Follow TV Tropes


Video Game / Evil Dead: Regeneration

Go To
"Listen up, shake and bake. I eat evil for breakfast and danger for dinner. So spread the word: Ash is back in business."

Regeneration is the third and last licensed Evil Dead game published by the late THQ.

What If? Ash wasn't sent back in time at the end of Evil Dead 2? He would have been locked in a mental institute, and he'd have to fight deadites summoned by his crazy psychiatrist Dr. Reinhard, with an undying comic relief at his side.

This game has the examples of:

  • Abandoned Mine: One of the portals that must be closed is in a mine long disused.
    Ash: An old, abandoned mine shaft. Now isn't this cozy.
  • Abnormal Ammo: Ash's boomstick fires energy bolts when he turns into his deadite form.
  • Alternate Continuity: The game is a What If? scenario, depicting what would happen if Ash hadn't been sent back in time at the end of Evil Dead 2.
  • Bedlam House: The sanitarium where Ash was in placed in wasn't a nice place even before the deadites started to run wild.
  • Advertisement:
  • Chirping Crickets: Used when Ash and Prof. Knowby's spirit talk about Sally.
    Knowby: Reinhard needs my diary to complete his work, and he's sent his evil minions to pursue her.
    Ash: Damn, I know she's a lawyer but she doesn't deserve that. I mean, sure she's a little uptight and square, but I think there's something freaky deaky going on there too. You know what I'm saying? *wink*
    (Knowby stares at him while crickets chirp)
  • Clean Cut: Ash accidentally cuts off Sam's head (which drops after a delay) when he swings around his new chainsaw.
  • Concept Art Gallery: The game has a bunch of "making of" segments (some involving Bruce Campbell) and concept art.
  • Damsel in Distress: Sally, who is kidnapped by Reinhard to get a hold on Prof. Knowby's diary. After being rescued at the end of the game, she abruptly turns into a Deadite without warning, and Ash has to blow her away. He ends up walking off into the sunset with Sam instead.
  • Advertisement:
  • Death as Comedy: As a half-deadite, Sam can be killed many times, without any of them being permanent. Many opportunities for Amusing Injuries ensue.
  • Drop the Hammer: One boss battle is against a big possessed miner with two sledgehammers.
  • Escort Mission: In order to get the required spirits to The Guardian, Sam must be protected until he and Ash get there.
  • Fire-Breathing Weapon: Ash builds himself a flamethrower.
  • Give My Regards in the Next World: Ash's Pre-Mortem One-Liner before killing Dr. Reinhard.
    Ash: When you get to hell, tell 'em Ash sent you.
  • Harpoon Gun: Ash builds himself a harpoon gun that can yank enemies to him from pile a junk he comes by.
  • Herr Doktor: Dr. Reinhard talks in a stereotypical German accent, complete with "zes" and "zats".
  • Human Sacrifice: Dr. Reinhard attempts to gain full power by sacrificing Sally.
  • It's Quiet… Too Quiet:
    Sam: It sure is quiet...
    Ash: Yeah, too quiet. Let's make some noise!
  • Lock-and-Load Montage: Shown when Ash finds his old belongings next to the morgue.
  • Non-Lethal Bottomless Pits: A version of climbing back up again happens, when Ash falls into a bottomless pit the screen fades out briefly and back in just as he drags himself up over the edge of the pit.
  • Planet Heck: For the last level, Ash and Sam are sent to a cyclopean alternate dimension, that looks a lot like hell. Complete with waterfalls of blood.
  • Psycho Electro: First boss fight is against a possessed electroshock therapy patient.
  • Psycho Psychologist: Dr. Reinhard, the Big Bad.
  • Reality Ensues: To the first two films; Ash was unable to provide a believable explanation for why he killed his friends at the cabin, so he was institutionalized.
  • Spirit Advisor: Professor Knowby, the giant floating ghost head.
  • Stab the Scorpion: Subverted. After Ash builds his harpoon launcher, he fires it at a deadite behind Sam. He then says that he was aiming for Sam.
  • Superpowered Evil Side: After killing enough enemies, Ash can bring up the evil within him for more asskicking.
  • A Taste of Power: In a fast and loose remake of the cabin scene from Evil Dead 2, Ash has his shotgun, chainsaw, and even gets a mandatory Evil Ash segment to gore a bunch of deadites before the story properly boots up to his being in the asylum for some time afterwards and de-geared. Though in a small subversion, Ash gets his gear back pretty quickly anyway.
  • Toilet Humour:
    • It is heavily implied that Sam craps his pants when he hears that he has to bring three souls to the Guardian.
    • Entering a gate guardian's mouth leads Ash and Sam being farted out the other end.
    • Ash can use toilets he comes across; he remarks on how he feels better after.
  • Token Heroic Orc: Sam is the only good deadite in the game. It's explained that he was experimented on by Reinhard in an attempt to prove that living beings could harness the power of the Necronomicon without succumbing to it.
  • Two-Faced: Half of Sam's body look like a deadite.
  • Urine Trouble: When Sam goes to relief himself, he accidentally pees on a possessed miner that just rose up from underground.


How well does it match the trope?

Example of:


Media sources: