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Basic Trope: The most barely functional enemy in a given game intended to teach the player how to attack.

  • Straight: Trope-Xs are the first and weakest enemies encountered in Troperian Chronicles. All they can do is walk back and forth causing Collision Damage.
  • Exaggerated:
    • The first few levels have no enemies except for increasing amounts of Trope-Xs. It is expected that the player will be able to deal with Trope-Xs instinctively later in the game.
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    • You have to try very hard to actually die to a Trope-X. Troperian Chronicles takes notice.
  • Downplayed:
    • After two Trope-Xs have been defeated, the first Trope-Y will be encountered. Trope-Xs will appear sporadically from then on, often as more powerful variants, in hordes, as part of am ambush or a combination thereof. They do change over the course of the game, but they still don't scale well to the player's progression.
    • Trope-Xs are simplistic, but their stats are about the same as the player's starting stats, so they can kill players who lack situational awareness fairly easily.
  • Justified:
    • Despite their inherent weakness Trope-Xs are easy to produce in large quantities, making them popular as minions.
    • Trope-Xs are at the bottom of the monster food chain so they stick to relatively peaceful areas like the kind the player starts out in.
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  • Inverted: Trope-Xs are powerful enough that one qualifies as an early-game boss, and require the player to expand the strategies they have developed for dealing with Mooks. By the time Trope-Xs are common, it's because the Hero is Storming the Castle and the final battle will begin shortly.
  • Subverted: The Trope-Xs fought in the early game are nothing to worry about. Black Trope-Xs fought near the end of the game are much stronger.
  • Double Subverted: The intelligence of Black Trope-Xs is not much better, and the heroes acquire better gear in time to plough through the stronger form just as easily.
  • Parodied: Trope-Xs are named as such because a cross on their head marks the point you should jump on to instantly kill them.
  • Zig Zagged: Trope-Xs are very weak at the beginning of the game, but a short while in Trope-Ys start coming instead, which are an actual challenge. Later, a strengthening player means even Trope-Ys cease to be a challenge, which means Trope-Zs start coming in to fill the void...
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  • Averted: Trope-Xs don’t appear in the game at all.
  • Enforced: "The player needs something that will teach them about the game's combat mechanics before harder foes start appearing. Let's design a simplistic monster to ease players into combat."
  • Lampshaded: “You know, these Trope-Xs are really weak. Why does Emperor Evulz even bother to manufacture them? They’re barely even slowing me down.”
  • Invoked: In the intro cutscene, Emperor Evulz is shown holding up a “Now Hiring Weak Minions” sign while building his empire, with a Trope-X eyeing it curiously.
  • Exploited: Trope-Xs are so weak that they know they can’t win and run from the player. Later puzzles involve a Trope-X carrying a valuable item and several dangerous traps, forcing the player to move around and guide it indirectly through them.
  • Defied: Trope-Xs are shown lifting weights and drinking protein shakes (despite being robots) in the first level, and are much stronger as a result.
  • Discussed: ???
  • Conversed: ???

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