A 2018 Point-and-Click game for Windows created by Wainstrop Enterprises artist collective.
The game follows the story of Red Baron trying to escape from a blimp infested with chimps. A moderately silly tale, it's made outright bizzare by the game's extreme levels of Surreal Humor, which also makes it more confusing than it really is.
Can be downloaded here.
Contains examples of the following tropes:
- Air-Vent Passageway: The player escapes into one of these in the introductory cutscene.
- Americasia: The game's ending takes place here.
- Anachronism Stew: The game takes place in the 1920s, yet includes skateboards, snowboards, and floating cyborg chimpanzees.
- Artistic License – History: Red Baron and Amelia Earhart, from their depictions, to the time periods they appear in.
- Checkpoint Starvation: There are no save points at all, and every death sends the player back to the opening cutscene. Possibly Played for Laughs.
- Cool Airship: The setting, true to the game's name. The coolness factor comes from the blimp's confusing structure – it has huge rooms inside of the blimp's balloon, and some of them come off as their own pocket dimensions.
- Distant Finale: The post-credits scene takes place in 1940, compared to the main-game's 1920's setting.
- Fantastic Drug: One of the items you use is a red pill which turns a chimp into Alfred Pennyworth.
- Gainax Ending: The main game concludes with Red Baron successfully escaping the blimp. The catch? This involved screwing with the timeline, and him transforming into a drill-shaped object to enter another plane, which was implied to get heavily damaged. We don't get to learn what happens to him afterwards. Instead, the blimp's fate is shown – it catches on fire in 1940.
- Filth: One of the items is a "Jazz Mag/Rag" with a poorly-drawn chimp wearing a bikini on the cover.
- Heh Heh, You Said "X": The cockpit is just labeled "cock".
- Instructive Level Design: Present in form of the intro sequence where you need to free a locked up monkey. It's not very good at its job.
- Maniac Monkeys: Parodied. The game's intro uses this as justification of the immense panic, yet the chimps are never shown to cause any physical harm to anyone.
- Moon Logic Puzzle: Put to an extreme due to large involvement of Surreal Humor. You can find some resemblance of logic in each of the puzzles, but that still requires jumping through multiple hoops to properly justify.
- Nice Job Breaking It, Hero: If the reaction of Red Baron's boss isn't making it obvious enough, you really weren't supposed to free that monkey from its cage.
- Oh, Crap!: The Red Baron gives off this look whenever he falls off the blimp.
- Opening Scroll: Parodied - the text scrolls the wrong way as the narrator reads it.
- Overly Long Gag: The game ends with an extremely long ramble from Amelia Earhart as the blimp threatens to crash and burn overhead. It does catches on fire... and then just stays floating while Amelia keeps talking about her life.
- Precision-Guided Boomerang: At one point, a boomerang is thrown out of a window to retrieve a fish.
- Random Events Plot: Because of the aforementioned puzzles, the plot comes off as driven purely by Red Baron trying out random bullshit.
- Red Herring: The pilot will complain about the radio being covered in poop. You might think it needs to be cleaned with the "Jazz Rag" but that isn't the case. Matter of fact, the radio isn't used at all.
- Road Apples: The Cockpit room is filled with "monkey butter."
- Solve The Soupcans: The game is made out of them, as already discussed in some of the above tropes.
- The Stinger: If you wait for the credits song to end, you'll be shown a scene of Amelia Earhart giving an unintelligible monologue, while the blimp catches on fire in the background.
- Totally Radical: The Skate Park's atmosphere, where all monkeys are wearing tubular outfits. One of them will even stoically say "Pump it" if you click on it.
- Trial-and-Error Gameplay: Present, due to aforementioned ridiculous puzzles. The game even abuses this, as there are multiple ways to die by carelessly flailing a wrong item in a wrong place.
- Unexpected Gameplay Change: The Engine Room is a platforming segment.
- Useless Item: The "Jazz Mag/Rag" item you start with has zero uses. It can be considered a joke instead, but since the entire game revolves around humor and absurdity, it's hard to highlight it as such.
- Zeppelins from Another World: The game's setting.