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I once thought I could save the world. Now look at it.

"There will come a time, when we will all have to choose a side."
Viktor Marchenko
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Deus Ex: Mankind Divided is the direct sequel to Deus Ex: Human Revolution, the fourth main installment in the Deus Ex Universe and the first to feature the same Player Character as the previous game. It was developed by Eidos Montreal for the PlayStation 4, Xbox One, and PC.

At the end of Human Revolution, Cyborg private security officer Adam Jensen failed to prevent a shadowy organization from causing every Transhuman on the planet to go into a fight-or-flight response and attack anyone near them. This event led to the deaths of more than 50 million people and caused humanity to turn against those with augmentations, beginning a dark age for human technology and culture.

Two years later, in 2029, Jensen has joined forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans because of his mistakes.

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A standalone DLC, System Rift was released in September 2016 in which Jensen works with Frank Pritchard of the previous game. The second and final story DLC, A Criminal Past, was released on February 23rd, 2017, and is a prequel mission that follows Adam during one of his first missions for TF29.

Two standalone titles related to Mankind Divided were released on January 24th, 2017 — a free-to-play version of the Breach multiplayer mode, and Deus Ex: Mankind Divided - The VR Experience, which allows players to visit four locations from the game if they have a VR headset.

A MacOSX and Linux port was also confirmed by developer Feral Interactive a mere week after the Windows launch. The Linux version was released on November 3rd, 2016, and the Mac OS port was released over a year later on December 12th, 2017.

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Previews: Announcement trailer, E3 2015 trailer, 101 Trailer, The Mechanical Apartheid live-action trailer.

Beware of unmarked Late Arrival Spoilers for Deus Ex: Human Revolution.


Mankind Divided contains examples of:

  • Abnormal Ammo: Besides the run of the mill ammo and its armor piercing counter part, some weapons can use specialized EMP ammo that will short out security measures and drones.
  • Agent Provocateur: This is basically what Viktor Marchenko is. He's working for the Illuminati in order to goad the Augmented Rights Coalition into terrorist attacks. He believes, once they've killed a bunch of innocent people, the Illuminati will be able to pass their Human Restoration Act.
  • The Alcatraz: The Penthouse, setting for the DLC "A Criminal Past". It's a brutal, seemingly inescapable prison located in the wastes of Arizona on top of a butte, reached only by automated VTOLs and featuring extensive anti-air defenses just on the very outside. Seeing as it's designed to contain heavily augmented prisoners, these measures may, in fact, be required - not to mention the fact that each one is infected with a smart "virus" upon arrival to disable most of their augs.
  • All Crimes Are Equal: The Prague police recognizes two types of criminal offenses: those meriting an instant execution, and those meriting a five second warning followed by an instant execution. Cut in line to a government office so that you're technically standing with one foot inside a "restricted area"? Better turn back fast, because every policemen in Prague is already reporting to their higher ups and reaching for their machine guns to perforate your terrorist ass with bullets. The general population seems to share their sentiments: be seen by a random stranger hacking the keypad on somebody else' storage unit (which presumably doesn't look like anything more than Jensen standing nearby it and squinting)? Until the panic fades, every citizen in Prague is going to be crying for their lives or running around hysterically shouting for the police to come gunning you down with their exosuits.
    • The first part, at least, is definitely a bit of Gameplay and Story Integration, however, as it is repeatedly mentioned, and in fact used as a plot point in several points, that the Prague police has become insanely brutal and ruthless in the past few years and that the train station bombing has only made things worse. During the curfew following the Golem City uprisings, you will be sneaking through the streets seeing policemen actually giving other NPCs instant executions for going outside, just like they would've given the player. According to their Enemy Chatter, it's apparently legal to do to augments.
    • Also justified during A Criminal Past as you discover the guards are murdering inmates in order to harvest their cybernetics. Later, it takes place during a prison riot where everyone is shooting at each other.
  • All There in the Manual: In The Art of the Deus Ex Universe, it's revealed that Adam Jensen's new VTOL Pilot Elias Chikane is actually a double agent, working on behalf of the Illuminati to observe the comings and goings of Task Force 29 directer Jim Miller. However, most players wouldn't know that because that little piece of information is actually found in the artbook.
  • Ambiguous Clone Ending: Maybe. You can find a body container inside Versalife vault; the head and torso that can be seen with x-ray and through a small, frozen window bear a striking similarity to Jensen's own body and face, sans augs. There's a nearby pocket secretary that details the corpse's condition, and as it happens, it also has the same blood type as Adam. To add some more fire into the fire, this game establishes that memory-transfer microchips are currently being tested.
  • Arc Number: While prior installments also featured the number, 451 (sometimes 0451) shows up a lot in Mankind Divided, perhaps more so than in any previous game:
    • 0451 is the combination for the first keypad encountered in the game - there is even an achievement for punching it in.
    • Flight 451 is the flight number of a crashed airliner that was blamed falsely on an augmented passenger.
    • Resolution 451 is the UN resolution that established Task Force 29, the Interpol unit for whom Adam works and the forerunner of UNATCO from the original Deus Ex.
    • Facility 451 is where Adam was taken for emergency treatment and installation of the new augmentations featured in the game after the Aug Incident and the destruction of Panchaea at the end of Human Revolution.
  • Arc Words: #CantKillProgress, if the Alternate Reality Game stream and the official Twitter account for the game is anything to go by.
  • Arm Cannon: Jensen has a P.E.P.S. from the previous game mounted in his arm.
