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Attack Its Weak Point

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"Oh gee, I wonder where I should shoot 'im. I mean, this could take all of my accumulated gamer skills over the years, oh geez, could it be, ah, the giant glowing blue fuck-me light on his forehead!?"
The Spoony One, The Spoony Experiment

Boss villains are usually invulnerable all over their body, with only the exception of weak points which you can attack for massive damage.

Therefore, if you see a shiny or glowing target anywhere on the boss villain's body, chances are that's where you need to attack. Common targets are the head, eyes (particularly if it's a cyclops), hands (if the monster is giant), tail, groin (if it's male), the inside of the mouth, any built-in weapons, or a soft underbelly (including the heart, but even for living enemies, this is much less common than it is in Real Life). Machines often have a red Power Crystal, Heart Drive or something made of glass that practically screams "Hit me!"

If the boss is particularly large, it might require a difficult trip to get there. Sometimes, the weak point may not be exposed right away, meaning it may require a little ingenuity on your part to get it out in the open. Sometimes the target will be reachable only when the boss does a certain move, in which A.I. Roulette or Artificial Stupidity must be in play to keep the game winnable. This is particularly true for Platformers, Action-Adventure games, and Third Person Shooters.


Named for the line in the E3 2006 Sony presentation (which also named Giant Enemy Crab, This Index Hits for Massive Damage, and Real-Time Weapon Change).

Rule 25 of the Evil Overlord List forbids making machines with one of these, and you'd be wise to heed this rule if you wish to conquer the world.

Compare Tactical Suicide Boss; Contrast Fake Weakness. See also Fantastic Fragility and Untouchable Until Tagged. Compare and contrast Situational Damage Attack; while any attack will become stronger if they hit weak point, SDA's damage is variable by itself. See also Monster's Favorite Petting Spot. Often overlaps with Attack the Injury.



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    Anime & Manga 
  • In Vinland Saga, Thorkell has a glass jaw; one punch will knock him out cold.
  • In Mazinger Z, whenever a Mechanical Beast seems too powerful, Kouji, Sayaka, Prof. Yumi, and the rest of the scientists of the Institute examine footage of the battle to try to come up with a strategy or find a weak point. Good examples are Bikong O9, whose weak points were the horns jutting out of its head, or Jinray S1, whose weak points were the legs where its rockets were located.
  • Neon Genesis Evangelion:
    • Every Angel has a bright red core which is its sole weak point. Attacks on other parts of its body are usually healed almost instantly; even weapons of mass destruction can only render them immobile for a time until they eventually regenerate all damage. This is the main reason for employing the Evangelions against the Angels; only by creating an opposing AT field can the core be made vulnerable.
    • This also applies to the Evas themselves: destroying an Eva's core is the only way to put it down for good, anything else and the injury can be repaired/regenerated by the maintenance crew (although it's not exactly cheap to do so). Unfortunately for Asuka, SEELE eventually caught on to this and Rebuild 3.0 has Mark.09, an Eva that initially looks just like any other... but when Asuka tries to core it with specialized anti-AT field munition, the bullet bounces off a special armor plate placed over the core. She subsequently manages to destroy the core by jamming her Eva's Arm Cannon into the Mark.09's vacant entry plug socket and firing half a dozen shots into the core but the Eva immediately reactivates, revealing that its entire body is made up of core matter, making it completely invulnerable unless the entire body is destroyed all at once.
  • Saint Seiya: Inverted at least once. Marin taught Seiya that if your adversary is too strong, you attack his/her STRONG point. The theory went if you destroy his/her best weapon, finish your enemy off will be an easy task.
  • In Bokurano, the weak points for the giant robots are balls with gloving points on the outside, quite sensibly hidden under massive layers of armor. They are later revealed to be the cockpit containing their human pilots, and it's revealed that in order to win, the protagonists have to kill the enemy pilot.
  • In Delicious in Dungeon dragons are large, strong, and have near impenetrable scales. But there's a gap in the scales on the throat which is located near vital organs; attacking this gap will instantly kill the dragon. Team Touden defeats the infamous Red Dragon this way when Laios stabs it there.
  • In Prétear, one of the main reasons why the Magic Knights need the Magical Girl is that she can see the weak points for the demons they're fighting, and they can't.
  • Negima! Magister Negi Magi: The griffin dragon has a ridiculously small weak point (due to the weapon used, the characters don't have a better alternative) that Yue hits with a little knife.
  • In Scrapped Princess, a Peacemaker Proxy could only be destroyed by destroying a small glowing crystal-like object that could only be revealed by powerful magic destroying the ever-regenerating slime that the proxy is made of.
  • Blue Gender: The Big Creepy-Crawlies are covered in tough armor that renders them almost immune to small arms fire, but have a small tube (referred to as "the core") usually mounted on their heads. Shoot that thing and the bug drops. The only way to kill Blue without hitting the core is to use a Humongous Mecha...unless of course you're Marlene.
  • Ghost in the Shell: Happens all the time.
    • When facing heavily armored opponents without proper equipment, the usual tactic is to get on its back and tear open a hatch to either fry the electronic controls or shoot the driver in the head.
    • It's also the preferred course of action for most villains who try to kill the Major. People try to crush her head or put a large caliber bullet through it at least five times.
  • Pokémon: "Pikachu! The horn! Aim for the horn!"
  • My Balls: Pentagram marking on the body of the demons are their magical weak spot.
  • Chobits: Possibly the on/off button hidden in Chobits.
  • Full Metal Panic! had the Behemoth, a huge AS which requires the Lambda Driver to even remain standing. Its armor is so thick that no weapon can damage it and the Lambda Driver deflects those shots anyway. Sousuke managed to destroy it with the Arbalest by sliding between its legs and firing into the cooling system's exhaust ports per Kaname's instructions. As expected, the Lambda Driver overheated and the Behemoth collapsed under its own weight, killing the pilot.
  • Digimon Adventure:
    • Digimon under Devimon's control can be freed by destroying the large Black Gear sticking prominently out of their bodies.
  • Princess Mononoke: Near the start of the film, Ashitaka slays a demon-god by shooting arrows into its glowing eyes.
  • Bludgeoning Angel Dokuro-chan: Angels lose their powers (and, uh, other stuff) if you can manage to yank their halo off. The halo is razor-sharp, of course.
  • JoJo's Bizarre Adventure: Nasty subversion in Part 5. One of the minor villains, Ghiaccio, is completely protected by the unbreakable ice-armor Stand, White Album. Except for a little hole in the back of the neck which allows Ghiaccio to breathe. Solution: shoot there. Easy, right? Nope. Ghiaccio developed a technique called "White Album Gently Weeps" that drives the temperature around him so close to absolute zero that any solid object will bounce off the air. He did this specifically to protect the air vent. In order to kill him, the heroes have to drive him towards a ruined streetlamp so the air vent lands on a jutting shard of metal.
  • Fullmetal Alchemist: Subverted. While fighting Lust, Mustang comes to the conclusion that the weak spot of a homunculus is the Philosopher's Stone, their core, and he tears it out of her body. As it turns out, this was an incorrect assumption; Lust proceeds to grow an ENTIRE new body from the Stone. Not a Fake Weakness as Roy came to this conclusion all on his own. However, destroying the stone instead of separating the homunculus from it works, but it seems the only way to do that is to release all of the souls from it, which only Tim Marcoh has shown the ability to do.
  • Yaiba: Yaiba defeats both Orochi and Onimaru by cutting their horns.
  • Holyland mentions this, as well as where not to aim for, with regards to humans from time to time. For example, a good chop to the back of the neck can stop takedown attempts quickly, but hitting the head above the cheekbones is generally a bad idea.
  • Tengen Toppa Gurren Lagann: In the Final Battle, when Simon and the eponymous mech fail to overpower the Anti-Spiral's Humongous Mecha, he just takes the smaller Gurren Lagann mecha and boards the Anti-Spiral home planet (which is on the mecha's forehead), finishing off the Anti-Spiral himself.
  • Bleach: It's more a blind spot but it was the only option to actually have a chance at hitting Aizen. Subverted in that he placed several layers of protection in anticipation.
  • Sailor Moon fifth episode had Iguara, a lizard monster in that could only be hit from a huge blinking weak spot at the base of her tail. Conveniently, Sailor Moon and Luna discover this right when the monster is holding Sailor Moon up by said tail, giving her a clean shot at it.
  • In Mobile Suit Crossbone Gundam, the Jupiter Empire has a Stone Wall called the Tortuga, with incredibly thick armor and battleship-class beam shields. In the final volume, Tobia finally destroys it by shoving a beam saber into its shoulder joint and punching it out the other side, ripping through all the internals in between.
  • Puella Magi Madoka Magica:
    • Magical girls are extremely resistant to damage, especially if they have self-healing powers; but a direct hit to their brightly-glowing Soul Gem causes instant death. This happened to Mami, Kyoko, and Madoka in a previous timeline. Unusual in that it applies to the protagonist.
    • Witches are usually obsessed with something. Mami deduced Gertud's weakness, its love for roses, from the rose and flower motif on its barrier.
  • In Attack on Titan, the Titans' weak point is the back of the neck. Later chapters imply that this is because that's where the human "pilot" is located. The Armored Titan also has an additional weak point: the backs of its knees, one of the few unarmored spots on its body.
  • Il Sole penetra le illusioni: The daemonia can only be killed by destroying their tarot card, located in a sphere in their body.
  • GaoGaiGar:
    • The only way to defeat a Zonder or Primeval Robo is to remove the core and purify it. Even destroying its body completely will cause it to regenerate itself.
    • The 11 Planetary Masters of Sol in FINAL can infinitely regenerate, but once the heroes learn the purpose of the Loud G-Stones and Pisa Sol, the Sol Masters are taken down for good.
  • Is It Wrong to Try to Pick Up Girls in a Dungeon?: In episode 8 of book 4, the minotaur's skin is extremely tough, giving Bell difficultly in fighting it. However, he manages to stab its arm at one point, causing it to drop the sword it was using. Bell then uses the sword to make more cuts into it, then finally stabs it again with his knife, and casts firebolts directly into its body until it explodes.
  • In Mobile Fighter G Gundam, during the finals, Domon notices that Argo's Gaia Crusher attack puts a lot of stress on the Bolt Gundam's knees. During their fight, he deliberately gets Argo to use the move on God Gundam's arm, then performs his newly-invented God Field Dash, the force overstressing Bolt Gundam's legs and making them break down.
  • Lyrical Nanoha:
    • In Magical Girl Lyrical Nanoha A's, the Darkness of the Book of Darkness will keep regenerating From a Single Cell unless its core is destroyed. That said, this will only kill it temporarily as Reinforce's corrupted repair system will bring it Back from the Dead unless she deletes herself as well.
    • In ViVid Strike!, this is how Vivio's Accel Punch Infinity works, as she uses her excellent precision and accuracy to repeatedly strike her opponent at their vitals until they fall unconscious. This is how Vivio beats Rinne in their rematch. While Rinne may have trained up her durability and pain tolerance to No-Sell a direct punch to the face, that does little to prevent her from getting knocked out as Vivio delivers several magically enhanced strikes right at her undefended chin, jaw and temples in the span of a few seconds.
  • Venus Wars: In the original manga, Aphrodia's combat bikers are instructed to hit Ishtar's "Octopus" tanks in the oxygen tanks of the NBC protection system or the troop hatch, as the heavy armor and sheer size of those tanks makes them otherwise invulnerable to anything short of a 150mm gun.
  • During Satoshi’s gym battle against Brock in Pokémon Zensho, he tells his Charmander to slash the horn on Onix’s head. The resulting attack from Charmander chops off the horn, bringing Onix down.
  • In One Piece during the Thriller Bark arc, the Straw Hat pirates end up against the truly titanic zombie Oars. Lead by the crew's doctor Chopper, the Straw Hats constantly aim for biological weak points to have an edge. The biggest weak point was revealed to be Oars' right arm, which was surgically replaced and so was inherently weaker.
  • In Tegami Bachi: Letter Bee, the main foes are giant armored insects(and in some cases, arachnids) known as Gaichuu. Not only can they only be defeated with a Shindan (a bullet of the heart), but that Shindan must be fired at the gaps in a Gaichuu's armor, so a Letter bee usually uses their dingo as a distraction in order to take aim at the spot. The weak spots vary from species to species, but each species of Gaichuu generally has a weakness in the same spot.

    Board Games 
  • An essential part of chess strategy is identifying and attacking weaknesses in your opponent's position. Said weaknesses can take many forms (weak squares, weak pawns, exposed king, overloaded pieces, etc.) Of course there are times when the opponent's position doesn't have any weaknesses, in which case you first have to create some.

    Comic Books 
  • In Megalex, the Undergrounders, especially Adamâ, have an uncanny ability to hit the robotic Shock Troopers right in the control chip, through a tiny gap in their armor.
  • Supergirl: Subverted in Supergirl (1982) #21 when Supergirl swoops down on several thugs and their leader commands his goons to shoot at her until they find her weak point because she HAS to have one. However, Shooting Supergirl works just as expected.
  • Deadshot quite regularly abuses the fact that bullet immunity does not usually extend to your eyes.
  • Ant-Man (Scott Lang) once found himself facing off against the Grizzly, a criminal who gimmick was an armored exoskeleton that made him look like a bipedal grizzly bear. Grizzly dismissed Lang as a weaking, telling him that all shrinking power was good for was letting him run away and hide. Lang said "okay!" and jumped right at the Grizzly, shrinking as he did so. When the Grizzly asked him what he was doing, he replied "hiding." Lang then ran inside Grizzly's ear and switched his helmet to Public Address Mode, and started yelling at the top of his lungs while beating the Grizzly's eardrum like a rented mule. Grizzly ended up on the ground crying while begging Lang to stop.
  • Zodiac Starforce: Emma does this to the monster in the first issue , pointing out that the glowing gem seemed pretty obvious.
  • In Sonic Mega Drive, Sonic quotes the trope namer almost word-for-word before invoking said trope. All, of course, while fighting a giant enemy crab.
  • The Legend of Zelda: A Link to the Past:
    • When tangling with one of Agahnim's soldiers, Link zips around him and holds him at swordpoint, demanding to be taken to the Princess. His sword accidentally stabs through a convenient hole in the soldier's armor, causing him to explode into light and leaves his armor clattering to the floor.
    • Link can't crack the Lanmola's metal hide. But the soft, furry underbelly will do nicely.
  • In the Laff-A-Lympics special "The Man Who Stole Thursdays," Dynomutt's arch nemesis Mr. Mastermind is behind the disappearance of Thursday from the calendar using a computer at his lair. Dynomutt tries to shut it off but the machine is tamper-proof. Captain Caveman manages to defeat Mr. simply unplugging the machine.

    Comic Strips 
  • Popeye, whenever he had to fight Brutus, noted that all he really had to do was hit him in his "glass jaw" and instantly knock him out. He also once lamented that it's ruined many a good fight between the two.
  • One The Far Side comic has two bow-wielding caveman studying an enormous mammoth lying dead with its feet in the air and the shaft of a single small arrow poking out of a random spot on its anatomy. One of them comments "We should write that spot down."

