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Video Game / Agent A

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Agent A, also known as Agent A: A Puzzle In Disguise is a Point-and-Click Adventure Game created by Yak & co. Its first episode was released in October 2015, and its fifth and final one in early 2019.

The protagonist is the titular Agent A, an MIA spy on a mission to find and capture enemy Havok agent Ruby La Rouge. Unfortunately, Ruby is able to trap them inside her hideout, and they must inspect every corner of her secret lair to find a way out.

The game's official site is here, and the episodic version is available on Google Play and the App Store. Complete versions were released on Steam, Nintendo Switch, PS4, and Xbox One in 2019.


This video game provides examples of:

  • 555: The Spy Buy phone number is 555 followed by 4 random numbers.
  • The Ace: Agent A is regarded as MIA's best agent in-universe.
  • Action Mom: Ruby's mother is revealed to have been a Havok agent who was caught by MIA.
  • All Women Love Shoes: Agent A digs through a box full of Ruby's shoes.
  • Air-Vent Passageway: Introduced in the beginning of chapter 4.
  • Alliterative Name: Agent A. Ruby La Rouge.
  • Ax-Crazy: While she's partially under orders, all of Ruby Rouge's schemes involve large scale destruction and lots of casualties. You can find some art from her childhood that shows she's loved blowing things up and setting things on fire for a long, long time.
  • Batman Gambit: Ruby knows that Agent A will try to save the civilians endangered by the bombs she has on the underside of the bridge, and she tells them that they can kill the bombs if they activate a kill switch button. Said kill switch actually detonates the bombs when Agent A presses it.
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  • Big Bad: Ruby Rouge, a Havok agent fixated on proving her cleverness by killing every MIA spy - especially Agent A. However, Agent A's boss, Ermin D. Skies, is behind her resources.
  • Bottle Episode: Chapter 3 takes place entirely in a single room.
  • Chekhov's Gag: After getting access to Ruby's lab in Episode 4, Agent A finds a jetpack, which goes haywire when activated and wrecks the room before flying out of a window. It shows up again in Episode 5, where it can again be activated and blow open a path. And one more time at the very end, when it's used to blow up Ruby's escape plan.
  • Cool House: Ruby's extremely layered hideout, with its several secret areas and rooms full of every cool spy gadget imaginable.
  • Deadpan Snarker: Agent A, occasionally.
  • Disney Death: Agent A at the end of chapter 3.
  • Emerging from the Shadows: The man giving Ruby orders is a shadowed silhouette until Agent A discovers that he's MIA's late chief Ermin D. Skies, triggering a cutscene that shows him doing this.
  • Everyone Calls Him "Barkeep": Agent A and Agent B are only referred to by their titles in-game.
    • Averted with the rest of the agents, as Ruby has a list of their agent names next to their real names.
  • Faking the Dead: Ermin D. Skies had Ruby intentionally explode the ship to fake his death.
  • Feathered Fiend: One of the puzzles in the final episode is dealing with a loud, obnoxious bird who's keeping the key to another puzzle in its nest.
  • Femme Fatale: Played with. Ruby Rouge has all the outwards callsigns of one - right down to the sulty French accent - but story-wise is more of Diabolical Mastermind type.
  • Goodies in the Toilets: The bathroom in Ruby's hideout is actually a safe room that contains a several tools and hints you need to advance in the game.
  • Heroic Mime: Averted, Agent A is rather mouthy, although they never actually speak aloud.
  • Instant Home Delivery: Agent A orders a USB port from Spy Buy, and as soon as they go outside, their package is already in the mailbox.
  • Killed Offscreen: Ruby's death. After Agent A scuttles her attempt to escape, a Havok sub picks her up and looks to allow her to get away, so Agent A sends the defective jetpack after her. Unlike the usual cutscenes, the shot then followed Agent A's view as the jetpack rockets around before submerging and exploding against something underwater, assumed to be Ruby's sub. Agent A delivers a Bond One-Liner, but the actual explosion is never actually seen by the player.
  • Locked Door: Quite a few, as expected.
  • Mouse Hole: Trevor the mouse and Agent A interact through different wall cracks.
  • Nice Job Breaking It, Hero: Agent A sets off the bombs they were trying to disable.
  • Non-Human Sidekick: Trevor.
  • Not Quite Dead: Ruby thinks Agent A died in the bomb trap she set, but she's wrong.
  • Our Hero Is Dead: The end of chapter 3 has Agent A stuck in Ruby's bomb trap with seemingly no way out, before the screen fades to black.
  • Pungeon Master: Agent A.
  • Punny Name: Agent A's late boss, Ermin D. Skies ("I'm in disguise"). Later becomes a lot more meaningful, when you discover he's Havok's leader and a Double Agent.
  • Right-Hand Cat: Ruby has a pet black cat named Onyx, who later befriends Agent A instead.
  • Shoe Phone: Ruby buys one from Spy Buy.
  • Speedrun Reward: Beating the game in less than 2 hours unlocks the Speedy Spy reward.
  • The Stinger: The final episode ends with Agent A turning Ruby's house into their new base while petting the cat, and Agent B receiving the message that Skies has turned traitor.
  • Stock Animal Diet: Agent A uses a fish skeleton to distract Ruby's cat and feeds Trevor a cheesy baguette.
  • Swiss-Cheese Security: Played with. Ruby has an extremely intricate security system, but it's geared towards stalling intruders with endlessly complex puzzles and locks until Ruby can lure them into a trap - so it rarely does much to stop intruders on its own and relies heavily on Ruby actually monitoring it. In the final couple of chapters, when Agent A is presumed dead, Ruby isn't paying close attention and the player can systematically dismantle her entire house, up to and including sifting through areas Ruby frequents, causing massive property damage and outright blowing up parts of it, and Ruby never even realizes he's there until the game's final moments.
  • That Was the Last Entry: Agent A at one point finds the journal of a local lighthouse keeper who caught on to Ruby's suspicious behavior, and his notes on one of her locks is essential to solving the puzzle yourself. The last entry, however, stops just after the keeper resolves to sneak onto the island and figure out what Ruby is hiding himself. The entries stop after that.
  • Unwitting Pawn: When trapped by Ruby, Agent A tries to unlock the kill switch to disable the bombs Ruby strapped to a bridge. They succeed in hitting the kill switch, which actually activates the bombs.
  • We Can Rule Together: Ermin D. Skies to Agent A in the final episode, but the offer is refused.