Open your eyes~
It's too early to say goodnight~
The sun is out, it's day outside~
It's too early to say goodnight~
You play as Jimmy, a boy who dreams of a wide variety of fantastical things. He is joined by his mom, his dad, his uncle, and his brother.
But, Jimmy's going on the adventure of a lifetime, and he's the only one who'll know.
This game provides examples of:
- Action Bomb: The Hindenburg, Robo-Chan, Robo-Chan DX, and Twitching Thing enemies are all capable of doing this.
- Adam Smith Hates Your Guts: The further along in the plot you go, the more things will cost, even if it used to cost less in the same location.
- Adjective Noun Fred: The "Battle Girl Maiko", a show, presumably an anime, that Lars discusses when talked to in the kitchen, after the Revolting Blob fight.
- Adult Fear: Past all the creepy crawlies, the outlandish yet horrific areas, and the exaggerated, nightmarish forms of the bosses, Jimmy's absolute worst fear is the people closest to him despising him.
- Adventures in Comaland: The entire game. Jimmy is very sick - strongly implied to be incurable cancer - and the adventures he has in the game are just to give him the courage to let go of his guilt and pass on.
- Alien Abduction: Immediately after Jimmy and Buck get home from their trip to fetch some honey, an airship hover over the house and abducts Jimmy, along with his entire family.
- All Just a Dream: The entire game is nothing more than an immense imaginary world crafted by Jimmy, made up of his own dreams and nightmares.
- All Your Powers Combined: The Pulsating Mass has the ability to utilize the various techniques of Andrew, Helga, and Lars in the final boss battle after having absorbed them.
- Ambiguous Ending: After seemingly defeating the Pulsating Mass once and for all, Jimmy winds up back in his house. From there, he can either select party members from across the entire game and re-enter the dream world through his closet, or he can leave his house through the front door. Leaving this way causes Jimmy to wind up in a world devoid of any color, almost looking like it was drawn entirely in pencil. Jimmy can't re-enter his house from here, claiming he can't remember what the inside looks like, so there's only one direction to go. During this entire segment, you can hear the sound of a heart monitor beeping in the background. After travelling for long enough through the now barren landscape, Jimmy walks over to the edge of the very cliff where Helga woke him up at the beginning of the game. A cut-scene then plays where we're shown a close-up of Jimmy looking over the horizon and saying "I'm Sorry"... which then bends into a straight, flat line. After one last title drop, the game fades to white, and the player is booted back to the title screen.
- And Your Reward Is Furniture: You can collect a variety of furniture to decorate Jimmy's Clubhouse. Each piece provides a small stat boost, and completing a set gives a special bonus. The furniture comes in 'Common' (bought at stores), 'Monster' (stolen from monsters), and 'Rare' (often found in side dungeons and hidden toy boxes) varieties along with a 'Special' category for furniture with no set.
- An Interior Designer Is You: You can obtain various items of furniture that can be placed in the Clubhouse to boost stats.
- Badass Biker: Punch not only nails the aesthetic with his slick pompadour, black leather jacket and stylish shades, but is even seen riding a motorcycle in his first appearance.
- Bears Are Bad News: The boss encountered in Fermata Forest is a large grizzly bear. It is not happy to see you and proceeds to attack. Jimmy can invoke this trope once he beats it and gains the bear transformation, which you can use to prove you are indeed bad news to others by roaring and slamming your head into your foes. There's also Jonathon Bear, Jimmy's favorite toy, who briefly becomes a party member until he's revealed to be a servant of the Pulsating Mass.
- Big Damn Heroes: Punch pulls this twice. The first time is in the World's Library, where he grabs The Secret Knowledge and jumps from a hole in the wall(keep in mind this library is very high up) to keep The Pulsating Mass from obtaining it. The second time, it happens in Central Hub, where he shows up to give Jimmy and the others time to escape from The Pulsating Mass at the cost of his own life.
- Bigger on the Inside: Mr. Beaver's house, in Smile, as he says:It's quite a bit larger than it looks like from the outside. I bet it's bigger than you'd ever guess.
