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  • Accidental Innuendo:
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  • Adorkable: V is a downplayed example. His gameplay shows that the air of mystery he presents himself with hides a much sillier side to him. His taunts, in particular, have him playing an air violin, conducting an imaginary orchestra, tap dancing, and performing Singing In The Rain.
  • Alternative Character Interpretation:
    • There's a lot of this surrounding V. He seemed genuinely ashamed of his past actions as Vergil, yet when Dante defeated Urizen, V didn't hesitate to re-merge with it to become whole again. Was his goal the entire time to regain the power he had lost and take revenge on Dante? Was it simply an act of self-preservation to keep himself from crumbling to dust? Perhaps a realization that Vergil's resurrection was a far better outcome than Urizen's machinations being left unchecked? Given V's ultimate fate, we may never get an answer.
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    • Also, when he held Sparda to Dante's head in an effort to "wake him up," was he actually going for the killing blow (perhaps in an act of Taking You with Me before turning to dust)? Or was he keeping Dante alive to help defeat Urizen?
    • By this token, Vergil gets hit with this too. Is he a Karma Houdini who regrets nothing and goes unpunished, or did the positive experiences of being V help him to realize just how pointless his lust for power was when Nero beat him soundly? The fact that he seems pleasantly surprised that Nero is his son and not Dante's as well as the gentle way he says Nero's name at the start of their fight make him seem like he's changed for the better, but he and Dante leave for the Underworld to destroy the Qliphoth immediately afterwards making it impossible to know for sure.
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    • Nero also gets a degree of this. Does he challenge Urizen as revenge for taking his arm? As a way of proving himself to Dante and company? Out of guilt for losing Yamato and enabling a demon invasion? The fact Urizen defeated Dante a month ago suggests he has little chance of winning, so by pressing ahead is he recklessly overestimating his own power, borderline suicidal, or simply desperate and out of time given the threat Urizen poses? Surprisingly, the game itself almost seems to say yes to all of them, though Nero wanting revenge is portrayed as his initial reason until later on.
    • When Dante awakens his Sin Devil Trigger, what was the change for him? Did he overcome the hatred of his demonic heritage and possible resentment toward Vergil for waking his Devil Trigger in 3, or did he fully embrace his demonic heritage rather than simply accepting it? Did Dante accept the demonic power within, or achieve a perfect balance of his humanity and demonic legacy? The scene stands out as the only example of Dante actively taking action to gain greater power, as the previous examples of gaining power in DMC3 and DMC1 were a result of outside factors, being that Vergil forcefully activating his Devil Trigger with Rebellion, and that the awakening of the Devil Sword Sparda only being possible because Nelo Angelo had half of the perfect amulet, as Dante never sought out his father's power, leading to the question if this action was driven by the desire to save Nero.
    • Did Dante know V was Vergil all along? Some believe he did, explaining his general aversion towards V and why he would let a complete stranger kill his brother without protest, giving his brother a chance to make up for his mistakes. It also explains why he was so angry when Vergil did show up in person, as V betrayed his trust. Alternatively, some believe Dante was completely in the dark, not realising that Vergil’s humanity had become personified. Another alternative is that Dante did know and on some level did want Vergil to be revived after seeing his humanity via V, yet also couldn't reconcile his hatred of Vergil, which is why at the last minute he tried stopping V despite originally being willing to let him deal the killing blow. He was at odds over the idea and his hatred of Vergil ultimately won out over his desire to see his brother alive again.
  • Angst? What Angst?: The story begins with Nero losing an arm, Dante, Trish and Lady defeated and presumed dead, and the world on the brink of destruction. Despite this, Nero bounces back to his usual self within no time at all. He sums up his feelings in one sentence:
    "If Dante's alive, we'll save him. If he's not, we don't."
  • Author's Saving Throw:
    • For those who were put off by DmC entirely, this game serves to bring back both the characters and style from the original games everyone knows and loves.
    • One of the major criticisms of 4 was that Nero just wasn't as fun to play as Dante for some fans. This is due to his relatively simple moveset compared to Dante, who had dozens of options to deal with every situation thanks to having three weapons, three guns, and five styles to utilize them all with which he could rapidly change between at the literal press of a button. This time around, Nero's been given a lot more variety in his moveset with the Devil Breaker, which can be outfitted to serve multiple different roles, from a grappling hook to a sort of time control device. The result is that while Nero isn't fundamentally different from how he played in the previous game, whatever Devil Breaker the player chooses to bring with them into combat will influence how he plays in a massive way.
    • Conversely, one of the major criticisms of 4 was that Dante almost had too much stuff. His ability to switch between Styles at the press of a button rendered him extremely overpowered, especially since the developers designed no new enemies for him to fight because of time constraints. As a result, Nero's slower enemies were no match for a seasoned Dante player. Also, because Dante has so many weapons, there was also a large mechanical learning curve to playing him that put him head and shoulders above the other playable characters. Here, Dante has several new features to help balance him, such as the ability to pick how many Devil Arms and Guns you're bringing into a mission, enemies made specifically for him to take down, and other balance changes all while not sacrificing the huge freedom being able to instantly change Styles brought to his combo structure.
    • Yet another criticism of 4 was the constant backtracking between levels, which often made playing the game confusing. 5 as a result is much more streamlined, and even has a commandnote  that points the player to where they have to go next.
    • Longtime fans who were disappointed when it seemed as if the game would take place entirely in urban environments were pleased when the TGS trailer revealed more bizarre locales that make the game to really feel more like the classic Devil May Cry games.
    • After the ice-cold reception to Dante's initial theme, which was retained in his TGS trailer (albeit with the vocals toned down), the actual gameplay footage for Dante shows "Devil Trigger" playing during his combat (in the English version, while the Japanese version still had "Subhuman" audible). It was re-recorded with Michael Barr (of Volumes fame) now providing the vocals, giving them a more Death Metal sheen rather than Eddie Hermida's nigh-incomprehensible screams. The brief glimpse of the new version in the VGA trailer got warmer reactions than the original. Even those that remain completely unmoved regarding the song voiced gratitude that any action was taken at all, even if it wasn't the outcome they desired.
    • After it was announced that you could buy Red Orbs via microtransactions, many fans were worried that the game would be balanced in a way that makes progression difficult without spending extra real world money. It was thankfully not long before it was clarified that the player still earns plenty of orbs through normal play, the system being implemented is roughly identical in description to how it was done with 4:SE. One Redditor even went as far to break down the balance changes between 4 and 4:SE to show the difference between both releases.
    • Continuing the story after 4 is this for fans who grew weary of the games dancing around it with prequels and interquels.
    • For some fans, Credo's status as a Forgotten Fallen Friend for Kyrie and Nero following his death in 4 was rather jarring. In 5, however, Credo's death is revealed to be considered Nero's My Greatest Failure moment as well as the catalyst for him unlocking his Devil Trigger and motivation to stop Dante and Vergil from killing each-other.
    • After spending all of 4 being a Showy Invincible Hero and completely lacking in any kind of respect for the gravity of the situation regarding The Savior, coining the "Woohoo Wacky Pizza Time Man" title for Dante, 5 takes a step back to his characterization in 1 and 3 where Dante is still cocky and disrespectful to most of his enemies, but he knows when to respect the gravity of dire situations, and the game outright opens with Urizen scoring a decisive victory against him. In particular his resolution of his half-demon heritage paints a new Sad Clown interpretation onto Dante's behavior, and his behavior towards Vergil shows Dante being outright bloodthirsty in a completely new way - while spinning his familiar sarcasm and humor into a lot more venemous way towards his recently revived twin.
    • After the announcement of Special Edition, the jubilance at all the new features were quickly replaced by concern that the only way to play the new content would be to own a PS5. The day afterwards Capcom stated that Vergil and the associated Bloody Palace would be coming as DLC to the Xbox One, PS4 and PC ports as a paid content pack. That said there's still a Broken Base that Turbo Mode and Legendary Dark Knight mode won't be a part of the DLC.
  • Base-Breaking Character: Fans were also split on the character of V. While the character is loved, much to the surprise of the game's creators, people are split on whether or not he should have been his own character rather than an extension of Vergil. Some argue that having him be half of a pre-existing character that ultimately dies to restore said character is a waste of V's potential, and that more could have been done with that character before being discarded. Others believe that V would not be the character he is if he wasn't a part of Vergil, as his decisions, actions, personality and motivation are all a result of being a part of Vergil. The latter also argues that everything that made V great has been transferred over to Vergil, and that his character arc and growth was a result of V being a part of him, and that without their connection, Vergil would never have accepted his humanity.
  • Badass Decay: In contrast to their previous appearances, Lady and Trish's combat abilities are never depicted here. While Dante refers to them as "the most badass women in the world," all they do on-screen is get defeated by Urizen and used as living batteries for Artemis and Cavaliere Angelo (rather than fighting you themselves).
  • Best Boss Ever:
    • The boss of Missions 19 and 20. What else would you expect from Vergil himself? Mission 19 is an utterly epic high-stakes Duel to the Death between the sons of Sparda and rewards deliberate, precise play when you dodge Vergil's attacks and hack him up. Mission 20, on the other hand, gives Nero a new Devil Trigger and an automatic regeneration of his Devil Trigger gauge, allowing you to go to town on him. The music is no slouch either; Mission 19 gets an instrumental piece called "The Duel," while Mission 20 gets an epic techno remix of "Devil Trigger" called "Silver Bullet."
    • For the Special Edition when playing as Vergil, you will fight Dante himself twice instead. The first time is a warm up and teaser, getting you used to being on the receiving end of the Legendary Devil Hunter. His second fight though has him going all out, throwing everything he has at you.
  • Best Level Ever: Mission 13. One of the few points in the game where all three characters fight in the same part of the level and therefore is the only true fully fledged Co-Op mission in the game. It's so satisfying to play with other players across the globe in a sort of implicit competition to see who can get the highest Style ranking of the three and has many players hoping that future games and potential DLC (like Bloody Palace) will include more Co-Op potential.
  • Better Than Canon: A musical example. During the backlash against Subhuman, fans were desperate to find a song that could replace it while still fitting Dante. While some suggested giving him Devil Trigger and others suggesting just giving him an old song as they did with Lock and Load in Devil May Cry 4, the song Armageddon by Blue Stahli was put forth as a possible replacement, and the fanbase unanimously adored the song, finding it more fitting for Dante’s character and even coincidently matching up with some of the ideas presented in the game, along with being a faster song that fitted the previous style of the series music. It got to the point that the fanbase was essentially pleading for the song to replace Subhuman on Reddit and on any YouTube video with the song. Even when Subhuman remained as Dante's theme, the song was one of the first songs to be modded into the game for those that really wanted it. Hell, the top comment on a video demonstrating how the song would work in game is none other than the composer who remixed the song showing enthusiasm for the idea.
    I Am Maks SF: Unholy hell! One more awesome usage of my remix! Thanks for support \m/
  • Bragging Rights Option:
    • Just like in 4, Nero's Exceed mechanic is one of the most difficult aspects to master, especially in combos. Being able to activate it on demand to create flashy and extensive combos is one of the greatest hallmarks of a good player.
    • Also just like in 4, Dante is the most complex character and causes a player to juggle several mechanics at once (Style Switching/Usage, Gun Swapping, Sword Swapping, and two types of Devil Trigger). This time, however, Dante can create custom loadouts that can omit any weapons except his default sword and pistol combination, making him much easier for new players or those who just want simplicity. That said, mastering all of his options makes a Dante player extremely impressive to watch, with the perfect tool for every job on both offense and defense.
  • Breather Level:
    • Mission 06, "Steel Impact." The previous two stages were all about V. With this one switching back to Nero, the game gives new players a chance to re-acclimate to how he works by giving him a stage inhabited only by one Breather Boss, which mostly serves to provide a bunch of weak spots to practice moves on and re-learn Grim Grip launch pads.
    • Bloody Palace also has a tendency to throw some of these in immediately before every 10th level, partially just to ease up before the much harder fight coming up and also potentially to allow for building up some Devil Trigger.
  • Broken Base: While the game is adored by the fanbase, there are some aspects that have divided fans. However, most examples aren't considered large enough to create a Flame War by either side of the argument despite their disagreements, though there are exceptions.
    • The music, while impressive, has been somewhat contentious for fans for various reasons.
      • While Nero's theme, Devil Trigger is very well liked, people are split on if it suits the Devil May Cry series, with some claiming that the new genre of music helps define Nero as a seperate character from Dante, while others claim that it’s too far from the established musical style of the series. However, unlike most examples of this trope, the opposing sides tend to be very civil with the arguments.
      • With Dante's theme, Subhuman, while it’s no longer The Scrappy, the division is less over whether the song fits that series and more over if it’s a good song at all. One side claims the song is the greatest piece of music in the series, with the other side believe it's the worst song in the series, betraying the idea that humanity and ability to care for others is what gives Dante an edge over his enemies. This one is still a hot topic in the fanbase, so we'll leave it at that.
      • Oddly enough, this is averted with V's theme, Crimson Cloud, as while the genre of the song isn’t the most popular within the fanbase, they generally accept that the song perfectly suits V as a character, with any grievances with the song mainly being that the song just isn’t to their taste.
    • Was the game's lack of puzzles and major platforming sections a good thing or bad thing? Pro-puzzle fans argue that 5 has odd pacing issues compared to the rest of the franchise, mainly caused by it being a linear gauntlet of enemies with no breaks to change up the gameplay. This leads to the whole thing feeling rather rushed in many areas, such as Dante's return to the Qlipoth basically being a one-way trip through the ruined city that, in-universe, takes less than an hour. Puzzles or more platforming sections would make this less noticeable. On the other hand, anti-puzzle fans argue that the puzzles in previous games did nothing but cause Gameplay Derailment with their presence, taking emphasis away from the combat that people play these games for. In addition, puzzles were often too simple and obvious to be challenging or else extremely difficult and irritating, and made for frustrating diversions from the levels instead of interesting changes of pace.
    • The game has a noticeable aesthetic shift from the Neo-Gothic look of previous games to a more Urban Fantasy style of presentation. Couple this with more realistic visual effects, detailed and photo-realistic character models, and a soundtrack that focuses more on electronic rock over the series' famous Gothic-metal sound, and 5 marks a sharp departure from the series usual look. This has caused a minor divide in the fanbase, with people questioning if this is either DMC losing it's signature style, or an evolution of the franchise into being something different now that Nero, a much younger protagonist with a very different look than Dante, is at the helm for real.
  • Captain Obvious Reveal:
    • Vergil actually being Nero's father is a major revelation explicitly mentioned in this game, much more so for Nero who grew up in an orphanage (and for Vergil, who asks Dante to confirm it during the Final Boss fight). However, this is no longer news for long-time fans of the franchise, especially to those who were aware of the hints scattered throughout the Devil May Cry 4: Deadly Fortune novel which reveals more about Nero's background prior to DMC4, to say nothing of an art book released several years before 5 as well as at least one convention panel involving the main voice actors out and out confirming that Vergil is Nero's father. Even in the fourth game proper, Dante heavily implies the connection, saying that Yamato belongs "in the family" after telling Nero to keep it. Yes, even before DMC5 was announced, a lot of veteran Devil May Cry fans already knew the identity of Nero's father.
    • V's identity as Vergil's human half, while a bit less easy to completely predict entirely, is also pretty much one considering every long-time fan knew beforehand that the unsubtly-named V would have to have something to do with the fan favorite Vergil considering Dan Southworth had already been known to be voice-acting for the game.
  • Catharsis Factor: After getting your ass kicked brutally by Urizen, no less than 3 times while playing as Nero and even Dante, it surely feels awesome when Dante unlocks the Sin Devil Trigger, and it's suddenly you decimating Urizen. To give a scale, Nero destroying his crystal weapon took one whole boss battle. Dante in his SDT form destroys the very same weapon in just one combo move.
  • Cheese Strategy: If you're having trouble defeating bosses as Dante, just beat them up until they're reeling, then activate Devil Trigger while fully-charging Faust's Red Hot Night move from the Gunslinger style. Even if the boss starts moving and attacking before you finish it, Devil Trigger will make you Immune to Flinching while charging it and the full potential damage of Red Hot Night boosted with Devil Trigger will kill any boss by that point. It's not a guarantee for an SSS rank in the boss fights, but it's a pretty easy way to defeat them comfortably.
  • Continuity Lock-Out:
    • While there's a Previously On… segment to help first-timers to the DMC franchise to catch up with the previous games' lore, it doesn't cover everything in great detail. Plenty of franchise-wide references and Call Backs exist, including references to the novels, the anime, and even the Alternate Continuity DmC. There's actually decades-worth of Devil May Cry content and lore that cover how the classic continuity culminated up until this game. Almost everything written under Older Than They Think are also results of this trope, such as a newcomer's misconception that Dante's Sin Devil Trigger is an entirely new concept added to this game, but it actually existed way back in DMC2 as the "Majin Form".
    • This trope is also the reason for why series veterans already knew that Vergil is Nero's father since there were hints of it back then from the side materials even before DMC5 was released.
  • Creator Worship: Producer Matt Walker has been seen as a godsend for his approachability and sincerity with the fanbase online as well as reasonable responses to fan concerns, his professionalism and love of the franchise coming through in every interview. It's common for fans to state that this is how Ninja Theory should have handled PR instead of arrogantly flipping off anyone who was disgruntled and then expecting DmC to sell well regardless.
  • Crosses the Line Twice: In Special Edition, one of Vergil's taunts has him turn the Yamato back into Nero's Devil Bringer!!
  • Cry for the Devil: When we get some of V's backstory, it's revealed that he is dying and is the incarnation of Vergil's cast-off humanity. All he wanted was to be protected and loved. As he is a part of Vergil, it means that this was the case with the latter as well. Vergil feeling abandoned by his family was what convinced him to abandon his humanity in the first place.
  • Demonic Spiders: The Fury. Unlike its Teleport Spamming cousin Blitz from 4, it doesn't have an electrical barrier to prevent you from attacking it, but its Teleport Spam is cranked Up to Eleven especially when it Turns Red. In addition, its attacks pack quite a punch. Good luck trying to hit him, especially with Nero and V who have limited evasion options compare to Dante.
  • Ensemble Dark Horse: The wounded soldier Nero talks to, nicknamed by Nero and summarily dubbed by the fanbase as "Crew Cut," is inexplicably popular. It probably has something to do with him being a normal person caught in the madness of Devil May Cry, becoming something of an Audience Surrogate for the fans in the process. Fans were enthralled to see him alive (whether or not he's kicking is up in the air) in the background of a gameplay sequence in the Gamescom trailer. The TGS trailer further alluded to him, with Nico referring to a "Soldier Boy" who told her that the city's Hell on Earth problem is worldwide.
  • Esoteric Happy Ending: The joke ending that happens if Nero managed to defeat Urizen is meant to be an unambiguously happy one where "everyone lived Happily Ever After", except that without his demonic essence, V's body would eventually crumble and die. Furthermore, it also retroactively means that without both sides of himself, Vergil would have been Killed Off for Real and will never return back from death. But on the bright side, that does mean innumerable people in Red Grave City will be spared from the ensuing massacre.
  • Even Better Sequel: The game has received universal praise among critics and fans alike, more so than the previous numbered installment, and going toe-to-toe with Devil May Cry 3 as the top entry of the series. Common points of praise are the game's new additions to Dante and Nero's movesets, the interesting (if a little cumbersome) playstyle of V, the beautiful graphics and the level design that trims the fat of the previous Devil May Cry games to good effect.
  • Evil Is Cool:
    • The new primary antagonist, Urizen, got quite a bit of love for his display of power in the trailers, most notably breaking Rebellion and decimating the heroes absolutely effortlessly. Surprise, surprise. He's Vergil!
    • Of course, we have to mention full-power Vergil with his cool-ass Sin Devil Trigger, mastery of the katana and cool stoicism.
  • Fandom Rivalry: One brewed with DmC: Devil May Cry because Capcom went back to the original continuity rather than continuing the reboot's storyline.
  • Fanfic Fuel: What exactly happened to Vergil after his final defeat as Nelo Angelo but prior to appearing at Nero's garage?
  • Fanon: Many fanfic continuations have V continuing to exist in Vergil's mind as the physical embodiment of his conscience. And then the Special Edition reveal trailer outright depicts his World of V attack.
  • Fountain of Memes: The announcement trailer. Just see the DMC franchise's meme subpage for how many memes it has produced ever since it was shown at Microsoft's E3 2018 conference.
  • "Funny Aneurysm" Moment: When Dante's boss battle with Cavaliere Angelo was shown off by IGN, the cutscene after the battle showed V tripping up trying to catch up to Dante, making some people chuckle. It becomes less humorous when it becomes apparent V starts falling apart bit by bit at this point.
  • Game-Breaker:
    • While it is tedious, there's a fast Red Orb farming method for if you want to max out on everything you think you can get away with.
    • Quadruple S is probably Dante's single strongest skill. It allows you to temporarily enter SDT for a short amount of time with none of the gauge being drained, unless you choose to remain in SDT for more than 3 or 4 seconds. This is long enough to get off one of SDT's exceptionally powerful AOE combos, which can deal massive damage to everything and can be crazy helpful for Dante Must Die. It does, however, require you to be at a SSS Style Rank when you activate it, which can be tricky for new players or people playing the harder difficulties. Skilled players, however, can absolutely decimate the battlefield with this, and lock down anyone who comes near them.
    • The Devil Sword Dante might not seem like this at first, but the weapon has so many incredibly insane mechanics that it firmly rests here. For starters, Dante's movelist gets a dramatic upgrade while wielding this weapon- his Swordmaster Aerial Rave on Rebellion and Sparda becomes his default air-sword combo, while Prop Shredder gets naturally integrated into his moveset. Not only does this increase Dante's versatility in the air, but it also makes way for the deadly Swords Formation technique. Dante's new Swordmaster movelist involves him sending out summoned swords ala Vergil, allowing you to extend combos and provide attacks at long-range. He can even throw out a Round Trip using these summoned swords that still allows him to keep using the Devil Sword Dante, which makes the weapon a solid crowd control tool. By spending two bars of Devil Trigger gauge, Dante can cause these swords to assist him in battle for a short period of time, with each style gaining their own use of the swords- Gunslinger fires them out as automatic enemy-seeking missiles, Trickster increases Dante's movement even further (including allowing him to triple jump and Air Trick twice in a row), and Royalguard improves DT generation per block and reduces incoming damage. Swordmaster also gains some added utility by causing the blades to mimic Dante's strikes regardless of what weapon is currently equipped, effectively allowing him to hit twice per attack. The blades also change for every single one of Dante's attacks, almost always providing him with some kind of useful utility for the move, like holding enemies in place for Rising Dragon. What makes this so effective is that thanks to the style being generated in using Swords Formation, it's very easy to recoup the DT gauge spent to activate the ability and thus continually use it over and over. All of this adds up to a weapon that, in the right hands, doubles Dante's damage and causes him to generate massive amounts of style points while decimating anything that comes near him. What keeps it from completely breaking the game is that Damn You, Muscle Memory! is in full effect while using it and the weapon's most sophisticated tricks are Difficult, but Awesome to effectively pull off.
    • Nero's Knuckle Bringer skill allows him to reset an enemy's knockback and hit-stun during a combo. While this sounds simple, the move has a huge number of opportunities for comboing, and judicious use could theoretically allow you to juggle someone forever. This move is so strong that it's only available during New Game+, and actually using it can be hell on the fingers.
    • Dr. Faust's Red Hot Night move is a powerful attack that summons Red Orb meteorites to drop on Dante's enemies. Normally, it's a pretty devastating move, but the fully charged version is able to one-shot even bosses. The only catch is that you need an outrageous amount of Red Orbs to use the full potential of this attack.
    • The game's Online components give out Gold Orbs (extra lives, essentially) like candy, even if it's only by starting the game up. It's pretty common to have about 20 lives in stock, making it relatively easy to brute force through the game if you don't care about your rank.
    • An often overlooked but frighteningly powerful Gunslinger move is the Double Kalina Ann's "Mega Cascade" attack. It's wholly impractical to bust out in the middle of combat due to its insane wind up time, but if charged up while demons are still coming out of their portals, it will result in them meeting a massive, continuous laser blast with kickback so intense that not even Dante can fully control it. The ability will not only make short work of shields and chew though health bars, but place it well and it will likely get Dante up to an S rank from nothing, giving him a head start on getting him into a position to use Quadruple S. Dante will even snark after doing it.
    • Vergil in 5:SE or as DLC for last gen consoles/PC. Despite nerfs to his Concentration gauge in how fast it builds up and how much is lost upon being hit, it's still very easy to build up a lot of Concentration just by walking around and Tricking towards enemies. As long as a player is mindful of their Concertation Gauge, Vergil's attacks will do massive amounts of damage very quickly, and the addition of frame-perfect Judgement Cut chains means that you can apply damage from all ranges. While Vergil has lost his Devil Trigger and replaced it with Doppelganger, many would argue this is actually a straight upgrade, since Doppelganger further boosts Vergil's own already impressive damage output and can be used as an efficient source of crowd control. To seal the deal, the developers gave Vergil not one, not two, but three different kinds of EX Special Attack that all draw from his Sin Devil Trigger gauge. Judgement Cut End will eradicate almost everything onscreen after a short charge window, Hell on Earth is a powerful boss-killer, and Deep Stinger lasts for a long time, builds a ton of Style, and makes you completely invincible for the entire duration of the move. The only thing limiting him from trashing the entire game is that playing him at the highest level makes him Difficult, but Awesome to play, and that his mobility is limited if enemies can block his Mirage Blades, which are necessary to successfully Trick him towards opponents. It says something that the most common complaint about him is that you only really get to enjoy him on Son of Sparda and above, because he kills everything too fast on lower difficulty levels. True power indeed.
  • Heartwarming in Hindsight:
    • Devil May Cry 4, released in 2008, ends with one scene where Nero asks Dante if they will meet again, to which Dante replies with a hand wave as he departs. 10 years later, Devil May Cry 5 was announced which features both devil hunters and a third new one.
    • Also from 4, Credo's final moments has him requesting Dante to save both Nero and Kyrie, or in other interpretations, he wants Dante to "save a family member" (Kyrie to Credo, and Nero to Dante and Vergil). Near the final level of 5, Nero recalls the pain of him and Kyrie losing Credo whom they treated as a brother, and this memory of Credo once again urged a kin of Sparda to save his family, as it serves as Nero's final... ahem "motivation" to stop the Sibling Rivalry between Dante and Vergil.
    • Trish stopping V from falling despite knowing his real identity is already heartwarming on its own, but one could also say that, in a way, Eva saved Vergil after all.
  • Hilarious in Hindsight:
    • One of the announcements made at Microsoft's E3 2014 press conference was Scalebound, a now-cancelled game that was developed by PlatinumGames and featured a protagonist named Drew who was more or less an Expy of Nero. Fast-forward to E3 2018, and not only does 5 get announced at the same company's conference, but the game features Nero with a new appearance and hairstyle that resembles that of Drew.
    • Parts of this game are downright hysterical when viewed in the context of the 2013 reboot:
      • DmC: Devil May Cry's Dante has some of Nero's characteristics; being a young, rebellious, hotheaded devil hunter who gets Character Development throughout his game and even has some of his moves. Here, Nero looks like a recolored version of him fitted with a mechanical right arm, a possibly well-intended Shout-Out to the reboot.
      • Because the reboot had been controversial among fans of the classic continuity since its trailers were released in 2010, said fans have been hoping for a true sequel to the numbered series. This caused a long-running hype in the Internet. Now that it's been announced, some even looked back at the times and wondered if releasing DmC was a business strategy or "publicity stunt" by Capcom to increase the hype not only for this game, but the online exposure of the whole Devil May Cry franchise as well.
      • At the infamous DmC presentation event at GDC 2013, the art director for the game, Alessandro Taini, in the midst of the topic of his belief that the original Dante was "too flamboyant", said he tried to imagine the original Dante in a Western movie, and the result was Brokeback Mountain. Five years later, at NYCC 2018, one of Dante's new weapons revealed at the event is Faust Hat, a demonic cowboy hat that uses Red Orbs as ammo. Fast forward to this game's release, and cue Dante performing an very flamboyant, Michael Jackson-esque dance in the Faust Hat's introduction cutscene.
      • Remember the infamous Cluster F-Bomb exchange between Dante and Poison in DmC? Well, not only does Nero look like him in this game, but when Nero says it, it activates his Devil Trigger in his fight against Vergil and signifies that Nero means business!
      • The reboot began with Dante and Vergil reforging the brotherly bond that had been missing since they were kids and working together to stop the Big Bad through much of the game's story, only to end with the two becoming enemies due to the tragic results of Vergil's resentment and ambition. Here, Dante and Vergil both start off the game as enemies and work together to stop the Big Bad through much of the game's story simultaneously due to the tragic results of Vergil's resentment and ambition, and end the game reforging the brotherly bond that had been missing since they were kids. In general, the whole idea that the utterly divisive attempt at a Continuity Reboot concluded with Vergil's Downfall and the much-beloved return of the original series ends with the course-correction of Vergil's character. Come Special Edition, the chorus of "Bury the Light" sums it up best:
      "I am reclaimer of my name!"
    • In 4, Dante calls Sanctus an "old fart" during the latter's orchestrated demon invasion to be Fortuna's "savior" and makes fun of his old age during their encounter. In 5, he has aged radically and fans are making fun of it.
    • One of the most memetic, memorable and narmy cutscenes in 4 is the part where Agnus and Dante go with an over-the-top Shakespearean performance with them exchanging hammy theatrical quotes accompanied with dramatic lighting effects. 11 years later, Dante performs a Michael Jackson performance in front of Agnus's daughter with colorful stage lighting. He just entertained two blood-related individuals who differ in both generation and culture, but with almost the same appearance.
    • 5 was developed with the RE Engine, the same game engine that was used for Resident Evil 7: Biohazard and Resident Evil 2 (Remake) which was released before this game. Now remember when the whole Devil May Cry series was born from Resident Evil 4's first prototype? It even gets hilarious as in RE7 one of the bosses, Jack Baker, wields a pair of chainsaws modified into a pair of chainsaw shears. Here, Cool Old Guy Dante has Cavaliere, a motorcycle Devil Arm that can be split into a pair of giant chainsaws.
    • The fact that Nero can use the Mega Buster becomes this when one remembers his voice actor provides the voice of Zero. Even more hilarious is that Zero also had an arm cannon but forewent using it to make him distinct from a gameplay standpoint until Mega Man Zero, where he used a sword and gun interchangeably, and that the first game Bosch voiced Zero in had him visit the world of Mega Man Zero and quip (albeit without any voice clips) "I'm Zero, not Mega Man Zero." In addition, Zero's DLC costume in Ultimate Marvel vs. Capcom 3 is Mega Man X.
      • The Mega Buster is even funny outside of a Mega Man context; one of Dante's biggest influences is famous for having an Arm Cannon, yet it's Dante's protege Nero who gets one instead. Even funnier, when Nero regrows his arm, Nico redesigns her Devil Breaker to fit over his new arm, which is essentially the inverse of what Cobra does (a prosthetic left arm that hides his Psychogun).
    • Before he was officially revealed, the only indicator of V's appearance was his enigmatic back shot from the poster with dark hair and longcoat, leading many to compare him with Noctis from Final Fantasy XV. When V's appearance was officially revealed in the TGS trailer, many were disappointed that he did not resemble Noct at all, but instead bizarrely, Kylo Ren. However, V's playstyle showcased later in the TGA trailer turned out to be startlingly reminiscent of Noctis's, making use of summons of both creatures and weapons, mixed with in some Teleport Spam to get sneak attacks in.
    • When Subhuman was released, it was criticised, among other things, for being advertised, and considered more fitting for the reboot Dante more than the classic Dante whom it was made for. Upon release, it's been noted that the song once again fits another character, this time being Vergil, with the focus on "Omega", as Vergil's title is "The Alpha and the Omega" and being "Subhuman", reflecting how he always considered his humanity to be a weakness and would be proud of being less than human, and "You cannot kill me" reflecting the character's Joker Immunity. This led to further jokes that the composer had no idea who they were writing a theme for.
    • Dan Southworth, Vergil's voice actor, provided the motion capture work for Credo in 4. This makes Nero's battle with Vergil in this game rather prophetic.
    • In the Special Edition of 4, Trish has a move called "V Divider". In this game, V and Urizen are the human and demon halves of Vergil. In other words, Vergil is divided in two.
    • One of the more famous parody images for Devil May Cry 3 was an edit of the poster for The Santa Clause 3 with Martin Short's Jack Frost in Vergil's position. Come the announcement trailer for this game, and many have joked about Nero looking like Jack Frost from Rise of the Guardians. Like father, like son.
    • This is not the first time a protagonist played by Bosch had as his final opponent a villain played by Southworth.
    • Way back in the day, during the playthrough of the DMC series on Yo Videogames, Max jokes that Kyrie's gift to Nero is going to begin vibrating due to the box being of a mysterious length. As it turns out, Max accidentally predicted the Sweet Surrender arm.
    • For most of the series, despite being voiced by a former Power Ranger, Vergil behaved more like the Japanese counterpart of his previous character, who did not have as much redeeming qualities as Eric and was more blatantly opportunistic and power-hungry. And then after he's beaten and travels to the underworld with Dante, he gains a friendly rivalry and dynamic not unlike Eric has with his former bitter rival Wes at the end of the show and beyond.
  • It Was His Sled:
    • Vergil returns to the story after surviving his apparent demise on Mallet Island. It was pretty much the most anticipated thing in the game since its very reveal, and so it inevitably got a lot of attention once it was proven true. The scene has also turned into a Late-Arrival Spoiler once Capcom used it to market the game's Special Edition.
    • The revelation that Vergil is Nero's father became so widespread even to those who haven't tried this game yet. Almost any online fan content involving Dante, Vergil and Nero will have this one casually revealed, mostly due to the memes surrounding the characters. Even a quick look from Google searching the characters, or scrolling through YouTube comments on the game's soundtracks can easily reveal this info.
