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"In a world covered by endless water..."

Mega Man Legends series was Capcom's first attempt to take the Mega Man franchise into 3D. In Japan, the series is known Rockman DASH, the latter of which is an acronym of "Digouter's Adventure Story in Halcyon Days."

The storyline revolves around "MegaMan Volnutt" and his friends/surrogate family Roll and Barrel Caskett — a team of "Diggers" exploring the ruins left by the Precursors searching for energy-generating refractors that are more precious than gold in their Scavenger World. Opposing them are the Bonne Family, a trio of Ineffectual Sympathetic Villain Pirates. Other foes include Glyde, a pirate who hates Teisel Bonne's guts, Bola and Claymore, two former pirates/bounty hunters who kick some serious ass, despite being very old, and others.

  • Mega Man Legends (1997) is about Volnutt and the Casketts fighting to keep the Bonnes from destroying an island town to steal an ancient treasure buried there, while uncovering the secret behind a centennial catastrophe about to befall it. This game was re-released on the Nintendo 64 under the title Mega Man 64, and re-released on September 29th, 2015 for the PlayStation 3, Vita, and PlayStation TV.
  • The Misadventures of Tron Bonne (1999) is a prequel in which Tron and her Servbots have to go on a crime spree to save her brothers Teisel and Bon from Glyde. The game was re-released on May 6th, 2015 for the PlayStation 3, PSP, Vita and PlayStation TV, four years after the cancellation of Mega Man Legends 3.
  • Mega Man Legends 2 (2000) picks up a year after the end of the first game, with Volnutt and the Casketts having beaten Juno and the Bonnes. The game introduces Glyde, Bola, and Claymore as three more rivals to Volnutt, along with the mysterious Yuna and Sera. The plot revolves around the mysteries surrounding Volnutt, Juno, and the origins of both Elysium and Terra. The game was re-released on April 5th, 2016 for the PlayStation 3, Vita, and PlayStation TV.
  • Rockman DASH: Itsutsu no Shima no Daibōken! ("Big 5 Island Adventure") is a mobile game released in 2008 on Japanese cell phones. The game is a midquel, taking place between the first and second games of the series. Rumors claimed that the game might see a release on WiiWare or DSiware like the formerly-cell-phone only Final Fantasy IV: The After Years, but it never materialized.
  • Mega Man Legends 3 was announced as a Nintendo 3DS title on September 29, 2010, almost 10 years after the release of Legends 2. Unfortunately, on July 18, 2011, Capcom announced that the project had been cancelled.

Unlike the other games in the series, Legends is more of an adventure game with loads of exploration and character interaction, as opposed to the hardcore side-scrolling shooters the other games are, and many parallels can be drawn between its gameplay and the gameplay of the 3D installments of Nintendo's Zelda franchise.

In aesthetic and themes, it's very obviously influenced by Hayao Miyazaki films, specifically Castle in the Sky. In fact, the Reaverbots, the ancient robots found in the ruins of the game, are quite obvious shout-outs]] to the robots in Castle in the Sky. Likewise, the archetypes of an adventurous boy, a capable female companion, and lost civilizations are very much present as well.

Despite the small amount of games, characters from this series have made more appearances in Capcom vs. titles than all the other series combined. note  The series gained a spiritual successor in the form of Red Ash. Unfortunately, due to the controversy surrounding the game's Kickstarter campaign and the overwhelmingly negative reception of its fellow spiritual successor, Mighty No. 9, it's uncertain if Red Ash will see the light of day outside of its very brief anime adaptation debut.


Tropes:

  • Accidental Pervert: MegaMan seems to fit this trope to a tee. Both of the main games involve optional events where MegaMan ends up walking in on Roll when she's undressed.
  • Adopt the Food: During one sidequest in Legends 2, a girl asks for a pig. The moment you deliver one to her, she expresses interest in making bacon out of it. However, the next time you talk to her, she admits she couldn't bring herself to eat it like she planned because of how cute it was and decided to keep it as a pet.
  • Adventure Guild: Less pronounced in the first game, purely showing Digger Licenses, but the sequel reveals there are full-on Digger Guilds that act in this capacity, raising member rank based on performance with authorizes them to delve into higher-clearance ruins hosting more dangerous Reaverbots, but also more valuable potential payouts.
  • Affably Evil:
    • MegaMan Juno is polite and calm and sounds like he's taking out the trash when he speaks of genocide. There's no malice at all in his actions.
    • The Bonnes definitely count. In particular, the Servbots, who start a burger restaurant in the first game, and write friendly, polite letters to MegaMan in the second one.
  • Alas, Poor Villain: MegaMan and Roll's reaction to the Bonnes' apparent death in the middle of the first game. They are naturally relieved when it turns out that they survived.
  • Ambiguous Robots: Pretty much everyone. Cybernetics are so widespread in this world that it's impossible to tell for sure who is a robot and who is a human. MegaMan and the other System Units are confirmed as Ridiculously Human Robots, and the "Carbons" are Artificial Humans, but on an individual basis it's possible some of the "people" you meet are robots with biological components.
  • Amnesiac Hero: Toyed with: while MegaMan remembers his life with Barrell and Roll just fine, he has absolutely no recollection of his past as a System Unit. Fortunately, all of his memories from that time are stored inside Data, ready to be restored when necessary.
  • Anti-Climax: After collecting the first refractor and having to perform a daring escape afterwards, MegaMan carefully grabs the second one, fully expecting all hell to break loose... only to be surprised that nothing happens. He does the same thing with the third refractor, and once again nothing happens... until he invokes the wrath of a gigantic Reaverbot on the way out.
  • Arm Cannon: The famous Mega Buster, along with several of the other upgradable weapons that can be equipped.
  • Arms and Armor Theme Naming: Legends 2 has a pair of air-pirate Recurring Bosses named Bola and Klaymoor.
  • Artificial Human:
    • Turns out almost everyone in the Legends series (except the System Units, which, including Megs himself, are Ridiculously Human Robots) is a "Carbon." MegaMan and Data were charged with safeguarding the Master of the Ancients' DNA, presumably the last remaining sample of completely human genetic code.
    • This has been retroactively given foreshadowing in the Mega Man ZX series, with humans and reploids being slowly merged into a single species since the tensions between the two races were settled in the conclusion of the Mega Man Zero series. Evidently, this was somehow viewed as unacceptable, and the Ancients made the Carbons as a replacement for original!Humanity at some point.
  • Attack Drone: The Hunter Seeker special weapon in Legends 2.
  • Attack Its Weak Point: Plenty of the boss robots are invulnerable in all but one spot. Luckily, it's almost always someplace you can lock onto. This goes double for the Wake-Up Call Boss in the second game: the most obvious place to shoot is its thinly-armored head, but there's also an extra-vulnerable spike below its rear exhaust ports.