- Bittersweet Ending: Verging on Downer Ending. Jimmy has terminal cancer, represented by the Pulsating Mass itself, and is full of self-loathing at his weakness and the pain that his sickness has caused others. The "victory" he achieves by the end of the game just allows him to forgive himself and die in peace.
- Blob Monster: There are a few, with most notable being the first monster, the Revolting Blob which Jimmy can transform into after defeating it.
- Body Horror: Almost every horror-themed area in the game features this in spades.
- Book-Ends: You begin the game with Buck as your only party member. You fight The Pulsating Mass with just you and Buck at the very end.
- Bonus Dungeon: A regular occurrence throughout the game. These dungeons tend to be chock-full of difficult enemies, and provide a sizable bulk of the horrific imagery present throughout the game. All of them feature a Bonus Boss to cap them off.
- Boss in Mook's Clothing: The eastern part of Bonita Vista has a variety of Beach Babes as random encounters. Sometimes, you'll find one who's been swimming for way too long... If you can beat her, you can talk to the crying girl on the west part of the beach for a Bronze Jimmy.
- Brainwashed and Crazy: A status effect afflicted by certain enemies. Afflicted characters can't be controlled and randomly attack allies or themselves for three turns. Killing or startling the foe that caused it will cure the afflicted party member.
- Broken Bridge: Unbreakable Bridge is broken, initially preventing travel east.
- Brutal Bonus Level: The game is stuffed with bonus dungeons already, but the standard "post-game bonus dungeon" found in most RPGs does exist. Heart Prison awaits you after you complete the game, and it is tough, split up into 8 segments that each require you to bring along a certain party member. Each is filled with strategically crafted encounters consisting of powered-up versions of various monsters from the game designed to be as annoying as possible, and the bosses encountered therein have stats that far exceed any story boss, or even previous bonus bosses.
- But Thou Must!: In order to trigger the tutorial battle with the Revolting Blob, Jimmy must touch or lick it. It is possible to continue without smelling it, however.
- By the Lights of Their Eyes: Multiple:
- In the cave underneath Giant Garden, monsters are obscured on the first turn of battle — except for their eyes. The spiders in the lower part can make characters Afraid when they emerge.
- This is a theme with the enemies in the Unbreakable Bridge's side dungeon. The enemies and boss of this area are almost completely black against a black background.
- Call a Hit Point a "Smeerp": According to the Information Guy box in Smile, MP are called 'Moxie Points.' He's never heard of Magic Points.
- Calling Your Attacks: Punch has this as a special ability. Using it causes his next attack to do double damage. Parodied, as he's calling shots for pool. In the middle of a battle.
- Items are capped at 10 to a stack, and only allowing one stack.
- Only one Nutrition Cube can be had in the demo, due to Rubik only selling you them if you don't have any.
- According to the developer: "The money limit is 999,999,999,999,999, so for God's sake, never hit that."
- Catching Some Z's: Multiple:
- The icon at the start menu is a close-eyed Jimmy with a ZZZ rising from him. The weird nature of the game implies that the game is All Just a Dream.
- Big Enormous is found in his tent, in the Wilted Lands, sleeping, with a "Z Z" bubble, that switches which one is lower and upper case repeatedly.
- Catchphrase: Multiple:
- Information Guy wants to know "Would you like me to repeat that? (No/Yes)"
- Bashicus Maximus, the Kingland Arena champion demands that you "FEED THE BEAST" with a pause between each word.
- Cats Are Mean: When they aren't skipping turns watching you, the Unlucky Nekos in a side area in Shinryu have one attack: tearing out your guts for a One-Hit Kill.
- In all fairness, it shouldn't be too much of a surprise that Mr. Cat would be the one to kidnap and brutally murder Cordelia Mouse.
- Chainsaw Good: One of the weapons sold by Chuff for 75,000 Dungeon Points. It gives the wielder 125 attack points.
