to summon her own familiar, Thanatos.
  • Finishing Move: Astral Heats return and retain their use as the over-the-top cinematic finishers from BlazBlue. They can only be performed in Resonance Blaze, with the opponent team only having a single character left and the meter being maxed out at 9 bars (which necessitates a Level 4 Resonance Blaze).
  • Flower Motifs: Both Ruby Rose and Rachel Alucard have roses as a theme. Ruby's Semblance causes rose petals to appear as she moves, while Rachel's Silpheed is indicated by rose petals blowing in the wind.
  • Foil: Many of the characters present in the game serve as foils to one another in terms of having similarities/differences from one another. Appropriate enough, some of them have even been paired with one another in various promotional materials and the in-game animations.
    • Ragna and Ruby are both scythe wielders clad in red and black from fantasy-like settings, but Ragna is a rough and occasionally rude older brother while Ruby is a kindhearted younger sister. He also has a lot more in common with Yang: both are older siblings with a history of prioritising others over, and sometimes at the cost of, their own personal well-being. Additionally, both had childhood homes isolated in the woods, Ragna was blond in his youth (before trauma turned his hair white) much like Yang is, and their abilities involve their eyes turning red (Ragna's Azure Grimoire has turned his right eye red, while Yang's eyes turn red when she gets angry). They also rarely open up about themselves and are far more than they appear to be on the surface, but whereas Yang is warm and friendly, deflecting attention away from any inner turmoil where she can, Ragna puts on a Jerkass Façade to push people away.
    • Rachel and Ruby. Two girls connected by a rose motif, one being a brash, enthusiastic and inexperienced young fighter while the other being much more reserved and a lot older. Despite the massive difference in personality, when it comes to their intros, Rachel backs up Ruby's affirmation that they're a team.
    • Rachel and Linne are both snarky princesses who are much, much Older Than They Look, both have familiars and both act as mentor figures to rough-around-the-edges guys who swear a lot. Linne prefers to fight with a sword and knife combo personally, whereas Rachel prefers to use magic and her familiars to fight (that is not to say she is being a coward, she just doesn't want to sully her hands).
    • Yu and Hyde. Both kind-hearted Ordinary High School Students wielding katanas from 21st Century settings with more supernatural elements. But while Yu is mature and leader-like, Hyde is brash and confrontational.
    • Weiss and Jin both have powers over ice and Jerkass tendencies that contrast with the protagonists of their respective works, Ruby and Ragna. The difference comes in that Weiss rather quickly came to mellow out and even developed a friendship with Ruby, whereas Jin took a long time to warm up to others and even then, never stopped his rivalry with Ragna since even after overcoming Yukianesa's influence and occasionally being willing to team up with him to deal with greater threats, he still believes it's his duty to kill Ragna for the sake of the world.
    • You wouldn't think Weiss and Makoto would have anything in common, but they actually do. They are both Action Girls who escaped from troubled upbringings to become promising students at prestigious military academies. They both had attitude problems at first but gradually became nicer by making friends. Apart from their pasts, however, they really are as different as chalk and cheese: Weiss is a skillful, perfectionist Squishy Wizard who fights with a long rapier and quasi-magical abilities; Makoto, being somewhat Brilliant, but Lazy and an exceptionally athletic fighter, prefers up close confrontations and generally winging it in fights.
    • Yosuke and Linne are both Fragile Speedsters who serve as the deuteragonists/lancers to their respective series' protagonists (although story-wise, Hyde comes off more as Linne's Lancer if anything). Their personalities do heavily contrast one another though as while Yosuke is cheerful and jovial, Linne is stoic and straight-faced. If placed in a team together, Linne has nothing but snark for his energetic boasting.
    • Makoto Nanaya and Chie Satonaka are both cute, rowdy, action-oriented females who prefer fighting at close range, but while Makoto primarily uses punches, Chie primarily uses kicks. It turns out that the two girls get along very well together if placed on a team.
    • Makoto also is a mirror to Blake, as they're both half-human, half-animal girls who are defined by how they coped with the Fantastic Racism that dominated their lives before they went off to the academies. Blake is a quiet, intelligent introvert while Makoto is fun-loving, outgoing and scatterbrained.
    • Tager and Waldstein are both massive mountains of Mighty Glacier muscle who fight with hard-hitting grapples and throws, they both pledge loyalties and act as subordinates to a small woman (Tager serves Kokonoe and Waldstein serves Linne), they both have a rival in the form of a dark-skinned, tattooed warrior who fights with their bare fists (Tager's rival is Azrael and Waldstein's rival is Enkidu) and they both have personalities that run counter to their imposing appearances. While Tager is a gentle guy who abhors unnecessary violence and only fights because Kokonoe orders him to (his cyborg implants prevent any protest and he feels he owes Kokonoe his life anyway), Waldstein is a Blood Knight who relishes opportunities to fight against his master's enemies but is still on the side of good.
    • Nu-13 and Vatista are both white-haired, red-eyed artificially created beings that use Razor Wings to fight, but while Nu is a borderline Omnicidal Maniac that exists to destroy, Vatista is a nigh-emotionless defender of the Hollow Night that exists to protect. They also have contrasting color schemes, with Nu dressing in blue and white while Vatista wears red and black.
    • Noel and Naoto Shirogane are viewed as shy gun-wielding girls who gets often mistaken for the opposite gender. However, while Naoto purposely disguises herself as a boy thanks to her working in a male-dominated profession, mistaking Noel's gender is a Berserk Button for her. Also, while Noel has a huge case of A-Cup Angst, Naoto is implied to have a case of D-Cup Distress thanks to her being rather embarrassed of her having the largest bust size out of the Investigation Team. Also, while Noel is a Lethal Chef, Naoto is the only girl in the Investigation Team that averts that trope.
    • Nu-13 and Aegis are both Robot Girls with fighting styles that favor long-range combat. Personality-wise, however, the two are practically polar opposites: Aegis is a kind-hearted woman who is fiercely loyal to her friends, while Nu has practically no personality to speak of, being almost completely robotic in her mannerisms (unless Ragna enters the picture, in which case she goes full-Yandere).
    • Orie and Weiss are both ladies of war that wield rapiers in battle but while Orie is simply a regular girl that gives off the image of a high-class girl, Weiss actually does come from a high-class lifestyle.
    • Carmine has a lot in common with Hazama's alter-ego, Yuuki Terumi - this similarity is even addressed in the story. They're both cruel and psychotic individuals with incredible power, and they act as the main rivals to spiky-haired, rough-around-the-edges guys with swords.
    • The sibling pairs of Ragna/Jin and Ruby/Yang contrast each other greatly in terms of their relationships. Ragna and Jin are full blooded, biological brothers and can barely tolerate each other when together and only cooperate when circumstance forces them to. While they don't hate each other as much as they imply, they'll hardly ever show it to anyone. Ruby and Yang by contrast, are only half-siblings through their father but are wholly supportive and affectionate with each other, mostly due to losing their respective mothers at a very young age, and their father being too emotionally devastated to care for them at the time, leaving Yang to be the sole person keeping things together and looking after Ruby even though she would have only four or five years old herself at the time.
    • Of all the characters in the game, you wouldn't expect Carmine to have anything in common with Makoto, but they do in that, aside from being really worked up when they fight, both of them have had nasty streaks where they were antagonistic to those around them. The similarities end right the hell there, however: while that nasty streak is Carmine's default mentality and one he refuses to grow out of (not for lack of anyone trying, mind you), Makoto's was a Jerkass Façade as a means of coping with Fantastic Racism, and even during that streak she never started needless fights and even saved Noel from her misguided attempt to save Makoto from harm.
    • Izayoi/Tsubaki and Orie are both ladies of war who have a fixation on justice and getting rid of what they deem to be evil, to the point where their dialogue is nearly identical at times. They were raised to be a part of their respective organizations, the NOL and the Licht Kreis. And finally, their character arcs have a theme where they must decide To Be Lawful or Good. Tsukabi, however, started out as a Knight Templar who believes in her justice to an insane degree, was raised to never question the NOL, but after much difficulty reconciled her conflicting loyalties between justice and her loved ones so she still pursued the justice she believed in beyond blind faith in the NOL but refuses to harm those she cares about, even if it is supposedly "right." Orie, meanwhile, hates the fact that the justice she preaches can only be enforced with violence, knows that the Licht Kreis likely has some shady business that she's not privy to, and knows that she will be forced to choose between her morals and her loyalty one day.
    • Weiss Schnee and Yukiko Amagi are both 17-year-old heiresses with a Snow White concept. These dancing young ladies differ in elemental paths, however: Weiss leads with ice, Yukiko plays with fire.
  • Gainaxing: The top-heavy Yang is noticeably bouncy.
  • Gender-Equal Ensemble: This only really applies to the base 20 characters, which is equally split between male and female fighters. Factor in all the DLC, and the ratio is skewed more towards the female side.note 
  • Golden Ending: The final "Cooperative" ending hidden behind the BlazBlue path requires that the player see every single possible ending, unlocking dialogue options for Ragna to take upon replaying his story. By not trusting Hazama, placating Nu and encouraging cooperation between the other fighters, Yu, Hyde, Ruby and their respective allies show up to join the final battle.
  • Good Old Fisticuffs: Azrael, Chie, Waldstein, Makoto, Yang, and Akihiko prefer to get physical, compared to other fighters who primarily use weaponry or familiars. That said, Waldstein, Makoto and Yang do use Wolverine Claws, Dual Tonfas and Power Fist respectively, while Akihiko occasionally summons his Persona, but they all chiefly remain close-range brawlers.
  • The Grim Reaper: Ragna has the moniker. In addition, Gordeau has "Grim Reaper" note  as a stat on his character card.
  • Guest Fighter: Cross Tag Battle marks the fighting game debut of Team RWBY, the eponymous four heroines of an anime-styled web animation series produced by Rooster Teeth.
    • Heart Aino from Arcana Heart joins the fight in a 2019 update for the game and a sixth "fate" crossover was also promised in her debut trailer, meaning there will be another guest fighter from elsewhere as well.
  • Here We Go Again!: In the Under Night episode's ending, Hyde seems to think that they've returned back home... only for Ragna, Yu, Ruby, Azrael, Aigis, Kanji and more to show up - the System had successfully recreated the Under Night universe and pitted the entire roster in a free-for-all tournament one more time. Linne realizes that they need to go through the whole ordeal of fighting everyone one more time.
  • An Ice Person:
    • Jin Kisaragi retains his unique ability to freeze opponents solid with his Drives, Special Attacks, and Distortion Skills, rendering them briefly immobile. Much of his moveset also consists of creating structures out of ice and using them to attack.
    • Weiss incorporates some ice attacks into her fighting style with her Semblance and Dust.
    • Mitsuru also has ice attacks and, like Jin, can freeze her opponents with the help of her Persona, Artemisia.
  • Inconsistent Dub: In Persona 4's Japanese version, the characters were mostly on a Last-Name Basis with each other, which was changed in the English localization to be on a First-Name Basis. Cross Tag Battle uses direct translations from the original Japanese version and resorts to using last names again. In addition, this is the first game that uses the original spelling of Aigis' name, "Aegis", whereas Persona 4: Arena used her English localized name, "Aigis."
  • I'm Taking Her Home with Me!: The Episode RWBY ending has the team transported back to their dorm plus the red Keystone and the System in a weakened form. They eventually decide on keeping the thing as a pet.
