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Greetings Duelists near and far. We here at Trope Co.® have collaborated with Industrial Illusions and their partner company Konami, bringing to you an all-new line of Duel Monster cards. Add them to your decks and bolster your skills, ready to beat the odds and become the next King of Games.

Examples


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    Monster Cards 

  • Baphomet
    • Card Type: Fiend / Normal
    • Card Attribute: DARK
    • Card Archetype: Infernal Tropes, Demon Lords and Archdevils
    • Level: 5
    • ATK / DEF: 2500 / 1000
    • Card Description: The existence of the demon has often been disputed, as some claim he is the result of propaganda against the Islamic faith. Either way, his name sends chills into the souls of the righteous.

  • Beelzebub

  • The Brute
    • Card Type: Warrior / Normal
    • Card Attribute: EARTH
    • Card Archetype: Mooks
    • Level: 4
    • ATK / DEF: 1800 / 1500
    • Card Description: What he lacks in brains, he makes up with sheer strength of body and will.

  • Contrapposto Pose
    • Card Type: Fairy
    • Card Attribute: EARTH
    • Card Archetype: Art Tropes
    • Level: 4
    • ATK / DEF: 1500 / 2000
    • Card Description: If this card is sacrificed for a tribute summon, special Summon 2 "Putti Tokens" (Fairy/LIGHT/Level 2/ATK 500/DEF 0) in Defense Position.

  • Circling Vultures
    • Card Type: Winged-Beast / Effect
    • Card Attribute: WIND
    • Card Archetype: N/A
    • Level: 4
    • ATK / DEF: 1500 / 800
    • Card Description: This card's effect can only be activated if "Shifting Sand Land" is on the field. Once per turn, select one monster on your opponent's side of the field. When that monster is sent to the graveyard, increase this monster's ATK by 500 points. This effect lasts until the end of the turn.

  • Crazy Survivalist
    • Card Type: Warrior / Effect
    • Card Attribute: EARTH
    • Card Archetype: Video Game Settings
    • Level: 5
    • ATK / DEF: 1800 / 1500
    • Card Description: While "The Lost Woods" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

  • Cute Witch

  • Death and the Maiden
    • Card Type: Fairy
    • Card Attribute: DARK
    • Card Archetype: Art Tropes, Death Tropes
    • Level: 7
    • ATK / DEF: 3000 / 2000
    • Card Description: This card cannot be Normal Summoned or Set. This card can only be Tribute Summoned by sacrificing 3 "Putti Tokens". If this card is summoned with any other monster cards on your side of the field, immediately send this card to the graveyard. If this card is sent to the graveyard due to battle, special summons two monsters from your graveyard.

  • The Goomba
    • Card Type: Beast / Normal
    • Card Attribute: EARTH
    • Card Archetype: Mooks
    • Level: 2
    • ATK / DEF: 300 / 400
    • Card Description: The simplest, most basic enemy in a video game. What they lack in strength and endurance, they make-up in numbers.

  • Kleptomaniac Hero
    • Card Type: Warrior / Flip / Effect
    • Card Attribute: Earth
    • Card Archetype: N/A
    • Level: 2
    • ATK / DEF: 200 / 100
    • Card Description: FLIP: Draw 2 cards. You opponent draws 1 card.

  • Mummy
    • Card Type: Zombie / Normal
    • Card Attribute: EARTH
    • Card Archetype: N/A
    • Level: 4
    • ATK / DEF: 1400 / 700
    • Card Description: The once honored dead of Ancient Egypt, now wandering the Shifting Sand Land as nothing but withered husks of their living selves, hungry for the souls of all unfortunate enough to find them.

  • Mystical Waif

  • Princess Classic
    • Card Type: Spellcaster
    • Card Attribute: LIGHT
    • Card Archetype: Princess Tropes
    • Level: 3
    • ATK / DEF: 1500 / 2000
    • Card Description: The royal heir of a faraway kingdom. Her path to becoming queen can take many forms, but for some reason, she always gets kidnapped... Better have an extra knight or two on standby just in case...

  • Reclining Venus
    • Card Type: Fairy / Effect
    • Card Attribute: LIGHT
    • Card Archetype: Art Tropes
    • Level: 6
    • ATK / DEF: 2300 / 2000
    • Card Description: If this card is Normal summoned, special Summon 2 "Putti Tokens" (Fairy/LIGHT/Level 2/ATK 500/DEF 0) in Defense Position.

  • Satan

  • Satanic Archetype
    • Card Type: Fiend / Effect
    • Card Attribute: DARK
    • Card Archetype: Infernal Tropes
    • Level: 5
    • ATK / DEF: 0000 / 2000
    • Card Description: While this card is on the field, this card's name becomes "Satan". Monsters your opponent controls cannot target face-up Fiend-Type monsters for attacks, except this one.

  • Warm-Up Boss

    Spell Cards 

  • Art Course
    • Card-Type: Field Spell Card
    • Card Archetype: Art Tropes, Video Game Settings
    • Card Effect: As long as this card is on the field, all Fairy-Type monsters with ATK points lower than 1000 cannot be destroyed by battle.

  • Big Fancy Castle
    • Card-Type: Field Spell Card
    • Card Archetype: Princess Tropes, Magical Girl Tropes
    • Card Effect: All Spellcaster, Psychic, Warrior and Beast-Warrior monsters gain 600 ATK and 500 DEF. While this card is on the field, any "Princess", "Witch" or "Mystical Waif" you control cannot be targeted or destroyed by card effects.

  • City of the Damned
    • Card-Type: Field Spell Card
    • Card Archetype: Infernal Tropes
    • Card Effect: While this card is on the field, this card's name becomes "Hell". Increase the ATK and DEF of all Fiend-Type monsters by 700. During each of your Standby Phases, both players must pay 500 Life Points (this is not optional).

  • Cool Chair
    • Card-Type: Continuous Spell Card
    • Card Archetype: N/A
    • Card Effect: Select one monster on your side of the field. Place that monster face-up in your Spell & Trap Zone as a Continuous Spell. During your next Standby Phase, destroy this card and return the monster to its original Monster Zone.

  • Demon of Human Origin
    • Card-Type: Equip Spell Card
    • Card Archetype: Infernal Tropes
    • Card Effect: Select one Monster Card from your graveyard. Summon it onto your side of the field Face-Up in ATK mode. Equip this card to that monster. For as long as this card is equipped to that monster, it counts as a Fiend type monster.

  • Drop the Hammer
    • Card-Type: Equip Spell Card
    • Card Archetype: N/A
    • Card Effect: Increase the ATK of a Warrior or Beast-Warrior type monster equipped with this card by 800 points and decrease the DEF by 500.

  • Fire and Brimstone Hell
    • Card-Type: Field Spell Card
    • Card Archetype: Infernal Tropes
    • Card Effect: While this card is on the field, this card's name becomes "Hell". Increase the ATK and DEF of all Fire-Type and PYRO monsters by 500. When this card is played, destroy all monsters on both sides of the field other than Fire-Type and PYRO monsters. During each of your Standby Phases, both players must pay 500 Life Points (this is not optional).

  • Green Hill Zone
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increase the ATK and DEF of all EARTH and WIND monsters on the field gain 200 points. When this card is played, special summon every "The Goomba" from your hand to the field.

  • Hell
    • Card-Type: Field Spell Card
    • Card Archetype: Infernal Tropes
    • Card Effect: Increase the ATK and DEF of all Fiend-type monsters by 100 points for every non-Fiend type monster in your Graveyard. For every non-Fiend type monster on the field, the controller of those cards pay 500 Life Points during each of his/her standby phases (this is not optional).

  • Henshin Hero
    • Card-Type: Continuous Spell Card
    • Card Archetype: Hero Tropes
    • Card Effect: By returning one monster you control to your hand, you can Special Summon one HERO monster to the field from your Deck. That HERO monster's Original ATK and DEF become the ATK and DEF as the monster you returned to your hand.

  • Hypnotize the Princess
    • Card-Type: Normal Spell Card
    • Card Archetype: Mind Manipulation, Princess Tropes
    • Card Effect: Select one "Princess" monster your opponent controls. Gain control of that monster. After three turns, control of the "Princess" monster you selected returns to your opponent. If the "Princess" monster you selected is destroyed before the three turns pass, your opponent loses 2000 Life Points.

  • Lethal Lava Land
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increase the ATK and DEF of all EARTH and PYRO monsters on the field by 500 points. Decrease the ATK and DEF of all WATER monsters on the field by 600 points.

  • The Lost Woods
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. Once per turn, special summon 1 "Wild Game Token" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.

  • Noob Cave
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increases the ATK and DEF of all monsters who's Level is 3 or below by 400 points. For as long as this card is face-up on the field, no monster can be destroyed in battle.