    Fan Works 
  • This comes up in Fractured, a Mass Effect/Star Wars/Borderlands crossover and its sequel, Origins.
    • Revenant (a gigantic Star Dreadnaught) is subjected to a weak point-targeting assault by smart villains in the first work. While it's not specified what they're hitting, it's made plenty clear that analysis of captured blueprints enabled them to do some precise ordinance delivery. (Sound familiar?)
    • In the sequel, it's noted that the Mooks of the Alien Invasion have specific targetable areas that should be filled with lead. As the invaders are Flood, shoot the pink tentacle-thing that is the actual Infection Form For Massive Damage.
  • Played oddly straight in Mega Man fanfic Whispers in Time: the previous Curb-Stomp Battle left Bass and Proto Man to attempt suicidal attacks on the awakened Zero...who has mostly shrugged them off by the time he comes to kill Mega Man and his successor. The half-healed chest-wound amounts to a weak spot that allows Rock to bring down the Red Ripper, albeit at the cost of his own life.
  • Interestingly, played straight in Zero's Shock. Jack is attacking a giant golem, and so Derflinger advises him to attack its core. However, there are problems: there's no real guarantee that the core is even there. And if there is one, then there might be a chance that it explodes on destruction.
    "If it has one. Usually a sphere of some kind. Mostly stones with runes on them, squiggly little things like the one on the back of your hand. Some of the time. I think. Saw a few that had just a smiley face and a name on them. One of them just had a rude word on it! But anyway, find the core, partner! You might need to do some searching, though, since sometimes there are more than one core, sometimes there aren't even any! Most fun of all, some of them blow up! But one thing's for sure; the best thing is to go for the core, partner!"
  • In Kill or Be Killed, Yoona has a weak point of her stomach, which gets attacked three times, the first being when a glass shard is thrown at it, turning it into a weak point.
  • Last Child of Krypton: When Shinji was fighting Sachiel, he heard Rei whispering: “Destroy the red core”. He started to punch the core right away until it cracked.
  • To explain how humanity can actually fight giant robots in the Transformers Film Series, the series Black Crayons uses this as an explanation. Cybertronians' armor can protect them from large blasts large-scale attacks, but small enough weapons can slip in between sections of their armor to get at the more delicate circuitry underneath. Mikaela causes some serious damage to Laserbeak by stabbing him with a screwdriver, getting under the armor of one of his wings, and Annabelle causes similar damage- adjusting based on the relative size of both weapon and Cybertronian- when she hits Sentinel in the ankle with a piece of reinforcing bar.
  • Project Riribirth: Riri Williams uses her suit's sensors to analyze a very large enemy and observe that it is vulnerable in a few key areas.
  • Skip in Xendra proves himself immune to most forms of damage (including Slayer punches and gunfire) due to his armor until Buffy wraps chains around her hand as makeshift brass knuckles, and even then he's tough as hell. But when he tries to take Wesley hostage after Buffy's ripped the metal ring in his chin out, Wesley shoots him several times through his chin to finally kill the demon. Afterwards, he shoots Skip through the eye just to be sure.
  • In Takamachi Nanoha Of 2814, the Invaders can be destroyed completely by attacking its core. However, finding the core by itself is no easy task.
  • In Hellsister Trilogy, Galactic Golem's only weak point is the energy white starburst on his forehead, but hitting it will result in a humongous explosion. Supergirl, Power Girl and Superboy get around this by wrapping the Golem up in their indestructible capes before Supergirl punches their forehead. Her blow sets off a chain reaction but their capes contain the blast.
    "Who in Sheol was that, K? Blue Frankenstein, or something?" asked Power Girl, rubbing her arms.
    "The Galactic Golem," Kara replied. "He’s an old enemy of Superman’s, an energy being. That white star on his head was his Achilles heel. I just had to gamble that our capes could contain the blast. Thanks, both of you, and I mean that."
  • In Tantabus Mark II, Fluttershy's plan for defeating the dragon involves kicking his throat, due to the softer scales. Fortunately, this is enough to dislodge the metal lodged in its larynx.
  • In Of White Trees And Blue Roses, Ned beats Robert in a duel by pricking his neck armor.
  • The Wyrmspawn in The Dark Lords Ascendant has incredibly dense defenses to the point of taking only Scratch Damage from Sailor Saturn's Silence Glaive, and is able to nullify all magic attacks to boot. However, its wings and the inside of its mouth aren't as heavily armored, allowing Saturn and Ryouga to deal meaningful damage to it.

    Films — Live Action 
  • In Jason and the Argonauts, Talos is a huge living statue who is apparently invulnerable until Hera puts Jason wise to the plug on its heel that is its weak point.
  • In Star Wars:
    • In A New Hope, the Rebels learn the Empire's Death Star can be destroyed by attacking a small thermal exhaust port, right below the main port. The exhaust port leads right to the main reactor. Rogue One would later explain it as a deliberate weakness built by a rebel-sympathetic scientist in an attempt to sabotage it.
    • The Empire learns from the first Death Star when building the second. Instead of having one exhaust port big enough to shoot through, it has lots of tiny ones across its surface, all too small to be targeted. Unfortunately for them, the Battle of Endor takes place before the outer shell is finished, allowing the Rebels to fly starfighters straight into the reactor as soon as the planetside shield generator fails. (Really, they should have known better from Hoth than to depend on those things....)
    • In Attack of the Clones, Anakin demonstrates his tech savvy by ordering the gunship he's on to target the Techno Union Hardcell-class ships (the ones that look like and take off like real-life rocketships) right above their fuel cells.
    • The Starkiller in The Force Awakens has its own vulnerable point, but said point is encrusted in armour plates and gun turrets. The X-Wing attack barely scratches it until the interior is rigged with explosives, opening a hole for the local Ace Pilot to get in and wreak havoc.
    • Kuat Drive Yards-made ships often have a large exposed bridge tower, and if the shields fail, a savvy opponent will target them and cripple the ship, as happened during the Clone Wars. To cover for this, the Imperial-class Star Destroyers and Executor-class Star Dreadnoughts have their own dedicated shields... generated from relatively vulnerable shield domes, whose loss has an effect on the general shielding. in Rogue One the ISD Persecutor is taken down after one of the bridge shield generators is destroyed by a fighter run, making it vulnerable to ion torpedoes, while in Return of the Jedi the Executor, which was otherwise tanking the firepower of most of the Rebel Fleet, was destroyed by a single A-Wing that rammed the bridge right after the dedicated shield generators were destroyed-again by small fighters.
    • And speaking of Star Destroyers, The Rise of Skywalker reveals an entire fleet of Sith Star Destroyers, each one armed with its own planet-busting cannon. (Essentially, a fleet of miniature Death Stars.) It turns out, however, that the cannon is also the Star Destroyer's biggest weakness — destroying the cannon destroys the ship itself. When La Résistance attacks Exogol before the fleet can deploy, a single Y-Wing is enough to take out a Destroyer.
  • Invoked and then comically subverted in Galaxy Quest. When the other crew members suggest to Commander Taggart to try attacking the Garignak's vulnerable spot, Taggart replies, "It's a rock! It doesn't have any vulnerable spots!"
    • It would have worked if he had some sort of rudimentary lathe.
  • In Star Trek VI: The Undiscovered Country, Kirk kicks out the knee of an imposingly large and aggressive alien, causing it to groan terribly and collapse. Then the following conversation takes place:
    Kirk: I was lucky that thing had knees.
    Martia: That was not his knee.
    Kirk: ...
    Martia: Not everyone keeps their genitals in the same place, Captain.
But apparently everyone's genitals are a weak point that cripples them with pain when attacked.
  • In Star Trek: First Contact during the fight with the Borg cube, Captain Picard tells the fleet to fire all their weapons at a specific spot on the cube. Data comments that his coordinates do not appear to be a weak point, but Picard knows it is due to his earlier assimilation by the Borg. It works and the cube blows up.
  • In Star Trek Beyond, Krall's swarm attack does this to the Enterprise, first slicing off her warp nacelles so that she can't escape and then cutting through the "neck" between the saucer and the engineering hull, further crippling the ship.
  • Independence Day:
    • The plasma cannon/drill of the motherships in the first film.
    • Independence Day: Resurgence reveals that the alien exoskeleton biosuits have a weak spot in the middle of the tentacles sprouting out of the back. This even applies to the house sized queen in her skyscraper sized exosuit, and is used to kill her.
  • In Ip Man 2, Ip suggests that the Twister, who has so far taken plenty of punches to little effect, has a weak point, which pays off when his turn comes up.
  • Dogma. Cut an Angel's wings off and they become human, developing a conscience and the ability to be killed. The Big Bad covertly informs a pair of banished angels of this to inspire them to set up a Thanatos Gambit which is part of HIS Batman Gambit.
  • Battle: Los Angeles: the squad dissect one of the alien troops (while it's still alive) in order to find its weak spot.
  • In Imitation General, Glenn Ford devises a plan to ambush advancing German tanks. To get them to expose their weakest point (the underside) they put a crude sign saying (in supposed German) "Bridge Mined" on a small bridge. The German tank commanders don't believe it, but neither will go first and the plan works.
  • In The Dark Knight Rises, Batman went all out and opened with his strongest hit against Bane the first time, who eventually just started shrugging off hits. Bats got his back broken for his efforts. In his second fight, he's a bit wiser to Bane's condition and fights a bit smarter, going for the mask that sates Bane's constant need for inhaled analgesics. Once Bane is wracked with pain, Bats has the upper hand.
  • The drones from Oblivion have several points (cameras, energy core hatches, etc) which can be shot for massive damage. Toyed with in that they are small targets on a highly-mobile weapons system, those who try to shoot it use big guns and try to do so when the drone's standing still (and are virtually point-blank), and it still has a high chance of not working.
  • In Transformers: Dark of the Moon the human infantry use this against Decepticon soldiers by shooting out their eyes with snipers and flanking them. There is a Real Life anti-tank tactic that is similar in which snipers shoot out the advanced optics on tanks, making them completely useless.
  • Horrifyingly in Pacific Rim, the Kaiju start to do this. Starting with the first one we see in the Action Prologue, they specifically start targeting the pilots and power sources of the Jaegers.
  • In Jurassic World, the Indominus rex is extremely good at this. After the Gyrosphere's glass has been cracked by the tail of an Ankylosaurus, the I. rex actually rotates the sphere 180 degrees to get at the cracked part. She then sticks a claw through that specific spot and repeatedly slams the same section into the ground, which soon shatters the whole thing.
  • Used in both Guy Ritchie's Sherlock Holmes films: In the first film, Holmes observes that one of the mooks is partially deaf, a heavy drinker, and has a slight limp, and proceeds to bring him down with four attacks; one each to the ear, liver, and knee, plus one to the vocal cords to stop him screaming. In the second, Moriarty's strategy for beating Holmes in a fistfight is to repeatedly target Holmes' injured shoulder.
  • In Godzilla (2014), Godzilla's gills are quite sensitive and seem to be his most vulnerable area. Also, the female MUTO is too heavily armored to kill through brute force. Godzilla gets around this by forcing her jaws open and firing a torrent of atomic breath down her throat, disintegrating the MUTO from inside out and blowing her head off.
  • In Shin Godzilla the Japanese military shows a bit of Adaptational Intelligence and, rather than just spraying in Godzilla's general direction and praying it works as is usual in the series, they go for a staggered barrage of increasingly heavy weapons and make an emphasis in aiming for Godzilla's head and legs. And as usual, it does absolutely jack.
  • In Dawn of the Planet of the Apes, during Caesar's final fight with Koba, he's still recovering from a serious wound, the result of a previous assassination attempt by Koba, making him physically weaker. Caesar's solution is to attack the crazed ape more patiently by exploiting a cut that Koba has in him and attacking that over and over.
  • Referenced in Kelly's Heroes, when fighting Tiger tanks with Shermans.
    Oddball: A Tiger's only got one weak spot, and that's its ass. You've gotta hit it from point blank range, and you've gotta hit it from behind.
  • In the movie version of Scott Pilgrim vs. The World, the third and fourth of the League of Evil Exes Scott needs to fight are way out of his league combat-wise and initially wipe the floor with him. Todd Ingram utilizes vegan-derived psychic powers so Scott tricks him into drinking coffee that had half-and-half put into it rather than soy milk to sick the Vegan Police on Todd and remove his powers; Roxy's ninja skills are way above Scott's but Ramona tips him off that touching the back of Roxy's knees essentially turns her on, and one touch is enough to defeat her.

  • All the bosses in Dungeon Crawler Carl have some kind of weakness, whether it be an exposed jugular vein, a dangerous environment that can be turned against them, or just spending their time sleeping and vulnerable to a first strike. That doesn't stop some of them from being exceptionally dangerous.
  • The Russian Hind military helicopter that Rife used as an escape vehicle in Snow Crash was made of reinforced steel, capable of shrugging off the type of small-arms fire that Rife (and the Russians who used to use them) was expecting. However, as Hiro (and incidentally, the Afghan rebels years before him) realized, the cockpit glass was just that: Glass. That's right: the Russians made an armoured helicopter that had a cockpit of completely non-bulletproof glass. Hiro was never given an opportunity to demonstrate this, however, as the magnetic properties of the belly of the chopper turned out to be a much more deciding factor in bringing it down in the end.
    • In Real Life the cockpit is surrounded by armored titanium, aside from the aforementioned glassy bits. Reinforced steel would, in some respects, be a downgrade, especially in the "light enough to take off" department.
      • Also, the Real Life helicopter could take 12.7 shots to the screen with no problems. It was a very well armoured craft for such weapons.
  • The Hobbit. The dragon Smaug was armored with "iron scales and hard gems", but as Bilbo noticed during the dragon's Badass Boast, there was a "large patch in the hollow of his left breast as bare as a snail out of its shell!" The old thrush sees this weak point too, and when Smaug attacks Laketown, it is able to communicate this weakness to Bard the Bowman, who exploits this weakness to slay him with his final — and best — arrow.
  • Guards! Guards! parodied The Hobbit example. The Night Watch reason that the dragon must have some kind of 'voolnerables', and play the odds to get a Million-to-One Chance of hitting it. Deliberately doing things like standing on one leg and wearing a blindfold to influence the odds, they end up at something like 998473:1. They fail. Fortunately, when the annoyed dragon retaliates, the chances of surviving the resulting distillery explosion are a Million to One...
  • Beowulf: The dragon is killed by a sword hitting a chink in the exact same place on his armor.
  • Percy Jackson and the Olympians uses the River Styx from Greek Mythology. In a slight change, the weak spot is required to survive the process. Percy chooses the small of his back as his weak spot, while Luke's weak spot is his left armpit.
  • In Outbound Flight, Commander Thrawn takes out several Techno Union cruisers after realizing that a point directly above the fuel tank is vulnerable (the same one Anakin aims for in Attack of the Clones).
  • Animorphs: Subverted. An alien species called the Orff are introduced, which have transparent skin so that their vital organs are apparently visible. However, Jake reasons that having their weak points visible would be an evolutionary disadvantage, and that their apparent organs must be decoys. Sure enough, when he hits the transparent section of its body, it collapses.
  • John Christopher's The Sword of the Spirits trilogy. In Beyond the Burning Land Luke fights and kills the Bayemot (a giant ameoba-like creature) by striking at its nucleus deep inside its body with a sword.
  • Wing Commander: Fleet Action has the Kilrathi getting catching onto this trope and designing a dreadnought with multiple layers of armor shells throughout the ship, specifically to eliminate conventional weak points and shrug off full salvos of anti-ship torpedoes. Too late they realized it just made a different kind of weak point... Marine boarding parties setting off massive blasts inside the ship, which would be contained by the armor and completely gut everything inside.
  • In the Mistborn series, Lord Ruler specifically created minions with such a weakness (removing a spike driven through their spine would kill them), because he knew that there was a possibility an evil god could take control of them, and wanted a fail-safe. The Lord Ruler himself had a similar weakness: he gave himself Immortality by means of Feruchemical bracelets, the removal of which caused Rapid Aging, as he could no longer hold back a thousand years of age.
  • 1632: In 1634: The Baltic War, although the USE Ironclads (similar to Civil War ones) are completely invulnerable to the cannonballs of the time (they bounce off the armor), the Danes find explosives under the ships can cause serious damage, since the undersides are not metal.
  • In The Runelords, reavers are giant, horrible pseudo-insectile monsters covered in chitinous plates. The easiest way to kill one is to strike where a few plates come together in the roof of their mouth and leave a tiny gap where a lance, driven by sufficient strength, can penetrate to the brain. Even for powerful runelords this is a tricky endeavor, though by the end of the first series the heroes get a lot of practice at it.
  • In the Ciaphas Cain novel Caves of Ice, Cain takes out an Ork gargant this way: he notices an earlier attack left a great big gash on one of its legs, and orders all available weapons fired against it. Explosive munitions set off a fire in an ammo dump, which completely collapses the leg, effectively neutralizing the gargant.
  • Honor Harrington: In this universe, the top and bottom of spaceships are protected by impenetrable gravity wedges, and so are naturally unarmored. This means that on the few occasions when a ship is caught with its wedge down, it can be destroyed with ease. And until late in the series it's impossible to generate a "sidewall" to cover the openings at the front and rear of the wedge, so "up-the-kilt" and "down-the-throat" shots are also desirable.
  • This is how Kaladin kills a Shardbearer in The Stormlight Archive. His spear can't even chip the Shardplate, but he realizes that the armor has a visor slit, and if you hit at just the right angle you can get a spearhead through.
  • Star Carrier: Outside of near-c Alpha Strikes and direct hits from missiles, this is the main way for a fighter to kill a capital ship, especially when you're dealing with really big targets like the converted asteroids the Turusch use, whose shields are just too strong to bring down with massed fire. In the first book Commander Allyn brings down a shield section of the Turusch flagship Radiant Severing by targeting a narrow "seam" between shield segments where the wave guides generating them are accessible.
  • Subverted in the Nemesis Saga. You would think the glowing orange spots on the Kaiju's torsos would be their weak spots. However, puncture one and you'll be met with an explosive retaliation that scorches everything but the kaiju. The military have to be ordered not to aim for the orange parts.
  • Werewolves might healer faster than humans in Uncommon Animals but a blow to the head still leaves them disorientated, and more easily taken down.
  • In the Boojumverse, the dimension-shifting Eldritch Abominations called Breeding Raths are covered in heavy armor. When curled into a ball, they can survive anything less than a nuclear explosion. While uncurled, however, they have one weak point which can be exploited: the ovipositor on their underbelly.
  • Journey to Chaos: One of the functions of Annala's Death Killer bow is to grant the arrows it shoots whatever properties will hurt the target most. Then she buries the arrows in the location they will hurt the most. In Mana Mutation Menace, this meant aiming for one of the crystals on a particular monster breed and then using a sound wave that would disintegrated it.
  • The Death Gate Cycle:
    • A Patryn's magic is centered around the heart-rune on their chest. As long as their rune-tattoos are active, they are nearly unkillable demigods. If the heart-rune is damaged or compromised, however, their entire being will begin to fall apart.
    • The dragon-snakes are completely immune to physical damage everywhere except for one spot — in their forehead, right between their eyes, where a solid blow from a rune-inscribed weapon will kill them dead.
  • The Day of the Triffids. It's noted that triffids always strike at the eyes, because a blind man is vulnerable regardless of their intelligence or adaptability. This sets up the plot where the majority of the world's population is struck blind overnight, instantly turning the triffids into the dominant predator on Earth.
  • The Mummy Monster Game: In book 1, during the challenge for the final piece of Osiris's mummy, the player must defeat the third and last monster — the front legs and torso of an enormous lion, bigger than the Sphinx — by shooting an arrow at the dappled stain on its chest.
  • This is what happens in Grent's Fall when the Halifax brothers skimp on neck armor.

