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Video Game / Donkey Kong Country 3: Dixie Kong's Double Trouble!

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Trekking on like Dixie Kong

Donkey Kong Country 3: Dixie Kong's Double Trouble is a platform game made by Rare for the Super Nintendo Entertainment System, originally released in 1996. A port (minus the subtitle) was released for the Game Boy Advance in 2005.

After the events of Donkey Kong Country 2: Diddy's Kong Quest, the Kong clan goes on vacation to the Northern Kremisphere to celebrate their victory over K. Rool and the Kremlings. Donkey Kong and Diddy Kong decide to go exploring together, leaving Dixie to nap alone on the beach. But the pair has not returned by the next morning and Dixie suspects there's evil afoot. Along with her enormous baby cousin Kiddy, she ventures into the wilds of the Kremisphere and discovers that the Kremlings are up to no good once again, this time under the rule of an unseen, mysterious leader named KAOS.


The game featured better graphics than its predecessors, but also made several changes. It had a broad, cartoon-like art style and instead of a piratical/nautical theme, it featured motifs from the industrial revolution. It even took some musical and aesthetic cues from James Bond (Rare was also working on GoldenEye (1997) at the time).

Has the distinction of being the final Donkey Kong Country game produced by Rare, as well as the final game in the original trilogy. A back-to-basics follow-up, Donkey Kong Country Returns, was released by Retro Studios 14 years later, in 2010.

Like the first two games in the Country series, the game received a follow-up in the form of Donkey Kong Land III, the third and (to date) final game in the Land series, for the original Game Boy. In 2000, a Japan-only Updated Re-release was issued for the Game Boy Color, making this the only game in the Land series to be released exclusively for the updated console.


Tropes Featured:

  • 100% Completion: The 103% Completion ending. K. Rool had cast a magic spell to trap the Mother Banana Bird, who lives in the clouds. The only way to visit her is to get all of the DK coins, which makes Funky pay out on his bet and gives the Kongs his Helicopter that you use to find the last of the Banana Birds trapped in the "Simon Caves", at which point the Banana Birds magically free her and she drops a giant egg on K. Rool as he tries to escape on your Hovercraft.
  • Advancing Wall of Doom: The giant bandsaw in "Ripsaw Rage" that cuts down the trees here and that the Kongs must elude by climbing upwards.
  • Ambient: The first minute of the "Jungle Jitter" theme for GBA is just ambient jungle noises, unless you come back from a bonus round.
  • Art Evolution: This game has a much broader, cartoonier art style than its predecessors. Retro Studios took this style Up to Eleven in Donkey Kong Country Returns.
  • Ascended Extra: Dixie Kong, the sidekick to the ascended sidekick in the previous game, is thrust into the starring role for this game.
  • Bamboo Technology: All of Funky's inventions.
  • Beary Funny: The Brothers Bear.
  • Blackout Basement: The stage Floodlit Fish. It's a dark coral reef stage, and all illumination comes from bio-luminescent fish.
  • Cave Behind the Falls: There's one if you enter the "WATER" cheat. It holds a "repeat the sequence" mini-game that's normally reserved for Banana Birds, and if you complete it, you get all 85 Bonus Coins immediately.
  • Checkpoint Starvation: If you input the "TUFST" cheat you can eliminate checkpoints entirely.
  • Computer = Tapedrive: Kaos, a major antagonist in the game, is a robot with a tape drive prominently featured in his design.
  • Console Cameo: Wrinkly can sometimes be seen playing the Nintendo 64 in her Save Cave in the original. If she does, Peach's castle's theme from Super Mario 64 can be heard.
  • Crazy-Prepared: K. Rool certainly pulls out all the stops this time around. He uses KAOS as a Heavy to hide behind, abducts Donkey and Diddy as a precaution as well as to get Living Batteries for KAOS, seals away Banana Bird Queen to prevent her interference, and scatters her fellow Banana Birds (the only ones who can free her) all over the place via hidden caves with complex security sequences.
  • Credits Medley: In the GBA remake.
  • Crosshair Aware: Krosshair, an unseen enemy that shoots fireballs at you in Krack-Shot Kroc. Luckily, the crosshairs stay still for a second right before each shot is fired.
  • Cutting the Knot: Fish Food Frenzy's gimmick of feeding Nibbla with the correct food on pain of being attacked by him can be skipped simply by swimming at full speed and never stopping at any point, since he'll be too busy eating enemies to catch up.
  • Death Mountain: Razor Ridge.
  • Denser and Wackier: This game has much more wacky moments in comparison to the first two titles, thanks to the Flanderization, funny enemy design, and Kiddy Kong himself.
  • Difficulty Levels: Accessible by entering cheat codes before starting a new game. "HARDR" removes about a fifth of the DK barrels throughout the game and allows obtaining 104% completion (as opposed to 103% in a normal game). "TUFST" reduces the number of DK barrels available to four and removes all Star Barrels too, with the highest possible percentage in this game being 105%.
  • A Dog Named "Dog": One of the Brothers Bear is named Björn, which is Swedish for "bear".
  • Door Closes Ending: The Game Over sequence has this.
  • Down the Drain: The pipe levels.
  • The Dragon: KAOS.
  • Drop the Cow: In the 100% ending, the Banana Bird catches K.Rool by dropping a enormous egg on top of him.
  • Eek, a Mouse!!: Stereotypical "scared elephant" version, which makes Murky Mill interesting. Some of you may have wondered why Ellie doesn't freak out when a Sneek's under a nearby light but she's not; her apparently poor eyesight explains the short range of vision, too. This anti-rat panic also sets up the frustrating challenge of Stampede Sprint!
  • Elite Mooks: Krumple, this iteration's "strong" Kremling. Dixie is completely powerless against him; Kiddy can trounce him with a Goomba Stomp.
  • Enemy Posturing: Bleak the snowman will sometimes stop launching snowballs from his hat cannon to laugh at you, providing a brief window to throw a snowball at the flashing weakspot on his chest.
  • Eternal Engine: Mekanos.
  • Everything's Better with Penguins: Not this time. Lemguins are enemies, and irritating ones at that.
  • Evil Laugh: Bleak, the snowman boss. Oddly, he laughs even when you hit him, probably meant as sarcastically congratulating you on your hit. In fact, once hit often enough, he laughs so hard he explodes.
  • Excited Show Title!: Dixie Kong's Double Trouble!
  • Feathered Fiend: Booty Bird, Swoopy and Karbine.
  • Feed It a Bomb: The first boss is Belcha, a giant barrel. He is defeated by throwing the beetles he spawns into his open "mouth", causing him to crunch them up and then burp so hard he is blown backwards and ultimately falls into a pit on the right-hand side of the screen.
  • Gadgeteer Genius: Funky Kong is portrayed like this. He'll use discarded items the Kongs pick up to create vehicles for them to travel around in, from a simple motorboat to a helicopter.
