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Video Game / Fable I

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"Deep in the forest of Albion lay the small town of Oakvale, unchanged by time and untouched by the sword. Here lived a boy and his family. A boy dreaming of greatness. Of one day being a Hero."'

The first game in the Fable series, the initial Fable game focuses on the "Hero of Oakvale."

The game starts off peacefully enough, with the main character looking for ways to obtain a gift for his sister's birthday. But once he has, bandits attack his home village of Oakvale and all things go to hell. The youngster hides from the bandits, but his family are not so fortunate. His father is killed, his mother missing and his sister abducted. A member of the Hero's Guild, Maze, stumbles upon the boy and saves him from certain death. Telling him that there is nothing left for him in Oakvale, Maze takes the boy to the Guild to be raised as a hero.

The game was later re-released as Fable: The Lost Chapters, which extended the storyline, added new content, and contained an expansive Playable Epilogue ending to better conclude the game (which is considered canon as of Fable II).


Another update was later released in February 2014 for Xbox 360, and on PC via Steam in September 2014. Titled Fable Anniversary, the HD remake has the game's visuals rebuilt entirely, a Fable II/III-inspired control scheme, leaderboards and the update pack The Lost Chapters. The Anniversary trailer can be watched here.

This game includes examples of:

  • All-Powerful Bystander: The Knothole Glade chieftain. There's no explanation why someone who can tank 20 punches from a maxed-out Hero while being able to down said Hero in 2 (in comparison, other fist-fighters can only take about 3-8 punches) would even need the assistance of the Heroes' Guild.
  • And Then John Was a Zombie: The bulk of the plot centres around trying to defeat Jack of Blades. At the end of the extended storyline, the Hero can end up becoming Jack of Blades if he doesn't destroy Jack's mask quickly enough.
    • The exact nature of the transformation is unclear, though - the entry that appears in the story logbook is written from Jack's POV, stating that the Hero is now dead, while the ending narrative states that Jack and the Hero are actually Sharing a Body, and you still get a Playable Epilogue. In game, the mask does nothing aside from making you permanently evil aligned and unable to wear helmets.
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  • Annoying Arrows: Zig-zagged. At the start of the game ranged weapons can be very painful for the Hero, but they rapidly drop off when he gets some health and armor. Meanwhile, the Hero's own archery skills can become absolutely devastating with the right equipment and magical enhancements.
  • Arbitrary Mission Restriction: The "Boasts" for most quests. Before embarking on a quest, the player may pick and choose any or all available Boasts to attempt, which include conditions like "Don't take any damage," "Do the entire quest naked (i.e., without any armor)," or "Do the entire quest in a chicken suit." They aren't necessary for the success of the quest, but completing them grants extra gold and renown.
  • Armor-Piercing Attack:
    • Screamers drain life directly, ignoring both armor and Physical Shield.
    • Piercing augmentations give increased damage against heavily armored enemies such as Trolls and Summoners.
  • A-Team Firing: Rolling (or just moving around, really) can severely impact enemy accuracy, causing their shots to often fly several feet away from you.
  • Attack Its Weakpoint: Arachanox takes massively reduced damage from all attacks except those that hit it's face while charging it's strongest attack.
  • Awesome, but Impractical:
    • Infernal Wrath and Divine Fury do ridiculous amounts of damage, but only in a small area after a lengthy charge-up. And if you're hit while charging, the spell fizzles out if you don't have Physical Shield active.
    • Two handed weapons do more damage per hit but are much slower than one handed weapons, meaning they often do less damage overall. That they are also more expensive and require three levels in Physique before being usable doesn't help, though both can be taken care of fairly early in the game.
  • Badass Back: If you block an enemy's attack from behind, you parry without even turning around.
  • The Bad Guy Wins: It is entirely possible to have a play through where you retrieve the Sword of Aeons, then later don Jack's mask and become possessed by him. Thus allowing him to achieve his ultimate goal of reclaiming the Sword of Aeons.
  • Bald of Evil: Literally. The horns evildoers sprout cause a receding hairline. Averted in the later games, wherein Ghoulish players will still have a full head of hair when they sprout their horns. Some sort of twisted demonic evolution at work?