    Live-Action TV 
  • Angel:
    • In the late fourth season, most of the cast is fighting Skip and getting hammered. Wesley, though every shot he's taken has bounced off the creature's armor, sees one of the few wounds it has suffered: A horn has broken off. He aims for the hole... and thanks to the Million-to-One Chance, the bullet enters the head. This is lethal even to super-badass demon guys.
    • Vampires are Nigh-Invulnerable except for a stake to the heart or decapitation. This is taken to its extreme when a demon from a different dimension captures a vampire and disembowels him using his organs and skin as part of a giant web/artpiece as an offering to his deity. The vampire is still alive and begs to be just be killed already. The demon, upon being told what a vampire is, simply cuts the guy's tongue out and goes back to work on his offering.
  • Band of Brothers: Lieutenant Welsh realizes that the armour on the underbelly of a German assault gun is considerably thinner. When his bazooka man's first shot hits the front of the vehicle, with no effect, he directs the bazooka gunner to hold fire until the SP's tracks are in the air as it climbs a hedgerow, exposing its belly.
  • Buffy the Vampire Slayer: Rip out Adam's battery, and he's a sack of meat.
  • Daredevil (2015): When Matt Murdock is up against Wilson Fisk in season 1, or against Dex in season 3, they are wearing protective armor (Fisk wearing tailored suits, and Dex wearing a Daredevil outfit). So Matt generally has to focus his hits towards their heads to inflict any sort of serious damage.
  • Doctor Who:
    • A cloned alien warrior race, the Sontarans, are vulnerable to attacks directed at their "Probic Vent", where they feed on energy. "The Probic Vent is no weakness because Sontarans always face the enemy." note 
    • The new series Daleks come equipped with a forcefield against bullets, that is apparently weaker around their eyepiece. Many characters about to fight Daleks are told to "aim for the eyepiece."
      • Old-school Daleks worked the same way, despite lacking forcefields. Their 'Dalekanium' casings would laugh off most attacks, but shooting or otherwise obscuring their eye-plunger would blind them and cause them to spin around shrieking "MY VIS-ION IS IM-PAIRED" in a most undignified manner. By the revival series, Daleks have developed a way to keep their eyepieces clear. This is evidenced when Wilf shoots one in the eye with a paint gun in "The Stolen Earth" and it specifically says "MY VIS-ION IS NOT IM-PAIRED!"
      • In the Seventh Doctor story Remembrance of the Daleks, in which he mentions this weakness to then-companion Ace. A short time later she takes out a Dalek by shooting it in the face with a rocket launcher. There's a reason she was the originator of the Moment of Awesome.
        The Doctor: You killed it!
        Ace: I aimed for the eyepiece.
    • Lampshaded in "Silence in the Library", when the Doctor describes their latest enemy.
      Doctor: Sontarans, back of the neck. Daleks, aim for the eyepiece. Vashta Nerada? Run. Just run.
  • Regenerators in Heroes can be rendered "dead" if a foreign object is lodged into the base of the skull... until the object is removed. Of course you could just decapitate them, which they can't regenerate from. Or a bullet to the head, as Adam told us and Arthur showed us.
  • Kamen Rider Kiva featured a villain named Rook, an Implacable Man who menaced the cast in both 1986 and 2008. He's only defeated when, in 2008, Megumi attacks an old wound her mother Yuri put on Rook twenty-two years earlier.
  • Madan Senki Ryukendo: After Lady Gold's Ultimate Key is removed, a shot to her earring kills her for good.
  • Mighty Morphin' Power Rangers: Lord Zedd's Putties were allegedly more powerful than Rita's Putties, but they could be defeated by aiming for the giant Z insignias on their chests.
  • Mahou Sentai Magiranger features Drake, one of the two Ultimate Gods of the Infershia, who shrugs off everything thrown at him due to his armour — until Hikaru's energy attacks hits him in the back of the neck.
  • Subverted in an episode of Star Trek: Deep Space Nine. The crew of the starship Valiant discover a new, massively powerful Dominion warship. They discover a weakpoint and plan an attack accordingly. The attack goes off masterfully, causing a massive explosion... which then dissipates and reveals the ship, still battle-worthy. The Valiant is soon destroyed, and most of her surviving crew is killed when the Jem'Hadar decide to Sink The Life Boats.
  • Ghouls in Supernatural have to be killed by trauma to the head.
  • On Community Troy and Abed entertain new roommate Annie with a shadow puppet play. During the climactic battle: "Aim for the butt, it's his only weakness!"

    Myths & Religion 
  • Dragons almost always have a weak spot on their neck or chest, this goes back at least as far as Fafnir. See the above examples from The Hobbit and Beowulf.
    • And speaking about Fafnir, bathing in his blood rendered Sigurd/Siegfried invulnerable. Apart from a spot on his shoulder where a leaf had stuck to him.
    • Woe to The Dragonslayer who attempts this tactic on an Eastern dragon, however — touching the "reversed scale" on their neck drives one into an Unstoppable Rage, usually making it harder to kill.
  • The Greek hero Achilles was invulnerable everywhere but his heel (where his mom Thetis had been holding him while dunking him in the River Styx).
  • There is actually a whole class of legendary heroes who achieved invulnerability by almost but not quite total immersion or exposure to something except for one small spot. Achilles had his heels and Siegfried had his shoulder. The Persian Esfandyar had his eyes closed while bathing in a pool of invulnerability and the Indian Duryodhana, after bathing in the Ganges, protected his groin from his mother's gaze, which was the very thing that gave him invulnerability. You can probably guess how well that worked out for any of them.
  • Freya, the mother of Norse god Baldur, had a dream in which he was killed. She made every object on Earth swear not to kill him, except mistletoe, which was considered too unimportant. Loki heard this, made a spear out of mistletoe, and gave it to Baldur's blind brother, who threw it at him as a joke, and Baldur was killed.

  • In Metroid Prime Pinball, the fastest way to defeat the Omega Pirate is to activate Missile mode, fire directly at its shoulders and kneecaps, and then strike it directly with the ball as it attempts to recover in the nearby Phazon.
  • The AMP Suit in Avatar is vulnerable on a single target between its legs.
  • In The Pinball of the Dead, all of the Bosses are only vulnerable in a single spot.
  • Stranger Things: The Demogorgon's mouth is its weakness. It's difficult to get the ball inside it, but doing so is generally more valuable than shooting it normally.

  • Destroy the Godmodder: When Hostiles were first created in the second game, their immense power was supposed to be balanced out that they would all have a weak point, which when discovered, could be used to take them down with relative ease. However, this mechanic was eventually dropped as the game progressed.

    Tabletop Games 
  • The Dark Eye: All dragons have some spot on their bodies where they armor is thinner and more easily breached. These vary between different species and between individuals of the same species, but they're typically at the base of the neck, on the underbelly, or at the base of their wings.
  • Dungeons & Dragons 1st Edition Deities and Demigods Cyclopedia. In the Melnibonean Mythos section the demon lord Pyaray can't lose his last ten Hit Points (and be killed) until the diamond-hard pulsing blue gem in his head is crushed.
  • It's the only way to beat armoured opponents and bigger monsters in The Witcher: Game of Imagination. Dragons are extremely hard to take down, since the only body parts that can be effectively attacked are their eyes and the insides of their mouths. The skill Knowledge: Monsters is dedicated to figuring out the weak points of the monsters your character is facing.
  • Earthdawn supplement Earthdawn Companion. The Show Armor Flaw talent causes flaws in a target's armor to glow so that opponents can attack the weak spot(s) with a better chance of inflicting an Armor-Defeating hit.
  • Gamma World adventure GW1 The Legion of Gold. There's an amoeboid monster almost a kilometer wide in a lake. Its body can withstand 1,000 Hit Points of damage, but its nucleus can only take 50 Hit Points before it is killed. The catch: the nucleus is in the center of the lake under 150 meters of water.
  • Middle-earth Role Playing : Dragons are normally covered in impenetrable armor, which leaves only three parts of their bodies vulnerable to damage — their eyes and a single spot where scales do not develop, referred to as their birth spot and believed to be a punishment from Eru.
  • New World of Darkness:
    • Beast: The Primordial: This is one of the Anathemas that a Hero may place on one of the titular Beasts. If successfully placed, this Anathema forces the Beast to manifest a vulnerable spot which cannot be protected by any armor the Beast may possess and which amplifies the damage from any attack that hits it.
    • Princess: The Hopeful: Defied. While the Barrier Jacket Charm may be signaled by the Princess wearing visible armor while Transformed, the Charm actually works by making the Princess's Transformed body and Regalia iron-hard, with no weak points.

    Theme Parks 
  • The "Tank Ride" at Action Park had tanks with giant targets on their backside.
  • In Men in Black: Alien Attack at Universal Studios, the vehicles have a "fusion exhaust port" that you're supposed to hit when it's revealed that the vehicle next to you is actually filled with aliens disguised as humans.

