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Distant Sequel

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Some stories take place a very long time after their predecessors, whether only a few decades afterwards or after centuries or millennia. Depending on the amount of time passed and the events that took place in earlier stories, the previous story's characters and events may by the time of the sequel have become famous or part of the historical record, or even entered into myth. If sufficient distortion and mythologizing takes place over generations or centuries of word-of-mouth retellings, then the sequel's account of the events of earlier stories may have become rather different from how the audience remembers it.

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Another trait of a Distant Sequel is that it can allow for significant changes to occur in the story's world. Actions taken by the main characters in earlier stories may have had the time to change the world in significant ways, characters may become parents or grandparents or leave distant descendants — who may in turn become the sequel's main characters — nations may rise, grow and fall, and science and civilization advance or regress.

See also Distant Finale, where a work's last episode, scene or chapter is set a long time after its main body, which can easily lead into this trope if a sequel is made to a work with a Distant Finale. Compare with Dashed Plot Line, where the plot skips years ahead several times over the course of the story. A Sequel Series may be more likely to be distant from its predecessor than a sequel within the same series.

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Distant prequels are also covered by this trope, as the primary theme — the time gap between the two stories and the changes that take place during it — remains largely the same. In a sense, a work with a distant prequel itself becomes, retroactively, a distant sequel.

Not to be confused with Sequel Gap, which is when a sequel is released a long time later in Real Life. Sub-Trope of Time Skip.

The opposite of this would be an Immediate Sequel, of course.


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Examples:

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    Anime and Manga 
  • Jojos Bizarre Adventure:
  • Mazinger Z: Infinity takes place years after Mazinger Z. Kouji Kabuto is no longer a hotheaded teenage boy fighting for justice, but has graduated into a respectable researcher of Photon Energy. His girlfriend Sayaka Yumi has become head of the Photon Research Lab while her father went on to become the Prime Minister of Japan. His little brother Shiro is about to graduate from high school and has taken a side job of test pilot of mass-produced Mazinger machines. His adopted older brother Tetsuya Tsurugi has joined the army to bolster Japan's defenses with his good ol' Great Mazinger, and has married his childhood friend Jun Honoo and is expecting a child. The threat of Dr. Hell seemed to be a memory of the past until it came back knocking just in time when Kouji discovered a REALLY huge Mazinger...
  • UQ Holder! is set seventy-five years after the events of Mahou Sensei Negima!, focusing on Negi's grandson Touta Konoe.
  • Death Note Special Chapter is set over a decade apart from the original series, with Light's exploits now the stuff of current events classes and history books.

    Audio Plays 
  • Big Finish Doctor Who:
    • Dalek Empire: The third series takes place 2,500 years after the first two. It focuses on the attempts of Siy Tarkov and Georgi Selestru to warn the Galactic Union about another Dalek invasion of Mutter's Spiral (a.k.a. the Milky Way Galaxy).
    • I, Davros takes place on Skaro during the Thousand Year War between the Kaleds and the Thals. It tells the story of Davros from his teenage years until the activation of the first of his Dalek creations, shortly before the events of "Genesis of the Daleks".
    • In "Primeval", the Fifth Doctor and Nyssa visit her home planet Traken in about 1000 BCE, almost 3,000 years before the Doctor's fourth incarnation visited the planet in "The Keeper of Traken" and it was destroyed by the Master in "Logopolis".
    • "Spare Parts" features the creation of the Cybermen, thousands of years before the First Doctor's first encounter with them in Antarctica in December 1986 in "The Tenth Planet".
    • In "The Reaping", Kathy Chambers encounters the Sixth Doctor and her old friend Peri in Baltimore on September 24, 1984 and helps them to defeat the Cybermen. Her brother Nathaniel's back is broken by a Cyber-Leader. In its sequel "The Gathering", the Fifth Doctor meets Kathy in Brisbane on September 22, 2006. She is attempting to prolong Nathaniel's life by partially converting him into a Cyberman. Notably, "The Gathering" takes place before "The Reaping" in the Doctor's personal timeline.
    • In "An Earthly Child", the Eighth Doctor is reunited with his granddaughter Susan and meets his great-grandson Alex Campbell in the 2190s, about 30 years after his first incarnation defeated the Daleks and left Susan behind in "The Dalek Invasion of Earth". However, considerably more time has passed for the Doctor in the interim.
    • In "The Cradle of the Snake", the Fifth Doctor, Nyssa, Tegan and Turlough visit Manussa at the height of the Manussan Empire's power, about 800 years before the former three visited the planet during the time of the Sumaran Empire in "Snakedance".
    • In "The Exxilons", the Fourth Doctor visits the Exxilon colony E9874 thousands of years before the destruction of the Exxilon civilisation and his visit to their home planet during his third incarnation in "Death to the Daleks".
    • Bernice Summerfield:
      • In ''The Relics of Jegg-Sau", Benny encounters the robot K103 on the planet Jegg-Sau, more than 600 years after the newly regenerated Fourth Doctor battled its prototype K1 in "Robot".
      • In ''The Kingdom of the Blind", Benny encounters the Monoids in the early 27th century, approximately ten million years before the First Doctor encountered them (on two occasions 700 years apart) aboard the titular ship in "The Ark".
    • Torchwood: "The Victorian Age" explores Captain Jack Harkness' early involvement with the Torchwood Institute in 1899, more than 100 years before the events of the series.

