There's a lot of this surrounding V. He seemed genuinely ashamed of his past actions as Vergil, yet when Dante defeated Urizen, V didn't hesitate to re-merge with it to become whole again. Was his goal the entire time to regain the power he had lost and take revenge on Dante? Was it simply an act of self-preservation to keep himself from crumbling to dust? Perhaps a realization that Vergil's resurrection was a far better outcome than Urizen's machinations being left unchecked? Given V's ultimatefate, we may never get an answer.
Also, when he held Sparda to Dante's head in an effort to "wake him up," was he actually going for the killing blow (perhaps in an act of Taking You with Me before turning to dust)? Or was he keeping Dante alive to help defeat Urizen?
By this token, Vergil gets hit with this too. Is he a Karma Houdini who regrets nothing and goes unpunished, or did the positive experiences of being V help him to realize just how pointless his lust for power was when Nero beat him soundly? The fact that he seems pleasantly surprised that Nero is his son and not Dante's as well as the gentle way he says Nero's name at the start of their fight make him seem like he's changed for the better, but he and Dante leave for the Underworld to destroy the Qliphoth immediately afterwards making it impossible to know for sure.
Nero also gets a degree of this. Does he challenge Urizen as revenge for taking his arm? As a way of proving himself to Dante and company? Out of guilt for losing Yamato and enabling a demon invasion? The fact Urizen defeated Dante a month ago suggests he has little chance of winning, so by pressing ahead is he recklessly overestimating his own power, borderline suicidal, or simply desperate and out of time given the threat Urizen poses?
When Dante awakens his Sin Devil Trigger, what was the change for him? Did he overcome the hatred of his demonic heritage and possible resentment toward Vergil for waking his Devil Trigger in 3, or did he fully embrace his demonic heritage rather than simply accepting it? Did Dante accept the demonic power within, or achieve a perfect balance of his humanity and demonic legacy?
The scene stands out as the only example of Dante actively taking action to gain greater power, as the previous examples of gaining power in DMC3 and DMC1 were a result of outside factors, being that Vergil forcefully activating his Devil Trigger with Rebellion, and that the awakening of the Devil Sword Sparda only being possible because Nelo Angelo had half of the perfect amulet, as Dante never sought out his fathers power, leading to the question if this action was driven by the desire to save Nero.
The story begins with Nero losing an arm, Dante, Trish and Lady defeated and presumed dead, and the world on the brink of destruction. Despite this, Nero bounces back to his usual self within no time at all. He sums up his feelings in one sentence:
"If Dante's alive, we'll save him. If he's not, we don't."
Subverted in the finale. Vergil's return brings out the seriousness in everyone, with Dante taking the responsibility to defeat him in his hands, Nero stunned by the revelation that Vergil is his father, and Lady and Trish attempting to talk Nero out of joining the fight. Nero gets so conflicted that he has to make a call to Kyrie to reinforce his feelings.
For those who were put off by DmC entirely, this game serves to bring back both the characters and style from the original games everyone knows and loves.
One of the major criticisms of 4 was that Nero just wasn't as fun to play as Dante for some fans. This is due to his relatively simple moveset compared to Dante, who had dozens of options to deal with every situation thanks to having three weapons, three guns, and five styles to utilize them all with which he could rapidly change between at the literal press of a button. This time around, Nero's been given a lot more variety in his moveset with the Devil Breaker, which can be outfitted to serve multiple different roles, from a grappling hook to a sort of time control device. The result is that while Nero isn't fundamentally different from how he played in the previous game, whatever Devil Breaker the player chooses to bring with them into combat will influence how he plays in a massive way.
Conversely, one of the major criticisms of 4 was that Dante almost had too much stuff. His ability to switch between Styles at the press of a button rendered him extremely overpowered, especially since the developers designed no new enemies for him to fight because of time constraints. As a result, Nero's slower enemies were no match for a seasoned Dante player. Also, because Dante has so many weapons, there was also a large mechanical learning curve to playing him that put him head and shoulders above the other playable characters. Here, Dante has several new features to help balance him, such as the ability to pick how many Devil Arms and Guns you're bringing into a mission, enemies made specifically for him to take down, and other balance changes all while not sacrificing the huge freedom being able to instantly change Styles brought to his combo structure.
Longtime fans who were disappointed when it seemed as if the game would take place entirely in urban environments were pleased when the TGS trailer revealed more bizarre locales that make the game feel more like Devil May Cry.
After the ice-cold reception to Dante's initial theme, which was retained in his TGS trailer (albeit with the vocals toned down), the actual gameplay footage for Dante shows "Devil Trigger" playing during his combat (in the English version, while the Japanese version still had "Subhuman" audible). It was re-recorded with Michael Barr (of Volumes fame) now providing the vocals, giving them a more Death Metal sheen rather than Eddie Hermida's nigh-incomprehensible screams. The brief glimpse of the new version in the VGA trailer got warmer reactions than the original. Even those that remain completely unmoved regarding the song voiced gratitude that any action was taken at all, even if it wasn't the outcome they desired.
Continuing the story after 2 is this for fans who grew weary of the games dancing around it with prequels and interquels.
For some fans, Credo's status as a Forgotten Fallen Friend for Kyrie and Nero following his death in 4 was rather jarring. In 5, however, Credo's death is revealed to be considered Nero's My Greatest Failure moment as well as the catalyst for him unlocking his Devil Trigger and motivation to stop Dante and Vergil from killing each-other.
"Subhuman," Dante's battle theme. While the original version was controversial in many aspects, the redone version with Michael Barr's vocals has a much better reception in the eyes of many, and is now generally seen as a badass metal anthem for the character.