    • Marchenko has a Frickin' Laser Cannon in his right arm. Even with fully-activated Rhino Dermal Armor, it's capable of tearing Jensen to shreds in less than three seconds. If you want a conventional final boss fight and not a game of hide and seek? Get the Titan Armor.
  • Artistic License – Law: In the second DLC, A Criminal Past, Adam infiltrates the Penley T. Housefather Correctional Facility aka "The Pent House", named for a fictional US Senator who successfully lobbied for the Terminal Violation Policy. Under this policy, the prison is permitted to deliver 24-hour execution orders without trial or appeal, if an inmate is judged to have committed an infraction falling under certain the "Terminal Violation" classification. Ostensibly a means of exerting greater control over augmented prisoners, it is a major plot element of the DLC, as prison officials are killing prisoners with valuable augments and re-selling them.
  • Art Shift: While Jensen himself looks identical to his Human Revolution appearance, a number of returning characters from the previous game look significantly different than their previous portrayal. For example, Bob Page looks quite different from his Human Revolution appearance (now somewhat resembling Robert Patrick), while Alex Vega has gone from Spanish-looking to distinctly Afro-Latina (possibly to make her more distinct from Malik). Also, Morgan Everett from the original Deus Ex went from a chubby black guy with short-cropped hair to a slender Bald, Black Leader Guy with a white goatee (though that could be explained by aging 20 years in the interim time frame).
    • The game itself has less of the "gold/black" artstyle of Human Revolution, and instead uses a more gritty, realistic artstyle. Though that might just be Prague and the surrounding areas; London is completely black/gold like Detroit.
  • Ascended Meme: The Harder Than Hard Final Death mode unlocked by completing the game on the hardest setting is called "I Never Asked For This".
  • The Atoner: Jensen is partly motivated in this game by his failure to prevent the world from falling into chaos at the end of Human Revolution.
    Designer: Jensen's story is different, because he made a choice, and he feels very much like he failed: "I tried to save the world and look what has happened to it". And now he needs redemption.
  • Bag of Spilling: Not long after he arrives in Prague, Jensen is caught in a terrorist attack that ends up disabling some of the upgrades he got in the previous game and he is forced to earn them back all over again. It also reveals new, experimental augs that are almost as dangerous to Jensen as his foes.
  • Bait-and-Switch Accusation: Just as Jensen finishes planting the Juggernaut Collective bug in TF29 headquarters, Miller angrily calls him into his office, asking questions like, "Do I need to worry about you?" and "Your augs aren't making you do things, are they?" It looks as though he's been caught red-handed, but it turns out to be standard anti-Aug paranoia; Miller seems totally unaware of the bug.
  • Black-Tie Infiltration: Marchenko and his team gain access to the Safe Harbor Initiative gala by posing as Tarvos Security agents. Jensen likewise has the option to keep things discreet while in view of the guests; doing so is the easiest (if not only) way to get to the VIPs in time to save them.
  • The Blade Always Lands Pointy End In: Jensen will now have the ability to effectively fire nano blades at enemies, without them flipping and just bouncing off a target.
  • Blade Below the Shoulder: Jensen's retractable nanoblades that pop out of his forearms return, but this time he can learn to fire them hard enough to leave enemies Pinned to the Wall, and even make them explode on impact.
  • "Blind Idiot" Translation: A lot of the Czech signs in the Prague level were clearly translated by Google Translate. Notable examples would be: Do not enter [the restricted area] translated as Nezadávejte (Do not input), Soft drink as Jemný nápoj (Gentle drink) and Delivery storage room as Dodávka komora (Van pantry).
  • Bookcase Passage: The Time Machine bookstore has one, that leads to an underground augmentation clinic.
  • Breaking the Fourth Wall:
    • In the basement of Future-Past Antiky, there is a well-hidden copy of Human Revolution.
    • In-universe. Eliza Cassan may wink at Jensen from a TV when she says she's reporting "live" from Picus, since he's one of the few people who know she's an AI.
  • Bribing Your Way to Victory: The player can purchase Praxis kits and credits from the online store. In batches of ten and chits worth fifteen grand. In-game, Jensen rarely finds a chit with over two hundred credits on it, Praxis kits cost ten grand apiece - and no store sells more than two of them at a time.
    • The Tactical Pack is even better - the loot isn't anything to write home about, but the Micro Assembler aug is amazing; it enables Jensen to break up enemy weapons and ammo for crafting material. Given how every enemy in the game obviously carries one of each, Jensen can forgo hand-held weapons entirely, breaking up everything he finds to make ammo for his Arm Cannon - with enough left over to craft more biocells and unlocking tools than he knows what to do with.
  • Bullets Do Not Work That Way: The classic revolver is stated to do more damage than its modern counterpart thanks to having a larger bore. This is despite both weapons using the same caliber ammo.
  • Bullet Time: Focus mode, which puts the game into a slow motion, allowing the player to more easily aim and assess a situation.
  • The Bus Came Back: The "System Rift" DLC has Jensen once again working with Frank Pritchard.
  • Chekhov's Gun: Subverted. Much like Panchaea from Human Revolution, Rabi'ah is an impressive megastructure project that is constantly hyped and referred to throughout the game. It's easy to guess that a latter point in the game will feature a visit to the place, or that it would at least play a significant role in the plot... It does, sort of - but by its nonexistence. Turns out that the concept of Rabi'ah was just a tiny little bit too ambitious for reality and that the arcology could never become the augmented paradise it's been sold as. The financial and political ramifications of the world finding out their dream solution to the aug problem is an impractical technological abortion is what drives much of the Illuminati's scheming.