- Chest Monster: Mimics, which resemble a toybox filled with blood and gore. They primarily show up in the Dark Dungeon and feature heavily in the Legato mansion side dungeon.
- Counter Attack: Some enemies can do it, usually indicated by the phrase, "tenses its like a python, ready to strike" preceded in their previous turn, by a special action.
- The Revolving Blob "tells an off color joke. It makes you want to hit him".
- Punch Tanaka looks in his mirror.
- Corrupt Corporate Executive: Mr. Grouse by the end of the game. He's amassed so much money that he branches out from banking into developing military weaponry, and fantasizes about how much power and influence one can obtain simply by being rich.
- Cumulonemesis: There are cloud creatures to fight, mainly in the Cloudy Hill area:
- Cloud Babies: A cloud creature that splits into two other cloud creatures if not killed by the end of the turn, or if their Cloud Thread is stolen:
- Cumulus: Beefy man cloud
- Wendy: Slap-happy cloud girl.
- Nimbus, electricity wielding cloud creatures
- Bad Weather, which starts appearing in Giant Garden, cloud creatures that look like the The Grim Reaper, with a scythe and cloak.
- Death Is Cheap: Generally, dying causes you to lose half of your on-hand cash and boots you to the world map (or some other safe place.) In the Dark Dungeon, you lose all the Dungeon Points earned that run instead.
- Dem Bones: Multiple:
- Skitterbones, which are the animated bones of Skitters
- Filthy rich Skeleton Fops
- The King of Fops.
- Difficulty Levels: There's an Easy Mode, described as:Great for people who play at a leisurely pace. Monsters have reduced stats and give double experience and money, random encounters are less frequent, and you lose less money when you die.
- Does This Remind You of Anything?: The Pulsating Mass is a malignant all-consuming blob of flesh that rots and corrupts everything it touches. In other words, cancer. The metaphors become more prevalent after the game's Wham Episode, especially in Central Stamen, where Jimmy collects "medicine" that alleviates the worst of the Buddy Bees' symptoms but also makes him weak, tired, and depressed. In Heart Prison, he gives an especially sick Buddy Bee all three types of medicine at once...only for the Bee to die anyway, its last words asking how Jimmy can possibly stand taking so much.
- Fireballs: The Rotting Jack OLantern is "capable of blasting enemies with fireballs".
- Flavor Text: Items, and skills:
- Ants on a Log: A healthy snack consisting of celery, peanut butter, and raisins;
- Red, Blue, and Yellow Balloons: A latex balloon filled with helium. Uncle Lars can breathe this and talk like a chipmunk.
- Low-Level Goon: Bully: Utilize your brawn to hide your low self-esteem.
- Fog Feet: The Information Guy's ghost, which appears after the Revolting Blob fight when Buck kills him.
- Foreshadowing: In The Wilted Lands, when trying to take the Low-Level Goon exam, the narration remarks upon how Jimmy can't read the test because it's all scrambled. Because of this, he just scribbles in the answer bubbles to look like a ninja. It seems like a harmless gag about how stupid the Low-Level Goons are. This is actually an early hint to his dyslexia, something that becomes much more obvious in Shinryu.
- Four-Seasons Level: Fermata Forest lets you cycle between the four seasons, which is necessary to access certain treasures or hidden pathways.
- Funny Animal: Most if not all of the animal characters act pretty much exactly like humans, including having their own communities in Smile and the Giant Garden.
- Game Over: Rare, even in the first battle:
- Losing against an enemy usually just means being moved to a safe area, and losing half of the Dollars carried.
- If you deliberately lose against the Revolving Blob, which must be planned, as even going Attack! Attack! Attack! would lead to a victory, Buck tells Jimmy that he's not leaving until the Blob is defeated, and Lars is blocking the exit to the house, so the only path forward, is to defeat the Blob.
- If the Apocalypse Clock in the Black Prophet battle, strikes thirteen, then one happens.
- Giant Spider: A bunch live in the lower part of the Giant Garden caves. Not to mention the Whisper Weaver.