  • Awesome, but Impractical: The Grand Grenade and Crusher weapons in 1 and 2, respectively. Both have devastating attack power (the Crusher even produces a small damage field that lingers for several seconds) but are exorbitantly expensive to upgrade and have limited ammo capacity.
  • The Bad Guy Wins: Zig-Zagged. At the end of the first game, the Bonnes successfully escape with Kattelox Island's treasure like they intended; MegaMan having his hands full keeping Juno from sterilizing the island. Sure, they lost all the gear they actually brought with them and had to escape in one of Tron's patchwork specials, but the giant refractor they scored while MegaMan was off fighting the Final Boss was worth even more than what he blew up. They even stated their plan to use him as a MacGuffin Delivery Service beforehand — and pragmatically turned him loose to save them from Juno's scheme while they ran off with the prize. However, by MML2, Tiesel had blown most of the spoils on an unsuccessful department store — he only stocked it with stuff he liked and he has really bad taste — leaving them pretty much in the same condition as when they first attacked the island.
  • Bag of Spilling: Justified. An optional dialogue box in the opening cutscene of Legends 2 can have Volnutt asking "Where are my weapons?", i.e the special weapons and parts he would have obtained in the first game. Roll admits that cash was tight and that she needed to sell them to make ends meet. There is a single aversion — Volnutt keeps the boosted jump height from the Jump Springs in the first game, though they don't show up in the menus as an actual equipment piece.
  • Beam Spam: The Mega Buster is completely customizable, letting you install parts to affect its stats. Should you choose to max out its firing speed and the shots it can fire without needing a moment to cool down, while ignoring its power stat, you get what is essentially an infinite spray of weak energy bullets. It works, too, in a pinch — most enemies lack Mercy Invincibility.
  • Better to Die than Be Killed: In Legends 2, the Guildmaster is more than willing to do this if the Birdbots manage to penetrate Nino Island. If they succeed, he will trigger the island's self-destruct mechanism, killing everyone as a result. Naturally, this ends your game.
  • BFG: The Active Buster and Powered Buster special weapons. MegaMan looks unwieldy swinging around a gun as tall as he is.
  • "Blind Idiot" Translation: Every instance of the name "Rock" and later Rockman was replaced with MegaMan. This causes some weirdness as this made "MegaMan" both his first name and his title given to him by MegaMan Juno, who calls him "MegaMan Trigger". (Legends 2 attempts to rectify this by saying Roll named him after her favorite video game character, which doesn't make sense since Roll would've been a baby at the time they found him.) In the Japanese version, his name was Rock Volnutt, who was revealed at the end to actually be "Rockman Trigger".
  • Bootstrapped Theme: Flutter vs The Gesellschaft, which has been used as a theme for the series in nearly every reference to the series since, including Tatsunoko vs Capcom and Marvel vs Capcom 3.
  • Boring, but Practical: On the other hand, the Powered Buster and Active Buster are relatively cheap and effective. The former is an accurate, long-range energy cannon for single shots — great for bosses and corridors. The latter fires small homing missiles that can be upgraded in just about every category; the highest levels are wildly pricy, but even mid-range upgrades will annihilate most foes. Finally, once you can survive with just your standard Mega Buster, the Vacuum Arm makes cleanup and money-grinding a snap.
  • Boss Rush: In the second game, the Mother Zone of Elysium has an area where you can re-fight the bosses of the ruins that contain the keys to the Mother Lode.
  • Boss Tease: Wojigairon, the giant, dinosaur-like Reaverbot, lurks about in a large room visible through the windows in the hallway of the first floor of Saul Kada Ruins. If you stand for too long in front of the window and it's nearby, it will poke its head in to attack you. Later, you'll see just how large it actually is as an Invincible Minor Mook that you can't damage, but gives you a sample of its attacks. Later, once you make your way into a certain place and activate something there, said critter will then be damageable and the Boss Fight starts immediately as you enter the room it was in.
  • Bowdlerization: While it's a kids' game, some stuff still had to be edited out for the US release. One such change: the "comic book" Fetch Quest item in the first game is... something completely different. Jim's dialogue when you give it to him doesn't delve into the contents of this mysterious magazine (he only insists that you trade it for his X-Buster), and the item description only says the contents are a "secret".note 
    • Kind of interesting that they decided to change that in particular when one of the bookshelves (which has no specific graphical details) in the book store says it's full of dirty magazines. Volnutt wouldn't mind taking a peek at them if there weren't so many people around to see him do it.
  • Breakout Character: Tron, who went from being one of the antagonists to having her own spinoff game and being featured in Marvel vs. Capcom 2, 3: Fate of Two Worlds, Namco × Capcom, and Project × Zone. She's made more appearances than Trigger has.
  • Broken Bridge: Teisel digs a giant hole in the ground around the entrance to the Clozer Woods Sub Gate in an attempt to bypass the locked door, resulting in MegaMan being unable to get to the entrance until the Flutter is repaired.
  • Camera Lock-On: As mentioned above, MegaMan's lock-on ability is similar to Link's.
  • Character Catchphrase: "Miss Tron!", said by every Servbot.
  • Chekhov's Gunman: Data of all people. He starts the series as a little mechanical monkey who can save your progress, restore your life/weapon energy, and claims to have known you for a while, but for the longest time has no other significance in the plot. He becomes a huge part of the story starting at the end of the first game.
  • Cherry Tapping: Inverted and only accessible if the player invokes it onto him/herself. In Legends 2, when Roll is accompanying MegaMan to the first ruins, trying to use the Lifter on Roll will result in her slapping MegaMan, doing a very tiny amount of damage. Do this enough and...
    • You can carry one special weapon at a time. Unequip it, and MegaMan will resort (in MML1) to a kick that inflicts minimal damage on anything that's not an empty soda can. It can be used to defeat enemies.
  • Chest Monster: "It's a trapped box!" Not an actual monster, but they do shoot out bombs when opened and can be destroyed to get a large amount of zenny. Played more straight in the sequel - in addition to the bomb-spewing variety, other fake chests sprout legs and chase you down hallways when opened.
  • Clothing Damage: In Legends 2, Tron Bonne is declothed from an explosion right in front of MegaMan. The whole ordeal takes place off-screen, but it is still humorous to see MegaMan's expression, and hear Tron's embarrassment.
  • Cool Airship: The Flutter used by the protagonists, and the Bonnes' Gesellschaft.
  • Cranium Ride: A method to defeat Marlwolf. He tries swatting you off, which inflicts severe damage if he does.