    Video Games 
  • Bendy and the Ink Machine: In Chapter 4, Henry needs to chop off the joints on Bertrum's mechanical arms with an axe.
  • Danganronpa Another Episode: Ultra Despair Girls:
    • Monokuma drones take extra damage if you shoot them in the eye, meaning most of them can be taken down with one well-placed shot.
    • Each of the Warriors of Hope has a Mini-Mecha with a weak point that becomes exposed under certain conditions, which you have to attack to defeat it. For example, Jataro's robot Doctor Von Geralt has a weak point on its head, so to access it you have to knock it over by using Knockback ammo to hit it with its own bombs.
  • The Trope Namer is a demonstration of Genji: Days of the Blade at E3 2006, in which Bill Rich demonstrates one of the games's boss battles — namely, the battle against the "Giant Enemy Crab" boss. After he "flips over this crab on its back," he narrates, "And you attack its weak point for massive damage."
  • The Contra series likes the red, glowing orb variety, at least in earlier games.
  • Virtual-ON:
    • Operation Moongate Final Boss Z-Gradt has one where he is grey with ultra-heavy armour most of the time, but turns gold at one point, while also deploying a truly MASSIVE cannon. During this period he is much more vulnerable, as long as you aren't hit by his cannon.
    • Oratorio Tangram's midboss Bradtos employs a similar method, although the shots it use when it exposes the weakness is far weaker than Z-Gradt's cannon.
  • The colossi in Shadow of the Colossus all possess glowing sigils on their flesh that can only be revealed by sunlight reflected off the protagonist's magic sword. Hitting this spot is the only real way to inflict any injury to them; somewhere between half to ninety percent of the fight (depending on the boss) is exposing it/getting there.
  • In the final battle of Sly Cooper and the Thievius Raccoonus, Clockwerk needs to be hit in the areas where Carmelita has recently shot him with her shock pistol.
  • Resident Evil 4 gives us this with a variety of baddies, but the worst are the Regenerators and Iron Maidens. Scary as hell and nigh invincible, and you see the first one before you can even attack its weak point. They require a thermal scope on a sniper rifle,note  but always attack from close range. That means while you're trying to snipe them, they're eating, impaling, flailing at you and freaking you the hell out.
    • Also, after a certain point, using headshots on the regular mooks may just cause them to sprout Combat Tentacles.
  • Regenerators and Iron Maidens have nothing on the Resident Evil 5 Reapers, giant cockroaches who not only quickly regenerate lost limbs and heads, but can shield their weak point, a squishy white egg sac. A number of other enemies have weak points that may or may not require a partner to expose and exploit, such as Popokarimu's squishy under-abdomen, Ndesu's giant plaga growth, Uroboros' glowing red clusters, and Wesker's concealable weak spot / any rocket he catches in his hands. And of course, who could forget the ever-trusty bullet to the face?
  • The bosses in the House of the Dead series take minimal damage if hit anywhere other than a designated weak point, though blasting at that weak point really will deal out huge damage to them. However, the first boss in the first game — Chariot — subverts this just a tad by having its armor blown off when its health gets down to a third, allowing you to fire at the soft, pink body underneath anywhere you wish.
    • This is also the in-game manual's Hand Wave for why agents in the spinoff/parody Typing of the Dead are running around wearing keyboard-guns — the typing feeds into an autotargeting mechanism which eliminates all risk of friendly fire and automatically discovers and isolates weak spots in targets.
  • Metroid:
    • In general, the series uses this trope liberally. Just about the only boss that isn't hit for massive damage is Ridley, with whom the only strategy is "make him dead before he makes you dead". And even then it only applies sometimes — Meta-Ridley always has at least one form that can't be damaged unless you aim for his torso. Omega Pirate from Metroid Prime inverts this: He has no specific weak spots, but before you can harm him you have to first blast away his armour (so in essence you attack his strong points).
    • Metroid II: Return of Samus: Blob throwers must be destroyed from the top down, unless Samus is using the ice or wave beams. It counters by throwing floating "blobs" to try and stop her from getting above it.
    • Hilariously in the first Metroid Prime game, there's a rock monster boss that looks almost exactly like the one in Galaxy Quest. You must use the thermal visor in order to find his weak spot (a random piece of rock that changes after he takes enough damage).
    • The various Metroid metamorphoses in Metroid: Samus Returns are only vulnerable from their exposed belly nuclei, a crucial change from Metroid II: Return of Samus where they could be shot anywhere.
  • The bosses in the original R-Type used this system, and the third level took it to extremes by featuring just a single, giant enemy with a number of weak points; the player had to pilot his ship around the boss itself, blowing up each part in turn.
  • Chrono Trigger
    • Late in the game there is a boss called the Son of the Sun, who is a giant eyeball surrounded by a ring of flames. You can only attack the surrounding flames, and all but one will take no damage and counterattack when hit. The one that you can hit to actually damage the boss looks exactly the same as the others, and is only identifiable through trial-and-error. To make this worse, it uses an attack called "Roulette Shuffle" that spins the flames around so the one you attack is in a completely different area.
    • Subverted by Chrono Trigger's final boss, Lavos, who appears to be a humanoid figure flanked by biological orbs. It turns out that the "Lavos Core" is actually one of the orbs, while the humanoid is just a drone that regenerates like the other orb. Many parties die before finally discovering this crucial fact.
  • Final Fantasy IX features normal Mooks that work like this. For example, Random Encounters in Cleyra include sand-elementals where you actively need to target a little, pink heart-like part of it. Not realizing this fast enough can result in throwing away lots of HP and mana in battle against the main body of the Mook.
  • The Star Fox series is fond of this, often in the obviously-glowing-red variation. Of particular note is one boss in Star Fox Command whose weak point is essentially a giant glowing butt. The enemy forces are mainly apes and monkeys, you see, and this boss is a Humongous Mecha baboon.
    • Peppy basically makes this trope. "Aim for his back!" "Aim for the open spot!" "Maybe it's an arm! Aim for the arm!" "Shoot the tentacles to open the core!"
    • The series also features some subversions, though. Andross is the eye type, but shooting his eyes only stuns him briefly. To defeat him, the player has to first shoot his hands off, then shoot the head anywhere BUT the eyes. On the right route, he then reveals his true form: a giant brain with detachable eyeballs that shoot lasers, whose sole weak spot is the cerebellum.
  • Almost all of the large Grigori bosses in Star Ocean: The Last Hope have a glowing core that needs to be struck in order to cause anything more then Scratch Damage.
  • Lost Planet takes this to the extreme. Every single Akrid—from the weakest cannon fodder all the way up to the Bonus Boss—has orange weak points. It's worth noting that although Akrid make up a significant portion of the enemies in the single-player game, they're not the only ones; humans (the head) and Vital Suits (the engine or the kneecaps) also have them.
  • killer7
    • The majority of the Heaven's Smiles have a glowing yellow spot somewhere on their body. Shooting this kills them instantly and grants you far more blood (used to heal and for power-ups) than gunning them down the standard way. Heaven's Smiles without the yellow spot have similar vulnerabilities — the enlarged part of a Phantom Smile, the eye of a Giant Smile, the shirt on an Ulmeyda Smile, the cockpit on the part of it's body that looks like a jet that it uses to fly around...
    • Most comical is the Ceramic smile boss, a big hulking monster of a smile that runs fairly quickly. Just shoot his heart through the convenient hole in his chest once. At least he has the sense to turn tail and run when you have your gun pointed at him.
  • Traditionally, the only way to harm Dracula's first form in the Castlevania games is to hit him in the head.
    • Later on in Castlevania: Order of Ecclesia, there is the giant mecha-centaur demon knight (well, at least it's original) called Eligor. To kill him, you have to attack his eyeball, which is for some reason on the back of his head. The only way to actually be able to damage him is to get onto his back, and getting there requires destroying a number of glowing red orbs on his knees first.
  • In a few boss battles in Sly 3: Honor Among Thieves, particularly those fought in Sly's biplane or with Dimitri's speargun, the weak point is Dr. M, who is connected to the boss monster via the massive plug in his head.
  • The final boss of Doom 2, the Icon of Sin, has you firing rockets into the brain of the Icon. When using the idclip cheat, however, you can go into the brain and see... John Romero's severed head impaled on a stick. Also, if you reverse what the demon chants at the start of the battle, you'll hear the message "To win the game you must kill me, John Romero!"
  • In Thief II: The Metal Age, both the larger and smaller versions of the "Children of Karras" have a glowing-red coal hatch on the rear of their boilers. Unless you have an implausibly large amount of fire arrows or explosive mines available, hitting that coal hatch with water arrows is the only way in the game to disable one. Humorously, this is Lampshaded in-game by an engineer's report asking what the hell the designer was thinking leaving the boiler so exposed like that, especially in a world where Water Arrows are well-known tools, and saying they really need to fix that ASAP.
  • In Team Fortress 2:
  • The "headshot=death" rule has become more-or-less universal, providing players with an intuitive, sensible advanced technique for dispatching foes. Famously, completing the Halo games on the punishing "Legendary" difficulty requires a mastery of it.
    • This was avoided, though, in Team Fortress 2 (for every class besides Sniper, anyway), which deliberately removed them (and replaced them with more-or-less random criticals) because the developers felt that headshots rewarded obsessive players at the expense of casual gamers and were unfriendly to team play.
    • Also avoided in PlanetSide. The in-universe justification is apparently that the Auraxian factions were smart enough to give their soldiers durable enough helmets to take your average rifle round without causing more damage than a body-shot. The sniper rifle takes off 75% of your average armored grunt's HP in one shot no matter where you hit, anyway. note 
    • On the flip side, Metal Gear Online (at least the version packaged with MGS4) has an in-game option in which players hosting a match can decide to enable a "Headshots Only" mode, in which you're penalized if you shoot an opposing player anywhere but their head. And considering just how headshot-unfriendly the game's controls are to begin with...
  • The MDK games.
  • Lampshaded in Conker's Bad Fur Day. One Terminator-like robot boss sports a huge flashing red button on his back reading "Do Not Push." The next boss combines this (hitting him in his vulnerable spot is literally the only way to hurt him) with a rather nasty form of Groin Attack (crushing his "vulnerables" between a pair of bricks).
    • Nearly all the bosses have this — Mecha-teddy has the gigantic yellow hole that opens up when you shoot his possessed dolly, the big caveman can only be dealt with by using your velociraptor to headbutt his groin, and then bite his ass....
  • Inverted in Mega Man ZX. The eight main bosses have a weak point, but hitting them there damages the biometal you are trying to take from them, resulting in costly repairs after the fight, or a rematch. The ideal outcome is to defeat them ''without ever hitting the weak spot''. A few bosses actually have annoyingly easy-to-hit weaknesses.
    • Played straight in its predecessor, Mega Man Zero though, with Omega. In the aforementioned Boss' first form, he's only vulnerable on the black portion of his torso. For his One-Winged Angel, the target is raised, with the horn of the central head as the target. His Bishōnen Line form, however, lacks any such weakness. Similarly, the One-Winged Angel forms of Copy-X, Elpizo, and Dr. Weil are all found on their heads.
    • ZX Advent plays this straight enough, since Model A copies the bosses' DNA at the same quality no matter how hard you bang on weak points. Some bosses don't have any weak points, however, and just need to be hammered on the old-fashioned way.
      • Interesting to note that Model H can use the lower screen to display the enemy's/boss' weak point and Life Meter (the latter is pretty much useless against bosses who show it anyway though). You can figure out the bosses' weak points even without Model H, as they make a special and different sound when you hit them.
    • In the pre-predecessor Mega Man X, expect the Giant Enemy Crab and all variants to have its head be the weakness. That also applies to the nearly omnipresent Big Bad Sigma, who most often has his head or the gem on his forehead being the weakness.
      • It's however averted with X8's Final Boss Lumine, who despite having an obvious crystal sticking out his chest, is vulnerable to hits on his actual body whenever his shield isn't up.
      • There's another example in Mega Man: Maverick Hunter X, particularly in Day of ∑ when a mechaniloid went berserk. Its generator is its weak point. Accordingly...
    Chill Penguin: Shoot the generator X! Shoot the generator!
    • Lampshaded in Mega Man Legends, where the villains complain whenever the mooks expose a weakpoint in their indestructable vehicle order to make a rear-facing attack.
    • Played straight in X7, where your mission control tells you "The head is his weak point, aim for the head!" on one of the Mavericks. EGM poked fun at this by that image being screen capped and the reviewer saying "really, I never would have tried that on my own".
    • Played with in Mega Man X4. One of Sigma's final form is a giant head that spits debris at you. There's a big, blinking red orb on his forehead, which has baited many gamers into shooting at it. But its real weak point is its mouth.
  • Attempted justification in Metal Gear Solid: the Humongous Mecha's designer was an eccentric soul who felt that it needed a "personality flaw" to make it complete. Therefore the only part of the mecha which isn't practically invincible is the target-shaped box of sensors sticking off the side, without which the pilot is deaf and blind. This forces the pilot to open up the cockpit in order to see what he is doing, leaving the controls vulnerable to your missiles. Strangely, the weakest part of the cockpit is not the guy sitting in it.
    • In Metal Gear Solid 3 this is justified: the back of the Walking Behemoth Shagohod falls off when you attempt to destroy it by blowing up a bridge from underneath it and the only part left unarmored is the back of the cockpit, which was never to be exposed. Shooting the threads with the RPG-7 also helps considerably.
  • Beating Vamp is made a lot easier in Metal Gear Solid 2 if you shoot for the crotch.
  • In Half-Life, you kill the Nihilanth by shooting everything you've got at its massive head.
  • GLaDOS in Portal is a massive supercomputer taking up an entire room... but she also happens to have a massive Venus-like structure hanging out from the roof... with four glowing orbs on it (which are also massive). Hmmm... oh look, it's your old pal, the rocket turret!
  • Lampshaded in Heavenly Sword, where Kai threatens a guard with a very painful Groin Attack if he doesn't cough up the password to the armory where the titular sword is.
  • The enemy ships in Einhänder, aside from small-fighter type cannon fodder, were usually segmented. Shooting the main body of the ship would destroy it eventually, but simply destroying the cockpit and (in some ships) the engines would cause the ship to crash and explode.
    • Hint: Shoot the part that has a green glowing thing (such as a visor) on it. There's a very high chance that's the weak point.
  • Gradius: "Shoot the Core!"
  • King Hippo in Punch-Out!! has two weak points: his belly-button and the back of his throat. And you can't get to either right away.
    • In Punch-Out!! Wii's Title Defense mode, he covers up said belly button with a manhole. This turns out to be a Double Subversion of this trope, as the way to beat him is to knock off said manhole and expose his weak point.
    • All fighters are obviously vulnerable to a hard right hook, but Glass Joe is especially weak, getting knocked out by one punch.
  • It's hard to notice, but this is actually subverted in the PC version of Far Cry 1. The large, glowing green orbs in the chests of the rocket launcher-wielding Giant Mooks are actually part of their armor, and they actually take less damage when shot there. Their real weak point is, common-sensibly enough, their head.
    • Played straight, but in a fairly tongue-in-cheek manner, for the final boss. He's a super-mutant with loads of health, but he can be killed in less than a second by shooting him in the crotch (something of an Easter egg, as there is no in-game indication that shooting him there would have that effect).
  • Beowulf from Devil May Cry 3 can be struck in his eye for greater damage than attacking the rest of his body. If Dante or Vergil lowers his health to the points where he Turns Red by hitting the eye, Beowulf will stumble and give a few more vital seconds for dealing damage. Cerberus from the same takes more damage from getting hit on either of his three heads. The Leviathan Heartcore, also from the same, needs to have its two accompanying "organs" destroyed before it opens up and makes itself vulnerable.
    • In the original, Phantom could only be hurt by strikes to the face (high damage, but that's where he shoots fireballs from), and back (less damage, but less risk). Nightmare had a weakpoint that you had to expose by first solidifying it, then smashing the glowy circle.
  • The final boss in Descent 2 is covered by a force field in the front, and thus can only be hit from the rear. Worse, unless you happen to be cloaked, he will always turn to face you. You're meant to detonate a multi-warhead missile on a wall behind him, causing the secondary warheads to hit his weak spot. Didn't stockpile enough Earthshaker missiles ahead of time? You're screwed.
    • It is possible to slide around behind him if you get in close, but it's still very tough and only nets you a split-second chance at hitting the weak spot. Afterburners can help with this too.
  • Halo has plenty of examples that aren't just the usual "shoot head for max damage" ones:
    • Hunters have strong armor covering most of their bodies. The weak points are the back, which is bigger and generally easier to go after, especially on co-op, and under the chin, which is much harder to hit but has the advantage of being accessible while they're facing you.
    • If you shoot the infection form inside the Flood combat forms (they're located in the part of the chest where the sensory tentacles are sticking out), they take more damage, or die in one hit if you have the right weapon.
    • The Scarab's weak point is a reactor core hidden in the center of its platform. Common strategies include using a aerial vehicle (or in the case of the Scarab in New Mombasa in Halo 2, a ledge above it) to land on its platform to get to the reactor core, or in Halo 3, firing at its legs until it lowers itself so it can be climbed.
    • Some vehicles have weak spots that you can hit for extra damage, with examples including the Ghost's left-side fuel cell and the Wraith's rear-end exhaust port.
    • In Halo 5: Guardians, the Promethean Knights and Soldiers, as well as the Warden Eternal, will expose big glowing weak spots (or in the Warden's case, a big dark one) once you knock off enough of their armor.
    • Also from Halo 5, the Grunt Goblin has weak spots on its front and back that can be exposed if you knock off the armor covering them.
  • Although nearly all bosses in Rocket Knight Adventures (with the exception of Axel Gear) follow this trope, the third boss in the first game displays an interesting variant. The boss is a fish-shaped submarine-like vehicle partially submerged in lava, and the vehicle itself is completely invulnerable. The only way to deal damage is to wait until the rare occasions when the pilot is exposed and attack him.
  • The Bosses in Jet Island have a Power Crystal that must be attacked to destroy them.
  • Pokémon:
    • The anime's issues with New Powers as the Plot Demands aside, Parasect doesn't have just a double weakness to Flying and Fire, but in Generation IV, potentially a triple weakness to Fire if it has the Dry Skin ability.
    • Shedinja takes it even further, with its special ability. Only super-effective attacks or indirect damage (poison, weather) will work at all, but it's a guaranteed KO.
  • Tanks in the Battlefield games take realistic damage; shooting rockets to the front of the tank does minimal damage, more damage to the sides, and the most damage to the back. Smart players with this knowledge will always try to flank around to the back of the tank rather than take it head on.
    • The battlewalkers in Battlefield 2142 can shrug off most everything short of a suicidal transport pilot. However, there is a flimsy vent underneath that potentially allows someone with a pistol to inflict massive damage. The Titan supercarriers present a similar situation: they can only be damaged from outside by BLOC-3 missiles, but can be infiltrated to get to its creamy nuclear core.
  • Almost every enemy you encounter in Dead Space, although how you are supposed to hit them is a bit different. Headshots are a joke in this game, instead you must shoot their limbs (hands, legs, tails, tentacles). The big ones even have their joints explicitly shown to the players. Exploders even have two weak points: their explosive pustule and its joint with the shoulder. Bosses and mini-bosses have big yellowish pustules that you should obviously know what to do with them. The "almost" part in this case are the Swarmers, which die in one hit no matter where you hit them, and Dividers, which do not have a weak point.
    • New enemies in Dead Space: Extraction still follow this trend. Some of them are untransformed humans, and they too have a weak spot: the head, obviously.
  • Justified in Valkyria Chronicles. The Applied Phlebotinum powered tanks generate huge amounts of waste heat, and need radiators to avert a catastrophic heat explosion. Aim for the radiators, and anti-tank Lances will likely take them down in a single blow — two if it's a heavy tank. Even otherwise useless anti-infantry firearms will deal Scratch Damage to the radiator. Only two tanks in the entire game are capable of hiding their radiators — one of which only needs to expose them after firing the main cannon, one of which needs constant supporting repairs from nearby allied bases.
    • It's also possible to headshot infantry units for greater damage at the cost of lower accuracy versus hitting center mass. While both of these apply toward both ally and enemy forces, enemies will never intentionally target the head (while they'll constantly attempt to exploit the tank radiator for all it's worth).
    • The final battle against the Marmota, a massive land battleship, is mostly hitting a series of different weakpoints in order to get at the ancient BFS it's outfitted with. First the player shoots at a huge gaping hole in the hull left when Alicia used her Valkyria powers to hurl a Valkyria lance through it, which creates a convenient ramp of scrap metal for infantry units to climb up and disable a pair of hidden radiators powering a shield surrounding the mounted superweapon, allowing it to be attacked directly.
  • Taken to its logical extreme in Monster Hunter. Although no boss in the game has a specific weak point, all of them have parts that are weaker or stronger against player attack. Further, depending on the method of attack used, the weak points may be different (some parts are weak against blunt force but resistant to damage from edged weapons, for instance). Each part of their body also takes a varying amount of damage from the different elements. Properly exploiting these weaknesses can easily make the difference between a hunt taking close to the usual time limit of 50 minutes or less than half that.
  • Zone of the Enders: the Second Runner does this at the Battleship Raid. Jehuty has to destroy them, and can go about this in a few ways: find and destroy every destructible piece of paneling and weapon on the ships, use the Vector Cannon to hit their generators, or (related to the last one) line up the Vector Cannon and fire at them to blow them up with just sheer damage. To be fair, the generators are protected by a shield of compressed space, and normal weapons do no damage to them; if you can hit the generators, you've got enough firepower to take down the ship through pure damage anyway.
  • In the Onimusha games, scoring a counter-hit on an enemy during a narrow window of opportunity will have the screen flash bright yellow as your current character (usually) delivers a lunging slash. This will instantly destroy Mooks and inflict Massive Damage against Boss characters, and in the case of characters equipped with an Ogre Gauntlet result in a much higher Soul payoff than normal.
  • Tank crews in the World War II MMOFPS Battleground Europe (a.k.a. World War II Online) pretty much have to know the weaknesses of every tank type they might possibly come up against, because the game tries to realistically model armor penetration. Trying to pound away at the front armor of a Panzer MIGHT work, but it's far less dangerous to aim for exhaust vents, the cupola, or anything else with thin armor. If you are driving a vehicle (or pushing an anti-tank gun) with small caliber shells, this might be the only way you will ever damage them at all. Then, of course, your gunner could very well get shot in the neck by an infantryman because you forgot to close the hatch.
    • The same occurs in World of Tanks.
    • In War Thunder Ground Forces, aiming for specific parts of the tanks is essential. This includes the view slits for the crew, ammo or fuel storage for a quick kill, but also the engine, transmission (getting stuck in reverse) tracks, or the turret to keep the enemy tank from firing or escaping.
  • Dark Maker Humongous Mecha in Jak and Daxter have multiple weakspots on their limbs, each of which can take a moderate amount of damage, then becomes invulnerable. If you don't notice the targeting reticules around the hips and knees, you can spend half an hour shooting them in the head.
  • Ace Combat: "Its only weak point is in the front air intake. You'll have to attack it head on to take down Morgan."
  • Every boss in Final Fantasy: Crystal Chronicles: Ring of Fates has a glowing red crystal that does more damage than hitting the rest of the boss.
    • These glowing red weak spots are also present in Final Fantasy: Crystal Chronicles: Echoes of Time on most bosses.
    • Final Fantasy V Advance makes fun of the Trope Naming quote in its description of the Gladiator's Finisher command. Then again, they made fun of a lot of things.
  • Every Fraxy boss has a weakpoint — it just depends on how big it is and how many there are!
  • The Caterpillar in American McGee's Alice can only be damaged by attacking a glowy soft spot on its underbelly.
  • If ever a The Legend of Zelda game appears in which not a single boss uses this, it will be proof that the developers have been kidnapped and are being held hostage somewhere. Ever since the first boss of the first game (which was only vulnerable on its horn), its been making use of this. It especially likes the Go for the Eye variant, and making you figure out how to expose said weak point.
    • Zelda II: The Adventure of Link has the enemies named "Horsehead" and "Helmethead". Guess where you need to strike? Inverted with Gooma, a boss added to the international releases in place of a second battle with Helmethead, whose weak point is his body and, in contrast to the boss he replaced, whose head is invulnerable.
    • The Moldorm's tail in The Legend of Zelda: A Link to the Past and The Legend of Zelda: Link's Awakening.
    • A Link to the Past also has Helmasaur King, the Boss of the Dark Palace. Link has to aim for the green crystal on its forehead, which it protects with a mask.
    • Trinexx, the Boss of Turtle Rock in A Link to the Past. In the second phase of the battle, Link has to attack its glowing midsection.
    • Ocarina of Time was chock full of this. Gohma had her eye, Barinade had his soft skin under his jellyfish armor, Morpha had its nucleus, Bongo Bongo had its eye (which was exposed once you attacked both of its other weak points), and Ganon had his bright blue tail.
    • Played with in The Legend of Zelda: The Wind Waker when fighting Gohma. It has a massive fluorescent green and magenta eye, but if you throw your grappling hook at it the beast just casually closes his eye and deflects it. You actually have to aim for Valoo's unassuming and nondescript tail to drop the ceiling on it a few times to break its shell. Once the shell is gone, then you can target the eye with your grappling hook to stun Gohma. If you don't figure this out for yourself (the game gives only vague Foreshadowing), eventually The King of Red Lions will tell you to look around the room for something else to target.
    • There's a particularly fun (if easy) variant in The Legend of Zelda: Phantom Hourglass involving whacking a seesaw with the hammer in order to reach the giant golem Eox's weak point.
    • The eyes of Diababa, Morpheel and Armogohma, the jewel on Fyrus's head, the Twilight Sword in Stallord's head, and the open point in Argorok's armor (on its back), the third battle with Zant has his shoes, and Beast Ganon had his underbelly, all from The Legend of Zelda: Twilight Princess.
      • Beast Ganon's weakness is caused by a wound on his stomach which extends to his humanoid form.
    • Various bosses and enemies use this in The Legend of Zelda: Skyward Sword, often with the added twist of only being vulnerable from a certain angle, requiring the player to time and angle their attack just right in order to actually hit it.
    • The Legend of Zelda: Breath of the Wild uses this trope the least of any game in the series, though it is still present. The individual dungeon bosses, Guardians and Hinox all have weak points that can be exploited (as do the Lynels, though they aren't technically boss enemies themselves), but the open-ended nature of the combat means they will still take damage and can be fought without utilizing the weak spots if the player goes in with the right equipment. Only the Talus minibosses and the final boss require hitting weak points to deal damage at all.
    • In Hyrule Warriors, enemy officers have attacks that will leave them vulnerable, indicated by a Weak Point Gauge over their heads. Attack them while the gauge is up to deplete it, and when it's empty the player character will perform a unique attack for a lot of damage.
  • The Factory boss in Beyond Good & Evil is only vulnerable at its "core," which it protects with a metal grate. Luckily, its legs aren't so well-protected, and if you Use Your Head, figuring out how to knock him over isn't so tough.
  • The third boss in Sphinx and the Cursed Mummy has a rather obvious "heart lid" on its chest to attack, but it keeps it closed most of the time. (And anyway, it's out of the reach of your sword anyway.) However, you are capable of throwing things that high... and indeed, you have to throw rocks at him to make him expose his weak point. Harder than it sounds—he's reeeeaally fast, and you when burdened by a rock? Not so much.
  • Numerous bosses in Psychonauts are only truly vulnerable at one point on their body. The most notable is probably The Butcher — the only part of his massive body that's vulnerable is his head, and even then, it's too high to reach normally or hit with ranged attacks. In round one, you can climb up his arms when he does a certain attack, but in round two, you have to throw telekinetic projectiles at him when he does the same attack. And he's much faster now.
  • The first boss from Star Fox Adventures can be attacked, but you can't truly harm him not matter how much you whack his tail with a stick. In fact, he's so tough, he can only be hurt from within. Feed him explosives? No! Do enough damage so he gets annoyed and tries to eat you, silly!
    • There's a normal, area-specific enemy that can only be hurt on a spot on its back. Circle-strafe all you want; it'll keep up. You have to hit it with a Ground Quake to make it turn around so you can hit it on its back.
  • The MechWarrior games have this all over the place. All mechs (including your own) have much weaker armor in the rear than they do in front; this doesn't really matter much when you're in an assault mech picking off light ones, since they pretty much die like flies either way. However, when you are in a small/medium mech, or a big one that's taken a lot of damage, and the radar cheerfully bleeps and tells you an enemy 100-ton behemoth is heading your way, the rear weak spot suddenly becomes a lot more important, because targeting it is the only way (barring sheer luck with critical strikes or a particularly incompetent enemy) to survive the encounter.
    • Since they usually always face you, the leg are also always weak points on a mech, destroying them also permit to salvage the mech, very useful to capture the heavy armed 100-ton battlemech. Putting together enough precision weapons like lasers, autocannons, Gauss guns, or missiles with targeting computers to quickly destroy their leg is a damn good tactic.
    • The "weaker rear armor" bit is taken straight from the board game; the torso locations can each only have so much armor altogether and attacks coming in through will strike the front, so that's the side that gets the lion's share of the armor and the rear is left comparatively vulnerable to a determined attacker who can get there. Beyond that, actual aimed shots tend to be fairly rare because even with an advanced targeting computer success at hitting the chosen spot isn't guaranteed and the overall chance to hit in the first place goes down, and without try are pretty much limited to immobile targets and/or the occasional melee attack.
    • The weakest part of any 'Mech is the head (aka the cockpit), which has such low armor that one good hit will probably destroy it instantly. The issue here is that the head is really small and damned near impossible to deliberately hit on a moving 'Mech, so headshots tend to be the result of pure luck or an extremely stupid pilot sitting completely still and giving you the chance to line up such a shot.
      • Striking the cockpit is also an excellent way to get relatively-intact mechs for salvage, as any hit there that gets through is liable to reduce the pilot to little more than Ludicrous Gibs given the firepower of most battlemech weaponry. Even if they survive (either by luck, or due to a weak weapon like an MG Array) they might panic and eject; and if they don't, injuries will still reduce pilot performance/mech effectiveness.
  • Sonic Adventure:
    • All forms of Chaos (except 6 which requires that you get him into a specific state... of matter) require that you attack his brain. This is fairly easy the first two times with Chaos 0, and then he starts jumping around on lampposts and punching at you, and you have to wait until he comes down, at which point he's easy again. 2 makes you wait until he misses a punch and freezes in place a couple of seconds, while 4 has to surface and float in place before you can attack him there. Perfect pretty much makes you have a minimum speed so that when you get to him, you spiral up the inside and hit his brain. If you're not going fast enough, you're just ejected and have to find him again. Actually, you could almost make a case for 6's weak spot being Froggy, at least in Big's version: once Big lands him, he wins.