"Crimson Cloud," which serves as V's battle theme. Although it is played with an overall slower rhythm compared to "Devil Trigger", it manages to perfectly complement V's gameplay, which focuses on slower movements and Summon Magic.
"Legacy," the main theme of the game debuting in the final trailer. There's a haunting quality that fits with the underlying grief and sadness that's been subtly present since 1, as well hinting at the passing of the torch.
"Undeniable Fate" uses the leitmotif of the aforementioned "Legacy," and has a sense of inevitability perfectly matching its title.
"MAD QUALIA" by Hyde (of L'arc-en-Ciel fame) is no slouch either. The fast-paced Oshare Kei J-Rock theme tune will definitely get your blood pumping.
"Unwavering Bravery" is another theme that uses "Legacy"'s main leitmotif and plays in Dante's second confrontation with Urizen, and is one of the most badass songs in the game, signifying the player now has access to both the Devil Sword Dante and the SinDevil Trigger, heralding that Dante has well and truly escaped his fathers shadow and is about to deliver a Curb-Stomp Battle.
Broken Base: While the game is adored by the fanbase, there are some aspects that have decided fans. However, most examples aren't considered large enough to create a Flame War by either side of the argument despite their disagreements, though there are exceptions.
The music, while impressive, has been somewhat contentious for fans for various reasons.
While Neros theme Devil Trigger is very well liked, people are split on if it suits the Devil May Cry series, with some claiming that the new genre of music helps define Nero as a seperate character from Dante, while others claim that its too far from the established musical style of the series. However, unlike most examples of this trope, the opposing sides tend to be very civil with the arguments.
Oddly enough, this is averted with Vs theme Crimson Cloud, as while the genre of the song isnt the most popular within the fanbase, they generally accept that the song perfectly suits V as a character, with any grievances with the song mainly being that the song just isnt to their taste.
Fans were also split on the character of V. While the character is loved, much to the surprise of the game's creators, people are split on whether or not he should have been his own character rather than an extension of Vergil. Some argue that having him be half of a pre-existing character that ultimately dies to restore said character is a waste of Vs potential, and that more could have been done with that character before being discarded. Others believe that V would not be the character is if he wasnt a part of Vergil, as his decisions, actions, personality and motivation are all a result of being a part of Vergil. The latter also argues that everything that made V great has been transferred over to Vergil, and that hiss character ark and growth was a result of V being a part of him, and that without their connection Vergil would never have accepted his humanity.
There is also an example of a Casual/Competitive Conflict within the fanbase. The more hardcore part of the fanbase feel that the gameplay is a downgrade from Devil May Cry 4, as many of the more difficult techniques in the game have been simplified or removed. For example, Inertia, something that allowed for complex techniques such as Guard Flying or the Inertia Rainstormnote In which a Gilgamesh dive kick is canceled by enemy step, allowing Rainstorm to move forward without pushing a directional button., was removed, which this side argues severely limits mobility of characters and the combo potential of the game. On the other hand, the majority of players, who could never properly use these moves, argue that allowing formerly advanced skills to be easily accessed encourages less skilled players to experiment more and become more skilled through experimentation, allowing for less experienced players to hone their abilities and perform crazier combos. For a more detailed look at the issues presented by the former, here is a video detailing their points.
Badass Decay: In contrast to their previous appearances, Lady and Trish's combat abilities are never depicted here. While Dante refers to them as "the most badass women in the world," all they do on-screen is get defeated by Urizen and used as living batteries for Artemis and Cavaliere Angelo (rather than fighting you themselves).
Best Boss Ever: The boss of Missions 19 and 20. What else would you expect from Vergil himself? Mission 19 is an utterly epic high-stakes Duel to the Death between the sons of Sparda and rewards deliberate, precise play when you dodge Vergil's attacks and hack him up. Mission 20, on the other hand, gives Nero a new Devil Trigger and automatic regeneration of his Devil Trigger gauge, allowing you to go to town on him. The music is no slouch either; Mission 19 gets an instrumental piece called "The Duel," while Mission 20 gets an epic techno remix of "Devil Trigger" called "Silver Bullet."
Best Level Ever: Mission 13. One of the few points in the game where all three characters fight in the same part of the level and therefore is the only true fully fledged Co-Op mission in the game. It's so satisfying to play with other players across the globe in a sort of implicit competition to see who can get the highest Style ranking of the three and has many players hoping that future games and potential DLC (like Bloody Palace) will include more Co-Op potential.
Just like in 4, Nero's Exceed mechanic is one of the most difficult aspects to master, especially in combos. Being able to activate it on demand to create flashy and extensive combos is one of the greatest hallmarks of a good player.
Also just like in 4, Dante is the most complex character and causes a player to juggle several mechanics at once (Style Switching/Usage, Gun Swapping, Sword Swapping, and two types of Devil Trigger). This time, however, Dante can create custom loadouts that can omit any weapons except his default sword and pistol combination, making him much easier for new players or those who just want simplicity. That said, mastering all of his options makes a Dante player extremely impressive to watch, with the perfect tool for every job on both offense and defense.
Breather Level: Mission 06, "Steel Impact." The previous two stages were all about V. With this one switching back to Nero, the game gives new players a chance to re-acclimate to how he works by giving him a stage inhabited only by oneBreather Boss, which mostly serves to provide a bunch of weak spots to practice moves on and re-learn Grim Grip launch pads.