  • Black Swords Are Better:
    • Obsidian weapons and Master weapons are the two highest grades of non-Legendary weapons. The former are black with red and silver highlights while the latter are very dark gray with blue and gold highlights.
    • The Sword of Aeons has a black blade and is an ancient Artifact of Doom.
  • Boring, but Practical:
    • Buy mass quantities of goods cheap then sell them right back for a profit. While it can take some time, you can have the 2nd best armor and 2nd best non-legendary one handed weapon before even starting the first quest.
    • Several spells fall into this category:
      • The first spell you learn is Lightning. It doesn't do a lot of damage, but at higher ranks it can hit multiple targets at once and also paralyzes them while they take damage.
      • Assassin's Rush teleports you behind your target, thus getting around enemies that block almost everything. It's especially useful when combined with Multi-Strike. It's also useful for running long distances quickly.
      • Physical Shield makes you take no damage so long as you have Will to power it. That alone makes it moderately useful, but it also knocks back enemies who hit you, prevents you from getting knocked back when hit, and protects your combat multiplier (resulting in more experience gained). It's arguably the most useful spell in the game and approaches Game Breaker territory.
    • The most efficient way to kill a single enemy is almost always to simply hit it with your melee weapon.
    • Speaking of weapons, one-handed weapons are generally considered superior to two-handed ones. While they don't do as much damage, they attack much much faster, allowing players to rack up damage quicker. Furthermore, it's generally better to use master weapons with augmentations than legendary ones. Legendary weapons do more damage but they can't be augmented. While the Sword of Aeons and Avo's Tear are tied for highest damage among one-handed weapons, keeping a few backup weapons with silver, piercing, or fire augmentations for specialized foes like Balverines or Trolls can make difficult fights a cakewalk.
    • The Frying Pan. It deals pathetic damage but has four augmentation slots, more than any other weapon in the game. A mage with a Frying Pan and Master Bow/Crossbow filled with Mana Augmentations will pretty much never need mana potions again, barring the final boss.
  • Broken Bridge:
    • Demon Doors only open when specific conditions are met. Some of these can be easily managed; others are plot-restricted.
    • Unlike the rest of the Cullis Gate Portal Network, the Gates to the Witchwood, Hook Coast, and the Northern Wastes require special measures to activate and can't be used before the plot makes them available.
  • Bully Hunter: The Hero can serve this role in defense of several people or, if leaning towards Evil, can join the bullying instead.
  • Bullying a Dragon: In Bowerstone Quay, there's a man who convinces the player to get a ridiculous haircut, beard, and mustache in order to meet his daughter. Afterwards, he admits his daughter doesn't even exist and he lied to make the Hero look stupid. Since this can be done at any time, the Hero could easily be a Living Legend who's built like a bear. The only thing keeping many players from killing the man is the fact npcs are immortal in Bowerstone.
  • Challenge Run: The game allows the player to make boasts before quests, where the player gambles money on being able to complete it nude, unarmed, or with some other added challenge.
  • Character Customization: One of the key points of the game is being able to spend your experience how you like, creating a Fragile Speedster, a Stone Wall, a Squishy Wizard, a Magic Knight, an Arcane Archer, a Bow and Sword, in Accord character, or some other combination. You can also change your hair and beard style, but unfortunately can't change your face.
  • Commonplace Rare: There is only one blueberry pie in the entire game, and only 7 cooking apples.
  • The Computer Is a Cheating Bastard: During the side-quest "Hobbe Killing Contest" where you compete with Whisper for most Hobbes killed, you'll find that Whisper does not need to give the coup de grace to fallen Hobbes; they simply die instead. This becomes egregious when you defeat a Hobbe only for her to steal the kill.
  • Crippling Overspecialization: A dedicated archery build is amazing at burning down tough enemies but struggles against swarms of weaker opponents.
  • Cutscene Incompetence: Justified, as it is the Satanic Jack of Blades capturing you.
  • Demoted to Extra: Thunder if you choose to expose Lady Gray.
  • Devil, but No God: In an odd variation, the Humanoid Abomination Jack of Blades is functionally the devil but, according to the Oracle, neither Skorm nor Avo actually exist and their temples were simply built in areas where magic tended towards evil and good respectively.
