Follow TV Tropes


No Range Like Point-Blank Range

Go To

"I've never fired a gun before, but I can't miss at point-blank range."
Takashi Komuro, Highschool of the Dead

Guns are inherently awesome in their ability to make things significantly less alive from a distance. But every once in a while, firing from a distance just doesn't cut it. Maybe your opponent is really good at dodging bullets, or keeps putting up some kind of barrier, or your knowledge of guns is a bit... challenged. Never fret, for there is always one range that you can be sure will be effective against any opponent: two inches from their face.

This can obviously apply to things other than guns. While "point blank" has specific meanings in both ballistics note  and forensics, note  anything sufficiently close qualifies for this trope.

May not apply to graduates of the Imperial Stormtrooper Marksmanship Academy.

The phrase "point blank" originates as an artillery term for when the target is so close the gun isn't elevated to compensate for distance. (It comes from the French "blanc", meaning white, referring to the white point in the center of the target and was typically found experimentally, by test-firing a given weapon and adjusting the sights so the user has a reliable midpoint to aim with.)

Also take note that firing blank rounds can still be harmful or even lethal at close ranges - they may not have proper projectiles but the pressure from the gunpowder detonation is sufficient to cause significant harm or even death at very short rangesnote . Also of note when it comes to "contact range" - pressing the barrel against the target - is that in some semiautomatic pistols, doing this can push the slide back slightly and may as a result put the weapon out of batterynote , at which point it may misfire, jam, fail to feed the next round, or - if the weapon has safety features specifically designed to prevent it being fired out of battery because of the attendant risk - fail to fire at all.

Often overlaps with *Click* Hello. Compare Short-Range Long-Range Weapon for when you're not supposed to use guns at close range, but do anyway. Contrast Arbitrary Weapon Range. See Short-Range Shotgun for a class of guns that people expect to be this trope. See also Boom, Headshot!.