  • Crapsaccharine World: The series takes place in a mostly bright and sunny world full of beautiful tropical islands with helpful, friendly locals. However, it doesn't take long to realize that the only reason there are so many tropical islands in the first place is because some catastrophic flood of literally biblical proportions drowned a more advanced precursor civilization right off of the map. And just when you thought the obvious was tragic enough, an even more horrifying fact is eventually revealed: The original humans all died off long ago, and all of the people in the series are actually "Carbons", the Ancients' organic creations. So to reiterate, this is a game about the extinction of humanity as we know it, and the earth being left behind to extremely advanced artificial humans who have almost no idea that their creators even existed.
  • Crazy-Prepared: The Ancients knew what they were doing when they built the Master System, if the Carbon Reinitialization Program is anything to go by. Upon the death of the last human in existence, it was designed to wipe out the artificial Carbon race and then repopulate the now-vacant planet with a fresh batch of cloned humans (essentially ensuring humanity's eternal survival, even After the End). It would have worked perfectly, too, had said last human not witnessed the Carbons evolve into a race of beings virtually indistinguishable from humanity and decided to throw a Spanner in the Works in the form of Trigger.
  • Crystal Spires and Togas: Apparently, the Master and all of Elysium's inhabitants lived in a perfect age and artificial world in space, right after the ZX series, complete with no pain, war, nor famine, and all wore togas in a very Roman utopian future. Whether Refractors count as the spires, mileage may vary, yet it doesn't help the fact that the Perfect Pacifist People grew so bored that they got bored to death.
  • Damage-Sponge Boss: Theodore Bruno in Legends, without a doubt. On Hard Mode, his health bar goes right off the screen. It's as huge as he is!
  • Darker and Edgier: Legends 2 is this to Legends, but that's to be expected considering its deeper plot.
  • Dating Batman: Tron keeps falling for Volnutt whenever they meet and aren't trying to shoot each other. Sadly, he hasn't a clue.
  • Degraded Boss: The first boss in Legends reappears as a two-armed Hammuru Doll in one of the portals. However, it also behaves differently due to the terrain layout.
  • Didn't Think This Through: While the Master's intentions for destroying the Master System were good (he wanted to prevent the Carbons, whom he had grown to love, from being exterminated), he conveniently forgot that, in addition to preserving the lives of Elysium's inhabitants and providing a failsafe in case of humanity's extinction, it also acted as a seal to keep the Elder System, whatever the hell the inhabitants of Elysium left behind on Terra, shut down. It's heavily implied that whatever fresh hell the Elder System would unleash upon Terra is several orders of magnitude worse than anything the Master System could have caused.
  • Disc-One Nuke:
    • The Powered Buster in the first game. It's found very early in the game, is comparatively cheap to upgrade, and at max potential has very high range and power with usable energy. Early on it'll probably be your best weapon, but as the game progresses its slow rate of fire and slow projectile speed hurt its utility against faster and more aggressive enemies.
    • The Drill Arm in the second game. Once again found very early in the game, cheap to upgrade, and at max upgrades it has maxed out Attack and Energy. Against slower enemies it's absurd, able to instantly flip Kuruguru on their backs and knock the shields off of Gorubesshu, and it does high damage. Later on though, the fact you can't move while firing it and it's non-existent range make it a bit lacking.
  • Distant Sequel: And how! The series is generally thought to take place several thousand years after the first four Mega Man series.
  • Downer Ending: By the end of Legends 2, Roll and Tron are trying and failing to make a space program to retrieve MegaMan, who's stuck on Elysium with Yuna (who's still in Roll's mom's body) and Sera (in Yuna's body) — and the three of them are most likely at the mercy of the Elder System, whose Reaverbots (or commands for the existing Reaverbots) may be more on the "Kill All Carbons" side than the Ancients we've seen.
  • Drop Pod: Used to get MegaMan to Forbidden Island.
  • Dual Boss: The Servbot tanks (Blumebear) you first encounter in the city battle are Triple Bosses, as are the three Karumuna Bashes you encounter late in the first game. In the second game, the Triple Bosses are the trio of Mids (the jellyfish Reaverbots) in Nino Island Ruins.
  • Dub Name Change: In the Japanese versions of the games, the term "Irregular" which was translated to "Maverick" in the English versions of the X, Zero and ZX series, is instead translated to "Aberrant Units" in the English versions of the Legends games.
  • Dungeon Bypass: When the Bonnes are unable to get the key to the Sub Gates in the first game, Teisel attempts this by just digging his way down around the Sub Gate entrance in the Clozer Woods. Unfortunately, the ruin elevator goes down far deeper than he expected, and he doesn't get very far before MegaMan intervenes.
  • 11th-Hour Superpower: The Shining Laser. Though it costs a hell of a lot of money to fully upgrade, once you do, you've basically got an infinite-ammo Death Ray that can down almost all enemies, up to and including both games' Final Bosses, in mere seconds. The only thing that prevents it from truly breaking the balance is that in both cases, you don't gain the necessary parts to build it until you're practically at the end anyway.
  • Easy-Mode Mockery: Averted to Hell and back SO HARD its not even funny. Easy mode here is an Unlockable Content you get for either beating the game Normal in under three hours or by just beating it on Hard. And the rewards you get for doing so are mind-numbing. You get four times the number of zenny you'd normally get from refractors, your shield takes much longer to break, and finally, from the very first dungeon, you are given access to The most powerful buster part in the entire game: Buster Max, which fully maxes out of all your standard weapon's attributes (something that's completely impossible to do on Hard and Normal mode), thus turning it into a god-like death machine of a weapon on par with a fully maxed-out Shining Laser.
  • Empty Room Psych: The power plant in the first game.
  • Energy Economy: Quantum Refractors are used to power virtually all technology, and are also the Global Currency. It also justifies why almost all of the Reaverbots are Money Spiders.
  • Even Evil Has Standards: During the siege of Saul Kada, Teisel steals the town's supplies, except the toilet paper. That would be barbaric.
    • And then the Bonnes save MegaMan from Juno. Killing off an island of people is too far for them.
    • The Bonnes as villains have always been thieves, not murderers.
  • Eyes Always Shut: MegaMan Juno again. Race memory from his Japanese VA having voiced Xelloss beforehand? You decide.
    • He does, for a very short time, have his eyes open when he first awakens.
  • Family Portrait of Characterization: It's blink and you'll miss it, but Teisel's introductory scene after defeating Bon Bonne shows a massive portrait on one wall of his room, depicting a younger Teisel with his parents. From their formal wear and posture it could be implied that the Bonnes had a much more opulent past before something lead Teisel into the pirating business (presumably the parents passing away).
  • Flooded Future World: The game takes place thousands of years later in the encompassing Mega Man timeline, and the opening narration states that the world is filled with water. What few settlements left around the world exist on islands or are built over the ruins of a past civilizations, if not both.
  • Flunky Boss:
    • The Marlwolf is a giant tank, flanked by smaller Serve-bot tanks you fight in a valley.