  • Instant Runes: Weiss's Semblance, Glyphs, takes the form of these; they can serve a wide variety of functions depending on the Glyph used. In gameplay, this takes the form of being able to cast spells at a given range and having access to Glyphs as a method of controlled mobility.
  • Jack-of-All-Stats: Owing to their status as being stock standard characters in each of their games compared to the other, more outlandish and gimmicky characters, Ragna, Yu, and Hyde are all given an even four stars in each of their stats except Luck.
  • Jerk with a Heart of Gold:
    • Ragna, of course. He swears a lot and prone to trash talk, but he's also the unassuming hero of his story.
    • Hyde, like Ragna, is a bit rough around the edges but unquestionably a good kid.
    • Kanji is a confrontational delinquent, who nonetheless cares very deeply for his friends and has a gentle heart under his tough-guy exterior.
    • Weiss is an uptight rich girl and demanding of her teammates, but is quite clearly outraged when an opponent brings them down in battle, and also she has a soft spot for her partner Ruby.
  • Katanas Are Just Better:
    • Jin, Yu, and Hyde wield katanas.
    • The unsheathed version of Es' Murakumo also resembles a katana (or nodachi), though this is only seen in XBlaze and during her Astral Heat in Central Fiction.
    • Blake's Gambol Shroud likewise has a katana form.
    • Hakumen's Ookami is classified as a nodachi, though it edges into Oddly Shaped Sword territory due to its seemingly blunt, rhomboid-shaped tip. Jubei's Musashi is also a pair of katanas.
  • Kinetic Novel: While Episode BB has a few choices to make throughout the story, Episodes P4A, UNI, and RWBY have no choices and follow a linear plotline.
  • Lag Cancel:
    • Generally, you can cancel Smart Combo A (except its finisher) into Smart Combo B, then a C move (optionally), then a special move or a Distortion Skill. You may sneak in Partner Skills in between. In Resonance Blaze, you're allowed to cancel specials into DS. Under Night characters can perform most of these cancels in reverse order much like their home game.
    • Linne's EXS, Speed Star, allows her to dash cancel specific moves by double tapping forward.
    • Hakumen, like in his home game, can cancel his specials to another, but now they cost 1 skill gauge each time.
  • The Last of These Is Not Like the Others: Of the four franchises depicted, RWBY stands out for a few reasons. Unlike the other three, it is not a video game, it is not a Japanese work, and it is the only one where the characters are not from Earth.
  • Leitmotif:
    • The character themes of every character from their home games make a comeback, and randomly plays in a match should they be among the four participants present.
      • For BlazBlue characters who shared rivalry themes, their themes are used if the related characters are on the same team. For example, Ragna teaming with Jin, Rachel and Hazama will have "Under Heaven Destruction", "White Requiem" and "Nightmare Fiction" play respectively. Notably, despite Jubei and Nine not sharing a rivalry theme, teaming them up here will play "Reincarnation" - Nine's theme when paired against either Celica or Kokonoe.
    • The four RWBY heroines' themes are medleys of one of their theme songs from the show, along with another songs that are also from their series.
    • The main theme for BBTAG, "Crossing Fate", have four different versions each done in the style of the four franchises. The BlazBlue version brings the epic Daisuke Ishiwatari-style heavy rock soundtrack we've come to expect; the Persona 4 version exchanges for violins and a piano; the UNIEL version is a more electronic piece reminiscent of Hyde's theme; and the RWBY version features a soft piano intro transitioning into triumphant live guitar.
    • A special theme also plays if all four characters present in the match are from the same series. BlazBlue characters have their version of "Crossing Fate", Persona 4 Arena characters have "Shadow World" from Persona 4 Golden with a very slight chance of "Pursuing My True Self" from the original Persona 4 overriding it (or "Burn My Dread" from Persona 3 in the case of the Shadow Operatives), the Under Night In-Birth characters get "Unknown Actor", and an all-RWBY match has "Red Like Roses Part II".
    • The themes that play when characters perform their Astral Heats are all different as well. BlazBlue and Under Night fighters reuse "Crossing Fate" and "Unknown Actor", Persona 4 Arena characters retain "Fog" from their use of Instant Kills in their home game, and the RWBY girls use "This Will Be The Day".
  • Let's You and Him Fight: The story is set when the 40 members of the final roster are sent to the "Phantom Field", which resembles all four of their worlds merged into one. A mysterious voice reveals that there are four special Keystones which represent each world, and everyone must fight each other in a Tag Team-based tournament to obtain said Keystones in order to escape. Most of the combatants believe that the voice has given each of them different instructions to incite fighting between all of them, but a few grow wary of this as the tournament progresses. Much of the buildup to the final sections of each route is the main character and several others realizing that fighting isn't outright necessary to escape.
  • Life Drain:
    • Ragna's Drives, Special Attacks, and Distortion Skills can restore a tiny bit of HP when they connect. In addition to restoring his actual health, health regenerated by his attacks doesn't take out of the red portion of his health gauge, allowing him to restore additional health while on standby or in Resonance Blaze.
    • Carmine can restore some of his health by landing his normal throw or command throw via the last hit of his 'A' smart combo.
  • Lighter and Softer: In comparison to a lot of BlazBlue games, especially Central Fiction, much of this game's scenarios in Episode Mode are mostly Played for Laughs.
  • Limit Break: Each character has their own Distortion Skills they can use to lay the smackdown on their foes. These get buffed while performing a Cross Combo or during Resonance Blaze.
  • Little Red Fighting Hood: Ruby, obviously.
  • Loads and Loads of Characters: Over 40 characters from six different franchises are playable in this game.
  • Long-Range Fighter:
    • Nu-13, Yukiko and Vatista all have very high Range stats, and the former is particularly infamous for this.