Captain Obvious Reveal: Vergil actually being Nero's father is a major revelation explicitly mentioned in this game, much more so for Nero who grew up in an orphanage (and for Vergil, who asks Dante to confirm their relationship during the Final Boss fight). However, this is no longer news for long-time fans of the franchise, especially to those who were aware of the hints scattered throughout the Devil May Cry 4: Deadly Fortune novel which reveals more about Nero's background prior to DMC4, to say nothing of an art book released several years before 5 as well as at least one convention panel involving the main voice actors out and out confirming that Vergil is Nero's father. Yes, even before DMC5 came out, a lot of veteran Devil May Cry fans already knew the identity of Nero's father. Even in the fourth game proper, Dante heavily implies the connection, saying that Yamato belongs "in the family" after telling Nero to keep it.
V's identity as Vergil's human half, while a bit less easy to completely predict entirely, is also pretty much one considering every long-time fan knew beforehand that the unsubtly-named V would have to have something to do with the fan favorite Vergil considering Dan Southworth had already been known to be voice-acting for the game.
Demonic Spiders: The Fury, unlike its cousin Blitz. It doesn't have an electrical barrier to prevent you from attacking it, but its Teleport Spam is cranked Up to Eleven, especially when it Turns Red. In addition, its attacks pack quite a punch. Good luck try to hit him, especially with Nero and V that limited evasion option compare with Dante.
Esoteric Happy Ending: The joke ending that happens if Nero managed to defeat Urizen is meant to be an unambigously happy one where "everyone lived Happily Ever After", except that without his demonic essence, V's body would eventually crumble and die. Furthermore, it also retroactively means that without both sides of himself, Vergil would have been Killed Of For Real and will never return back from death.
The mysterious man who dismembers Nero's Devil Bringer in the trailer has received praise for being an absolute mystery and managing to presumably defeat Nero. It does not hurt his case that many (correctly) believe he's Vergil.
Similarly, the new primary antagonist, Urizen, got quite a bit of love for his display of power in the trailers, most notably breaking Rebellion and decimating the heroes absolutely effortlessly. Surprise, surprise. He's also Vergil!
So per Rule of Three, we have to mention full-power Vergil with his cool-ass Sin Devil Trigger, mastery of the katana and cool stoicism.
Fanfic Fuel: What exactly happened to Vergil after his final defeat as Nelo Angelo but prior to appearing at Nero's garage?
Fountain of Memes: The announcement trailer. Just see Memetic Mutation below for how many memes it has produced ever since it was shown at Microsoft's E3 2018 conference.
"Funny Aneurysm" Moment: When Dante's boss battle with Cavaliere Angelo was shown off by IGN, the cutscene after the battle showed V tripping up trying to catch up to Dante, making some people chuckle. It becomes less humorous when it becomes apparent V starts falling apart bit by bit at this point.
Quadruple S is probably Dante's single strongest skill. It allows you to temporarily enter SDT for a short amount of time with none of the gauge being drained, unless you choose to remain in SDT for more than 3 or 4 seconds. This is long enough to get off one of SDT's exceptionally powerful AOE combos, which can deal massive damage to everything and can be crazy helpful for Dante Must Die. It does, however, require you to be at a SSS Style Rank when you activate it, which can be tricky for new players or people playing the harder difficulties. Skilled players, however, can absolutely decimate the battlefield with this, and lock down anyone who comes near them.
Nero's Knuckle Bringer skill allows him to reset an enemy's knockback and hit-stun during a combo. While this sounds simple, the move has a huge number of opportunities for comboing, and judicious use could theoretically allow you to juggle someone forever. This move is so strong that it's only available during New Game+, and actually using it can be hell on the fingers.
Dr. Faust's Red Hot Night move is a powerful attack that summons Red Orb meteorites to drop on Dante's enemies. Normally, it's a pretty devastating move, but the fully charged version is able to one-shot even bosses. The only catch is you need an outrageous amount of Red Orbs to use the full potential of this attack.
The game's Online components give out Gold Orbs (extra lives, essentially) like candy, even if it's only by starting the game up. It's pretty common to have about 20 lives in stock, making it relatively easy to brute force through the game if you don't care about your rank.
Devil May Cry 4, released in 2008, ends with one scene where Nero asks Dante if they will meet again, to which Dante replies with a hand wave as he departs. 10 years later, Devil May Cry 5 was announced which features both devil hunters and a third new one.
Also from 4, Credo's final moments has him requesting Dante to save both Nero and Kyrie, or in simpler terms, "save a family member" (Kyrie to Credo, and Nero to Dante and Vergil). Near the final level of 5, Nero recalls the pain of him and Kyrie losing Credo whom they treated as a brother, and this memory of Credo once again urged a kin of Sparda to save his family, as it serves as Nero's final... ahem "motivation" to stop the Sibling Rivalry between Dante and Vergil.
Trish stopping V from falling while knowing who he is is already heartwarming on its own, but one could also say that, in a way, Eva saved Vergil after all.
One of the announcements made at Microsoft's E3 2014 press conference was Scalebound, a now-cancelled game that was developed by PlatinumGames and featured a protagonist named Drew who was more or less an Expy of Nero. Fast-forward to E3 2018, and not only does 5 get announced at the same company's conference, but the game features Nero with a new appearance and hairstyle that resembles that of Drew.
Parts of this game are downright hysterical when viewed in the context of the 2013 reboot:
DmC: Devil May Cry's Dante has some of Nero's characteristics; being a young, rebellious, hotheaded devil hunter who gets Character Development throughout his game and even has some of his moves. Here, Nero looks like a recolored version of him fitted with a mechanical right arm, a possibly well-intended Shout-Out to the reboot.
Because the reboot had been controversial among fans of the classic continuity since its trailers were released in 2010, said fans have been hoping for a true sequel to the numbered series. This caused a long-running hype in the Internet. Now that it's been announced, some even looked back at the times and wondered if releasing DmC was a business strategy or "publicity stunt" by Capcom to increase the hype not only for this game, but the online exposure of the whole Devil May Cry franchise as well.
