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Video Game / New Super Luigi U

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New Super Luigi U is a Platform Game in the Super Mario Bros. series, originally released as DLC for New Super Mario Bros. U. It's one of the four "The Year of Luigi" games (the others being Mario & Luigi: Dream Team, Luigi's Mansion: Dark Moon, and Dr. Luigi).

As the title suggests, Luigi stars in this installment, which contains much harder levels than the original game. The two Toads also feature, and replacing Mario is Nabbit, who can't use powerups but is not harmed by enemies.

The game released in late June 2013 for all territories, and a version released on a disc (housed in a snazzy green case, as seen on the right) was released in late July for Europe and in late August in North America. November then saw a new Wii U bundle that came with NSMBU and NSLU together on a single disc.

New Super Luigi U provides examples of the following tropes:

  • A Day in the Limelight:
    • For Luigi. This is made very apparent by the box art, which is based on the one for New Super Mario Bros. U, but has "Bros." crossed out in green paint (in addition to its overall green coloration).
    • Nabbit is given a much greater role than in the main game, being promoted to playable.
  • Artifact Title: Subverted; "Bros." is omitted from the title, and the game's logo has it crossed out in green paint.
  • Ascended Extra: Besides Nabbit, the Penguin Suit and Propeller Mushroom actually appear throughout the game and can be gotten from Enemy Courses and Toad (both from Toad Houses and the double-digit flagpole bonus), rather than only appearing in the bonus world's Toad Houses.
  • Awesome Backpack: Nabbit's sack. Also a Bag of Holding of sorts.
  • Badass Normal: Nabbit can't use items, and only gain extra lives from them as if they were 1-Ups. Doesn't stop him from being Nigh Invulnerable and able to take on Bowser and his crew.
  • Checkpoint Starvation: Unlike its source game, there are no checkpoints. Then again, you won't really need them as all the stages are quite short to account for the 100-second time limit.
  • Continuity Nod:
  • Downloadable Content: The game is DLC for New Super Mario Bros. U.
  • Easter Egg:
    • An image of Luigi is hidden somewhere in every level. Sometimes it's an 8-bit Luigi hidden just out of sight by some movable obstacle or enemy, sometimes it's something more clever, such as his face replacing the skull insignia on one Banzai Bill Blaster, or his head replacing the Bowser head on the bow of one of the Airship stages.
    • Using the Nabbit trick in the final level allows you to play as a Mii.
  • Expansion Pack: An Expansion Pack to New Super Mario Bros. U, obviously. Though this only counts for the DLC, as you can buy it independently on a disc that doesn't require New Super Mario Bros. U at all.
  • Funny Terrain Cross Section: Some of the hidden Luigis are in walls, such as this fossilized one.
  • The Ghost: Mario. The only references he gets here is his cap inexplicably taking his place in the opening cutscene, the Miiverse letter recipient being changed from Bowser to Mario, and the "M" blocks that show up in every level after beating the game, which changes the physics to that of Mario when you hit them (i.e. lower jump, better traction). This effectively marks this game as the only Year of Luigi game in which Mario doesn't actually appear (he's the other main character in Mario & Luigi: Dream Team, and shows up towards the end of Luigi's Mansion: Dark Moon as a Distressed Dude).
  • Hard Levels, Easy Bosses: Even more noticeable than in other Mario games, especially compared to New Super Mario Bros. U since they have the same boss fights. While this game is significantly more difficult overall, Luigi's high jumps make it easier to time it so you hit the boss immediately after it comes out of invincibility.
  • Le Parkour: This advertisement for the game.
  • Mission-Pack Sequel: The game is essentially a shorter, harder version of New Super Mario Bros. U. Despite being labelled as downloadable content, which typically requires the base game to be played, New Super Luigi U was released as a standalone title in stores at a reduced price.
  • Mythology Gag: The disc version is the only Wii U game (until Mario Kart 8) that doesn't have a blue case, so it sticks out from other games on a shelf — much like how New Super Mario Bros. Wii stood out because it was the only Wii game that had a red case.
  • Nigh Invulnerable: Nabbit, who can't be harmed by enemies, but is killed by any instant death traps. However, he can be stunned by touching particularly powerful enemies.
  • Nintendo Hard: New Super Luigi U is one of the hardest Nintendo games since the SNES era, although it's not quite as unforgiving as Nintendo's games of yore, partly due to the ability to go back to previous levels and grind for lives and powerups.
  • No Fair Cheating: Averted. In single-player mode, holding ZL (GamePad/Pro Controller) or B (Wii Remote) when entering levels will let you play as Nabbit, who is immune to all enemy attacks. You can make actual progress with him and the game will not fault you for it. Although, the inability to use powerups may prevent you from collecting some Star Coins with him.
  • Promoted to Playable:
    • Nabbit, who can't be harmed by enemies but is unable to use powerups.
    • Although your Miis are playable in NSMBU's challenges, they can't be used in that game's main mode. Not so in this game, as they can be played in the final level, Flying Squirrel Ovation, by using the same code that lets you play as Nabbit in other levels.
  • Rise to the Challenge: Soda Jungle-7, "Wiggler Floodlands", has you bouncing on Wigglers to escape a vertically-headed poison flood.
  • Sequel Difficulty Spike: New Super Luigi U is to New Super Mario Bros. U as Lost Levels is to Super Mario Bros.: that is to say, very difficult.
  • Skill Gate Characters: Nabbit is billed as one, due to being invincible to enemies and obstacles, but he also can't take certain Star Coins due to not being able to use powerups.
  • Timed Mission: Each level starts off with only 100 seconds on the clock, significantly less than in the base game. This turns most levels into a mad dash for the goal. In castles, towers, and airships, getting to the door/pipe that leads to the boss will give the players some extra time for the battle.
  • Video Game Cruelty Potential: Nabbit can't use powerups, but he can still pick them up, preventing other players from getting them. In addition, should Nabbit reach the goal flag, all powerups taken from the other player(s) will grant Nabbit extra lives.