    • Weiss and Gordeau respectively attack with ice shards and a very long scythe and have slightly above average Range stats (though they're not quite as helpless if the enemy closes in).
    • Hazama and Rachel are also meant to fight at a distance, combining them with their mobility for zone control to put limits on where the enemy can go and what they can do.
  • Mana Drain: Gordeau's EXS Ability has been adapted to drain the opponent's Skill Gauge when he connects with specific attacks and Assists, as opposed to the GRD Meter in Under Night.
  • Mascot Fighter: The game combines franchises that Arc System Works had some involvement with, and a franchise that was created by a (sadly deceased) Big Name Fan, all in one game.
  • Massive Multiplayer Crossover: Between the four mentioned series and their respective IP holders: Arc System Works, Atlus, French Bread, and Rooster Teeth.
  • Meaningful Rename: The terminology for super moves has been changed from "Distortion Drive" to "Distortion Skill," as Drives aren't the only type of superpower in play anymore. That said, the term is actually a combination of two terms from BlazBlue and P4A: the former's "Distortion Drives" and the latter's "SP Skills".
  • Milestone Celebration: While probably unintentional, Cross Tag Battle's release coincides with the 10 year anniversaries of BlazBlue: Calamity Trigger and Persona 4, the 6 year anniversary of Under Night In-Birth's first iteration and the 5 year anniversary of RWBY's first episode.
  • Mirror Match: The story opens with Ragna being (unwillingly) teleported to the Phantom Field then immediately being forced to fight a copy of himself.
  • Mix-and-Match Weapon: The RWBY girls all have these. Ruby's scythe has a large sniper rifle built into the haft, Weiss' rapier has a revolver-like mechanism for holding different Dust vials (and this gives her a lot of quasi-magical abilities which effectively lets the sword double as a magic wand), Blake's folding ninja sword has a pistol built into the grip and the sheath is itself a weapon, and Yang's gauntlets have shotguns built into them that Yang keeps loaded with incendiary ammunition.
  • Moe: An In-Universe statistic, no less. Ruby, Weiss, Es, Platinum, Orie, and Vatista all have their Luck stats replaced with a Kawaii stat. Es has the lowest rank, a still respectable 9 stars. Platinum, Orie and Vatista all have 10 stars. But Ruby and Weiss are the undisputed queens of cute, as they both have 12.
  • Multiple Endings: There are 7 endings to the story. The Persona, Under Night and RWBY campaigns have one ending each while the BlazBlue route has 4 - the last of which can only be unlocked by completing the other stories:
    • In Episode BlazBlue, Ragna and Jin's victory over System restores their universe as normal while side choices made during the story influence the last few scenes in different ways. If Ragna chooses to trust Hazama, the latter takes the BlazBlue Keystone for himself to continue plotting. If he doesn't, the ending changes depending on who Ragna opts to prioritizes meeting between Noel and Rachel, who - depending on whether Ragna trusts Hazama or not - may take Jin's place in the System fight. Noel's ending is the more straightforward between the two as Ragna leaves her behind in Makoto's care with the worlds restored. Choosing Rachel results in Es using the other Keystones to seal away System while Rachel reveals the truth behind the Phantom Field.
    • Episode Persona sees the Investigation Team return to Yasogami High, only to realize that Ragna, Noel, Hyde and Ruby - all of whom lack their memories - have appeared as transfer students.
    • Episode Under Night ends with the entirety of the cast trapped in the Under Night universe during the Hollow Night. The restored System uses this as an opportunity to commence a free-for-all battle royale, causing Linne to realize that they need to repeat the entire thing all over again.
    • Episode RWBY has Team RWBY return back to Beacon with System trapped in their universes' Keystone.
    • The final ending sees Ragna, Yu, Hyde and Ruby defeat System, now powered by all four Keystones. After celebrating their victory with Weiss, Linne, Yosuke, Yukiko, Chie, Noel, Jin and Rachel, the universes are restored back to they once were.
  • Mythology Gag:
    • The BlazBlue cast has the unique distinction of being the only characters to use the "=" in their names as spaces note  just like in the main BlazBlue games, whereas other characters have their names written normally. Furthermore, unlike the other characters (whose names are in all capitals), Es's name is written with a lowercase S, just like how it was in Central Fiction, whereas Nu's name is rendered with her corresponding Greek letter and "No." placed before her designation (ν-No.-13-) in the manner of Chronophantasma and Central Fiction note .
    • Due to Resonance Blaze being based on the Overdrive mechanic, the BlazBlue characters additionally have their unique sigils appear behind them as a visual effect when activating Resonance Blaze, just like Overdrive in Chronophantasma and Central Fiction. The sigils also appear when they are brought in to initiate Cross Combos.
    • The P4A characters have the same animations when performing a Clash Assault as when they execute an All-Out Attack note  in their home game. Similarly, some of the BlazBlue characters have their Crush Triggers repurposed for Clash Assault (otherwise they use their normal overhead attacks).
      • To further go down this road, the Persona cast reuse their Furious Actions for their Reversal Actions, as the latter was based on the former.
    • Using an EX Skill (which consumes one Skill Gauge) causes the character to blink blue and make blue Speed Echoes appear, just like Skill Boost in Persona 4 Arena.
    • All of the UNIB characters introduced after the first gameplay trailer have the first letter of their names in red in their respective reveal trailers, like they do at the character select screen and pre-battle screen of their respective game.
    • In the English dub, the Persona cast occasionally add Japanese Honorifics when talking to other characters, as in the main Persona games. No other characters in the game do this.