At the infamous DmC presentation event at GDC 2013, the art director for the game, Alessandro Taini, in the midst of the topic of his belief that the original Dante was "too flamboyant", said he tried to imagine the original Dante in a Western movie, and the result wasBrokeback Mountain. Five years later, at NYCC 2018, one of Dante's new weapons revealed at the event is Faust Hat, a demonic cowboy hat that uses Red Orbs as ammo. Fast forward to the games release, and cue Dante performing an very flamboyant, Michael Jackson-esque dance in the Faust Hat's introduction cutscene.
The reboot began with Dante and Vergil reforging the brotherly bond that had been missing since they were kids and working together to stop the Big Bad through much of the game's story, only to end with the two becoming enemies due to the tragic results of Vergil's resentment and ambition. Here, Dante and Vergil both start off the game as enemies and work together to stop the Big Bad through much of the game's story simultaneously due to the tragic results of Vergil's resentment and ambition, and end the game reforging the brotherly bond that had been missing since they were kids. In general, the whole idea that the utterly divisive attempt at a Continuity Rebootconcluded with Vergil's Downfall and the much-beloved return of the original seriesends with the course-correction of Vergil's character.
In 4, Dante calls Sanctus an "old fart" during the latter's orchestrated demon invasion to be Fortuna's "savior" and makes fun of his old age during their encounter. In 5, he has aged radically and fans are making fun of it.
One of the most memetic, memorable and narmy cutscenes in 4 is the part where Agnus and Dante go with an over-the-top Shakespearean performance with them exchanging hammy theatrical quotes accompanied with dramatic lighting effects. 11 years later, Dante performs a Michael Jackson performance in front of Agnus's daughter with colorful stage lighting. He just entertained two blood-related individuals who differ in both generation and culture, but with almost the same appearance.
The fact that Nero can use the Mega Buster becomes this when one remembers his voice actor provides the voice of Zero. Even more hilarious is that Zero also had an arm cannon but forewent using it to make him distinct from a gameplay standpoint until Mega Man Zero, where he used a sword and gun interchangeably, and that the first game Bosch voiced Zero in had him visit the world of Mega Man Zero and quip (albeit without any voice clips) "I'm Zero, not Mega Man Zero." In addition, Zero's DLC costume in Ultimate Marvel vs. Capcom 3 is Mega Man X.
The Mega Buster is even funny outside of a Mega Man context; one of Dante's biggest influences is famous for having an Arm Cannon, yet it's Dante's protege Nero who gets one instead. Even funnier, when Nero regrows his arm, Nico redesigns her Devil Breaker to fit over his new arm, which is essentially the inverse of what Cobra does (a prosthetic left arm that hides his Psychogun).
Before he was officially revealed, the only indicator of V's appearance was his enigmatic back shot from the poster with dark hair and longcoat, leading many to compare him with Noctis from Final Fantasy XV. When V's appearance was officially revealed in the TGS trailer, many were disappointed that he did not resemble Noct at all, but instead bizarrely, Kylo Ren. However, V's playstyle showcased later in the TGA trailer turned out to be startlingly reminiscent of Noctis's, making use of summons of both creatures and weapons, mixed with in some Teleport Spam to get sneak attacks in.
When Subhuman was release it was criticised, among other things, for being advertised, and considered more fitting, for the reboot Dante more than the Dante the song it was made for. Upon release, it's been noted that the song once again fits another character, this time being Vergil, with the focus on "Omega," as Vergil's title is "The Alpha and the Omega" and being "Subhuman," reflecting how he always considered his humanity to be a weakness and would be proud of being less than human, and "You cannot kill me" reflecting the character's Joker Immunity. This led to further jokes that the composer had no idea who they were writing a theme for.
The E3 2018 announcement trailer itself, signaling the return of the Devil May Cry series after years in dormancy. Compounded by the fact that, instead of being revealed at Sony's E3 press conference, which almost everyone expected due to E3-related leaks, it was instead revealed earlier at Microsoft's press conference. The reveal of Nero's new look, and what happened to his Devil Bringer (someone yanked it off) also got the attention of fans. And lastly, the entire trailer features no Dante, until the very end, in which he blazes towards the screen on a motorbike yelling "Woohoo! YEEEAAAH!!!"
Pretty much the entirety of the TGS 2018 trailer: the first line from Dante is him answering "Devil May Cry" to a phone call, to his gameplay where he shows off the various Styles, a new Devil Arm with two new modes, a boss fight, and his revamped Devil Trigger just to name a few.
The final trailer features a moment in which Urizen threatens to summon the heroes' worst nightmares, and a shattered glass effect is produced. As it flies by, Vergil is revealed. Similarly, the fact we see Eva in the RE Engine was completely unexpected.
And the game itself delivered many more:
Starting the game with Dante losing against a foe is powerful enough, but then we undergo a month-long Time Skip to find out that all three of our Devil-Hunting heroes are presumed dead, things have gotten much worse and Nero seems like the only hope remaining.
Dante's demonic motorcycle, Cavaliere, that can be used as a weapon AND transforms into a pair of chainsaws.
The reveal that V is Vergil, and that Rebellion and Yamato have polar-opposite reactions to demonic hybrids create a series of "Holy Shit" moments, such as that Urizen is also Vergil, as well as Dante's brand new Sin Devil Trigger—with which he defeats Urizen.
The finale, which contains moments such as the final return of Vergil, the reveal that V's familiars are physical manifestations of Vergil's trauma from being Mundus' puppet, the confirmation after years of speculation that Nero is Vergil's son, another spectacular Dante vs Vergil duel, Nero activating his Devil Trigger and then forcing both his uncle and father to stand down, and Dante and Vergil setting aside their differences to save the world.
Like You Would Really Do It: The game ends with Dante and Vergil taking a One-Way Trip to the Underworld to seal the portal that threatens to overrun the human world. Nero is left to guard the human world alone, and Lady and Trish begin working at Devil May Cry after Dante has been missing for weeks. Though this game was also advertised as the Grand Finale of the "Sons of Sparda" storyline, fans are doubtful that Dante and Vergil are really gone. Especially since both of them had been seemingly trapped in the Underworld before, but found their way back.
Magnificent Bastard: V, the human half of Vergil, is a charming, William Blake-poetry loving man with a penchant for getting people to do what he wants even when they are suspicious of him. Introduced in the prequel novel having mugged a man to hire Dante, V seeks to defeat the Demon King he has dubbed Urizen while secretly planning to merge with him when he is beaten. V falls back on numerous insurance policies when things don't go his way, namely bringing Nero to back up Dante against Urizen and seeking the Devil Sword Sparda as a trump card. Persevering even as his body falls apart, V has Nero bring him to Urizen as his dying request, succeeding in his plan and "recompleting" Vergil, being more than happy to kill (or be killed by) his brother Dante in one last duel. While often ruthless in his plans, V is genuinely remorseful over his past actions and develops into a better person by the end of the game.
Memetic Mutation: The announcement trailer produced a number of memes. Here are some noteworthy examples:
The many Freeze-Frame Bonus faces of Nero in the trailer were enough to form a meme, thanks to the photo-realistic game engine.
Fans poking old man/grandpa jokes at Dante's much older look◊ that was seen in the last few seconds of the E3 trailer.
Fans have taken to photoshopping sunglasses and cans of Monster Zero Ultra onto Dante as a reference to the "30 year old boomer" meme. When the Gamescom trailer was shown during PAX, a Monster Java ad played right after a close-up to Dante's face.
PULL MY DEVIL TRIGGER from Nero's new battle theme "Devil Trigger", which parallels with THE TIME HAS COME AND SO HAVE I from "The Time Has Come" in 4.
Fans pointing out Nero looks like a white-haired Cody Rhodes.
"Cheer up, Crew Cut! You taking notes?" and the associated soldier character to the point that some joke he's the secret third character. During a CAPCOM stream, Okabe hinted that there was a small secret involving him.
The chorus of Dante's battle theme, "Subhuman," screams "YOU CANNOT KILL ME!" Guess what happened to it a few hours after the video (of the original version) was uploaded to the Devil May Cry YouTube channel?
Similarly, Capcom eventually kept "Subhuman" in the game, but completely replaced the original vocalist due to the controversies surrounding him instead of removing the song outright.
Urizen is a Heartless and by extensionV is the Nobody born when Vergil split them. Explanation (Spoilers!) The entire situation with Urizen and V being the two halves of Vergil made a lot of Kingdom Hearts fans joke that the two were his Heartless and Nobody respectively. Bonus points for Kouki Uchiyama (the voice of Roxas, Sora's Nobody) playing V in the Japanese version as well.
Calling people or things "dead weight." Explanation Dante calls Nero—currently down his one good arm—"dead weight" following the Hopeless Boss Fight with Urizen in the prologue mission and orders V to get the kid to safety, a slight which Nero does not take kindly to. Nero then turns this around on Dante for the game's finale when he interrupts the latter's Duel to the Death with Vergil and takes over by backhanding Dante out of the action. A popular mod for the PC version with voice acting by Balrog's VA even replaces the "Dismal" rank with "Dead Weight".
Dante:(breathes) Nero: Are you calling me dead weight?!
Dante telling Nero to get out of the way. Explanation Late game, Dante yells "Get out of my way, Nero!" so he can attack Vergil, when Nero wasn't even standing anywhere close to the two of them. This tends to be used in tandem with the "dead weight" meme to argue which of the two started it first, or to poke fun at both.
Nero:(exists) Dante: Get outta my way, Nero!
Fanart of Vergil trying to readjust into society in the most Comically Serious way possible has become increasingly common following The Reveal.
Vergil and Ladies' Night DLCExplanation (Spoilers) A popular hypothetical DLC campaign involves Dante and a playable Vergil fighting their way out of the underworld, while another focuses on Trish, Lady and Lucia running Devil May Cry while Dante is gone, which picked up the Fan Nickname "Ladies Night".
Nero's scream right after his Devil Bringer is amputated by the mysterious attacker can come off as a version of the famous Wilhelm Scream.
The fact that Nero's Devil Trigger activates as soon as he screams "Fuck you!" to Vergil can come off as somewhat silly to those not expecting it. On the player's first playthrough of the game, there's even a one-time cinematic close-up of Nero Flipping the Bird as he does so to heighten the effect.
On the other hand, players have also compared Nero's "Fuck you" very favorably to Dante's in the reboot, as they feel that this game handles its Precision F-Strike properly and enjoy the Catharsis Factor of Nero using his newfound ability to deliver an overdue beatdown.
"Pull my Devil Trigger" is a direct reference to the mysterious attacker literally pulling Nero's Devil Trigger by yanking his Devil Bringer out from its joint. However, it is so amazingly and fetchingly memetic that you barely realize it anyway. And as mentioned above, it is easy to misinterpret it for something else.
Based on comments about the Gamescom 2018 trailer, Dante's motorcycle transforming into two spinning chainsaw blades is utterly cheesy and 100% awesome.
Dante using a stuck demon covered in blades to shave his beard off in the TGS 2018 trailer.
