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Videogame / Omori

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Anything fun is just a distraction from how much the world actually sucks...

OMORI is an up-and-coming RPG from artist Omocat, based off of her comic of the same name. It tells the story of a young NEET named Omori, as he goes about his daily life living in an enormous white expanse. A depressed individual, he rarely gets out of bed, and when he does it's only to go on the internet or to grab a tissue. His eccentric and fun-loving neighbors, on the other hand, rarely sleep and their technicolor dreamworld repulses Omori, though he admits to liking them, somewhat. One day he finally works up the courage to try to experience their way of life. Eventually, Omori must make a decision on which world is real; the empty, lonely White Space, or the bright, insane world of his neighbors.

Developed and launched on Kickstarter, Omori is a surreal, horror RPG that takes heavy references from other RPG's, most notably Earthbound. It has currently been funded, with several of its stretch goals met, including a full Japanese localization, due to the heavy popularity over there. The demo is currently available for Kickstarter backers. Music by Space Boyfriend and Slime Girls.


Tropes used in Omori:

  • Action Bomb: In the demo, interacting with a bookshelf in Grandma's house first makes Omori sneeze due to all the dust, and then causes an aggressive Dust Bunny to emerge. While he looks cute, he's actually capable of "exploding", which hurts both itself and the entire party for 20 damage (roughly half of their starting HP)
  • Blank White Void: The demo begins with Omori in a tiny "room" that only contains his sketchbook, laptop and a tissue box "for wiping your sorrows away", and is somehow "illuminated" by a black light bulb. You can walk straight through its walls, however, but the outside is simply a large expanse of pure white void, its only inhabitants being a perfectly normal black cat that doesn't do anything, and nameless spermatozoa-looking things that instantly send him back to his room.
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  • Bloodless Carnage: The damage inflicted on the enemies in the demo's fights never shows any outward damage. Also, when Omori stabs himself, he simply curls in on himself and falls to the ground.
  • Call A Hitpoint A Smeerp: The demo's equivalent to mana/stamina is called Juice.
  • Combination Attack: The demo allows each character to perform these through activating "follow-up" prompts after a successful attack. However, doing so consumes "energy" (as opposed to "juice", which only used for the normal skills.)
  • Companion Cube: The first time you talk to Kel in the demo, he shows Omori the pet rock he found the other day, and says he plans to call him Kevin. He remains in his inventory in the "Charm" slot.
  • Critical Hit: All combatants have a chance of landing one in the demo. Being "Happy" raises this chance at the expense of overall accuracy. Omori's "Trick" skill outright guarantees a critical hit, but it costs a whole 10 Juice (half his starting amount) to compensate.
  • Deliberately Monochrome: The demo's title screen is a black-and-white pencil drawing of the titular character. The environment in the opening scene is also completely black-and-white. However, other elements are exempt from this, as looking in the sketchbook shows plenty of red in the disturbing drawings, the Mook Bouncer creatures are pinkish in color, and the menu elements use a pink hand as a pointer, while health/stamina bars are red and yellow. Then, the rest of the demo goes straight to bright colors.
  • Die, Chair! Die!: The demo shows Omori slashing breakable watermelons with his knife to get the stuff inside them.
  • The Eeyore: Omori, in both the demo and the related media. If the fact that he's the only playable character drawn in black-and-white and who doesn't smile on his character portrait doesn't alert you, there's also his starting combat skill being to read the a "Sad Poem" that predictably gets a character sad. (Notably, this can be a good thing, as sad characters are more cautious and better at defending, though they are also correspondingly worse at attacking.)
    • His comic goes more in-depth on how nihilistic this guy is.
    How are you supposed to cheer up if you don't know why you're sad in the first place?
  • Enemy Scan: In the demo, star-gazing with a minor character named Shawn gives Omori the "Observe" skill, though it only reveals an enemy's current health and Juice amount.
  • Getting Crap Past the Radar: Zig-zagged. In the original Omori comics, Omori was looking at porn on his computer. In the demo and in the official art, the contents of the screen are censored by static on map, and only show a wallpaper of a brick wall when interacted with. Omori still retains the tissues, though their description now implies they are used entirely for wiping away tears.
  • He Knows About Timed Hits: At the start of the demo, interacting with the laptop brings up a variation of this. Your only available options are "stare at the screen", which is exactly that, and does nothing, and "look at the keyboard", which shows the basic commands for controlling your character.
  • Heroic Mime: Omori doesn't actually say anything during the demo's conversations, which are entirely between the other party members. You only learn of his thoughts through some of the environmental descriptions.
  • Hyperactive Metabolism: In the demo, the characters are healed through consuming food. You even have a banana whisper this into Omori's ear when you pick it up (though bananas are the one fruit you don't eat). Moreover, Hero can produce an indefinite amount of cookies during combat to heal himself or others, as long as he has enough juice for that.
  • Justified Save Point: In the demo, "taking a break" at the picnic ground saves the game.
  • Knife Nut: In the demo, Omori's first weapon is a knife. When he picks it up, the message emphasizes the "nut" part by stating "you can see your reflection clearly in the blade". The fact that the knife appears after he looks at the drawings in his sketchbook, which contain plenty of gruesome scenes, is also hardly a good portent.
  • Medium Blending: In addition to ingame footage, the first trailer used both hand drawn animations and real life photos and clips.
  • Money Spider: All of the enemies in the demo seem to carry clams, which act as the game's currency. Don't ask why a Forest Bunny would be needing them.
  • Mood Whiplash: The demo starts from Omori's room which is mostly a black-and-white void scored to an equally depressing tune and where there's nothing to do, and immediately goes to "neighbour's room" which is dominated by bright shades of purple, has flowers around and several happy kids playing skipping rope, the ladder outside literally has all its steps rainbow-colored and has a cheerful melody playing as well. The contrast literally couldn't be stronger, even if there are still off-beat elements like a small tentacle harmlessly poking out of the ground for seemingly no reason.
  • Mook Bouncer: The Blank White Void in the demo's opening is "patrolled" by pink spermatozoa-like entities, which will instantly send Omori back to his room if they come into contact. Even the knife he picks up after looking at his sketchbook makes no difference. Then again, all he needs to do to actually exit is go through a nearby door, while the borders of the void will send him back just as effectively as the bouncers.
  • The Last of These Is Not Like the Others: In the demo, Cheers is a character that has set up a natural, eco-friendly shop. The items they sell are Strawberries, Milk, and...French Fries.
  • Ocular Gushers: A character in the demo, Weeping Willow, regularly cries in this manner as she sits besides a lake. A nearby friendly whale, Humphrey, reveals that crying is her default way of expressing any emotion, and that the whole lake he is in only exists because of her tears.
  • The Pirates Who Don't Do Anything: Invoked in the demo; there are Space Pirates who joined the command of Space Boyfriend hoping to do awesome pirate stuff, but then nearly all of them left after seeing he doesn't actually do anything.
  • Shout-Out: Interacting with a blender in the demo's Neighbour's room asks "Will it blend?", referencing a notable YouTube series of the same name.
  • Unstoppable Rage: Downplayed: Demo shows that during battles, the characters can experience the emotion anger, boosting their attack power, but also lowering defence.
  • Use Your Head: In the demo, a minor character named Berly is really proud of her headbutt skills, which she uses to play tetherball. Contrary to the expectations, she doesn't actually fight even when she formally "joins the party", and just tags along instead. However, she then teaches headbutting to Aubrey once you find her lost tetherball, and she gives you all a "Butt Certificate" to mark the occasion as well. Kel then sticks it on a flagpole to mark them getting to the otherworld, in spite of Aubrey's protests.
  • Welcome to Corneria: Characters in the demo have only line (or at most, several lines said all at once) when talked to, until a plot event happens and it's switched for another set of lines.
  • Wingding Eyes: Combat encounters in the demo briefly replace the enemies' eyes with crosses whenever they get hit.


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