    open/close all folders 

    Anime & Manga 
  • In Berserk, Gut's Arm Cannon is usually used point-blank, often as a fallback when he can't use his sword.
  • Code Geass R2
  • Dragon Ball Z
    • After failing to make much headway against Perfect Cell, Goku flies into the sky and starts charging a Kamehameha, which would destroy the Earth if fired from there. Cell assumes he's bluffing, then starts to actually consider it - and then Goku teleports right in front of him and fires, vaporizing Cell's entire upper torso. It would have worked if only Cell had needed his head to regenerate.
    • Subverted twice, one in the first Broly movie and second as an homage to said scene in Super, in which a point-blank Kamehameha becomes The Worf Barrage.
    • Played straight in Dragon Ball Super, where Ultra Instinct Goku knocks Kefla (the fused Kale and Caulifla) out of the Tournament of Power with a Kamehameha fired from about three feet away.
  • Exagerrated in Durarara!!. Aiming a gun at people, from any other distance will usually result in either the gun never going off, barely doing damage or missing entirely. Mikado actually has a gun that can only fire on contact and they even need Celty to reverse the damage after Mikado uses it to shoot Masaomi in the leg and himself in the head.
  • In the first story arc of Full Metal Panic!, Kurz finds Gauron's unusual Arm Slave too agile and elusive to get a clear shot at, so he fakes being out of ammo in order to lure Gauron into close-range combat so that he can hit him in the face with a round from his giant mech's rifle. Damn Lambda Driver...
  • Godzilla: Singular Point: Anguirus is able to block incoming projectiles using his precognitive energy shield, so Goro takes a harpoon gun and rams it right up against the skin before firing it, preventing Anguirus from being able to deflect it.
  • The Gundam franchise has a few examples of this trope:
    • In Mobile Suit Gundam's backstory (as detailed by the MSV design line), there's a Zeon Ace Pilot named Brenev Auggs, "The One-Shot Killer"; he accomplishes this feat by using this trope, pressing his gun's muzzle against the enemy machines' fuselages.
    • In Stardust Memory Kou swings the Dendrobium Orchis' anti-ship cannon towards the the approaching Gerbera Tetra, impales it, AND blasts a big hole into it, breaking the latter mech in half.
    • In Mobile Suit Gundam 00 season 2, Lockon operates by the following: even though I'm underwater, if I stay close enough, I can't miss!
      • Repeats this during the final battle, with a heavily-damaged Cherudim against Revive Revival. With just a second of Trans-Am left. Straight through the cockpit.
    • Mobile Fighter G Gundam has a non-gun example with Argo's Gaia Crusher; normally it's a Dishing Out Dirt attack that creates giant spires of rock, but he can also use it directly on enemy machines; Super Robot Wars even dubs this variation "Point-Blank Gaia Crusher".
    • In After War Gundam X, Garrod gets around the fact that beam weapons don't really work underwater (due to the water dissipating the heat and energy very quickly) by pressing his beam rifle's barrel right up against his opponent's mobile suit.
    • Similar to the Gundam 0083 and Gundam 00 examples above, Gundam Build Divers Re:RISE has Hiroto Kuga do this with the Uraven Gundam's beam sniper rifle, which he fires after having essentially stabbed his opponent's mobile suit in the face with it.
  • Heavy Metal L-Gaim: In episode 12, a mecha is equiped with a deflector shield that stops L-Gaim's rifle beams, so Daba picks a bazooka and shoots its head at blank point range. It works.
  • In High School Of The Dead, Takashi is just an ordinary high school student who knows next to nothing about handling a firearm. So when he does get a gun, he uses this strategy more often than not.
  • In Kamen Rider Spirits, Riderman circumvents his arch-nemesis Marshall Armor's...well, armor by drilling a hole in it with his Drill Arm, then swapping over to his Machine Gun Arm and firing into it. Even worse for him, the armor keeps the bullets from actually leaving his body, making them ricochet around and turn his internal organs into salsa.
  • During her battle against The Book of Darkness in Magical Girl Lyrical Nanoha A's, Nanoha charges her opponent using Strike Flame, pierces their barrier, and fires a Wave-Motion Gun directly at their face. It doesn't even leave a scratch.
  • Mazinger Z: In his battle against Debira X1, the flying Mechanical Beast was too quick for Kouji hitting, so Kouji waited as the Mechanical Beast lunged at him until the robot was at point-blank range to blast it with Mazinger's Breast Fire. Kouji used this tactic sometimes when an enemy was too fast or too sturdy.
