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It's time to DUDUDUDU-DUDUDUDUDUDUEL!!

Greetings Duelists near and far. We here at Trope Co.® have collaborated with Industrial Illusions and their partner company Konami, bringing to you an all-new line of Duel Monster cards. Add them to your decks and bolster your skills, ready to beat the odds and become the next King of Games.

Examples


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    Monster Cards 

  • Alien Fair Folk
    • Card Type: Fairy / Effect
    • Card Attribute: DARK
    • Card Archetype: Alien Tropes, Fairy Tropes
    • Level: 6
    • ATK / DEF: 2400 / 2400
    • Card Description: During your Main Phase: You can Special Summon this card from your hand. If this card is Special Summoned, all face-up monsters on the field become DARK and Fairy-type monsters. When this card is sent to the Graveyard, banish all monster cards on your side of the field.

  • Angelic Aliens
    • Card Type: Fairy / Effect
    • Card Attribute: LIGHT
    • Card Archetype: Alien Tropes, Angelic Tropes, Elf Tropes
    • Level: 5
    • ATK / DEF: 2000 / 1000
    • Card Description: This card cannot be changed to Defense Position, except with a card effect. You are allowed to skip your Draw Phase in exchange for a 500 increase in Life Points.

  • Baphomet
    • Card Type: Fiend / Normal
    • Card Attribute: DARK
    • Card Archetype: Infernal Tropes, Demon Lords and Archdevils
    • Level: 5
    • ATK / DEF: 2500 / 1000
    • Card Description: The existence of the demon has often been disputed, as some claim he is the result of propaganda against the Islamic faith. Either way, his name sends chills into the souls of the righteous.

  • Beelzebub

  • The Brute
    • Card Type: Warrior / Normal
    • Card Attribute: EARTH
    • Card Archetype: Mooks
    • Level: 4
    • ATK / DEF: 1800 / 1500
    • Card Description: What he lacks in brains, he makes up with sheer strength of body and will.

  • Cold Ham
    • Card Type: Aqua / Normal
    • Card Attribute: WATER
    • Card Archetype: Large Ham
    • Level: 3
    • ATK / DEF: 1500 / 600
    • Card Description: While this card is on the field, this card's name becomes "Large Ham". Durign your Standby Phase, you are allowed to banish this monster. In two turns, Special Summon this monster during your Main Phase.

  • Contrapposto Pose
    • Card Type: Fairy
    • Card Attribute: EARTH
    • Card Archetype: Art Tropes
    • Level: 4
    • ATK / DEF: 1500 / 2000
    • Card Description: If this card is sacrificed for a tribute summon, special Summon 2 "Putti Tokens" (Fairy/LIGHT/Level 2/ATK 500/DEF 0) in Defense Position.

  • Circling Vultures
    • Card Type: Winged-Beast / Effect
    • Card Attribute: WIND
    • Card Archetype: N/A
    • Level: 4
    • ATK / DEF: 1500 / 800
    • Card Description: This card's effect can only be activated if "Shifting Sand Land" is on the field. Once per turn, select one monster on your opponent's side of the field. When that monster is sent to the graveyard, increase this monster's ATK by 500 points. This effect lasts until the end of the turn.

  • Crazy Survivalist
    • Card Type: Warrior / Effect
    • Card Attribute: EARTH
    • Card Archetype: Video Game Settings
    • Level: 5
    • ATK / DEF: 1800 / 1500
    • Card Description: While "The Lost Woods" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

  • Cute Witch

  • Death and the Maiden
    • Card Type: Fairy
    • Card Attribute: DARK
    • Card Archetype: Art Tropes, Death Tropes
    • Level: 7
    • ATK / DEF: 3000 / 2000
    • Card Description: This card cannot be Normal Summoned or Set. This card can only be Tribute Summoned by sacrificing 3 "Putti Tokens". If this card is summoned with any other monster cards on your side of the field, immediately send this card to the graveyard. If this card is sent to the graveyard due to battle, special summons two monsters from your graveyard.

  • Evil Is Hammy
    • Card Type: Fiend / Effect
    • Card Attribute: DARK
    • Card Archetype: Large Ham
    • Level: 7
    • ATK / DEF: 2666 / 666
    • Card Description: While this card is on the field, this card's name becomes "Large Ham". If this card is sent to the graveyard, you can move one "Large Ham" from your graveyard to your hand.

  • The Goomba
    • Card Type: Beast / Normal
    • Card Attribute: EARTH
    • Card Archetype: Mooks
    • Level: 2
    • ATK / DEF: 300 / 400
    • Card Description: The simplest, most basic enemy in a video game. What they lack in strength and endurance, they make-up in numbers.

  • Ham and Cheese
    • Card Type: Beast-Warrior / Ritual
    • Card Attribute: LIGHT
    • Card Archetype: Large Ham
    • Level: 8
    • ATK / DEF: 3000 / 2000
    • Card Description: You can Ritual Summon this card with "Milking the Giant Cow". While this card is on the field, this card's name becomes "Large Ham".

  • The Ham Squad

  • Incoming Ham
    • Card Type: Beast / Effect
    • Card Attribute: FIRE
    • Card Archetype: Large Ham
    • Level: 4
    • ATK / DEF: 1500 / 1000
    • Card Description: This card can be Special Summoned from your hand during your Standby Phase. While this card is on the field, this card's name becomes "Large Ham".

  • Kleptomaniac Hero
    • Card Type: Warrior / Flip / Effect
    • Card Attribute: EARTH
    • Card Archetype: N/A
    • Level: 2
    • ATK / DEF: 200 / 100
    • Card Description: FLIP: Draw 2 cards. You opponent draws 1 card.

  • Large Ham
    • Card Type: Beast / Normal
    • Card Attribute: EARTH
    • Card Archetype: Large Ham
    • Level: 4
    • ATK / DEF: 1200 / 600
    • Card Description: A pig with a big mouth and an even bigger ego, Large Ham can do nothing halfway.

  • Mummy
    • Card Type: Zombie / Normal
    • Card Attribute: EARTH
    • Card Archetype: N/A
    • Level: 4
    • ATK / DEF: 1400 / 700
    • Card Description: The once honored dead of Ancient Egypt, now wandering the Shifting Sand Land as nothing but withered husks of their living selves, hungry for the souls of all unfortunate enough to find them.

  • Mystical Waif

  • Ominous Multiple Screens
    • Card Type: Machine / Fusion / Effect
    • Card Attribute: DARK
    • Card Archetype: N/A
    • Level: 6
    • ATK / DEF: 0000 / 1500
    • Card Description: "Ominous Television" + "Ominous Television" + "Ominous Television"
      When this card is Fusion Summoned, none of your opponent's monsters can attack until their next End Phase. Once per turn, "Ominous Multiple Screens" can be placed face-down in defense position. If this card is destroyed in battle, return it to your Extra Deck instead and Special Summon 2 "Ominous Television" from your graveyard.

  • Ominous Television
    • Card Type: Machine / Effect
    • Card Attribute: DARK
    • Card Archetype: N/A
    • Level: 3
    • ATK / DEF: 0000 / 500
    • Card Description: FLIP: Target 1 Monster Card on the field; that target cannot attack any monster on the field. Once per turn, "Ominous Television" can be placed face-down in defense position.

  • Princess Classic
    • Card Type: Spellcaster
    • Card Attribute: LIGHT
    • Card Archetype: Princess Tropes
    • Level: 3
    • ATK / DEF: 1500 / 2000
    • Card Description: The royal heir of a faraway kingdom. Her path to becoming queen can take many forms, but for some reason, she always gets kidnapped... Better have an extra knight or two on standby just in case...

  • Reclining Venus
    • Card Type: Fairy / Effect
    • Card Attribute: LIGHT
    • Card Archetype: Art Tropes
    • Level: 6
    • ATK / DEF: 2300 / 2000
    • Card Description: If this card is Normal summoned, special Summon 2 "Putti Tokens" (Fairy/LIGHT/Level 2/ATK 500/DEF 0) in Defense Position.

  • Satan

  • Satanic Archetype
    • Card Type: Fiend / Effect
    • Card Attribute: DARK
    • Card Archetype: Infernal Tropes
    • Level: 5
    • ATK / DEF: 0000 / 2000
    • Card Description: While this card is on the field, this card's name becomes "Satan". Monsters your opponent controls cannot target face-up Fiend-Type monsters for attacks, except this one.

