Follow TV Tropes


Video Game / DmC: Devil May Cry

Go To

"Their truth is a lie... their city is an illusion... do not accept the world as it is."

DmC: Devil May Cry is a Hack and Slash Action-Adventure Video Game developed by Ninja Theory. First announced as a Continuity Reboot to the Devil May Cry series, it later became a prequel, and was eventually released as an Alternate Continuity set in a parallel universe.

In this alternate continuity, demons secretly run the world, controlling everything from the media to the financial sector to food production, and keeping a close eye on all. Living on the fringes of the brainwashed society is Dante, the orphaned son of an angel and a demon at odds with the demons who have made his life hell for as long as he can remember. Over the course of his battles through the twisted streets of Limbo, Dante is contacted by a mysterious psychic named Kat on behalf of The Order, a rogue group led by Dante's long lost brother Vergil. Vergil, a millionaire computer genius, is hell-bent on exposing the demons to the world and freeing Limbo City from their clutches.


Gameplay combines multiple elements from previous entries, with further emphasis on platforming and aerial combos: the Stance System, for instance, now involves Dante switching between demonic and angelic powers on the fly in both combat and exploration segments. However, a large arsenal of weapons is still available, including the classic longsword, a demonic axe, an angelic scythe, and flaming gauntlets. Dante's signature Devil Trigger also returns, now allowing you to temporarily freeze time and kick even more ass. Exploration and platforming makes use of the Malice, where Dante alternates between the gloomy-looking real world and a demonic parallel world with distorted architecture and vivid colors where even the city itself is trying to kill you.

DmC was released in North America and Europe on January 15, 2013 for the Xbox 360 and PlayStation 3, and on January 25 for Windows. The game was remastered with all DLC included for PlayStation 4 and Xbox One as well as the graphical capabilities of the original PC version. New features include hard-locking on enemies, a higher difficulty level beyond Dante Must Die called "Gods Must Die", new game modifiers Turbo (speeds things up), "Must Style" (enemies won't take damage until the style meter is S or higher), and "Hardcore" modes (gameplay changes that make the game a little closer to the old Devil May Cry titles), and a Bloody Palace mode for Vergil. There is also new costumes (such as a Devil May Cry 1-style Dante outfit). Certain gameplay nuances were also tweaked (such as being able to damage enemies with anything that previously required a specific weapon alignment to damage).


Has a prequel graphic novel of its own known as DmC: Devil May Cry - The Chronicles of Vergil, which depicts Vergil's first meeting with and recruitment of Kat as well as his subsequent efforts to find the missing Dante. Its canonicity is debatable. There is also a Downloadable Content episode, released after launch, called "Vergil's Downfall" that focuses on the namesake character.

DmC: Devil May Cry provides examples of:

  • Adaptation Dye-Job:
    • Dante is naturally dark-haired in this universe. Vergil's is still white. Dante's hair turns white during his Devil Trigger and permanently at the end.
    • Dante and Vergil's mother Eva has red hair in this continuity. In the classic universe, she was blonde.
  • Adaptation Species Change: Dante and Vergil's mother, Eva, was a human in the original series. In this depiction, she was an angel. As a result, this also means the same treatment applies to Dante and Vergil; being changed from Half-Human Hybrids to half-angel/half-demon nephilim.
  • Adaptational Superpower Change: The Devil Trigger. In the original games it was a Super Mode that gives Dante and Virgil a more demonic appearance and boost their attack power. In DmC it gives Dante the ability to stop time ala Quicksilver and Virgil to make a duplicate of himself like Doppelganger.
  • Adam Smith Hates Your Guts: In line with the series, the price of items goes up each time you buy one. Thankfully though, it doesn't apply to ability and weapon upgrades this time.
  • A God Am I: Mundus, now a humanoid demon with a god complex.
    Mundus: You don't fuck with a god.
  • Airborne Mook: Bathos, Shielded Pathos and Harpy.
  • The Alcatraz: Bob Barbas runs a prison where all those who opposed the "holy demonic order" are kept. The prisoners cannot talk, cannot commit suicide, cannot even think against Mundus, and have to listen to Bob's voice all day long.
  • Alice Allusion: The Succubus is a gigantic slug creature that bears resemblance to the caterpillar from Alice In Wonderland. Her first words are "Who are you?", also the first words of said caterpillar.
  • Alternate Continuity/Continuity Reboot: Capcom originally announced DmC Devil May Cry was a Continuity Reboot, then said it was a prequel, and then an Alternate Continuity... or something. At this point, Alternate Continuity looks like the safest bet.
  • Always Identical Twins: Dante and Vergil. It's just that they have different hair styles.
  • Always Save the Girl: Dante's promise to save Kat.
  • Amazing Technicolor Battlefield: A lot of areas in Limbo, which are full of blown-out, super bright colors and equally trippy designs. Lilith's nightclub deserves a mention, though - a literally demonic night club crammed with flashing neon lights and jittering sound waves with colors even more super-saturated than regular Limbo.
  • Another Side, Another Story: The DLC campaign Vergil's Downfall, which puts you in control of Dante's brother after the events of the main game.
  • Anti-Climax: A humorous moment where Kat warns you that you'll need to get through "five floors of hell" while ascending an office building. How do you do it? Walk into the elevator. The electronic display will then read a few random numbers, and then switch back-and-forth between the third and fourth floors above your starting position. All while elevator music is playing.
    Dante: ...She was right. This is hell.
  • Anti-Frustration Features:
    • Enemies will be less aggressive when out of sight, keeping you from getting blindsided too often. Still better keep your fingers on the dodge button, though.