  • Naruto: Bee does this twice in the series. The first is when he fires his Bijuudama at Suigetsu who's protecting Team Taka. He's lucky there was plenty amount of water in the surrounding area and that his jutsu allows him to become intangible. Otherwise, there would've been nothing left of him afterwards. The second time he uses it is against the Juubi. He fires his own Bijuudama against its charged up Bijuudama right down its throat.
  • Similarly in the original series, Neon Genesis Evangelion, when Armisael attacks Rei's Unit 00, she grabs it and presses the muzzle of her sniper rifle against it and fires repeatedly. As with the Rebuild example above, it does nothing.
  • In Panty & Stocking with Garterbelt, Panty, who uses a gun, often finishes off foes this way or fights foes who use melee attacks this way.
  • Surprisingly played straight in Promare: When Deus refuses to follow Kray’s ambitions to eradicate the Burnish, Kray coldly shoots him in the head in this fashion.
  • In Pumpkin Scissors, the main weapon of the 901st Anti-Tank Troopers is a 13mm handgun that can penetrate the weakest parts of a tank's armor, killing the operator(s). The catch is that the only way to make effective use of the gun is to basically walk right up to the tank and blast away at point-blank-range. For obvious reasons, the weapon is considered too impractical (not to mention suicidal) for a normal human to use, but the 901st aren't normal humans anymore.
    • Incidentally, said handcannon is called the "Door-Knocker"; as in "Knocking on the door to Hell".
  • In Rebuild of Evangelion 2.0 / 2.22, Mari Makinami, using Eva Unit 02, launches a diving attack against Zeruel with a handheld Pile Bunker, which doesn't manage anything, except bringing Unit 02 to within spitting distance of the Angel. So, she uses a spike launcher hidden in the right shoulder fin! And in the English dub, she even accompanies this with the words: "Point blank, shit-head!!!", but alas, it still doesn't break the AT Field.
  • Rebuild World: It's a frequent necessity for Akira to get closer to enemies to increase the damage output of his guns. Actually, using them like this frequently results in either a Wrecked Weapon or losing An Arm and a Leg, which eventually prompts Akira's transition to Sword and Gun as well as getting gun models with their own Deflector Shields. In one notable case, due to Gravity Screw effects of a type of gas used by the enemy that slows down bullets, Akira realizes that the gas doesn't go down the barrel of his guns and executes opponents like this.
  • Mikan from Rising × Rydeen can fire powerful lightning blasts from her hands. The blasts have a lot range but instead of firing them from afar she uses her Super-Speed to teleports right behind her opponents and electrocute them at point bank range. Most of her enemies don't have time to react and go down in one hit.
  • What is Sailor Venus' last stand against the DD Girls in Sailor Moon? Why, blasting one of them into oblivion with a Crescent Beam straight to her face, of course.
  • In Soul Eater, Kid delivers a double dose to Crona during their battle. In the face. In mid-air.
  • In Speed Grapher, Saiga encounters an opponent whose sonic abilities block his explosive photographs. So he does what any good war photographer does to get a better picture; he moves closer.
  • Defied in Trigun. Dominique the Cyclops tries this on Vash the Stampede not once but three times by using her Demon's Eye to dazzle him. However, each time, Vash's superhuman reflexes allow him to avoid getting killed, only getting grazed the third time. She would've tried again if Vash hadn't figured out her secret and turned the trope against her, shooting out her eye shutter to prove it doesn't affect him anymore.
  • This happens in YuYu Hakusho during the dark tournament saga when Yusuke is facing Jin. Jin is using wind to deflect Yusuke's spirit gun blasts, so Yusuke blasts him point blank into a tornado swirling around Jin's arm.
    • This almost ends up killing them both which Jin then quickly lampshades by yelling, "You don't make bombs go boom in your face!" Hilarity Ensues.
    • Yusuke tries it again, though, this time using the Spirit Wave for the first time; somehow, he correctly figured that he couldn't use the technique at a distance (it would hit, but it would lack the force he needed), so he instead waited to uncork until right as he connected with a gut punch for maximum impact. It works, KO'ing Jin.
  • The Big O has a very satisfying one during Roger's fight with Big Duo Inferno. After several minutes of getting the crap kicked out of it, Big O finally palms the other megadeus' face, brutally slams it into a nearby skyscraper, and then blows the hell out of it with its O Thunder.

    Comic Books 
  • Subverted in Batgirl (2000), when Cassandra Cain can finally arrest CIA agent that was behind killing political activists. She allows him to grab his gun, press it against her forehead and shoot until he empties the magazine. And then dodges every single bullet.
  • In the first Gargoyles comic series,note  Elisa uses this against a ninja, knocking him to the floor and sticking her gun in his face. While she doesn't fire, she tells him that she bets his 'fancy footwork' won't let him dodge a shot this close.
  • Preacher: this is how Tulip finally killed Starr at the end of the adventure. Unlike what happened in their first shootout, Starr ran out of bullets first and immediately Tulip hammed her gun under his chin and pulled the trigger, blowing his brains out. Even so, Starr managed to say a last, disgusted "Ah... shit." before falling down dead, ending his revenge crusade once and for all..
  • Silver Sable and the Wild Pack: In issue #13, Silver Sable knocks the Immune to Bullets Luke Cage to the ground and, before he can get up, holds her pistol a fraction of an inch from his eyeball, and says that—at this range—she is willing to bet that his eye is not as invulnerable as the rest of him, and then asks if he is willing to bet she is wrong.

    Fan Works 

    Films — Live-Action 
  • In the climax of 6 Days, S.A.S Corporal Rusty ventilates a terrorist in the stomach when the latter is caught trying to escape disguised as a hostage. Seeing as they were escorting hostages down a flight of stairs and the terrorist in question was revealed to have a grenade in his hand, this is justified.
  • Aliens:
    • Corporal Hicks jams a shotgun right into a xenomorph's mouth. Of course, the creature's acidic blood spatters everywhere, burning him and several other marines.
    • Vasquez manages to pin a Xenomorph's head against the wall and kill it with point blank pistol rounds, but the acid burns her ankle and incapacitates her.
  • In Battleship, although the 16 inch guns of the Missouri can easily engage at over 20 miles away, the battleship is practically spitting distance from the alien craft when they actually attack. Having only a small handful of shells, however, plus an undersized crew they could hardly afford to waste shots getting the range for a longer ranged engagement.
  • During a hostage situation in a restaurant in the action film Big Bullet, The Bird shoots a woman in her temple from point-blank range for crying when he tells her not to.
  • The Corruptor has the titular Anti-Hero, Nick, executing more than one triad mook in this fashion, firstly in the opening shootout when he blows a mook's face from less than an inch away and later in a brothel shootout where he sneaks up on another mook and shoots him in the temple from up close. Word of God states that the director of photography is inspired by a certain Vietnamese photograph.
  • The climax of Double Indemnity, when Walter shoots Phyllis in the abdomen at point-blank range.
  • Inglourious Basterds has a scene where two men have guns pointed directly at each other's testicles.
    At this range, I'm a real Frederick Zoller.
  • John Wick will often pointblank his enemies in crowded situations like in the big nightclub shootout, often using sambo grappling techniques to take down his foes prior to either a finishing Boom, Headshot! or a Double Tap with his pistol.
  • In Kill Bill, The Bride and Karen Kim have this exchange with their guns pointed at each other.
    The Bride: You any good with that shotgun?
    Karen Kim: Not that I have to be at this range, but I'm a fucking surgeon with this shotgun.
    The Bride: Well, guess what, bitch? I'm better than Annie Oakley and I've got you right in my sights, so let's talk.
  • The climax of Killers on Wheels has the protagonist killing one of the biker punks assaulting his villa by shooting the punk from an inch away ... with a Harpoon Gun. It's a Gory Discretion Shot though.
  • Much like the Burn Notice example below, Kiss Kiss Bang Bang demonstrates how flawed this can be. When menaced by a man sticking a gun into his back, Perry points out that professionals keep at least five feet away, to avoid them having their gun taken away... then proceeds to do exactly that to his would-be kidnapper.
  • The Matrix:
    • Trinity's famous "Dodge this." scene. Even an Agent can't dodge a bullet fired 2 inches from his ear. Well, technically he can, but only in a very roundabout way. Doesn't fare well to the poor person that the Agent had overridden. Though the bullet hole right between the eyes would say he certainly tried...
    • Subverted later when Neo and Agent Smith fight in the subway. They dive at each other, blasting away and missing until they are locked with their empty pistols at each other's heads. But they are both empty.
  • MonsterVerse:
  • In A New Hope, Greedo and Han Solo just happen to be conversing at a close enough distance for Han to shoot the bug-eyed green guy square in the abdomen to save his own skin. Amusingly, the infamous "Greedo shoots first" alteration to the George Lucas Altered Version has Greedo shoot at Han first and Han manages to somehow dodge at this distance. In the 2011 Blu-Ray re-release, they fire at each other more or less simultaneously and Han still dodges, all still at point-blank range.
  • Deconstructed in Nobody. A gangster attempts to kill David by shoving a gun in his face, which is close enough for David to grab the gun and stop the hammer from falling with his finger.
  • Presumably the logic behind the Jaegers in Pacific Rim. They're built to physically wrestle Kaiju, but frequently use ranged weapons at point blank as a Finishing Move. Presumably the weapons have huge damage falloff, and the Jaegers exist to get them to effective range.
  • Pandorum features a non-lethal riot gun capable of blowing a person across a room. Now, the whole "non-lethal" aspect assumes that you're firing it from a safe distance away. If you're not, well...
  • Pulp Fiction: subverts this trope when Jules and Vincent are surprised by someone hiding in the bathroom when retrieving Wallace's briefcase - he bursts out of the bathroom, fires his .44 Magnum six times and then keeps dry-firing - and then the camera shows Jules and Vincent, unharmed, looking behind him at the bulletholes in the wall. Jules thinks that what happened was so unlikely that he takes it as a sign from God. After, of course, both Jules and Vincent raise their guns and demonstrate to Mr. Hand Cannon what "hitting your target at point blank" looks like.
  • Red Wolf overlaps this with Shoot the Hostage Taker when the protagonist, Alan, sneaks behind a terrorist mook holding Lai at gunpoint. The mook sneers that Alan isn't going to shoot since he has a hostage, but Alan pulls the trigger anyway and puts a bullet through the mook's temple. With Lai getting some red on her face in the process.
  • In Star Trek VI: The Undiscovered Country, the assassins who killed Gorkon are themselves killed using a phaser on stun setting, which is still lethal when fired right into someone's head (a phaser on high setting would have triggered an alarm).
  • In X-Men: First Class, as requested by Erik, Charles holds the gun a couple of inches from his friend's forehead, but he can't bring himself to pull the trigger. Erik then grabs the barrel and places it right on the surface of his own skin, but Charles objects to the exercise and moves the firearm away.

