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Video Game / Donkey Kong Country 3: Dixie Kong's Double Trouble!

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Trekking on like Dixie Kong!

Donkey Kong Country 3: Dixie Kong's Double Trouble is a platform game made by Rare for the Super Nintendo Entertainment System, originally released in 1996. A remake (minus the subtitle) was released for the Game Boy Advance in 2005.

After the events of Donkey Kong Country 2: Diddy's Kong Quest, the Kong clan goes on vacation to the Northern Kremisphere to celebrate their victory over K. Rool and the Kremlings. Donkey Kong and Diddy Kong decide to go exploring together, leaving Dixie to nap alone on the beach. But the pair has not returned by the next morning and Dixie suspects there's evil afoot. Along with her enormous baby cousin Kiddy, she ventures into the wilds of the Kremisphere and discovers that the Kremlings are up to no good once again, this time under the rule of an unseen, mysterious leader named KAOS.


The game featured better graphics than its predecessors, but also made several changes. It had a broad, cartoon-like art style and instead of a piratical/nautical theme, it featured motifs from the industrial revolution. It even took some musical and aesthetic cues from James Bond (Rare was also working on GoldenEye (1997) at the time).

Has the distinction of being the final 2D Donkey Kong game produced by Rare, as well as the final game in the original trilogy. Rare would go on to make one more game in the series, Donkey Kong 64, a 3D outing released in 1999. A back-to-basics follow-up, Donkey Kong Country Returns, was released by Retro Studios 14 years later, in 2010.

Like the first two games in the Country series, the game received a follow-up in the form of Donkey Kong Land III, the third and (to date) final game in the Land series, for the original Game Boy. In 2000, a Japan-only Updated Re-release was issued for the Game Boy Color, making this the only game in the Land series to be released exclusively for the updated console.


Tropes Featured:

