Developed for Windows 3.1 running with 16 colours, and written in Visual Basic 1.0, Dare To Dream was one of Epic Megagames' first games released for Windows.
The three episodes of this Adventure Game take the player inside the mind of the 10-year-old main character, Tyler Norris, whose inability to cope with the recent death of his father has brought something evil to life in the depths of his troubled psyche.
Of course, this results in a rather surreal style for the game as a whole (well, as surreal as you can get with a fixed 16-colour palette) and many of the puzzles are counter-intuitive. On the up side, there's no way to die or make the game Unwinnable. Forget an item? Just go back and get it.
If you're running 64-bit versions of Windows note , you won't be able to run it due to Microsoft removing support for 16-bit software. The good news is that for those running the more recent versions of Windows (or Linux, Mac OS, etc.) is that the game works just great under Windows 3.1 running under DOSBox. Other alternatives include virtualizing a Windows 95 PC inside a compatible emulator like VirtualBox, VMWare or VirtualPC if your PC is beefy enough.
This game contains examples of:
- Artistic License History: The Key of Enigami, a magical gold key topped with a ceramic unicorn, is supposedly an ancient North American Indian artifact. This is in spite of the facts that unicorns did not exist in their mythology, gold wasn't commonly used for much of anything, and the name sounds more like Japanese than a Native American language. While the game justifies some of its more outlandish events with the All Just a Dream concept, the key is one of the few things that's supposed to exist in the real world.
- Battle in the Center of the Mind
- Bland-Name Product: "Spud Lite"
- Catapult Nightmare: At the end of Part 1.
- Cerebus Syndrome: The game takes on a distinctly darker tone in Part 3. In fact, the final instalment takes place in spooky forests and cemeteries full of bones and blood. The earlier goofiness is quite forgotten.
- Getting Crap Past the Radar: Clicking on the traffic pylons found in the street gives this description: "These cones are -nothing- compared to the ones in the window..."
- Guide Dang It! / Solve the Soup Cans: Using a fish to open a locked door is certainly not obvious.
- Imaginary Friend: Tyler's best friend Terry is actually the benign counterpart of Christian, the games' Big Bad
- Let's Play: This one (by Resulka, LateBlt, and hercrabbiness)
- Product Placement: Assorted adverts for Jill Of The Jungle, Zone 66, and other games from "number uno shareware game company" Epic Megagames.
- Unwinnable: Completely averted. You can't even die, either.