  • Gasshole: Belcha, the boss of Lake Orangatanga, and a gigantic living barrel. His name speaks for itself.
  • Get on the Boat: You have to change vehicles four or five times over the course of the game.
    • The overworld setting is a somewhat-vast lake. Your first vehicle is a boat. Then you switch to a hovercraft that can bypass rocks protruding from the water. After that is the Turbo Ski, which, in addition to the hovercraft's ability, can jump up waterfalls, somehow. After you collect all of the DK coins, you get a fancy helicopter that allows you to travel over any and every obstacle, including the land itself, and is required for 100% Completion.
  • Goomba Stomp: Squitter can defeat enemies by jumping on them, unlike the previous game.
  • Guide Dang It!: Unlike the previous game, where all you needed to do was access and beat the secret world and beat K. Rool there in order to get the best ending, in this game you need to get to the secret world, beat K. Rool, and get a 100% completion rating. note  The game never actually tells you this, however, and if you beat K. Rool without getting absolutely everything in the game, you'll just get kicked back to the map screen when you beat him in the secret world, without any hint of what you did wrong.
    • A minor example: In the level "Bobbing Barrel Brawl", it's necessary to use Ellie's water squirting ability to kill some enemies. But the game never properly teaches you how to get water in the first place, so many a player who didn't have the manual had to perform a lot of trial and error to figure it out. A large part of the James and Mike Mondays episode where they played the game revolved around this.
  • Harder Than Hard: Available via the "TUFST" secret cheat code. It removes all checkpoint barrels and nearly DK barrels from the game (whereas "HARDR" only removes about 20% of the DK barrels), but allows you to attain up to 105% completion, the title of Immortal Monkey, and a Cranky Kong trophy on your stats screen.
  • Henpecked Husband: Implied: the Kongs having defeated KAOS, Baron K. Roolenstein yells at them for doing so, saying that his wife will kill him because he used "all her best pots and pans" to make it. Related to Hijacked by Ganon below.
  • Hijacked by Ganon: Baron K. Roolenstein turns out to be the one behind KAOS and kidnapping both Donkey and Diddy Kong.
  • Hitbox Dissonance: Or something. In the GBA version, the collision of the stars in Swanky's Dash are significantly wider than they seem. If you want to have any hope of getting all the stars in a given tube, you're going to have to abuse this as hard as you can, effectively going beside them to get them, or else you'll never be able to reach them all.
  • Holiday Mode: The "MERRY" cheat, sadly not available in the GBA port. Inputting this cheat makes all of the bonuses have Christmas themes, with green bananas replaced by little presents, stars replaced by ornaments, and the regular bonus music replaced by a composition called "Jangle Bells" that sounds like an Expy of Brenda Lee's "Rockin' Around the Christmas Tree".
  • Human Cannonball: Returns from the previous game, but only Kiddy can pick up the barrels.
  • Infinity +1 Sword: The helicopter. It's a cool ride that allows you to explore anywhere on the map; unfortunately, by the time you acquire it, the only things left to find are a couple of "Simon Caves" and the game's Golden Ending.
  • Interface Screw: Remember the purple liquid Kaptain K. Rool shot out of his musket in the previous game? The one that reversed your controls? In this game, there's a stage called Poisonous Pipeline completely filled with it. It's the final stage before you get to Kastle KAOS. Have fun with that.
  • Jungle Japes: There are three levels with a jungle setting in this game. The first two are Konveyor Rope Klash and Koindozer Klamber in KAOS Kore. The last one is Stampede Sprint in Krematoa.
  • King Mook: Barbos, the boss of Razor Ridge. She's a giant version of the smaller Lurchin (urchin) enemies.
  • The Leader: Dixie Kong. Her name is in the subtitle this time.
  • Lighter and Softer: Especially compared to the second game, though some individual levels such as Poisonous Pipeline and Ripsaw Rage go against this, and a lot of the music is relatively subdued.
  • Live Item: The Banana Birds.
  • Living Battery: K. Rool uses Donkey Kong and Diddy as such, forcing them to fuel the robotic KAOS.
  • The Lost Woods: Kremwood Forest.
  • Misguided Missile: One of the steps to beating Barbos' Barrier is redirecting seashell-shaped missiles to hit the Lurchins blocking her.
  • Never Trust a Trailer: This commercial for the game clearly states that it stars Kiddy Kong while making him look like Dixie's Badass Biker boyfriend. In the real game, Dixie's the star and Kiddy is a baby that she's sitting for.
  • Nightmare Face: All the boss levels, save for Squirt's Showdown in Cotton-Top Cove, have this in the world map.
  • Nintendo Hard: It wouldn't be Donkey Kong Country if it didn't make you want to pull your hair out. And there are cheat codes to make the game even harder.
  • No Fair Cheating: In Riverside Race, if you use the Warp Barrel to skip to the end, the stopwatch will max out, preventing you from beating Brash's record time (or your personal record if you've beaten his time).