  • In The Alice Network, a very drunk Eve tells Charlie she will kill her if she isn't gone before Eve wakes up while pressing a Luger between her eyes. She doesn't make good on the promise, however — her man of all work, Finn, tells Charlie that she probably doesn't remember anything that happened while she was drunk — and we later find out that Finn takes the bullets out of her gun each night, so it probably wasn't even loaded.
  • When A Brother's Price Jerin finally uses that derringer he's been mentioned to have at intervals throughout the book, it's at such a range. Then he freezes in horror.
  • Discussed in Futuristic Violence And Fancy Suits. Coming into close range when wielding a gun gives up one of its main advantages: Attacking without risking a melee counterattack.
  • In Inkheart, many of Capricorn's mooks carry shotguns or pistols, but in all the times someone has one pointed at them, it's never from more than about a foot away since hardly anyone knows how to handle them properly. Most memorable is when Elinor shakily jabs Basta in the ribs with his own shotgun. "I may have never held a gun before, but I'm sure I can manage to pull the trigger."
  • In Kidnapped, David Balfour kills an attacker who tries to ambush them by jumping down directly in front of David's gun. He's still pretty shaken up by it.
  • The Zombie Survival Guide advises keeping a pistol as a back-up weapon, to be used only in short-range encounters; it takes a professional pistol marksman to headshot a zombie at most ranges, but even a novice can put a pistol to a zombie's head at point-blank and pull the trigger. It also mentions getting closer to them can break the nerve of anyone, causing you to miss the critical headshot, get bitten, and be doomed to undeath. Of course, then you still have another option with them.

    Live-Action TV 
  • Burn Notice:
    • One episode advises against this, noting that pressing a gun against your target's head negates the single greatest advantage that a gun gives you: distance from retaliation. Michael demonstrates by slapping his enemy's gun off target and then disarming him.
    • In another episode, he deliberately does this to a hostage in order to allow the hostage to disarm him and appear to be the hostage-taker when the SWAT team bursts in. He notes in his voice-over that spies are trained in specific measures to take to avoid having their guns stolen by their enemy, unless they're deliberately letting them take them without being too obvious.
  • Season One of Heroes:
    Thompson: What am I thinking now, Parkman?
    HRG: (cocks pistol) Your last thought. (Pulls trigger)
  • In an episode of Human Target, Winston shoots an enemy at close range to save Chance.
  • The Final Battle of Kaizoku Sentai Gokaiger is decided by the heroes quite literally shoving their BFG into the Big Bad's gut and pulling the trigger. This was because Akudos Gills had already taken enough damage to kill most villains several dozen times over and wouldn't stay down.
  • The final battle of Power Rangers Lost Galaxy ends with Leo using his Super Mode armor's claw to grab Trakeena and hold her in place for a point-blank blast. The other Rangers aren't sure he survived until he climbs out of the rubble with a Broken Faceplate.
  • A thug from Smallville attempted to use this on the Flash, but was stopped by Clark before he could.

    Tabletop Games 
  • D20-style games allow a ranged weapon to deliver a 'coup de grace' attack (instant critical, can kill instantly) when up close and personal. The 'Point Blank Shot' feat (or similar) usually gives a bonus to attacks within 10m or so.
  • In Call of Cthulhu shooting from point blank range doubles your skill for that roll (with d100), making it somehow impossible to fail in system designed for it.
  • In Dark Heresy, firing point-blank is a +30 to your to-hit chance (in a system where most characters try to roll less than 35-40 on a dice ranging from 1-100). It is also the default way of using shotguns, who only get their signature 'scatter' damage point-blank.
  • In Pathfinder, the ratfolk have a unique version of the gunslinger class developed for fighting in close warrens. They get bonus damage at contact range and the flash is used to throw off the opponents attacks a bit. Now, when you fire a ranged weapon at contact range, the target normally gets a free swing at you, and this doesn't negate that on its own, so it's a bit of asking for trouble.