  • 100% Completion: The 103% Completion ending. K. Rool had cast a magic spell to trap the Mother Banana Bird, who lives in the clouds. The only way to visit her is to get all of the DK coins, which makes Funky pay out on his bet and gives the Kongs his Gyrocopter. This lets you travel to the clouds, where the Mother Banana Bird tasks you with finding all of the Banana Birds, at which point the Banana Birds magically free her and she drops a giant egg on K. Rool as he tries to escape on your Hovercraft.
  • Advancing Wall of Doom: The giant bandsaw in "Ripsaw Rage" cuts upwards through the giant trees that make up the level. The Kongs must elude it by climbing upwards, as landing on it will automatically lose the Kong in lead.
  • Ambient: The first minute of the "Jungle Jitter" theme for GBA is just ambient jungle noises, unless you come back from a bonus round.
  • Art Evolution: This game has a much broader, cartoonier art style than its predecessors. Retro Studios took this style Up to Eleven in Donkey Kong Country Returns.
  • Ascended Extra: Dixie Kong, the sidekick to the ascended sidekick in the previous game, is thrust into the starring role for this game.
  • Balance Buff: As stated over here and here: in comparison to the previous game, Dixie now walks as fast as Diddy (although her running speed is unchanged). Kiddy, on the other hand, walks and runs as fast as Dixie in the previous game.
  • Bamboo Technology: All of Funky's inventions. For example, the Gyrocopter somehow flies despite being made of entirely wood and barrels, plus one propeller.
  • Beary Funny: The Brothers Bear are completely friendly and assist Dixie and Kiddy in their quest. They can somehow speak English, and each one has a specific theming.
  • Blackout Basement: The stage Floodlit Fish. It's a dark coral reef stage, and all illumination comes from bio-luminescent fish, which Enguarde can poke to light the whole screen for a limited time.
  • Bombardier Mook: Karbines are owls armed with cannons. They appear only in the level Fireball Frenzy, where they hover in the background and periodically launch fireballs. They cannot be defeated and are found in large numbers, forcing the Kongs to constantly keep moving to avoid them.
  • Brainwashed and Crazy: During the reveal that Donkey Kong and Diddy were Living Batteries for KAOS, DK mentions that he had the strangest dream that he was a "crazed madman".
  • The Bus Came Back: Steel kegs return for this game after being absent from Diddy's Kong Quest, making them one of the few gameplay elements to appear in the first game and this one but not Diddy's Kong Quest.
  • Cave Behind the Falls: One of the overworld waterfalls turn into one if you enter the "WATER" cheat. It holds a "repeat the sequence" mini-game that's normally reserved for Banana Birds, and if you complete it, you get all 85 Bonus Coins immediately.
  • Checkpoint Starvation: If you input the "TUFST" cheat you can eliminate checkpoints entirely, forcing you to beat every stage in one go.
  • Company Cross References: Bazaar will tell you about a kid named Link who tried to buy something from his store. The kid didn't have any bear coins, but Bazaar liked him and let him pay in "Rupees" instead. He then left, muttering that his seashells weren't the right shape.
  • Computer Equals Tapedrive: Kaos, a major antagonist in the game, is a robot with a tape drive prominently featured in his design.
  • Console Cameo: Wrinkly can sometimes be seen playing the Nintendo 64 in her Save Cave in the original. If she does, Peach's castle's theme from Super Mario 64 can be heard.
  • Crazy-Prepared: K. Rool certainly pulls-out all the stops this time around. He uses KAOS as a Heavy to hide behind; abducts Donkey and Diddy as a precaution, as well as to get Living Batteries for KAOS; seals away the Banana Bird Queen to prevent her interference; and scatters her fellow Banana Birds, the only ones who can free her, all over the place via hidden caves with complex security sequences.
  • Credits Medley: In the GBA remake, the credits music is a mix of other songs in the new soundtrack.
  • Crosshair Aware: Krosshair, an unseen enemy that shoots fireballs at you in Krack-Shot Kroc, shows its aim with a fast crosshair. Luckily, the crosshairs stay still for a second right before each shot is fired.
  • Cutting the Knot: Fish Food Frenzy's gimmick of feeding Nibbla with the correct food on pain of being attacked by him can be skipped simply by swimming at full speed and never stopping at any point, since he'll be too busy eating enemies to catch up.