Dante breaking into a Michael Jackson routine, crotch grabbing and all, when he gets the Dr. Faust Devil Arm from Nico is a new record in terms of cheesy goodness, even for this series.
When Urizen consumes the elusive Qliphoth fruit, he makes an "om/nom" vocalization. Made even more hilarious if one pitch-shifts his voice back to Southworth's normal Vergil voice.
Never Live It Down: Subhuman with never be able to escape the initial reaction to its release and the controversy surrounding it. Even with the perviously mentioned Author's Saving Throw, there is still a significant number of people who still strongly dislike the song for the controversy,the actual song,the composer's response, or a mixture of these together. Even with the new version being better received, the initial reactions were so strong that they are immortalised through Youtube, where it is a challenge to find a video on music from previous Devil May Cry games without a comment ridiculing Subhuman, claiming another piece of music should replace Subhuman, or from people trying to Brain Bleach the song.
After seeing Nero time-freeze an enemy in the trailer with his Ragtime Devil Breaker, a lot of fans started comparing that to Bayonetta's Witch Time, the game being from the same creator. The time-stopping ability has been in every game in one form or another: the hidden Bangle of Time in 1, the Chrono Heart in 2, the Quicksilver Style in 3, as a stage-exclusive mechanic in 4, and as Dante's Devil Trigger in DmC.
Some fans saw 5's dynamic music as new or innovative for the series or the Stylish Action genre as a whole. Donkey Kong Jungle Beat combos added more to its music, capping with vocals. If that doesn't count as "stylish action" or one is just sticking to Devil May Cry, the dynamic music still debuted in DmC, and similar to 5, the music would get louder or lyrics would kick in when getting an A or higher on the style meter. Then there are games like Metal Gear Rising: Revengeance and NieR: Automata, where the music changes based on how far/close an enemy is to you, or when the a boss is going through different phases in a fight.
A common reaction to Cavaliere is "Holy shit—is he fighting with amotorcycle?!", in response Dante using it as a melee weapon. While this is the first game where doing so has been playable, this is not the first time Dante himself has done so. In 3, Dante smacks some demons around using an ordinary motorcycle as a nunchaku. Cavaliere is simply giving fans a chance to finally use one themselves.
The setting being a modern city is seem by some as a nod to DmC's setting of Limbo. However, that wasn't the first time the series has gone into this setting as Devil May Cry 3 also starts in a city. The latter in in fact shares even more with 5 as both involve the heroes in a city that's suffering from a direct demon invasion, and both involve giant tower that appears in the middle of the city (the Qliphoth in 5 and the Temen ni Gru in 3). There is also the city of Vie de Marli in Devil May Cry 2, which had a corporate skyscraper that acts as a catalyst for a demon invasion. Though that city had an odd combination of being vintage and modern.
Protagonist-Centered Morality: None of the heroes show much concern about the thousands of people killed when Urizen unleashes a demon attack on an entire city. Nero in particular expresses almost no guiltnote Besides a single line expressing that "Yamato did this..." despite his loss of Yamato being the cause of the disaster and instead appears more concerned with getting payback on Urizen for the loss of his arm and with getting acknowledgement from Dante and Vergil.
Rescued from the Scrappy Heap: A musical example. After "Subhuman" was trashed to hell and back, eventually forcing Capcom's hand in publicly removing it after controversy surrounding vocalist Eddie Hermida, the song's vocals were redone by Michael Barr to alleviate these complaints. Fan response heavily leans towards being positive, as even without prior issues involved, Hermida's voice was often pointed out as the reason why the original "Subhuman" was considered a failure, with Barr providing a much more fitting performance.
Devil Breakers as a whole are seen as a cool concept, but one that suffers from poor design choices. The fact that Nero automatically equips the last Devil Breaker he picked up, that Devil Breakers have limited actionsnote Several only have two unique actions,a standard action and Breakage, rather than having the directional inputs Dante's styles use, that they can only be swapped by destroying the currently-equipped type, and that they can be destroyed by taking damage (whereas Dante can switch between his weapons and Styles on the fly) are usually cited as the most frustrating features in the game. Also, Devil Breakers aren't returned at the end of a mission and have to be bought again (unless you're willing to start missions unarmed and rely on On-Site Procurement for obtaining them), which means the player effectively loses currency every time they use their breakage attacks or swap to the next breaker mid-mission, which can discourage new players (especially those saving up for permanent upgrades) from experimenting with the system. It also means players are frequently wading through menus and loading screens to buy replacements. Even worse, the command to destroy Devil Breakers is mapped to the L1 button (which every other character uses to activate Devil Trigger), which only adds insult to injury. This only gets worse when Nero regains his ability to Devil Trigger for the Final Boss. There, it replaces his Devil Breaker system and is mapped to L1, just like in 4. But once you get to carry both the Devil Bringer and Devil Breaker abilities into all subsequent playthroughs and New Game+, Nero's Devil Trigger then has to be activated with a press of the D-pad, leading to a big pile of Devil Breakers you accidentally blew up trying to Devil Trigger. The plus side to this is that, by this point, the cat's out of the bag in regards to Nero's new Devil Trigger, and all controls are remappable, so there's no reason not to reassign the function back to L1. Still, this was a lot of hassle to put players through just to avoid spoiling the ending.
Dodging (except for Dante's Trickster skills) only being possible by holding R1 (Lock-On) and a directional button, and then pressing the same button assigned to Jump. It's all too common to attempt a last-moment dodge only to accidentally jump. This is seen as daunting for all but seasoned players, who may purposely take advantage of jumping's invincibility frames. Though even if the player avoids damage, it can still ruin their combat flow. This problem is compounded for V; his double jump and backwards Dodge both utilize Griffon, and Griffon can't attack while helping V. Thus, if a player starts a Griffon attack and accidentally gets one of those instead of a sideways Dodge as intended, Griffon's attack will cancel.
