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Spotlight-Stealing Crossover

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So we have a Massive Multiplayer Crossover spanning across multiple worlds, franchises, uni/multiverses, what-have-you. Many characters from all featured worlds participated in it, in one way or another.

But then you noticed something: one, or at least a small number, of said franchises/worlds gets more spotlight than the others, be it the number of representations, the limelight, or the story prominence.

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This means we have a case of Spotlight Stealing Crossover.

Keep in mind, though, that this trope isn't always bad and isn't necessarily an unintentional blunder either (e.g some works deliberately focus the crossover from one franchise's Point of View).

Not to be confused with someone from a franchise who's regularly featured in crossovers because of popularity - check Breakout Character, Wolverine Publicity and Popularity Power for that.


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Examples:

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    Anime and Manga 
  • In Yu-Gi-Oh!: Bonds Beyond Time which crosses over the then three Yu-Gi-Oh! series the story mostly focuses on Yusei and the cast of 5D's with all the supporting cast appearing. The plot mostly takes place in the time of the original Yu-Gi-Oh! series but GX gets the shaft with Jaden being the only living character to appear and his section takes place in Venice rather than anywhere from his life.
  • This is one of the problems fans had with the Pretty Cure All Stars New Stage trilogy, as it will have all active Cures show up in a movie, give big focus to the Current and Previous teams (Suite Pretty Cure ♪ and Smile Pretty Cure! for the first movie, Smile and Doki Doki Pretty Cure for the second and Doki Doki and Happiness Charge Pretty Cure for the final) and shaft everyone prior, either with The Cameo or The Voiceless. Then again, All Stars DX only had 14 Cures while New Stage 3 had a whopping 37.
  • If there's a Time Bokan crossover, you can bet that the cast of Yatterman will be leading the forefront of the plot. The Royal Revival OVA was a major offender of this—although it was meant to be a celebration of the series as a whole, the whereabouts of the Doronbo Gang was the main plot point of the first episode while the second focused on Gan and Ai's off-screen retirement. Everyone else got a cameo bit at best.

    Comic Books 
  • In any given Crisis Crossover in the DC Universe, Batman and Co. will likely be featured prominently despite being as street level as Superheroes get.
  • Happened quite a bit with the Silver Age World's Finest comics—they were run by the Superman editorial office, so tended to feature Superman's villains and themes far more than Batman's. (And sometimes when they did use Batman characters, failed to check for updates on their status.)

    Fan Works 
The Miraculous Adventures Of Dan Kuso: Justified. Galloway disposes of Ladybug’s cast when he has everything he needs, only keeping the heroes because they have been turned over to his side. When they are released, their powers are depleted until the final battle.
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    Films — Animated 

    Films — Live-Action 
  • Averted by executive mandate in Who Framed Roger Rabbit. Disney and Warner Brothers allowed their characters to be used but they had to have equal screen time, hence the Donald Duck & Daffy Duck and Mickey Mouse & Bugs Bunny scenes. Mickey and Bugs are never separately on-screen, and were made sure to have the exact same amount of frames of animation each.
  • In Toei's Superhero Taisen movies that feature their Toku franchises (Super Sentai and Kamen Rider), the current installments in those franchises tend to get featured while the past ones primarily fill in crowd scenes. They also tend to favor Kamen Rider much more heavily than Sentai; one was explicitly Kamen Rider Taisen with Sentai making just a token appearance, the next one was back to being named Superhero Taisen but still left the then-current Sentai team with just one scene, and the year after that flat-out pre-empted the Taisen series with a Kamen Rider movie instead before getting back on track.

    Live-Action TV 
  • Sometimes happens in Power Rangers whenever 2 different seasons would crossover — while some crossovers would balance the exposure of the teams, others not so much. One notable example being "Clash of the Red Rangers," which saw the one RPM Ranger play a much more important role in the plot than 5 of the Samurai Rangers — the Sixth Ranger for the Samurai team didn't even appear in the crossover, despite having been introduced by that point!
    • The most extreme example, arguably, was Power Rangers Super Megaforce — the series spent more time focusing on teams from pre-Zyuranger Sentai series note  that HADN'T been adapted into Power Rangers, whereas some Power Rangers teams didn't even get a full team morph. note  Even worse was that the teams were given no background — they were just treated as if they were there from the beginning, only stated to be "Powers never before seen on Earth."
    • Another notable PR example would be Lightspeed Rescue/Lost Galaxy crossover, where the Lost Galaxy cast members get shafted in favour of a one-off monster and a little girl.
  • The Chouseishin Trilogy had a Grand Finale movie, which was marketed as a Crisis Crossover between the 3 teams. In practice, The current Sazer-X team get the lion’s share of focus, with the Justirisers Demoted to Extra and the Gransazers are shemped. Especially aggrevating in the last case, since the film’s villains, the Bosquito, hail from their series and The Mentor for the team plays a major role.