    • Angel-element enemies never have shields, since every reliable way you have to get past them is Demon-infused.
  • Art Shift: While the game's overall look has a punkish, pop-art flavor, Dante's flashbacks are depicted in the style of Italian Baroque paintings with character-appropriate tweaks. Caravaggio, a 17th century artist, gets a lot of direct homage: seven-year-old Dante holding a demon's decapitated head is David with the Head of Goliath, Eva's death is posed similarly to The Death of the Virgin, and teenage Dante getting roughed up by police looks a lot like The Taking of Christ (except that Jesus wasn't trying to punch his captors' lights out). There's also the Pietà Plagiarism mentioned below. Later, the story of the angelic/demonic war, Sparda and Eva's love, their sons, and Sparda's ultimate fate uses a series of graffiti murals, including a nod to Gustav Klimt.
    • Many of the cutscenes during the Vergil's Downfall DLC are portrayed as highly stylized, deeply shaded, lightly animated scenes. It gives it a rigid comic book style as a result.
  • Ascended Glitch: Lag Cancel has always been a mostly official Good Bad Bug in the previous games, but DmC is the first game in the series to actually show off weapon cancelling in official media. In particular, one of the loading screens shows off a neat weapon cancel with the Rebellion's Helm Breaker.
  • Asskicking Equals Authority: "Kyle Ryder" a.k.a. Mundus controls virtually the entirety of Earth's economy. He's also very invincible under most circumstances, and supremely strong under all others. He also seems to have a large degree of control over the chaos of Limbo.
  • Attack of the 50-Foot Whatever: Mundus.
  • Audible Sharpness: The Angel Arms produce some kind of muted shouting effect when used.
  • An Axe to Grind: Arbiter, one of the Devil Arms.
  • Badass in a Nice Suit: Ally Vergil and enemy Mundus are both sharply dressed.
  • Bash Brothers/Sibling Team: Dante and Vergil.
  • Back-to-Back Badasses: Dante and Vergil.
  • Badass Family: Dante and Vergil, the sons of demon Sparda and angel Eva.
  • Bald of Evil: Both Mundus and Lilith, though the latter does cover herself with a wig.
  • Because You Were Nice to Me: Kat is loyal to Vergil to the point of near-worship because he once saved her from abuse and gave her a purpose. That is until the revelation that he was using her and wants to rule over the humans, at which point she chooses Dante, who has by then also earned her loyalty and regards her as an equal.
  • Bedlam House: Dante is seen moving through a demonic asylum in the very first trailer.
  • Big Bad: Mundus is a large-size businessman. He turns into a colossus when you actually fight him, though.
  • Big Brother Is Watching: Using electronic surveillance, human spies and giant demon eyeballs.
  • Big Brother Mentor: Vergil takes Dante back to their old home to help Dante recover his lost memories of his childhood... and to get some new powers, namely turning his sword into a greataxe or scythe at will. Inverted as it's revealed in the Vergil's Downfall DLC that Vergil is the younger twin in this continuity.
  • Big Fancy House: The ruins of Dante and Vergil's childhood home.
  • Bittersweet Ending: Mundus is dead and humanity is now aware that demons exist... And then Vergil reveals that he plans to rule over the humans, leading Dante to come dangerously close to killing him in the final boss fight before Kat convinces Dante to spare him. Vergil runs off with his tail between his legs, and whatever hope the brothers had of reconciling is crushed into tiny little pieces in Vergil's Downfall, where he becomes the new Demon King.
  • Bizarre and Improbable Ballistics: The utterly weird behaviour of Dante's gunfire can be waved off as a subset of his supernatural powers (as in the original continuity).
  • Bizarrchitecture: Limbo, being a demonic shadow of the real world, has some of this. Also, the city actively tries to kill you and otherwise impede your progress by squishing walls around you, tearing chunks of the floor away and revealing infinite space underneath, stretching rooms to many times their original length, demolishing environments until there's only floating chunks of debris left, and giving orders to the mooks.
  • Blade on a Stick: Over the course of the game, Dante unlocks the ability to turn his sword Rebellion into an axe (Arbiter), a scythe (Osiris), a pair of gauntlets (Eryx), and a pair of shurikens (Aquila).
  • Blind Mistake: The second time Dante meets Phineas, the latter hears him approach and assumes he's under attack again.
  • Blind Without 'Em: Phineas, a several-thousand-year-old prophet and inventor. He's completely blind in his flesh-and-blood eye, but his mechanical eye not only grants him sight, but some control over the chaos of Limbo.
  • Bond One-Liner: Another skill added to Dante's repertoire. It's especially notable during the boss fight against Succubus, where he gives one for every stage of her boss fight.
  • Born of Heaven and Hell: Nephilims are beings who are born from the union of angels and demons with both Dante and Vergil being one. They can kill demons and are able to travel through Limbo.
  • Brains and Brawn: Vergil is both brilliant and educated, but it's Dante who goes out to smash the demons.
  • Bread, Eggs, Milk, Squick: Kat describes the contents of her regular-world-to-Limbo concoction, listing off typical witch-like ingredients and ending with squirrel semen. Dante eventually tells her he doesn't want to know the rest.
  • Brick Joke: In the first mission, a white wig lands on Dante's head and he shrugs it off in annoyance. It made Dante look almost identical to the original incarnation of the character, but it turns out that Dante's hair temporarily becomes white when he unlocks his Devil Trigger - it's an indication of overwhelming power. By the end of the game, not only has Dante developed into a more heroic character, his control over his supernatural abilities has turned his hair completely and permanently white. The original Dante's iconic look is, in effect, a badge of honour that this Dante had to earn, and that he was originally not mature enough to appreciate.