  • It's the Same, Now It Sucks!:
    • While very few players would complain that the final boss is Vergil again, some were annoyed by the fight playing rather similarly to the fight with him at the end of DMC3. He has gained some new moves, but most of his skillset is the same as the last time Dante properly fought him instead of having a brand new skillset to deal with.
    • In a straighter example, many were disappointed to find out that Vergil's final boss in Bloody Palace is still Vergil, considering that he gets a unique boss battle against Dante in Story Mode and never gets to face off against Nero.
  • Les Yay: Nico comments that Lady has a "smoking hot body" (not that she was looking or anything). Likewise, in the prequel novel, Nico thinks Kyrie is so beautiful she's a rare sight.
  • Like You Would Really Do It: The game ends with Dante and Vergil taking a One-Way Trip to the Underworld to seal the portal that threatens to overrun the human world. Nero is left to guard the human world alone, and Lady and Trish begin working at Devil May Cry after Dante has been missing for weeks. Though this game was also advertised as the Grand Finale of the "Sons of Sparda" storyline, fans are doubtful that Dante and Vergil are really gone. Especially since both of them had been seemingly trapped in the Underworld before, but found their way back.
  • Magnificent Bastard: V, the human half of Vergil, is a charming, William Blake-poetry loving man with a penchant for getting people to do what he wants even when they are suspicious of him. Introduced in the prequel novel having mugged a man to hire Dante, V seeks to defeat the Demon King he has dubbed Urizen while secretly planning to merge with him when he is beaten. V falls back on numerous insurance policies when things don't go his way, namely bringing Nero to back up Dante against Urizen and seeking the Devil Sword Sparda as a trump card. Persevering even as his body falls apart, V has Nero bring him to Urizen as his dying request, succeeding in his plan and "recompleting" Vergil, being more than happy to kill (or be killed by) his brother Dante in one last duel. While often ruthless in his plans, V is genuinely remorseful over his past actions and develops into a better person by the end of the game.
  • Memetic Badass:
    • Due to its ability to somehow be everywhere and not be damaged, Nico's van is considered the toughest thing in the world. Some people have even speculated that it's a Devil Arm.
    • Vergil's power is associated as the absurd cause of some events, bringing forth jokes like the following:
      • "Vergil is so OP, the vanilla version can't handle him" (Within the classic continuity, this is the third game wherein Vergil gets Promoted to Playable only in the Special Edition of a DMC game. Additionally, Vergil was only playable post-launch for DmC and Marvel vs. Capcom 3. Fans have noticed some sort of trend with Vergil and Special Editions so they did not let it slide).
      • "Vergil is so OP, he needed a next-generation console" (The Special Edition of this game, which includes playable Vergil, is released as a launch title of the PlayStation 5).
      • "Vergil is so OP, he has a 10-minute song" (Vergil's Leitmotif/Image Song, "Bury the Light", is nearly 10 minutes long, a length that is rare for video game music).
  • Memetic Mutation: See here.
  • Narm:
    • Nero's scream right after his Devil Bringer is amputated by the mysterious attacker can come off as a version of the famous Wilhelm Scream.
    • The fact that Nero's Devil Trigger activates as soon as he screams "Fuck you!" to Vergil can come off as somewhat silly to those not expecting it. On the player's first playthrough of the game, there's even a one-time cinematic close-up of Nero Flipping the Bird as he does so to heighten the effect.
  • Narm Charm:
    • On the other hand, players have also compared Nero's "Fuck you" very favorably to Dante's in the reboot, as they feel that this game handles its Precision F-Strike properly and enjoy the Catharsis Factor of Nero using his newfound ability to deliver an overdue beatdown.
    • "Pull my Devil Trigger" is a direct reference to the mysterious attacker literally pulling Nero's Devil Trigger by yanking his Devil Bringer out from its joint. However, it is so amazingly and fetchingly memetic that you barely realize it anyway. And as mentioned above in Accidental Innuendo, it is easy to misinterpret the phrase for something else naughty.
    • Based on comments about the Gamescom 2018 trailer, Dante's motorcycle transforming into two spinning chainsaw blades is utterly cheesy and 100% awesome.
    • Dante using a stuck demon covered in blades to shave his beard off in the TGS 2018 trailer.
    • Dante breaking into a Michael Jackson routine, crotch grabbing and all, when he gets the Dr. Faust Devil Arm from Nico is a new record in terms of cheesy goodness, even for this series.
    • When Urizen consumes the elusive Qliphoth fruit, he makes an "om/nom" vocalization. Made even more hilarious if one pitch-shifts his voice back to Southworth's normal Vergil voice.
  • Never Live It Down: Subhuman will never be able to escape the initial reaction to it's release and the controversy surrounding it. Even with the perviously mentioned Author's Saving Throw, there is still a significant number of people who still strongly dislike the song for the controversy, the actual song, the composer's response, or a mixture of these together. Even with the new version being better received, the initial reactions were so strong that they are immortalised through YouTube, where it's a challenge to find a music video from previous Devil May Cry games without a comment ridiculing Subhuman, claiming that another piece of music should replace it, or from people trying to Brain Bleach the song.
  • Older Than They Think:
    • After seeing Nero time-freeze an enemy in the trailer with his Ragtime Devil Breaker, a lot of fans started comparing that to Bayonetta's Witch Time, the game being from the same creator. The time-stopping ability has been in every game in one form or another: the hidden Bangle of Time in 1, the Chrono Heart in 2, the Quicksilver Style in 3, as a stage-exclusive mechanic in 4, and as Dante's Devil Trigger in DmC.
    • Some fans saw 5's dynamic music as new or innovative for the series or the Stylish Action genre as a whole. Donkey Kong Jungle Beat combos added more to its music, capping with vocals. The Killer Instinct reboot for the Xbox One also has dynamic music where the music would intensify and skip around to different portions when a player used a Shadow Move, combo, or a Combo/Counter-Breaker. If those don't count as "stylish action" or one is just sticking to Devil May Cry, the dynamic music still debuted in DmC, and similar to 5, the music would get louder or lyrics would kick in when getting an A or higher on the style meter. Then there are games like Metal Gear Rising: Revengeance and NieR: Automata, where the music changes based on how far/close an enemy is to you, or when the a boss is going through different phases in a fight, as well as during Bullet Time finishers in Metal Gear.
    • A common reaction to Cavaliere is "Holy shit—is he fighting with a motorcycle?!", in response Dante using it as a melee weapon. While this is the first game where doing so has been playable, this is not the first time Dante himself has done so. In 3, Dante smacks some demons around using an ordinary motorcycle as a nunchaku. Cavaliere is simply giving fans a chance to finally use one themselves.
    • The setting being a modern city is seem by some as a nod to DmC's setting of Limbo. However, that wasn't the first time the series has gone into this setting as Devil May Cry 3 also starts in a city. The latter in in fact shares even more with 5 as both involve the heroes in a city that's suffering from a direct demon invasion, and both involve giant tower that appears in the middle of the city (the Qliphoth in 5 and the Temen ni Gru in 3). There is also the city of Vie de Marli in Devil May Cry 2, which had a corporate skyscraper that acts as a catalyst for a demon invasion. Though that city had an odd combination of being vintage and modern.
    • Dante's Sin Devil Trigger can be mistaken for something introduced in this game, considering its importance to the plot, but it actually debuted in the oft-forgotten DMC2 under a different name, Majin Form.
  • Rescued from the Scrappy Heap:
    • A musical example. After "Subhuman" was trashed to hell and back, eventually forcing Capcom's hand in publicly removing it after controversy surrounding vocalist Eddie Hermida, the song's vocals were redone by Michael Barr to alleviate these complaints. Fan response heavily leans towards being positive, as even without prior issues involved, Hermida's voice was often pointed out as the reason why the original "Subhuman" was considered a failure, with Barr providing a much more fitting performance.
    • Out of all Dante's recurring styles from the previous games, Gunslinger has long been the weakest. This isn't to say Gunslinger is bad per se, it's just that Dante's other styles often dwarfed it in utility and effectiveness. Swordmaster is extremely straightforward and gives Dante a ton more tools to dish out damage and extend combos, Trickster is hellishly overpowered with its dodges and teleportation capabilities, and Royalguard flat out makes you invincible if you can master it. Gunslinger, meanwhile, grants your firearms new capabilities and gives them some new utility, but ultimately can't measure up to any of the other styles thanks to your guns being tools to extend combos rather than your main source of damage. 5 gives the style a number of healthy buffs, including giving every firearm a move that absolutely destroys enemy health bars and generates tons of style. Changes to Coyote-A's move list in the form of new dodging moves and the addition of Kalina Ann II and Kalina Ann Double allow a Gunslinger Dante to crowd control much more effectively than before. The style also has access to the two GameBreakers mentioned above, Red Hot Night and Mega Cascade. As a result, the style now has the highest damage output out of Dante's entire roster aside from Sin Devil Trigger and performs its role as long-range damage dealer and crowd control specialist much better than before.
