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* Subverted in ''ComicBook/Batgirl2000'', when Cassandra Cain can finally arrest CIA agent that was behind killing political activists. She allows him to grab his gun, press it against her forehead and soot until he empties the magazine. And then dodges every single bullet.

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* Subverted in ''ComicBook/Batgirl2000'', when Cassandra Cain can finally arrest CIA agent that was behind killing political activists. She allows him to grab his gun, press it against her forehead and soot shoot until he empties the magazine. And then dodges every single bullet.
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* Subverted in ''ComicBook/Batgirl2000'', when Cassandra Cain can finally arrest CIA agent that was behind killing political activists. She allows him to grab his gun, press it against her forehead and soot until he empties the magazine. And then dodges every single bullet.
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* {{Discussed}} in ''Literature/FuturisticViolenceAndFancySuits''. Coming into close range when wielding a gun gives up one of its main advantages: Attacking without risking a melee counterattack.

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* ''VideoGame/DawnOfWar'': Most units have animations for melee and ranged combat, but some of them use their guns at point-blank range during sync kills.



** Skull Cannons of Khorn are mobile artillery pieces that fire their cannons while charging into melee while MultiTrackDrifting in SpinAttack maneuvers. They actually regain ammo like this, being [[OurDemonsAreDifferent daemonic engines.]]

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** Skull Cannons of Khorn Khorne are mobile artillery pieces that fire their cannons while charging into melee while MultiTrackDrifting in SpinAttack maneuvers. They actually regain ammo like this, being [[OurDemonsAreDifferent daemonic engines.]]


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* ''VideoGame/Warhammer40000Gladius'': Units with the Rapid Fire trait (Guardsmen, Space Marines, Necron Warriors...) have a max range of 2 tiles but firing on an adjacent tile deals extra damage.
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[[UsefulNotes/GunSafety Also take note]] that firing blank rounds can still be harmful or even lethal at close ranges - they may not have proper projectiles but the pressure from the gunpowder detonation is sufficient to cause significant harm or even death at very short ranges[[note]] - This is how actor Jon-Eric Hexum accidentally killed himself, fooling around with a blank-firing gun on set between takes[[/note]]. Also of note when it comes to "contact range" - pressing the barrel against the target - is that in some semiautomatic pistols, doing this can push the slide back slightly and may as a result put the weapon out of battery[[note]] - when a weapon is in battery, the current round is held firmly in the chamber by the pressure applied from the rear by the breech or bolt face. If that pressure is reduced or taken away entirely by the weapon going out of battery, the casing can and will move backwards immediately on firing, which can result in the casing "bellying" and jamming in place, or even splitting open and propelling shards of itself out of the weapon's ejection port[[/note]], at which point it may misfire, jam, fail to feed the next round, or - if the weapon has safety features specifically designed to prevent it being fired out of battery because of the attendant risk - fail to fire at all.

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[[UsefulNotes/GunSafety Also take note]] that firing blank rounds can still be harmful or even lethal at close ranges - they may not have proper projectiles but the pressure from the gunpowder detonation is sufficient to cause significant harm or even death at very short ranges[[note]] - This is how actor Jon-Eric Jon-Erik Hexum accidentally killed himself, fooling around with a blank-firing gun on set between takes[[/note]]. Also of note when it comes to "contact range" - pressing the barrel against the target - is that in some semiautomatic pistols, doing this can push the slide back slightly and may as a result put the weapon out of battery[[note]] - when a weapon is in battery, the current round is held firmly in the chamber by the pressure applied from the rear by the breech or bolt face. If that pressure is reduced or taken away entirely by the weapon going out of battery, the casing can and will move backwards immediately on firing, which can result in the casing "bellying" and jamming in place, or even splitting open and propelling shards of itself out of the weapon's ejection port[[/note]], at which point it may misfire, jam, fail to feed the next round, or - if the weapon has safety features specifically designed to prevent it being fired out of battery because of the attendant risk - fail to fire at all.

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* In ''ComicBook/SilverSable and the Wild Pack'', Sable knocks the ImmuneToBullets ComicBook/LukeCage to the ground and, before he can get up, holds her pistol a fraction of an inch from his eyeball, and says that--at this range--she is willing to bet that his eye is not as invulnerable as the rest of him, and then asks if he is willing to bet she is wrong.


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* ''ComicBook/SilverSableAndTheWildPack'': In issue #13, Silver Sable knocks the ImmuneToBullets ComicBook/LukeCage to the ground and, before he can get up, holds her pistol a fraction of an inch from his eyeball, and says that--at this range--she is willing to bet that his eye is not as invulnerable as the rest of him, and then asks if he is willing to bet she is wrong.
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[[UsefulNotes/GunSafety Also take note]] that firing blank rounds can still be harmful or even lethal at close ranges - they may not have proper projectiles but the pressure from the gunpowder detonation is sufficient to harm at very short ranges.

to:

