Lots of characters use chains and whips, mostly because it's cool. However, these often have the pesky problem of having limited reach, and if they're long they'll be heavy and bulky to carry. So how do you keep the cool while downplaying these inconveniences? By using Variable Length Chains! They grow long to reach a target, short when being carried, and even disappear entirely depending on needs. A necessity for function of most Whip Swords.
Usually this is a stylistic effect that's never addressed. When it is, the extra length and weight of chains are usually said to be stored in Hammerspace, or the weapon is actually magical, empathic, or somehow alive and able to prestidigitate more links as needed.
Usually paired with Chain Pain, Chained by Fashion, Whip Sword, and Lightning Lash, especially the Pure Electricity variant. Sometimes uses Instant Knots.
Examples:
- Most incarnations of Dead Master in the Black★Rock Shooter franchise can summon these out of nowhere.
- Shizuru Viola in My-Otome has some sort of dual-bladed fighting stick (a bit like Darth Maul, only less - or arguably more - teched up). Said blades discombobulate into chains of blade-chunks, but these appear to be variable-length and often greatly exceed the length of blade available when the weapon is in one piece. That said, all Otome technology seems to rely heavily on hammerspace so anything is probably possible. Her My-HiME incarnation's element (a naginata with Whip Sword capabilities) also works this way, as she's able to swing it, wrap the blade around a bell several feet away several times, destroy the bell, and then wrap it around Natsuki before pulling it in.
- Bleach
- Nnoitra Jiruga has a chain connecting his axe to his outfit, the length of which seems to vary.
- Hisagi's shikai, as he can throw the blades at enemies a fair distance away and retract the chains easily.
- Renji's Whip Sword shikai and bankai follow this trope. Justified with bankai by a lack of physical connection between each boney link.
- Ga-Rei -Zero-: Michael-12 comes with an attachable chain so the blade isn't lost when it's launched. Where Kagura keeps several dozen metres worth of chain? Who knows?
- Daimos has metal jaws on chains shooting from his wrists. This is actually a combination of two weapons from Tadao Nagahama's previous Super Robot show Combattler V, the Battler Gallager (jaws) and Choudenji Crane (actually a wrecking ball with a similar chain).
- Naruto
- In the third movie, Lee combines a set of metal bars into nunchaku, then pulls them apart into a chain which is somehow long enough to wrap around a Giant Mook and propel him high into the air.
- Hidan's tri-bladed scythe has a variable-length cable attached to it, allowing him to use it like a kusarigama or even pull himself through midair by the cable.
- Naruto's mother, Kushina Uzumaki, could summon chains from her body powerful enough to hold down Tailed Beasts. Her distant clanswoman, Karin, later awakens the same ability. Tobi/Obito Uchiha, after gaining the Rinnegan, and Madara Uchiha, after his resurrection and regaining his Rinnegan from Obito, used this ability derived from power of the Demonic Statue of the Outer Path to extract, reseal, and/or control the Tailed Beasts. Justified on the basis that the chains are solidified constructs of chakra and they could generate chain links as long as they have sufficient energy to create and sustain them.
- Kurapika of Hunter × Hunter uses an arsenal of such chains in combat. Justified, as the in-universe magic (Nen arts & skills) features a school of controlling items and averted as the chains are actually the manifestation of Kurapika's summoning Nen skill.
- Saint Seiya
- Andromeda Shun IS this trope. It's justified, in that his armor is mystic in nature and the chains are somewhat sentient on their own, but some of his attacks can get downright ridiculous. In the Poseidon arc his fight with Io Scylla has him create a giant web of chains to stop an attack... and still have enough to attack Scylla. When idle, the lengths of the Nebula Chain hang about 1 or 2 feet long from each of his arms. However, he can unspool them to several dozen yards in a defensive ring around himself; by his own words, the chain can extend across the entire galaxy (and across dimensions!) to strike at a foe. During the Dark Saints arc, when, after Seiya has fallen into a ravine, Shun pulls him up with one of his chains not by hoisting the chain up like rope, as anyone else would have done, but by retracting it into Hammerspace as if it were measuring tape. Shun did explain during the battle against the Cerberus Saint that the length and power of the chains is directly proportional to the amount of cosmos the user possesses, and if we take into account the flashback in which his teacher lectures him and his fellow trainees about how a Saint's cosmos is limitless... well, you get the idea. And Shun loves to mention his chain can reach even different dimensions.