  • City of Adventure: Most of the game takes place in and around Prague, making brief mission forays to other locations.
  • Color Motif: The gold-and-black color motif returns, but while Human Revolution placed a heavier emphasis on the gold, Mankind Divided uses a lot more black, contrasting the latter's Crapsack World with the former's augmentation golden age. Furthermore, a new faction heavily features blue-and-white, serving as a Call-Forward to the original game's color motif.
  • Comically Missing the Point: In System Rift, Baba-Yaga 50 asks Jensen what his ripper handle is. Jensen, who is not a ripper, says it's classified. Baba-Yaga thinks 'Classified' is the handle, and compliments Jensen on having such a cool username.
  • Continuity Nod: The first mission in Dubai is an operation to capture an ex-Belltower operative turned arms dealer who was last seen on Rifleman Bank Station.
    • The Palisade Bank Vaults, in addition to holding valuable loot and secret information, also have some throwbacks to Human Revolution; the Tarvos Security vault, for instance, has some old Belltower soldier and Spec-Op uniforms and a wanted poster for "Garvin Quinn" (indicating that Tarvos is just a re-branded Belltower), while the TYM vault contains a Hyron drone suit and one of the anatomy statues from Omega Ranch.
  • Corrupt Corporate Executive: This being Deus Ex, quite a few, but some stand out.
    • Masaaki Oshiro, CTO of Palisade Property Bank, has effectively murdered at least one employee for getting too close to corporate secrets. Both he and Ashani Talwar, his wife and CEO of the company, are also well aware of a number of corporate conspiracies, as their business is primarily based around safely storing corporate information, but do nothing about them because it would be bad for business. This includes things like Picus literally editing photos of augs being beaten by non-augs to show the opposite, or keeping data on contaminated drinking water quiet so it'd make a bigger story. In the System Rift DLC, Shadow Child says that Oshiro regularly hires assassins to kill rippers like her. Later on you can learn that a number of Tarvos security guards have been killed by the bank's automated security, allegedly due to suicidal action but more likely as further cover-ups. And on top of all of this murder and shady business dealings? They use their access to data on other companies to carry out massive-scale insider trading, to the point that the Illuminati took notice; Sardakis was killed because she was about to figure this out.
    • Nathaniel Brown, who seems to be part of the Illuminati's plan to relocate augmented people to the city his company is building. One of the biggest twists in the game is that he's actually just a corrupt corporate executive; Rabi'ah isn't part of the conspiracy at all, and would fail under the pressure of added population if the Illuminati's conspiracy actually worked. He's only been talking it up to lure investors, and has been secretly campaigning against the Human Restoration Act. If it were to actually pass his company would lose trillions, but if he publicly opposes it the investors might back out.
    • As mentioned above, Picus does its share of dirty reporting, to the point of making up events to report on, although that's mostly covered under their links to the Illuminati. By the end of the game, though, it's not clear whether any of what shows up on Picus is actually true.
  • Crapsack World: Transhumans have been segregated into ghettos and are heavily discriminated against. Transhuman terrorist groups have sprouted up in response, and regularly carry out attacks that kill many innocents. Unlike the world of Human Revolution, society as we know it is no longer on the cusp of a golden age, but seems to be drifting into the decline that leads into the original Deus Ex game.
  • Crazy Cat Lady: One of Jensen's neighbors is completely obsessed with cats. She's a rare non-comedic version too, as she turns out to be a Serial Killer.
  • Cult: A pair of cults make appearances in the game:
    • A disgraced magician uses a variant of social enhancer technology to bring disaffected people under his spell and form a community in the sewers, ostensibly out of a desire to shield them from the dangers of the world above. In an early side quest, Jensen is asked by an exiled cult member to break the spell and free his fellow cultists.
    • The Church of the MachineGod is made up of augmented people attempting to achieve technological immortality through the "Ascension", a form of Brain Uploading. Depending on which mission the player chooses towards the end of their second stint in Prague, they may be tasked with attempting to prevent the cult leader from carrying through with the Ascension.
  • Cutting Off the Branches: While canonically Panchaea was destroyed, it's unclear if Jensen was the one responsible, so the Eliza ending isn't necessarily canon either, and the game notes that Panchaea would have been crushed by the pressure of the ocean once Hyron was deactivated, which happens in all endings. Further, three of the endings in Human Revolution amounted to sending out stories about what caused the Aug Incident, while Mankind Divided mentions that there were many, many theories and rumors that sprang up surrounding that incident, which neatly subsumes all three of those endings. It's implied that Darrow and Taggart died in Panchaea's destruction, with Darrow's wish for mechanical augmentation being viewed as a threat to humanity being realized and the U.N. creating the Taggart Act, which severely regulated and restricted augmentation manufacturing. Sarif survived, but was severely injured and was hospital-bound for months. Almost every augmentation manufacturer has gone out of business due to the Taggart Act; with the exception of the Illuminati-backed Tai Yong Medical, who went on to release a "prevention" chip in 2028 and progressively bought the assets of all their rivals, including Sarif Industries. An Easter Egg obtained by examining Jensen's cereal in his apartment reveals that Malik canonically survived.
  • Cyber Punk: More so than the previous installment. Technology has allowed humanity to move far beyond our biological limits, but people's distrust and lack of information have turned Earth into a Crapsack World where any using such technology are feared and hated.
  • Cyberspace: Breach gameplay mode is played inside cyberspace.
  • Deadly Dust Storm: The opening mission has the Task Force team racing against the clock on a mission before one hits Dubai.