    • The caterpillar-like giant mecha you fight outside one of the abandoned cities, which doesn't have any weapons of its own, but will continuously discharge robotic mooks from a hatch on its back.
  • Forced Tutorial: In the original game, The Misadventures of Tron Bonne, and to a lesser extent in Legends 2, your first few minutes of gameplay consist of these.
  • Foregone Conclusion: Since it's a prequel, you already know Tron will be successful in Misadventures.
  • Foreshadowing: An unusually obvious example, with a painting in the museum directly showing the final boss battle with Juno.
  • Gadgeteer Genius: Roll Caskett and Tron Bonne.
  • Gameplay and Story Integration: While called "zenny" as in other Mega Man titles, the currency in this game are quantum refractors, which are a potent energy source that no one knows how to manufacture anymore. They're used to power the Reaverbots and other Lost Technology found in the ruins, and while large refractors can be used to power more advanced machines like vehicles, smaller refractors are so weak that they're traded like money. This perfectly explains why enemies in ancient ruins drop money when they explode, and it's why there's a Global Currency, the world has become an Energy Economy where people pay with batteries instead of coins or bills.
  • The Genie Knows Jack Nicholson: The test in the second game has questions about real world events, rather than events in the MML world. Subjects ranged from history, pop culture, music, sports, even math questions, among others. Guide Dang It! ensues, as no one will know all the answers to these questions without a lifetime of research on every subject, plenty of trial and error, or without consulting a guide.
    Question: When was the Pink Floyd album "Dark Side Of The Moon" released?note 
    Question: Who is the famous Greek philosopher who expounded the theory of idealism?note 
    Question: What is the name of the underground aqueducts found in Iran?note 
  • Genre-Busting: The first two games are a pair of over-the-shoulder third-person shooters, but also feature a lot of platforming and puzzle elements in their dungeons, and more than a handful of RPG-like mechanics, such as searching for materials to craft new equipment and visiting shops to buy and sell supplies.
  • Global Currency: Zenny. Gained popularity here, and became the standard with Mega Man Battle Network, but oddly introduced in the Japanese-only Monopoly clone Wily & Light's RockBoard: That's Paradise!
  • Goldfish Poop Gang: Bola and Klaymoor from Legends 2.
  • Gone Horribly Right: The Master System. It eliminated all hardships from human existence; no war, no hunger, no disease. The people living under it were practically immortal. However, they became so dependent on it that they literally could not survive outside the System, and they became so stagnant that most of them died out simply from losing any will to live. The last human left saw that the "Carbons" had started building a civilization of their own and had become virtually indistinguishable from real humans, so before he died he ordered Trigger to destroy the System so the Carbons could live and grow without interference, even if it meant the extinction of humanity.
  • The Goomba: The Horokko, green robots with onion-like heads which lob grenades at you from a distance. They are the first enemies MegaMan encounters in the whole game, and show up in large numbers in the earlier levels, but as the game progresses they are gradually replaced by Red Horokkos, an upgraded Elite Mook version which lobs harder-to-doge fireballs instead.
  • Gotta Catch 'Em All: The museum exhibition pieces in the first game. Collecting them all nets you the Prism Crystal, a part that goes into building the Shining Laser.
  • Graceful Loser: The Bonne Family, for the most part, reacts like this whenever they lose to MegaMan; they don't particularly like him, but they definitely respect him. And Tron a bit more than that...
    • Tron Bonne swears revenge after he defeats her Ferdinand/Feldynaut robot, but not before sincerely praising him for being stronger than she expected.
    • The best example comes after MegaMan destroys the Bonnes' flagship the Gesellschaft and then their backup fighter the Focke-Wulf, the following conversation occurring as the ship is about to explode:
      Tron: I'm...sorry, Teisel. ...I lost...
      Teisel: Don't worry your pretty little head over it, Tron. We tried our best, but sometimes, your best isn't good enough. We lost, fair and square. That's life.
      Bon: Baaaauu...
      (the Focke-Wulf spirals out of control and explodes)
    • Finally, after destroying their mightiest robot, Theodore Bruno:
      Teisel: (smirking) OK, Blue Boy, I must know, what's your name?
      MegaMan: Me? My name is...MegaMan. MegaMan Volnutt.
      Teisel: MegaMan, is it? You know, I've been in this business a long time, but this is the first time anyone's ever given me this much trouble. Yet, it feels good somehow being beaten by you like this. Almost as though I've met my match.
      Tron: (incredulous) Teisel?
      Teisel: I can face the facts: I lost, you won. I'm gonna try to forget this entire incident. Ahh, it feels good to say that. My heart feels as clean as the blue sky on a cloudless day. See you around, MegaMan.
      (the Bonnes turn and walk away)
  • Grenade Spam: The Spread Buster in Legends 1 and 2 fires multiple bomblets in a wide horizontal spray. Upgrade the Special and Energy stats to carry up to 32 discharges of 7 explosives each.
  • Guide Dang It!: The helmet seems like it's nothing more than a design change that carries into cutscenes, as it only says that it "protects your head". Turns out that if MegaMan gets hit hard enough to be sent flying and he impacts the ground head-first without the helmet, you take extra damage to the point where the physical head trauma can potentially kill you. Nothing in the game actually outlines this tidbit whatsoever, you either have to know ahead of time or get slammed and find out the old-fashioned way.
  • Harmless Villain: The Mandomantal, a gentle manta-like Reaverbot found only in Nino Ruins, is the only one who doesn't attack MegaMan. Megs can even jump on its back to reach unreachable chests found in the highest pillars in the room the Reaverbot is in (that is, if the water in the room isn't drained). However, if he attacks it to the point where its health gets low, it will attack him with balls of electricity before sinking into the bottom of the room.
  • Hero Insurance: Averted; you have to pay to rebuild buildings that are destroyed in boss battles (including buildings you need to complete the game).
  • He Was Right There All Along:
    • Garudoriten, the boss of the Lake Jyun Sub-Gate in the first game. A short, yellow pillar that Roll "doesn't pick up any readings" from when you first see it, a Humongous Mecha the next time you enter the room after picking up the Red Refractor.
    • A less prominent example is Rimblemenji, the slime Reaverbot who is the boss of Calinca Ruins in the second game. When you first encounter it, it is harmless. But when you finally get the last key to the Mother Lode, it will start going ballistic.
  • Homing Projectile: The Active Buster/Homing Missile in both main games. The Ground Crawler in Legends 2 can also home in, when properly upgraded; it fires a bomb that rolls along the ground, even traveling up walls, until it finds an enemy to blow up. (This is extremely handy for disabling the Birdbot guard towers on Calbania Island.)