    Video Games 
  • One of the new moves of Metroid: Other M involves Samus blowing the hell out of some enemies by standing on them and blasting them thusly.
  • In the Disgaea series, units with guns will eventually be able to learn the "Proximal Shot" ability, which allows them to fire at point blank range (i.e. in the next square, like most melee weapons) and blast themselves back to a safe distance with the recoil.
  • In Mass Effect 2, Thane Krios prefers to kill his targets up close (though he is pretty handy with a rifle too). Taken to extremes when he drops from the ceiling, kills some Mooks in hand to hand, then shoots a Corrupt Corporate Executive in the stomach from point-blank range. He puts off firing just long enough that she can realize what is about to happen.
    • In Mass Effect 3, Kai Leng proves so adept at dodging bullets that Thane is forced to try to use this technique. It doesn't end well for him, but he was already actively dying at the time and thinks Leng should be ashamed it worked as well as it did.
    • A discussed aversion in 3 when Garrus and Tali at one point discuss what the most difficult mission they've been on was. Garrus says it was the dead Reaper ship, and when Tali protests that ship was full of Husks which run right up to you to attack he points out the differences in their weapon of choice: while she uses a shotgun he uses a sniper rifle, not well suited for close-quarters combat.
  • In Red Dead Redemption, approaching an enemy from the front with a gun out often shows Marson shoving his pistol straight into the chest or head of the enemy and killing them in one hit.
    • The sequel continues this, with Arthur sometimes doing things like kicking the opponent then putting his pistol under their chin and firing.
  • Guilder from Skies of Arcadia will occasionally use his guns on an enemy right next to him. He also fires it Gangsta Style.
  • Getting shot at point-blank range in Soldier of Fortune: Payback results in the player taking quadruple damage. This can be rather frustrating, as the enemy will sometimes banzai charge you just to melee you before remembering what their guns are for.
  • In Super Robot Wars, a mech that normally specializes in long-range Beam Spam and Wave-Motion Gun attacks will have a short-range Super Attack that involves latching on to the enemy and unloading from point-blank range. It's usually called something like "Point Blank (name of weapon)".
  • Melee-switched Commissars in Dawn of War do this as their sync-kill. The enemy folds in a Pose of Supplication, at which point the commissar gives him a bullet between the eyes at point-blank range.
  • Guild Wars: Occasionlly comes up in discussions of Rangers (especially in PvP). Arrows, being projectiles, can often be dodged, so rangers will sometimes try to get close to a target to prevent this occuring.
  • Painfully, painfully subverted in Valkyria Chronicles II. Even if you are literally breathing on each other, there's still a chance that your target'll hit the deck and avoid all, or at least most, of the damage you just threw at their face. Particularly painful during certain missions that turn a normal Wakeup Call Boss into That One Boss.
  • "Nearsighted" Jeego from Ghost Trick is a hitman who can always hits his target... as long as they are at point blank range.
  • One of the many finisher moves in The Godfather video game. Scarface: The World Is Yours lets you do it, too, if you get close enough with most firearms.
  • Forced aversion and double aversion in Chrono Trigger. Marle (crossbow) and Lucca (gun) will use melee attacks (buttstroke, hammer) if too close, unless it's a critical hit; in those cases, they do the normal two-round shot.
  • Hour of Victory have a cutscene near the end where a German officer blows away one of your British redshirt's cranium from point-blank with his Luger. Complete with the victim's helmet flying through the air.
  • Using "The Shot" as a finishing move in Red Steel 2 turns it into this, with point blank shots from either the revolver, shotgun, Johnnygun, or the rifle, depending on which is equipped.
  • Team Fortress 2:
  • In Max Payne 3 Max caps off his Pistol-Whipping against enemies by pulling his gun on them. You can pull the trigger immediately or savour the look on the victim's face before firing. Only on standing enemies, though; if they're already on the ground, he just kicks them.
  • From Assassin's Creed: Brotherhood on, your Finishing Move animations include these.
  • In Alpha Protocol one of the lategame upgrades for the melee skill branch lets you complete a melee combo by pulling a gun and shooting the target up close.
  • Back Stab have a special move where you disarm your enemy, pull out a gun, and shoot their craniums from an inch away.
  • Devil May Cry series:
    • One of Dante's signature moves is the "Stinger", a charging stab with his broadsword that closes the distance between him and his target. Devil May Cry 3: Dante's Awakening introduced the "Gun Stinger", the same move performed with a charged shotgun blast in order to invoke the trope of shooting the target at point-blank range. Against smaller targets, knockback ensues from the blast. Its Crazy Combo variant is even aptly named "Point Blank", as Dante follows up with more blasts. "Gun Stinger" returns in the next classic continuity games.
      • Unfortunately, Dante's version of "Gun Stinger" got nerfed in Devil May Cry 4 as he now lacks a follow-up blast after a point-blank shot. Lady's version of it in the Special Edition is named "Rush Hour" instead, and its follow-up is named "Ground Zero".