  • Bright Is Not Good: The real world is very muted and somber, while the demon world is full of vivid, over-exposed colors.
  • Broken Masquerade: Near the end of the game, Limbo is merged with reality and demons are now visible to humankind.
  • Call-Back:
    • Dante's "Flock off, feather-face!" line in DMC1 is repeated here when he first meets harpies.
    • Also, the name of most of the achievements/trophies in the game.
  • Catch and Return: Implemented as a core game mechanic against almost every ranged attack.
  • Cluster F-Bomb: The Succubus boss fight sees the f-bomb used pretty liberally. Heck, the preceding cutscene just devolves into Dante and the Succubus having a bomb exchange. "Fuck you!" "No, fuck you!" "FFFUCK YOUUUU!"
  • Colour-Coded for Your Convenience: Usually, blue enemies or obstacles can only be attacked by angel weapons, red/orange ones can only be taken down by demon weapons.
  • Colour-Coded Timestop: Everything pulses into grayscale whenever Dante slows time using his Devil Trigger, but returns to its psychedelic Limbo colours after that. Usually.
  • Competitive Balance:
    • In melee, the Demon weapons Arbiter and Eryx are both slow, heavy and used to dish out tons of damage, good for breaking blocks and defences but less useful against very mobile foes. The Angel weapons Osiris and Aquila are relatively weak, but their attacks cover a wide radius and hit faster - in the case of Aquila, much faster - making them well-suited to aerial combos. Rebellion is somewhere in the middle in terms of damage and close to Osiris in terms of speed.
    • With firearms, Dante's dual pistols Ebony and Ivory are quick-firing and accurate with large clips, but weak. The Shotgun is slower, with a short range, but it's more damaging and can take out multiple foes at once (making it good for crowds of weak enemies). The rocket launcher Kablooey is even slower, with a tiny clip and a lengthy reload, but causes very powerful explosions. It must also be used with care, since ill-considered fire can knock down and damage Dante himself.
  • Concept Art Gallery: The player can unlock pieces of concept artworks by accomplishing certain conditions such as completing missions on specific difficulties or killing a specified number of demons with a given weapon.
  • Conservation of Ninjutsu: If there are a bunch of enemies of the same type, they're going to be weak. If there's only one or two, it will be tough as nails. The Stygians versus the Dreamrunners, for instance.
  • Contractual Boss Immunity: While the normal mooks will be left helpless in mid-air if you activate Dante's Devil Trigger, bosses do not.
  • Crapsack World: And it's under demonic control.
  • Cue the Falling Object: Dante jumps out of the Church stained glass at the end of Mission 3, and Kat merely stands still. A few seconds later, the entire front columns break down and she starts running.
  • Cutscene Power to the Max: The initial cutscenes of Mission 18 turn the abilities of the playable characters Up to Eleven – Dante's Devil Trigger completely freezes Mundus (but in the actual gameplay, all bosses are immune to this). Vergil then uses a Summoned Sword strong enough to stun Mundus (while they do very minimal amounts of damage in the DLC)
  • Cyber Space: Bob Barbas' lair inside Limbo.
  • Dark World: The demon-infested Limbo, an alternate and very colorful version of Limbo City.
  • Darker and Edgier: The original continuity, while somewhat gothic, still had a substantial amount of optimism and upbeat tone (mostly thanks to Dante being such a laid-back badass). This universe is rife with conspiracy, secret wars, and a Dante who is considerably more angry at the world than his more carefree alternate universe counterpart. "Edgy" is definitely a theme throughout the DmC world.
  • Deadpan Snarker: If their particular flavour of snark can be considered deadpan, it would make it this: The Video Game.
    Kat: You'll need to ascend through five. Floors. Of hell. Be careful, Dante.
    Dante: (inside a glitchy elevator) She was right. This is hell.
  • Death by Origin Story: Dante and Vergil's mother Eva was killed by Mundus when they were 7.
  • Demon Lords And Arch Devils: Mundus and his allies.
  • Devil, but No God: Vergil mentions that the angels and devils have been at war for thousands of years. You'll saw your way through hordes of devils, but the only angel you'll meet or even hear specific mention of is your deceased mother, Eva.
  • Difficult, but Awesome: The game has a parry mechanic that involves clashing weapons with enemies. While the timing is strict, the results can be very worth it.
  • Don't Explain the Joke: After an instance of Limbo really messing with you by repeatedly lengthening a bottomless room of a church you're trying to escape from, which you escape using your grappling hook weapon...
    Dante: Well, that just seemed to drag on forever! (beat and grin) Church!
    • Kat just stares at him.
  • Downloadable Content: Vergil's Downfall, an epilogue chapter which makes Vergil the Player Character and takes him from a Fallen Hero feeling betrayed by his allies to a full-blown villain by abandoning his ideals and compassion for his former friends and family.
  • Dual Wielding: Aquila, which is two giant shuriken.
  • invokedDude, Not Funny!: When Dante is told that a mission might be rough, he replies with "I like it rough", to which Kat is unamused at his attempt at humor. Later revealed details of her backstory make this a bit of a "Funny Aneurysm" Moment upon a second viewing.
  • Eldritch Location: Limbo City, which is full of demons and can transform and warp into completely new environments.
  • Empathic Environment: During the final boss fight against Vergil, the weather goes from clear yellow sunlight to a dark, intense lightning storm. It helps that the battle takes place just as the sun is setting.
  • Ethereal White Dress: Eva. In Dante's memory of her death and her hidden message to her son, she wears a white, sleeveless dress.
  • Everything Trying to Kill You: Limbo City is full of demons who all want Dante dead, and even the environment itself will warp and transform at times to try and kill him.