  • Housepet Pig: After MegaMan rescues Shu from the Birdbots' base on Calbania Island in the second game, she gifts him an adorable piglet. He, in turn, can gift it to a Farmer on Nino Island — at first, she plans on turning the piglet into her next meal, but a revisit to her room reveals she didn't have the heart to go through with it, keeping the piglet as a pet.
  • Hover Skates: MegaMan uses a pair of jet-skates.
  • Humongous Mecha: Largely the province of the Reaverbots, though the Bonnes keep coming close.
    • In terms of sheer size and firepower, Tron's masterpieces probably top even the biggest Reaverbots. Bruno and the Gesellschaft, to name two especially colossal ones.
    • Let's not forget the giant dinosaur found in Saul Kada in the second game, which is bigger than Bruno by a good margin.
    • The biggest so far would have to be the Colossus Reaverbot that serves as the endgame boss of The Misadventures of Tron Bonne. It's so big that the battle against it takes place on the shoulders/head of the Reaverbot itself. Heck, it's so big that its Hit Point bar goes off-screen.
  • I Cannot Self-Terminate: System Units are unable to act against the Master System's parameters, hence why Sera is so focused on executing the Carbon Reinitialization Program (the System won't allow her to do otherwise). It's implied that the Master was slowly able to break Trigger away from the System, hence why he was able to stop Sera from carrying out the System's orders. As for Yuna, she broke from the System when she transferred her mind to Matilda's body, so while she no longer has any control over the System, she's also no longer bound by its limitations (hence why she's able to aid Trigger in destroying the System).
  • In a World…: The beginning of the first game. "In a world covered by endless water..."
  • Ineffectual Sympathetic Villain: Teisel Bonne
    • The other games in the series prove that the Bonnes are competent. They're simply fighting against a highly advanced precursor combat android in the Legends games.
      • The other games prove that Tron is competent. Bon has the excuse of being a baby. Teisel doesn't.
  • Infinity -1 Sword: The Active Buster in the first game and its improved counterpart the Homing Missiles in the second, both of which produce a constant stream of autotracking missiles. Like the Shining Laser, both can be upgraded to have infinite ammo and have high attack power, though not quite in the same league as the Shining Laser. The main difference is that the Active Buster is gotten late in the game and requires more money to fully upgrade than the Shining Laser, and like the Shining Laser it can only be used while standing still. The Homing Missiles can be fired while moving and can be gotten extremely early in the game, which causes it to obsolete most of the other special weapons if sufficiently upgraded.
  • Infinity +1 Sword: Traditionally, the Shining Laser (especially once you've sunk enough Zenny into its energy capacity to make it infinite). Easy Mode playthroughs also hand you a Buster Part that turns the default weapon into one.
    • The second game version of the Shining Laser turned out to be even more powerful than the first version. That's saying something, considering the original version with full upgrades could down the final boss in four seconds of fire.
  • Intelligible Unintelligible: Bon Bonne, despite only having two syllables to work with, can get some astonishingly complex points across when necessary.
  • Invincible Minor Minion: The Servbots.
    • Partially averted — you can blast them until they fry and turn a charred, burnt color. After which you can kick them for health.
  • Invisible Monsters: The first game has the Blue Sharukurusu in the Lake Ruins. As if the regular green versions weren't tough enough already, these blue ones will remain invisible until they are near you. Which is probably a few seconds away from impaling you. Nothings screams "Nightmare Fuel" when you hear Reaverbot footsteps and you can't see the enemy until it's too late. Thankfully, they can't jump, and the room they're in has platforms to snipe at them from.
  • I Want My Beloved to Be Happy: An odd non-romantic example. Roll seems to realize who the amnesiac "Joe" really is, but doesn't reveal the truth because it might ruin the life he's made for himself with a new family.
  • Justified Save Point: Data is MegaMan's "peripheral memory storage device", and contains a backup of his original memories. He also saves your game.
  • Karma Meter: Volnutt's armor can gradually turn black as he abuses local fauna or conducts other selfish acts (even going straight to jet black for stealing a business loan the Servbots take out, if you decide not to return it to the police instead). This generally nets him higher store and upgrade prices, but is necessary in 2 to get a weapon component (sadly, not to the Infinity +1 Sword).
    • Note that in the first game, adopting cats, being nice to Roll, and completing sidequests for the citizens of Kattelox brightens your armor up again. The second game's primary route of redemption was making massive cash donations to the church; prices go down and your reputation betters if you lighten your armor past the default shade.
    • In the first game you can kick a can in one of the first areas behind a shop's counter in order to get money for "recycling", and doing this for a while will turn MegaMan darker, but without any negative effects. A similar can kicking into a garbage for money is in Legends 2, but it doesn't have the same effect.
  • Kick the Dog: As mentioned directly above, the game lets you invoke this quite literally. You can kick the dogs in the industrial district of Kattlelox, causing your Karma Meter to go down, and your armor to turn black. Other, less literal, Kick the Dog opportunities are also available, such as keeping stolen money as opposed to returning it.
    • The Japanese version of the first game allows you to kick Paprika away from Tron instead of just talking to him.
    • The Beast Hunter minigame also invokes a literal definition by having MegaMan kick balls at an animatronic dog, and occasionally kick a smaller dog as well for a chance at double points, meaning that you're Kicking The Dog... at another dog!
  • Kill All Humans: Weirdly zig-zagged: the Carbon Reinitialization Program hosted on Elysium was designed to clone new humans from the Master's genetic code and repopulate the earth with them upon the Master's death (i.e. humanity's official extinction). As an unfortunate necessity, this involves exterminating the Carbons in order to make room for humanity's return.
  • Land, Sea, Sky: A subtle example with the fights against the Bonnes: first, MegaMan fights their land-based machines in the city and the forest on foot. Then he fights their sea-based machines on Lake Jyun on a borrowed boat. Finally, he fights their sky-based machines atop his own airship. Then they circle back to land for Theodore Bruno.
  • Large Ham: Teisel Bonne shouts practically all of his lines, especially when things start going badly for him.
    Teisel Bonne: I SAID, CLOSE THE HATCH!
  • Law of Disproportionate Response: In the first game, Teisel has no interest in getting involved with the raiding, he claims he left that to Bon and Tron. Then he goes to turn on his favorite TV show, only to find it has been interrupted by an emergency news cast of MegaMan saving the town. Teisel does not take this well.
  • Left Hanging: MML2 infamously ended with Downer Ending, which won't get resolved any soon after Part 3 got canceled.
  • Leitmotif: The OST to The Misadventures Of Tron Bonne abounds with these, from Denise's theme having four distinct mixes, to a variant of Tiesel's theme being used in the level where you play as him, to the mission complete theme being remixed with instruments appropriate to the mission.
  • Lethal Joke Item: The Drill arm in 2. It's utterly useless against fast and/or flying enemies, but proves to be very effective against slow moving tanks with tons of health. If you max out its attack power (which doesn't cost very much), the bosses of the first two major dungeons will die as soon as the drill touches them, and there are plenty of opportunities to get close enough to do so.