- Give Me Your Inventory Item: The red dog in the Wilted Lands only leaves his spot for a Nutrition Cube.
- Giving Up the Ghost: When Buck kills Information Guy after he explains about Jimmy's Empathy, himself, and Imagination, the blue spirit of Information Guy, with Fog Feet, comes out to ask if the player would like the monologue repeated.
- Gradual Regeneration: Lars' laziness allows him to regenerate HP over time. Similarly, Andrew's erudition gives him passive MP regeneration. There's also a variety of equipment that provides passive regeneration for HP or MP.
- Healing Hands: There's at least three skills for healing others. First Aid, learned from a manual, High Five, from the Low-Level Goon, and Comforting Smile from the Happy Little Sunflower. There's also Sunny Day, learned from a manual and exclusive to Helga.
- Jimmy's Phoenix form has Sacred Flame, a 50% health revive, Calming Breeze, which heals everyone for 50% HP, and Sacrifice, a once-per-battle skill that renders Jimmy unconscious, but revives and fully restores everyone else's HP and MP.
- Healing Potion: Ants on a Log, which restore 50% of total HP, and Nutrition Cubes, which restore 100%.
- Healing Spring: Pink fountains with a smiling heart at the top, fully recover HP and MP.
- Hell Is That Noise: A vast majority of the optional areas don't feature traditional background music, instead opting for horrific ambient noises or distorted samples to help signal that you're entering a nightmare.
- Special mention goes to Counting Backwards From Infinity, in which the player is subjected to having numbers rapidly shouted into their ears by several disembodied noises.
- Heroic Mime: Jimmy. You do get his thoughts on some areas if you press A, though. The party member descriptions in the status menu are also done from Jimmy's point of view. Averted with the second Jimmy in Central Stamen, who has quite a lot to say about you, and none of it is very nice.
- Historical-Domain Character: A sneaky version of Abraham Lincoln sometimes appears as an enemy in the 'Biography' section of The World's Library.
- Impaled with Extreme Prejudice: Information Guy is impaled on a stalagmite after being rejected by the Petty Thugs' sorting hole.
- Innocent Innuendo: After the opening, Jimmy's parents say they're going to have "adult fun time" and lock themselves in their room. By using the Revolting Blob or Happy Little Sunflower on the second-floor shower drain, you can fall into their room and discover they're hula-hooping.
- Jerk Jock: Jimmy's older brother Buck. He's rude and domineering towards Jimmy, and kills Information Guy for being too wordy. His skillset is even labeled "Nerd Bash"!
- Job System: Jimmy can use his powers of empathy to take the form of strong enemies he defeats throughout the game. As he levels them up, they increase his overall stats. He is also able to equip each form's various abilities and special passive abilities as they level up so that he can use them in his normal form, or in any form. Deconstructed, as this is Jimmy's way of escaping from his poor self-image in the real world.
- Katanas Are Just Better: Johnny Knives, or rather "Johnny Katana," would agree.
- Kindhearted Cat Lover: Well, not kind-hearted, but Johnny Knives liked cats when he was "Johnny Cats", called that, by the rest of the Goon leadership, because he "really loved cats. [He] had like ten of them."
- Knife Nut: Johnny Knives, who uses knives, as his name suggests. Amusingly, his knives can be stolen, turning him into the depressed and ineffectual "Johnny No-Knives".
- MacGuffin: The Secret Knowledge, which holds the power to defeat The Pulsating Mass and what you spend the last third of the game chasing around. For extra "generic macguffin" points, you never even figure out what exactly the instructions to defeat The Pulsating Mass are or what special characteristics it holds.
- Mana Potion: Choco-cola, which restores 25% of a character's MP. The super version heals 50%.
- Massive Numbered Siblings: As found in Smile:
- Mr. Beaver has four brothers, as said when he talks about his bedroom:[My mother] raised me and my four brothers in a lodge she built herself.
- The mother of the Mouse family of Smile, has five children, they are: Sunny, Timothy, Cordelia, and Beatrice with the gravestone outside being the patriarch of the family, or the fifth child. Or both.
- Mr. Beaver has four brothers, as said when he talks about his bedroom:
- The Medic: Multiple:
- The Happy Little Sunflower's skillset is comprised mainly of healing abilities. Its one offensive skill is an anti-undead light spell.
- Helga becomes the dedicated healer for the party, with access to both High Five and Comforting Smile. She even has exclusive access to the best group healing skill in the game.
- Jimmy's Phoenix form, unlockable by completing the volcano dungeon, is also a powerful healer with access to the strongest revival skill in the game. He can also sacrifice himself once per battle to completely heal the rest of the party.
- Metal Slime: Multiple:
- Rad Ghosts, first encountered in the Wilted Lands. They're worth 300 experience, but they only take three actions: nullifying all damage for the turn, inflicting a status effect that prevents someone from gaining experience, and running away. They're also incorporeal, making them resistant to most attacks. Defeating one requires careful use of Buck's stunning ability and the Happy Little Sunflower's light spell.
- Skeleton Fops, encountered in Whispering Valley, drop $1000 when killed, but always take 1 damage from any attack and flee at the start of the second turn. To kill it, you have to steal the correct Weird Bone out of the four they carry. Choosing wrong causes it to flee instantly. In other words, you always have a 25% chance to kill it.
- Appearing in a mini-dungeon accessible in Shinryu after completing a short side quest are Super Rad Ghosts. They have ludicrous amounts of speed (to put it in perspective, 661 agility isn't enough to out-speed it,) their ennui attack hits the entire party, they have 2,000 health, and they always appear with an Unlucky Neko, whose only actions are to waste a turn or insta-kill a party member by tearing their guts out. Combined with its allies, you can get a bit over 10,000 experience from one.
- The Skeleton Fops also have an upgraded version. The King of Fops has six Weird Bones, and guessing wrong results in taking a volley of cannon fire. The good news is that since they don't run from choosing wrong, you can have multiple chances if you have more than one thief. Stealing the right bone nets you $10,000.
- To a smaller extent, Lucky Nekos, found in the same area as Super Rad Ghosts, also apply. They're a reliable source of Marvelous Coins, but they start every turn by giving themselves Counter or Reflect. They also flee at the start of the fourth round of combat. Your best bet is to go pure physical and try to tank the damage, since Counter doesn't negate damage but Reflect does. A slightly tougher version appears in the Arena. That version gives all enemies Counter or Reflect.
- Mini-Game: A few:
- The Dark Dungeon is a 100-floor dungeon that plays like a board game. You roll a die to move along, fighting monsters and collecting unique treasure as well as Dungeon Points, which can be banked and spent on a variety of items.
- After defeating Chancellor Pulsating Mass, the Arena becomes open for business. In it, you battle up to seven waves of enemies while under the effect of a random handicap. Winning battles gives you points to spend on equipment. By beating all seven waves or buying the trophy with points, you can fight a boss to unlock the next rank.
- The Arcade in Shinryu has four mini-games. There's a Skee-ball game, a Whack-a-mole game, a Rock-Paper-Scissors game, and a timing-based game called 'Punch Tanaka's Ultimate Man Test.' The games all give tickets that can be redeemed at the counter for various items and equipment.
- Mirror Boss: The second Jimmy in Central Stamen can transform into different monsters, just like you can. He has the same attacks, too, for the most part.
- Money Spider: Enemies drop Dollars, without explanation as to how.
- Mood Whiplash: The game regularly indulges in this, switching periodically from long stretches of standard jrpg affair, to suddenly thrusting you into nightmarish settings rife with Body Horror, Blood & Gore, and dozens of other common horror tropes. The switch from these dread-filled sequences back to the comparatively happy-go-lucky mood of the normal areas is often just as sudden.
- Mook Maker: Cloud Babies. After one turn, they turn into two random cloud monsters.
- My Name Is ???: Used for people who speak from off screen:
- The "???" that calls "Jimmy, wait!" when he enters the Giant Garden after the Petty Thugs leave, is revealed to be "Timothy Mouse" after he walks up to Jimmy.
- In the Buddy Bees' hive, the Queen Bee first talks from off screen, as "???", letting Buck and Jimmy pass her guards.
- Names to Run Away from Really Fast: Super Deathbot 5000, which first appears in your first visit to the Iron Flamingo, but only if a Mobile Alarm enemy summons it. If you see one, run. After completing the Central Hub, you can access the Iron Flamingo again, where they appear as regular enemies. They're still nasty, but it's possible to beat them this time.
- Non-Indicative Name: When you can first get to Unbreakable Bridge, it's broken.
- No-Sell: Helga's optimism gives her immunity to most Standard Status Effects.
- Not Quite Dead: At the very end of the game, the Pulsating Mass can be seen still thriving just outside Jimmy's house.
- NPC Roadblock: The Petty Thugs block the way into the Giant Garden until the Low-Level Goon in Smile is defeated.
- Outnumbered Sibling: Timothy Mouse, the only son of the Mouse family, with what seems to be four sisters, or three sisters and one dead sibling.
- Perfectly Cromulent Word: In the beginning, when talking to Andrew, Jimmy's dad, he discusses the crystal he's looking at with Techno Babble:Hello, Jimmy. Did you know that polyaacharine crystals take several millenia to exasterate? And who knows how long for one of this size? Yet this one seems to be supported on this newly-formed cloud bridge.
I'll have to add this to my notes.
- Player Headquarters: The Clubhouse. It has a healing fountain, an ATM, a teleporter to travel to continents Jimmy has visited, and a music player. You can also decorate it with furniture for a variety of benefits.
- Race Against the Clock: A somewhat literal version of this trope takes place in the battle against Black Prophet. If you fail to kill him before the Apocalypse Clock strikes thirteen, it brings about the end of existence, causing one of the game's rare Game Overs.
- Random Encounters: Though they can be avoided if your level is high enough.
- Retraux: The graphics have a grainier and more retro style than most RPG Maker VX games, the aesthetic is very obviously Earthbound-inspired, and the world map uses the same style as Chrono Trigger.
- Taken even further in the land of Everchip, a kingdom modeled after old-school medieval fantasy video games. The people, land, and music in that world take on a much more 8-bit quality.
- Running Gag: Multiple:
- Information Guy being the Butt-Monkey, which often involves him getting killed horribly, like by Buck, or being impaled on a stalagmite.
- In the Wilted Lands, every member of the Petty Thugs seems to have a different idea of what "the first rule of gooning" is. The secretary says that it's "getting here in the nick of time", the instructor says it's "brush your teeth after every meal.", the Information Guy video for the GECE is... never said, and then the instructor changes his to just following orders, the Prospective Goon says it's "work together with your friends so you can achieve your dreams".
- Save-Game Limits: There are 8 save slots, and you can save almost any time outside of battle.
- Shock and Awe: Nimbuses have only one attack, firing a Startling "bolt of electricity".
- Shout-Out: Mr. Darcy from Pride and Prejudice appears an an enemy in the 'Classics' section of The World's Library. Don't steal his tea.
- A somewhat stealthy one involves the Onefish and Twofish enemies. They're also red fish and blue fish.
- The moment you directly fight The Pulsating Mass has it take the form of a giant, fleshy labyrinth, with a spherical core that possesses the ability to mimic whoever it chooses. In other words, Giygas' Devil's Machine.
- Sir Swears-a-Lot: Late in the game, Jimmy is tasked with collecting the six Energy Nexus Points to enter the Pulsating Mass. One of these Nexus points is located in a tall tower at the center of Homeflower. Inside this tower, Jimmy is confronted by a second Jimmy. This Jimmy, however, seems anything but happy to see you, and proceeds to go on a vulgar tirade to make sure you know that.
- Snakes Are Sinister: This probably has something to do with why the boss of the Surprise Creepy Bonus Dungeon in The Wilted Lands is a giant snake.