  • Putto
    • Card-Type: Quick-Play Spell Card
    • Card Archetype: Art Tropes
    • Card Effect: Special Summon 4 "Putti Tokens" (Fairy/LIGHT/Level 2/ATK 500/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

  • Shifting Sand Land
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increase the ATK and DEF of all Rock, Reptile and Zombie type monsters on the field by 500 points. Decrease the ATK and DEF of all Fish, Sea-Serpent and Plant type monsters on the field by 600 points.

  • Sinister Scythe
    • Card-Type: Equip Spell Card
    • Card Archetype: N/A
    • Card Effect: Increase the ATK and DEF of a DARK or Zombie-type monster equipped with this card by 700 points.

  • Slippy-Slidey Ice World
    • Card-Type: Field Spell Card
    • Card Archetype: Video Game Settings
    • Card Effect: Increase the ATK and DEF of all WATER monsters on the field by 500 points. Decrease the ATK and DEF of all PYRO monsters on the field by 600 points.

  • Sorting Algorithm of Deadness
    • Card-Type: Spell Card
    • Card Archetype: Sorting Algorithm of Tropes
    • Card Effect: Activate when a monster card is sent to the graveyard in battle. Roll a six-sided die. If the result is 1 or 2, banish that monster from play. If the result is 3 or 4, summon that monster to the field, its type changed to Zombie-type and its ATK and DEF is cut in half. If the result is 5 or 6, summon that monster to the field.

  • Sorting Algorithm of Evil
    • Card-Type: Quick-Play Spell Card
    • Card Archetype: Sorting Algorithm of Tropes
    • Card Effect: Tribute 1000 Life Points. Select one monster on the Field and send that monster to the Graveyard. Select one monster from your deck with a higher ATK and DEF points and add it to your hand. Shuffle your deck.

  • Sorting Algorithm of Threatening Geography
    • Card-Type: Continuous Spell Card
    • Card Archetype: Sorting Algorithm of Tropes
    • Card Effect: Once per turn, the owner of this card can search their deck for 1 Field Spell Card and place it on the field. If there is already a Field Spell Card on your side of the field, return that card to the top of your deck.

  • Truce Zone
    • Card-Type: Continuous Spell Card
    • Card Archetype: N/A
    • Card Effect: For as long as this card is face-up on the field, no monster can be targeted for an attack.

    Trap Cards 

  • Deal with the Devil
    • Card-Type: Continuous Trap Card
    • Card Archetype: Infernal Tropes
    • Card Effect: This card can only be activated if "Satan" is on the field. Select one monster on your opponent's side of the field. Activate one of the following effects:
      • Decrease the ATK of "Satan" by 1000 points. In your next Standby Phase, the selected monster is removed from play.
      • Increase the ATK and DEF of the monster you selected by 1000 points. In your next Standby Phase, place that monster onto your side of the field. The monster's ATK and DEF is then decreased to 0.

  • Hellgate
    • Card-Type: Normal Trap Card
    • Card Archetype: Infernal Tropes
    • Card Effect: Send one monster on your side of the field as tribute. Select one "Hell" in your deck, hand or graveyard and place it in your Field Zone. Special Summon one monster from your graveyard that is not the tributed monster. That monster is changed to Fiend-type for as long as it is on the field.

  • If You Die, I Call Your Stuff
    • Card-Type: Normal Trap Card
    • Card Archetype: N/A
    • Card Effect: Activate this card when a monster is sent to the graveyard in battle. If that monster was equipped with an Equip Spell Card, equip it to a different monster instead of sending it to the graveyard.

  • Leonine Contract
    • Card-Type: Counter Trap Card
    • Card Archetype: N/A
    • Card Effect: When an opponent's monster declares an attack: Target the attacking monster; negate the attack.

  • Powerful and Helpless
    • Card-Type: Continuous Trap Card
    • Card Archetype: N/A
    • Card Effect: Select one monster card on your opponents side of the field. Increase the ATK of that monster by 2000 points. This monster cannot attack.

  • Seen-It-All Suicide
    • Card-Type: Continuous Trap Card
    • Card Archetype: N/A
    • Card Effect: Select one monster card on your opponents side of the field. In five turns, destroy that monster and deal 100 life points for each level that monster had. If that monster is sent to the graveyard through battle, tribute or the effect of another card, destroy this card and the owner of that monster's life points increases by 1000.

  • Thirsty Desert
    • Card-Type: Normal Trap Card
    • Card Archetype: Video Game Settings
    • Card Effect: This card can only be activated if "Shifting Sand Land" is on the field. Every non-Rock, Reptile and Zombie-Type monster on the field is sent to the graveyard.


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