  • Difficulty Spike: The Trader Escort quest is the first real challenge of the game. Being a far lengthier quest, with more powerful enemies, and an Escort Mission on top of that.
  • Disc-One Nuke:
    • Master weapons and plate armour can be bought or stolen before completing a single quest. The latter will never be replaced barring the expansion and the former will function well for most of the game.
    • The legendary pick-hammer can be obtained early just by being evil or eating several baby chicks in front of the right Demon Door.
    • The legendary cleaver (which is stronger than all non-legendary one-handed weapons except a master katana filled with sharpening augmentations) is found in a Demon Door just before Darkwood.
    • With a little luck, Skorm's Bow, the best possible ranged weapon in the game, can be gained before completing a single quest.
    • Downplayed example that doubles with Easy Level Trick, you can get the Harbinger longsword, the 3rd best 1-handed sword in the game, before having to fight in the arena. There are 2 ways to get the sword: either by maxing out all Strength attributes, or raising physique 5 times, health 2 times, and toughness 3 times after your first attempt at pulling the sword from the stone. If you don't upgrade any Strength attributes before your first attempt, you can then upgrade your stats accordingly (only ~42,000 strength exp) and pull out that sword on your second try!
    • To a lesser extent, three Elixirs of Life and Will Master's Elixirs can be found very early and only one of each has any significant requirements (five silver keys), though one Willmaster's does require the hero be obese to access.
    • Both an Ages of Might potion and an Ages of Skill potion] are available in the first areas of the game. Getting a decent combat multiplier then drinking both will allow melee or archery builds to gain several levels in their skills right away.
  • Doomed Hometown: Oakvale; if it wasn't expected by being the Hero's idyllic origin, his sister's dream of something happening just means doom is obviously coming.
  • Elite Mooks: Minions and Summoners show up later in the game and can handily outclass most people besides the Hero; the former become Jack of Blades' preferred troops and the latter are Mini Bosses in their own right.
  • Elmuh Fudd Syndwome: The Oakvale Trader will sell you a box of chocolate for "fwee gold pieces".
  • Escort Mission: The game contains a few of these. Several quests also have making sure certain NPC's survive as an optional objective.
    • One main quest mission involves escorting two traders through Darkwood. Shortly after entering the forest, you encounter a third trader who has been mauled by a balverine, and begs you to take him with you. One of the traders you're already escorting points out that he's been infected, so that's probably a very bad idea. If you choose to let him come with you anyway, which is considered the "good" choice, he transforms into a balverine if you take too long to complete the quest, and has a good chance of killing one or both of the other traders, causing you to fail the mission. You can avoid this extra aggravation by simply refusing him, but this is considered the "evil" choice.
  • Everyone Calls Him "Barkeep": The main character is always either referred to as "Hero" or whatever title he currently has.
  • Everyone Is Bi: The men, at least — in the original game, the male Hero can marry any male or female villager, although the former tend to be harder to persuade.
  • Evil Pays Better: Some quests have good and evil versions or choices, such as protecting or attacking Orchard Farm, sparing or killing Whisper, and escorting or rescuing a deathrow inmate. Almost universally, the evil option pays more gold than the good option. 3 powerful weapons (2 of which are Disk One Nukes) can only be acquired by committing evil acts.
  • Expecting Someone Taller: When first meeting the Hero, Whisper mentions that he's shorter than she expected.
  • Eye Scream: The protagonist's sister has her eyes sliced out during the bandit raid in the prologue when she refuses to tell them anything about her brother.
  • The Fair Folk: Albion's Nymphs are malicious, childlike buggers with raspy voices and a penchant for human sacrifice.
  • Finish Him!:
    • Jack of Blades orders you to do this to Whisper in the Arena. You can refuse, although you forfeit a cash prize.
    • After his defeat, Twinblade goes from telling the Hero to Get It Over With to begging for his life. Theresa's comments about his loss are strictly neutral, but could be interpreted as this.
  • Foreshadowing: One of the new quests in TLC involves a group of Minions attempting an unknown Summoning Ritual. This ends up hinting at Jack's relation with the Summoners.