- Spam Attack: Buck has a 25% chance of hitting twice. This can be boosted with certain equipment, such as Buck's Mixtape.
- Species Surname: The residents of Smile, given the ones who obviously are, the ones that aren't so obvious are implied to be:
- The Mouse family, who are human scale, speaking mice.
- Mr. Beaver, builder.
- Mr. Grouse, banker.
- Mrs. Robin, shop stand owner.
- Status Ailment: Quite a few, and beyond the "sick" status (which is a standard Damage Over Time effect), they're often quite unique.
- Standard Status Effects: Sick and Poison, which can kill, Startled, which stuns a character for a turn for a turn, Terminal, which kills a character after 3 turns and is used solely by Super Deathbot 5000 and The Whisper Weaver, and Sticky, which reduces Agility by 50% (a variant of Slow).
- Stone Wall: The Revolting Blob, which takes a penalty to magic attack but specializes in defense. It can also provoke enemies to draw attacks.
- Surprise Creepy: At first, the game seems like a typical light-hearted adventure through a dream-esque landscape. Then you return to the Buddy Beehive and find it's suddenly turned into a nightmarish labyrinth of undead mutated bees, and it doesn't get any better from there.
- The Topic of Cancer: The word is never said outright, but strongly implied by the presence of the Pulsating Mass and the game's final act.
- They Killed Kenny Again: Information Guy dies several times throughout the game, yet always seems to come back. It turns out that Information Guys are actually an entire species, rather than one person who keeps coming back to life.
- 13 Is Unlucky: "Thirteen" is the name of one of the enemies that appear in the side dungeon at Unbreakable Bridge.
- When the Apocalypse Clock strikes thirteen in the fight against Black Prophet, the fight ends with a Game Over.
- The Very Definitely Final Dungeon: The Pulsating Mass itself, having taken control of Central Hub.
- Tome of Eldritch Lore: The Necronomicon, which can be found between floors 95-99 of the Dark Dungeon. It's a weapon for Andrew that boosts his magic attack by 275 points, but gives him -3% MP regen.
- 20% More Awesome: The Flavor Text of Buddy Bee Honey, is "50% friendlier than normal honey."
- Verbal Tic: "Marvelous" for Mr. Marvelous, as seen in his first appearance. In order:there's nothing we can do... is what I would be saying if I weren't so marvelous.
[wa-ah-ah-ah! Speech Bubble]
I've already concocted a marvelous plan that can't possibly fail.
[If Jimmy has the Balloons]
Now sit back and watch my marvelous plan go into action.
[Ties ballons to the weight in the way, which then floats off]
Look at that! Isn't it marvelous?!
Can you imagine the marvelous things it will see on its journey?
Another marvelous part of my life has gone exactly as planned!
This is just the start of a marvelous day!
- Video Game Stealing: The Grift command of the Low-Level Goon form, which allows theft of things that aren't dropped, like a Stuffed Skitter from Skitters. Non-inventory items can also be stolen, like Weird Bones from Skitterbones, which, if stolen, automatically defeat the Skitterbones, and a Mack from a Turtle Stack, which, as it is a stack of a Mack and a Mortimer, sends the stack toppling and splits the stack into temporarily stunned versions of its component monsters.
- Voluntary Shapeshifting: Jimmy is such an empathetic person that by imagining what it's like to be certain enemies, he can transform into them.
- Involuntary Shapeshifting: In the Dark Dungeon, Jimmy is forced to switch to a random form each floor and can't change in battle. This also applies to the fight against the Dark Demon, where Jimmy randomly switches to a new form every three turns.
- Wham Episode: The first visit to Central Hub. The Pulsating Mass wins, the Secret Knowledge is lost, Punch Tanaka sacrifices himself, and it becomes clear that, in the real world, Jimmy's hospitalized and doesn't have much time left. The remaining dungeons all deal with how Jimmy's family has affected him throughout his life, and how they try to cope with his sickness.
- Your Head Asplode: According to Punch Tanaka in the postgame, this is how he died - the possessed Buck punched him in the face so hard his head burst.