    • In BlazBlue, Hazama is one of the few characters who doesn't possess a proper dash; his dash commands simply cause him to quick-step forward or backward. Thusly, his "running" animation in BBTAG is simply him multi-stepping in rapid succession. On the other hand, Tager and Hakumen - the only other BlazBlue fighters here to not run in their home series - are adapted differently, Tager can only walk while Hakumen is capable of both normally walking and dashing.
    • The "Distortion Skill" name for this game's Limit Breaks combines the names from terms used by the ones seen in BlazBlue (Distortion Drive) and Persona 4 Arena (SP Skill).
    • The cut-ins for the Persona 4 Arena characters when performing assists or tags are taken from the VS screens in their home game. Likewise, the UNIEL cast recycle the ones taken when performing an EX attack. AH characters use their VS screen and Super Move Portrait Attack artwork.
    • For Astral Finishes, while BlazBlue characters obviously use their Astral Heats, Persona characters use their Instant Kills and RWBY characters' own are brand new, Under Night characters get theirs from their Infinite Worth EXS's which only served as powerful super moves in their home series that can only be used when low on health, Heart uses a combination of her Critical Heart, each character's most powerful move in her home game what uses full gauge to use, and Arcana Blaze, each Arcana's most powerful move what can only be used during Extend Force.
    • When activating said Astral Heats, the BlazBlue cast has their emblems glowing in red as usual, the Persona characters show their cut in when going into their awakening mode, the Under Night characters use the animated cut-ins tied to their Infinite Worth EXS, AH characters have both their Super Move Portrait Attack when using their supers and sigil+Arcana artwork combo when using Arcana Blaze and while the RWBY characters don't have a unique cut in, their Astral Heats are shown with a background of the shattered moon familiar to the series.
    • When Yang taps into her Semblance further, I Burn overrides whatever song is playing. On one end, this is akin to Super Mode sequences from other Arc System Works fighters like Sol's Dragon Install in Guilty Gear Xrd and Bang's Fu-Rin-Ka-Zan. On the other hand, it's a Call-Back to the exact same Heroic Second Wind Yang found herself in her Death Battle against Tifa Lockheart.
    • This picture from part of the story mode shows Ruby wearing a Yasogami High uniform, but with her hood over it, just like how she wore her Beacon Academy outfit.
    • Blake comments when partnered up with Jin that she's used to fighting alongside an Iaido user, referencing her old partner, Adam Taurus.
    • Orie and Weiss's victory screen has the two swearing to be the best possible partners to each other while they're fighting together, in reference to Weiss promising Ruby the same after she accepted that Ruby as her leader. Doubles as an Actor Allusion, as Orie and Ruby are both voiced by Saori Hayami in Japanese.
    • For the RWBY characters, their animation during a time up loss see them slump down into the sitting positions seen in Volume 3's intro. See here.
    • Colors 8 through 13 are all references. Color 8 is a Guilty Gear referencenote , Color 9 is BlazBlue, Color 10 is Persona, Color 11 is Under Night, Color 12 is RWBY, and Color 13 depends on the character and reference.note  If they are already apart of that universe, they will represent another character of that universe.
    • Towards the end of the P4A route, Ragna grumbles about Rachel and tells the group that he plans to make her cry, which is a reference to Ragna and Rachel's intro from Chronophantasma.
    • While most characters have unique interactions when paired up together, Team RWBY and four of the Six Heroes (Hakumen, Jubei, Nine and Platinum) are the only characters to have special intros if all of them are present in the same match.
    • The character select screen organizes the roster based on their first playable appearance in their home series. On particular notes:
      • Mika is dead last among the Under Night roster, likely a reference to her being the only one who was taken from a future version of the game.
      • Mitsuru, Akihiko and Aigis all take up the penultimate slots on the Persona 4 Arena section due to being the second to the last wave of time-unlocked characters from the game's original arcade run in Japan. Labrys, who was in that last wave due to serving as a boss character, is the final slot on that section.
      • Notably, the BlazBlue side does have one gaffe. With all the DLC unlocked, Izayoi's spot is placed before Azrael's despite the latter being introduced first in their shared debut installment.
    • The Under Night characters are the only fighters who can transition to a weak auto combo from a strong one, similar to how the Passing Link system from their home game worked.
  • Nerf:
    • The new control scheme means that Rachel's Sylpheed can't be activated on command like previous games and must be triggered with specific moves, which limits the freedom with which she can use her Drive.
    • Yosuke's ability to chain aerial specials has been pared down due to losing several moves between Arena and BlazBlue.
    • Yukiko's max Fire Boost stacks have been bumped up to 9, making it harder to hit max stacks for the same effects.
  • New Work, Recycled Graphics: Played with; while some assets, like backgrounds and character portraits, are being recycled, the actual sprites for most of the characters were reworked from the ground up to mesh better aesthetically. This is much more apparent with the Under Night cast, as unlike BlazBlue or Persona 4 Arena, their game was not developed by Arc System Works directly.
  • Notice This: If all of the conditions to execute an Astral Heat are met, the Resonance Blaze gauge and Skill Gauge will become enveloped in a bright orange flame aura.
  • Officially Shortened Title: The title's official abbreviation is BBTAG instead of something like BBCTB.
  • One Steve Limit: There are two fighters named Naoto in the game - the Bifauxnen detective from Persona and the Hot-Blooded brawler from BlazBlue. For bonus points, their respective last names - which are dangerously similar to each other already - contain the Japanese words for "white" and "black".
    • Their names aren't even different in the life bars! You can run a team that simply says "Naoto/Naoto".
  • The One Guy/The Smurfette Principle: The character introduction trailers are structured in a way that there is always one character sticking out that is the opposite gender of the rest of the revealed characters. From the male side, it's Hazama in trailer #2, Waldstein in #3, Iron Tager in #5, Kanji Tatsumi in #6, and Hakumen in #8. From the female side, it's Ruby in the teaser trailer, Linne in #1, Yukiko Amagi in #4, Aegis in #7, and Heart Aino in #10. #9 is different, since it reveals all remaining nine DLC characters at once, including the two only male characters of that trailer, Akihiko Sanada and Merkava. Only the teaser featuring Blake and Yang is the complete exception, but the trailer itself is unorthodox to all the character introduction trailers.
  • One-Hit Kill: As a carryover from Persona 4 Arena, Naoto Shirogane can use certain attacks and Skills to deplete a Fate Counter given to her opponent. If it falls to 0, a glowing red skull will appear next to the opponent's Cross Gauge, and Naoto can instantly kill the opposing character by connecting with either her Hamaon or Mudoon Distortion Skills. Everyone also has their own Astral Finish to do this as well.
  • Playing with Fire:
    • Yukiko's specialty, courtesy of her Persona, Konohana Sakuya.
    • Yang also gives off this impression when her Rage Semblance kicks in and she gets serious, though it's more a visual thing. However, it does give her attacks the same effect as striking with any fire-elemental attack when they connect with the opponent.
  • Power Creep, Power Seep:
    • Inevitable considering the wildly varying scales of power across and even within the four series featured in Cross Tag Battle. BlazBlue alone includes the likes of Ragna (fighting and winning against a world superpower alone and effectively becomes a god-slayer at the end of his story); Hazama (as powerful as Ragna for most of the series); Hakumen (was able to hold his own against an Eldritch Abomination that devastated the entire world on his own in the past, and is still considered to be insanely powerful at 20% of his normal strength); Jubei (hailed as the strongest being in existence and on par with the aforementioned Hakumen and Hazama); Nine (the wife of the aformentioned Jubei, and a master of magic and sorcery, of which considered Game-Breaker on BlazBlue universe and borders on Superpower Lottery); Azrael (so overwhelmingly powerful that even Hakumen runs away from him); and Es (The Juggernaut most of the time in story and held her own for a while against Susano'o, game's version of 100% Hakumen). The Persona 4 Arena characters have defeated multiple Eldritch Abominations that could've easily ended the world and Yu has the ultimate power of truth, not to mention one of the strongest Personas ever in Izanagi-No-Okami through his mastery of the Wild Card. At the lower end of the scale, the RWBY heroines have yet to face threats as dangerous as those, though they're still certainly badasses and probably a good match for the characters from UNIEL.
      • This gets lampshaded in Ragna and Blake's team outro. Ragna dismisses his defeated opponents as small fry while Blake comments about how arduous the fight was for her. For the sake of game balance of course Ragna and Blake are evenly matched, but the dialogue really suggests that in story terms, Blake has just realised that she wouldn't stand a chance against him, and considering who her partner is in this scenario, she's very much right.
      • This was also lampshaded by Tager with his pre-battle interactions with Kanji by stating there is differences in their power levels, and they need to be careful about this match.
    • This comes up in many of the Story modes. In fights against the really strong characters like Azrael and Jubei, the other characters quickly realise they're not doing any damage and decide to flee rather to continue fighting them. The Persona 4 cast acknowledges this right away in their story mode, choosing to run from most people they encounter and stay on the defensive.
  • Punched Across the Room:
    • Azrael's style of fisticuffs consists of several hard-hitting strikes and haymakers that send the opponent flying every which way.
    • Makoto retains her personal Drive, Impact, from the BlazBlue games, which can be additionally used to launch her otherwise stationary Comet Cannon for similar results.
  • Puppet Fighter:
    • A feature of the Persona 4 Arena characters, who fight alongside their Personas. Unlike P4A, Persona users are no longer bound to the Persona Gauge and can no longer experience Breaks although Persona can still be destroyed, damaging their user. Orie works similarly with Thanatos.
    • Also technically possible for a short period of time for anyone since you can spend your entire Tag Gauge to temporarily call in your other character to do infinite assists until the gauge runs out. See Combination Attack above.
  • Razor Wind: Ruby's Petal Burst Distortion Skill involves using her Semblance to dash through her opponent. The ensuing slipstream strikes the opponent for multiple hits and high damage.
  • Recoil Boost: Yang improvises a powerful shoulder tackle by using the blast of Ember Celica to propel her forward at high speed.
  • Recycled Soundtrack:
    • All characters have their old themes from their source materials. The BlazBlue characters who first appeared from Calamity Trigger through Continuum Shift Extend have the original versions of their songs from those games, not the newer "II" versions from Chronophantasma onward. This is somewhat strange as the first character trailer had "Lust SIN II" playing instead, although it is likely that those with the newer versions will have the option to use them as in Chronophantasma and Central Fiction. Notably, the RWBY girls' themes in-game mash-up their main Leitmotifs from their debut trailers with another song from the series' soundtrack. Ruby, for instance, has both "This Will Be The Day" and "Red Like Roses Part II" as her theme here.
      • An interesting note about the music for the BlazBlue and RWBY fighters is that all their themes have had to be edited in order to loop properly like the Persona and UNIEL ones whereas they were all full songs in their source material. The RWBY girls' themes are all mash-ups which connect back to each other, and the BlazBlue songs needed to have parts omitted entirely like the extended intros.
    • As noted in Leitmotif above, BlazBlue characters who shared rivalry themes will have those tracks played as their themes if they're paired up together.note 
  • Red Baron: The BlazBlue P4A and UNIEL cast are introduced via descriptive titles, with the P4A characters borrowing their titles from their home game while BlazBlue representatives are given a mix of monikers from their series and unique names not used in the series thus far and UNIEL are given brand new names. The RWBY cast are not given these, however; using the title of their corresponding Image Song instead.
  • Reduced to Dust: Blake's Astral Heat ends with the opponent turning to dust that flies away upon the final hit.
  • Regenerating Health: Your inactive character will gradually restore the red portion of their health gauge over time. Entering Resonance Blaze will also grant this effect to your remaining active character.
  • Running Gag: The Luck stat given on character cards is subject to change depending on particular attributes of the character in question, even if the given stat isn't possible to use as a rating scale. For example, most characters with That One Attack use that in place of Luck ("George XIII", "Grim Reaper", or "GETB"), others just have particularly defining traits ("Ragna" for Nu, "Kawaii" for RWBY characters, Es, Orie, and Vatista).
  • Say My Name: Characters may call out their partner's name (or a moniker of theirs) when calling them for assist attacks, but these vary based on team composition - this can only happen if the fighters hail from the same series; the only exception are the four main protagonists (Ragna, Yu, Hyde and Ruby).
  • Sequel Difficulty Drop:
    • BBTAG deviates from the main series by using more standardized fighting game mechanics as opposed to BlazBlue's unique-but-sometimes-difficult mechanics, such as using a normal super meter instead of the Heat Gauge, the removal of dashing and making running the default movement option for majority of the cast, and the removal of two forms of blocking.
    • For the most part, the returning cast from BlazBlue and P4A is largely comprised of characters who have "simple" unique mechanics (like Sylpheed or Fire Boost) or no unique mechanics at all (Ragna and Yu). Some characters with unique mechanics had their mechanics stripped down or removed completely for the purposes of streamlining (Azrael's weak points, Hazama's Ouroboros, Yosuke's Sukukaja).
    • The game opts for heavily simplified combo controls over complex quarter-circle combinations; most attacks can be performed by simply inputting either 236 (quarter-circle forward) or 214 (quarter-circle back) and a button or button combination, akin to Persona 4 Arena.
  • Shock and Awe:
    • Yu's Persona, Izanagi, grants him power over electricity.
    • A good chunk of Rachel's attacks also consist of using lightning to electrocute the opponent, often from afar.
    • Tager has a number of electrified attacks as well, most of which serve to magnetize foes so that Tager can draw them into his preferred attack range (usually for the purpose of more easily landing one of his devastating command grabs) and/or manipulate their positioning during combos to extend them in ways that wouldn't normally be possible.
    • Like Yu, Take-Mikazuchi grants Kanji access to the lightning element Zio line of spells.
  • Shotoclone: Keeping in line with their source games, we have Ragna, Jin, Yu, Hyde, Linne, and Es.
  • Sibling Team: Choosing Ruby and Yang, Aigis and Labrys or any combination of Ragna, Jin, or Noel will result in this.
  • Significant Double Casting:
    • Played straight for Noel and Nu as well as Jin and Hakumen, whom share the same actors in both languages. Noel and Nu are both clones of Ragna and Jin's sister, Saya. While Hakumen is an alternate version of Jin from another timeline who lost his original body and who's soul now resides within the Susanoo Unit.
    • Averted for Ruby and Orie and Yang and Yukiko, despite sharing the same actresses, there's no connection between the characters otherwise.
  • Sinister Scythe: Wielded by three heroes no less with Ragna's Aramasa, Ruby's Crescent Rose and Gordeau's Devourer.
  • Skill Gate Characters: Jin and Noel are rated as such, given 7 Stars in their "Casual" stat. However, while Noel really does tend to drop off the map in high-level play, Jin is also considered Difficult, but Awesome and typically dominates the charts in BlazBlue. Weirdly, Chie is also lumped into this category with the same "Casual" stat, despite being more of a Glass Cannon.
  • Something About a Rose: Rachel and Ruby. Both lampshade this.
  • Soundtrack Dissonance: Having only Persona 4 Arena characters in a match replaces the background music with "Shadow World" from Persona 4 Golden, which is by far the least intensive song in the game and doesn't sound at all fitting as fighting game music.
  • Spotlight-Stealing Crossover:
    • For obvious reasons, this applies to the BlazBlue side, which has their name plastered on the game's title and has 10 characters on the base roster of 20, as many as the other three series combined.note 
    • As far as the Persona 4 Arena characters go, characters that debuted in Persona 4 have the lion's share of roster presence compared to characters from Persona 3, despite the two games having equal representation in their home fighting game. Aegis is the exception, as she is the protagonist of Persona 3's Playable Epilogue, The Answer.
  • Sprite/Polygon Mix: All of the fighters are rendered with 2D sprites while backed by 3D environments.
  • Story-Breaker Power: In the P4A episode, System knows that if Rise and Teddie were fighting with the Investigation Team, their navigational abilities would have them be given too big of an advantage given how they can know if they can avoid fights and reach the exit as soon as possible. Because of that, Rise and Teddie weren't part of the tournament tag battle.
  • Super Mode:
  • Super Move Portrait Attack:
    • Akin to Persona 4 Arena, Distortion Skills in BBTAG are accompanied by a portrait of the character executing the attack.
    • Astrals for the Persona characters are additionally accompanied by their Awakening cut-in from their home game, while Astrals for the UNIEL cast use the animated portraits from their Infinite Worth EXS. The BlazBlue characters instead have their sigils flash like normal as it was originally.
  • Swiss Army Weapon: Ruby's trademark Crescent Rose. Ragna's Aramasa also counts, as does Blake's Gambol Shroud.
  • Tag Team: As the title implies. Fights are 2v2, and fighters can switch in and out on command or execute powerful Combination Attacks. More unique to this game is that each character has multiple assist attacks that can be used on command, rather than just one. Alongside that, as noted above under Combination Attack, is the ability to use your entire Tag Gauge to be able to use infinite assists one after the other for a short period of time.
    • This is actually justified in-story. The rules of the Phantom Field dictate that fights must always be between teams of two, and cannot happen otherwise.
  • Take That!: Jin's character card gives him a Casual stat of 7 stars, which is likely a reference to a certain infamous cheese tactic from previous games.
  • Tarot Motifs: What unites the Persona cast.
  • Teeth-Clenched Teamwork: Teaming up characters who normally don't get along or have very different personalities inevitably leads to this. For example, Ragna and Azrael, Blake and Hazama, and Jin with nearly everybody but especially Ragna and Noel.
  • Time Skip: Each series is represented by characters taken from a specific point in time from their respective canons:
    • The BlazBlue roster is current as of BlazBlue: Central Fiction; indicators include the presence of Es (who made her debut in said game), Noel's new uniform without the hat and Hazama lacking any Terumi-esque mannerisms. The story mode muddies things, as Ragna recognises Es, yet Platinum still houses Trinity's soul, making it unclear when exactly this game is supposed to be happening.
    • The Persona 4 Arena cast seem to be taken from the events of the first Arena game, with the current roster (pre-EVO 2018) lacking any characters taken from the sequel. The fighters do, however, seem to come from after those games, as reference is made to Mitsuru, Aegis and Labrys, but it's also clear Yu hasn't seen the others in a while.
    • The Under Night roster is seemingly current given their series only having one game to their name. Hyde's interactions with Gordeau in the Under Night route suggests that Hyde's arcade route in his game that ends with him fighting Hilda is the canon ending of that Night, but that it was some time ago in-universe. The fact that he recognizes Carmine, when the encounter only occurs in the latter's Arcade Ladder, suggests that other Arcade run-ins will also have happened. Though, given that he and Vatista not only know each other, but are on rather friendly terms, it's also possible that Vatista's arcade is the canon route, especially since Hyde still fights Hilda there (but loses.)
    • The RWBY heroines, as their costumes and the fact that Yang still has her right arm can attest to, are taken before the events of Volume 3's finale and subsequent time skip in their universe.
  • Time Stands Still: Just like Overdrive in the main games, Resonance Blaze forces the match timer to freeze while either character has it active.
  • Transfer Student Uniforms: When asked why he's in his old uniform even though he was summoned from his new school, Yu off-handedly mentions that he kept wearing it even after he transferred schools. Yosuke immediately asks how he didn't notice that everyone else was wearing something different.
  • Trash Talk: Tons of it, sometimes even between partners. It's all generally Played for Laughs, of course.
  • True Companions: All of the Investigation Team, and Team RWBY too. To a lesser extent, there's Hyde and his "family" (Linne, Waldstein and Vatista).
    • Team RWBY is one of two quartets among the entire cast to get a special four-way battle intro:
    Ruby: Hellooooo! How's everyone doing?
    Yang: Alright, let's make this a good one!
    Weiss: Then I'll count us down: Three... Two... One...
    All: FIGHT!
  • Underestimating Badassery:
    • In their special intro together, Gordeau offends Yukiko by expressing surprise that she is even a fighter at all, not realising that her Persona can conjure up a towering inferno within seconds.
    • Hyde also has a foot-in-mouth moment when he quite rudely tells Ruby to stay back and let him do the fighting if she's scared. The contrast in their fledgling abilities is brought to light as Hyde has childhood experience in kendo thanks to Yuzuriha and a full months worth of rigorous training under Linne and Wald under his belt. In comparison, Ruby grew up in an isolated homestead in a world where Animalistic Abominations have pushed most of humanity behind heavily defended walled cities and to the brink of extinction, and she was trained to fight since she was a young girl by her heroic Huntsman uncle. For people familiar with Hyde's home game, this is Fridge Brilliance as standing up for a seemingly harmless girl who is actually not so harmless is how he first met Linne. Ruby herself lampshades this:
    You don't have to fight if you're scared of me showing you up.
    • The above exchange never takes place in the Japanese version and Hyde instead simply tells her not to slow him down if she intends to fight with him.
    • Luna is very quick to dismiss Linne as a pipsqueak, even though she's one herself. Linne takes it to stride and lets her skills do the talking for her. This shuts Luna up quickly.
    • Azrael actually overestimates Chie, thinking that her embarrassing title actually means Chie is even stronger than he is. While Chie is in fact strong, Azrael is a One-Man Army and a Person of Mass Destruction. Chie... isn't any of those.
  • Video Game Dashing:
    • Ruby's Semblance allows her to essentially teleport-dash using Super Speed in one of eight directions, including through the opponent. You can take advantage of this to create some neat cross-up options when combined with a Partner Skill.
    • Azrael also retains his dash when double-tapping forward in addition to walking, unlike the rest of the cast who are restricted to one type of movement. Ditto Hakumen.
  • Violence Is the Only Option: In a fighting game, this is a given, but that doesn't stop the Persona cast from trying to avoid picking fights with other characters in their parts of Episode Mode. It never succeeds, as characters from every other series prefer fighting over talking things out, so the Persona characters get thrown into fights for increasingly petty reasons.
  • Wham Line: Twice in the EVO 2017 reveal trailer, punctuating that this game won't be a "normal" BlazBlue experience.
    Ragna: In that case, all I have to do is BEAT ALL OF YOU up! (Yu and Hyde appear on the scene)
    (later)
    Ruby Rose: (right before the trailer ends) Now hang on just a minute! Ah, this looks interesting! Mind if I join the fight?
    • Want to know how big those Wham Lines were? Just watch this live reaction clip from EVO.note 
    • At EVO 2018, the remaining DLC characters were officially announced. That in itself wasn't a surprise since many folks knew who to expect via datamining. It was what came at the end of the trailer: a fifth square, this one colored pink, added to the logo with it's own Wham Line.
    A new fate intertwines.....
  • World of Badass: All of the franchises featured in-game, and here they are pitted against each other! Which one will come out on top?


RESONANCE FINISH!
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