During a fight between two characters A and B, this move allows the character A to switch with their partner. Sometimes leads to the partner tagging in with a Dynamic Entry. Alternatively, the move may force character B to switch with their partner.
See also Tag Team, where an entire match revolves around characters fighting one-on-one, with them tagging in/out with their partners as needed. Compare Ninja Log, where a character switches places with an inanimate object. Contrast Stand Your Ground, where a character cannot be forced to switch out.
A possible use for Swap Teleportation.
- In Yu-Gi-Oh!, Yugi Mutou switches consciousnesses with Yami Yugi in this way, at least after little Yugi finds out about Yami. Whoever's soul is not using the body stays in the holding place in the brain. They tag in and out to switch. Their ability to do this comes in handy when fighting an opponent who can read their thoughts.
- Hunter × Hunter: Goreinu's abilities can do this with Swap Teleportation. He can summon two gorillas, a black one and a white one, both of whom can move about on their own. Goreinu can instantly switch locations with the black gorilla; he can cause someone else to switch locations with the white one.
- One Piece: Luffy attempts this with Zoro, who is holding off Arlong. Unfortunately for the swordsman, Luffy's idea of a Switch-Out Move involves sending Zoro (who, mind you, is heavily wounded by this point) flying backwards about 100 feet in the air.
- Also when Luffy switches with Buggy in his battle with Mihawk.
- Birdy the Mighty: Given that Tsutomu and Birdy share the same body, they can switch with each other whenever needed.
- Sword Art Online: Switching is heavily used technique where the player switches with their partner after attacking the enemy, offsetting it, and the partner does a follow-up attack so the former can recuperate.
- Castling in Chess swaps the player's king with one of his rooks.
- The number 11 card in the game Sorry has two options, like several other cards in the game. If you draw a number 11, you can a) move eleven spaces, or b) swap places with an opponent.
- Some cards in Magic: The Gathering allow you to do so, such as the "Ninjutsu" mechanic, which allows you to trade one attacking creature for another in the middle of combat.
- The Gladiator Beast monsters in the Yu-Gi-Oh! card game have the ability to tag-out by returning to the deck in exchange for a different Gladiator Beast. The second one that comes in ends up with a special ability it wouldn't have otherwise.
- The Pokémon Trading Card Game allows Pokémon to switch back to the Bench [a reserve area] after it attacks. The most infamous card to do so among players is Dunsparce, which, for minimal Energy costs, inflicted Confusion and would retreat back, making it near impossible to defeat. Most subsequent cards based on Dunsparce have had an attack-and-retreat move since.
- The first Marvel Universe Captain Mar-Vell had this ability due to having Swap Teleportation. His partner, Rick Jones, could send himself to the Negative Zone (and release Captain Marvel to take his place) by striking the Nega Bands on his wrists together over his head. It was a homage to the better-known DC character of the same name (who is not Shazam, except when he is.)
- Buffy the Vampire Slayer: Combining with Calling Your Attacks in part 2 of "What's My Line?", Buffy is fighting the human assassin Patrice, while fellow vampire slayer Kendra is fighting vampire Spike. Buffy just shouts "Switch!" and bends over; Kendra rolls over Buffy's back to face Patrice, immediately landing a punch and knocking her into the wall. Buffy faces Spike.
Spike: I'd rather be fighting you anyway.
- Dungeons & Dragons: Through the use of Swap Teleportation spells:
- 3.5 Edition has the spells Benign Transposition, which causes two willing creatures nearby to swap locations, and Baleful Transposition, which works on non-willing creatures as well. Since the exchange is instantaneous, it has the extra benefit of not exposing them to attack from nearby enemies, as usually happens when someone moves away from a threat.
- In 5th Edition, wizards specializing in Conjuration gain the Benign Transposition ability, which is a short-range teleport that can also be used to swap places with a willing creature. For example, if the Squishy Wizard gets threatened in melee and trades places with a well-armored Close-Range Combatant teammate.
- A staple in Sonic the Hedgehog games' multiplayer races is a Monitor that, when struck will cause the players to switch places. This began in Sonic 2 and returned in Sonic Colors and Sonic Mania.
- Some items and events in the Mario Party games allow you to switch spaces with other players. Some do so with one specific character (such as the Warp Pipe), while others will shuffle everybody around (such as a number of Bowser events).
- The Legend of Zelda Oracle of Ages had Teleport Gun that worked through Swap Teleportation, called the Hookshot variant (appropriately called the Switch Hook) that acted like this, causing Link and the target to switch places.