    Video Games 
  • Partially due to the game reusing characters from previous games, Marvel vs. Capcom 2: New Age of Heroes has more than half of its cast coming from Street Fighter or X-Men. Wolverine goes the extra mile by having two separate versions playable, one with adamantium claws representing his X-Men: Children of the Atom moveset and another with bone claws representing how he played in Marvel vs. Capcom: Clash of Super Heroes.
    • To better put it into perspective, of the 28 characters representing Marvel, the only ones not X-Men-related are Spider-Man, Captain America, Iron Man, War Machine, The Incredible Hulk, Venom, Doctor Doom, Thanos, Blackheart, and Shuma-Gorath, the latter two being Unexpected Characters chosen for their unique designs and gameplay potential. That means that X-Men lays claim to 18 of 28 Marvel fighters, and even characters that are so bottom-tier in terms of mainstream recognition like Spiral, Marrow, and a generic Sentinel got to duke it out.
    • With the exception of the above X-Men: Children of the Atom and X-Men vs. Street Fighter, there would always be at least two X-Men characters in previous Marvel vs. Capcom games: the aforementioned Wolverine and the flavor of the year character (Psylocke, Magneto, and Juggernaut for Marvel Super Heroes; Cyclops and Omega Red for Marvel Super Heroes vs. Street Fighter; and Gambit for Marvel vs. Capcom). Barring Omega Red, those who didn't make the cut in Marvel vs. Capcom appeared as Assists along with other associated characters last seen in CotA and XMvSF; notably, X-Men comprises 10 of the 12 Assists on the Marvel side (the remaining 2 being Thor and U.S. Agent), whereas Capcom's Assists are drawn from a much wider (and, in many cases, far more obscure) array of their IPs.
    • Due to a blacklisting of X-Men by the higher-ups, Marvel vs. Capcom: Infinite has instead a lot of Marvel characters who conveniently just so happened to be part of the Marvel Cinematic Universe in some capacity, with the only exceptions being Nova and Venom, and unless one counts a very small role in Agents of S.H.I.E.L.D., Ghost Rider.
  • Injustice: Gods Among Us had a significant portion of its cast coming from Gotham even though Catwoman and Bane barely play any role in the story. Batman is also the only remaining superhero and the only character to have two chapters in Story Mode: one as the main universe one and the other as his Injustice verse counterpart. He even has a bonus Mirror Match fight between Wonder Woman and Superman's chapters.
  • Injustice 2 continues the trend, even keeping the Joker playable despite his Injustice 'verse self being long dead. That on top of keeping most of the Bat-cast from the first game around, the game adds even more to the roster, namely Scarecrow, Poison Ivy, Deadshot, and Red Hood, with Mr. Freeze appearing as a premier skin for Captain Cold.
  • Play Station All Stars Battle Royale started getting called "God of War All-Stars Battle Royale" after the game's Big Bad and Final Boss Zeus was added as a DLC character, bringing the usual collection of new icons, backgrounds and minions associated with a new character (and thus, more fanservice for the GoW fanbase) with him. It should also be noted that God of War is the only series to have two different characters (Cole has a "Good" and "Evil" version, but these are derivatives of the same person).
  • Sega Superstars got so far into this with regards to Sonic the Hedgehog's overabundance of characters that they later renamed the series Sonic & SEGA All-Stars (starting with Sonic & SEGA All-Stars Racing), and, later, just Sonic & All-Stars (though the lack of "SEGA" in the title for Racing: Transformed is more so due to the inclusion of multiple guest racers).
  • This trope is in full effect in the SNK vs. Capcom series in light of all the Street Fighter and The King of Fighters characters populating the roster (though at least KOF has the distinction of starting out as a Massive Multiplayer Crossover). When SNK made their later entry with SNK vs. Capcom: SVC Chaos, they tried to remedy this a bit by throwing a few Unexpected Characters into the mix, such as Zero, Red Arremer and The Mars People (in other words, characters not coming from a Fighting Game background).
  • Super Smash Bros.'s name is a play on Super Mario Bros., and so naturally, that franchise gets the most representation by far, with thirteen characters as of Ultimate. Even if you're generous like the games themselves, and count characters with spin-off franchises — Yoshi, the Kongs and King K. Rool, and Wario — as representing those instead, Super Mario is still the most at a total of nine characters. This extends to the amount of stages as well, at eighteen stages (twenty-eight, including the spin-off franchises) in Ultimate.
    • The series with the second highest amount of reps is Pokémon, with eight characters as of Ultimate. note  The franchise also has the unique distinction of being the only series to receive at least one new fighter in each installment, with every generation of the games (sans Gen III and Gen V) having a playable representative. And that's to say nothing of the Poké Ball and Master Ball items that, by Ultimate, can randomly summon one of over fifty of the creatures to assist the player in battle.