  • Deep Cover Agent:
    • Various emails found throughout the game world indicate that Elias Chikane was, or still is, a deep-cover operative for the Illuminati. Emails found in his apartment indicate that the group approached him because he was having financial troubles, and asked him to meet at a specific location. Additionally, the IP addresses from the emails are the same as those that come from other Illuminati sources in Hengsha. The Art of Deus Ex Universe book also states this about the character.
    • At the end of the game, Dr. Delara Auzenne is revealed to be this during The Stinger.
  • Developers' Foresight:
    • It is possible to obtain the neuroplasticity calibrator from Otar Botkolevi's office even before you meet Koller for maintenance. In fact, doing so will net you an achievement.
    • You can find and take down Radich Nikoladze in his hideout at the Dvali territory during your second visit to Prague, even when the game never tells you to face the man at that stage. Doing so will result with his second-in-command, Otar, taking his place when Miller orders you to obtain information from the Dvali regarding Marchenko's plan.
      • Furthermore, if you're in good terms with Otar (which can be achieved by completing all his side missions), he will welcome you with open arms during the latter.
    • Clearing the shady checkpoint in Prague before you can possibly have any idea about what's going on will trigger a different reaction from Milena when you finally confront her.
  • Does This Remind You of Anything?:
  • Doomed by Canon: Adam Jensen wants to stop the Illuminati and make the world a better place for augmented humans. But as we know from Deus Ex not only will the Illuminati not be stopped, but they will be supplanted by the even more evil and dangerous Majestic 12. And augmented humans will be at best made obsolete by nanotechnology.
  • Dramatic Irony:
    • Chang asks Jensen for help tracking down the Juggernaut Collective's mole in TF29, not realizing that Jensen is said mole. However, Chang does catch on if Jensen behaves like a Kleptomaniac Hero in TF29's headquarters.
    • At the end of the sidequest "Fade to Black", Delara laments that Black fell victim to Becoming the Mask, which she says is a common fate of those who live a double life. She doesn't realize that her statement also applies to Jensen, who unbeknownst to her is a spy for the Juggernaut Collective. Subverted as Delara is later revealed to be well aware of Jensen's divided loyalties.
      • Also ironic considering The Stinger shows that Delara is herself a deep cover agent of the Illuminati.
  • Dungeon Bypass: A staple of the series. You can go through the combat encounter with the heavily armed bad guys. Or you can spend a few minutes sneaking around them. Or you can find a convenient Air-Vent Passageway and bypass the entire room. Or turn yourself invisible with one of your augs and just walk through those guards and the Laser Hallway behind them. The game only presents challenges - how you overcome them is up to you.
  • Elaborate Underground Base: Task Force 29's Prague office is built into some old, almost dungeon-like, store rooms and tunnels hidden beneath a front business. The modern high-tech employed within provides a sharp contrast to the Renaissance-era masonry it is layered over. The place has a crowded, busy, war room feel to it, with a leitmotif very similar to the UNATCO HQ theme.
  • Elite Mooks/Superpowered Mooks: The Gold Masks aka Shadow Operatives, the combat-augmented personal operatives of the Illuminati. Also the power armored, arm cannon equipped members of the Prague police, they can even counter your takedowns unless you stun them first, whether with a stun-gun or EMP weapon.
  • Everybody Lives: In the Golden Ending, Jim Miller, the U.N. Delegates, and the citizens of London all survive Marchenko's attack. Noteworthy in that this is the first time Deus Ex has ever had an unambiguously happy ending, with no downsides for the protagonists.
  • Everything Is Online: You can now hack electronics from afar. No physical connection required.
  • False Flag Operation: The Illuminati plan to frame ARC for terrorism by having the Illuminati's augmented Gold Mask operatives carry out a horrific terrorist attack while wearing ARC uniforms.
  • Fantastic Drug:
    • Neuropozyne is back from the first game, but with the augmented population reduced by the Incident and general anti-aug sentiment, the already-expensive drug has become even harder to come by, and shortages are an endemic problem among the remaining augmented.
    • Neon is a recreational drug on the streets of Prague, which is inhaled and causes the user to vividly hallucinate rich colors. Apparently it does not react well with neuropozyne though, and causes lethal seizures when the two drugs are combined in the same system.
  • Fantastic Racism: Transhumans have become second class citizens, with the world described as a "mechanical apartheid". Interestingly, this works not so much as a metaphor for racism, but for religious intolerance: They came to our lands because they were invited there (Prague actively courted Aug workers by tax benefits), but due to a global event, public perception has shifted and they're now pariahs, blamed for making a choice that however tenuously associates them with the actions of relatively few extremists proclaiming to act for all of them, with justifiable watchfulness turning into paranoia and hatred.
  • Fantastic Slurs: "Hanzer" from the first game returns, but has entered much more common use. Several other slurs for augmented people take on even more dehumanizing connotations, like "clank" and "wrench". Among the augmented themselves "shiny" is a derisive term for those with new or well-maintained augmentations, carrying an implication of naivete, being too pampered, or an unwillingness to get their hands dirty.
  • Filk Song: The Natural Heart, courtesy of Miracle of Sound.
  • Final Death Mode: After beating the game on the hardest difficulty, the player will unlock "I Never Asked For This" mode, which has only one life. Death will result in the save getting deleted.
  • Flawed Prototype: The intended purpose of Orchid is to induce the same mutations that make Adam Jensen inherently aug-tolerant through a nano-viral hybrid. However, it is not quite perfected, and its flaws in its current state of development are fatally toxic; instead, it causes violent rejection of augmentations. Bob Page, amoral monster that he is, has decided to use it as an assassination poison.