  • Like Brother and Sister: MegaMan Volnutt and Roll Caskett.
    • Except that reading Roll's diary near the end of the second game reveals that she does not think of the relationship as this (or at least wishes it was something more).
  • Loan Shark: Lex Loath, the Bonne family's exasperated money lender and antagonist of Misadventures.
  • Lost Technology: Collecting the stuff is much of a digger's job description. They go after refractors since all machines in the world run on them, they're good as cash the world over, other technological specimens they're seen gathering include scraps of unreproducible alloys, technical or weapon schematics, parts, and assembly kits, when they're not just poking around for historical clues. Then there's robotic guardians of the ruin sites, the workings, much less the function of most ruins themselves, the final bosses of the games, even the protagonist himself, and his dancing pet monkey. Lost technology is so prevalent in Legends a game of One Degree of Separation with it won't be easy to lose.
  • MacGuffin Delivery Service: A rare case of this actually working out perfectly for the villains. The Bonnes harass MegaMan constantly throughout the first game, resulting in our hero blowing all their cool toys to kingdom come. Once they're out of resources, they pretty much say "screw it" and just let him investigate the final ruin without bothering him, following quietly in his footsteps.
    Teisel Bonne: Then that will be our new plan! We'll wait for him to open the Main Gate — we'll let him keep whatever he finds until then! He'll see — it'll be the Bonnes who'll have the last laugh in this game!
    • This results in them witnessing Juno pin MegaMan in a trap, the ensuing Just Between You and Me speech, realizing that all life on the island is about to be extinguished, then indulging in a pragmatic Pet the Dog moment by freeing him to attempt to save the island. The Stinger reveals that this tiny gesture leads to a Karmic Jackpot.
      Teisel Bonne: If we sell what we found, we'll get back what we lost and then some! We'll live like kings! Who would've thought there was such a huge refractor down there, and all we had to do was just wander in and pick it up! I told you we'd have the last laugh! Ha ha ha ha ha ha...!
  • Macross Missile Massacre: One of Bon Bonne's attacks.
    • MegaMan Volnutt can also do this with the Active Buster, especially if it's fully upgraded.
  • Mecha-Mooks: Reaverbots, Servbots, Birdbots...it's safe to say that Volnutt shoots mechanical objects almost exclusively. (Tron? Not so much.)
  • Mechanical Evolution
  • Mish Mash Museum: The first floor alternates paintings and sculptures, and the second floor displays items that you collected when digging (or won from a TV show).
  • Mission Control: Spotters act as these to the Diggers, providing proper directions in navigating ruins as well as detecting refractors and dangerous Reaverbots. In the case of MegaMan, Roll Caskett and later Yuna act as this.
  • Money Sink: The best weapons in both games take hundreds of thousands of Zenny to upgrade. Better get money grinding, that maxed-out Active Buster isn't going to upgrade itself.
  • Money Spider: Justified. Quantum refractors are the Global Currency. They're also a vital power source, both for civilization's technology and for the Reaverbots themselves. The larger the refractor, the more power it generates and the greater its value.
  • Mr. Fixit: Things don't stay broken around Roll Caskett; vehicles, equipment, and weapons. Roll fixes all of them to help MegaMan while Digging or fighting pirates. Anything broken she can set her hands on at all is her hobby.
  • Naked First Impression: Sera is completely nude when she is first seen by MegaMan when he unintentionally frees her at the center of the Forbidden Island in Legends 2.
  • Naked on Arrival: Again, Sera, as this is also her first onscreen appearance.
  • Neuro-Vault: Data, for Trigger, himself the amnesiac caretaker of the last pure human DNA.
  • Nice Job Breaking It, Hero: The only reason the Carbon Reinitialization Program didn't go off upon the Master's death was because Yuna successfully imprisoned Sera, the unit in charge of executing the Program, on Forbidden Island. So when MegaMan releases the latter from her prison, guess what she immediately decides to go do? Oops.
  • Nintendo Hard: Both main games (on their standard difficulties) aren't particularly hard, but the Class S Digger's Test in the sequel more than makes up for it. Both games also have a Hard Mode, and the sequel also has a Very Hard Mode.
  • Non-Standard Game Over: Can happen a few times:
    • In Legends 1, there are two occasions where MegaMan has to shoot down enemies and a boss (two bosses the second time round) from atop of a vehicle. If the vehicle is destroyed, then it is a Game Over, regardless of MegaMan's remaining health.
    • Then in Legends 2, there are several battles where MegaMan must protect Nino Island from the Birdbots. If they get in, the Guildmaster activates the self destruct mechanism, killing everyone.
    • And then failing to escape Glyde's base in time.
    • And similarly to the Legends 1 example above, if your train is destroyed in the Calinca train battle.
  • The Not-Love Interest:
    • Of course not, since they are... wait... why are you angry with Tron's advance, Roll?
    • In 2, if the player bought all the gifts for Roll, didn't let her take damage in the Yosyonke snowfields, and viewed the bathroom scene, her final diary entry (only viewable if the player travels back from Elysium)outright states that she loves him. This is heavily hinted in the main story, but it's never stated except in that optional diary entry.
  • Offscreen Inertia: MegaMan has been stranded on Elysium while Tron and Roll argue incessantly over the rockets they're designing to rescue him since 2000. This was actually lampshaded by Data;
    Data: Sorry, MegaMan, but it looks like you might be stuck up there for a little while more!
  • Oh, Crap!: In the first game, when MegaMan finally destroys the Gesselschaft and the Focke-Wulf, he and Roll suddenly realize that the Bonnes didn't eject from it, though it later turns out that they made it out okay.
  • Orphaned Series: For a long time, until 2008, where Japanese cell phones got a new game, and late 2010, with Legends 3 being announced on the 3DS and then getting canceled again after that.
  • Parental Abandonment: Roll. It doesn't help that her dad's gotten a whole new family trying to rebuild his post-amnesia life and that her mom's currently being bodyjacked by an Ancient that's currently stuck on Elysium.
  • Paying for the Action Scene: After MegaMan stops a pirate attack on the city in Mega Man Legends, he can contribute to the city rebuilding fund to help repair the damage the pirates caused during the attack.
  • Peninsula of Power Leveling: In the B-class ruins in 2, one enemy configuration has a single giant gold Reaverbot that, with an S License, drops 10,000 Zenny per kill, goes down with a single Buster shot after being thrown with the Lifter, and, unlike practically every other enemy in the game, respawns when you leave and come back to the room it's in. Because said ruin comes up fairly early in the game and a skilled player with a fully-upgraded Vacuum Arm can net around 50,000 Zenny per minute this way, farming this guy for an hour or two can get you enough cash to upgrade all of your weapons and items to a point where the rest of the game becomes trivial at best.
