An index dedicated to Nature-related tropes. For specific Plant Tropes, see the related index.
Character Tropes:
Categories:
- Druid: A magic-user who communes and often commands nature.
- Earth Mother: A goddess or female figure associated with fertility, life, nature and the Earth.
- Earthy Barefoot Character: A character wears no shoes to show their connection to nature.
- Forest Ranger: A wilderness-dwelling hermit and guardian of the wild.
- Granola Girl: She's free-spirited, an environmentalist, a bit of a hippie and a fan of all things natural.
- Jungle Princess: A woman who was raised in the wild and fights for nature.
- Mother Nature: She's the goddess of nature.
- Nature Hero: Someone who fights to protect nature.
- Nature Lover: Nature is beautiful and they know it.
- Nature Spirit: An Anthropomorphic Personification of nature.
- Outdoorsy Gal
- Tarzan Boy: A handsome man who was raised in the jungle and defends it.
- Treants: Humanoid trees who live in the forest and protect nature.
- Wild Child: "Civilization? What's that?"
Locations:
- Arcadia: Not quite the city, yet not quite the Wilderness.
- Bubblegloop Swamp: A video game level based on swamplands. Expect mud and crocodiles.
- Death World: A land or planet where everything — the plants, the animals, the geology, maybe even the air — is a threat to your life.
- Don't Go in the Woods: Terrible things happen to those who wander into the forest.
- Forest of Perpetual Autumn
- Four-Seasons Level
- Garden of Eden
- Garden of Evil
- Ghibli Hills: Gorgeous, unspoiled natural landscapes right next to human settlements.
- Green Hill Zone: An early-game level themed around grassy meadows, hills and light woodlands.
- Hungry Jungle (often in Darkest Africa): The jungle is untamed and full of danger, and if you go there you're likely gonna die.
- Last Fertile Region: The last place to support life in an otherwise barren world.
- The Lost Woods: A wild, ancient forest teeming with magic.
- River of Insanity
- Roaring Rapids
- Swamps Are Evil: Swamps are nasty, unwholesome places, and full of evil or just unpleasant creatures.
- Thirsty Desert: Water! Water!
- Wild Wilderness: Somewhat a Deconstruction of the wilderness being so "beautiful" and filled with dangerous animals trying to kill and eat you, but still.
Seasons:
- Bizarre Seasons
- Cherry Blossoms
- Cicadian Rhythm
- Cold Snap
- Dreaming of a White Christmas: It always snows when it's Christmas.
- Heat Wave
- Indian Summer
- It's Always Spring
- Seasonal Baggage: For the Four Seasons as a motif.
- Spring Is Late
General / other tropes:
- All-Natural Snake Oil
- Appeal to Nature
- Bamboo Technology: Everything is made out of what you'll find in nature.
- Blade-of-Grass Cut
- Covered in Mud
- Extinct in the Future
- Fancy Camping: When someone on a camping trip carries so many of their city comforts with them that you have to wonder why they even went at all.
- Fertile Feet: Wherever the character walks, plants grow.
- Fill It with Flowers
- Gaia's Lament: When nature is sad, you'll be sad.
- Gaia's Vengeance: When nature is pissed, you're fucked.
- Garden Garment: A dress made of living plants.
- Global Warming
- Green Aesop: The moral is that nature needs to be respected.
- Green Thumb: When a character has powers that allow them to control plant life.
- Hope Sprouts Eternal: A new, green shoot is a ray of hope in a blasted wasteland.
- Horrible Camping Trip
- In Harmony with Nature
- Mother Nature, Father Science: Nature is caring and feminine, Science is industrious and masculine.
- Mucking in the Mud
- Nature Is Boring: Some people are just not interested in nature.
- Nature Is Not Nice: Just because nature is beautiful, doesn't mean you would survive.
- Nude Nature Dance
- Old Faithful: A geyser that erupts at very precise intervals.
- Painting the Frost on Windows: Natural phenomena are managed and run by magical beings.
- Picked Flowers Are Dead
- Reclaimed By Nature: Nature takes over what mankind leaves behind.
- Solar Punk
- Transflormation: People turning into plants.
- Vine Swing: Moving through the canopy by swinging from tree to tree using conveniently placed, common and sturdy vines.