  • Death Mountain: Razor Ridge is a steep mountain, full of cavernous and mountain-climbing levels. Dixie and Kiddy need to use cable cars to climb up the overworld.
  • Denser and Wackier: This game has much more wacky moments in comparison to the first two titles, thanks to the funny enemy design and Kiddy Kong himself.
  • Developers' Foresight: It's not normally possible to obtain all 85 Bonus Coins before giving at least some to Boomer, as some are found in the levels he unlocks with said Bonus Coins. If you use the cheat code "WATER" to get all of them at once before visiting him, he'll be surprised, saying he doesn't know how you got all of them and doesn't want to know, either.
  • Difficulty Levels: Accessible by entering cheat codes before starting a new game. "HARDR" removes about a fifth of the DK barrels throughout the game and allows obtaining 104% completion (as opposed to 103% in a normal game). "TUFST" reduces the number of DK barrels available to four and removes all Star Barrels too, with the highest possible percentage in this game being 105%.
  • A Dog Named "Dog": One of the Brothers Bear is named Björn, which is Swedish for "bear".
  • Door-Closes Ending: The Game Over sequence has this. Dixie and Kiddy are in a baby's crib, and the music ends with it going to black as a door slam is heard.
  • Down the Drain: Some levels take place in a drainpipe. Dixie and Kiddy either ride a bobsled, jump through low-gravity tubes, or swim in liquid.
  • Drop the Cow: In the 100% ending, the Queen Banana Bird catches K. Rool by dropping a enormous egg on top of him.
  • Easter Egg: On SNES, every vehicle has a horn that you can honk with X. But did you know that they each have a special horn that you can honk by holding X and pressing both triggers together? The motor boat has "La cucaracha," the hovercraft has the Gangplank Galleon theme (also heard when you reveal Krematoa), and the turbo ski has the Hawaii Five-O theme! Sadly, the Gyrocopter does not get a horn.
  • Elephants Are Scared of Mice: Ellie the elephant will rapidly run away from any Sneeks (large rats) that she sees. Murky Mill requires the player to either dispatch the Sneeks from a distance or in the dark (apparently, she doesn't mind if she can only barely see them), and Stampede Sprint features her running madly away from a trio of Sneeks, with the player only able to control her jumping until she settles down.
  • Elite Mooks: Krumple, this iteration's "strong" Kremling. Dixie is completely powerless against him; Kiddy can trounce him with a Goomba Stomp.
  • Enemy Posturing: Bleak the snowman will sometimes stop launching snowballs from his hat cannon to laugh at you, providing a brief window to throw a snowball at the flashing weakspot on his chest.
  • Eternal Engine: Mekanos is a world full of factory levels.
  • Everything's Better with Penguins: Not this time. Lemguins are enemies, and irritating ones at that, spawning indefinitely from holes and sliding forward.
  • Evil Laugh: Bleak, the snowman boss. Oddly, he laughs even when you hit him, probably meant as sarcastically congratulating you on your hit. In fact, once hit often enough, he laughs so hard he explodes.
  • Excited Show Title!: The game's subtitle is Dixie Kong's Double Trouble!
  • Extendo Boxing Glove: Kaos is fitted with two of these, and will attempt to punch the Kongs with them if they try to climb his body during his Boss Fight.
  • Feathered Fiend: The bird enemies in this game are Booty Bird (a fat Piñata Enemy that typically flies in place and can't attack), Swoopy (a woodpecker that charges at the Kongs, usually getting pinned to a wall afterward) and Karbine (an owl holding a cannon that shoots balls of molten metal).
  • Feed It a Bomb: The first boss is Belcha, a giant barrel. He is defeated by throwing the beetles he spawns into his open "mouth", causing him to crunch them up and then belch so hard he is blown backwards and ultimately falls into a pit on the right-hand side of the screen.
  • Gadgeteer Genius: Funky Kong is portrayed like this. He'll use discarded items the Kongs pick up to create vehicles for them to travel around in, from a simple motorboat to a helicopter.
  • Gasshole: Belcha, the boss of Lake Orangatanga, and a gigantic living barrel. He spits out beetles and belches loudly when hit.