  • Pinball Projectile: The Reflector Arm in 2.
  • Police Are Useless: The Kattelox Police aren't much help against the Bonnes. Justified, though, in that they're just a normal police force trying to fight a small army.
  • Precursors: We're not quite sure if they count as Neglectful or Abusive, but they were there. Apparently, in layers.
  • Punishment Box: In The Misadventures of Tron Bonne some servbots sometimes become lazy or disobey you; when it happens Tron sends them to the Torture Room (a minigame that is essentially about applying Video Game Cruelty Potential to the servbot).
  • Red Herring: The Blue Refractor in the first game. Despite the fact that it gets its own inventory slot under important items and you get it as soon as you start the game, it's completely unimportant to the rest of the plot. It isn't even used as a Chekhov's Gun power source like the other refractors you find.
  • Remember the New Guy?: Bleucher in Legends 2. While him being central to the plot of that game and not any others is understandable enough, the game sincerely treats him as someone you should already know, with none of the characters needing his identity explained or anything.
  • Rescue Romance: What made Tron fall for MegaMan? Him saving her from a dog.
  • Retired Badass: Bola in Legends 2, if only Klaymoor wouldn't keep pulling him in for one last score...
  • Riddle for the Ages:
    • Exactly what caused the world to be flooded is never revealed in the series.
    • What makes Carbons different from the original humans has never been revealed either and is commonly debated among the fandom.
  • Ridiculous Future Sequelisation: One of the purchasable items in 2 is a cartridge for Resident Evil 43.
  • Ridiculously Human Robots:
    • A common misconception is that all the humans are actually purely robotic beings, this isn't helped by the english translation being vague. The original Japanese is a bit clearer on this: most "human" characters are Carbons - descendants of artificially created humans meant to populate Terra and to test the waters for the "original" humans as long as the Master was around. It is stated that the Carbons are more related to humanity than they are to reploids and system units. Master, the last "true" human, felt the Carbons were basically the successor to humanity and abandoned plans to wipe them out and revive the original humans to replace them.
    • The system units are Ridiculously Human Robots with tons of biological components including being able to age, eat and reproduce. This is to the point that it can almost impossible to tell a System Unit from a Carbon (it helps the latter can easily integrate cyborg parts into their bodies). MegaMan himself is later revealed to be a system unit whom was reset in the past, causing him to turn into a baby which was subsequently adopted by Barrel Casket.
  • Rollerblade/Rocket Boots: Roll's able to make MegaMan a pair of shoes that have built in rocket-propelled roller skates. Which he's able to walk and run in without issue. Maybe because they balance on the heels.
  • Rule of Three: The Marlwolf battle in Legends 1:
    Teisel Bonne: What do you think you're doing? Hurry up and close the hatch!
    Teisel Bonne: I thought I told you to close the hatch!
    Teisel Bonne: I SAID, CLOSE THE HATCH!
  • Sealed Evil in a Can: It's mentioned at the end of 2 that the Elder System is this, with the Master System acting as the seal. Whatever the Elder System is, one thing is made crystal clear: it would be very, very bad for everyone on Terra, Carbon or otherwise, if it were ever to reactivate.
  • "Shaggy Dog" Story: Misadventures ends with the favorite Servbot accidentally throwing away Colossus' treasure box containing the Golden Refractor.
  • Shockwave Stomp: Most of the bossesnote  can do this in one way or another, which MegaMan has to jump over. One paticular example is at the end of the second game; One-Winged Angel Sera's shockwave is too high to jump over, and has to be avoided by literally siderolling through it.
  • The Siege: The Bonnes' preferred method of extortion, often leading to MegaMan having to shell out for repairs to damaged/destroyed buildings.
  • Shout-Out: While conventional shout-outs to earlier games exist in droves (from a Classic series mini-cartoon playing on a bar's TV to the Z(et)sabre and X-Buster showing up as weapon materials), Legends has the rare condition of having exponentially more cameo appearances than actual games (many being Volnutt, Roll, Tron, the Servbots, and Juno appearing in Capcom vs. games and in Battle Network scenery). There's also the notable Servbot heads in both Dead Rising games.
  • Smash Mook: Hammuru Dolls and Jaiwan's only means of attack are to repeatedly smash their club-like hands onto the ground, which are easily telegraphed and dodgeable.
  • Speed Run Reward: The first game normally hides its Easy Mode behind clearing Hard Mode. However, at the end of the story, Data hints that Easy Mode can be unlocked by clearing Normal Mode under a certain amount of time (roughly three hours).
    Data: Did you know that if you start a new game without cutting the power, you can try the game again at a different difficulty setting? Here's another hint...The faster you play, or the harder it is, the easier it will become...Wonder what that means? Maybe you can figure it out...
  • Stealthy Mook: The Blue Sharukurusu in the Lake Ruins. As if the regular green versions weren't tough enough already, these blue ones will remain invisible until they are near you. Which is probably a few seconds away from impaling you. Nothing screams "Nightmare Fuel" like hearing Reaverbot footsteps and being unable see the enemy until it's too late...
  • Suicidal "Gotcha!": Legends 1's tutorial ruin ends with MegaMan pulling one.
  • Super Title 64 Advance: The Nintendo 64 version of the first Legends is (rather appropriately) titled Mega Man 64.
  • Tactical Suicide Boss:
    • The Marlwolf would be untouchable if the Servbots would quit opening the hatch to throw bombs at you. Tiesel even lampshades it, constantly screaming at them during the fight to stop opening the hatch, but they don't listen.
    • Balkon Gerät is entirely invincible, even as MegaMan blasts its arms off. And then it decides to use the giant plasma cannon on its back, which turns out to be its weak point.
  • Take Your Time:
    • In Legends 1, MegaMan Juno is going to "purge" the island! You have to chase and stop him! Oh, that's right, you can go back to the surface and finish up any unfinished sidequests and partake in any TV show minigames, it's not like Juno will purge the island anytime soon...
    • And then in Legends 2, when Sera sets off to the Elysium to activate the "Carbon Reinitialization Program" and wipe out the entire population of Terra. There's nothing stopping you from continuing to run around farming Reaverbots for zenny for several hours. Although in this case, it's justified since when you reach the final boss chamber, Sera reveals she could have activated the Carbon Reinitialization Program at any time. However, she decided to wait for MegaMan Trigger to show up because she wanted to personally defeat him first, believing this would resolve her feelings of jealousy over the Master's favoritism towards him.
  • Tank Controls: MegaMan can turn while moving, but only barely, which puts him two generations ahead of the Resident Evil games on the same console. But he still has trouble with free movement. Averted with Legends 2, as it was made after the Sony Dualshock controller had been out for a while and become common place, and thus 2 was designed accordingly for it.
  • Terrible Trio: The three members of the Bonne family definitely fit this.
  • Third Is 3D: Mega Man Legends 3 on the 3DS. Well, that was the plan before it got cancelled, anyway.
    • Also applies to the series as a whole, being the third series after the original and Mega Man X.
  • Title Drop: The Japanese version's Tomato in the Mirror at the end of the first game is the first time the term "Rockman" is used. The localization ends up changing "Rock Volnutt" to "MegaMan Volnutt", thus averting the impact of this trope here.
  • Title Scream: "THE MISADVENTURES OF TRON BONNE!"
  • Tremor Trampoline: A minor case happens during the cutscene before the first fight against Tron in the first game; she lands her robot quite hard that it literally bounces MegaMan off his feet. Averted during actual gameplay, though, as hard impacts from large foes like that create damaging shockwaves that have to be jumped over.
  • Tropical Island Adventure: The series takes place on several tropical islands created after the world was flooded long ago.
  • Turned Against Their Masters: The ancient humans knew damn well how risky making the Carbons was, so they set up all sorts of failsafes designed to wipe out the Carbons if they went rogue, or if their numbers exceeded a certain limit without authorization. Then the ancient humans died out, and in their absence the Carbons began to build a civilization of their own. The failsafes interpret this as a rebellion. Oops.
  • Tomato In The Dyson Sphere: How is Volnutt the only one who can understand Data? Simple: he's a Ridiculously Human Robot. Everyone else? Either Artificial Humans or fellow Ridiculously Human Robots with strict orders to wipe out the Artificial Humans and rebuild humanity on the freshly-vacated planet.
  • Took a Shortcut: In Legends 2, Data has a habit of turning up deep inside hostile dungeons, usually right outside the boss room. Don't question it, just take the free energy recharge.
  • Tsundere: Tron Bonne towards MegaMan. She constantly antagonizes him whenever they run into each other, but is obviously carrying a torch for him behind the scenes.
  • Unexplained Recovery: A variant we can call 'unexplained freedom from prison'. The Misadventures of Tron Bonne ends with Loathe and Glyde rightfully imprisoned for their crimes, which include piracy, extortion, and slavery, among various other implied crimes. Come Legends 2, Glyde is out of prison with no acknowledgement of an escape. That Loathe is nowhere to be seen when Glyde was only ever treated as his dragon previously, only makes things more baffling.
  • Unique Enemy: You will encounter only one green Cannam (the spider-robot thingy which attacks you in the first level) in the entire game. Later in the game though you will battle three brown Cannams simultaneously. They aren't difficult enough to qualify as Elite Mooks, and don't show up anywhere else.
  • Unlockable Difficulty Levels: The easy mode is unlocked by completing the hard mode, making it a Bragging Rights Reward.
  • Utility Weapon
    • The Vacuum Arm doesn't do any damage to enemies, but can quickly pick up scattered refractor shards and other power-ups before they disappear.
    • The Drill Arm does do damage, but you'll use it more for busting down cracked walls to reach hidden areas than you will for fighting enemies.
    • The Aqua Blaster in Legends 2 is used for putting out fires.
  • Verbal Tic: Birdbots' "ku-keh!", Appo and Dah's random laughter, and so on.
  • Vicious Cycle: The plot of the first game. Archaeological evidence indicates a "legendary disaster" wipes out all human life on Kattleox Island every 100 years. Guess what time it is when MegaMan shows up?
  • Victory Fakeout:
    • The first boss only just subverts this. MegaMan Volnutt defeats it, but the boss decides to go for round two and follows him outside, but Volnutt only just gets away in the Flutter.
    • Much later on, Volnutt finally destroys the Gesellschaft and the words MISSION COMPLETE appear, but then the Bonnes reveals the Focke-Wulf, resulting in another boss battle.
  • Video Game Caring Potential: Across the two games, you can adopt stray animals, donate to reconstruction funds for destroyed cities, donate to the church, donate to the hospital, help the police solve crimes, help a pregnant mother to the hospital, and buy gifts for Roll.
  • Video Game Cruelty Potential:
    • On the other hand, you can abuse wild animals, attack NPCs caught in fire zones, attack Roll in a fire zone and generally be mean to her, refuse to help out those who explicitly ask for it, steal money from the bank, and in general can just be a jerk to people.
    • The Misadventures of Trone Bonne uses this as a gameplay mechanic. You cure Servbots of their laziness by torturing them. If unsuccessful, the Servbot lampshades this.
      Tron: Well? Have you learned your lesson?
      Servbot: What do you think you're doing!? I could have been killed!
  • Video Game Cruelty Punishment: Early on in the first game, Data will give you a weapon add-on and say "Am I a good boy or what?" If you a respond with a no, he'll immediately take it back.
  • Video Game 3D Leap: From the 2D of the SNES and NES era to full polygonal models.
  • Villainesses Want Heroes: Tron develops quite an interest in MegaMan as the series develops.
  • Villain Protagonist: Tron in her game. The main way she works to repair her family's debt is stealing stuff and selling it for cash.
  • Wake-Up Call Boss:
    • The Marlwolf in 1. It's the first boss with a specific weak point you have to hit, it's the first boss to use the devastating green energy orb attack that most Bonne robots use, has a decent amount of health, and if you don't know how to disable its treads, it's very fast, too.
    • Yakuto Krabbe in 2. Very fast, very strong, a lot of health, and as a very early boss you don't have a lot of special weapons yet and probably haven't had time to buy much equipment. Enjoy!
  • Warm-Up Boss: The one-armed Hammuru Doll in 1, Jaiwan in 2. Both are Smash Mooks who move slowly, and their attacks are very easy to avoid.
  • Wham Line: Near the end of the game, when the humans' doom are approaching by Reorigination order, Data gave a long override command essentially telling the system to stop the origination protocol, redirect authority to Volnutt and delete Juno's backup data, and the system complies.
  • Wolfpack Boss: The wolf-like Karumuna Bashes, when you fight 3 of them in the Clozer Woods Sub-Gate.
  • Worthy Opponent: While initially having nothing but spite for him due to ruining their plans, Tiesel Bonne acknowledges MegaMan as this by the end of the first game.
  • Wrench Wench: Roll Casket and Tron Bonne.
  • You Are Number 6: The Servbots are all distinguished by numbers (the order in which Tron created them). In Misadventures, you can give them names.

 
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Alternative Title(s): Mega Man Legends 2, The Misadventures Of Tron Bonne

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Mega Man and Tron Bonne

When Tron Bonne requests for Mega Man to become part of the Air Pirates, Mega Man seriously considers it, on the grounds that he and Tron would finally end up getting together. However, he snaps himself out of his fantasy when realizing that doing so would come at the cost of him harming innocent civilians.

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