  • Scrappy Mechanic:
    • Devil Breakers as a whole are seen as a cool concept, but one that suffers from poor design choices. The fact that Nero automatically equips the last Devil Breaker he picked up, that Devil Breakers have limited actionsnote , that they can only be swapped by destroying the currently-equipped type, and that they can be destroyed by taking damage (whereas Dante can switch between his weapons and Styles on the fly) are usually cited as the most frustrating features in the game. Also, Devil Breakers aren't returned at the end of a mission and have to be bought again (unless you're willing to start missions unarmed and rely on On-Site Procurement for obtaining them), which means the player effectively loses currency every time they use their breakage attacks or swap to the next breaker mid-mission, which can discourage new players (especially those saving up for permanent upgrades) from experimenting with the system. It also means players are frequently wading through menus and loading screens to buy replacements. Even worse, the command to destroy Devil Breakers is mapped to the L1/LB button (which every other character uses to activate Devil Trigger), which only adds insult to injury. This only gets worse when Nero regains his ability to Devil Trigger for the Final Boss. There, it replaces his Devil Breaker system and is mapped to L1/LB, just like in 4. But once you get to carry both the Devil Bringer and Devil Breaker abilities into all subsequent playthroughs and New Game+, Nero's Devil Trigger then has to be activated with a press of the D-pad, leading to a big pile of Devil Breakers you accidentally blew up trying to Devil Trigger. The plus side to this is that, by this point, the cat's out of the bag in regards to Nero's new Devil Trigger, and all controls are remappable, so there's no reason not to reassign the function back to L1/LB. Still, this was a lot of hassle to put players through just to avoid spoiling the ending.
    • Dodging (except for Dante's Trickster skills) only being possible by holding R1/RB (Lock-On) and a directional button, and then pressing the same button assigned to Jump. It's all too common to attempt a last-moment dodge only to accidentally jump. This is seen as daunting for all but seasoned players, who may purposely take advantage of jumping's invincibility frames. Though even if the player avoids damage, it can still ruin their combat flow. This problem is compounded for V; his double jump and backwards Dodge both utilize Griffon, and Griffon can't attack while helping V. Thus, if a player starts a Griffon attack and accidentally gets one of those instead of a sideways Dodge as intended, Griffon's attack will cancel.
    • In New Game+, the inability to play whatever character they want on any level rubs some players the wrong way, since the vast majority of stages omit one or both of the other protagonists. Since the game lacked "Bloody Palace" mode at launch, this meant that anyone eager to earn or show off new moves and combos for their favorite character on a higher difficulty had to play through Story Mode with everyone else first. This isn't so bad for Nero, but is definitely a pain in the ass for Dante fans.
    • The game's Style rating system is fine on Devil Hunter and below, but starts to become a problem for Son of Sparda and above. How it works is that your final style score is calculated based on the damage done per attack, multiplied by your current Style ranking- thus, a single highly damaging attack at a high Style rank can get you hundreds of more points than multiple weak attacks at low rank. Where this becomes a problem is "rank dilution". Rank dilution is when your Style score is slowly dragged down over the course of a level by participating in low enemy-count optional encounters, since your final level score is aggregated over the course of every encounter you participated in (despite only one or two major encounters showing up on the end of mission screen). This means that you can open the mission with 5000 or so Style points and then almost immediately drop down to the low 4000s thanks to fighting fodder enemies inbetween big encounters and failing to get your Style high enough to where killing them is worth it. This leads to a somewhat counter-intuitive practice of entering a level and skipping the vast majority of encounters to get a higher rank, and can be compounded in certain Missions like 8 or 10, where there are very few enemies per encounter. Since you need to get 5500 points in order to S rank a Mission on Son of Sparda and 6000 on Dante Must Die, rank dilution can absolutely kill your run and drag your style points down hard.
    • Compared to the other characters, V's gameplay can feel less responsive and satisfying. Since your summons have to run into position before attacking, there is often a delay between pressing the attack button and your attack going off, which can make combat feel more laggy and imprecise, especially if your summons get stuck on scenery. V himself can also get stuck when attempting his finishing blow—a move required to defeat foes—and said blow can also be interrupted by enemy attacks if it's a particularly lengthy one. Stalemating is another contentious mechanic; due to being a Long-Range Fighter, V can battle enemies at no personal risk to himself. To balance this, his familiars have their own health which forces them into a state of hibernation called "Stalemate" if depleted. The problem is that in addition to his own health, V also needs to watch that of his familiars instead of paying attention to the battle, as it's easy for them to die from just a couple of hits at higher difficulties or late game. In addition, V is in the unique position of losing the ability to fight back the more a battle goes poorly. This is very counter-intuitive to a Stylish Action franchise like DMC; even if a fight goes badly, Dante and Nero can still fight back with just a pixel of health remaining—but not V. Once his familiars are dead, he's stuck running away until at least one of them can be revived.
    • Once again, similar to DmC, restarting a checkpoint counts as a death or using an orb revive. What's worse is that restarting a checkpoint is almost pointless in most missions as it takes you back to the beginning or near beginning of the stage. Making restart checkpoint useless, and a player is better off restarting a mission if they died or were doing for a no damage run. On top of that, the game has moments of Loads and Loads of Loading, which makes restarting missions even more of a nuisance.
  • Sequel Difficulty Drop: Compared to previous installments (2 notwithstanding), 5 seems to have a gentler learning curve as on the default "Devil Hunter" difficulty, only the bosses will likely do any significant damage to series veterans. The plentiful amounts of Green and White orbs, as well as the buff to vitality regeneration provided by Devil Trigger, help with this.
  • Sequel Difficulty Spike: That being said, this is the first game in the series to not have Vital or Devil Stars, and Holy Water as well, so players who never cared about item use tanking their ranks no longer have this option to heal up during the more difficult fights.
  • Sequel Displacement: DMC5 was noted to be the best-selling game within the DMC series, something that Capcom acknowledged on March 2020 by placing the game in their "Platinum Titles" list, where it overtook the previous holder of that title, DMC4. Fans already expected this to happen given that the long gap between games caused a Newbie Boom effect to the entire francise thanks to the latest game, DMC5.
  • Shocking Moments:
    • The trailers succeeded in bringing the hype:
      • The E3 2018 announcement trailer itself, signaling the return of the Devil May Cry series after years in dormancy. Compounded by the fact that, instead of being revealed at Sony's E3 press conference, which almost everyone expected due to E3-related leaks, it was instead revealed earlier at Microsoft's press conference. The reveal of Nero's new look, and what happened to his Devil Bringer (someone yanked it off) also got the attention of fans. And lastly, the entire trailer features no Dante, until the very end, in which he blazes towards the screen on a motorbike yelling "Woohoo! YEEEAAAH!!!"
      • Pretty much the entirety of the TGS 2018 trailer: the first line from Dante is him answering "Devil May Cry" to a phone call, to his gameplay where he shows off the various Styles, a new Devil Arm with two new modes, a boss fight, and his revamped Devil Trigger just to name a few.
      • The revelation of Dante's newest Devil Trigger from the GA 2018 trailer that looks to be a combination of Majin Form from 2 and the unused Perfect Devil Trigger from 4.
      • The final trailer features a moment in which Urizen threatens to summon the heroes' worst nightmares, and a shattered glass effect is produced. As it flies by, Vergil is revealed. Similarly, the fact we see Eva in the RE Engine was completely unexpected.
    • And the game itself delivered many more:
      • Starting the game with Dante losing against a foe is powerful enough, but then we undergo a month-long Time Skip to find out that all three of our Devil-Hunting heroes are presumed dead, things have gotten much worse and Nero seems like the only hope remaining.
      • Dante's demonic motorcycle, Cavaliere, that can be used as a weapon AND transforms into a pair of chainsaws.
      • The reveal that V is Vergil, and that Rebellion and Yamato have polar-opposite reactions to demonic hybrids create a series of "Holy Shit" moments, such as that Urizen is also Vergil, as well as Dante's brand new Sin Devil Trigger—with which he defeats Urizen.
      • The finale, which contains moments such as the final return of Vergil, the reveal that V's familiars are physical manifestations of Vergil's trauma from being Mundus' puppet, the confirmation after years of speculation that Nero is Vergil's son, another spectacular Dante vs Vergil duel, Nero activating his Devil Trigger and then forcing both his uncle and father to stand down, and Dante and Vergil setting aside their differences to save the world.