    Comic Books 
  • Buffyverse:
    • Fray takes place in the Bad Future of the 23rd Century, more than 200 years after the events of Buffy the Vampire Slayer and Angel. Its protagonist is Melaka Fray, a recently activated Slayer who fights vampires (commonly called "lurks") and other demons in the town of Haddyn, formerly known as Manhattan.
    • The graphic novel Tales of the Slayers tells the stories of various Slayers over the course of thousands of years from the first Slayer Sineya in prehistoric Africa to Melaka Fray.
    • The one-shot Spike and Dru: All's Fair takes place in 1933. While Spike and Drusilla are in Chicago, the four brothers of Xin Rong, the Chinese Slayer killed by Spike in 1900 (as depicted in "Fool for Love"), seek their vengeance.
  • The DCU:
    • The limited series The Kents takes place from 1854 to 1874, many decades before Superman's arrival on Earth. It explores how the events leading up to The American Civil War, the war itself and its aftermath impacted on the Kent family, principally brothers Nathaniel and Jebediah.
    • All of the stories in Legends of the Dead Earth are set centuries or millennia after the 20th Century. Both Batman: Shadow of the Bat Annual #4 and Sovereign Seven Annual #2 take place at the end of the universe 19-20 billion years in the future.
    • Batman: I, Joker takes place in 2083, then 85 years in the future. Gotham City is a police state ruled by a tyrant called the Bruce, a descendant of Batman. Joseph Collins assumes the identity of The Joker and plots to free Gotham from the Bruce's tyranny.
    • Batman: Dark Knight Dynasty depicts the Wayne family's battle against the immortal Vandal Savage over the course of almost 1,300 years. In Dark Past, the English crusader Sir Joshua Wainwright fights Savage in 1222. In Dark Present, in the 20th Century, Bruce Wayne is inspired by the legacy of his ancestor Sir Joshua to become the Dark Knight and dies in battle with Savage. In Dark Future, the Wayne Enterprises vice president Brenna Wayne lives in the flying city of New Gotham in 2500 and manages to defeat Savage by stranding him on a meteor.
    • In Robin 3000, Bruce Wayne's 31st Century descendant, a teenage boy named Tom Wayne, assumes the identity of Robin after his uncle Bruce Wayne XX is killed by an invading alien race known as the Skulps.
    • In a series of stories featured in various Superman titles, Klar Ken T5477 is a direct descendant of Clark Kent who operates as Superman XX in 2965, exactly 1,000 years after the first such story was published.
    • In Batman #26, after Earth is conquered by Saturn in 3000, Bruce Wayne's descendant Brane finds a time capsule buried in 1939 featuring recordings of his ancestor and Robin in action. This inspires him to become the new Batman and fight against Earth's Saturnian oppressors, who are led by the warlord Fura.
    • Superman #400 explores the Man of Steel's legacy in a series of stories entitled "The Living Legends of Superman" which move increasingly further into the future. They begin in 2199 and end more than seven million years after the 20th Century.
  • Planet of the Apes: The main BOOM! Studios comic book series explores the difficulties and tensions experienced by apes and humans living together in the city state of Mak from 2680 onwards, more than 600 years after the main storyline of Battle for the Planet of the Apes and 1,300 years before Planet of the Apes (1968).
  • Star Trek Expanded Universe: In the Star Trek Unlimited story "A Piece of Reaction", the Enterprise-E visits Sigma Iotia II in 2371, 103 years after the events of "A Piece of the Action".
  • Star Wars: This is fairly common in the Legends continuity's Expanded Universe, as it covers several millennia of galactic history:
    • Dawn of the Jedi takes place no less than 25,000 years before the movies, during the earliest origins of the force-using order that would later schism to form the Jedi and the Sith.
    • Tales of the Jedi is set 5,000 years before the movies and 100 years before Knights of the Old Republic.
    • Star Wars: Legacy takes place about one hundred years after the the original Star Wars movie trilogy, after numerous wars and political upheavals. The main characters are the descendants of the first trilogy's main cast, several generations removed, and when older characters show up it is typically as ghosts.