    • The Egg vehicles have the cockpit as the weak point. The Hornet stays at bay and shoots small missiles at you, then tries to drill you into the ground. If he misses, there's your chance. The Walker makes you play Simon Says (sort of) with its ankle joints; one, two, or three of the feet stomp, sending out a shockwave which you want to avoid, but also making that joint vulnerable to brief malfunction if you jump near it. If all the glowing joints malfunction, that brings the cockpit down for semi-easy pickings. (You can hit its underside this time.) The Viper, the first three times, from time to time shows its belly, trying to lure Sonic in with a path to the cockpit while it's charging its (other) laser, which it will fire if you don't hit the cockpit in time. Then you have to wait until it yo-yos spinning spiked discs at you so you can jump on one and use it to reach Eggman.
    • Zero, whom Amy is fleeing throughout her stages, is only vulnerable once Amy knocks him into the electric fencing surrounding the boss stage. This causes him to flip his top, exposing a button which you then attack.
  • Sonic Adventure 2:
    • Boss GUN vehicles, much like Egg vehicles, are only vulnerable in the cockpit. How easy they are to get to varies.
    • The Biolizard has a tank on its back which you have to attack. To reach it, however, you have to wait until it's tired from chomping at you and shooting balls of dark energy at you. Then you can grind up the rail that begins at its mouth, and then you can attack.
    • The Finalhazard. "Aim for the red swelling area to damage him!"
  • Sonic Heroes has a notable Egg boss where it's weak point ISN'T the cockpit (it has none) — the Egg Emperor. It's weak point is the glowing orb in the middle of it's body with the slightly-hard-to-see-during-gameplay picture of Eggman on it. However, it's smart enough to protect itself with a giant shield. You have to either destroy the shield with a Power character, or temporarily paralyze the shield-arm with Thunder Shoot in order to do any damage.
  • Bosses in the Parodius series almost always have a weak point, which the game helpfully points out to you. One boss in Sexy Parodius is a huge tanuki, complete with arrows telling you what his weak point isn't.
  • Lampshaded in Star Wars: Republic Commando regarding spider droids:
    CT-01/425: Its durasteel plating is rated for starship hulls and is nearly invulnerable to small arms fire. Only its optical cluster, the red orb on its abdomen, is unshielded and vulnerable.
    Scorch: In other words, shoot the big red spot.
  • In Star Wars: Squadrons, destroying a capital ship's Power System creates ruptures on the ship's hull. Attacking these ruptures inflicts massive damage on the cap ship.
  • World of Warcraft features a quest in which you must defeat undead that are unkillable unless you destroy the crystals that keep them moving. These crystals become vulnerable only when the undead in question has taken enough damage that it would otherwise be defeated. (If you don't destroy the crystal then the undead, merely stunned instead of defeated, snaps out of it and resumes attacking even though it has 0 health.
    • This resulted in some hilarious griefing potential early in the game's run where the designers forgot to put a "leash" on the crystal-bound undead like most enemies have, forcing them to return to their normal area when lured too far away. Since they didn't have this, some players would pull the invincible undead all the way to a town or a major city, where they would slowly but inexorably murder any opponent, no matter how statistically outclassed they should have been. And the only way to stop it would either be a server reset or luring the undead all the way back to their crystal.
    • Raigonn, the final boss of the Gate of the Setting Sun dungeon, is a slightly more traditional example, where players need to attack and destroy its weak spot — specifically named that, no less! — in order to break its armour before they can kill it.
    • The Ulduar boss XT-002 Deconstructinator both plays the trope straight and subverts it. After damaging the boss enough, its mechanical heart will be exposed. The heart takes double damage and any damage done to the heart is mirrored to the boss. However, the heart has its own life meter, and if killed, it will actually make the boss STRONGER, causing him to heal, gain a damage boost, and gain new attacks. Ergo, unless the players were attempting to trigger this purposely (it was the Boss' hard mode trigger), it was best to only attack the weak point for a short amount of time.note 
  • FreeSpace
    • FreeSpace 2 features alien communication nodes with a giant crystal in the center. Blowing up the crystal causes the thing to self destruct in a massive explosion. Somewhat subverted in that these devices are far behind enemy lines, and were not expected to be attacked.
    • In the original, the Lucifer had a reactor be destroyed, which would then blow up the ship. Like with the above example however, these reactors were never expected to be vulnerable — they powered off the massive energy shielding that normally renders the Lucifer completely impervious.
  • Lost Kingdoms II has The God of Harmony. It's easily That One Boss unless you know what cards can cripple and/or kill it outright:
    • Your first fight can be ended with Wraith (which can be missed since the Ghoul card can be missed if you progress too much), Sandworm's Sandstorm or the Lizardman combo since it doesn't flinch from an attack, just like a Petrified target.
    • The second fight which is the final boss can end with Vampire's Death Spell or a properly placed Catapult.
  • Mario & Luigi: Superstar Saga has Cackletta as the final boss, in smokey ghostly spirit form. You have to take down her hands and her head for her to expose her heart, which is her weak point.
    • Earlier against Queen Bean you have to attack her arms to deflate them (She's HUGELY muscular) and to make her lose her crown on her head, cause you know, spikes hurt when jumping on it.
    • Even more drawn out in the final battle of Partners in Time, the second in the series. You have to attack her tentacle legs, which enables you to attack the crown which enables you to attack the boss herself. Oh, and the crown regenerates after a while, rendering any attack to her useless. And if that wasn't enough, the legs also regenerate, sometimes forcing you to do the whole thing again.
    • The final boss of the third game, Bowser's Inside Story, is even MORE complicated. You begin the fight as Bowser. After you've dealt a certain amount of damage the boss fully heals and grows big. Then you must punch his stomach to make him spit out the Dark Star core. Then you must suck it into Bowser's stomach where Mario and Luigi take over. Now you have to fight an Eldritch Abomination version of Fawful. His weak points are his legs and glasses, if you don't destroy the glasses first he will retract some of his legs while you are attacking. After killing his legs he will fall to the ground, revealing the Dark Star core, the boss' REAL weak point. You have approximately two turns to damage it before it escapes, and you have to REPEAT THE ENTIRE PROCESS untill he FINALLY dies. Phew.
    • The Final battle in Dream Team is again of this variety. The Final Boss is a 12 foot tall monster with the full power of the Dreamstone. Its weak point is the crystal shard in its forehead, which it'll guard with its right arm if it's not taken out first.
  • Lampshaded in The Simpsons Game, where a cutscene shows an alien saucer attacking the Simpsons house. It starts moving around, firing then stops, prompting Bart:
    Bart: Guys, look! The hatch opens after every four laser bursts! That's the weak spot when we need to fire!
    Kang: Hey Kodos, that ugly kid's right. Why are we exposing our weak spot every four laser bursts?
    Kodos: You're right! Why do we even need to expose our weak spot at all!?
    Kang: Thanks for the heads-up, Earth dumbass!
  • The basis of Blood of Bahamut. The giant monsters that are the game's entire basis can only be damaged at their Cores (if you hit anywhere else, damage is along single-digit lines). Indeed, some missions are entirely to remove armor over a Gargantuan's core before you can actually fight it.
  • Army of Two has heavily armored enemies that can only be hurt from behind. The general strategy is to use the game's aggro mechanic to get them to focus on one while the other sneaks around behind them.
  • All bosses in Legend of Kay have a glowing red amulet that must be hit. The in-game justification is that those amulets enable the bad guys to enslave dangerous animals and force them to do their bidding.
  • Mass Effect has, alongside the usual 'shoot them in the head' approach (which even works on the geth for unclear reasons), several other examples;
    • The final boss in Mass Effect 2 is a giant terminator with a multitude of orange 'Shoot me here!' lights in place of its eyes and a big hummer on its chest. They're not the only place that will take damage, but they do take damage at a higher rate than elsewhere. In case that wasn't obvious enough, they're actually labelled as "Weak Point" on your HUD.
    • The Reaper on Rannoch is so heavily armored that it's only weak spot is the lense of it's giant laser beam, which it keeps covered until right before it fires. Since it completely jams normal targeting sensors, you have to line up a handheld targeting laser to aim for the entire Quarian fleet that sits in orbit.
    • Brutes take more damage than usual against lightly armoured areas such as their backsides, and Husks in 2 die the second their legs are destroyed.
    • The Atlas mechs and Scions both have weakpoints. For the Atlas, the shoulders, knees, and crotch all have plating that can be shot off to stagger it and interrupt an attack in progress, as well as the giant vent on the back (although this is harder to get a bead on). Shooting the lumps on a Scion's back can have the same stagger effect on top of dealing a pretty decent chunk of damage to the Scion. On higher levels in multiplayer, knowing this is essential.
    • Surprisingly enough, a Phantom's sword is the weakpoint. Hitting it with a surprisingly small number of rounds will shatter the weapon, forcing them to back off and use their hand blaster and depriving them of their one-hit-kill weapon. Good luck hitting it, though.
  • In Aliens vs. Predator (2010), to have a real chance of beating combat synths as the marine, you need to hit them in their weakpoint — their legs. No, really. Knocking off their head just blinds them and makes it harder for them to hit you, their torso can take absurd amounts of punishment, and although their arms would theoretically work too, they're too hard to hit in practice as they're holding guns. Aim for the legs.
  • The Borderlands series:
    • Almost every enemy in the first game, Borderlands 1 has some body part that will take bonus damage when hit. Soft parts like head and eyes are common targets, as are underbellies.
    • Borderlands 2: Multiple:
      • features Loaders, a robotic enemy class with an uncommon yet logical weak point—their joints. Just as in real life, mechanical and electronic joints are more complex and often more delicate than the limb or body structures that they join and are more easily damaged by, say, a shotgun blast. More advanced Loaders, such as SGT's, armour their joints and are vulnerable only to eye shots.
      • Assassin Zer0 has a ranged combat style entirely defined by these. The B0re upgrade, among other things, highlights weak points, and most of the Sniper tree buffs critical hit damage in one way or another. This can get particularly nasty with a Jakobs sniper rifle, which has a much higher damage multiplier against weak points than any other brand of gun.
      • Actual invulnerability when not hit in a critical spot is pretty rare, however — the final boss of the "Sir Hammerlock's Big Game Hunt" DLC exhibits it, and Crystalisk enemies are almost invincible when not hit on their giant shiny crystals (explosive rounds can damage their bodies, but unless you've already done a lot with critical hits it's going to take a very long time), but that's about it.
  • Spoony's review of Microcosm describes the boss's weak points as "huge fuck-me lights".
  • In another Mook example, the Drones in The Conduit have huge red glowing orbs on their chest... but these are part of their armor and don't take more damage than anywhere else. Their weakpoint is, sensibly enough, their head — although they can still take more punishment there than a human.
  • Enemies in Resonance of Fate tend to have Cognizant Limbs that absorb damage from a certain angle. Strong enemies and bosses can have heavily-armored parts covering most angles, but one or two lightly-armored angles that leave the main body open to attack.
    • And if you jump, your bullets hit random body parts. Shoot enough times with a submachine gun, and you will eventually almost completely fill up with scratch damage. Then, all you have to do is jump and attack with a direct damage weapon. No need to worry about pesky body parts after all.
  • Rise of the Kasai has a few bosses like this. Three take the form of dragons that fly around the platform and will breathe fire at you that will instantly kill you if it hits. They're far out of reach for most of the fight and can only be sniped by arrows right before breathing fire, and then will only take damage if the arrow hits a weak point on their chest. The final boss can be stunned, but not killed, by attacking it over and over again, however, its Soul Jar is floating right above it. Once again, arrow to that equals dead boss.
  • In all of the Silent Scope games, the boss's weak point is always the head. Certain vehicles also have weak points, like the rotor for a helicopter and the tires of a car. This is later subverted for laughs in the third game Sogeki, where the boss of Stage 3 has two. The first is obvious, his head. The second is not so obvious, his teddy bear. Shoot the teddy bear and he goes down. Though this is actually harder than it sounds, you have less than a second to shoot it when the chance presents itself.
  • From the Wing Commander series:
    • In Wing Commander III and Wing Commander IV, shots aimed at the bridge or engines of a capship do an additional 50% damage, once the shields are penetrated.
    • While the Kilrathi dreadnought in Wing Commander III isn't totally invulnerable, it's much more vulnerable when shooting at it inside the hangar, where there the fast-recharging shields don't protect, even compared to the extra damage given to targeting a capship's engines or bridge.
    • In Wing Commander IV, the only way to kill the Vesuvius is to drop the Flashpak in the hangar, where they don't use the quite effective armor found on the outer hull.
    • Played realistically in Prophecy with killing capital ships. The majority of the ship is too heavily armored and shielded for fighters to destroy them with massed fire. Instead, you have to take down their shield generators and hit the critical subsystems: Bridge and Engines. Even with those destroyed, the ship doesn't explode as in most games... it's left dead in space, with occasional secondary explosions across the hull.
  • A couple of bosses in Yoshi's Island. Naval Piranha's only weak spot is a bandaged lump on its stem (presumably the "navel", although it looks more like an adam's apple). Eggs thrown at Sluggy the Unshaven just deform its outer shell without hurting it, but once its clearly-visible heart is exposed, it can be destroyed with a single strike. In both cases, Kamek draws your attention to this, in the first case by, bizarrely, calling Yoshi a "cutie without a navel", and in the second case by announcing "This slug has no weak points!"
    • Hookbill the Koopa is defeated by knocking him down then ground pounding his stomach.
  • Bulletstorm has the usual weak spots — groin shots and headshots — but some fully mutated enemies have several glowing sacs of... um... stuff on their body. Shoot any of the sacs and the whole body will go up in a blast of orange bodily liquids. Also, the plant boss has several weak spots to hit before it recharges its hitpoints.
  • Pikmin 2 has the Segmented Crawbster boss, which has to be tricked into rolling into a wall to reveal the weak spot on its belly. A non-boss example would be Anode Beetles from the same game, which can be flipped over simply by throwing a pikmin directly onto its back.
  • Pico's School: The only way to do damage to Casandra's monster form in the final battle is by targeting the dangling genitalia between her (or is that his?) legs.
  • Heavy Weapon has a few bosses like this. The Battleship is weak in the control tower, Eyebot was vulnerable in the eye when it is open, and the Segmented Serpent Mechworm was weak in the head.
  • Super Smash Bros. Brawl: The Shadyas are a type of smoke-like enemies with large, curved blades. The only way to kill them is to attack the large, red, glowing orb in their chests.
  • BattleTanx has the Rhino Tank, which is described as "A trainload of armor on front." You have to either use grenades or hit the tank from behind.
  • Dynasty Warriors: Gundam 2 treats Mobile Armors like this: you have to strike them when and where they are vulnerable to do any damage at all. Thankfully the third game does away with this: in that Mobile Armors can be harmed at any time, but you do a lot more damage if you strike the weak points.
  • Tachyon: The Fringe: Capital ships have destroyable subsystems. Take out the powerplant, it can't move. Destroy the weapons generator, it can't shoot. Blow up the shield generator, and its Deflector Shields won't regenerate. There are occasions where time constraints make this mode of attack inadvisable, but they're rare.
  • Super Mario Bros. games have this all the time.
    • Oftentimes, the boss has a giant target painted on them, like the bandage on the Whomp King in Super Mario 64, the target on Topmaniac's head in Super Mario Galaxy, or the glowing/coloured lights/symbols on Megahammer in Super Mario Galaxy 2. In the Gobblegut fight in Galaxy 2, Bowser Jr warns Gobblegut to protect his "bellyache bulges". Just in case the player hadn't seen them...
    • Paper Mario: The Origami King: The Earth Vellumental — a giant tortoise — can only be harmed by striking its exposed extremities, but is particularly vulnerable to blows against its weak, tender tail.
  • For the final fight against Omega Supreme in Transformers: War for Cybertron, you first have to attack his exposed turrets, which are explicitly stated to be outside of his shields. Destroy enough of them and his shields go down and his chest becomes the vulnerable spot.
  • In Scaler, the Rattlecrab (an Unexpected Shmup Boss) has four blue weak spots that glow red when it's going to attack. The first two are on its pincers, the third one is on its tail, and the fourth one is its mouth.
  • Humanoid enemies in Alone in the Dark (2008) can only be killed by igniting the fissures on their bodies.
  • In Duke Nukem, Atomic Edition, the Pig Cop riot tanks can take quite a lot of punishment and have an assortment of long and short-range weaponry. However, if you're quick enough to get behind them to press the nuclear trefold on the back, they self-destruct, leaving you with only the annoyed driver to deal with.
  • The Brawlamari and Queen Buzzerfly in Kingdom Hearts 3D: Dream Drop Distance both have extremely conspicuous glowing orbs on their bodies that serve as the only points that can be struck to cause damage. It takes a little effort in order to get close enough to hit them, though.
  • The naval portion of Assassin's Creed III introduces ship-to-ship battles. Your ship, the Aquila, can fire broadsides or use its smaller swivel cannons for precision targeting. The swivel cannons are usually only good against gunboats and are almost completely useless against bigger ships. However, if you damage a frigate enough with broadsides, this has a chance of exposing its powder magazine, which can be targeted with your swivel cannons for One-Hit Kill.
  • In After The War, the Worm bosses can only be damaged by hitting the head. First you have to stun them, then use your sword to remove the shell and finally kill it by shooting at the thing.
  • The Nevi from Gravity Rush have large glowing cores that shatter when hit with a well-placed Gravity Kick. In the case of many of the larger Nevi, this is the only way to damage them.
  • The final boss's first form in Dynamite Dux is composed of several spheres; its weak point is the ball Achacha is riding.
  • Hellbugs in the TV tie-in game Defiance are in general heavily armored, but the different versions all have some weak spot. The smallest skitterlings die pretty easily, but the Warrior, the next size up has only the inside of its mouth and it only opens that when it's about to attack. Matriarchs have three; the mouth, their chest when they rear up to do a smash attack, and once they've done a roll-charge attack and are recovering, vanes open and temporarily expose a weak spot at the rear. The sound your gun makes when you're hitting one of these changes from the usual pings of ricocheting bullets to a sawtoothed grinding noise to let you know you've got the right place.
  • All of the different types of Darkers in Phantasy Star Online 2 have a conspicuous red core located somewhere on their bodies that serves as a weak point.
  • In Tales of Graces striking an enemy with a move it's weak against provides you with a temporary damage bonus that fades with time or once your combo ends. It's possible to exploit multiple weaknesses on the same enemy to increase strength and duration of the bonus.
    • This system returns in Tales of Xillia 2, where it's even more crucial to combat, as bosses are unable to perform a Combo Breaker as long as the bonus is active (Something they'll do with annoyingly great frequency otherwise).
  • The FM Towns Shoot 'em Up Rayxanber helpfully describes the boss's weak point at the start of each stage.
  • Possibly some of the hardest enemies to defeat solo, Trojans from Spiral Knights have a massive crystal in their back. They also have a shield, which unlike the player's shield can't be broken. Said shield is always up. Also, they hit like trucks.
  • In Sky Serpents, the titular serpents have weak spots helpfully colored purple. Sometimes they're inaccessible due to cover by scales, which like everything else but those purple spots are invulnerable to attack.
  • In Red Orchestra, especially with the AT handguns, aiming for the ammo storage and the engine or fuel tanks is essential. Chances of penetrating front armor, even from short range is very low. In the sequel, it is possible to knock out the crew, so aiming for the armored glass also works.
  • In Copy Kitty, attacking Yolomacho's head deals more damage as opposed to hitting its body. This is important to know because in hard mode, you'll be hard pressed to hit its back if you don't know its weak point.
  • Gigant: Take-Mikazuchi from BlazBlue: Chrono Phantasma has two weak points to hammer on, but neither are consistently vulnerable, and exposing one means hammering on the other. First is the tongue, which serves as the main weapon; during one Distortion Drive, it will stick the cannon out and prepare to fire; attacking Take-Mikazuchi's head during this time causes damage to the tongue, and when enough damage has been issued, the Distortion will abort and cause it to fall over. Second is the core, exposed in precisely the aforementioned fashion; when the core falls into arm's reach is when the player dumps everything they've got into it, as it is much more sensitive to pain than anywhere else on its body.
  • Battleships in the SD Gundam G Generation series take up multiple squares on the map (for example, 3x4 or 4x5) and can be attacked anywhere in that area. Attacking a flashing square that corresponds to the bridge or some other vital system causes a "Pinpoint Attack" that does twice as much damage as usual.
  • Warframe has a few examples:
    • Banshee's "Sonar" ability creates critical weak points on enemies, which have a 5x damage multipliernote  when hit. The power also doubles as an Enemy-Detecting Radar.
    • Certain bosses have invincible armor except for certain weak spots, such as Sargas Ruk's glowing blue heat sinks (to his credit, he tries to keep them shut) and Vay Hek's big, ugly, hammy face.
  • In the game The Cat in the Hat, boss fights with Mr. Quinn require you to attack his weak point — in this case, the exhaust pipe of his massive crab-vehicle.
  • Lampshaded by the final boss of Sunset Overdrive, who complains about the presence of his own big, blinking weak spot with "Everybody knows the only reason you have a power core is so someone can destroy the power core!"
  • Nosferatu: The Wrath of Malachi: The only way to hurt Malachi is to shoot him in the glowing golden orb in his ribcage.
  • Star Wars: The Empire Strikes Back (Atari 2600): While the Imperial Walkers normally require forty-eight hits (thirty in the Intellivision) to take down, a flashing spot will occasionally appear on the Walker, which if the player strikes it will take down the Walker with one shot.
  • The fight system in Undertale is turn-based, with a stop-the-needle Quick Time Event to attack opponents, but the fight against Mettaton EX is a Shmup in which you have to fire on the projectiles coming at you; during select rounds, you can also shoot Mettaton's "heart shaped core", which the CHECK command explicitly says is his weak spot. But all shooting it does is make his arms and then his legs fall off, reducing the maximum rating you have to reach to end the battle because reasons. If your goal is to kill him, you can still attack during your turn, and he's just as susceptible to physical attacks as any other boss because his ghost soul fused with his not-actually-invulnerable body when he unveiled his human form.
  • In Fallout 4, a shot to the Fusion Core of a Sentry Bot or Powered Armor-wearing enemy will cause it to go critical and explode, also taking out adjacent enemies.
  • Hit Creature Brains to destroy minor enemies in LittleBigPlanet, and attack the core of bosses to defeat them.
    • And remember to shoot the Brightly Coloured Weak Spots on the Metal Gear REX to defeat it.
  • The Witcher 2: Assassins of Kings: The Kayran conveniently has glowing "tumors" to indicate where you should start hackin' with your silver.
  • Each character in Oh...Sir!! The Insult Simulator has a weak point in the form of an insult topic that when attacked with the right insult will deal much heavier than normal damage. For example, Sir Arthur Knight is vulnerable to insults involving modern culture and technology ("[Your mother] [still uses Windows Vista] [and] [you] [never watched Star Wars]!"), while Nigel Hogg is vulnerable to insults about weight and appearance ("[Your sister] [looks like] [a grunting sow] [and] [can't exercise because of] [your pimply arse], [and everyone knows it]!")
    • This also applies to characters in the sequel Oh... Sir!! The Hollywood Roast. Jane Blunt is vulnerable to insults about Britain and the monarchy ("[The royal family] [had an embarrassing cameo in] [your last movie] [and] [your favorite director] [ruins the British accent]!"), while Wisecrack is vulnerable to insults about his originality, or lack thereof ("[Your therapist] [is a worse version of] [your mother] [and] [reminds me of] [a desperate cash grab]!")
  • The start of most Boss Battles of Shantae: Half-Genie Hero. "Stop that Tinkerslug!"
  • The monsters of Evolve each have a weak point that takes double damage from precision weapons. For most of them it's the head, but for the Behemoth it's its soft underbelly.
  • In the early games in the Hiryū no Ken series (Flying Dragon, Flying Warriors, etc.), this makes up the bulk of the one-on-one fight scenes. Flashing red marks will appear on your fighter and your opponent. You have to inflict damage by attacking the red marks, while defending when the marks appear on your fighter's body. Occasionally, blue marks will appear when their is an opportunity for a Critical Hit, and star marks indicate an opportunity for a One-Hit KO. When no hit markers appear, it's usually a sign that your opponent is about to use a super-strong attack.
  • Almost every enemy in the flash game series Stormwinds has a weak spot. If you see anything on the enemy vehicles that resembles parachutes, flotation devices (balloons) or exposed Steampunk machinery, attacking them in those spots will make them hurt, often causing extra damage. Usually, around halfway through the first level of each game, a Heavily Armored Giant Mook hanging from a very obvious bunch of balloons is introduced, quickly teaching the player that they need to strike said balloons to end it effectively.
  • Starship Titanic: Prod the Maitre d'Bot in the "Achilles' Buttock" to defeat him.
  • Every boss in Sundered has three Elder Shard fragments sticking out of its body, and attacking these fragments is the only way to harm them.
  • In The Division, certain enemy types have specific "weak points" that can be shot at in order to deal massive damage to that enemy. Grenadiers, for example, have grenade satchels; shoot them enough, and they'll explode. This instantly kills the grenadier and can deal significant damage to other nearby enemies or cause secondary effects (e.g. Cleaner grenadiers go up in an incendiary blast that sets fire to other nearby enemies).
  • This is pretty much how you defeat your enemies in Horizon Zero Dawn. Your various arrows and tools will mostly just plink off the massive machines populating the world, but shooting the assorted weak points in their chassis will do much more damage. Depending on what you hit, you can also rupture an especially volatile component on the machine which could set it on fire, freeze it, overload it with electricity, or trigger an explosion. This trope applies to human enemies to a lesser degree; arrows by and large don't do much damage unless they hit them in the head.
  • In Akane the Kunoichi, some of the bosses have to be hit in the face. One of them shields his face when not attacking, so you have to time it right.
  • In Touch The Dead, each boss has a weak point you need to shoot at in order to deal damage.
  • Two of the bosses in Demon's Souls required you to attack their weakpoints in order to defeat them. The Tower Knight forced you to run around his titanic greatshield to hit his heels until stumbled and fell over, exposing his vulnerable head to your attacks, while the Adjudicator's blubbery body was almost impervious to your attacks except for a gaping wound in its belly with a snapped blade protruding from it (apparently one of its own cleavers), which when struck would cause the boss to slump forward, letting you reach the golden bird sitting on its head that controlled it.
  • The Dark Souls trilogy also featured a number of bosses utilizing these mechanics:
    • In Dark Souls, the much-reviled Bed of Chaos was a Puzzle Boss which could only be defeated by striking the two orbs on either side of it, then making your way through its body to reach its heart... where you found a single Chaos Bug that would perish in one blow. Several other bosses in the game have vulnerable points where hitting them can cut off their body parts (such as the tails of dragons or the Bell Gargoyles) but attacking these are optional, although doing so will not only give you a special weapon but prevent them from using their tail lash attacks.
    • Dark Souls II features the Demon of Song, whose froglike body is completely invulnerable to your attacks until it opens up the skin covering its front to reveal its skull-like face and long arms, with which it attempts to grab and eat you. The Duke's Dear Freja can only be damaged by attacking either of the two heads at either end of its gigantic spider body. Finally, while you can hit Sinh the Slumbering Dragon anywhere to damage it, hitting it anywhere other than its head causes its corrosive poison to degrade your weapon extremely quickly, while striking its head also does more damage.
    • In Dark Souls III the Curse-Rotted Greatwood can only be effectively damaged by attacking the pallid white pustules sprouting from various points of its bulbous body, or the long white arm it sprouts in the later stage of the battle. High Lord Wolnir is also almost completely immune your attacks, but by attacking and shattering the magical bracelets he wears on his arms you can send him careening into the depths of the Abyss. You can theoretically defeat him with pure damage, but it's not recommended. Finally, as with Sinh from the previous game, Darkeater Midir takes additional damage when struck on the head rather than going for the more accessible limbs.
  • Bonanza Bros.: The riot shield guards can only be shot in the back and side, or slammed with doors.
  • Razing Storm: Players can disable the Krakken bosses by shooting it's joints. The difficult part is getting past it's defenses and turrets first.
  • Every Octarian boss in the Splatoon series has the same weak point (save for DJ Octavio) - a giant tentacle. Very few of the bosses will leave this tentacle exposed on their own, so you’ll have to reveal it first, whether by waiting for an attack that leaves it vulnerable, Feeding It a Bomb, or destroying a series of smaller weak points. It’s explained via one Sunken Scroll in Splatoon 2 that these tentacles are cut from a host Octarian (implied to be Octavio himself) and are what give the mechanical bosses some degree of sentience.
    • In Splatoon 2's Salmon Run PvE mode, every single Boss Salmonid, save for the Goldie, has a weak point that's the key to defeating them:
      • Drizzlers normally hide under their impermeable umbrella-like armor, but when they pop out to shoot an Ink Storm-like missile, they're completely vulnerable for several seconds.
      • The Flyfish must have a Splat Bomb tossed into both of its missile pods to defeat them.
      • Grillers have a fish tail poking out of their back. If it's shot enough, three more appear. When enough damage is dealt to these weak points, the machine is destroyed.
      • While Maws can be taken down with normal firepower, it's much faster to toss a Splat Bomb at their warning marker before they lunge up to the surface, so they swallow the bomb and not a player.
      • If a Scrapper soaks up enough damage with its frontal shields, it will be immobilized for several seconds, at which point players can head to the back of the machine and kill its exposed driver.
      • The only vulnerable point on a Steel Eel is its driver, and if they are killed, the rest of the contraption will be demolished.
      • Steelheads attack by forming a bomb on their head and throwing it at a player. If enough damage is dealt to the bomb while it's still swelling up, the Steelhead will explode.
      • Stingers sit atop a tower of 7 pots, all of which must be destroyed to defeat them.
  • Most enemies in Bullet Girls Phantasia have an exposed blue crystal core that, when shot, can instantly kill them or cause massive damage.
  • Chicken Police: To get a good score in the interrogation mini-game, you have to pick questions that match the subjects' emotional weaknesses.
  • Octopath Traveler: One of the core aspects of the combat system. Hitting an enemy with its weakness to causes it lose shield points in addition to dealing extra damage. When an enemy's shield points hit zero, the shield temporarily breaks and they lose a turn, during which an even greater amount of damage can be dealt. Also played with, because a key strategy the game expects you to pick up on by the third set of chapters is when to attack a weak point in such a way where your team has the longest amount of time to punish the boss while they only sit there and take it...and have time afterwards to buff and heal back up, since after recovering from being broken, bosses will generally get to move multiple times and hit back harder.