  • Space Elves
    • Card Type: Fairy / Gemini
    • Card Attribute: LIGHT
    • Card Archetype: Alien Tropes, Elf Tropes
    • Level: 4
    • ATK / DEF: 1500 / 1300
    • Card Description: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
      • You are allowed to skip the draw phase. If you do so, your opponent has to reveal their hand to you until the End Phase of your turn.

  • Warm-Up Boss

    Spell Cards 

  • Angelic Transformation
    • Card-Type: Equip Spell Card
    • Card Archetype: Angelic Tropes
    • Card Effect: Select one Monster Card from your graveyard. Summon it onto your side of the field Face-Up in ATK mode. Equip this card to that monster. For as long as this card is equipped to that monster, it counts as a Fairy type monster.

  • Art Course
    • Card-Type: Field Spell Card
    • Card Archetype: Art Tropes, Video Game Settings
    • Card Effect: As long as this card is on the field, all Fairy-Type monsters with ATK points lower than 1000 cannot be destroyed by battle.

  • Big Fancy Castle
    • Card-Type: Field Spell Card
    • Card Archetype: Princess Tropes, Magical Girl Tropes
    • Card Effect: All Spellcaster, Psychic, Warrior and Beast-Warrior monsters gain 600 ATK and 500 DEF. While this card is on the field, any "Princess", "Witch" or "Mystical Waif" you control cannot be targeted or destroyed by card effects.

  • City of the Damned
    • Card-Type: Field Spell Card
    • Card Archetype: Infernal Tropes
    • Card Effect: While this card is on the field, this card's name becomes "Hell". Increase the ATK and DEF of all Fiend-Type monsters by 700. During each of your Standby Phases, both players must pay 500 Life Points (this is not optional).

  • Cool Chair
    • Card-Type: Continuous Spell Card
    • Card Archetype: N/A
    • Card Effect: Select one monster on your side of the field. Place that monster face-up in your Spell & Trap Zone as a Continuous Spell. During your next Standby Phase, destroy this card and return the monster to its original Monster Zone.

  • Demon of Human Origin
    • Card-Type: Equip Spell Card
    • Card Archetype: Infernal Tropes
    • Card Effect: Select one Monster Card from your graveyard. Summon it onto your side of the field Face-Up in ATK mode. Equip this card to that monster. For as long as this card is equipped to that monster, it counts as a Fiend type monster.

  • Drop the Hammer
    • Card-Type: Equip Spell Card
    • Card Archetype: N/A
    • Card Effect: Increase the ATK of a Warrior or Beast-Warrior type monster equipped with this card by 800 points and decrease the DEF by 500.

  • Edible Ammunition
    • Card-Type: Spell Card
    • Card Archetype: N/A
    • Card Effect: Select one card effect:
      • Select one Monster card on your side of the field. It gains 400 ATK until your End Phase.
      • Select one Monster card on your side of the field. It gains 400 DEF until your End Phase.
      • Increase your Life Points by 400.

  • Edible Bludgeon
    • Card-Type: Equip Spell Card
    • Card Archetype: N/A
    • Card Effect: Select one card effect:
      • The equipped monster gains 700 ATK. When this card is sent to the graveyard, banish it instead.
      • Send this card to the graveyard to increase your Life Points by 700.

  • Fantastic Plastic
    • Card-Type: Equip Spell Card
    • Card Archetype: N/A
    • Card Effect: Equip only to a Machine-type monster. It gains 500 ATK. If the equipped monster is targeted by a Spell or Trap card, destroy this card and negate its effects.

  • Fire and Brimstone Hell
    • Card-Type: Field Spell Card
    • Card Archetype: Infernal Tropes
    • Card Effect: While this card is on the field, this card's name becomes "Hell". Increase the ATK and DEF of all Pyro-Type and FIRE monsters by 500. When this card is played, destroy all monsters on both sides of the field other than Pyro-Type and FIRE monsters. During each of your Standby Phases, both players must pay 500 Life Points (this is not optional).

  • Götterdämmerung
    • Card-Type: Spell Card
    • Card Archetype: N/A
    • Card Effect: Banish all monsters on the field with a Level above 8, a Rank above 6, or a Link Rating above 4.

  • Green Hill Zone
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increase the ATK and DEF of all EARTH and WIND monsters on the field gain 200 points. When this card is played, special summon every "The Goomba" from your hand to the field.

  • Hell
    • Card-Type: Field Spell Card
    • Card Archetype: Infernal Tropes
    • Card Effect: Increase the ATK and DEF of all Fiend-type monsters by 100 points for every non-Fiend type monster in your Graveyard. For every non-Fiend type monster on the field, the controller of those cards pay 500 Life Points during each of his/her standby phases (this is not optional).

  • Henshin Hero
    • Card-Type: Continuous Spell Card
    • Card Archetype: Hero Tropes
    • Card Effect: By returning one monster you control to your hand, you can Special Summon one HERO monster to the field from your Deck. That HERO monster's Original ATK and DEF become the ATK and DEF as the monster you returned to your hand.

  • Hungry Jungle
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: While this card is on the field, this card's name becomes "Jungle Japes". Increase the DEF of all EARTH and WATER monsters on the field by 800 points. While this card is on the field, you can send one Monster from your side of the field and your opponent's to the graveyard.

  • Hypnotize the Captive
    • Card-Type: Normal Spell Card
    • Card Archetype: Mind Manipulation, Princess Tropes
    • Card Effect: Select one "Princess" monster your opponent controls. Gain control of that monster. After three turns, control of the "Princess" monster you selected returns to your opponent. If the "Princess" monster you selected is destroyed before the three turns pass, your opponent loses 2000 Life Points.

  • Jungle Japes
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increase the ATK and DEF of all Warrior, Beast, Beast-Warrior and Plant-type monsters on the field by 600 points.

  • Lethal Lava Land
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increase the ATK and DEF of all EARTH and FIRE monsters on the field by 500 points. Decrease the ATK and DEF of all WATER monsters on the field by 600 points.

  • The Lost Woods
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. Once per turn, special summon 1 "Wild Game Token" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.

  • Milking the Giant Cow
    • Card-Type: Ritual Spell Card
    • Card Archetype: Large Ham
    • Card Effect: This card is used to Ritual Summon "Ham and Cheese". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.

  • Noob Cave
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increases the ATK and DEF of all monsters who's Level is 3 or below by 400 points. For as long as this card is face-up on the field, no monster can be destroyed in battle.

  • Putto
    • Card-Type: Quick-Play Spell Card
    • Card Archetype: Art Tropes
    • Card Effect: Special Summon 4 "Putti Tokens" (Fairy/LIGHT/Level 2/ATK 500/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

  • Shifting Sand Land
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increase the ATK and DEF of all Rock, Reptile and Zombie type monsters on the field by 500 points. Decrease the ATK and DEF of all Fish, Sea-Serpent and Plant-type monsters on the field by 600 points.

  • Sinister Scythe
    • Card-Type: Equip Spell Card
    • Card Archetype: N/A
    • Card Effect: Increase the ATK and DEF of a DARK or Zombie-type monster equipped with this card by 700 points.

  • Slippy-Slidey Ice World
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increase the ATK and DEF of all WATER monsters on the field by 500 points. Decrease the ATK and DEF of all PYRO monsters on the field by 600 points.

  • Sorting Algorithm of Deadness
    • Card-Type: Spell Card
    • Card Archetype: Sorting Algorithm of Tropes
    • Card Effect: Activate when a monster card is sent to the graveyard in battle. Roll a six-sided die. If the result is 1 or 2, banish that monster from play. If the result is 3 or 4, summon that monster to the field, its type changed to Zombie-type and its ATK and DEF is cut in half. If the result is 5 or 6, summon that monster to the field.

  • Sorting Algorithm of Evil
    • Card-Type: Quick-Play Spell Card
    • Card Archetype: Sorting Algorithm of Tropes
    • Card Effect: Tribute 1000 Life Points. Select one monster on the Field and send that monster to the Graveyard. Select one monster from your deck with a higher ATK and DEF points and add it to your hand. Shuffle your deck.

  • Sorting Algorithm of Threatening Geography
    • Card-Type: Continuous Spell Card
    • Card Archetype: Sorting Algorithm of Tropes, Video Game Settings
    • Card Effect: Once per turn, the owner of this card can search their deck for 1 Field Spell Card and place it on the field. If there is already a Field Spell Card on your side of the field, return that card to the top of your deck.