In New Game+, the inability to play whatever character they want on any level rubs some players the wrong way, since the vast majority of stages omit one or both of the other protagonists. Since the game lacked "Bloody Palace" mode at launch, this meant that anyone eager to earn or show off new moves and combos for their favorite character on a higher difficulty had to play through Story Mode with everyone else first. This isn't so bad for Nero, but is definitely a pain in the ass for Dante fans.
Compared to the other characters, V's gameplay can feel less responsive and satisfying. Since your summons have to run into position before attacking, there is often a delay between pressing the attack button and your attack going off, which can make combat feel more laggy and imprecise, especially if your summons get stuck on scenery. V himself can also get stuck when attempting his finishing blow—a move required to defeat foes—and said blow can also be interrupted by enemy attacks if it's a particularly lengthy one. Stalemating is another contentious mechanic; due to being a Long-Range Fighter, V can battle enemies at no personal risk to himself. To balance this, his familiars have their own health which forces them into a state of hibernation called "Stalemate" if depleted. The problem is that in addition to his own health, V also needs to watch that of his familiars instead of paying attention to the battle, as it's easy for them to die from just a couple of hits at higher difficulties or late game. In addition, V is in the unique position of losing the ability to fight back the more a battle goes poorly. This is very counter-intuitive to a Stylish Action franchise like DMC; even if a fight goes badly, Dante and Nero can still fight back with just a pixel of health remaining—but not V. Once his familiars are dead, he's stuck running away until at least one of them can be revived.
Once again, similar to DmC, restarting a checkpoint counts as a death or using an orb revive. What's worse is that restarting a checkpoint is almost pointless in most missions as it takes you back to the beginning or near beginning of the stage. Making restart checkpoint useless, and a player is better off restarting a mission if they died or were doing for a no damage run. On top of that, the game has moments of Loads and Loads of Loading, which makes restarting missions even more of a nuisance.
Signature Scene: Nero's "I'm not letting you die!!" moment quickly became the scene that defines this game (and to some, the franchise as a whole). Not only is it visually stunning, emotionally resonating, wonderfully acted and brilliantly scored, but it marks the moment that Nero seizes control of the Devil May Cry franchise and his own destiny. By unlocking his Devil Trigger and blocking both Vergil and Dante from killing each other, he puts an end to the overarching plot of the series, becomes an independent hero in his own right, and supplants Dante as the person the audience is meant to root on to save the day. The development team even admitted that this moment was the first thing they envisioned, and then designed the entire game around it.
Another example is with King Cerberus' theme Roar, Roar, Roar! While the song is very impressive and fitting for the boss, shifting between different styles for each of the heads, this was largely ignored due to it not being a remix of Cerberus' DMC3 theme, Suffer, which was considered one of the best songs in the game alongside Devils Never Cry and Vergil's theme. It didn't help that the opening notes of Suffer were teased right before the boss fight, which makes this example a strange Inverted Trope, as the song was tainted by a preview of another song.
That One Achievement: "Worthy of Legend", which requires you to get S rank on all missions on all difficulties except for Heaven or Hell. That's right, you have to play to nigh-perfection on five separate playthroughs, even on Hell and Hell difficulty, where your character is a One-Hit-Point Wonder. Have fun!
That One Attack: When fighting Urizen in Mission 12, from time to time he'll send out a green-tipped vine to home in on your character. If you're in the air when it goes after you, you probably won't have enough time to get out of the way, and will take the damage almost instantly. If on the ground, your only hope to avoid it (short of Royal Guard, which requires good timing or Devil Trigger) is to dash away from it immediately, and then move back towards it so that it can't double back on you. Needless to say, the timing on this is pretty difficult, and if you move back towards Urizen too early, it might still be able to reach you. Add on top of this that Urizen might be using other attacks which you now also have to avoid, and you're going to be losing a lot of health.
That One Boss: Vergil takes the cake, as usual. On Devil Hunter, he is a steep rise in difficulty from the already tough Urizen and V's Summons fights, but his fight with Nero is usually seen as a far easier alternative to his fight with Dante. This is until Son of Sparda, where his fight with Nero is cranked up several notches on the difficulty scale—for starters, Vergil will remain in Devil Trigger the whole fight unless you die, which means you have to slowly chip his health bar out. Even then his attacks do ridiculously high damage, and can seriously trip up even the most dedicated of players. And then his Dante Must Die appearance makes all these facets several times worse.
Mostly only one significant complaint of this so far, and that's focused on the Final Boss, or more specifically Vergil's two fights. Particularly the fact that compared to his aggressive play and Mirror Boss status to Dante in Devil May Cry 3, now Vergil is far more passive, toned down and generally far easier and pattern-focused. This makes sense for Nero, who basically has no matching mechanics for such a fight and thus the changes to the style would make sense, but for Dante this means that there's functionally no parallel in their styles and attacks anymore besides both of them packing Sin Devil Trigger and Dante being able to create floating swords with his Devil Sword Dante.
Sucks is a strong word, but a lot of fans were sad that consumable items such as Vital Stars, Devil Stars, or Holy Water did not make a return. The former two being last seen in the reboot, and the latter being last seen in 4.
Again, ''sucks'' is a little harsh, but fans were disappointed by some of the design choices for the characters. For Dante, people were unsatisfied with the colour of his coat, which lacked his iconic vibrant red in favour of a dull reddish brown colour, and for Nero people were disappointed that his most iconic feature, the Devil Bringer, was replaced with a normal human arm outside of Devil Trigger. Again, nothing serious, just fans preferred how it use to be.