[[UsefulNotes/GunSafety Also take note]] that firing blank rounds can still be harmful or even lethal at close ranges - they may not have proper projectiles but the pressure from the gunpowder detonation is sufficient to cause significant harm or even death at very short ranges.
ranges[[note]] - This is how actor Jon-Eric Hexum accidentally killed himself, fooling around with a blank-firing gun on set between takes[[/note]]. Also of note when it comes to "contact range" - pressing the barrel against the target - is that in some semiautomatic pistols, doing this can push the slide back slightly and may as a result put the weapon out of battery[[note]] - when a weapon is in battery, the current round is held firmly in the chamber by the pressure applied from the rear by the breech or bolt face. If that pressure is reduced or taken away entirely by the weapon going out of battery, the casing can and will move backwards immediately on firing, which can result in the casing "bellying" and jamming in place, or even splitting open and propelling shards of itself out of the weapon's ejection port[[/note]], at which point it may misfire, jam, fail to feed the next round, or - if the weapon has safety features specifically designed to prevent it being fired out of battery because of the attendant risk - fail to fire at all.
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* ''Fanfic/MyHeroAcademiaUnchainedPredator'': The Slayer kills a few Saber soldiers with his gun at point-blank range during the I-Island arc.
** Likewise, he shoves Nine's Taurus revolver down his throat before [[AteHisGun pulling the trigger.]]
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* ''Film/RedWolf'' overlaps this with ShootTheHostageTaker when the protagonist, Alan, sneaks behind a terrorist mook holding [[DamselInDistress Lai]] at gunpoint. The mook sneers that Alan isn't going to shoot since he has a hostage, but Alan pulls the trigger anyway and puts a bullet through the mook's temple. With Lai [[BloodSplatteredInnocents getting some red on her face in the process]].
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* ''ComicBook/{{Preacher}}'': [[spoiler: this is how [[ActionGirl Tulip]] finally killed [[BigBad Starr]] at the end of the adventure. Unlike what happened in their first shootout, Starr ran out of bullets first and immediately Tulip hammed her gun under his chin and pulled the trigger, blowing his brains out. Even so, Starr managed to say a last, disgusted "[[CatchPhrase Ah...]] ''[[CatchPhrase shit.]]''" before falling down dead, ending his revenge crusade once and for all.]].

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* ''ComicBook/{{Preacher}}'': [[spoiler: this is how [[ActionGirl Tulip]] finally killed [[BigBad Starr]] at the end of the adventure. Unlike what happened in their first shootout, Starr ran out of bullets first and immediately Tulip hammed her gun under his chin and pulled the trigger, blowing his brains out. Even so, Starr managed to say a last, disgusted "[[CatchPhrase Ah...]] ''[[CatchPhrase shit.]]''" "Ah... ''shit.''" before falling down dead, ending his revenge crusade once and for all.]].
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* In ''VideoGame/XCOMEnemyUnknown'' and its sequels, most weapons get a hit chance bonus the closer the target is, with [[ShortRangeShotgun the shotgun getting a much bigger bonus at the expense of a range penalty over long distances]] and the SniperRifle getting a hit chance ''penalty'' at close ranges. In ''XCOM 2'', the LaserSight gun [[GunAccessories attachment]] also gives a boost to {{crit|icalHit}} chance.

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* In ''VideoGame/XCOMEnemyUnknown'' and its sequels, most weapons get a hit chance bonus the closer the target is, with [[ShortRangeShotgun the shotgun getting a much bigger bonus at the expense of a range penalty over long distances]] and the SniperRifle getting a hit chance ''penalty'' at close ranges. In ''XCOM 2'', the LaserSight gun [[GunAccessories attachment]] also gives a an increasing boost to {{crit|icalHit}} chance.chance the closer the shooter is to the target.
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* In ''VideoGame/XCOMEnemyUnknown'' and its sequel, point-blank shots can still miss: 1 in 20 chance to miss is a familiar occurence, and agile enemies can bring it up to 50/50. This is a common source of complaints and criticism of the game. Nevertheless, this is justified by the fact that XCOM turns are representations of frantic real-time combat: each turn is said to take no more than 10 seconds, and the shots in question are fired at running, dashing, dodging, and ducking enemies, and/or immediately after running, jumping, dodging, or popping around cover. The sequel in particular makes NoRangeLikePointBlankRange especially valuable to the player for most of their weapons as according to the game's .ini files ([[GuideDangIt but not mentioned anywhere in the gameplay]]), enemies cannot gain an aim bonus from being closer to their targets.

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* In ''VideoGame/XCOMEnemyUnknown'' and its sequel, point-blank shots can still miss: 1 in 20 sequels, most weapons get a hit chance to miss is a familiar occurence, and agile enemies can bring it up to 50/50. This is a common source of complaints and criticism of bonus the game. Nevertheless, this is justified by closer the fact that XCOM turns are representations target is, with [[ShortRangeShotgun the shotgun getting a much bigger bonus at the expense of frantic real-time combat: each turn is said to take no more than 10 seconds, a range penalty over long distances]] and the shots in question are fired SniperRifle getting a hit chance ''penalty'' at running, dashing, dodging, and ducking enemies, and/or immediately after running, jumping, dodging, or popping around cover. The sequel in particular makes NoRangeLikePointBlankRange especially valuable to close ranges. In ''XCOM 2'', the player for most of their weapons as according LaserSight gun [[GunAccessories attachment]] also gives a boost to the game's .ini files ([[GuideDangIt but not mentioned anywhere in the gameplay]]), enemies cannot gain an aim bonus from being closer to their targets.{{crit|icalHit}} chance.
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Blade On A Stick has been disambiguated


* During her battle against [[spoiler: The Book of Darkness]] in ''Anime/MagicalGirlLyricalNanohaAs'', Nanoha charges her opponent using [[BladeOnAStick Strike Flame]], pierces their barrier, and fires a WaveMotionGun directly at their face. [[spoiler: [[NoSell It doesn't even leave a scratch]].]]

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* During her battle against [[spoiler: The Book of Darkness]] in ''Anime/MagicalGirlLyricalNanohaAs'', Nanoha charges her opponent using [[BladeOnAStick Strike Flame]], Flame, pierces their barrier, and fires a WaveMotionGun directly at their face. [[spoiler: [[NoSell It doesn't even leave a scratch]].]]

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