  • Truce Zone
    • Card-Type: Continuous Spell Card
    • Card Archetype: N/A
    • Card Effect: For as long as this card is face-up on the field, no monster can be targeted for an attack.

  • World of Ham
    • Card-Type: Field Spell Card
    • Card Archetype: Large Ham
    • Card Effect: Increase the ATK of "Large Ham" by 100 points. As long as this card is on the field, every monster during a player's Battle Phase must attack.

    Trap Cards 

  • Adaptational Weapon Swap
    • Card-Type: Trap Card
    • Card Archetype: N/A
    • Card Effect: Activate only when a Monster card and Equip-Spell card is sent to the graveyard. Special summon the Monster card from your GY. Banish the Equip-Spell card and add an Equip-Spell card from your deck to your hand. In your next Standby Phase, equip the Equip-Spell card to that same Monster card.

  • Deal with the Devil
    • Card-Type: Continuous Trap Card
    • Card Archetype: Infernal Tropes
    • Card Effect: This card can only be activated if "Satan" is on the field. Select one monster on your opponent's side of the field. Activate one of the following effects:
      • Decrease the ATK of "Satan" by 1000 points. In your next Standby Phase, the selected monster is removed from play.
      • Increase the ATK and DEF of the monster you selected by 1000 points. In your next Standby Phase, place that monster onto your side of the field. The monster's ATK and DEF is then decreased to 0.

  • Drought Level of Doom
    • Card-Type: Continuous Trap Card
    • Card Archetype: Video Game Settings
    • Card Effect: This card can only be activated if "Shifting Sand Land" is on the field. During you or your opponent's Draw Phase, that player must choose a card effect.
      • Decrease the ATK and DEF points of all of your monsters by 500 points. When a monster's ATK or DEF points reach 0, send that monster to the graveyard.
      • Pay 500 Life Points.

  • Hellgate
    • Card-Type: Normal Trap Card
    • Card Archetype: Infernal Tropes
    • Card Effect: Send one monster on your side of the field as tribute. Select one "Hell" in your deck, hand or graveyard and place it in your Field Zone. Special Summon one monster from your graveyard that is not the tributed monster. That monster is changed to Fiend-type for as long as it is on the field.

  • If You Die, I Call Your Stuff
    • Card-Type: Normal Trap Card
    • Card Archetype: N/A
    • Card Effect: Activate this card when a monster is sent to the graveyard in battle. If that monster was equipped with an Equip Spell Card, equip it to a different monster instead of sending it to the graveyard.

  • Leonine Contract
    • Card-Type: Counter Trap Card
    • Card Archetype: N/A
    • Card Effect: When an opponent's monster declares an attack: Target the attacking monster; negate the attack.

  • Powerful and Helpless
    • Card-Type: Continuous Trap Card
    • Card Archetype: N/A
    • Card Effect: Select one monster card on your opponents side of the field. Increase the ATK of that monster by 2000 points. This monster cannot attack.

  • River of Insanity
    • Card-Type: Counter Trap Card
    • Card Archetype: Video Game Settings
    • Card Effect: Activate this card when a Field Spell Card is activated. Send all monsters on your and your opponent's side of the field to the graveyard.

  • Seen-It-All Suicide
    • Card-Type: Continuous Trap Card
    • Card Archetype: N/A
    • Card Effect: Select one monster card on your opponents side of the field. In five turns, destroy that monster and deal 100 life points for each level that monster had. If that monster is sent to the graveyard through battle, tribute or the effect of another card, destroy this card and the owner of that monster's life points increases by 1000.

  • Thirsty Desert
    • Card-Type: Normal Trap Card
    • Card Archetype: Video Game Settings
    • Card Effect: This card can only be activated if "Shifting Sand Land" is on the field. Every non-Rock, Reptile and Zombie-Type monster on the field is sent to the graveyard.

  • Sacred Hospitality
    • Card-Type: Continuous Trap Card
    • Card Archetype: N/A
    • Card Effect: When this card is activated, each player draws 1 card. While this card is face up on the field, it cannot be destroyed by card effects, also neither player can declare an attack. If either player takes damage from an effect: send all cards on the field to the GY, then halve both players LP.


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