  • Freeze-Frame Bonus: During the graduation ceremony, one of the murals is filled in prematurely, showing that Maze works for Jack of Blades.
  • Game Mod: Has a minor community during the time at its release, although it has faded out by 2009. While not extensive, they manage to hack around to remove scarring, aging, and runes.
  • Glass Cannon: Screamers can bypass armor and Physical Shiled to drain your life directly, but are weak against everything so will almost always die to a single attack.
  • Good Armor, Evil Armor: Most Player Character armor has "Light" and "Dark" variants that have the same defensive statistics but benefit or penalize the Karma Meter, respectively. NPCs tend to react happily or apprehensively to the PC's presence as a result.
  • Good Pays Better:
    • A good Hero can master Physical Shield and Summon, which are among the best spells in the game. Evil Heroes, meanwhile, can master Berserk, the only evil spell worth using.
    • A downplayed example. It’s easier to get the good version of the wizard hat than the evil version, since good books are much more common.
  • Heroic Fantasy. Also shades of other fantasy genres like High Fantasy and Dark Fantasy.
  • History Repeats: In a very bad way. Jack of Blades is an immortal entity that attaches itself to a new host each time the old one is destroyed by tricking the owner into wearing its mask. Fortunately, you can end the cycle for good—and in fact, Fable II reveals that it's Canon that this happened.
  • Hoist by His Own Petard:
    • The Guildmaster for a Hero who kills him, in an odd way. In his youth, he was one of the Heroes who rebelled against the idea that heroes absolutely had to be good, arguing that heroes had to be free to make their own choices. (The ideology of choice is a big thing in Albion.) If your hero becomes an evil monster who turns on his mentor, it produces a certain irony. Combined with Fridge Brilliance, as the Guildmaster goes into a rant about the morality of your character's actions. One wonders if at any point the Guildmaster had a similar speech aimed at himself, being warned that destroying the laws governing a Hero's actions would create a force that would destroy him. Ultimately, this immorality in many Heroes leads to their destruction on the advent of readily available firearms when people don't need heroes any more and don't put up with their rampages.
    • Jack is rendered Deader Than Dead when you use his own mask's function to take his soul after you kill him in dragon form; preventing him from going to another host, and then throw it in lava.
  • Honey Trap: With a bit of Incredibly Conspicuous Drag, the Hero can spring one on the lecherous Darkwood Bordello owner to learn where the Bordello deed is hidden. His eyesight's quite poor, apparently.
  • Horns of Villainy: Your character will begin to grow horns once he reaches a certain level of evil.
  • 100% Heroism Rating: Zig-zagged. No matter how gloriously good your actions in the story have been, if you've still murdered enough people to push your Karma Meter deep into the red, the villagers will have no inhibitions about telling you just how they feel about their "hero." On the other hand, that bad karma can be bought off with good deeds as trivial as going on a tofu binge.
  • If You're So Evil, Eat This Kitten: A Demon Door that asks you to perform an evil act in front of it. You can eat little, defenseless baby chicks to increase your bad karma.
  • Infinity -1 Sword: Master weapons along with the legendary cleaver and pickhammer can be obtained extremely early in the game and generally won't be replaced until the hero gets the Sword of Aeons or Avo's Tear. The Harbinger longsword (if you get it early), with its high damage and augmentations, is also strong enough to last the second half of the game.
  • Infinity +1 Sword: The Sword of Aeons, in the regular version of the game, is the strongest weapon in the game. In the Updated Re-release, it's only the strongest one-handed sword, as its attack power is halved. Avo's Tear is equal to the Sword of Aeons, and almost identical in appearance, but it's gotten in a much nicer way.
  • Jack-of-All-Stats: Of the five augmentations that boost damage, sharpening augmentations fall into this category. Piercing, fire, lightning, and silver augmentations boost damage considerably but only against a certain enemies. Sharpening augmentations always boost your weapon's damage by a flat 10% against everything, making them an ideal choice for your primary weapon. Though carrying back up weapons filled with the other augmentations is a good idea too.