    Web Animation 
  • RWBY: Even after taking out its shields, the thick armor of the Colossus makes it difficult for Ruby and the others to actually damage it. Oscar notices that the missile launcher and the rotating Dust cylinder share the same chamber, suggesting that a sniper shot would be able to blow up the arm cannon. When Cordovin spots what Ruby is trying to do, she protects the missile launcher by closing it back inside the arm cannon. Ruby unexpectedly decides to charge inside the cannon itself, and Jaune immediately figures out what she's doing: because of what Oscar said, the missiles and Dust will be stored together inside the arm cannon, making them extremely vulnerable to a well-placed shot — but only if the shot is taken from inside the cannon itself. This time, the plan works and the arm cannon is rendered inoperable; the extra weight caused by the damage it sustains makes it impossible for Cordovin to move the robot without first severing the entire arm.
  • In Death Battle, Luke Skywalker invokes this by exploiting Harry Potter's scar as a shatterpoint.
    • While Link's known for doing this, it's absent in his battle with Cloud, though it's understandable. Z-targeting still makes an appearance and Link uses it to block Cloud's Omnislash.
    • This actually works against Wonder Woman during her battle with Rogue. Wonder Woman's combat training taught her to strike the weak points of the human body, including the face, the only part of Rogue uncovered. This in turn allowed Rogue to absorb some of Wonder Woman's power and temporarily stun her, giving Rogue an opportunity to absorb even more of Wonder Woman's abilities and give Rogue enough power to defeat her.
    • Tommy and Saba try this in their fight against Gundam Epyon Only to find out that it doesn't work on Power Rangers logic and giant green circle on it's chest is just a decoration.
  • DSBT InsaniT:
    • In 'Untamed and Uncut', Monster Andy attempts to go after Tyrannomon's exposed underbelly while Monster Bill and Monster Martha restrain it, but Tyrannomon manages to grab him.
    • Cell's weakpoint is his brain-like nucleus.