      • Devil May Cry 5 returned to the move's original roots and improved upon it unlike the previous game, as Dante now has three follow-up offshoot moves after firing "Gun Stinger".
    • Also in Devil May Cry 5, Nero and Dante's standard firearms deal more damage the closer they are to the target, and Nero invokes this by grabbing and shooting a Hell Caina right at its temple in point-blank range during a Buster sequence.
  • Kingdom Hearts: Birth by Sleep has Braig, Xigbar's Somebody, firing his crossbows repeatedly at Xehanort's head. All twenty shots are deflected at a range about half the length of his crossbow barrel; so he positions the bolt between Xehanort's eyes. In a subversion, he doesn't get the chance to fire before Xehanort levels his Keyblade at Braig's neck.
  • In MechWarrior, players tend to get real close to their target and unleash the full barrage of their battlemech.
  • In World of Tanks, heavily armored but inaccurate tanks can make up for the inaccuracy by getting right up in the opponent's face and making it almost impossible to miss weakpoints, which is often termed as "facehugging" once you start making contact. Also a favorite tactic of the ELC AMX (and occasionally the E 25), which is small enough that getting point blank often means the opponent cannot aim low enough to return fire. That and the gun's about as accurate as the aforementioned heavy tanks to begin with.
    • It is possible for the artillery tanks to fire directly in this game but they're at a big disadvantage in terms of mobility, aim time and reload time and are often positioned somewhere alone, thus entirely unsupported. They do have massive damage and large aoe on their shots, often killing themselves when shooting at a tank at cuddle distance.
  • Unreal franchise has the Flak Cannon, which can dispatch unarmoured target into gibs with one point blank hit.
  • In E.Y.E: Divine Cybermancy, point-blank range attacks are only possible with single-handed pistols, as long-barreled weapons are, well, too long to use at point blank, and will result in the user lowering the gun and then blasting the target with a concussive Hand Blast from their free hand.
  • In Darkest Dungeon the Highwayman class and the Brigand Chieftain monster both have the Point Blank Shot skill, which can only be used when in the first rank on the enemy in their first rank. It deals extremely high damage and can knock the target back a rank, but when used by the Highwayman knocks him back too (which prevents you from spamming the ability, though it also puts him in a position to use skills with more flexible targeting). Many other people who focus on ranged attacks are severely disadvantaged by being brought to the front rank though.
  • Dawn of War: Most units have animations for melee and ranged combat, but some of them use their guns at point-blank range during sync kills.
  • In Xenoblade Chronicles 1, one of the powerful attacks available to the player characters is Reyn's Sword Drive, a single point-blank shot fired from his gunlance.
  • In XCOM: Enemy Unknown and its sequels, most weapons get a hit chance bonus the closer the target is, with the shotgun getting a much bigger bonus at the expense of a range penalty over long distances and the Sniper Rifle getting a hit chance penalty at close ranges. In XCOM 2, the Laser Sight gun attachment also gives an increasing boost to crit chance the closer the shooter is to the target.
  • In the The Legend of Heroes: Trails in the Sky trilogy, as an 11th-Hour Ranger in the second game, Josette Capua can use her unique Stampede ability to do this to an enemy, lowering their defense stat, and blowing them across the room.
  • Total War: Warhammer II: Necrofex Collosus Mecha of the Ghost Pirate themed Vampire Coast have a melee animation that sees them doing this, even if they are technically out of ammunition.
  • Total War: Warhammer III:
    • Kislev Armoured Cossars and Strelski, being equipped with Sword and Gun and Bifurcated Weapon gun-axes respectively, have this as an attack animation, and they continue to fire while in melee (depending on their orders.)
    • Skull Cannons of Khorne are mobile artillery pieces that fire their cannons while charging into melee while Multi-Track Drifting in Spin Attack maneuvers. They actually regain ammo like this, being daemonic engines.
  • Galaxy Angel: The second game, Moonlit Lovers, ends with Tact and his chosen Angel piloting Unit #7 together, and firing the Chrono Break Cannon at point-blank range to destroy Nefuria's O-Gaub. Justified because they had to get close enough to activate the Field Canceler and neutralize the O-Gaub's shield, as it would have otherwise shrugged off the attack like it did the first time.
  • ULTRAKILL: Bathing in the freshly-shed blood of your enemies is the main way to heal in this game, so you'll spend quite a few moments springing up to point blank range to blast them open with your weapons, usually the shotgun. The dodge-nullifying aspect of it also applies with certain enemies, mostly the flamethrower-wielding Streetcleaners; get up in their faces and they get too distracted turning it on to try and dodge out of the way, not that they get enough time to react.
  • Warhammer 40,000: Gladius: Units with the Rapid Fire trait (Guardsmen, Space Marines, Necron Warriors...) have a max range of 2 tiles but firing on an adjacent tile deals extra damage.

    Web Animation 
  • On Red vs. Blue Church manages to subvert this trope hilariously in one episode of Reconstruction. Church normally uses the Sniper Rifle with comical inefficiency, but surely he couldn't miss using a pistol from a foot away, right? WRONG! Not only does he fail to kill the target, he manages to empty an entire clip of ammo without even grazing his target (who is standing still) once.


    Western Animation 

    Real Life 
  • Truth in Television. A gun's effective range begins at the muzzle, or "contact range." Guns become more lethal at close range thanks to increased accuracy, penetration, and bullet velocity. Additionally, the ability to get past a weapon's muzzle or control it is grossly overstated. Combine this with the crippling effect of fear and adrenaline on precision shooting, and modern firearms kill mostly at close range. Despite the accuracy of modern firearms giving them effective ranges in the hundreds of meters, most kills in modern combat occur within about 25 meters.
    • Especially true in encounters between police and criminals. The average range of a firefight between the two is about 3 yards.
  • Truth in Television example: During the Normandy landings, the Navy ships found they were unable to give effective fire support because smoke from the heavy gunfire on the beaches was obscuring their view of the battlefield. A commander of a Destroyer decided to break through the smoke by sailing his ship dangerously close to the shore, delivering broadsides from his five inch guns at what most naval commanders of the day would consider distance more appropriate for a knife fight. In terms of naval combat, a destroyer's five inch gun wasn't all that big, but compared to many of the guns the German defenders had to fight back with, it was more than enough.
  • In the Burma campaign in 1945, attacking British forces were presented with a problem. Defending Japanese forces and their allies had entrenched themselves in a walled city with mediaeval fortifications more suited to an earlier age in warfare. Normal field weapons, including heavy tanks, were absolutely ineffective in breaching the defences. The British general decided he had to fight a battle more suited to Napoleonic siege, and brought forward some of the heaviest artillery weapons at his disposal - guns designed to fire from several miles away. These were advanced as near as he could get to the Japanese-held walls, and each gun was flanked closely by two tanks for close-in protection. The super-heavy artillery pieces then broke down the wall from two or three hundred yards away, firing over open sights, opening a breach for tanks and infantry to storm in a manner more suited to 1812.


Video Example(s):


Point-Blank Dakka

An Armored Core rams against an enemy vehicle and then opens fire with its Gatling gun at point-blank range until it stops working.

How well does it match the trope?

5 (13 votes)

Example of:

Main / NoRangeLikePointBlankRange

Media sources: