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** The late-game version of Headspace has a lot of these. [[spoiler:Almost every area has footprints guiding Omori to the key required to enter the Red Door, preventing the player from getting lost. Collecting the key not only spawns some Red Hands to take Omori back to the Nexus, but also removes the door you last entered, avoiding even more confusion. Lastly, you don't need to experience every room to advance -- the Red Door appears after you've visited your eighth room in Black Space, no matter which eight rooms you went in.]]

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** The late-game version of Headspace has a lot of these. [[spoiler:Almost every area has footprints guiding Omori to the key required to enter the Red Door, preventing the player from getting lost. Collecting the key not only spawns some Red Hands to take Omori back to the Nexus, but also removes the door you last entered, avoiding even more confusion. Lastly, you don't need to experience every room to advance -- the Red Door appears after you've visited your eighth room in Black Space, no matter which eight rooms you went in.]]
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Added DiffLines:

** You'll have to put photographs back in Basil's photo album at a few points in the story. When this happens, the space that you need to place the photo in will pulse with a black outline so you aren't just blindly guessing.

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* AcceptableBreaksFromReality:
** Picnic baskets act as {{Save Point}}s in the Headspace dungeons, with Mari's picnic blanket serving as a TraumaInn and HintSystem. While the healing and hints don't follow into the real world, Sunny can still find picnic baskets to save with, because not being able to save anywhere in the real world would be needlessly frustrating.
** HyperactiveMetabolism is in effect in the Headspace, with eating food healing your party members, and you're able to eat as much of it as you want. While the real world has a lot of UnexpectedlyRealisticGameplay, this part is kept so that you can still heal your characters.



** Omori fighting in Headspace with a knife isn't much of an issue, but Sunny brandishing a steak knife in the real world causes multiple characters to freak out or be scared. Enough so that even though it's minor, Sunny attacking Aubrey with the knife equipped in their first bout causes a WhatTheHellHero from both sides of the fight and immediately ends the tussle due to a real injury.

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** Omori fighting in Headspace with a knife isn't much of an issue, but Sunny brandishing a steak knife in the real world causes multiple characters to freak out or be scared. Enough so that even though it's minor, Sunny attacking Aubrey with the knife equipped in their first bout causes a WhatTheHellHero from both sides of the fight. After attacking her, the fight and immediately ends the tussle due to a real injury.



** The fight against the Hooligans on the 2nd day is typically a CurbStompBattle, with Kel admitting that it was a bad idea to pick a fight with six people at once. However, there actually is a way to win the fight that's also fairly realistic -- [[spoiler:pepper-spraying them]].

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** The fight against the Hooligans on the 2nd day is typically a CurbStompBattle, with Kel admitting that it was a bad idea to pick a fight with six people at once. However, there actually is a way to win the fight that's also fairly realistic -- [[spoiler:pepper-spraying [[spoiler:using the pepper spray, which incapacitates all of them]].

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** [[WeCannotGoOnWithoutYou The game ends when Omori's heart depletes]], but unlike other party members, he gets to [[LastChanceHitPoint survive a lethal attack]], so long as he didn't end the previous turn on 1 HP.
*** [[spoiler:Cleverly inverted during the final battle, where Sunny cannot kill Omori because he keeps surviving Sunny's attacks ''because'' of this gameplay mechanic. Justified as Omori is the manifestation of Sunny's guilt and depression; he can't just make all of that go away by beating it up.]]
** Talking to Mari will keep track of any ongoing and finished sidequests.
*** Averted in the real world, because [[SurprisinglyRealisticOutcome it is unrealistic for someone to somehow know what errands you are running for who at any given time]], and players are expected to keep track of any sidequests themselves.
** In segments that take place outside of Headspace, the game generally tries to do away with the more videogamey amenities of the system in favor of a more realistic-ish approach. With a major exception: there's still random unexplained picnic baskets everywhere, because getting rid of save points for large parts of the game would just be awful.
** [[spoiler:Losing the Hangman Game will crash the game, but you'll be put right where the game crashed when you load the game again, meaning you won't lose any unsaved progress.]]
** After the fight against [[spoiler:Mr. Jawsum]], the game will recover all your Heart and Juice before the next boss fight against [[spoiler:Pluto (EXPANDED)]]. The same applies for [[spoiler:the Slime Girls]] and [[spoiler:[[FinalBoss Humphrey]]]].
** [[spoiler:Black Space has a lot of those: Almost every area has footprints guiding Omori to the key required to enter the Red Door, preventing the player from getting lost. Collecting the key not only spawns some Red Hands to take Omori back to the Nexus, but also removes the door you last entered, avoiding even more confusion. Lastly, you don't need to experience every room to advance -- the Red Door appears after you've visited your eighth room in Black Space.]]
** [[spoiler:Sunny's healing moves will always go off before Omori's attacks so that the player doesn't die a cheap death in the finale.]]
** The 1.0.3. update added three more save files into the game. This becomes very useful for those who want to finish certain sidequests, backtrack to some missed content or view all the endings.

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** [[WeCannotGoOnWithoutYou The game ends when Omori's heart depletes]], but depletes]]. But unlike other party members, he gets to [[LastChanceHitPoint survive a lethal attack]], attack with one HP]], so long as he didn't end the previous turn on 1 HP.
***
there. [[spoiler:Cleverly inverted during the final battle, where Sunny cannot kill Omori because he keeps surviving Sunny's attacks ''because'' of this gameplay mechanic. Justified as Omori is the manifestation of Sunny's guilt and depression; he can't just make all of that go away by beating it up.]]
** Talking to Mari will keep track of any ongoing and finished sidequests.
*** Averted in the real world, because [[SurprisinglyRealisticOutcome it is unrealistic for someone to somehow know what errands you are running for who at any given time]], and players are expected to keep track of any
sidequests themselves.
in the Headspace.
** In segments that take place outside of Headspace, the game generally tries to do away with the more videogamey video game-y amenities of the system in favor of a more realistic-ish realistic approach. With a However, there's one major exception: there's still random unexplained picnic baskets everywhere, because getting rid of save points for large parts of the game would just be awful.
annoying.
** [[spoiler:Losing Losing the Hangman Game will crash the game, but you'll be put right where the game crashed when you load the game again, meaning you won't lose any unsaved progress.]]
progress.
** After the Any time you have to fight against [[spoiler:Mr. Jawsum]], one boss right after the other, the game will recover all your Heart and Juice before between the next boss fight fights. This applies against [[spoiler:Pluto (EXPANDED)]]. The same applies for [[spoiler:the [[spoiler:Mr. Jawsum and Pluto (EXPANDED), as well as the Slime Girls]] Girls and [[spoiler:[[FinalBoss Humphrey]]]].
Humphrey]].
** [[spoiler:Black Space The late-game version of Headspace has a lot of those: Almost these. [[spoiler:Almost every area has footprints guiding Omori to the key required to enter the Red Door, preventing the player from getting lost. Collecting the key not only spawns some Red Hands to take Omori back to the Nexus, but also removes the door you last entered, avoiding even more confusion. Lastly, you don't need to experience every room to advance -- the Red Door appears after you've visited your eighth room in Black Space.Space, no matter which eight rooms you went in.]]
** [[spoiler:Sunny's During the FinalBoss fight, using any of Sunny's healing moves will always go off ensure he acts before Omori's attacks the boss does, so that the player doesn't die a cheap death in the finale.]]
finale.
** The 1.0.3. 3 update added three more save files into the game. This becomes very useful for those who want to finish certain sidequests, backtrack to some missed content or view all the endings.

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