      • Special Edition features an alternate version of Dante and Vergil's final duel. However, while Nero interrupts in the canon game, Vergil's version of the duel instead hits its climax without Nero's intervention. Dante and Vergil cross each other's paths, Bury the Light kicks in, and at once it becomes clear: This is it.
    Vergil: Everything ends, Dante. Even us.
  • Signature Scene:
    • Nero's "I'm not letting you die!!" moment quickly became the scene that defines this game (and to some, the franchise as a whole). Not only is it visually stunning, emotionally resonating, wonderfully acted and brilliantly scored, but it marks the moment that Nero seizes control of the Devil May Cry franchise and his own destiny. By unlocking his Devil Trigger and blocking both Vergil and Dante from killing each other, he puts an end to the overarching plot of the series, becomes an independent hero in his own right, and supplants Dante as the person the audience is meant to root on to save the day. The development team even admitted that this moment was the first thing they envisioned, and then designed the entire game around it.
    • The Wham Shot of Vergil's return as a result of V stabbing Urizen with his cane. The sky slowly shatters like glass while Vergil stands in a blue pillar of light with his back turned against Nero and Dante... And then, Vergil turns his head sideways to face them, causing a shocked expression for the other two. It's such a memorable event that Capcom extensively uses this scene for the Special Edition's trailers and promotional material, even if Late-Arrival Spoiler be damned.
  • Signature Song: "Devil Trigger", the song from the E3 reveal trailer. It serves as Nero's battle theme in the game proper. To wit, it has its own music video and was the #1 rock song in the UK at the time of its release.
  • Spiritual Adaptation:
    • Due to V's playstyle, some fans had noticed that DMC5 is as close as we're gonna get to a Chaos Legion sequel.
    • This game story makes it the closest we are ever going to get to a Tree of Might game. The plot and story structure are very similar. The hero's evil counterpart eating a supernatural fruit from a World Tree that takes the lives of living things or humans to gain strength.
  • Suspiciously Similar Song: Abyssal Time, the Elder Geryon Knight's theme, has portions that sound like Rules of Nature from Metal Gear Rising: Revengeance. Similarly, Blazing Muscle, Goliath's theme, has portions that resembles Collective Consciousness.
  • Tainted by the Preview:
  • Take That, Scrappy!: Devil May Cry 2 only receives a blink-and-you'll-miss-it appearance within the story recap segment, with even the slightly less contentious anime not only having more screentime dedicated to it, but also the retention of characters like Patty and Morrison.
  • That One Achievement: "Worthy of Legend", which requires you to get S rank on all missions on all difficulties except for Heaven or Hell. That's right, you have to play to nigh-perfection on five separate playthroughs, even on Hell and Hell difficulty, where your character is a One-Hit Point Wonder. Have fun!
  • That One Attack:
    • When fighting Urizen in Mission 12, from time to time, he'll send out a green-tipped vine to home in on your character. If you're in the air when it goes after you, you probably won't have enough time to get out of the way, and will take the damage almost instantly. If on the ground, your only hope to avoid it (short of Royal Guard, which requires good timing or Devil Trigger) is to dash away from it immediately, and then move back towards it so that it can't double back on you. Needless to say, the timing on this is pretty difficult, and if you move back towards Urizen too early, it might still be able to reach you. Add on top of this is that Urizen might be using other attacks which you now also have to avoid, and you're going to be losing a lot of health.
    • Malphas is otherwise a fairly simple boss to take down,but her bird half's turning black and repeatedly attempting to ram into you, is the bane of a lot of first-time players. During those phases, touching the bird at all deals a ludicrous amount of damage and knocks you in position to be rammed into again. The rams can also be surprisingly hard to dodge, due to the bird altering it's path, and it forces you to be defensive, as hitting Malphas with melee is near impossible until that phase ends.
    • Vergil has a move where he summons a Sin Devil Trigger Doppelganger that's as hardy as SDT Vergil himself, which pretty much forces the player to be on the defensive the entire time it's on the field. This only applies to when Dante faces him, however, as Nero can take care of the Doppelganger more easily.
  • That One Boss:
    • Vergil takes the cake, as usual. On Devil Hunter, he is a steep rise in difficulty from the already tough Urizen and V's Summons fights, but his fight with Nero is usually seen as a far easier alternative to his fight with Dante. This is until Son of Sparda, where his fight with Nero is cranked up several notches on the difficulty scale—for starters, Vergil will remain in Devil Trigger the whole fight unless you die, which means you have to slowly chip his health bar out. At least his DT is no longer immune to flinching and getting comboed the way his past incarnations were. Even then, his attacks do ridiculously high damage, and can seriously trip up even the most dedicated of players. And then his Dante Must Die appearance makes all these facets several times worse.
    • In Vergil Mode, Dante returns the favor from the main game. In Mission 19, he fights like the player would with full access to all of his styles, but not only will he use Royal Guard, his timings with it are perfect. The last thing you want is to get hit by Royal Release, which is hard to dodge and on advanced difficulties, will eat through at least four bars of Vergil's health. Then Mission 20 happens and Dante starts using his entire arsenal and his Sin Devil Trigger. You're in for a hell of a fight, especially if you can't keep Vergil's concentration up.
  • That One Level:
    • Mission 18: Awakening. While the mission is fairly short, it's a series of miniboss fights against V's summons, all of whom can tear you a new one with fast and hard hitting attacks. If the individual encounters with them don't kill you, the final fight against them with all three coming at you at once just might. Skillful usage of Sin Devil Trigger is a must if you want to get an S rank on this mission, let alone passing it, at the higher difficulty levels.
    • Stage 70 of the Bloody Palace, where the battle is against three Furies at once. If you thought fighting one was annoying and tense, just wait until you have three of them combining their attack patterns simultaneously, warping around and stabbing you from every angle. God help us all.
  • That One Sidequest:
    • Getting the collectibles in Mission 16 can be a hassle, considering that all three are on mutually exclusive paths, and in a level that's mostly vertical, leave a large room for error. Specifically, one Blue Orb fragment requires the momentum of Cavaliere's aerial attacks and Trickster's air dash to reach, the former of which requires outside-the-box thinking to figure out, while the other Blue Orb fragment is hidden behind a secret mission that requires a fully upgraded Gunslinger (and even then it doesn't guarantee that you'll pass).
    • Secret Mission 10. The player has to get to the Blue Orb fragment without touching the ground while playing as V. On paper it seems easy, but the game requires specific steps that a player must do to reach out, alongside performing them at moments so specific that if not performed right, you'll lose. You have to get a running jump on a small ledge, then use V's Checkmate to keep momentum, followed by using his Gambit move, and then ending it with using Griffon to glide over and drop onto the orb. If a single step is missed in any specific amount of time, you'll touch the ground too early, or hit the walls and jump back from them. Its also possible to overshoot the orb since the camera will make it hard to see when you can land. It also doesn't help that if you have V's speed boost skill, you can accidentally sabotage yourself on the running jump if you don't do it right, since he might instead use his dash, causing you to lose the ability to jump properly. Finding the mission can be quite hard too, as Mission 14 is a fairly complex maze of passageways that make finding it hard to navigate.
  • They Changed It, Now It Sucks!:
    • Mostly only one significant complaint of this so far, and that's focused on the Final Boss, or more specifically Vergil's two fights. Particularly the fact that compared to his aggressive play and Mirror Boss status to Dante in Devil May Cry 3, now Vergil is far more passive, toned down and generally far easier and pattern-focused. This makes sense for Nero, who basically has no matching mechanics for such a fight and thus the changes to the style would make sense, but for Dante this means that there's functionally no parallel in their styles and attacks anymore besides both of them packing Sin Devil Trigger and Dante being able to create floating swords with his Devil Sword Dante.
    • While the change in music was well received with Nero's theme, as it allowed Nero's to become more independent from Dante, many fans weren't happy with the direction taken with Dante's theme, as it shifted from a high energy industrial style of music to a more aggressive metal core style, along with having lyrics that were considered wildly out of character with Dante's established character. It wasn't helped when the composer of the theme rejected any criticism towards the song upon release, or by the fact that the previous composer the Dante's themes, Shawn "Shootie HG" McPherson, expressed enthusiasm towards returning to the series, with the majority of fans agreeing that they would prefer he return to composing for Dante rather than not.
    • At last averted in Special Edition where Dante serves as Vergil's final boss with Mission 19 and 20 serving as two entirely different phases. In Mission 19 Dante can use everything but the Double Kalina Ann and King Cerberus while favoring his base Devil Trigger over Sin Devil Trigger. Once Mission 20 starts he favors SDT over DT (not that he still won't use it) and busts out the two missing pieces of his arsenal, giving the player the near mirror match that they missed out on in the base game.