  • One-Person Birthday Party: Blue hosts one of these for himself. He's depressed that nobody remembered his birthday until the Kongs relay a gift to him from Blizzard (who did remember, but couldn't attend due to being stuck on K3).
  • Patchwork Map: Lake Orangatanga, which has a beach, planks, a factory, caves, and a ski resort.
  • Pink Girl, Blue Boy: Dixie and Kiddy respectively wear a pink shirt and hat and blue pajamas.
  • Pivotal Boss: Squirt is a rare 2D example, as he sits in the middle of the screen and spins vertically as he shoots water to try to knock you (as Ellie) off the screen.
  • Power-Up Mount: The animal buddies, as usual, including newcomer Ellie the Elephant.
  • Punny Name: The animal buddy, Parry. He's a parrot who travels parallel to the Kongs.
  • Reality Ensues: At Lightning Look-Out, as in Real Life, it is a bad idea to be swimming during a thunderstorm, as you'll be shocked regardless of if the actual lightning bolt hits you while underwater.
  • Ring-Out Boss: Belcha.
    • Squirt is an inversion; he tries to ring you out.
  • Sea Hurtchin: The Lurchin enemies, sea urchins that can open up to reveal the creature's grotesque, angry face. They, of course, are harmful on contact and can only be defeated by Enguarde (only when their shells are open) or the Nibbla (which can eat them but will be pretty pissed off about it).
  • Shout-Out:
  • Slippy-Slidey Ice World: K3.
  • Snowball Fight: Dixie and Kiddy battle Bleak, an evil snowman, this way.
  • Soundtrack Dissonance: Ripsaw Rage contains a giant saw slowly creeping up a treehouse level as calm music plays. The new happy-go-lucky music in the GBA version is even more dissonant.
  • The Spiny: Bristles, a hedgehog mook that can also curl up into a ball and roll into you.
  • Suspiciously Similar Substitute: None of the original Kremlings or animal mooks from the first two games make a reappearance here. In their place is an entirely new army of baddies, a handful of whom share more than a few of their predecessors' characteristics. Some examples:
    • Kremlings
    • Animal baddies
    • The only exception is Kopter — he's Kutlass from Donkey Kong Country 2, wearing a helmet instead of a pirate hat and carrying helicopter blades instead of cutlasses (keeping the Industrial Revolution motif). This is hard to catch on to because his walking and attacking animations, which showed him using his blades like the swords from the previous game, went unused. In the finished game, he's only ever seen flying. It's much easier to see in the official art of the game, including his picture in the manual.
  • Throw a Barrel at It: Used to damage mooks, break open chests, and in this game, get DK coins from aptly named Koins.
  • Tree Trunk Tour: The tree levels (Barrel Shield Bust-Up, Springin' Spiders, Ripsaw Rage and Swoopy Salvo).
  • Trick Shot Puzzle: Some clever planning and carefully timed steel-keg throws will be needed to separate Koin from a DK Coin. note ; Koindozer, by contrast, is not so shy. Sometimes it's necessary to throw the keg and then sucker Koin into facing away from the advancing weapon. Barrel Cannons and walls will occasionally play parts in the solutions to these puzzles. (Bananas will mark a few of the correct positions.)
  • Unexpected Gameplay Change: Rocket Rush, the final stage of the game, contains next to zero platforming. Instead, you control a faulty old rocket as it rises to the top of the volcano Krematoa. You have extremely limited fuel, so a single mistake usually means death.
    • Swanky Kong's mini-games involve moving back and forth to hit targets in some carnival game. It can be considered practice for the K3 boss, Bleak, whom you engage with in a snowball fight. In the GBA port, the shooting gallery mini-game is replaced by a "half pipe" game reminiscent of the bonus levels from Sonic the Hedgehog 2.
    • In Krack Shot Kroc, one of the bonus levels has you control Krosshair, where you need to shoot down Kremlings.
    • The "Simon Caves," thirteen secret areas (found by exploring unmarked areas on the map) where you have to play a memory game to free a Banana Bird from its crystal prison. The more Banana Birds you rescue, the longer the sequence of button presses you need to memorize to rescue the next one.
  • Under the Sea: Cotton Top Cove.
  • Unique Enemy: Loads of them. Some Mooks have entire stages dedicated to them, only to not appear elsewhere afterwards.
  • Volcano Lair: Krematoa, the secret hideout of KAOS and K. Rool.
  • You Meddling Kids: Said by K.Rool himself, an obvious Shout-Out to Scooby-Doo.


Video Example(s):

Alternative Title(s): Donkey Kong Country 3


Konveyor Rope Klash

Konveyor Rope Klash takes place in a jungle with Konveyor Ropes connected between the trees. As per their name, Konveyor Ropes act like conveyor belts and always move in a single direction (either forward or backward), similar to tightropes from earlier levels such as Ropey Rumpus. Dixie Kong and Kiddy Kong must use the ropes to get across abysses throughout the level. Many Buzzes are in midair and around the konveyor ropes. Knockas and curled-up Bristles are enemies that they encounter on land.

How well does it match the trope?

Example of:

Main / JungleJapes

Media sources:

Main / JungleJapes