Ambridge Mansion is a point-and-click indie horror game series. You are a clairvoyant named Silas Roderick, and you are trapped in a mansion infested with shadow-like monsters and must solve puzzles to figure out a way to escape. Each game takes place over the course of a day, and every day that you are there, the monsters will get continually worse. If you make a bad decision, like by walking into a room without a light, the monsters will get you. There is no apparent escape from the mansion and the outside is just filled with pure blackness.
There are two games, taking place on the first day and the second day that you are in the mansion. There were going to be seven games total, but the creator seems to have abandoned the project.
This video game contains examples of:
- All Just a Dream: The nightmare at the beginning of the game. Unfortunately, actually being stuck in the mansion itself is very real.
- Always Night: You are in a haunted mansion in its own alternate world. Everywhere outside of the house is blackness, giving the appearance that it is always night, although there is no real day or night there.
- Apocalyptic Log: You can read journal entries from people who were trapped in the mansion before you. They have gone insane and claim to be haunted by the shadows in their writings.
- Bad Dreams: The Nightmare Sequence at the beginning.
- Creepy Crows: There's a crow that lives in the library. In your nightmares, it becomes a huge monster.
- Creepy Doll: The doll room.
- Darker and Edgier: The second game compared to the first one.
- Dark Is Evil: The monsters are shadow-like and hate light.
- Darkness = Death: If you go into a room without a light, you will be attacked. Even looking out the upstairs window for too long will get you killed by a shadow with giant cat eyes.
- Deranged Animation: The graphics seem MS Paint-esque, which may even make the game extra creepy for some.
- Eldritch Abomination: The shadows are this.
- Evil Is Visceral: In your nightmares, at least.
- Haunted House: And how!
- Haunted Technology: In the second game, looking at the TV will get you killed. In the first game, there is a puzzle that you have to solve inside of it.
- Inescapable Horror: It might be this. Since only two games were made instead of seven, we'll never know.
- Living Shadow: The creatures in the mansion are this. Because of this, they have the nasty tendency to jump out of nowhere & kill the player...
- Mind Screw
- Never Sleep Again: Averted. Silas feels comfortable sleeping in one particular safe room, which is lit by blue candles that keep the monsters away.
- Nightmare Fuel: An in-universe example, since Silas has horrible nightmares about the shadow demons.
- Nightmare Sequence: At the beginning of the games, you play through Silas' nightmares. You wander around a creepy monster-infested house until you die in your dream, and then start the real game.
- Nothing Is Scarier: Outside of the house, nothing can be seen except for pure blackness. The mansion seems to be trapped in a world of its own.
- Orphaned Series
- Shout-Out: The game's theme sounds a lot like "Don't Cry Jennifer," the chase theme from Clocktower.
- Taxidermy Terror: In your nightmare you see what seems to be the skin of a shadow monster stuck on the ceiling and dripping blood.
- The Night That Never Ends: Or at least, you're trapped in an alternate dimension where there the only thing besides the mansion is pure blackness.
- Through the Eyes of Madness: The journal entries from previous victims who have lost their minds in the mansion count as this.
- Violence Discretion Shot: Whenever you die, we don't get to see what happened to Silas, we only hear his scream and get a game over screen.