- Pokémon: While combat in this series mostly revolves around one-on-one Tag Team matches, there are various moves that cause a Pokemon to be switched out. These provide additional effects over a normal tag-out, and/or may be used in situations where normal switches are not possible:
- The "Baton Pass" move passes on any of the user's stat changes (e.g. attack/defense boosts or drops) to the next Pokémon switched in. The same applies for all adverse non-cardinal status, like binding, infatuation, confusion, and the like.
- "U-Turn" and "Volt Switch" attack the opponent and then immediately switch the user out, all during the same turn.
- Ally Switch switches position with the partner in a Double or Triple battle.
- Moves like "Roar" or "Whirlwind" force the opponent to switch out, while "Dragon Tail" and "Circle Throw" inflict damage and force the opponent to switch out (during the same turn). These moves have decreased priority, allowing the opponent to strike first before it hits. Use of these moves forces the opponent's stats to reset; this no doubt infuriates a player using Baton Pass to power up his would-be sweeper.
- The fifth-generation "Eject Button" item causes the user to switch out after being hit by an opponent's attack; this can allow the user to strike first and be switched out on the same turn, but the item is consumed after one use. Also in the same generation, the "Red Card" item causes whoever hits the holder to switch out.
- A few sacrificial moves (like "Healing Wish") cause the user to faint, but in return grant effects (such as restored HP) on the next Pokemon sent out.
- "Parting Shot" switches the user out after lowering the opponent's Attack and Special Attack stats.
- Wimpod's "Wimp Out" and Golisopod's "Emergency Exit" abilities switch them with a partner Pokemon if their HP falls below 50%.
- The Capcom vs. series applies these to super moves, allowing your partner to jump in as long as you have the meter to cancel into their super move (called "Delayed Hyper Cancels" or "DHC"). Marvel vs. Capcom 2 and 3 also have the "Snapback" command that forces your opponent to tag out if possible.
- Marvel vs. Capcom: Infinite has a much more liberal switching system, allowing you to basically swap freely but removing the DHC system from previous games.
- Tatsunoko vs. Capcom lets you switch characters during a aerial juggle, called a "Variable Aerial Rave". It requires a bar of super meter to perform. Marvel vs. Capcom 3 has a similar system.
- Gwent: The Witcher Card Game: The Decoy card invokes this idea to swap a unit on the board with the top unit in your deck, but doesn't count as a unit itself. Emhyr's leader ability returns a Nilfgaardian unit to the hand before playing any card in his hand, allowing a unit to swap the place in hand of any other card. Call of the Forest allows you to cycle a unit from the field to the deck and swap it with another unit with the same primary category.
- Skullgirls takes inspiration from the Capcom vs. series in its switch-out moves, and adds its own take on it with several characters coming in in unique ways: Valentine comes in a straight path along the ground, Cerebella drops in from directly overhead, and Squigly busts out of her grave wherever on the stage it may be, just to name a few examples.
- Tekken Tag Tournament lets everyone have one tag grapple to trade off with his or her partner with a generic stomp, along with coming in after a launcher for a nastier tag juggle (as it killed your ability to recover its lost health). Characters would also get specific partner maneuvers, such as King Irish Whipping an opponent to Armor King for a power slam.
- Out-of-battle party members in the Mana Khemia series can swap in at the end of an allie's attack to throw in one of their own, sometimes with additional effects such as reducing the target's defense. These attacks can be chained, which sometimes triggers a Combination Attack. Alternatively, they can swap in to protect a targeted ally.
- Hearthstone: Heroes of Warcraft has a card called the Alarm-o-Bot, whose entire purpose is to be cast cheaply and then, at the beginning of your next turn, trade places with a random card in your hand. The intended purpose is to empty your hand of everything except some Awesome, but Impractical badass beater and sneak it into play without actually paying its casting cost.
- Dead Or Alive 5 Ultimate introduced "Force Out" attacks for tag mode. Hitting one of these on an opponent would both switch the character they were using out, as well as change the character you were using.
- In the One Piece fighting game Burning Blood, Bartholomew Kuma is able to do this to a fighter by using the powers of his Paw-Paw Fruit to warp them away temporarily, switching them out and preventing them from being used for a time. However, it differs from most moves of this nature in that the character in question is considered to be knocked out while they're unavailable, meaning that disabling all of a team's fighters will result in a win for you regardless of how much health they have remaining.
- In Jump Force, stage-transitioning attacks will also take your opponent's current character out of action and force them to use another character on their team.