    • Fire Emblem is another candidate. After being modestly represented with two reps in Melee and Brawl, it shot up to six in 3DS/Wii U to be the third best represented franchise in the series, with a seventh being added in Ultimate. This is a controversial topic among the Smash fandom, both due to the franchise's perceived popularitynote  and perceived lack of gameplay variation (most of them being similarly-playing sword-wielders). Corrin, the sixth rep, was at the forefront of the debate for some time, as they were announced as DLC before their game had even been released outside of Japan, with Word of God admitting that their inclusion was decided specifically as a marketing tool, and that they were aware of the reactions that could (and did) arise from adding another Fire Emblem character to the cast.
    • After Masahiro Sakurai directed Kid Icarus: Uprising, many people argued that Kid Icarus was being over-represented in 3DS/Wii U. The franchise received two newcomers (one of which being a clone), tons of items, and more Smash Run enemies than even Mario, Nintendo's Flagship Franchise. Palutena also had 12 completely unique special moves, and was the only character in the game to do so other than the customizable Mii Fighters. By comparison, series that had similar popularity at the time, like Metroid and Donkey Kong, barely got any new content. Effectively demonstrated here. It should be noted that this was reversed in Ultimate, with new Donkey Kong and Metroid characters and elements being added while Kid Icarus receives no new elements aside from one new item and the removal of one of its Assist Trophies (Magnus).
    • The Kirby franchise may not be over-represented character-wise, but it still steals quite a bit of spotlight in The Subspace Emissary; the Halberd features prominently, Kirby kicks a surprising amount of ass, and if not for King Dedede, the effortless defeat of all of the characters by Tabuu would have stuck. The trend continues in The World of Light, where Kirby is the only person to survive Galeem's attack - not just of the playable characters, but of the entire universe!
  • Look no further than Nicktoons Unite!, or SpongeBob SquarePants featuring Nicktoons, as the final installment was named. While the earlier titles in the series went toward more egalitarian representation of the Nicktoons involved, as the series progressed SpongeBob SquarePants stole the whole show.
  • In Street Fighter X Tekken, while there's equal amounts of playable characters per side, many more Street Fighter characters make cameo appearances.
    • And in an example of a nested crossover, it'd be harder to name a Final Fight character that doesn't appear one way or the other, including Poison being playable for the first time ever. Not that anyone is complaining.
  • Kingdom Hearts plays with this, since it focuses on the Original Generation more than the Disney and Final Fantasy worlds. To a lesser extent, the Final Fantasy worlds play this straight, due to being a franchise (granted, one where the games are Non-Linear Sequels to Disney's various non associated movies. Though they appear in fewer worlds than the Disney characters, a couple of them are among Sora's group of friends and as a result, slightly impact the plot more then the Disney Animated Canon characters note  and at least one the worlds that they do appear in (Hollow Bastion/Radiant Garden, Twilight Town and Traverse Town) shows up in each game. Out of the Final Fantasy games, Final Fantasy VII gets the most representation with 7 characters note . However, the Final Fantasy characters receive significantly less focus after II and by III are completely absent save the moogles.
  • Super Robot Wars features several cases where a small number of series receive disproportionate representation over several others.
    • A large number of Super Robot Wars games rely heavily on Universal Century Gundam (the original Mobile Suit Gundam and its canon sequels) to provide much of the backbone of their respective settings. While it makes sense for the earliest entries, as many of the other series were of Monster of the Week Super Robot fare, it became increasingly blatant as series with better-developed settings and narratives joined the franchise and yet the Titans and/or some incarnation of Neo Zeon remained major enemies. It took fifteen years for Banpresto to release a non-Original Generation-based Super Robot Wars without Universal Century Gundam...only for them to replace it with the equally plot-consuming Mobile Suit Gundam SEED.
    • Macross Frontier is another notable multi-game case. Boosted by a large amount of popularity, and often flanked by the similarly-popular Mobile Suit Gundam SEED Destiny and Dancougar Novanote , Frontier appears in every single licensed-based Super Robot Wars between its debut in 2010's Super Robot Wars L and exclusion in 2017's Super Robot Wars V; it is also highly relevant to the plots of most of them. Why did it stop at V? Bandai Namco wanted an English Southeast Asian release, and thanks to Macross's memetic case of Screwed by the Lawyers outside of Japan, they essentially had to drop it.
    • Super Robot Wars V is basically Space Battleship Yamato 2199 with a very long pit-stop. The first and final arcs of the game are almost entirely about the Yamato's voyage, and the series gets one of the game's three alternate dimensions almost entirely to itself.
    • Likewise, Super Robot Wars X has Mashin Hero Wataru as the primary focus of the story, with many of the game's series being secondary to Wataru's journey. Two of the three other series debuting in this game, Gundam: Reconguista in G and Buddy Complex, effectively make up the game's B Plot and often find their stories buried in route splits that separate the Gundam franchise and Buddy Complex from every other series in the game. That being said, G-Reco is also this trope but for a different reason, having a huge number of playable pilots when unlockables are accounted for.