  • Get on the Boat: You have to change vehicles four or five times over the course of the game. The overworld setting is a somewhat-vast lake. Your first vehicle is a boat. Then you switch to a hovercraft that can bypass rocks protruding from the water. After that is the Turbo Ski, which, in addition to the hovercraft's ability, can jump up waterfalls, somehow. After you collect all of the DK coins, you get a fancy helicopter that allows you to travel over any and every obstacle, including the land itself, and is required for 100% Completion.
  • Goomba Stomp: Squitter can defeat enemies by jumping on them, unlike the previous game. Dixie, Kiddy, and Ellie can do this to enemies, too.
  • Guide Dang It!: Unlike the previous game, where all you needed to do was access and beat the secret world and beat K. Rool there in order to get the best ending, in this game you need to get to the secret world, beat K. Rool, and get a 100% completion rating. note  The game doesn't tell you this unless you actively look for secret conversations, and if you beat K. Rool without getting absolutely everything in the game, you'll just get kicked back to the map screen when you beat him in the secret world, without any hint of what you did wrong.
  • Harder Than Hard: Available via the "TUFST" secret cheat code. It removes all checkpoint barrels and almost all DK barrels from the game (whereas "HARDR" only removes about 20% of the DK barrels), but allows you to attain up to 105% completion, the title of Immortal Monkey, and a Cranky Kong trophy on your stats screen.
  • The Heavy: KAOS is initially portrayed as the new Big Bad and fights the Kongs a few times at its factories, but he's really just a Kong-powered decoy for Baron K. Roolenstein, who only shows himself once KAOS is scrapped.
  • Henpecked Husband: Implied: after the Kongs defeat KAOS, Baron K. Roolenstein yells at them for doing so, saying that his wife will kill him because he used "all her best pots and pans" to make it.
  • Hijacked by Ganon: Baron K. Roolenstein turns out to be the one behind KAOS and kidnapping both Donkey and Diddy Kong.
  • Hitbox Dissonance: In the GBA version, the collision of the stars in Swanky's Dash are significantly wider than they seem. If you want to have any hope of getting all the stars in a given tube, you're going to have to abuse this as hard as you can, effectively going beside them to get them, or else you'll never be able to reach them all.
  • Holiday Mode: The "MERRY" cheat, exclusive to the SNES original. Inputting this cheat makes all of the bonuses have Christmas themes, with green bananas replaced by little presents, stars replaced by ornaments, and the regular bonus music replaced by a composition called "Jangle Bells" that sounds like an Expy of Brenda Lee's "Rockin' Around the Christmas Tree".
  • Human Cannonball: Returns from the previous game, but only Kiddy can pick up the barrels.
  • Infinity +1 Sword: The gyrocopter. It's a cool ride that allows you to explore anywhere on the map; unfortunately, by the time you acquire it, the only things left to find are a couple of "Simon Caves" and the game's Golden Ending.
  • Interface Screw: Poisonous Pipeline, the final stage before you get to Kastle KAOS, is filled with toxic water than reverses your controls while swimming in it.
  • Jungle Japes: There are three levels with a jungle setting in this game. The first two are Konveyor Rope Klash and Koindozer Klamber in KAOS Kore, and the last one is Stampede Sprint in Krematoa.
  • King Mook: Barbos, the boss of Razor Ridge. She's a giant version of the smaller Lurchin (urchin) enemies, and is likewise defeated by exposing and attacking her soft body.
  • The Leader: Dixie Kong, whose name is in the subtitle this time, has to take on the role of stopping KAOS after Donkey Kong and Diddy Kong go missing.
  • Lighter and Softer: After Diddy's Kong Quest took place in the grimy, unkempt Crocodile Isle with the Kremling Krew at their strongest, Dixie Kong's Double Trouble returns to lush countrysides and has a goofier, calmer feeling to it. Most of the darker moods are reserved for the factory, jungle, and pipeline levels in Mekanos and KAOS Kore.
  • Lightning Can Do Anything: At Lightning Look-Out, if any of the kongs are submerged during the storm, they'll be shocked regardless if the actual lightning bolt strikes while underwater.
  • Live Item: The collectible required to reach the Golden Ending is Banana Birds, found by freeing them from the secret caves and as gifts from the Brothers Bear. Once collected, they stay in Wrinkly's Save Cave until you have enough to free the Queen Banana Bird.
  • Living Battery: K. Rool uses Donkey Kong and Diddy as such, forcing them to fuel the robotic KAOS.
  • The Lost Woods: Kremwood Forest, the second world, is a woodland region, containing forested levels and a few Tree Trunk Tour stages.
  • Misguided Missile: One of the steps to beating Barbos is redirecting seashell-shaped missiles to hit the Lurchins protecting her body.
  • Musical Nod: "Rockface Rumble" contains a melodic callback to "Mining Melancholy" from Donkey Kong Country 2: Diddy's Kong Quest.
  • Nerf: In previous games, the wooden barrel only breaks after hitting a wall. In this game, however, it breaks after hitting an enemy.
  • Never Trust a Trailer: This commercial for the game clearly states that it stars Kiddy Kong while making him look like Dixie's Badass Biker boyfriend. In the real game, Dixie's the star and Kiddy is a baby that she's sitting for.
  • New Powers as the Plot Demands: Villainous example. The Banana Bird Queen offhandedly mentions K. Rool using a magic spell to lock her up behind an "evil barrier". This despite K. Rool's in-game persona revolving entirely around science and machinery, with no hint whatsoever of sorcery in any of his boss fights.
  • Nightmare Face: All the boss levels, save for Squirt's Showdown in Cotton-Top Cove and the two final boss fights (Kastle KAOS in KAOS Kore and Knautilus in Krematoa), are marked on the world map by a spooky face made up by part of the landscape.
  • Nintendo Hard: It wouldn't be Donkey Kong Country if it didn't make you want to pull your hair out. And there are cheat codes to make the game even harder.
  • No Fair Cheating:
    • In Riverside Race, if you use the Warp Barrel to skip to the end, the stopwatch will max out, preventing you from beating Brash's record time (or your personal record if you've beaten his time).
    • Starting a file with the "LIVES" (50 lives) and/or "ASAVE" (save after every level) cheats will only allow you to earn the "Cheatin' Chump" rank.
    • Inverted with the HARDR and TUFST cheats, which make the game harder, but allow you to get completion percentages and ranks that can't be earned on a normal file.
  • One-Person Birthday Party: Blue hosts one of these for himself. He's depressed that nobody remembered his birthday until the Kongs relay a gift to him from Blizzard (who did remember, but couldn't attend due to being stuck on K3).
  • Patchwork Map: Lake Orangatanga, which has a beach, planks, a factory, caves, and a ski resort.
  • Pink Girl, Blue Boy: Dixie and Kiddy respectively wear a pink shirt and hat and blue pajamas.
  • Pivotal Boss: Squirt is a rare 2D example, as he sits in the middle of the screen and spins vertically as he shoots water to try to knock you (as Ellie) off the screen.
  • Power Up Mount: Enguarde, Squawks, and Squitter return from the last game, and retain their abilities to provide better mobility for the Kongs. There's also newcomer Ellie the Elephant, who can shoot water as a projectile and reach barrels from a distance.
  • Pushy Mooks: Koindozers will use their shields to push you into hazards.
  • Re-Release Soundtrack: The GBA remake doesn't use any of the music by Eveline Novakovic, containing an entirely new score by David Wise.
  • Ring-Out Boss:
    • Belcha is defeated by knocking him into a hole; he belches himself backwards whenever he eats a Knik-Knak, but advances forward if you flub the throw, and there's a pit on your side of the arena as well.
    • Squirt is an inversion: he cannot damage Ellie, but instead tries to ring her out by spitting a stream of water.
  • Sea Hurtchin: The Lurchin enemies, sea urchins that can open up to reveal the creature's grotesque, angry face. They are harmful on contact and can only be defeated by Enguarde (only when their shells are open) or the Nibbla (which can eat them but will be pretty pissed off about it).
  • Shout-Out:
  • Slippy-Slidey Ice World: K3 is a ski resort, full of snow that Kiddy and Dixie slip on while walking.
  • Snowball Fight: Dixie and Kiddy battle Bleak, an evil snowman, by throwing snowballs at him.
  • Sore Loser: Whenever Cranky loses a ball game, he either throws a ball at Dixie / Kiddy or chases them out of the tent.
  • Soundtrack Dissonance: Ripsaw Rage contains a giant saw slowly creeping up a treehouse level as calm music plays. The new happy-go-lucky music in the GBA version is even more dissonant.
  • The Spiny: Bristles, a hedgehog mook that can also curl up into a ball and roll into you.
  • Suspiciously Similar Substitute: None of the original Kremlings or animal mooks from the first two games make a reappearance here. In their place is an entirely new army of baddies, a handful of whom share more than a few of their predecessors' characteristics. Some examples:
    • Kremlings
    • Animal baddies
    • The only exception is Kopter — he's Kutlass from Donkey Kong Country 2, wearing a helmet instead of a pirate hat and carrying helicopter blades instead of cutlasses (keeping the Industrial Revolution motif). This is hard to catch on to because his walking and attacking animations, which showed him using his blades like the swords from the previous game, went unused. In the finished game, he's only ever seen flying. It's much easier to see in the official art of the game, including his picture in the manual.
  • Throw a Barrel at It: Throwing barrels is used to damage mooks, break open chests, and in this game, get DK coins from aptly named Koins.
  • Tree Trunk Tour: The tree levels (Barrel Shield Bust-Up, Springin' Spiders, Ripsaw Rage and Swoopy Salvo) take place between and inside a lot of tall trees.
  • Trick Shot Puzzle: Some clever planning and carefully timed steel barrel throws will be needed to separate Koin from a DK Coin. note  Sometimes it's necessary to throw the steel barrel and then sucker Koin into facing away from the advancing weapon. Barrel Cannons and walls will occasionally play parts in the solutions to these puzzles, and bananas will mark a few of the correct positions.
  • Unexpected Gameplay Change:
    • Rocket Rush, the final stage of the game, contains next to zero platforming. Instead, you control a faulty old rocket as it rises to the top of the volcano Krematoa. You have extremely limited fuel, so a single mistake usually means death.
    • Swanky Kong's mini-games involve moving back and forth to hit targets in some carnival game. It can be considered practice for the K3 boss, Bleak, whom you engage with in a snowball fight. In the GBA remake, the shooting gallery mini-game is replaced by a "half pipe" game reminiscent of the bonus levels from Sonic the Hedgehog 2.
    • In Krack Shot Kroc, one of the bonus levels has you control Krosshair, the mook who's been shooting fireballs at you from offscreen throughout the level. This briefly turns the game from a platformer into a first-person shooter as you attack Kremlings to get the Bonus Coin.
    • The "Simon Caves," thirteen secret areas (found by exploring unmarked areas on the map) where you have to play a memory game to free a Banana Bird from its crystal prison. The more Banana Birds you rescue, the longer the sequence of button presses you need to memorize to rescue the next one.
  • Under the Sea: Cotton Top Cove is full of lakes and waterfalls. Some levels take place underwater, while others are in front of the waterfalls.
  • Unique Enemy: Loads of them. Some Mooks have entire stages dedicated to them, only to not appear elsewhere afterwards.
  • Video Game Cruelty Punishment: If you don't give Björn his wrench back when he first asks for it, then he'll charge two Bear Coins for every use of the chairlift when you inevitably return it.
  • Volcano Lair: Krematoa, the secret hideout of KAOS and K. Rool, is a giant volcano.
  • Walk on Water: Kiddy Kong can roll onto bodies of water and skip like a rock two times consecutively.
  • Why Did It Have to Be Snakes?: Ellie the elephant hates mice and will run away from them if she sees them. One level has her navigating a dark, mouse-infested lumber mill, trying to avoid seeing them.
  • X-Ray Sparks: Baron K. Roolenstein has several electrical traps in his boss area, and the Kongs attacks will often force him into them, electrocuting him and making his skeleton briefly visible.
  • You Meddling Kids: Said by K. Rool himself, an obvious Shout-Out to Scooby-Doo.


Video Example(s):

Alternative Title(s): Donkey Kong Country 3


Konveyor Rope Klash

Konveyor Rope Klash takes place in a jungle with Konveyor Ropes connected between the trees. As per their name, Konveyor Ropes act like conveyor belts and always move in a single direction (either forward or backward), similar to tightropes from earlier levels such as Ropey Rumpus. Dixie Kong and Kiddy Kong must use the ropes to get across abysses throughout the level. Many Buzzes are in midair and around the konveyor ropes. Knockas and curled-up Bristles are enemies that they encounter on land.

How well does it match the trope?

5 (3 votes)

Example of:

Main / JungleJapes

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