  • Karma Houdini: The Knothole Glade Chief's eldest son in the good ending of the Ransom quest. Even if you expose his plot to have the Chief's youngest son murdered, nothing seems to happen to him. Unless, of course, you Pay Evil unto Evil. Preferably while he's in the woods surrounded by bandits waiting for you to deliver his younger brother.
  • Katanas Are Just Better: For each weapon grade (Iron, Steel, Obsidian, or Master), katanas are the strongest one-handed weapon, doing slightly more damage than longswords, axes, maces, etc.
  • Kill Enemies to Open:
    • The Darkwood connection in the Cullis Gate Portal Network is a Broken Bridge that requires the Hero to destroy a wave of undead nearby, reactivating the Gate with their Life Energy, before it grants access to Hook Coast.
    • One of the Demon Doors believes that Strength Equals Worthiness and only opens for a Hero who can withstand the waves of progressively stronger Hobbes that it summons.
    • At the beginning of the "White Balverine" quest, Knothole Glade is locked down and won't open its gates until the Hero defeats the waves of Balverines in the forest outside. Justified since the gates are there for that specific purpose.
  • Lampshade Hanging: The story of Aarkan. If you donate the book to the teacher in Bowerstone, he will begin reading a story about a young boy whose family is slaughtered and his village burned, who then goes on to get revenge. He'll stop reading and call the story "unoriginal tosh".
  • Linear Warriors, Quadratic Wizards: Early in the game, spells have decent power but a low mana pool means you'll spend half your time using your melee weapon anyway. Meanwhile, it's almost pathetically easy to unlock master and even legendary weapons before completing a single quest, which will do far more damage than any spells. Come late game, you have a massive mana pool and mana augmentations to refill it quicker, resulting in the ability to spam high level spells endlessly, whereas physical damage stops increasing between halfway and two-thirds through the game.
  • The Lost Woods: Albion's forests of Greatwood, Darkwood, and Witchwood are home to dangers such as mundane bandits, Nymphs and Hobbes, Balverines and The Undead.
  • Loud of War: The Hero is tortured by listening to the Bargate Prison warden read homegrown poetry, which all the other characters treat as worse than the standard whips and chains in the torture chamber.
  • Machiavelli Was Wrong: This was the reason Maze didn't kill the Hero.
  • Magikarp Power: The Summon spell. At first, all you can summon is a wasp, the weakest enemy in the game. However, if your wasp kills a stronger normal enemy, your summon will then take the form of that enemy. The best summoned creature in the game is the White Balverine, a Lightning Bruiser miniboss with 3000 hp and deals 100 damage per strike.
  • Mighty Glacier:
    • Trolls hit hard and have high defenses and health, but are immobile and don't attack quickly.
    • Wraiths in the expansion are extremely slow, but have truckloads of health, hit exceedingly hard, and have Force Push to knock away heroes.
  • Mission Control Is Off Its Meds: Jack of Blades does this in the end of the expansion pack to the game.
  • Multiple Endings: Four note , though the Updated Re-release continues the story past that, and makes which you chose less important by weakening the Sword of Aeons if you choose to get it, and giving you the identical Avo's Tear if you choose not to.
  • Murder Is the Best Solution: Unless you take the boast to not kill any bandits, the easiest way to sneak past the bandits at the beginning of the Twinblade quest is to simply snipe them with your bow.
  • Names to Run Away from Really Fast: The Hero can have his pick of these from the Title Vendor, but special credit goes to "Necromancer", which can only be won through regular Human Sacrifice to the God of Evil.
  • Night of the Living Mooks: These are slow enemies that hit hard and like to come in numbers, sometimes from a Clown-Car Grave.
  • No Hero Discount: Particularly obvious since the only way to get the most powerful weapon in the game is to shell out enough gold to buy a city block. Also, you can be a walking legend in Albion, but you still have to pay the Title Vendor or you'll go down in history as Chicken Chaser.
  • Non-Indicative Name: "Summoners" do not actually use any form of summoning magic, their name comes from the fact they were the product of such magics in ancient times.
  • Nothing Is Scarier: If you ever return to Bargate Prison after escaping from it, you will find it abandoned and completely, utterly deserted. Which somehow makes it even creepier than it was when it was infested with undead.
  • No Sympathy:
    • The lack of sympathy shown to the Hero about his Doomed Hometown and family: Maze teleports him out of Oakvale, away from the destruction of everything he's ever known. When the boy Stress Vomits on the ground, Maze just says he thought he would have a stronger stomach and there is nothing to return to. In the morning, Whisper says he was talking in his sleep and must have had a nightmare, and she and the Guild Master chide him for not getting up earlier. The hero can't say "I'm sorry, I'm a small child who just saw my family, friends and neighbours slaughtered and my hometown destroyed", but no-one seems to give him any thought for it.
    • In the expansion, Briar Rose is quite cavalier about telling the hero to go steal his dead mother's soul to power the Bronze Gate.
  • NPC Random Encounter Immunity: Averted — Intrepid Merchants travel the forest roads and are frequently beset by bandits and hostile wildlife. Lampshaded in an Escort Mission when two traders argue over why they bother to risk their lives on the trip instead of opening a shop in town.
  • One-Handed Zweihänder: While the Berserk spell is active, all two-handed weapons are wielded one-handed. The spell also turns every swing into a Flourish.
  • Optional Sexual Encounter: The Hero can talk a spouse into coming to bed, buy some company at the Darkwood Bordello, and pull a Honey Trap on the Bordello owner. One Demon Door only opens for a Hero who's had sex at least ten times, but the encounters otherwise yield nothing but a Fade to Black and some rather odd dialogue.
  • Optional Stealth: The Bandit Camp quest starts with a section where players have to sneak past a trio of guards but it's considerably easier to just shoot each one.
  • Outlaw Town: Twinblade's Camp is comparable in size to a small town, complete with vendors and hirelings.
  • Pamphlet Shelf: The Hero can find and collect books that range from Foreshadowing to in-universe plays. A quest in The Lost Chapters has the Hero donate books to restock a school library, with the teacher doing a small recitation from each.
  • Peninsula of Power Leveling:
    • Early on there's the Hobbe Cave. Buy some meats, go in and knock heads for an hour. Rinse and repeat, bonus points if you can get a high combat multiplier.
    • Later on there's a spot in Lychfield Graveyard with infinitely respawning undead. If your Enflame spell is at rank 2 or higher then you can basically just stand in place and rack up the kills.
    • While chasing Jack of Blades, there's also an infinite number of opponents to fight. Even better, the chase ends in the Heroes' Guild.
  • Permanently Missable Content:
    • If you turn in Lady Grey rather than marry her, you can never get through the Demon Door near her home. There is also a Silver Key that can only be reached by fighting Thunder for her favour. In the original game, you also couldn't get the Silver Chest in her house, but in The Lost Chapters/Anniversary Edition you can still get it without marrying her.
    • Also, if you give all your Silver Keys to the Demon Door in the Necropolis before you've collected all of them and opened all the treasure chests, you will never be able to open the chests afterwards as there won't be enough Silver Keys left in the world for you to collect.
    • The 20 Key Silver Chest in the Guild. In the original game, if you didn't open it before facing Jack of Blades then it would become unavailable, but in The Lost Chapters/Anniversary Edition you can still get it after fighting him.
  • Phosphor-Essence: Very good/pure characters develop a faint aura.
  • Playable Epilogue: After completing the main quest, the Hero can go back to finish off any overlooked sidequests or treat the world as a sandbox. In The Lost Chapters, this is only enabled if the player sits through all the end credits after the main quest, otherwise they get bumped to the loading screen.
  • Point of No Return: Once you choose to remove the barrier in Hook Coast, you're locked into the endgame and can't do any side-quests until the Playable Epilogue.
  • Power Tattoo: Magical runes adorn The Hero's body as you level up your magic.
  • Power-Up Letdown -
    • The Lightning augmentation is a downplayed example. Most of the game’s tougher enemies are not vulnerable to lightning damage (some are even resistant to it!) except guards, which good heroes will rarely have to fight.
    • Ronok the Axe can only be acquired after marrying Lady Grey, which itself is a long, convoluted side quest. The axe itself only has 2 augmentation slots (compared to the 3 all master weapons have, which you probably have one of at that point), one which is silver. Too bad you acquire it after fighting most of the werewolf expies (the only dangerous enemies vulnerable to silver) in the game.