    Fan Works 
  • Diary of a Wimpy Kid: 25 Years Later:
    • As the name states, the story is set two and half decades after its parent work. A considerable amount of things happened in the intervening time, including Manny ditching his family to move to New York and Rodrick getting married.
    • Its Alternate Universe, Diary of a Wimpy Kid: Rich and Famous, while not as distant from its parent fic, takes place in the year 2032, which sees what happens if Greg became Rich and Famous.
  • Fallout: Equestria takes place hundreds of years in an alternate Bad Future, after Equestria has been blasted into a ravaged hellscape in the magical equivalent of a nuclear exchange. The Mane Six are still recognized for what they did in the years of the war prior to the apocalypse, although not all are remembered fondly. Civilization has had time to rebuild itself in rather unusual ways, and the only characters from the show still around all achieved biological immortality through ghoulification or... more peculiar means.
  • The Pieces Lie Where They Fell is set a thousand years after the events of "A Canterlot Wedding" end in disaster, and follows a new generation of Element Bearers. The show's characters are still remembered, but often in highly distorted and mythologized ways, and a Flim-Flam Corporation has apparently grown out of the Flim-Flam brothers' snake-oil businesses.

    Film — Live-Action 

    Literature 
  • Babylon 5: The short story "Space, Time and the Incurable Romantic", published in Amazing Stories #599, takes place from 2560 to 2593, approximately 300 years after the events of the series. Marcus Cole, having been revived from stasis, has a clone of his lost love Susan Ivanova created with all of the original's memories up to when she was critically injured in the Battle of Sector 300 in "Between the Darkness and the Light".
  • Buffyverse: Like the similarly named graphic novel, the four Tales of the Slayer short story anthologies explore the lives and experiences of numerous Slayers over the course of almost 2,500 years from Thessily Thessilonikki in 490 BCE to Buffy's immediate predecessor India Cohen in 1993.
  • The Chronicles of Narnia:
    • The Magician's Nephew is set 1,000 years before The Lion, the Witch, and the Wardrobe, 1,300 years pass between The Lion, the Witch and the Wardrobe and Prince Caspian, a generation or so between Prince Caspian and The Silver Chair, and seven generations between The Silver Chair and The Last Battle, which in turn takes place at the end of the world. This allows the world to change, often significantly, between novels, such as Narnia being overrun and conquered by the Telmarine people between the first novel and Prince Caspian.
    • Due to time flowing differently in Narnia than in our world, far less time passes between sequels for the human protagonists than for the land of Narnia. The Pevensie siblings are children in The Lion, the Witch, and the Wardrobe, and they're only teenagers or young adults by The Last Battle, even though millennia have passed in Narnia. The Magician's Nephew is the only one that's a distant sequel (or rather, prequel) in Earth time as well as in Narnia time — it's set in The Edwardian Era and focuses on Digory Kirke as a child, while the next book (chronologically) happens during the Blitz and shows Digory as an old man.
  • Ender's Game: Speaker for the Dead is set about three thousand years after the first book, as this is the amount of time needed to travel from Earth to the book's setting, the planet Lusitania, in a slower-than-light sleeper ship.
  • The Enduring Flame Trilogy takes place a thousand years or so after The Obsidian Trilogy, by which point the latter's heroes have become the figureheads of the setting's main religion.
  • Isaac Asimov's Foundation Series: Many of the books' component stories were first published in the Pulp Magazines of the time. The overarching story achieves a Dashed Plot Line effect due to skipping between characters, often with Time Skips of a generation or so between stories.
  • The Helliconia books are set centuries apart from each other, showing how the eponymous planet changes as it and its parent star Batalix orbit around Freyr, cyclically affecting the planet's climate over centuries. The story of Aoz Roon overthrowing the two chiefs of his village and becoming one himself in Helliconia Spring is remembered in Helliconia Summer as nothing more than a cautionary tale that was probably made from whole cloth.
  • The Lord of the Rings takes place sixty years after The Hobbit; this is not immediately noticeable due to most main characters belonging to species that are either very Long-Lived or actually ageless, but enough time has passed for Bilbo to become an old man with an adult nephew and for the city of Dale to be ruled by the grandson of Bard, who becomes its ruler at the end of The Hobbit.
  • Redwall: Most novels are set a generation or so apart from one another, so that any given work tends to feature as main characters people who were either children in the previous book or who are the offspring of the previous work's main characters. As there are twenty-two novels in the series, the end result is that the last few books in chronological order take place a good few centuries after the first ones, and extensive dynasties and family lines can be traced among the characters who are each other's children, grandchildren and great-grandchildren.
  • Star Trek Novel Verse:
    • The first two stories in the short story anthology Enterprise Logs, "The Veil at Valcour" and "World of Strangers", take place in 1776 and 1942 respectively, hundreds of years prior to the rest of the stories in the collection and the usual time frame of the franchise in general. "The Veil at Valcour" is set aboard the Royal Navy vessel HMS Enterprise during The American Revolution while "World of Strangers" is set aboard the US Navy vessel U.S.S. Enterprise (CV-6) during World War II.
    • The short story "I Am Become Death" in the anthology Strange New Worlds II takes place in 4367, 2,000 years after the events of Star Trek: The Next Generation. By this time, humanity has gone extinct, having been replaced by a race of androids created by Data.
    • "The Second Star" in Strange New Worlds III takes place in 2425, about 50 years after the events of Star Trek: Voyager. Tarina tells her grandchildren about her encounter with Voyager's crew in 2373.
    • "A Girl for Every Star" in Strange New Worlds V takes place in 2123, about 30 years before the events of Star Trek: Enterprise and more than 140 years before those of Star Trek: The Original Series. The 11-year-old Jonathan Archer meets a young Vulcan girl named T'Rama, who later becomes the mother of Sarek and the grandmother of Spock.
    • "Guardians" in Strange New Worlds VII begins in 2297, thirty years after the events of Star Trek: The Original Series, and moves increasingly further into the future until it reaches 52267 when the mother Horta's eggs hatch.
    • "Assignment One" in Strange New Worlds 8 takes place from September 10 to 11, 2001. Gary Seven prevents Shaun Geoffrey Christopher from boarding one of the planes that crashes into the World Trade Center so that he can command the first manned mission to Saturn in 2020.
    • "The Rules of War" in Strange New Worlds 9 takes place during the Eugenics Wars in 1994, about 160 years before the events of Star Trek: Enterprise. The story concerns Jonathan Archer's great-grandfather Nathan Archer fighting Dr. Stavos Keniclius in North Africa and managing to negotiate a temporary cease fire with him so that a school can be evacuated. Captain Archer tells Trip about this event in "Hatchery".
    • "Mestral" in Strange New Worlds 9 takes place on the first day of World War III on May 1, 2053. The title character, a Vulcan who has been living on Earth disguised as a human since 1957, meets Zefram Cochrane ten years before his warp flight and introduces him to Lily Sloane.
    • "The Immortality Blues" in Strange New Worlds 9 takes place in 2063, 206 years before the events of "Requiem for Methuselah". The immortal man who later calls himself Flint helps humanity to rebuild in the aftermath of World War III.
    • The short story "Stone Cold Truths" in Tales of the Dominion War takes place in 2525, 150 years after the events of Star Trek: Deep Space Nine and Star Trek: New Frontier. The retired Brikarian Starfleet officer Zak Kebron tells his son Cal about his experiences during the Dominion War (2373-2375).
    • The first two novels in the trilogy Star Trek: The Eugenics Wars take place from 1974 to 1996, approximately 300 years before the events of "Space Seed" and Star Trek II: The Wrath of Khan. They tell the story of Khan Noonien Singh's life from his early childhood to his rise to power to his leaving Earth aboard the S.S. Botany Bay in 1996.
    • The TNG novel The Captains' Honor revisits the Space Romans planet Magna Roma in 2365, 97 years after the events of "Bread and Circuses".
  • Warrior Cats: The Dawn of the Clans series takes place in what the modern Clans would describe as being ancient times, focusing on the very creation and foundation of the Clans, generations before The Prophecy Begins took place. By the time of the main series, the events of Dawn of the Clans have long since faded into fuzzily remembered legend.

    Live-Action TV 
  • Star Trek
  • In The Tribe, all the adults (and a lot of the children) in the world have been wiped out by a man-made virus, and the survivors are living in small tribes (some friendly, some antagonistic) and struggling along with a mixture of tech from Industrial Revolution-era to modern technology (they have computers). The series ends with a second virus being unleashed and the remaining inhabitants of the city fleeing the imminent cloud of death to safety to continue rebuilding civilisation... but in the distant sequel series The New Tomorrow, society has regressed to an Iron Age level (a tribe of farmers, another of hunter gatherers, and a tribe of Privileged who live on slave labour), and what is remembered of the days of the Mall Rats and Bray, Zoot, Ebony, etc has been shrouded in myths. The only question left to wonder is — if this is set sufficiently far after that the events of The Tribe have faded into myths, why are there still no adults anywhere to be seen?
  • Ultra Series: Ultraman Mebius takes place twenty-five years after Ultraman 80, as a continuation of the Nebula M78 Timeline (Showa Era).
  • Cobra Kai is set 34 years after the events of the first film in the original The Karate Kid trilogy, and revolves around former Cobra Kai star Johnny Lawrence, who reopens the dojo in a quest for redemption.
  • The EastEnders TV film CivvyStreet takes place in December 1942, more than 40 years before the events of the series. It explores the impact that World War II had on the residents of Albert Square.

    Radio 
  • The Green Hornet: The main character, Britt Reid, is typically depicted as the grand-nephew of John Reid, The Lone Ranger. As such, The Green Hornet is typically set two generations or so after the events of the earlier series, enough time for the Green Hornet's parents to be dead from natural causes.

    Video Games 
  • Assassin's Creed: A common occurrence, as the games are set all over recorded history.
  • Call of Duty: The first three games were set during World War II; the Modern Warfare series is set around The New '10s, around seventy years later.
  • Castlevania takes places over centuries with the Belmont clan's fight against Dracula:
  • Chzo Mythos: This happens twice.
    • The first game, 5 Days a Stranger, takes place in the 1990s, ending with the death of multiple characters and the assumed defeat of the murderous ghost John DeFoe. The sequel is 7 Days a Skeptic, which takes place in 2385, aboard a spaceship, with only loose connections to the original game — otherwise, it's a new cast of characters being terrorized, once again, by John DeFoe.
    • The third game, Trilby's Notes, is set only a few years after the events of 5 Days, bringing the series back to a focused, overarching plot. Although the next game 6 Days a Sacrifice follows this overarching plot trend, and even adds some meaning to the events of 7 Days, it also takes place in 2189.
  • Dark Souls:
    • Dark Souls II takes place at least a thousand years after the events of the first Dark Souls, by which point the Chosen Undead's journey to determine the fate of the Age of Fire is nothing but a faded memory.
    • While the first two games take place close enough to each other that the First Flame showing no sign of permanently fading, Dark Souls 3 is set countless thousands of years in the future, after so many cycles have come and gone that the Flame is at risk of permanently going out and the events of the first two games aren't just legends, but the legends of long-dead civilizations. The Ringed City DLC is implied to be set even further in the future.
  • Divinity: Original Sin II is set 1200 years after Divinity: Original Sin, and although it is not a direct sequel to it (it actually more closely follows Divine Divinity), the two games form the two end points of the same story arc concerning the Dangerous Forbidden Technique Source as the origin of the divine power: D:OS explains how it got corrupted, while the sequel allows you remove it from the world entirely in some of the endings.
  • The Elder Scrolls V: Skyrim takes place around 200 years after the events of The Elder Scrolls IV: Oblivion, following a number of wars, political upheavals and a massive eruption that devastated Morrowind's setting.
  • Fallout: While individual games are set no more than a few decades after their predecessors, the years add up between installments — Fallout 4 is set 125 years after the original Fallout, and, while still set in an After the End Scavenger World, later games show signs of civilization having been rebuilt considerably from the point of the first few games. Among other things, agriculture, trade and nations larger than village-sized city-states all reappear as time goes on. The New California Republic, which the player helps establish and defend in early games, has for instance grown into a powerful nation by the time of Fallout: New Vegas.
  • Final Fantasy VII is revealed by Word of God to be a distant sequel to Final Fantasy X and Final Fantasy X-2. A minor character in X-2 eventually develops the technology to harness Mako energy from the Farplane and, a thousand years later, this research is perfected on another planet: the world of FFVII.
  • Fire Emblem:
  • Jumper Three takes place millennia after Jumper Two, due to Ogmo spending all that time in a spaceship. The game doesn't even provide any specific number, it just throws up a random number as a number of years that passed since Ogmo boarded the rocket in the intro.
  • Legacy of Kain: The franchise often jumps around by centuries or millennia between games — Blood Omen 2: Legacy of Kain, for instance, takes place 400 years after the original Blood Omen: Legacy of Kain.
  • The Legend of Zelda: Most games are implied to take place anywhere between a few lifetimes to centuries away from each other, as Link, Zelda and Ganondorf all reincarnate over and over again throughout Hyrule's history, and events from various games often feature as legends of ancient deeds in chronologically later installments. While clear amounts of time are never given, games at the far end of the franchise's timelines, such as Spirit Tracks and The Adventure of Link, take place centuries, and likely millennia, after games such as Skyward Sword and The Minish Cap that are set in the early parts of the setting's history.
    • The Legend of Zelda: The Wind Waker takes place a very long time after a great flood destroyed Hyrule at some point after Ocarina of Time, long enough that Hyrule itself, Link and his deeds and the Triforce have all long passed into legend, and that language drift has caused the dialect of Hylian spoken in Ocarina of Time to become an incomprehensible dead language to the people of the game's present.
    • The Legend of Zelda: Breath of the Wild is one to effectively the franchise as a whole. Exactly how long after the other games Breath of the Wild takes place is not stated, but 10,000 have passed since the ancient, technologically advanced Hylian civilization sealed the Calamity Ganon away in the game's backstory. This is on top of the amount of time that would have been needed for the medieval Hyrule seen in most games to develop the technology needed to create robots, Giant Mecha and other such wonders to begin with, making the amount of time that must gone by between the times of the other Zelda stories and Breath of the Wild vast indeed.
  • Lunar: Eternal Blue takes place about 1,000 years after Lunar: The Silver Star, although it shares two returning characters.
  • Mass Effect: Andromeda takes place six hundred years after the original Mass Effect trilogy, due to the time needed to travel between the Milky Way and Andromeda galaxies. The impossibility of contact between the two galaxies and the fact that the colonists spent the travel time in cryogenic sleep mean that this has little immediate effect on the ongoing plot, although the characters are all very well aware that everyone they ever knew and loved is likely dead by now.
  • Mega Man loves this trope.
  • Mother 3 is set an indefinitely long amount of time after the events of EarthBound; by this point, the world already experienced an apocalypse, with the survivors deliberately erasing all of their memories about life before the cataclysmic event. EarthBound itself is also a milder example in the sense that it is set an ambiguous number of years after the events of EarthBound Beginningsnote , but is decidedly still "contemporary" in its setting compared to MOTHER 3.
  • Knights of the Old Republic occurs approximately 3,956 years before the main Star Wars movies.
  • Tales Series:
    • Tales of Symphonia takes place thousands of years before Tales of Phantasia, enough time for magitek civilizations to rise and destroy themselves in a war before a meteor impact sends the world back into another technological dark age. An exact time gap is not given, but the general consensus is four thousand years, with Symphonia's ending acting as Year Zero for the calendar used in Phantasia.
    • Tales of Berseria similarly takes place in the far distant past of Tales of Zestiria.
  • Strider 2 is set 2000 years after the original Strider, in a world where Meio's plans were eventually successful.

    Western Animation 
  • Batman Beyond takes place in the future of the DC Animated Universe, specifically 2039, where an aging Bruce Wayne trains a new Batman, Terry McGinnis.
  • The Legend of Korra takes place 70 years after Avatar: The Last Airbender, by which point Aang has died of old age, allowing the Avatar to be reborn among the Water Tribes in the form of the protagonist. Characters from the previous series, all now famous historical figures, are either in old age (like Toph, Katara and Zuko), deceased (like Sokka), or deceased but still present as spirits (like Aang and Iroh). Other characters include the middle-aged children of the first show's main cast, many with children of their own. The world has also undergone an industrial revolution, with the main setting being a city-state that serves as a fifth nation, known as Republic City, that was established in the intervening years.
  • Samurai Jack: The fifth season takes place fifty years in-universe after the fourth season, by which point most characters — except Jack, who seems to have become immune to aging — have become elderly and have families of their own.
  • Transformers: Beast Wars and its sequel Beast Machines have a cast from Cybertron in the distant future of the original cartoon, by which point the original's events are the stuff of myth (even though some of its veterans are still alive). Although in the former, it turns out both the Maximals and Predacons have traveled to Earth in the distant past.

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