    Web Comics 

    Web Original 
  • Tanks in The Solstice War are treated like they would have been in World War 2: shoot the sides or the back if you can, because the strongest armor is on the face. However, larger guns have better penetration, and characters rightly fear a gun of 100 millimeters bore or larger for its ability to destroy tanks outright.

    Web Videos 
  • Used as a joke in Vaguely Recalling JoJo. Geb hits Magician's Red's weak spot and Avdol gets severely damaged.

    Western Animation 
  • In Code Lyoko, all of XANA's monsters in the game-like virtual world have "XANA Eye" symbols (sometimes actual eyes) somewhere on their bodies. Hitting this spot will usually de-rez the monster instantly. With the exception of Aelita's Energy Fields, which normally kill no matter where they hit the monster. Unless she's supposed to lose, of course.
  • The red circle on Zod's belly in Challenge Of The Go Bots.
  • Parodied in The Simpsons, when Homer and Bart enter BattleBots, and discuss how to beat Professor Frink's giant killing machine. Bart mentions it has a weak point, only for him to notice Frink welding a comically large sheet of spiky metal over it.
  • In South Park, punching Mecha-Streisand's nose will drop the Diamond of Pantheos allowing Robert Smith to defeat her.
  • Winx Club features an example of this being undermined via editing: In the original version, we see Tecna finding the weak point of a monster, under its throat, prompting the Specialists to attack the area. In the 4kids dub, Tecna says she's found the weak point, but never says where it is, and because of what appears to be a discretion shot, we never see where the Specialists attack.
  • In an episode of My Life as a Teenage Robot, Jenny faces a member of the Cluster who Tuck and Brad were using as a snow fort before he regenerated...who has an off switch on his back, very much like the trope picture.
  • In Adventure Time, at episode 'Tree Trunks' the gang goes into 'Evil Dark Forest' in order to achieve the plot-device for the eponymous Tree Trunks. At the forest the group catches up with a monster of no vulnerabilities...Except it's gem weak spot.
  • In Randy Cunningham: 9th Grade Ninja, the only way to destank a monster made by the sorcerer is to destroy a item they most held dear, aka their weak spot.
  • Tuma in BIONICLE: The Legend Reborn has a brightly sparking wound on his back which he never covers despite wearing giant, movable armored blades on his back. He even spends much of his fight with Mata Nui facing away from him, standing still while bathing in the cheering of his supporters. He's defeated under seconds.
  • The Jimmy Neutron episode, "Ultra Sheen" has Sheen defeat Robo-Fiend in level one of the Ultra Lord video game by pressing the off switch on his back.
  • During Black Panther's first encounter with the team in The Avengers: Earth's Mightiest Heroes!, he manages to take down Giant-Man by striking the portions of his anatomy that are vulnerable.
  • In one episode of Teenage Mutant Ninja Turtles (1987), Shredder decides to build the ultimate combat robot to finally destroy the turtles once and for all and does this by building the robot out of indestructible material. He runs out when he's almost done and has to use ordinary steel to finish leaving a weak spot at the small of the robot's back. He and Krang then mention this several times in front of April. Guess what happens.
  • The Ant and the Aardvark: in "Mumbo Jumbo," the Ant is being protected by an elephant as part of a brotherhood lodge pledge. The Aardvark sets a booby-trapped scale for the elephant, citing an elephant's vanity being their weak spot. The Ant suspects it's a trick, so the elephant plants a tree trunk with the Aardvark in it on the scale. Boom goes the Aardvark.
  • The Mask episode title “They came from within”. There is a muscular robotic villain called "Warchine", like his chest, there is also a small door handle on his back. After opening, any person(especially dogs) can enter the machine through the passageway (can be regarded as a design flaw). Inside there has a "Fail Safe Box", Milo pee on the device, it makes the robot short-circuit.
  • Quack Pack episode title “Return of the T Squad”. The alien leader ZOD released the giant robot. Although this killer robot has no specialized self-destructing button, there are levers and buttons inside his Main Control Room obviously when Dewey enters the robot's head. Dewey pushes all levers, switches and button on the robot head that makes him overload and cause his head explodes.