  • Expy: Lilith's heavily surgeried and made-up appearance is based on Donatella Versace.
  • Eye Scream: In the level "Under watch", you have to destroy living cameras made out of giant demonic eyes.
  • Evil Makes You Ugly: Big Bad Mundus and his allies all have scars, thinning hairlines and other physical deformities.
  • The Faceless: Sparda's face is scratched out, obscured or simply turned away in all the photos and paintings of him.
  • Fan Disservice:
    • You were expecting the much-hyped succubus to be some kind of tantalizing beauty? No. It's not.
    • Mundus' mistress Lilith, as well, especially once she ditches her wig. Oh, and it gets worse; you fight her as a boss while she uses her unborn child as a golem/shield, while the background music screams "Hey! You! What the fuck is wrong with you!?"
  • Fate Worse than Death: Sparda's punishment for betraying Mundus was eternal imprisonment and torture.
  • Female Angel, Male Demon: Dante and Vergil's mother was an angel and their father was a demon.
  • Fetus Terrible: Played with by The Spawn of Mundus. It may be a hideous demonic abomination that Lilith is able to bring out of her body so it can fight while carrying her rather than vice versa, and it quite eagerly tries to kill Dante, but there is no reason to believe that it is consciously evil; rather that it's an oversized infant with demonic powers that only understands attacking Dante is "play time."
  • Flipping the Bird: Dante gives the middle finger to demon news pundit Bob Barbas during their fight.
  • Force and Finesse: Dante wields his two-handed sword pretty haphazardly, but his superhuman strength and speed carry him through battles. Vergil carries a katana and has a refined, graceful combat style.
  • Foreshadowing:
    • In Mission 3, Vergil details the entire history of Sparda, who turned on Mundus rather than let humanity be enslaved. The betrayal he described plays out once more in the ending, but with Vergil in the place of Mundus and Dante in the place of Sparda. Bonus points for this version of Sparda being Mundus' blood-brother, at least according to Vergil's understanding.
    • In Mission 9, Dante says he's only fighting for this cause to kill Mundus, outcome be damned. Phineas answers him with a question: "And if you do kill Mundus... Who will take his place?" That question is answered in the finale and by then Dante's a little more vested in the implications.
  • Foolish Sibling, Responsible Sibling: Dante is an alcoholic, extremely foul-mouthed, prone to violence, a wanted criminal and has a boisterous, goofy demeanour. Vergil is well-read, shows no signs of vice, conceals his activities and existence from the authorities, and has a much more understated personality.
  • Freudian Trio: Dante (Id), Vergil (Superego), and Kat (Ego).
    • Dante is the hot-headed Id, motivated mostly by strong, basic emotions such as anger and lust, and often doesn't think his actions through. That said, he is compassionate at heart; it's just been scabbed over with aggression.
    • Vergil as the cool, analytical Super-Ego, a planner driven by ambitious end goals he is willing to make fairly cold-hearted sacrifices to achieve. He thinks in the long-term and values control.
    • Kat is the human, mediating Ego, emotional but loyal to Vergil's higher ideals. She not only is between the brothers in temperament but acts as their go-between, and she tempers Dante's seething distrust and rage into a more sympathetic sense of righteousness. Unfortunately, she is revealed to have little influence on Vergil, which leads to the trio's split when he dismisses her as a mere human in announcing his plan to rule over them.
  • Game-Breaking Bug: While the PC port of the game is known to have numerous bugs that would render the rest of the level unplayable, most (if not all) of these were actually fixed in the Definitive Edition of the game. An example happens if you try to reload a checkpoint or die in Mission 4, the "Church" cutscene will freeze, preventing the player from completing the mission. Players were otherwise advised to try completing the said mission without going back to the main menu in order to avoid this bug.
  • Generation Xerox: Two beings with a bond of absolute trust and loyalty stand at the precipice of conquering the human world. One, driven by affection for a woman, turns on his blood brother and defends the humans from his ambitions. Feeling betrayed, the defeated retreats to the demon world, swearing revenge. Now, are we speaking of Sparda and Mundus, or Dante and Vergil?
  • "Get Back Here!" Boss: Inverted by Poison and Mundus; you're expected to move between platforms during the fight, causing them to chase you. Succubus will retaliate by destroying said secondary platforms.
  • Giant Mook: Greater Stygian and Shielded Pathos.
  • Gory Discretion Shot: Even in a game like this, the aftereffect of Vergil shooting Lilith's womb is kept out of frame.
  • Guide Dang It!: The Updated Re-release replaced the elemental immunity of Angel/Demon-infused enemies with taking less damage and not flinch from attacks they resist... and completely removed the relevant tutorial slide. Considering Takes One to Kill One is the opposite of what one might expect, this can be a hard lesson to figure out for yourself.
    • In the vanilla version and DE version, Dante gains speed and moves faster at higher style ratings starting at A. The game never drops any hints of this at all in the tutorial or screen hints while loading. Most players won't realize this on their first run through the game.
  • Half-Breed Discrimination: All the demons at least want half-breeds like Dante and Vergil dead. In fact, they mostly are. The twin brothers are the only two living Nephilim in existence; all the others were wiped out centuries ago.
  • Harder Than Hard: Son of Sparda, Dante Must Die, and the now traditional duo Heaven or Hell - Hell & Hell.
    • The Definitive Edition adds another new difficulty called "Gods Must Die" that goes one step beyond Dante Must Die: enemies will spawn in their Devil Triggered states, you cannot use any items, and no Green Orbs will be spawned (so any health you lose is gone for the entire level).
  • Hard Levels, Easy Bosses: Is considered this.
  • Hero with Bad Publicity: The demon-run "Raptor News Network" regularly smears Dante on-air and labels him a terrorist (in reality, the destruction he leaves in his wake was caused by the demons trying to kill him).
  • Hero Insurance: Inverted. Dante here is outright accused of being a terrorist because nobody can see him battle the demons in Limbo, only his leaving behind a trail of destruction. Dante himself, helpfully, couldn't care less what people call him.
  • Hit Stop:
    • The camera dramatically zooms in on the last attack that kills the last enemy of a wave.
    • With proper timing, the Kicker and Uppercut follow-ups of the respective Demon Pull and Angel Pull abilities can have a slow-motion effect if the button is pressed at the right moment when the enemy is close to Dante. Kicker is notable for this, as it even has a unique animation where the camera zooms in on Dante as he performs a roundhouse kick instead of the usual front kick animation.
  • Hostage for MacGuffin: In a nice twist, it's the heroes who arrange the trade, demanding Kat in exchange for Lilith and Mundus' unborn child (admittedly after Mundus captured Kat and demanded Dante in exchange; the twins just decided to alter the terms). Too bad Vergil has to go and kill their hostages before the exchange is complete.
  • Hotter and Sexier: The opening all but shows Dante having a threesome with two of the dancers of a strip club. That scene aside, however, the only explicit sexuality is between Lilith and Mundus.
  • Hybrid Power: This version of Dante (and also Vergil) is half-demon and half-angel, and thus wields "the power of both worlds".
  • I Ate WHAT?!: The soft drink known as Virility is made from the acidic vomit of a giant, deformed succubus monster.
  • I Call It "Vera": Dante's guns Ebony and Ivory. He also calls them "girls" and occasionally greets or praises them fondly. To tease the point, the strippers Dante brought home and who'd disappeared before he woke had a similar theme going - and Dante reclaims his guns near women's underwear which evidently landed there at the same time.
  • Impaled with Extreme Prejudice: The Final Boss is on the receiving end. Dante pretty decisively wins the fight by running Vergil through and pinning him to the ground. Vergil is resilient enough to survive, but only just, by Dante's mercy.
  • I'm Standing Right Here: Vergil almost completely ignores Kat when talking to Dante about how they, the Nephilim, should be ruling over the human race now the demons are gone because humans are weak, only paying her any attention when Dante makes him. It's really not played for laughs.
  • Ink-Suit Actor: Due to facial motion capture technology being used, Dante looks a lot like his voice actor Tim Phillipps.
  • Invisible to Normals: Limbo. Those of inhuman origins can get dragged in, and Mediums can see it (albeit somewhat blearily), but to everyone else in the world, stuff that happens in Limbo might as well not happen. Except when it involves Ferris wheels or newscasters.
  • Interface Spoiler: The Definitive Edition includes a DLC named "Vergil's Downfall", which you will see before starting the main game, and the trophy for beating said DLC is called "Our souls are at odds brother". Guess who ends up an enemy at the end.
  • I Will Find You: Mundus to Vergil, via e-mail.
  • Jumping Off the Slippery Slope: Vergil, after being defeated by Dante, goes from only briefly hesitating before running to help his vision of Kat, though he sees her as weak, to spitefully and remorselessly bragging about killing "Dante" to his vision of their mother.
  • Knife Nut: The Hunter's main weapon is a large knife.
  • La Résistance: The Order, a resistance group fighting Mundus and his demonic forces.
  • Loading Screen: Dante performs various combos on a hapless mook, along with some gameplay tips. This can drag on for a bit too long sometimes.
  • Masquerade: Demons secretly control the human world.
  • Magical Negro: Phineas, quite literally as well as trope-tacularly.
  • Malevolent Architecture: The Dark World of Limbo, which at times will actively try to block your path or kill you by changing the terrain around you, verbally threaten you, occasionally exclaim "NO" if you make unexpected amounts of progress, and outright taunt and insult you: "FUCK YOU DANTE".
  • Maybe Ever After: Dante and Kat, in keeping with the first three games' pattern of introducing a new possible love interest but not definitively hooking them up.
  • Metaphorically True: Bob Barbas' Catchphrase of "just doin' God's work" technically is true, in that he's working for Mundus.
  • Mini-Boss/Boss in Mook Clothing: Tyrants, Witches, Dreamrunner and Butchers.
  • Mirror World: Most areas you move through in the "normal" Limbo City will transform into warped areas of the same environments in the "demonic" Limbo. At least once, the environment itself will be flipped 180 degrees - memorably in the approach to Bob Barbas.
  • Mook Debut Cutscene: Keeping the tradition of the old series (although the scenes are shorter and more plain).
  • Mooks: Stygian.
  • Mr. Fanservice: The below-mentioned Naked First Impression is a wonderful opportunity to examine Dante's muscle tone in detail, at length, and from several angles, for those inclined, as is any time he removes his jacket to wander around in a singlet.
  • Multi-Melee Master: You have to handle more weapon configurations simultaneously in this game than any other Devil May Cry game. Dante's default weapon is the Rebellion sword but being a Morph Weapon, it can change on the fly into a scythe or a pair of throwable tri-blade discs as an Angelic weapon or a large axe and a pair of gauntlets as a Demonic weapon.
  • Mundane Made Awesome: In the opening, Dante gets dressed in epic fashion while under attack by a 15-foot tall demon, using a series of acrobatics in the process.
  • Mythology Gag:
    • Dante's hair turns white and his clothes red when using Devil Trigger.
    • All the Cosmetic Award examples are quotes of characters from the original series, most of them from Dante, but a few from other characters as well.
    • In one of the first small scenes, an explosion causes a long haired white wig to land on Dante's head, making him look like the previous design of the character (which was used in all previous instalments of the franchise). After a pause to examine his reflection, he says "not in a million years" and shrugs the hairpiece off. At the end of the last cutscene, his hair has turned totally white and grown long enough to have bangs covering his eyes like the original incarnation, though he still retains his shaven punkish style.
    • A less emphasized one is regarding Eva. As noted above under the Adaptation Dye Job entry the Eva of this continuity has a different hair color than her classic counterpart, but the original series Eva was shown (via a portrait on Dante's Desk) to frequently wear a red coat. Thus the Eva of this game retains the red color motif of her classic counterpart, by way of her blood red hair.
    • In the first game of the main continuity, Dante can equip an item called the Bangle of Time which changes his Devil Trigger to an ability that stops time. In DmC, Dante's Devil Trigger doesn't stop time per se, but massively slows it down to a crawl that enemies become frozen in mid-air.
  • Naked First Impression: Kat first meets Dante when she knocks on his trailer door and he opens it without bothering to put anything on. He then proceeds to hold a brief conversation with her, still naked. It's also, apart from the preceding montage of him having a threesome, how he is introduced to the audience.
  • Naked People Are Funny/Scenery Censor: Dante is naked for much of the very first scene. As his trailer gets attacked, he puts on his clothes while flying through the air, with conveniently placed objects covering his crotch.
  • Nephilim: Dante and Vergil, twin sons of an angel and a demon.
  • Never Trust a Trailer: The reason why some concepts from the 2010 Tokyo Game Show trailer of the game were cut from the finished version, is because Capcom had to step in and address the negative fan backlash. From the said trailer, Dante's appearance is more rugged, he had a smoking habit, and one scene has him bound and being interrogated. In the game's released version on 2013, Dante appears to be much younger, no longer has scars, and drops the smoking. The "interrogation scene" was also totally scrapped.
  • No Celebrities Were Harmed: The "Raptor News Network" and Bob Barbas, parodies of Fox News Channel and Bill O'Reilly.
  • Nonhuman Humanoid Hybrid: Dante and Vergil have been re-imagined as half-demon and half-angel Nephilim.
  • No-Sell: In the original release, Angel- or Demon-infused enemies outright ignored weapons and abilities of the opposite alignment. Combined with taking less damage from Rebellion and gunfire, they were a royal pain to take down. The Updated Re-release changes these enemies to simply have the same damage reduction to the opposite alignment, and not flinching from such attacks unless they've been staggered or knocked up by their weak element first.
  • Not so Fast, Bucko!: Much like the old continuity, some bosses don't stay dead once you've defeated them. In the case of the Succubus, however, her second fight is more of a platforming sequence with some nice atmosphere and one-liners.
  • Opposites Attract: The Angelic Eva and Demonic Sparda were married before Mundus killed Eva and subjected Sparda to a Fate Worse than Death.
  • Orphanage of Fear: Dante was raised in various demon-run orphanages and institutions.
  • Our Demons Are Different: The most glaring example being the Succubus: succubi are usually portrayed as very attractive, winged demonesses, while this Succubus is a vulgar, disgusting and multi-armed caterpillar.
  • Pietà Plagiarism: The flashback of Eva's death has a shot where Dante cradles his mother's corpse. Also count as an inversion seeing as a Pièta usually involves the Virgin Mary cradling the dead body of Jesus (ie. mother cradling son).
  • Polar Opposite Twins: Dante and Vergil.
  • Posthumous Character: Eva. She has several lines, appears in flashbacks, gave the twins their matching amulets to help them find each other, was personally murdered by Mundus in front of Dante, and left messages to help guide her children to unlock their powers. Her presence in the story is actually felt more than that of Sparda, who gets name-checked once or twice and gave the twins their signature weapons, but makes no active appearance and has no dialogue at all. Even his face is unseen, unless you count the family resemblance in his sons.
    • Eva does show up in Vergil's Downfall, where Vergil saves her from The Imprisoner. Unfortunately after he does he tells her that he killed his brother and leaves her with Dante's amulet while she asks in confusion and grief why he would succumb to such evil.
  • Post-Modern Magik: On one side, Demons are trying to take over the world via banking, news pundits, CCTV, club scenes and soft drinks, and on the other, the human resistance has a witch who carries her Eye of Newt in spray cans and magic symbols printed onto stencils, and on two different occasions, powerful magic spells are linked to computer servers.
  • Power Dyes Your Hair: Devil Trigger turns Dante's hair from black to white.
  • Precision F-Strike: In the trailers. Also Vergil's approach to swearing, compared to Dante's enthusiasm.
  • Pregnant Hostage: In an unusual twist, it's the heroes who take Lilith hostage specifically because she's pregnant with Mundus's Enfant Terrible so they can trade her for Kat. They don't bother being nice about it either, since both she and the Fetus Terrible are clearly monsters, but Dante's mildly uncomfortable with it whereas Vergil kills them both in the middle of the hostage exchange to provoke Mundus.
  • Pre-Mortem One-Liner: Dante all over the place.
    Dante: (to Poison, clinging for her life to a stone pillar) You know what your problem is? You're... too... clingy!
  • Prequel: The game gets its own prequel in the form of a hardcover trade, named DmC: Devil May Cry: The Vergil Chronicles.
  • Propaganda Machine: The demon run "Raptor News Network" that slanders Dante and the Order.
  • Properly Paranoid: The Order isn't insane at all, demons actually do run the world.
  • Pun: Dante is made of these.
    Dante: (after a boss gets churned to death in a mixer) I think you're all mixed up.
  • Puzzle Boss: The boss fight against Vergil is a straightforward, skill-dependent battle until the boss's health bar is down to its final dregs, at which point the boss bunkers up and counters all damage, blade or bullet, with his doppelganger. Spend too long pounding away uselessly at the defences and the boss will charge back into the fight with renewed health. How do you win? Activate Dante's Devil Trigger, allowing Dante to tear through both the doppelganger and Vergil's remaining health with one slash.
    • Subverted in the Definitive edition. Using Devil Trigger is not required to defeat Vergil anymore, in exchange, however, he and his doppelgänger will continue to pummel you until you land the final blow.
  • Real Is Brown: The real world is drab and full of muted colors. By contrast, the demon world is disturbingly colorful.
  • Real-Time Weapon Change: DMC1 allowed switch between two weapons, DMC3 between four weapons, DMC4 between seven. DmC between eight. To elaborate, on one hand you use the triggers to switch stances, on the other hand you use the D-Pad to change the Angel weapon (left), the Demon weapon (right) and the fire-arm (up), Rebellion being the default melee weapon when you're not holding a trigger. This game's system also has the benefit of very smoothly mapping to keyboard plus mouse control for PC gamers.
  • Rebel Leader: Vergil, the leader of the Order.
  • Recurring Boss: Drekavac.
  • Red Oni, Blue Oni: Dante's color is red, Vergil's is blue. Dante is impulsive, brash and emotional, while Vergil is a cool-headed, cautious thinker.
  • The Revolution Will Not Be Vilified: Except by the in-universe press.
  • Ridiculously Cute Critter: The Virility mascot is a cutesy-looking slug with four anime eyes. Becomes amusing when the Succubus it represents shows up.
  • Rule of Symbolism: When in Limbo, most of the real world is hard to see through all of the fog and twisted landscape. What's left that's easy to see? Gambling machines and carnival rides. Apparently your addictions really will follow you into hell. Similarly, every major plot cutscene get visual symbolism all over the place - look at what's behind Dante when he wakes up in the opening level, or where Vergil and Dante are located when in front of a painting depicting half demons and half angels.
  • Sarcasm Failure: There is no opponent in the face of whom Dante will not pun...except when he's fighting Lilith's spawn, when he abandons his typical Trash Talk in favour of sounding alarmed and disturbed.
  • Scenery Porn: Features among other locations Ominous Floating Castles in the sky, Amazing Technicolor Battlefields and demonic cityscapes that rip and tear themselves apart.
  • Sharp-Dressed Man: Vergil. Also Mundus.
  • Shout-Out:
    • Billboards and signs will transform into messages saying things like "consume, submit, obey" when the world shifts into Limbo, in a nod to the cult sci-fi film They Live.
    • The Order and its leader the Masked Man borrow heavily in terms of both appearance and methodology from V and his allies of the Alan Moore comic book series V for Vendetta.
    • The visual effects in the Bob Barbas Boss Battle were specifically based on scenes from the cult Cyberspace films TRON and The Lawnmower Man.
    • The soft drink Virility and the giant slug-like succubus monster that produces it in an underground factory are inspired by Slurm and the Slurm Queen from Futurama.
    • Dante's Devil Trigger temporarily transforms him with white hair and a blood red coat. Sound familiar?
    • During his journey through a demon prison, Dante helps a blind old man who is being tormented by harpies.
    • One of the first things Dante says when he learns Ophion Demon Pull is "Get over here!"
    • Dante's "Neo Dante" outfit is based in both The Prince Of Persia and the film version of The Crow, if, somewhat more modern/cyberpunk looking.
    • A very unintentional one to Bleach in Vergil's Downfall. Hollow Vergil, like Hollow Ichigo, tries to convince the real Vergil to discard his heart, and also appears only after Vergil was gravely injured. The whole of Vergil's Downfall was actually meant to be an homage to "The Hollow Men" by T. S. Eliot.
  • Sequel Hook: Several are set up at the end.
    • WE HAVE AWOKEN - Limbo is merged with the human world and demons and humans co-exist, laying bare all demonic manipulations. The world is forever changed and chaos almost certainly lies ahead.
    • Vergil leaves after the battle to places unknown (and does so again after Vergil's Downfall).
    • And Dante has now sworn to protect humans and developed his powers further, as indicated by his hair becoming totally white in the end scene like his Devil Trigger, but he has not yet reached his full potential, whatever that may be.
  • Sequence Breaking: The premise of Mission 3 requires Dante to obtain the Angel Dash ability to cross the chasm which separates him from Kat and the only exit of that level. But once you have already unlocked that ability from your previous playthroughs, you can simply Angel Dash your way towards the exit after the first battle, allowing you to end the level in a span of a few minutes.
  • Ship Tease: Kat and Dante. Although the close friendship that develops between them never becomes explicitly romantic, they share several moments that can be perceived as romantic (and are by some fans). It would, however, be in poor taste to give Kat a romantic arc with a guy she's just met, in light of the revelation that she was abused. The Definitive Edition of the game's ending though does give them a more explicitly romantic final scene (or at least a more Ship Tease-heavy) where the two walk off in each other's arms, with Dante moving to squeeze her butt and her playfully giggling while punching him in the dick; though not completely out of the realm of something close friends would do, its very much more akin to something a couple would do.
  • Sibling Rivalry: A friendly version. "I'm stronger," "I'm smarter," "I'm better looking," "I've got a bigger dick."
  • Simplified Spellcasting: To cast a spell to affect Limbo, you can spend hours mixing ingredients, researching, combining and painting the symbols to get them just right...or you can prepare the ingredients in an aerosol can and spray it through a stencil.
  • Smoking Is Cool: The impression the first trailer gives off, though Word of God says Dante's kicked the habit.
