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Gibbous — A Cthulhu Adventure is a Comedy Cosmic Horror Point-and-Click Adventure Game from 2019, by the Transylvanian indie developer-team, Stuck In Attic. Best described as what happens when the Cthulhu Mythos meets Disney, this is indeed a somewhat unusual one.

In the spooky city of Darkham, strange things are brewing. There are whispers of kooky cults popping up everywhere, and it is believed that this is connected to the reappearance of the classic Tome of Eldritch Lore to rule them all, the Necronomicon. Local Private Detective Don R. Ketype is asked by mysterious employers to track down a copy of the infamous book, but before he is able to gets his hands on it, it ends up in the hands of the hapless and unsuspecting librarian Buzz Kerwan. Through more shenanigans, Buzz ends up accidentally using the book to give his cat, Kitteh, the ability to speak. To the poor cat, however, this is a terrible curse; for cats aren't supposed to be understood, so making them more human is both a horrible downgrade and perversion of nature, so she demands that Buzz finds some way to undo his mistake.

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Eventually, Don and Buzz link up their investigations and the three set off on a globe-trotting quest to turn Kitteh back to cathood, uncover greater conspiracies and darker forces at work, and try to figure out the secret behind the Necronomicon's incommensurable power.


Tropes:

  • Added Alliterative Appeal:
    • All of Daniel Maroon's books. As Don will notice as he studies his section in the library.
      "Daniel Maroon's Kryptic Kloisters. Eh, he was reaching."
      "Daniel Maroon's Lengthy Litany. 4,200 pages. Ouch."
      "Daniel Maroon's Queer Qlyphothic Quest. Sounds exciting."
      "Daniel Maroon's Vinci's Vengeful Vigils. That makes NO sense."
      "No entry for X or Y. Can't blame them."
    • Buzz can also engage in this. Kitteh is not impressed:
      Buzz: Kitteh, we have gained access to Lemon's domain of degenerate debauchery.
      Kitteh: Easy on the hyperbole, buddy. It's just a bunch of hippie stuff.
      Buzz: It's a lascivious lair of laziness and languor.
      Kitteh: Alright, Shakespeare, enough.
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  • Addressing the Player: Downplayed. Aside from the cases of Informing the Fourth Wall that are normally expected in an Adventure Game, Kitteh follows the cursor around with her eyes as it moves across the screen.
  • Bland-Name Product: Buzz can find a can of Dr. Fisher's cola in the fridge of his dorm room. He dryly comments that he prefers Poopsi cola.
  • Cats Are Mean: Kitteh is both extremely rude and snarky, though, granted, some of it is due because of her frustration over having to suffer the indignity of speaking like a human.
    Kitteh: You know how you humans always stereotype us cats as being selfish?
    Buzz: (embarrassed) Yeah, sorry about that.
    Kitteh: (completely unashamed) Don't be. In my case, it's entirely accurate.
  • Cliffhanger: at the end of the story, Don, Buzz and Peace all jump into a portal to try to stop a Cosmic Horror after keeping it from invading their reality. Kitteh, who is left behind, ends up becoming a Cosmic Horror herself, the Beast. And then we cut to credits.
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  • Decoy Protagonist: In the prologue, Don R. Ketype is set up to be a classical protagonist of a Cosmic Horror Story, as a Private Detective who stumbles upon something horrible he wish he hadn't (heck, his name even spells it out pretty clearly). But in short order, he is knocked out and abducted by members of the local cult, and the perspective switches over to Buzz instead. Don becomes a Deuteragonist instead.
  • A Dog Named "Dog": After Kitteh starts to talk, Buzz asks her if he should still call her "Kitteh", noticing that the name seems kind of stupid to say out loud now that she can talk back. Kitteh admits that the name is kind of dumb, but also points out he has been calling her that for years already, so they might as well stick with it.
  • Horror Comedy: The game leans mostly to the comedic side, but make no mistake — the Cosmic Horror Story's genre trappings when it comes to humanity's fragility in the face of inscrutable cosmic forces and the terrifying existential questions and implications that rises therefrom are very much kept intact.
  • Informing the Fourth Wall: Lampshaded. It makes sense for Don to do this, seeing how he is a private eye; an occupation to which a penchant for flowery internal monologues aimed at no one in particular is pretty much a strict requirement. When the perspective switches to Buzz, however, he quickly notices that he is starting to talk to himself all of a sudden for seemingly no reason, and he fears it makes him sound crazy.
  • Lovecraft Country: Seeing how this uses the Cthulhu Mythos as a basis, it is inevitable. Especially the town of Darkham, which is an obvious pastiche of H. P. Lovecraft's dark and crooked New England towns. Just, with a "D" at the front of it.
  • The Password Is Always "Swordfish": If you try invoking the Trope Namer, at a doorman of a Voodoo club, he will wave you off by noting that it is "too classic" to be the actual password.
  • Perma-Stubble: Both Don and Buzz. Don because it comes with his character-type. Buzz because he is somewhat of a slacker.
  • Private Eye Monologue: Don often speaks in these. It comes with the job.
    Don: Darkham. Horrible hellhole. Never thought I'd stick around when I came here, 23 years ago. She was local, young, and unstable, and I was probably too much to handle. Then she left me with an empty bottle of 81 Proof and a broken heart.
  • This Is My Human: Kitteh is not happy with Buzz's claims of ownership over her.
    Buzz: This is Kitteh, my cat. She talks now.
    Kitteh: ...Your cat?
    Buzz: Erm, just a figure of speech.

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