    Real Life 
  • Standard operating procedure for the US military, since doctrine is based on the concept of denying the enemy the ability to fight effectively. Enemy has fighters? Bomb their runways/aircraft carriers so they can't take off or land. Enemy has tanks? Tanks cannot move without fuel, and fuel trucks aren't armored, so bomb the fuel trucks and the roads they travel on. This turns the tanks into armored, stationary pillboxes. Keep on bombing the supply lines so that the tank crews don't have food or water, forcing them to abandon the tanks and walk home. If you're feeling particularly vindictive, bomb them while they're marching home so they can't live to fight another day.
  • Tanks are almost always vulnerable from above and below, and to a lesser extent, the sides and rear. Tank Destroyers and other specialized AFVs often take this further, in some cases resulting in open-topped or open-backed vehicles such as the M10 and Marder series.
    • Specific tanks can also have specific weak points. Early models of the Sherman tank were vulnerable to deadly fires and explosions if enemy fire reached their turret-stored ammunition. The first attempted fix was welding an extra armor plate over the vulnerable section. Unfortunately, this served as a video-game-style "shoot here for maximum damage" bullseye to German gunners, and ammunition explosions became more common with the retrofitted tanks. Later models moved most of the Sherman's ammunition down into the hull (and gave it further protection from fire), solving the problem properly.
    • It's usually difficult, if not impossible, for an infantry team to attack a tank from above. If the enemy has a good formation, attacking it from behind is difficult too. To solve this problem, the Javelin Missile Launcher was created. This is a missile that can either fire in a straight line, like most missiles, or, in an awesome display of Roboteching, travel about three feet forward and then straight up to a height between 500 and 1000 feet, before inverting and smashing down on the tank from above. The only defense against a Javelin Missile attack is to kill the user before he can fire it. Or go underground (but then, the missile still fires straight if need be...).
    • A common tactic against tanks from the very beginning is to try to blow one of the tracks off or otherwise jam the drive. This was especially effective against tanks in urban warfare or dense jungles and forests, where infantry could sneak up or wait for a tank to drive past, then rush out and toss grenades and satchel charges at the tracks, or prepare a hidden bomb in the road. An immobile tank is pretty much useless, and even worse when it blocks a road and holds up everybody behind it.
    • The Molotov Cocktail was devised as an anti-tank weapon by Guomindang troops fighting the Japanese the Second Sino-Japanese War... or possibly by Spanish Republicans and Nationalists fighting the Spanish Civil War, though the name was given to it by Finns fighting the Soviets in the 'Winter War' of 1940-41.note  Tanks of the time could be disabled by pouring a flammable liquid over the (outside of) engine and setting it alight, so it was only a matter of time before someone got the bright idea of filling a bottle with petrol or spirits and putting a burning rag in the mouth. Even if the fire didn't spread into the tank itself and set its ammunition off, the fumes and smoke were would force the crew to choose between suffocating and bailing out.
    • During the battle of Stalingrad, Yakov Pavlov commanded a platoon that took over a apartment building (now known as Pavlov's House). They found that by placing Soviet anti-tank rifles on the roof they could actually shoot nearly straight down onto a tanks turret (with them being so high up the tank couldn't shoot back). Pavlov is said to have taken out over a dozen tanks himself this way. The fighting for the southern Grain Silo was also characterised by the defenders' ability to do this.
    • Military ground vehicle designers are getting smarter about protection, what with the introduction of the V-shaped hull to certain armored vehiclesnote . V-hulls borrow the deflecting hoo-ha used by sloped armor. In simple English, it's supposed to take most of the damage from the bad guys standing straight ahead note  or from explosives underneath the vehicle and then point it elsewhere. What you end up with is a vehicle that's not as scratched as compared to a regular vehicle in the same situation.
      • And in the case of a tank which would rather make the first move than try to resist a pounding, it's an active protection system, which goes way back in the 1970s, apparently pioneered by the Soviet Union. The first APS, codenamed the Drozd, had a point-defense problem: a good portion of antitank rockets still made their way through the tank and the Drozd only covered the front. Recent developments have fixed this problem, though.
  • Battleship deck armour in general was significantly thinner than the belt (side) armour, making them vulnerable to attack from above. Hence the ridiculously large number of anti-aircraft guns fitted to the last generation of battleships. Plunging fire at long range could be at least as effective than a broadside at point-blank. Hits below the belt (e.g., torpedoes) could also be fatal.
    • Modern torpedoes do NOT strike the ships they target. Instead, they deliberately explode underneath the ships. This causes an air bubble and causes the ship to literally break in half under its own weight.
      • It didn't work in World War II when they tried to use magnetic fuses to do this.
    • HMS Hood provides an excellent example: her deck armor proved too thin and was pierced by a German shell with catastrophic results. Specifically, it was in a part of the armored deck a few feet from where said deck had been thickened during a refit. Right above the ammunition magazine.
    • British aircraft carriers suffered much less severely from kamikaze attacks in the Pacific than American ones, as the British usually had armored decks, while the American had only wooden decks that could be easily smashed through by a plane.
      • Generally justified. In the case of most of the more lightly-armed cruisers, destroyers, etc., the trade off was that they were faster than they would be with the full armor protection, allowing them to be able to keep up with the carriers note . For the aircraft carriers, armoring the flight deck meant adding considerable structural support which effectively made the hangar deck much smaller. Most commanders would rather be able to carry more planes to destroy their attackers before they could engage the carrier rather than have some extra armor plating to deal with them once they got to them. Of course the example of the Japanese carriers at Midway demonstrates that that does not always work.
      • In fact, British naval doctrine led to the armoring of their carriers due to the fact that they were designed to serve in the "cramped" waters of the Mediterranean, where no matter how many airplanes you put on them, they would always be outnumbered by the shore-based aircraft available to the enemy. The resultant armoured carriers were, compared to their American contemporaries, about two knots slower and had a smaller complement of aircraft, but in the end were a success, as the six Illustrious-class carriers survived everything the Germans, Italians and later the Japanese threw at them in ca. six years of wartime service. And despite the small complement of aircraft, HMS Illustrious managed to single-handedly disable three battleships and damage two cruisers in the 1940 raid on Taranto.
  • The German battleship Bismarck was incredibly highly armed and armored, and one of the greatest warships ever built at the time. A single lucky torpedo from an obsolete British biplane bomber hit and disabled the rudder,note  making her essentially a sitting duck. Without any support by other ships, she was attacked the next morning and had to be scuttled without causing any significant damage to the attackers.
    • Well armed and armoured maybe, but its design of three propeller shafts rather than four was a big flop, not only did it critically weaken the keel, (leading to the 'ability' of a single torpedo to jam the rudders), but it also made steering a pig (not helped by really-too-small rudders). She was a battleship, with emphasis on the 'battle' rather than the 'ship'. She was also more vulnerable to plunging fire than contemporary British designs due to an outdated armor layout, which resulted in one of the shells from the Prince of Wales severing the forward fuel line. The secondary armament wasn't much good either, making it especially vulnerable to low-altitude torpedo bombers. The same issues were faced by the Scharnhorst class, though in neither case were they to prove critical, since Gneisenau was wrecked in her docks, while Scharnhorst fell to naval gunnery and torpedoes.
    • Weak stern was the common Achilles' Heel of all German warships. The last torpedo of HMS Dorsetshire effectively tore off the stern of Bismarck. Had the scuttling failed, the torpedo damage from HMS Dorsetshire certainly would have given Bismarck the Coup de Grâce.
  • Most warships during the first half of the 20th century featured a citadel which contained nearly all the ship's vital equipment. At first this may seem like a subversion because the citadel is the most armored area except the magazines on a warship. However piercing this area is more than worth the trouble of the armor as any shell going off within the citadel can seriously damage a ship's fighting capability and guarantees months of repairs. Case and point, the Japanese battleship Kirishima had its citadel breached multiple times by the battleship Washington but suffered comparatively little damage else where. The IJN tried to tow Kirishima to safety until it was revealed that Washington's 16-inch shells had destroyed all of the ship's citadel equipment, including the pumps and fire suppression system. This left the crew with nothing to combat the minor flooding or fires she was suffering from and she had to be abandoned.
  • Pretty much every warship since the introduction of gunpowder has had one spectacular weak spot: the magazine, where the powder and ammunition is stored. Usually located deep within the ship for maximum protection, if anything does penetrate to the magazine, there is a very solid chance that it will take the whole ship with it, as happened to HMS Hood in the Battle of the Denmark Strait and USS Arizona at Pearl Harbor. Other vulnerable spots include propulsion systems (the masts and rigging on a sailing ship, or the boilers and screws/paddles on a steamship). In addition to being unable to maneuver, a ship that takes a hit to the engines will also likely be unable to produce power to work the guns or water pumps, making it impossible to fight fires or stop flooding during battle.
  • Japanese cruisers during World War II had REALLY BAD weak points. While they had decent armor, and were in fact superior to early-war American cruisers, their torpedoes proved to be their undoing. To elaborate, unlike most other countries' torpedoes, which used compressed air or chemical propellant, the Japanese torpedoes used oxygen, which roughly translates to 'highly volatile if hit by a shell or bomb'. One of the most notable examples of this happening was during the Battle off Samar, where three of these very cruisers were more or less destroyed/sunk when American 5-inch guns and torpedoes/bombs managed to score lucky hits on the torpedo tubes. Even more impressive, the escort carrier White Plains used her single 5-inch gun to disable the heavy cruiser Chokai with a lucky strike on her torpedo rack. This is the only time a carrier has ever destroyed a warship with surface fire.
  • In the Battle of Midway, the Imperial Japanese aircraft carrier Akagi, flagship of Admiral Nagumo, was struck by a single 1000 lb bomb from an American dive bomber. The bomb, however hit the ship's the middle aircraft elevator and detonated inside its hanger, where the Akagi's own bomber planes were being fueled and armed. This resulted in setting off the munitions inside the hanger and, even worse, the aviation fuel supplies. This started an uncontrollable fire that forced it to be abandoned and scuttled later that day.
  • Modern warships are less armoured due the main danger to them switching from guns to missiles, aircraft, and submarine-launched torpedoes, and a tactical doctrine of intercepting the enemy vessel (or projectile) before it hits the ship. However, that has given them another weak point: disable a warship's sensors (mainly radar), and hopefully its radio communications, and a modern warship is as good as sunk when it comes to being a threat.
    • In fact, that weak point is one of the big reasons ships don't have armor these days. Radars and other electronic sensors cannot be effectively armored, and if a hit is going to disable them with or without armor, then better to dispense with weight and volume-intensive armor for better speed and more active defenses.
  • Ilyushin Il-2 Shturmovik was extremely well protected and armoured, and difficult to shoot down. It had only two weak points: the engine radiator (it had water cooled engine) and the main wing spar (breaking it would render the wings and fuselage on so hard stress the plane would disintegrate in mid-flight). The German and Finnish pilots were instructed to approach the Shturmovik from an inclined sector from behind and aim at the joint of the wing and fuselage, effectively cutting the main wing spar. Conversely, if a photograph shows a shot-down Shturmovik relatively intact, it has either had its pilot killed or engine shot.
  • Groin Attack in a sparring match.
    • There are many spots on the human body that remain vulnerable to simple attacks of people's hands and feet, no matter what sort of training you do — like, your eyes. But Wait, There's More!! The throat, the nose; really, the head in general...
      • Groin, ears, eyes, nose, throat, and the knees are all targets where a weaker opponent can do significant damage to a stronger person. For women's self defense classes, scratching a man's eyes out with your fingernails or anything else you can get your hands on is one of the first moves taught. Experienced fighters know that a hard, fast kick to the inside of someone's knee (the knee is designed to bend in only one direction, and bending it in any other direction is crippling) will take someone out of a fight no matter how much muscle or experience they have. This is the reason why, in organized fighting, all of these are areas where attacking them will result in instant disqualification.
    • Most of these are justified by the function of the body part in question. Testicles must be on the outside to enable them to be cooler than the rest of the body; if they were kept inside, the body heat would reduce fertility. Eyes can't be shielded very much or they can't see as well. And so on.
    • As pointed out by William E. Fairbairn (who, as a policeman in 1930s Shanghai, one of the deadliest Wretched Hives of the world, had plenty of experience of both giving and receiving blows), weak points of the body defy the very concept of fighting with martial art techniques: attacking the eyes, nose, larynx, plexus or groin can quickly end the fight, with the opponent into the hospital or the grave. Some people that employ systems of fighting, from a boxer to the least educated brawler, use moves which are painful, but not very efficient, like strikes to the forehead (it takes the force of a trained boxer to break one easily), ribcage, upper arm, thigh or tibia. Modern military-based martial arts, such as the Israeli Krav Maga or the US Marine Corps' MCMAP, focus almost entirely on ending the fight as quickly as possible, as so focus on weak points and using whatever you have to fight with (rifle, knife, shovel).
    • Traditional and modern martial arts alike have movesets that are designed to kill or maim the opponents like this. Aside of attacking the weak points as mentioned above, there is also technique to strike or manipulate the joints and striking the soft organ parts such as kidney or solar plexus. For a more modern example, strikes in arts such as boxing are generally aimed at their own weak points, typically consisting of the solar plexus again, liver, and jaw, though the last of which is struck not with an intent to break it but rather to make the brain slam against the side of the skull due to a quick acceleration and deceleration, causing a knockout.
  • Most cats HATE tummy rubs because their instinct is to protect their vulnerable tummies. A cat rolling over and showing you its stomach is a sign of trust. Sometimes, if feeling threatened, the cat will roll over on its back to better wield its claws in a stance that basically says "don't come any closer". If the threat does come closer, the cat can then strike with its fangs and four sets of claws at the same time. On the other hand, when they are feeling safe and surrounded by trustable loved ones, they will sometimes instinctively roll over and expose their bellies as a display of this trust and love, as if to say, "I totally don't think you're going to try and kill me, bro." Want to show your cat some serious cat-language affection? When they do this, pet their heads; for cats, that's the friendliest way to acknowledge the relationship, whereas actually petting their bellies is like saying, "oh, you acknowledge me as your superior in the social structure, huh? Yeah, you better!"
    • The same goes for dogs, in that if a dog shows you its belly, it trusts you. On the other hand, if the dog rolled over first (or if the dog is lying on you in a way that it's impossible to tell whether or not it has in fact rolled over), dogs are generally very happy with such rubs. Oh, dogs...
  • Predatory animals typically attack the throat or belly of their prey, as the front of the neck contains vital airways and blood vessels, while the belly is less well-protected by bone than other parts of the torso.
  • When attacked by a shark, most survival experts recommend hitting the shark in its gills and not their eyes or nose. Most sharks have nictitating membranes to protect their eyes and their noses are surprisingly sturdy. However, unlike most fish, a shark's gills lack the protective covers and are surprisingly susceptible to pain. In the wild, many dolphins and sea turtles were able to defend themselves by hitting and biting a shark's gills.
  • Safes, of all things, have weakpoints where their defense is intentionally lower. Naturally, their location is a guarded secret and not advertised.
    • Although a safe bet is to turn the safe on its side and try and crack the bottom.
  • By the early Renaissance, plate armor had become so good at protecting the wearer that they were nearly immune to anything up to and including musket fire. The standard way to kill someone was to beat them with something heavy until they were knocked to the ground (the poleaxe or warhammer were popular choices for this), then stab a thin, pointy dagger into the joints, or through the slots in their visor.
    • This is where the phrase "chink in the armor" comes from — the joints were notable weak spots for the dagger.
    • This is also where the term "bulletproof" comes from. The standard test for armor quality was to fire a musket at the breastplate. The resulting dent would be proof that it could resist a bullet.
  • This video of ants attacking a crab for food. The ants managed to do this by probing the crab for weak points in its armour then attacking them.
    • Also by chewing its eyes out and also PRYING ITS GODDAMN MOUTH OPEN and sending ants inside.
  • The field of social engineering came about as a method of attacking the weak point inherent in every digital security system: the people who use it. There's no better method of getting a password than convincing somebody that they should give it up.
  • Wooden sailing vessels were vulnerable at the bow and stern both because the guns were pointing elsewhere and the attackers shot could go all the way down the deck causing more mayhem per round. Hence the tactic of "crossing the T", where the attacker attempts to broadside an opponent down their length.
  • Armies are vulnerable in the flank and rear, because the enemy is expecting them from a different direction, because the attackers can concentrate on a weaker force, and because supply lines are vulnerable. Also the borders between unit jurisdictions are a vulnerable spot.
  • The first thing any hunter of game will learn how to do is to fire their weapon at the most vulnerable areas of the animal's body, typically somewhere in the center mass or the head for either a heart or brain shot. Dropping the animal immediately not only reduces the chance of the animal fleeing or charging, but also humanely ends the animal's life with no or the absolute minimum of suffering.
  • A tarantula hawk wasp targets a tarantula's belly because it is less armored than the rest of it. It will flip the spider on its back or attack when it rears up to attack.
  • This is the main point of fame of the Prince Rupert's Drop—essentially, what happens when you spool a drip of molten glass into cold water and it solidifies. Due to the circumstances of their formation, the resulting drops are incredibly durable, especially for something made of glass, but they have a long "tail" of thin glass filament left over, and if you so much as snap the tail in half with your fingers, the entire drop shatters.


Video Example(s):

Alternative Title(s): Weak Spot, Weak Point


Rockbreaker's Fuel Sacs

Like with a lot of machines, Rockbreakers have fuel containers that are highly explosive and can do massive damage.

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Main / AttackItsWeakPoint

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Main / AttackItsWeakPoint