Lady has a brand new character design and model, but the extent of her role in the plot is to be defeated at the beginning and used as a Living Battery for Artemis, and to warn Nero of the emotional trauma she suffered as a result of the events of 3.
This also applies to Trish, who doesn't fare much better as a Living Battery for Cavaliere Angelo, and to have a brief conversation with V after he tells her his backstory. Both of these examples stand in stark contrast to Dante's claims of them being "the most badass women [he] knows" in a series that's usually good about adhering to Show, Don't Tell. And not having them as playable characters following the Special Edition of 4 just adds salt to the wound.
To a lesser extent, some people feel this way about Kyrie. Unlike in 4, she doesn't even appear on-screen in this game—and only during the last mission at that. And instead of her having an honest, heartfelt conversation with Nero about his sudden discovery that the Big Bad is his father, Dante is his uncle, and they're trying to kill each other, as well as his feelings of inadequacy and failure at trying to protect Credo, she just gives him some generic 'follow your heart'-type advice and calls it a day.
More so from a meta-perspective, but Vergil. A lot of people are disappointed that not only is Vergil not a playable character, but also that Capcom apparently has no further plans for DLC and thus isn't interested in rectifying that situation. On the other hand, people are also speculating that they may be saving playable Vergil for yet another Special Edition, so only time will tell.
They Wasted a Perfectly Good Plot: Urizen captures Lady and Trish and turns them into his generals. You'd think this would result in dramatic battles with Angelo armour-clad versions of the "most badass women in the world" and severe angst on their part once they're rescued and learn they've been forced to commit mass murder. Instead they're just used as batteries for random miniboss demons who don't share their appearance, personalities or fighting styles and don't even speak, are unconscious the whole time and show zero ill effects or guilt once rescued.
Tier-Induced Scrappy: Compared to the Devil Sword Sparda and Devil Sword Dante, there is no real reason to use Rebellion outside of personal preference or it's Round Trip for limited combo potential, as the Sparda deals increased damage and has a further reaching Round Trip while the Devil Sword Dante has everything the other two swords have along with some attacks as powerful as the Sparda and an additional five moves unique to the weapon. It's a shame considering this is Dante's personal Iconic Item.
Uncanny Valley: Thanks to the high amount of facial detail, it can descend into this. Particularly these close-up◊ portraits◊ of the characters can weird you out if you stare at them too intensely.
Dante comes across as arrogant and condescending from his behaviour towards Nero. While it is true that Dante is honestly concerned for Nero due to knowing that the Big Bad all along is his brother and Nero's father Vergil, and wants to spare him the pain of killing him, he still acts like a prick. His constant insistence that this is "his gig" makes it look like he's being an asshole and doesn't seem to be taking the situation seriously enough. Justified as it was, Dante calling Nero "dead weight" felt like it came out of nowhere just to give him and Nero something to argue about, as it seems out-of-character for Dante to use that sort of insult against someone he respects. Fans also felt that Patty deserved better after how much of a connection and sibling-like bond they had in the anime—sure, a birthday party doesn't seem like something Dante would care about (Word of God clarifies that he was willing to celebrate with her more privately), but refusing to even talk to her or give a straight answer makes him look like a dick. Lastly, his hate-on-sight reaction toward Vergil seems very odd, considering the respect he'd felt toward his brother in previous games. He's right that Vergil deserves to have his ass kicked, or at least give up the Yamato as punishment, but the way he mocks Vergil for having the audacity to come back to life is not like him at all.
On the other end, fans have been mocking and derisive towards Nero constantly throwing being called "dead weight" back in Dante's face for the entire game. As stated, it's understandable that Nero felt disrespected and that Dante should have been honest sooner, but even after Dante explains his actions, Nero continues to be angry about it. This combines with Nero's overconfidence in his ability to defeat Urizen without his Devil Bringer and Devil Trigger (which the Devil Breaker doesn't really compensate for; Nico's entry for the one-armed Nero in the Gallery is her none too subtly calling Nero an idiotfor rushing into battle without his good arm) to make Nero seem like an immature kid desperately trying to seek acknowledgment... which he partially admits to in his fight with Vergil.
Visual Effects of Awesome: 5 runs on the RE Engine, the tech that powers RE7 and RE2 Remake. While the increased realism in the characters' faces shows this, the crazy new effects of the Devil Breaker demonstrates a side of the RE Engine that couldn't really fit in with RE7. All sorts of explosive lighting effects are emitted by the Devil Breaker while the game runs at a steady 60 fps, which is impressive for all the insanity.
Hideaki Itsuno said at the E3 reveal that 5 was made for the fans who had been clamoring and pleading for a continuation of the mainline continuity after the controversial DmC. With a combat system looking much closer to 4 and the return of Johnny Yong Bosch and Reuben Langdonas Nero and Dante, respectively, it slams into this hard and fast.
After the massive outrage caused by what DmC did to him, the sight of the real Dante returning at the end of the E3 2018 announcement trailer was a shot of pure, unbridled ecstasy for the fanbase.
An odd example, but many fans were pleased when news came out that the story of the game takes place after the events of 2 and 4 (the chronological game order is 3 → 1 → 2 → 4 → 5). note Originally, 2 took place after 4, but the developers decided to change that during the development of 5. Considering how the franchise has danced around the story implications and cliffhanger ending of the second game (to the point where its status as canon was questionable), there's been much relief that the story is now progressing past it.
In fact, most fans find the newer timeline to fit a lot better, as Dante's angstier, stoic personality in 2 could be explained as being a result of his brother's supposed final death in 1 and his return to his playful, cocky ways in 4 as a result of meeting Nero and discovering he still has family out there.