Follow TV Tropes

Following

Video Game / Blue's Birthday Adventure

Go To

https://static.tvtropes.org/pmwiki/pub/images/blue_birthday.png
Blue's Birthday Adventure is a 1998 Point-and-Click children's game based on Nick Jr.'s Blue's Clues, developed and published by Humongous Entertainment for PC and macOS.

The plot is somewhat a Adaptation Expansion of the episode "Blue's Birthday", but expanded onto four games. Each game deals on playing the game Blue's Clues and figure out what Blue wants to do at her party (eg. what she wants to eat, what game she would like to play, ect.) In short, it's a interactive version of the show, but with the typical point and click adventure touch.

This game is not available with the other titles from Humongous on Steam due to licensing issues, though physical copies are cheaply available online.


Tropes in Blue's Birthday Adventure:

  • Anachronic Order: Any of the four games can be played in any order.
  • Birthday Episode: Like the episode it's based on, the game centers around Blue's birthday.
  • Cliffhanger: After the first clue is found in the demo version, Steve sings the 'So Long Song' to end the demo, telling the player that he'll 'hopefully' find the other two clues before the party.
  • Collection Sidequest: There are noisemakers found throughout the games.
  • Endless Game: Most of the minigames don't really have a end. The only exception is "Tickety's Puzzles".
  • Extremely Short Timespan: The game is about four episodes, yet it all takes place on Blue's Birthday.
  • Gameplay Grading: When you complete all four games, your certificate will tell you the top four minigames you did the most.
  • I Will Wait for You: If you decide to quit in the middle of a game, Steve will say this to the player.
    Steve: Oh, is it time for a break? Okay, well, I’ll wait right here when you get back.
  • Mini-Game: The basic Point-and-Click process is frequently broken up by the recurring minigames like cooking, or jigsaw puzzle solving.
  • Non-Standard Game Over: In the demo version, Steve starts singing the 'So Long Song' after the first clue has been obtained.
    • He can even start singing said song if you decide to quit the demo before even finding the clue!
  • Obfuscating Stupidity: If the player clicks on the Thinking Chair before all three clues are found, Steve would start thinking about hopping there, but realizes they haven't found them yet. The more you click, the more Steve knows you're fooling him.
    Steve: (first time you click the Thinking Chair) We have all three clues! We...we-we...no we don't. We have to find all three clues before we go to the Thinking Chair. Sheesh, don't scare me like that!
    (second time you click) Ooh, time to think?! We...we don't have all three clues yet. Nope. Not gonna fall for that again!
  • Permanently Missable Content: You can't get any noisemakers you missed by the time you get your third clue.
  • Plot Coupon: Two-thirds of the game use this. In order to get the clues, you need to do a few errands for your friends (eg. getting a watering can for watering a vegetable garden.)
  • Recycled Soundtrack: The game reuses tracks from the show.
  • Self-Contained Demo: Two demos have been made for this game (the only difference between the two is that one demo has a title screen, and the other doesn’t), both of which focus on finding the first clue during the “What Does Blue Want To Eat?” game on the Yellow Disc.
  • Videogame Caring Potential:
    • After you find one of the clues is a sock, you can put it away. The same goes for the pair of slippers you see in another game. (Though this is only if you didn't pick those clues last.)
    • You can do the same with Steve's shoes in the first game on the Yellow Disc.

Top