  • Foe-Tossing Charge: Judging from the announcement trailer (seen at 2:18), Jensen is now capable of this through a rather creative use of his Icarus Landing System aug. By directing the augmentation's artificial electro-magnetic field behind him rather than below, and releasing it in a burst, he can propel himself forward to slam into an enemy with enough force to send them flying.
  • Fog of War: The hacking minigame has this. Certain systems no longer show whole system at once; it has to be explored piece by piece.
  • Foreshadowing: At the end of the sidequest "Fade to Black", Delara laments that Black fell victim to Becoming the Mask, which is a common fate of those who live double lives. The Stinger reveals that Delara is aware that Jensen is a spy for the Juggernaut Collective and that Delara herself is an Illuminati spy living a double life.
  • Fun with Acronyms: A brief shot in the trailer shows a patch on Jensen's collar reading "ACRNM" complete with Backwards N (although this is the styled logo of real life clothing brand Acronym).
  • Gameplay and Story Segregation: This is actually acknowledged in the Criminal Past DLC. If you choose to restore your augmentations, the game asks you if you want to respect the continuity (The DLC takes place before MD) or if you want to include the experimental augs in the skill tree, despite Adam not knowing about them yet.
    • Since the story is about Adam explaining his experiences to Delara in the present day, if you die during the mission she tells you to focus and try to remember again.
  • God Guise: When talking to Allison Stanek, a member of the church of the Machine God, Jensen is mistaken for a divine messenger due to a mixture of religious fervor, her own delusions and Jensen's cutting edge implants. He doesn't play up the role, but he doesn't exactly deny it either since he needs every shred of credibility he can get to stop her from performing the Ascension ritual that would result either in Brain Uploading or a permanent interface like Human Revolution's Hyron drones, when he needs her intel to stop the bombings.
  • Golden Ending: It is possible to save Jim Miller, the U.N. Delegates and stop Marchenko from dentonating the bombs he placed around London. All it requires is the Orchid cure and for you to be quick.
  • The Heavy: The Illuminati and their leader Lucius DeBeers are behind everything, but it's Aug terrorist Viktor Marchenko that Jensen actually spends the game battling against.
  • Hoist by His Own Petard: If you stop Brown from being poisoned The Stinger reveals that Jensen is a Manchurian Agent for DeBeers to find Janus. But he severely messed up the Illuminati's plans by saving Brown. Delara even tells him, "It's your own fault."
  • Icarus Allusion: Jensen continues to be associated with wings of light and fire, in reference to the Icarus myth that is used as a metaphor for Jensen being on the cutting edge of transhumanism. The winged logo of the ARC also invokes this.
  • I Know You Know I Know: At the end of the "A Criminal Past" DLC Adam and Delara Auzenne have a discussion about what they would do if a dangerous agent was standing right in front of them. It's not outright stated, but it's basically them acknowledging that they know the other one has a secret agenda.
  • Impaled with Extreme Prejudice: The blades return from the last game, and by the looks of the first trailer, can be launched from Jensen's arms to stick enemies to the wall.
  • Industrial Ghetto: Doubles as a Wretched Hive. One of the locations Jensen is set to travel to is Utulek Station in Prague, which has been repurposed as a segregated ghetto for transhumans and is also a safe haven for one of the augmented terrorist groups that have begun to surface in response to the "mechanical apartheid." It is known as the "Golem City."
  • Instant Armor: Jensen can now generate Nanoshield armor around his body using the same Nanomachine tech that manufactures nanoblades and repairs his body on the fly.
    • Reading the augmentation descriptions reveals that the process is actually slightly different: Jensen's skin is covered in microscopic nozzles and overlays an array of tiny electromagnets. When TITAN is activated, the nozzles spray out ferrous liquid which is then immediately shaped by the magnetic field generated through the electromagnets into a semisolid iron shell.
  • Interface Screw: A side quest in the sewers has Jensen come face-to-face with a cult run by a man who uses some combination of mass hypnosis and a souped-up social augmentation to put everyone there under his spell. Attempting to reason with him causes Jensen's conversations to be interrupted, and even the CASIE aug is fooled. Richard blips for all three personality types at once and the descriptions list him as a benevolent deity.
  • Invisibility Cloak: Jensen's ability to temporarily cloak himself with optical camouflage returns.
  • Interpol Special Agent: These have become a thing in the future, since UN has founded Interpol unit Task Force 29 to tackle international terrorism.
  • Ironic Echo: Miller's first line in the entire game is to ask Jensen "Am I going to have a problem with you?" If you save his life using the Orchid cure in the final mission, despite his order to leave him, he will weakly respond "I thought you said you weren't going to be a problem."
  • Kung Fu-Proof Mook: Exo-Suit wearing enemies will present a "Take Down" prompt when the player is close enough and has enough energy. It won't work, unless you hit them with a Static Stun Gun or EMP attack first.
  • Last-Second Chance: If Jensen uses the killswitch on Marchenko, he first offers to give Marchenko the killswitch on the condition that Marchenko surrender to the authorities. Marchenko refuses, because the Illuminati will just find another way to kill him.
  • Meaningful Background Event: The game has quite a few of these, several of which happen in the second level.
    • Adam's journey into Prague is ripe with blink-and-you-miss-it appearances by several key characters. The woman resting her head on Adam's shoulder on the train going into the city? That's The Mole, Dr. Delara Auzenne. The Ruzicka Station bomber, Ivan Berk, can be seen walking past Adam and Alexandra Vega for a few moments while ducking his head down and covering his face. The Harvester/Daria Myska can be seen staring at Adam from the window of a shop, while Madame Photographe (The Dragon to Illuminati council member Elizabeth DuClare) can be seen standing in the middle of the station square staring at Adam.