  • Rapid Aging: Your character gets a little older every time you level up. This isn't to scale with anyone else, which lead to somewhat disconcerting scenes where you finally meet your long-lost sister who appears to be a young woman while you're a geezer. If you rank yourself enough, you'll look older than your mother when you finally see her!
  • Scars Are Forever: Unless you use the shield spell throughout the game to avoid taking health damage, or are a master of dodging and blocking attacks, you can expect your face and body to be a canvas of permanent scars by the end of the game.
  • Scary Black Man: Thunder. He's the biggest, burliest bastard in the whole of Albion, and he hates your guts no matter what you do, even if you take mercy on his sister in the Arena.
  • Sharing a Body: Jack of Blade and the Hero, in the evil ending of The Lost Chapters.
  • Shout-Out:
  • Technicolor Blade: The unique and powerful Legendary weapons come in green, bronze, and red, besides the normal colours.
  • That Russian Squat Dance: One of the expressions the Hero can use is "Cossack Dance".
  • Unexpectedly Obscure Answer: Inverted. The Guild's Demon Door tells you that "Your path is dark. Only a light will reveal it, and you are not bright enough." Is it referring to your Renown level? Your purity of heart, in a setting where Light Is Good? Your intelligence? Or the lamp that's automatically in your inventory?
  • Unwitting Pawn: Unknown to the hero, Jack of Blades spies on him through his Arena champion's seal for much of the game, leading him straight to Teresa - even, somehow, if the hero mounts the seal over his mantlepiece and never visits his house again.
  • Updated Re-release: The Lost Chapters, which adds many more side-quests, new areas, another fight with Jack of Blades and several new weapons.
  • Useless Useful Spell:
    • Turncoat has an absurdly long casting time that only turns an opponent into a temporary ally that you’ll still have to kill later on.
    • Drain Life deals the least damage of any offensive spell and heals for much less than Heal or just using a health potion which are cheap and plentiful. Having to wait for the stolen health to actually reach you doesn’t help at all, nor the fact that many of the game's more dangerous enemies are outright resistant.
    • Ghost swords summons some magic swords around you that randomly slashes at any nearby enemies for Scratch Damage. There are better spells to either distract or outright kill multiple enemies.
  • Useless Useful Stealth: Required to get the warden's key in Bargate Prison, pretty useless everywhere else. Even the one other quest where it's suggested, it's easier to just snipe the guards with your bow.
  • Video Game Cruelty Potential:
    • Find a woman that adores you; shower her with gifts, praise, affection and love; bring her on a trip to Darkwood; and then sacrifice her to Skorm, ensuring that she will spend an eternity suffering unimaginable agony. Fun for the whole family!
    • One quest seems to exist purely to invoke this trope - it involves helping bandits to slaughter everyone in Barrow Fields for no apparent reason. Though, to be fair, this will leave Barrow Fields permanently deserted, and the merchants will never respawn.
  • The Virus: A human bitten by a balverine is doomed to transform permanently into a new balverine, though, thanks to Gameplay and Story Segregation, this only happens to one Posthumous Character and to one NPC in a Scripted Event — the Hero and all other NPCs are safe.
  • Walking the Earth: If you spare Whisper, she ends up leaving Albion to do this. According to the Oracle in The Lost Chapters, she eventually settles down and becomes a famous guardian of an unknown land in the west.
  • "Where Are They Now?" Epilogue: Although it's not part of the ending, conversing with the Oracle in The Lost Chapters will tell you the fate of several characters from the main game.
  • Wholesome Crossdresser/Creepy Crossdresser: You can be either, depending on whether you go for the light or dark dress. Paired with a ginger wig, this lets you complete a side quest by seducing a bordello owner rather than by getting him drunk.
  • You Can't Thwart Stage One: Even though you have a virtual army of Guild mates (including Thunder, depending on your previous choices), you're always just a few seconds too late to stop Jack from activating the Focus Sites.
  • You Killed My Father: The Hero's reaction says it all when Jack of Blades slices Scarlet Robe's throat in order to obtain the Sword of Aeons.


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