- This also applies to other weapons such as Balrog Lune's whip, or the chains hidden in the grip of the Libra Gold Cloth's shields, which turn them into a combination Epic Flail + Deadly Disc + Killer Yoyo.
- Sailor Moon
- Sailor Venus' Love Me Chain is shown to work this way (justified via magic).
- Tuxedo Mask has a Variable Length Cane.
- Yes! Pretty Cure 5 GO!GO!: A similar example to Sailor Venus' Love Me Chain is Cure Lemonade's Prism Chain, summoning a pair of two chains. Though, the chains are made of magical butterflies.
- Touka of Grenadier, who wields a ball and chain that must be several hundred feet long, yet somehow retracts into her staff.
- In Demon Slayer: Kimetsu no Yaiba, it is very subtle but it is there, Tengen Uzui's dual cleavers are connected by a medium length chain, so he can swing his blades like one during some of his attacks; how long the chain is depends if and when Tengen's cleavers are resting on his back or in use during battle, when the swords are on his hands the chain connecting them appear a little longer so Tengen is never restricted during his wide swings; obviously, no explanation is given for the variable lengths, they are just subtle enough so the audience can give a pass, possibly not even noticing it.
- Tsubaki, kusarigama mode, in Soul Eater. Especially apparent when Black Star uses his Trap Star technique. Given that she's one of the ridiculously large proportion of human-weapon shapeshifter characters in the series, this is passable.
- Signum's Empathic Weapon Levantine can change into a Variable-Length Chain form, since it's a magical weapon with a connection to hyperspace.
- Gojyo's Shakujo chain in Saiyuki; justified in that it's a magical artifact.
- In Pokémon Adventures, Yellow's fishing line. This would be averted if her rod had a reel, but no, her line is simply tied to the end of her rod.
- Puella Magi Madoka Magica: Kyouko's Whip Spear can disassemble into several segments, connected by extendable chains, and the whole mess moves as if it's controlled by telekinesis. It's powered by magic, of course, so it doesn't have to make physical sense (the spear itself can also spontaneously grow or shrink).
- Pretty much any whip-type weapon in the Gundam franchise, the most egregious being:
- The Gouf's heat rod, a metal tentacle that somehow all fits within a forearm only slightly larger than normal. The Gouf got two "corrections" which made the concept more believable: Mobile Suit Gundam: The 08th MS Team introduced the Gouf Custom, a remodel whose heat rod is simply a wire with a magnetic anchor on the end, while Mobile Suit Gundam: The Origin's redesigned the original with a substantially beefed-up arm and slimmed-down heat rod.
- The redesign of Altron Gundam's dual dragon fangs in Mobile Suit Gundam Wing: Endless Waltz to be dragon-shaped claws with a seemingly endless "chain" of red boxes that connected them to the Gundam's arms, officially stated to be 250 meters in length.
- From Ranma ˝, Mousse's entire fighting style consists of things stored in Hammerspace, so it's not surprising that his arsenal contains chains which, when he does use them, shoot out rapidly and usually instantly wrap themselves around his target. In fact, whipping an arm towards an opponent, instantly tossing out a half-dozen weapons which trail chains or ropes into the depths of his sleeve is his favorite opening move. Kunai, meteor shots, huge iron claws, sai, daggers, and, yes, the occasional yo-yo all fly out to ensnare anyone too slow to dodge the barrage, somehow not impaling them or slashing them to ribbons. (Of course, this has the added benefit that, if the enemy does dodge, Mousse can easily reel in those weapons back into their hiding places.)
- Hades from Fairy Tail produces powerful magical chains from his hands as his signature magic. It's later revealed that before he used magic his preferred weapon was a chain-blade.
- Nate Mitotsudaira from Horizon in the Middle of Nowhere has chains like these.
- Hellsing: In one scene Walter's Razor Floss stretches across a corridor, in another he slices skyscrappers with it.
- In her modern outfit, Cat Woman stores her whip on her back where it hangs down like a cat's tail when she's not using it. It's not nearly long enough compared to when she draws it, and there's no obvious means of where the extra length is stored (especially since she can draw or store it instantly).
- Ghost Rider, possibly justified by the fact that his chain is a magical artifact.
- In "Goddess Returns", Brock gives Lady Death a Morph Weapon called the Scynister which has three forms - a short sword, a sickle and a kusarigama-like weapon whose chain can be as short or long as Lady Death needs.
- Justified for Spawn, what with having made a Deal with the Devil for his powers.
- Variable length or, "elasticity", is explicitly one of the qualities of the magical rope of Wonder Woman's lasso of truth.
- Hsiao Pin-fu, one half of the titular The Deadly Duo, uses a compressed bladed flail as his weapon, which he could carry in one hand... and somehow extend across an entire pier, almost effortlessly.
- The hooked chains that Pinhead uses as his weapon in the Hellraiser series.
- In the Scott Pilgrim movie Roxy wears her chain whip as a belt when not in use. It seems to get a lot longer when she actually wields it. Considering that Ramona pulls a giant war hammer out of her purse a few seconds after Roxy shows off the belt, it could just be the Pilgrim-verse's Cartoon Physics coming into play.
- Dragaera: The magical chain Spellbreaker used by protagonist Vlad Taltos, which aside from breaking enchantments, changes both the size and number of links when he's not looking. This is something that disturbs Vlad when he thinks about it too much.
- Melek's rope in The Ancestral Trail explicitly lengthens on several occasions when they need it to. It's ambiguous whether this is a property of the rope or Melek himself.
- Played with in Petty Pewter Gods, in which a creepy goddess loans Garrett a length of magical cord that can be manipulated in various ways, including elongating it as needed.
- In the Xanth novel Ogre, Ogre, Smash must solve some puzzles using a ball of twine that can be rolled out to any length.
- The "variable sword" in Larry Niven's Known Space universe consists of a handle which contains a spool of monofilament wire. A variable length is then extended from the handle, and an electrical charge causes it to go rigid. Since the wire is so thin as to be practically invisible to the naked eye, a large colorful ball is stuck on the far end so the user can visually gauge how far the wire is extending.
- Judge Dee: the Shrimp and the Crab fight with a chain fitted with iron weights, lengthened and shortened as required (or rather, the Shrimp does, the Crab coaches him) and hidden under the Shrimp's robes. An envious Ma Jong asks if he can learn this technique, but the Crab tells him large men can't master it, because they always try to hit too hard. Using it correctly requires mastering the exact distance for the short end and the long end of the chain, as well as reeling one in to lengthen the other.
- The Archangel Michael has one for binding up Satan before tossing him into the Bottomless Pit in the Left Behind book Glorious Appearing.
- In The Wheel of Time series, the leash between a damane's collar and her sul'dam's bracelet seems to be jointed, or woven, or even both, and is explicitly noted to be of variable length, from about a metre long to roughly three depending on need.
- This is a justified trope with the monowire whips from GURPS: Ultra-Tech can switch automatically from one to seven yards long, allowing the user to enjoy the benefits of different-sized whips. It's justified because there is a spool of monowire in the whip, and being so thin it could be miles long. Shadowrun has it pretty much the same way.
- Employed by Choke Chain of Mutants & Masterminds's META-4 setting due to her having been empowered by an agent of chaos.
- Dungeons & Dragons: Chain Devils can magically control nearby chains, such as the ones they're draped in. This can include making them grow by up to 15 feet and sprout razor-sharp barbs.
- Mortal Kombat's Scorpion and his Bloody Spear.
- The Belmont Clan's upgraded Vampire Killer whip in Castlevania games. Some games also have the whip Nebula, which is a direct Shout-Out to Saint Seiya, with the more common version of it automatically homing towards enemies.
- The whip equivalent of the Castlevania: Lords of Shadow trilogy is combat cross, an alchemically/magically-enhanced weapon with a very long chain conveniently stored inside the cross. With the suitable upgrade, a player can use the weapon as a grappling hook to slowly descend from the anchoring point to the floor a few stories below.
- Kratos' Blades of Chaos/Athena/Exile in the God of War series have less than a foot of chain when on his back, and can become several dozen meters long when in Boss Battle cinematics. Justified because the blades are explicitly stated to be magical.
- Selphie in Kingdom Hearts, with a jump rope substituting for the nunchucks she wielded in Final Fantasy VIII. Interestingly, she doesn't have this trope in FFVIII.
- If this trope doesn't make you think of Ivy's weapon, then you haven't played Soul Calibur. Justified since she used alchemy and a fragment of Soul Edge to forge it. The prototype that she made using only alchemy is so pathetic it's her Joke Weapon in Soul Calibur II. Oddly enough, while most examples of this trope grow infinite chain links, Ivy's weapon keeps the same number and stretches the length between them the further out her weapon extends.
- The Dark Prince's Daggertail from Prince of Persia: The Two Thrones fits pretty well. In its normal form, it's a few links of spiked chain that are embedded in the Prince's arm, but the Dark Prince can lengthen it into a combat-worthy chain.
- BloodRayne's harpoon which sounds exactly like the Prince's daggertail.
- Fate/stay night:
- Rider's chains tend to vary in length many times in any given scene. Also an example of Chained by Fashion.
- Gilgamesh's Chain of Heaven (also known as "Enkidu," named for his sole friend) tends to vary in length and thickness from scene to scene as well, and even sometimes appears like multiple separate chains instead of a single one. Expanded universe material heavily implies, but hasn't confirmed yet, that this is because the chain is literally the corpse of Enkidu, who in this setting is a shapeshifting clay doll.
- The chains connected to Giganscudo Duro's Rocket Anchors in Super Robot Wars. The attachments on its arms they come out of don't look nearly big enough for them to retract into.
- Averted with Chang Koehan of The King of Fighters, as the chain to his iron ball is never animated.
- The Legend of Zelda
- The Hookshot (and its variations, the Longshot and Clawshot) plays this straight in some incarnations, and averts it in others. It both has a chain long enough, and strong enough, to carry Link a considerable distance, while not having a notable chain hanging out from the device itself. While some games have the device simply contain this chain within themselves, higher-graphical games have the chain visible around the exterior of the device, with the Clawshots in particular having it rotate as it is deployed.
- In the Wii edition of The Legend of Zelda: Twilight Princess, in one region of the Arbiter's Grounds, a chain which you pull out of the wall visibly grows as needed: you can see links popping into existence on the wall end of the chain. It's presumably a level layout error rather than really this trope, though.
- There are also enemies that swing around a ball and chain in the 2D games; the chain extends up to the edge of the screen when they fling the ball at you, and then retracts so they can swing it around some more.
- Similarly to the above, Ratchet & Clank's Swingshot always has enough cable to reach the next Versa-Target, despite not having any obvious storage space or rapid fabrication/deconstruction ability for said cable. This goes away after the second game, where the Swingshot (briefly called the Hypershot) fires a light-based cable.
- Catwoman gets a Variable Length Whip in Batman: Arkham City. It's necessary to jump across streets between buildings.
- Scharlachrot from Arcana Heart 3 has one, and she can throw magical fulcrums onto the field to temper/strengthen her special attacks.
- Remilia Scarlet from Touhou uses those in the fighting games. They also chase you wherever you are.
- Axl Low from Guilty Gear is this, BIG TIME. In his idle sprite, the chain on his kusarigama is short enough that the whole thing isn't as long as he is tall. However, when battle comes around, some attacks can extend the chain the entire length of the screen! And his Instant Kills show the chains stretching beyond that. His intro pose in Xrd additionally depicts Axl twirling twin rods in his hands before linking them together to form a longer staff that's seen during a scant number of attacks in the XX installments. He then yanks on both ends to free the chains holding his weapon together, leaving Axl with his default kusarigama. Apparently, the chains are stored in Hammerspace.
- Ninja Spirit has the Rising Dragon, a kusarigama whose chain can be extended and spun to sweep across the screen.
- In the Data East Arcade Game Dark Seal, the Knight can extend and twirl around his Morning Star very quickly.
- Dhelmise's anchor in Pokémon Sun and Moon is attached to one such chain, and it uses it in an Epic Flail fashion. It is also used to coil around Pokémon during the Anchor Shot move, preventing them from escaping.
- Odin Sphere: Velvet's Weapon, Graveryl, is two Psypher crystals linked together by a chain that initially only looks about as long as she is tall. In gameplay, it's capable of reaching extreme lengths with certain attacks. The Updated Re-release gives her a unique attack where the chain is seen reaching throughout the entire screen to attack all foes.
- Garden Gnome Carnage: The rope holding the garden gnome, it shrinks and lengthens, always the distance from him to his house, even as both move around.
- In RWBY, Blake's weapon, Gambol Shroud, is attached to a ribbon which lets her whip it around. The ribbon's length is not set, with the reach depending on whatever would make the coolest fight. Cruelly subverted towards the end of Volume 8, where the ribbon is not long enough for Blake to be able to save Yang from falling into the Void Between the Worlds.
- Also present with Penny Polendina; her weapons are floating swords connected to her by, and controlled via, metal strings. The strings do appear to have a finite length at times, but due to the show's visual style it's hard to tell what it might be. They're always exactly as long as she needs.
- Ditto for Emerald's Chain Scythes, as well as the harpoon-like blades on Ren's upgraded guns.
- DSBT InsaniT: Killdra uses chains to fight, which she can make any size or length she wants.
- In Wicked Awesome Adventure, JET makes use of a variable-length rubber
hose.
- One of the bandits in Hero Oh Hero uses a chain which expands from his sleeves. Not that it does him much good.
- In Worm, Flechette has a chain-generating machine that effectively grants her this.
- In Sockbaby, Ronnie can use his leisure suit neck chain as a weapon. (Apparently it's electrified, too.)
- On Atop the Fourth Wall, Linkara sent the "Scales of Justice" weapon image from JLA: Act of God to Spoony, who said one of the main things it would need to work was a much longer chain. Lo and behold this trope en effect when Linda Danvers uses it later, much to Linkara's frustration. Seeing as how the chain went from about a foot to six feet, it's really noticeable. Bear in mind that this is a universe where magic explicitly does not exist anymore.
- El Tigre: The Adventures of Manny Rivera — El Tigre's claw hands are on chains whose length is plot-appropriate.
- In the "Alaskan Bull Worm" episode of Spongebob Squarepants, Sandy uses a necklace-length piece of string to MacGyver a grappling hook for she and Spongebob to swing to safety on.
- In "Shirley the Medium," Courage uses an average-length clothesline to save Eustace and Muriel from being dragged into the demonic box, by wrapping it around the house three times.
- In Avatar: The Legend of Korra, the Republic City police are metalbenders, and can move around the city on cables attached to their wrists. No specific length has been noted for them, but they seem to be as long as they need to be. They are connected to a spool mounted on the officers' backs though, so it does not have to resort to Hammerspace.
- In Steven Universe, Amethyst's whip is as long as it needs to be, being anywhere from her height to ten times that length (in the same scene, even). Justified, as Gem weapons are made of a magical Hard Light, same as their bodies.
- Miraculous Ladybug: The string of Ladybug's Killer Yo-Yo is as long as she wants it to be. Of course, it is magical.
- Castlevania (2017): When Trevor finds the Morningstar whip in the abandoned Belmont estate, it's only a few feet long. In the battle against Dracula and his generals, the whip is suddenly long enough to reach across the massive hallways of the castle. And it's chain's length keeps on varying from episode to episode where it's used. The most likeliest explanation for this is the fact that it's an ancestral Vampire-killing Flail from the Belmont family.