    • Madame Photographe appears again later during one of the final missions of the game, just after Adam has returned to Prague while it's under martial law. As Adam talks with Vega inside the abandoned LIMB clinic, the perspective of Adam changes slightly at one point to show the character peering at both speakers from an entryway, before she turns around and walks off.
  • Men Are the Expendable Gender: Averted. Mankind Divided includes random female Mooks.
  • Modular Epilogue: Like in Human Revolution, the exact details of the ending change based not only on your final decisions, but also the outcomes of certain side-missions, if they were completed at all.
  • The Mole: Also doubles as a Reverse Mole, considering it's Jensen we're talking about. He doesn't altogether trust the INTERPOL-funded group he works with to hunt down augmented terrorists, and is still on the trail of the Illuminati (who doubtlessly had a hand in their creation, as they have their fingers in everything). So, he feeds intel to a covert hacker group called, "The Juggernaut Collective," who have appeared in both The Icarus Effect novel tie-in, The Fall mobile game spinoff and The Missing Link DLC. Not only that, in the after-credits scene, it is revealed that Jensen is an unwitting Illuminati Mole, whose goal is to get in contact with Janus, the leader of the Juggernaut Collective!
  • Mooks but No Bosses: Unlike Human Revolution, Mankind Divided focuses on conversation-type confrontations with major characters, rather than straight video game boss fights. Augmented major characters will use their augmentations in combat if attacked or provoked, but are no tougher than regular Augmented enemies like A.R.C. insurgents or the Gold Masks. There is one powerful Tyrant-like opponent that serves as a final boss, but unlike the Tyrants he can be taken out non-lethally (without even needing to deplete a health/stamina bar), and can even be skipped entirely if the player has their killswitch, or taken out in a matter of seconds if the player uses a tranquilliser gun to shoot them in the head, which opens them up to being knocked out or killed by a takedown.
  • Mythology Gag:
    • Once again, the first keypad in the game can be unlocked by entering 0451. The catch is that this time the player isn't told this code in-game, so it's up to the players to figure it out. You even get an achievement/trophy for doing so.
    • The achievement "Laputan Machine" is very much a shoutout to the first one in that it's someone's killswitch.
    • As a part of one of the series' oldest Running Gag, shooting a basketball through a hoop will grant you an achievement. This time, it's dubbed, "Ballsy," mirroring the "Balls" achievement from Human Revolution.
    • Apparently, Jensen spent some time at a place called 'Facility 451' between games.
  • Nice Job Breaking It, Hero!: The announcement trailer shows that one of the transhumans Jensen rescues from being abused by police is later responsible for a terrorist bombing.
  • Nice Job Fixing It, Villain!: Lucius DeBeers really shot himself in the foot by rescuing Adam from Panchaea. Not only does Adam single-handedly thwart the assassination of the UN Delegates and prevent Marchenko's terrorist plot from succeeding but also lays the groundwork to put the screws to other Illuminati operations. Adam's work, for example, leads directly to the creation of Silhouette, the organization that prevents Majestic-12 from consolidating their control over France and helps JC Denton make contact with the Illuminati who want to screw over Bob Page.
  • New Game+: The game allows players to carry their weapons and items into a new playthrough after finishing their first run.
  • New Powers as the Plot Demands: Turns out Jensen's military-grade enhancements were hiding a full set of cutting-edge experimental augs - more than his body can handle. Thus, he has an entirely new set of powers to activate over the course of the game. That said, all of his new stuff was put into him after the Panchaea event while he was in a coma, and it's implied that Lucius DeBeers was the one who ordered it done.
  • No New Fashions in the Future: Subverted, as in the previous game. Fashion in the Deus Ex universe is as rapidly changing as in ours. The neo-Renaissance style that seemed to be all the rage around 2027 is starting to fade out, with clothing taking on a more businesslike, postmodern cut. Judging by what youngsters like Milena and Alison are wearing, clothes with segments made from flexible, translucent plastic seem to be becoming a thing.
  • Non-Indicative Name: The Dvali Crime Family is no longer controlled by the Dvali family.
  • Never Trust a Trailer: The trailer shows Jensen saving an augmented youth from police brutality (Who then goes on to blow up a bus near Jensen) and him confronting Marchenko in the Prague Theater. Marchenko is nowhere near there, and while Jensen does survive a bombing, it is at the start of the game and the kid in the trailer only has a blink-and-you'll-miss-it cameo besides having a house in Golem the player can break into (although it's implied he is behind the bombing). The trailer also seems to portray Marchenko as a charismatic figurehead rather than the enforcer/behind-the-scenes worker that he is in the actual game.
  • Pacifist Run: Unlike Human Revolution, the developers promise a true "no-kill" run, in which now bosses can even be defeated via dialog. Even more interestingly, new non-lethal weapons have been added so a Pacifist Run can be just as direct and aggressive as a Kill 'em All run, without having to resort to stealth at all.
    • That said, while it is possible to finish the entire game without killing anyone, finishing it completely requires that at least 2 people die by your inaction: choose to save Allison Stanek's life, and you will not be able to get to the VersaLife vault in time to recover the Orchid cure you'll later need to save Miller (meaning it's one or the other). Choose to accept Otar Botkoveli's missions and not kill Gallois, and Otar will kill Koller in revenge. Or warn Gallois (who then flees), help Masa Kadlek at Otar's request, and knock out Radich during your second visit to Prague. This leads to Koller being spared and Brian Rourke in Organized Crime reporting that Radich turned up dead in a field outside of town. (You still indirectly get someone killed, but at least it's a ruthless crime lord and not your kooky doctor friend.)
  • Paper-Thin Disguise: The Gold Mask soldiers posing as Tarvos security guards in London leave a lot of evidence lying around (including one of their signature gold masks). Somewhat justified as they aren't planning to stick around.
    • Most of the diguised Gold Masks are fine at acting the part by virtue of only really having to pace around with a gun out and occasionally say military-sounding phrases, but the one Jensen talks to in the front office really drops the ball. First, he doesn't know about Jensen coming to meet the head of security, Liam Slater. Second, he pretends like Slater is busy even though the person hosting the event arranged the meeting. After that, Jensen can even say he's there to meet Liam Stephen and the guard doesn't notice. On top of all of this, there's a giant bloodstain on the wall behind him he apparently forgot to clean up. No matter how the conversation goes, Jensen will always realize that the guards have been replaced.
  • Pinned to the Wall: The nanoblades Jensen fires can do this to human targets.
  • Plasma Cannon: Jensen's left arm can now transform into a PEPS (short-ranged, nonlethal plasma weapon).
  • Power at a Price: Jensen's new experimental augmentations are truly awesome, but they destabilize his internals, so every one he unlocks requires him to permanently disable one of his other augmentations unless the player opts to undertake a sidequest to get a calibrator that resolves this issue, or opts to keep all of their augs running despite the warnings, which has side effects ranging from mild to severe Interface Screw, to augs occasionally malfunctioning with deadly results, to eventually forcing a random aug to deactivate for you (and too bad if it was something important).
  • Power Limiter: Tai Yong Medical has developed a new biochip that limits the effectiveness of augmentations to the level of the average human body. The Human Restoration Act would make installation of this biochip mandatory.
  • Prison Riot: In the Criminal Past DLC, Jensen goes undercover as an inmate in a high-security prison for augmented people to contact a fellow undercover agent. However, it quickly becomes obvious that some shady business is going on inside the facility, something that the prisoners themselves have had enough of. Not long after Jensen's arrival, the situation escalates into a full-blown prison riot.
  • Punch Catch: In the trailer, Jensen attacks Marchenko with his trusty Blade Below the Shoulder only for Marchenko to catch it (deliberately impaling his more human-like hand in the process) and punch Jensen across the room with his other, much more over-built, augmented arm.
  • Previously On: An optional 12-minute recap of the plot of Deus Ex: Human Revolution is available at the start of the game.
  • Product Placement: Jensen's new Badass Longcoat is a custom-designed jacket made by ACRONYM, a very popular clothing manufacturer among the cyberpunk fandom community that specializes in military-grade outfits/apparel. The ACRNM label is very prominent on it's collar.
  • Publicly Discussing the Secret: Adam is secretly working for the Juggernaut Collective, which is considered a terrorist organisation. When he meets Alex at the train station, they loudly argue about it in front of multiple random people and police officers. Lucklily, no one of them pays any attention to their dialogue.
  • Ragnarök Proofing: The opening level takes place in a Dubai resort that was abandoned while under construction. While the booze and bullets might have been left there by the thugs currently occupying the place, the dead employees still have functioning pocket secretaries. With battery life. And a wi-fi signal. After two years exposed to the rain, sand, and wind. One wonders if Otterbox has presumably gone out of business.note 
  • Recursive Ammo: Jensen is on the receiving end of this at the end of the trailer, confronted with a grenade launcher, only for it to airburst into dozens of pellets on their way to his face. Its manner of dispersal echos that of the TES (Typhoon Explosive System) augmentation from the previous game.
  • Remember the New Guy?: Jensen meets Alex Vega shortly after the game begins, and she receives no introduction of note, yet it is clear that Jensen is supposed to know her well as a fellow member of the Juggernaut Collective, and she regularly calls into Jensen's intro-link from there on. While Vega was a character in some side materials such as novels, many players will have no idea who she is.
  • Sadistic Choice:
    • The sidequest "Golden Ticket" ends with Jensen only being able to successfully forge identification for one of the two Augs he is trying to help. The Aug he helps can remain in Prague with minimal police harassment. The Aug he fails to help gets sent to Golem City. However, if Jensen completes the Samizdat quest chain, he has the chance to help both Augs escape for the less oppressive city of Paris.
    • About halfway through the game, Jensen has to choose between tracking down the maker of the bomb that was used to blow up the train station at the start of the game or stealing information on the Orchid bioweapon from a VersaLife vault. If Jensen goes after the bombmaker, VersaLife moves the contents of the vault (including a cure for the Orchid) to a more secure location that Jensen cannot breach. If Jensen goes after the vault, the bombmaker dies and her intel dies with her. There is no way to do both.
    • During the endgame, Jensen has to choose between saving Brown's life or stopping Marchenko from blowing up a building full of hundreds of innocent people. However, if Jensen is quick enough, he can accomplish both goals.
  • Sequel Hook: At the end of the game, the Illuminati are still at large and Jensen and Alex are still set on bringing them down. Jensen also declares that he is going to find out just who Janus is, exactly as Lucius DeBeers intends. While never mentioned in-game, the player can also find (a clone of?) Adam himself stored in one of the containers stored in the Versalife vault.
  • Sequence Breaking: You can even get an achievement for fetching Koller the neuroplasticity calibrator before being asked for it!
  • Serial Killer: A sidequest chain involves hunting after a serial killer who targets Augs.
  • Shoot the Bullet: Jensen can shoot grenades out of the air.
  • Skippable Boss: You can avoid the final boss fight if you found Marchenko's kill switch and use it. However, this voids a pacifist run, since the kill switch kills Marchenko.
  • Stealth Pun: The opening mission focuses on an illegal weapons buy. The weapons are cyborg arms. It's an arms deal. The game even distracts players immediately after the crate is opened, so you don't have time to think about it.
  • The Stinger: Once again, players are advised to not exit out of the credits immediately. Halfway through the credits, the scene shifts to an Illuminati meeting, where the council discusses the fallout of Jensen's actions. After most of the council leaves, DeBeers stays behind to talk with Delara, revealing that they are using Jensen to track down Janus.
  • Stun Guns: Jensen now has a Taser-like weapon built into his arms, launching diodes on short lines from his knuckles to incapacitate at longer range than his old melee knockout used to, and can even disable electronics as well. The traditional version from the previous game is still there, although it can no longer disable security cameras and lasers.
  • Swiss Army Weapon: Jensen's arms now include a taser, an Arm Cannon, Blades Below The Shoulder, and the ability to fire said blades as projectiles.
  • Symbolic Wings:
    • Continuing the Icarus motif from the previous game, promotional shots feature Jensen standing in front of a rack of yellow lights posed to look like wings.
    • Within the game itself, Jensen has gotten better at using the Icarus Landing System, using his hands to adjust the electro-magnetic field to guide his landing, like a parachute operator pulling on the cords. The visual effect shows the crackling field splitting on either side of him, resembling electrical wings as he descends.
  • Talking the Monster to Death: Social boss battles return.
  • A Taste of Power: In the prologue mission, you play Jensen with several of the upgrades from the first game.
  • Three-Point Landing: Whether a plain landing or a strike landing, Adam lands like this when using the Icarus Landing System.
  • Timed Mission: Certain missions have time limits. The opening mission the player can complete it before the sandstorm hits, and other missions will be impacted in other ways if the player dawdles on the way there. The final mission gives you ten minutes after Marchenko challenges Jensen to a showdown to reach Marchenko before he detonates his bombs.
  • Third-Option Adaptation: The developers have stated that none of the endings in Human Revolution are canon; decisions made in that game will not be carried over to Mankind Divided. This is not the first Deus Ex game to do this as Invisible War used a combination of the three endings from Deus Ex in its canon.
  • Too Awesome to Use: The fate of all too many players' neuropozyne vials. The game helpfully informs you early on that you may want to keep those close, since some merchants will only take payment in neuropozyne, implying you'll have to make some tough decisions with your limited supply in the future. In practice, 7 vials is all you'll pay anyone for a moderately tangible benefit (6 on information about places you can reach yourself by simply exploring, 1 to gain easy access to a basement you also can), with maybe 2-3 more you can give the needy to feel good about yourself. Of course, not knowing this, players are left with the feeling that "any moment now" they're going to need to hand someone over a crate of neuropozyne, resulting in some lugging tens of thousands worth of credits of what might as well be vendor trash in their inventories and never making any good on it. Of course, given that there's so very little to do with money in the game, besides buying Praxis Kits which are extremely limited in supply anyway, this doesn't matter much beyond the wasted inventory space.
  • Transhuman: A returning theme from Human Revolution. The events of that game have caused anyone with augmentations to be targeted by governments and the general populace as potential threats.
  • Unexpected Gameplay Change: The NSN sections of System Rift do not include any enemies or traps, nor is it possible to die in them. Instead, the player is forced to think outside the box in order to solve a series of platforming puzzles. The platforming is very easy, but understanding where and how to jump requires one to make unintuitive deductions about the nature of the NSN's virtual reality. Taken to its conclusion when you first try to leave the simulation: you end up back in the real world, but none of your augmentations work, you can't contact anyone, and exiting the room leaves you in an infinite spacetime loop where every door leads to the same place. You are still inside the simulation: the only way out is passing through what appears to be a solid wall.
    • The same DLC also brings us the inner sections of the Blade, where the cameras are joined by heat sensors. The top of the line sensors can't be taken cover from and won't even by fooled by cloaking, as they detect only changes in temperature. If only you were inside a giant server farm filled with red-hot radiator plates...
  • Urban Segregation: What's essentially happened the world over, as the result of the stigmatization of augmented transhumans following the Panchaea disaster. The augmented population is segregated into ghettos, cut off from the general populace and under 24/7 watch by law enforcement through both physical displays of force and security drones monitor them for hostile activity.
  • Vendor Trash: There are items that can be collected into inventory that have no practical purpose to the player, but can be sold to vendors for a modest profit. A few, like vials of neuroprozyne, have further function as minor Plot Coupons for some quests or NPC exchanges.
  • Western Terrorists: The Shadow Operatives, a Illuminati group posing as a extremist splinter faction of the Czech Augmented Rights Coalition, lead by Ukrainian war veteran Viktor Marchenko. They are being used to frame the ARC for terrorism and get the Human Restoration Act passed so that all augmented people are forced to move to Rabi'ah in Oman, which doesn't have the resources to handle that many people and will most likely get them all killed.
  • Wham Episode: "Facing the Enigma" is an interesting example, as most players will likely miss the "Wham" if they haven't read about it beforehand; if you choose to infiltrate the Versalife vault, one of the containers there has the body of (what appears to be) Adam Jensen stored inside it. note 
  • Wide Open Sandbox: While a good number of choices exist in terms of dealing with mission areas and situations, as per Deus Ex standard, the main hub of Prague is a massive, interconnected set of areas with numerous sidequests, lots of secrets, countless goodies, and plenty of routes.

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