  • Eternal Fighter Zero gives Kanon the most representation, with 10 player characters coming from there.
  • The Queen Of Heart '98 and '99 has To Heart as the series with most representation: the second game has 12 characters from there, in a roster of 24.
  • Similar to the Injustice example above, this happened in LEGO Dimensions. During the first year, eight characters from DC Comics were playable. Half of them consisted entirely of Batman characters (the Caped Crusader himself, plus The Joker, Harley Quinn, and Bane), while the other half consisted of individual DC heroes (Superman, Wonder Woman, Aquaman, and Cyborg). While the second year saw the debut of Green Arrow, Supergirl, Beast Boy, Raven, and Starfire (the latter three as their Teen Titans Go! versions), the Batman roster continued to grow with Robin, Batgirl and another incarnation of Batman, all three of them as their versions from The LEGO Batman Movie. This is also telling in bosses from the main story: many of the bosses of the game are DC villains, with four Batman ones (The Joker, Two-Face, The Riddler, and Bane) and three Superman ones (Lex Luthor, Brainiac, and General Zod). Any other franchises with boss characters only have two or one.
  • BlazBlue: Cross Tag Battle is pretty upfront about this. It says it's a BlazBlue game and delivers— Despite being a crossover between four properties, BlazBlue makes up half the playable starting roster. With all DLC characters included, BlazBlue has 16 representatives, Persona 4: Arena and Under Night In-Birth have 10 each, while RWBY has fournote . Even story mode is pretty blatant about this; Episode BlazBlue has four possible endings, one of which is the Golden Ending, while the other three series only have one apiece. Episode Persona has a gag ending, Episode Under Night has a Here We Go Again! ending, and Episode RWBY wraps things up in a way that doesn't account for anyone besides Team RWBY.
  • About half of the 14-man roster in Blade Strangers are from Code of Princess and Umihara Kawase whereas the other represented series only get one or two. This might be due to the fact that Studio Saizensen, the developer of the game, also made the aforementioned games.
  • As of Complete Form, Magical Battle Arena has nearly half of its roster consist of characters from Lyrical Nanoha as opposed to the other series who only get one or two representatives, not counting the Original Generation ones.
  • Heroes of the Storm has about half its cast as characters from the WarCraft series, with Hero releases often just alternating Warcraft, something else, Warcraft, something else. Of course, given that Warcraft's cast of notable characters dwarfs that of Blizzard's other franchises to the degree where they're having to resort to well-known boss fights and promoted mook units for Diablo and Starcraft respectively.....and that Warcraft actually has plenty of both of those in its own right to boot, it's difficult to concieve of a release schedule that could be more even without running dry of compelling non-Warcraft heroes. As of writing, there is one Original Generation hero, one or rather three from Blizzard's "Classic" era games, 17 Starcraft Heroes, 18 Diablo Heroes, and 41 Warcraft Heroes.
    • On top of this, many of the game's core concepts are clearly Warcraft-inspired, including Mounts, Hearthstones, Healing Fountains (clearly based on the Moonwell structure from Warcraft III), and the name of the respawn area, the Altar of the Storm, named after the Orcish hero structure, also from Warcraft III. Even the coloration of the health and mana bars remain distinctly Warcraft Green and Blue, as opposed to Starcraft's Green and Purple, Diablo's Red and Blue, and Overwatch's White.

    Western Animation 
  • Averted in the Justice League series when it became Justice League Unlimited by way of Executive Meddling where, because another Batman-focused series was running at the same time, the only Batman characters available were the Dark Knight himself, Huntress, Deadshot, Professor Milo, and the characters from Batman Beyond. Hugo Strange also made a silent cameo during one episode before The Batman prevented him from making further appearances in JLU.
  • While Teenage Mutant Ninja Turtles (2012) is an amalgamation of various TMNT media, favoritism toward the 80s-90s cartoon can be rather blatant at times. A lot more characters are reused from that series than the others, and one episode even featured the original cartoon's Turtles for little reason than to please its nostalgic audience. But to its credit, it also improves upon most of the many flaws that the original cartoon had, making the ideas seem more plausible, and the Shredder is still treated as the more dangerous and formidable of the two main villains.
  • House of Mouse is a Disney series in which characters from the Disney Animated Canon up to Atlantis: The Lost Empire all hang out and party at a club. However, the movie that is referenced more than others is Alice in Wonderland, with over 30 characters and at least one reference per episode. The Lion King, Hercules, and most of the Disney Princess movies also tend to appear a lot, with Timon and Pumbaa and Hades getting episodes to themselves.

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