  • They Wasted a Perfectly Good Character:
    • Lady has a brand new character design and model, but the extent of her role in the plot is to be defeated at the beginning and used as a Living Battery for Artemis, and to warn Nero of the emotional trauma she suffered as a result of the events of 3. This also applies to Trish, who doesn't fare much better as a Living Battery for Cavaliere Angelo, and to have a brief conversation with V after he tells her his backstory. Both of these examples stand in stark contrast to Dante's claims of them being "the most badass women [he] knows" in a series that's usually good about adhering to Show, Don't Tell, and not having them as playable characters in this game following the Special Edition of 4 just adds salt to the wound.
    • To a lesser extent, some people feel this way about Kyrie. Unlike in 4, she doesn't even appear on-screen in this game—and only during the last mission at that. And instead of her having an honest, heartfelt conversation with Nero about his sudden discovery that the Big Bad is his father, Dante is his uncle, and they're trying to kill each other, as well as his feelings of inadequacy and failure at trying to protect Credo, she just gives him some generic 'follow your heart'-type advice and calls it a day. While its understandable working in a physical appearance would be hard since she is just a normal person and thus has no reason to be there, but at least letting her appear in flashbacks or during a moment to show her off would have given her a slightly bigger impact.
    • More so from a meta-perspective, but Vergil. Prior to the Special Edition's announcement, a lot of people are disappointed that not only is Vergil not a playable character in the base game, but also because Capcom apparently, initially had no further plans for DLC and thus isn't interested in rectifying that situation. On the other hand, people are also speculating that they may be saving playable Vergil for yet another Special Edition because it's been a recurring trend since DMC3, so only time will tell if these statements are true. As it turns out, the latter crowd was right, while Capcom confirmed that the PC players would end up having playable Vergil as a DLC.
  • They Wasted a Perfectly Good Plot:
    • Urizen captures Lady and Trish and turns them into his generals. You'd think this would result in dramatic battles with Angelo armour-clad versions of the "most badass women in the world" and severe angst on their part once they're rescued and learn they've been forced to commit mass murder, but no. Instead, they're just used as batteries for random miniboss demons who don't share their appearance, personalities or fighting styles and don't even speak, are unconscious the whole time, and show zero ill effects or guilt once rescued.
    • After the first level, Nico mentions that apparently the issue going on is spreading and affecting everywhere, not just one single city. This presents a unique opportunity to have more of the world shown to the players, such as perhaps in their quest to defeat Urizen, the heroes have to journey to different cities to stop certain Demons from taking root, thereby weakening Urizen further. This isn't too hard to do given how the game establishes forms of teleportation exist, and there could be ways the heroes have to travel, or at the very least, end up in other cities via said method. Instead only one city is ever visited and the idea of the entire world being hit affected is only used as a passing comment to make the situation seem more dire.
    • Urizen's mass murder of an entire city goes scarcely mentioned, with Red Grave mostly acting as a set piece. In relation to the above, this would've been a good way to showcase Dante and Nero's care for the humans who get caught up in the occasional demon attacks that plague this world. Annoyingly, almost none of this is conveyed in the game's story proper.
  • Tier-Induced Scrappy:
    • Compared to the Devil Sword Sparda and Devil Sword Dante, there is no real reason to use Rebellion anymore outside of personal preference or it's Round Trip for limited combo potential, as the Sparda deals increased damage and has a further reaching Round Trip while the Devil Sword Dante has everything the other two swords have along with some attacks as powerful as the Sparda and an additional five moves unique to the weapon. It's a shame considering this is Dante's personal Iconic Item.
    • On Nero's side of things the, Buster Breaker is sometimes considered underwhelming considering that it doesn't offer him any additional movement options and the Breakage is simply an enhanced, less interuptable Buster attack (a move he'll eventually be able to use even without a Breaker). What this overlooks however, is that the Breakage Buster does greatly boosted damage compared to the normal version, making it an excellent way to deal massive damage to stunned bosses or Furies, meaning it retains its usefulness once Nero regains the Devil Bringer.
  • Uncanny Valley: Thanks to the high amount of facial detail, it can descend into this. Particularly these close-up portraits of the characters can weird you out if you stare at them too intensely.
  • Unintentionally Unsympathetic:
    • Dante comes across as arrogant and condescending from his behavior towards Nero. While it is true that Dante is honestly concerned for Nero due to knowing that the Big Bad all along is his brother and Nero's father, Vergil, and wants to spare him the pain of killing the latter, he still acts like a prick. His constant insistence that this is "his gig" makes it look like he's being an asshole and doesn't seem to be taking the situation seriously enough. Justified as it was, Dante calling Nero "dead weight" felt like it came out of nowhere just to give him and Nero something to argue about, as it seems out-of-character for Dante to use that sort of insult against someone he respects. Fans also felt that Patty deserved better after how much of a connection and sibling-like bond they had in the anime—sure, a birthday party doesn't seem like something Dante would care about (Word of God clarifies that he was willing to celebrate with her more privately), but refusing to even talk to her or give a straight answer makes him look like a dick. Lastly, his hate-on-sight reaction toward Vergil seems very odd, considering the respect he'd felt toward his brother in previous games. He's right that Vergil deserves to have his ass kicked, or at least give up the Yamato as punishment, but the way he mocks Vergil for having the audacity to come back to life is not like him at all.
    • On the other end, fans have been mocking and derisive towards Nero constantly throwing being called "dead weight" back in Dante's face for the entire game. As stated, it's understandable that Nero felt disrespected and that Dante should have been honest sooner, but even after Dante explains his actions, Nero continues to be angry about it. This combines with Nero's overconfidence in his ability to defeat Urizen without his Devil Bringer and Devil Trigger (which the Devil Breaker doesn't really compensate for; Nico's entry for the one-armed Nero in the Gallery is her none too subtly calling Nero an idiot for rushing into battle without his good arm) to make Nero seem like an immature kid desperately trying to seek acknowledgment... which he partially admits to in his fight with Vergil.
  • Visual Effects of Awesome: 5 runs on the RE Engine, the tech that powers RE7 and RE2 Remake. While the increased realism in the characters' faces shows this, the crazy new effects of the Devil Breaker demonstrates a side of the RE Engine that couldn't really fit in with RE7. All sorts of explosive lighting effects are emitted by the Devil Breaker while the game runs at a steady 60 FPS, which is impressive for all the insanity.
  • Underused Game Mechanic: The co-op aspect of the game is a neat way of allowing players to see each other in the background, creating a real sense of the characters being active. However, while it helps to create some amount of consistency in the story, only two levels in the game have the characters fight together, and the second mission is a very short level (debatedly the shortest level in the game) despite allowing players the chance to potentially have all three characters fighting together. Its neat but some feel its inclusion is underused despite offering a unique spin on the gameplay.
    • Purchasing the Vergil DLC unlocks "Vergil Mode" for the main story. This allows you to play the entire game as Vergil, regardless of mission, and even comes with a unique fight against Dante at the end of the game. Almost everyone who's played the game wonders why a similar mode isn't available for Dante, Nero and V, since all three characters have playstyles that are only barely uncovered by the end of the game. In particular, V only gets six missions where it's possible to play as him, where Dante gets eight and Nero gets ten. Even worse, two of Dante and Nero's missions are boss fights, meaning that Dante only really gets six missions to run through and Nero gets eight. Couple this with the fact that certain matchups are impossible for characters depending on the gameplay mode (for instance, V never fights a Fury in any of his missions and can only encounter them in Bloody Palace), and the ability to play as one character for the entire twenty missions on offer would greatly add to the replay value the game already has.
  • Ugly Cute: Despite being a gigantic demon, Goliath can look rather cute due to the Belly Mouth that he has.
  • Win Back the Crowd:
    • Hideaki Itsuno said at the E3 reveal that 5 was made for the fans who had been clamoring and pleading for a continuation of the mainline continuity after the controversial DmC. With a combat system looking much closer to 4 and the return of Johnny Yong Bosch and Reuben Langdon as Nero and Dante, respectively, it slams into this hard and fast.
    • After the massive outrage caused by what DmC did to him, the sight of the real Dante returning at the end of the E3 2018 announcement trailer was a shot of pure, unbridled ecstasy for the fanbase.
    • An odd example, but many fans were pleased when news came out that the story of the game takes place after the events of 2 and 4 (the chronological game order is 31245). note 
      • Considering how the franchise has danced around the story implications and cliffhanger ending of the second game (to the point where its status as canon was questionable), there's been much relief that the story is now progressing past it.
      • In fact, most fans find the newer timeline to fit a lot better, as Dante's angstier, stoic personality in 2 could be explained as being a result of his brother's supposed final death in 1 and his return to his playful, cocky ways in 4 as a result of meeting Nero and discovering that he still has family out there.
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