  • Spell My Name with an "S": The exact title of the game is DmC Devil May Cry, with a lower case m and no colon.
  • Spiteful Spit: Dante gives one to a plummeting Mundus after being saved by Vergil. The camera even tracks the spit until it lands on the demon king's face.
  • Stance System: The combat revolves around switching between "Angel mode" and "Devil mode" by holding the triggers. Each mode has its own moves and weapons associated.
  • Statuesque Stunner: In the brief instances they are shown together, this version of Eva is almost as tall as Sparda.
  • Subliminal Seduction: Billboards and signs will transform into messages saying things like "consume, submit, obey" when the world shifts into Limbo.
  • Super Mode:
    • Devil Trigger for Dante. As per series tradition, on higher difficulties the enemies and bosses can do it too.
    • Elite Mooks get their own version on lower difficulties, called Enrage. They turn gold, are Immune to Flinching and can unleash deadly unblockable attacks.
  • Suspicious Videogame Generosity: Ever wondered why Vergil's Doppelganger gives plenty of Purple Orbs when hit? Your Devil Trigger gauge will just easily fill up, right? Well, it is actually your key to the game's Puzzle Boss against Vergil, who can only be defeated if Dante lands the final blow while in Devil Trigger state.
  • Take That, Audience!: The game features a few jabs at the original series' disgruntled fanbase.
    Dante: (looking at a long haired wig reminiscent of classic Dante's hairstyle on his head) Not in a million years.
    • The boss fight against a mother and her unborn...ish child. The background music constantly repeats the line, "Hey! You! What the fuck is wrong with you?!" Though it's ambiguous just who is in the wrong here.
  • Time Stands Still: Devil Trigger mode, which freezes time while active. It doesn't work on bosses, though.
  • Trailers Always Spoil:
    • The first Vergil character trailer gives away that the leader of the Order is Dante's long lost brother.
    • The trailer for the DLC expansion Vergil's Downfall gives away that Vergil left Kat and his brother for parts unknown at the end of the game.
  • Training Dummy: The Stygian in the training room.
  • Trapped in Another World: The plot of the Vergil DLC episode.
  • Trash Talk: A technique Dante uses as liberally as his sword and firearms. Boss characters often respond, making their battles as verbal as they are physical.
  • Unskilled, but Strong: This Dante, compared to classic Dante.
    • Mundus's son as well, to a greater degree.
  • Urban Fantasy: The most heavily involved of the franchise, giving things like news networks and carbonated beverages a demonic underpinning.
  • Urban Ruins: Limbo City is this in general due to its generally crumbing appearance, but it's even more so in its alternate dimension mode, which has demons running around everywhere.
  • Updated Re-release: The game was re-released on PlayStation 4 and Xbox One as Definitive Edition, with visual improvements comparable to the PC version, adds host of new modes and gameplay tweaks, and comes bundled with all DLCs.
  • Villain World: The world is ruled by demons who uphold The Masquerade.
  • Volleying Insults: Dante meeting the Succubus in the Virility Factory. It eventually degenerates into Cluster F Bombs.
  • Wake-Up Call Boss: The Hunter, who has a wide range of attacks and multiple phases. You face him after ploughing through small groups of the two weakest enemies in the game.
  • Wham Line: "The path is clear for us to rule."
  • Wham Episode: Mission 16, a very short mission kicking off with the trade between Dante and Vergil exchanging Lilith and her spawn with Kat (who was held hostage by Mundus). It is a quiet scene where the two women are slowly walking forward towards their allies. Then we get a first-person perspective from Vergil's scope, the camera shifts to Dante's point of view, and gunshot is heard, sending everyone in panic. Thanks Vergil!.
  • What Measure Is a Non-Human?: This question is the primary difference in motivation between Dante and Vergil.
  • What the Hell, Hero?:
    • Dante chews Vergil out for shooting Lilith and her fetus in the middle of exchanging her for Kat, while Kat's still in the crossfire and again when he announces his plan for them to rule over the weak, subservient human race, right in front of Kat.
    • Mundus also calls Dante out for the above incident, never mind that he killed Sparda's wife and has been trying to kill his children ever since. Dante, despite having plenty of ground to claim innocence or point out Mundus's hypocrisy, instead taunts him about it - though his specific motivation was to make Mundus angry, not defeat him verbally.
  • When All You Have Is a Hammer...: When all you have for platforming is a medium-range grappling hook and a double-jump, if you're stuck, there's a good chance that you just need to look up.
  • Would Hit a Girl:
    • The SWAT team that storms The Order's base shoot Kat in the shoulder as soon as they enter the server room, even though she has her arms raised in surrender and no way to defend herself.
    • Vergil has no issue gunning down a defenseless Lilith and her demon child.
  • Wrong Genre Savvy: Dante gets a moment of this. Stuck in Limbo, he tries to make the best of a panicked, helpless Kat by giving her step-by-step instructions on how to peacefully surrender to a SWAT team so that they at least don't shoot her. Then they bust through the door and shoot her.
  • Yin-Yang Bomb: Dante and Vergil are Nephilim, who are hybrids of and thus have the power belonging to both demons and angels.
  • You Remind Me of X: Phineas notes that Dante isn't just like Sparda; he also bears resemblance to his mother, Eva.
  • Your Princess Is in Another Castle!: Mundus is defeated and The Masquerade is broken... then Vergil starts talking about ruling humanity himself.
  • You Will Not Evade Me: The Devil Pull and Angelic Lift skills, which bring enemies to you and you to enemies, respectively. You can accompany these skills with a kick or an uppercut if your timing is right.


How well does it match the trope?

Example of:


Media sources: