Can be downloaded here.
Contain examples of the following tropes:
- Air-Vent Passageway: The player escapes into one of these in the introductory cutscene.
- Americasia:The game's ending takes place here.
- Anachronism Stew: Takes place in the 1920s; yet includes skateboards, snowboards, and floating cyborg chimpanzees.
- Checkpoint Starvation: There are no save points at all, and every death sends the player back to the opening cutscene. Possibly Played for Laughs.
- Fantastic Drug: One of the items you use is a red pill which turns a chimp into Alfred Pennyworth.
- Filth: One of the items is a "Jazz Mag/Rag" with a poorly-drawn chimp wearing a bikini on the cover.
- Heh Heh, You Said "X": The cockpit is just labeled "cock".
- Moon Logic Puzzle: God, pretty much all of them. Use a boomerang on an open window to retrieve a sky-anchovy? Feeding Alfred said sky-anchovy? Finding a 100-year-old lithograph in Dil's birthday cake?
- Oh, Crap!: The Red Baron gives off this look whenever he falls off the blimp.
- Opening Scroll: Parodied - the text scrolls the wrong way as the narrator reads it.
- Overly Long Gag: The game ends with an extremely long ramble from Amelia Earhart as the blimp threatens to crash and burn overhead. It never does.
- Precision-Guided Boomerang: At one point, a boomerang is thrown out of a window to retrieve a fish.
- Road Apples: The Cockpit room is filled with "monkey butter."
- Unexpected Gameplay Change: The Engine Room is a platforming segment.